import {ChatInputCommandInteraction} from 'discord.js'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import Command from './index.js'; import {SlashCommandBuilder} from '@discordjs/builders'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('volume') .setDescription('set current player volume level') .addIntegerOption(option => option.setName('level') .setDescription('volume percentage (0 is muted, 100 is max & default)') .setMinValue(0) .setMaxValue(100) .setRequired(true), ); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); const currentSong = player.getCurrent(); if (!currentSong) { throw new Error('nothing is playing'); } const level = interaction.options.getInteger('level') ?? 100; player.setVolume(level); await interaction.reply(`Set volume to ${level}%`); } }