/** * Status descriptor surfaces derived labels for display prose. Socioeconomic * is drawn from the character's EconomicClass; professional and social come * out of career + reputation. Never shown as numbers to the player. */ export type SocioeconomicTier = | 'struggling' | 'working' | 'middle' | 'upper_middle' | 'wealthy' | 'old_money' export interface StatusDescriptor { readonly socioeconomic: SocioeconomicTier readonly professional: string readonly social: string }