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Diffstat (limited to 'js/lib/OrbitAndPanControls.js')
| -rw-r--r-- | js/lib/OrbitAndPanControls.js | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/js/lib/OrbitAndPanControls.js b/js/lib/OrbitAndPanControls.js new file mode 100644 index 0000000..4a2275a --- /dev/null +++ b/js/lib/OrbitAndPanControls.js @@ -0,0 +1,456 @@ +/** + * @author qiao / https://github.com/qiao + * @author mrdoob / http://mrdoob.com + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / https://github.com/WestLangley + * @author erich666 / http://erichaines.com + * + * Not quite correct: sort of assumes a 45 degree field of view. + * Currently uses distance to target for offsetting + */ + +THREE.OrbitAndPanControls = function ( object, domElement ) { + + this.addEventListener = THREE.EventDispatcher.prototype.addEventListener; + this.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; + this.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; + this.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; + + this.enabled = true; + + this.object = object; + this.domElement = ( domElement !== undefined ) ? domElement : document; + + // API + + this.target = new THREE.Vector3(); + + this.userZoom = true; + this.userZoomSpeed = 1.0; + + this.userRotate = true; + this.userRotateSpeed = 1.0; + + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 + + this.minPolarAngle = 0; // radians + this.maxPolarAngle = Math.PI; // radians + + this.minDistance = 0; + this.maxDistance = Infinity; + + // internals + + var scope = this; + + var EPS = 0.000001; + + var rotateStart = new THREE.Vector2(); + var rotateEnd = new THREE.Vector2(); + var rotateDelta = new THREE.Vector2(); + + var panStart = new THREE.Vector2(); + var panEnd = new THREE.Vector2(); + var panDelta = new THREE.Vector2(); + + var dollyStart = new THREE.Vector2(); + var dollyEnd = new THREE.Vector2(); + var dollyDelta = new THREE.Vector2(); + + var phiDelta = 0; + var thetaDelta = 0; + var scale = 1; + var pan = new THREE.Vector3(); + + var lastPosition = new THREE.Vector3(); + + var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; + var state = STATE.NONE; + + // events + + var changeEvent = { type: 'change' }; + + + this.rotateLeft = function ( angle ) { + + if ( angle === undefined ) { + + angle = getAutoRotationAngle(); + + } + + thetaDelta -= angle; + + }; + + this.rotateUp = function ( angle ) { + + if ( angle === undefined ) { + + angle = getAutoRotationAngle(); + + } + + phiDelta -= angle; + + }; + + this.panLeft = function ( distance ) { + + var panOffset = new THREE.Vector3(); + var te = this.object.matrix.elements; + // get X column of matrix + panOffset.set( te[0], te[1], te[2] ); + panOffset.multiplyScalar(-distance); + + pan.add( panOffset ); + + }; + + this.panUp = function ( distance ) { + + var panOffset = new THREE.Vector3(); + var te = this.object.matrix.elements; + // get Y column of matrix + panOffset.set( te[4], te[5], te[6] ); + panOffset.multiplyScalar(distance); + + pan.add( panOffset ); + }; + + this.dollyIn = function ( dollyScale ) { + + if ( dollyScale === undefined ) { + + dollyScale = getZoomScale(); + + } + + scale /= dollyScale; + + }; + + this.dollyOut = function ( dollyScale ) { + + if ( dollyScale === undefined ) { + + dollyScale = getZoomScale(); + + } + + scale *= dollyScale; + + }; + + this.update = function () { + + var position = this.object.position; + var offset = position.clone().sub( this.target ); + + // angle from z-axis around y-axis + + var theta = Math.atan2( offset.x, offset.z ); + + // angle from y-axis + + var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); + + if ( this.autoRotate ) { + + this.rotateLeft( getAutoRotationAngle() ); + + } + + theta += thetaDelta; + phi += phiDelta; + + // restrict phi to be between desired limits + phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); + + // restrict phi to be betwee EPS and PI-EPS + phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); + + var radius = offset.length() * scale; + + // restrict radius to be between desired limits + radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); + + // move target to panned location + this.target.add( pan ); + + offset.x = radius * Math.sin( phi ) * Math.sin( theta ); + offset.y = radius * Math.cos( phi ); + offset.z = radius * Math.sin( phi ) * Math.cos( theta ); + + position.copy( this.target ).add( offset ); + + this.object.lookAt( this.target ); + + thetaDelta = 0; + phiDelta = 0; + scale = 1; + pan.set(0,0,0); + + if ( lastPosition.distanceTo( this.object.position ) > 0 ) { + + this.dispatchEvent( changeEvent ); + + lastPosition.copy( this.object.position ); + + } + + }; + + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.userZoomSpeed ); + + } + + function onMouseDown( event ) { + + if ( scope.enabled === false ) { return; } + + if ( !scope.userRotate ) { return; } + + event.preventDefault(); + + if ( event.button === 0 ) { + + state = STATE.ROTATE; + + rotateStart.set( event.clientX, event.clientY ); + + } /*else if ( event.button === 2 ) { + + state = STATE.PAN; + + panStart.set( event.clientX, event.clientY ); + + }*/ else if ( event.button === 2 ) { + + state = STATE.DOLLY; + + dollyStart.set( event.clientX, event.clientY ); + + } + + document.addEventListener( 'mousemove', onMouseMove, false ); + document.addEventListener( 'mouseup', onMouseUp, false ); + + } + + function onMouseMove( event ) { + + if ( scope.enabled === false ) { return; } + + event.preventDefault(); + + if ( state === STATE.ROTATE ) { + + rotateEnd.set( event.clientX, event.clientY ); + rotateDelta.subVectors( rotateEnd, rotateStart ); + + scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.width * scope.userRotateSpeed ); + scope.rotateUp( Math.PI * rotateDelta.y / scope.domElement.height * scope.userRotateSpeed ); + + rotateStart.copy( rotateEnd ); + + } else if ( state === STATE.PAN ) { + + panEnd.set( event.clientX, event.clientY ); + panDelta.subVectors( panEnd, panStart ); + + var position = scope.object.position; + var offset = position.clone().sub( scope.target ); + var targetDistance = offset.length(); + if ( scope.object.fov !== undefined ) + { + // half of the fov is center to top of screen + targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 ); + } + + // we actually don't use screenWidth, since perspective camera is fixed to screen height + scope.panLeft( 2 * panDelta.x * targetDistance / scope.domElement.height ); + scope.panUp( 2 * panDelta.y * targetDistance / scope.domElement.height ); + + panStart.copy( panEnd ); + + } else if ( state === STATE.DOLLY ) { + + dollyEnd.set( event.clientX, event.clientY ); + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + scope.dollyIn(); + + } else { + + scope.dollyOut(); + + } + + dollyStart.copy( dollyEnd ); + + } + + } + + function onMouseUp( /* event */ ) { + + if ( scope.enabled === false ) { return; } + + if ( ! scope.userRotate ) { return; } + + document.removeEventListener( 'mousemove', onMouseMove, false ); + document.removeEventListener( 'mouseup', onMouseUp, false ); + + state = STATE.NONE; + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false ) { return; } + + if ( ! scope.userZoom ) { return; } + + var delta = 0; + + if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 + + delta = event.wheelDelta; + + } else if ( event.detail ) { // Firefox + + delta = - event.detail; + + } + + if ( delta > 0 ) { + + scope.dollyOut(); + + } else { + + scope.dollyIn(); + + } + + } + + function touchstart( event ) { + + if ( scope.enabled === false ) { return; } + + /* TODO, innards of mouse begin here + switch ( event.touches.length ) { + + case 1: + state = STATE.TOUCH_ROTATE; + + rotateStart.set( event.clientX, event.clientY ); + _state = STATE.TOUCH_ROTATE; + _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + state = STATE.TOUCH_DOLLY; + + dollyStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + // classier would be to take both points for a multitouch stretch thing: + //var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + //var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + //_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); + break; + + case 3: + state = STATE.TOUCH_PAN; + + panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + default: + state = STATE.NONE; + + } + */ + } + + function touchmove( event ) { + + if ( scope.enabled === false ) { return; } + + event.preventDefault(); + event.stopPropagation(); + + /* TODO, innards of mouse move here + switch ( event.touches.length ) { + + case 1: + _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ) + break; + + case 3: + _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + default: + _state = STATE.NONE; + + } + */ + + } + + function touchend( event ) { + + if ( scope.enabled === false ) { return; } + + /* from trackball. I don't think we need anything. + switch ( event.touches.length ) { + + case 1: + _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; + break; + + case 3: + _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + } + */ + + state = STATE.NONE; + } + + this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); + this.domElement.addEventListener( 'mousedown', onMouseDown, false ); + this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); + this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox + + this.domElement.addEventListener( 'touchstart', touchstart, false ); + this.domElement.addEventListener( 'touchend', touchend, false ); + this.domElement.addEventListener( 'touchmove', touchmove, false ); + +}; |
