import {ChatInputCommandInteraction} from 'discord.js'; import {SlashCommandBuilder} from '@discordjs/builders'; import {inject, injectable} from 'inversify'; import {TYPES} from '../types.js'; import PlayerManager from '../managers/player.js'; import Command from './index.js'; import {buildQueueEmbed} from '../utils/build-embed.js'; import {getGuildSettings} from '../utils/get-guild-settings.js'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('queue') .setDescription('show the current queue') .addIntegerOption(option => option .setName('page') .setDescription('page of queue to show [default: 1]') .setRequired(false)) .addIntegerOption(option => option .setName('page-size') .setDescription('how many items to display per page [default: 10, max: 30]') .setMinValue(1) .setMaxValue(30) .setRequired(false)); private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction) { const guildId = interaction.guild!.id; const player = this.playerManager.get(guildId); const pageSizeFromOptions = interaction.options.getInteger('page-size'); const pageSize = pageSizeFromOptions ?? (await getGuildSettings(guildId)).defaultQueuePageSize; const embed = buildQueueEmbed( player, interaction.options.getInteger('page') ?? 1, pageSize, ); await interaction.reply({embeds: [embed]}); } }