import {ChatInputCommandInteraction} from 'discord.js'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import Command from './index.js'; import {SlashCommandBuilder} from '@discordjs/builders'; import {STATUS} from '../services/player.js'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('loop-queue') .setDescription('toggle looping the entire queue'); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); if (player.status === STATUS.IDLE) { throw new Error('no songs to loop!'); } if (player.queueSize() < 2) { throw new Error('not enough songs to loop a queue!'); } if (player.loopCurrentSong) { player.loopCurrentSong = false; } player.loopCurrentQueue = !player.loopCurrentQueue; await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :(')); } }