From 769f9da8a21ca467964142f57c79a0f482232900 Mon Sep 17 00:00:00 2001 From: Reynard G <40525094+Reynard-G@users.noreply.github.com> Date: Tue, 16 Jan 2024 19:44:44 -0600 Subject: Add /loop-queue command (#989) --- src/commands/loop-queue.ts | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/commands/loop-queue.ts (limited to 'src/commands/loop-queue.ts') diff --git a/src/commands/loop-queue.ts b/src/commands/loop-queue.ts new file mode 100644 index 0000000..47b9adf --- /dev/null +++ b/src/commands/loop-queue.ts @@ -0,0 +1,42 @@ +import {ChatInputCommandInteraction} from 'discord.js'; +import {TYPES} from '../types.js'; +import {inject, injectable} from 'inversify'; +import PlayerManager from '../managers/player.js'; +import Command from '.'; +import {SlashCommandBuilder} from '@discordjs/builders'; +import {STATUS} from '../services/player.js'; + +@injectable() +export default class implements Command { + public readonly slashCommand = new SlashCommandBuilder() + .setName('loop-queue') + .setDescription('toggle looping the entire queue'); + + public requiresVC = true; + + private readonly playerManager: PlayerManager; + + constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { + this.playerManager = playerManager; + } + + public async execute(interaction: ChatInputCommandInteraction): Promise { + const player = this.playerManager.get(interaction.guild!.id); + + if (player.status === STATUS.IDLE) { + throw new Error('no songs to loop!'); + } + + if (player.queueSize() < 2) { + throw new Error('not enough songs to loop a queue!'); + } + + if (player.loopCurrentSong) { + player.loopCurrentSong = false; + } + + player.loopCurrentQueue = !player.loopCurrentQueue; + + await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :(')); + } +} -- cgit v1.2.3