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diff --git a/js/lib/OrbitAndPanControls.js b/js/lib/OrbitAndPanControls.js
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+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / https://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ *
+ * Not quite correct: sort of assumes a 45 degree field of view.
+ * Currently uses distance to target for offsetting
+ */
+
+THREE.OrbitAndPanControls = function ( object, domElement ) {
+
+ this.addEventListener = THREE.EventDispatcher.prototype.addEventListener;
+ this.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener;
+ this.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener;
+ this.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent;
+
+ this.enabled = true;
+
+ this.object = object;
+ this.domElement = ( domElement !== undefined ) ? domElement : document;
+
+ // API
+
+ this.target = new THREE.Vector3();
+
+ this.userZoom = true;
+ this.userZoomSpeed = 1.0;
+
+ this.userRotate = true;
+ this.userRotateSpeed = 1.0;
+
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // internals
+
+ var scope = this;
+
+ var EPS = 0.000001;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+ var phiDelta = 0;
+ var thetaDelta = 0;
+ var scale = 1;
+ var pan = new THREE.Vector3();
+
+ var lastPosition = new THREE.Vector3();
+
+ var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
+ var state = STATE.NONE;
+
+ // events
+
+ var changeEvent = { type: 'change' };
+
+
+ this.rotateLeft = function ( angle ) {
+
+ if ( angle === undefined ) {
+
+ angle = getAutoRotationAngle();
+
+ }
+
+ thetaDelta -= angle;
+
+ };
+
+ this.rotateUp = function ( angle ) {
+
+ if ( angle === undefined ) {
+
+ angle = getAutoRotationAngle();
+
+ }
+
+ phiDelta -= angle;
+
+ };
+
+ this.panLeft = function ( distance ) {
+
+ var panOffset = new THREE.Vector3();
+ var te = this.object.matrix.elements;
+ // get X column of matrix
+ panOffset.set( te[0], te[1], te[2] );
+ panOffset.multiplyScalar(-distance);
+
+ pan.add( panOffset );
+
+ };
+
+ this.panUp = function ( distance ) {
+
+ var panOffset = new THREE.Vector3();
+ var te = this.object.matrix.elements;
+ // get Y column of matrix
+ panOffset.set( te[4], te[5], te[6] );
+ panOffset.multiplyScalar(distance);
+
+ pan.add( panOffset );
+ };
+
+ this.dollyIn = function ( dollyScale ) {
+
+ if ( dollyScale === undefined ) {
+
+ dollyScale = getZoomScale();
+
+ }
+
+ scale /= dollyScale;
+
+ };
+
+ this.dollyOut = function ( dollyScale ) {
+
+ if ( dollyScale === undefined ) {
+
+ dollyScale = getZoomScale();
+
+ }
+
+ scale *= dollyScale;
+
+ };
+
+ this.update = function () {
+
+ var position = this.object.position;
+ var offset = position.clone().sub( this.target );
+
+ // angle from z-axis around y-axis
+
+ var theta = Math.atan2( offset.x, offset.z );
+
+ // angle from y-axis
+
+ var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
+
+ if ( this.autoRotate ) {
+
+ this.rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ theta += thetaDelta;
+ phi += phiDelta;
+
+ // restrict phi to be between desired limits
+ phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
+
+ // restrict phi to be betwee EPS and PI-EPS
+ phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
+
+ var radius = offset.length() * scale;
+
+ // restrict radius to be between desired limits
+ radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
+
+ // move target to panned location
+ this.target.add( pan );
+
+ offset.x = radius * Math.sin( phi ) * Math.sin( theta );
+ offset.y = radius * Math.cos( phi );
+ offset.z = radius * Math.sin( phi ) * Math.cos( theta );
+
+ position.copy( this.target ).add( offset );
+
+ this.object.lookAt( this.target );
+
+ thetaDelta = 0;
+ phiDelta = 0;
+ scale = 1;
+ pan.set(0,0,0);
+
+ if ( lastPosition.distanceTo( this.object.position ) > 0 ) {
+
+ this.dispatchEvent( changeEvent );
+
+ lastPosition.copy( this.object.position );
+
+ }
+
+ };
+
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.userZoomSpeed );
+
+ }
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ if ( !scope.userRotate ) { return; }
+
+ event.preventDefault();
+
+ if ( event.button === 0 ) {
+
+ state = STATE.ROTATE;
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ } /*else if ( event.button === 2 ) {
+
+ state = STATE.PAN;
+
+ panStart.set( event.clientX, event.clientY );
+
+ }*/ else if ( event.button === 2 ) {
+
+ state = STATE.DOLLY;
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ event.preventDefault();
+
+ if ( state === STATE.ROTATE ) {
+
+ rotateEnd.set( event.clientX, event.clientY );
+ rotateDelta.subVectors( rotateEnd, rotateStart );
+
+ scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.width * scope.userRotateSpeed );
+ scope.rotateUp( Math.PI * rotateDelta.y / scope.domElement.height * scope.userRotateSpeed );
+
+ rotateStart.copy( rotateEnd );
+
+ } else if ( state === STATE.PAN ) {
+
+ panEnd.set( event.clientX, event.clientY );
+ panDelta.subVectors( panEnd, panStart );
+
+ var position = scope.object.position;
+ var offset = position.clone().sub( scope.target );
+ var targetDistance = offset.length();
+ if ( scope.object.fov !== undefined )
+ {
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 );
+ }
+
+ // we actually don't use screenWidth, since perspective camera is fixed to screen height
+ scope.panLeft( 2 * panDelta.x * targetDistance / scope.domElement.height );
+ scope.panUp( 2 * panDelta.y * targetDistance / scope.domElement.height );
+
+ panStart.copy( panEnd );
+
+ } else if ( state === STATE.DOLLY ) {
+
+ dollyEnd.set( event.clientX, event.clientY );
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ scope.dollyIn();
+
+ } else {
+
+ scope.dollyOut();
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ }
+
+ }
+
+ function onMouseUp( /* event */ ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ if ( ! scope.userRotate ) { return; }
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ state = STATE.NONE;
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ if ( ! scope.userZoom ) { return; }
+
+ var delta = 0;
+
+ if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
+
+ delta = event.wheelDelta;
+
+ } else if ( event.detail ) { // Firefox
+
+ delta = - event.detail;
+
+ }
+
+ if ( delta > 0 ) {
+
+ scope.dollyOut();
+
+ } else {
+
+ scope.dollyIn();
+
+ }
+
+ }
+
+ function touchstart( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ /* TODO, innards of mouse begin here
+ switch ( event.touches.length ) {
+
+ case 1:
+ state = STATE.TOUCH_ROTATE;
+
+ rotateStart.set( event.clientX, event.clientY );
+ _state = STATE.TOUCH_ROTATE;
+ _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ case 2:
+ state = STATE.TOUCH_DOLLY;
+
+ dollyStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ // classier would be to take both points for a multitouch stretch thing:
+ //var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ //var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ //_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
+ break;
+
+ case 3:
+ state = STATE.TOUCH_PAN;
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+ */
+ }
+
+ function touchmove( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ /* TODO, innards of mouse move here
+ switch ( event.touches.length ) {
+
+ case 1:
+ _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ case 2:
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy )
+ break;
+
+ case 3:
+ _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ default:
+ _state = STATE.NONE;
+
+ }
+ */
+
+ }
+
+ function touchend( event ) {
+
+ if ( scope.enabled === false ) { return; }
+
+ /* from trackball. I don't think we need anything.
+ switch ( event.touches.length ) {
+
+ case 1:
+ _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ case 2:
+ _touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
+ break;
+
+ case 3:
+ _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+ break;
+
+ }
+ */
+
+ state = STATE.NONE;
+ }
+
+ this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
+ this.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
+ this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
+
+ this.domElement.addEventListener( 'touchstart', touchstart, false );
+ this.domElement.addEventListener( 'touchend', touchend, false );
+ this.domElement.addEventListener( 'touchmove', touchmove, false );
+
+};