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//! Wait invocation - Wait for child Kata to dissolve
const handler = @import("../handler.zig");
const int = @import("../../utils/types/int.zig");
const kata_mod = @import("../../kata/kata.zig");
const result = @import("../../utils/types/result.zig");
const sensei = @import("../../kata/sensei/sensei.zig");
pub fn invoke(ctx: *handler.InvocationContext) void {
const target_id = int.u32_of(ctx.rdi);
const target = kata_mod.get_kata(target_id) orelse return result.set_error(ctx);
// Zombie or Dissolved means the child has exited
if (target.state == .Zombie or target.state == .Dissolved) {
return result.set_value(ctx, target.exit_code);
}
const current = sensei.get_current_kata() orelse return result.set_error(ctx);
current.state = .Stalled;
current.waiting_for = target_id;
current.context.rax = 0;
current.context.rbx = ctx.rbx;
current.context.rcx = ctx.rcx;
current.context.rdx = ctx.rdx;
current.context.rsi = ctx.rsi;
current.context.rdi = ctx.rdi;
current.context.rbp = ctx.rbp;
current.context.rsp = ctx.rsp;
current.context.r8 = ctx.r8;
current.context.r9 = ctx.r9;
current.context.r10 = ctx.r10;
current.context.r11 = ctx.r11;
current.context.r12 = ctx.r12;
current.context.r13 = ctx.r13;
current.context.r14 = ctx.r14;
current.context.r15 = ctx.r15;
current.context.rip = ctx.rip;
current.context.rflags = ctx.rflags;
current.context.cs = ctx.cs;
current.context.ss = ctx.ss;
sensei.schedule();
}
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