//! Raster Limits pub const PIXEL_BITS: u5 = 6; pub const ONE_PIXEL: i32 = 1 << PIXEL_BITS; pub const PIXEL_MASK: i32 = ONE_PIXEL - 1; pub const COVERAGE_SHIFT: u5 = PIXEL_BITS * 2 + 1 - 8; pub const COVERAGE_FULL: i32 = 255; pub const MAX_EDGES: usize = 4096; pub const MAX_ROW_WIDTH: usize = 640; pub const MAX_SUBDIVISION_DEPTH: u8 = 16; pub const FLATNESS_TOLERANCE: i32 = ONE_PIXEL / 4;