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//! Single Page Allocation
const bitmap = @import("../bitmap/bitmap.zig");
const state = @import("../state.zig");
const common = @import("../../../common/common.zig");
const AllocationError = common.errors.memory.AllocationError;
pub fn allocate_page() AllocationError!u64 {
const pmm_state = state.get_state();
if (pmm_state.free_pages == 0) {
return AllocationError.OutOfMemory;
}
const page_index = bitmap.find_first_clear(
pmm_state.bitmap,
pmm_state.search_start,
pmm_state.total_pages,
) orelse bitmap.find_first_clear(
pmm_state.bitmap,
0,
pmm_state.search_start,
) orelse return AllocationError.OutOfMemory;
bitmap.set_bit(pmm_state.bitmap, page_index);
pmm_state.free_pages -= 1;
pmm_state.used_pages += 1;
pmm_state.search_start = page_index + 1;
return page_index << 12;
}
pub fn allocate_page_zeroed() AllocationError!u64 {
const physical_address = try allocate_page();
const virtual_address = physical_address + common.constants.memory.layout.physmap_base;
const page_ptr: [*]u8 = @ptrFromInt(virtual_address);
@memset(page_ptr[0..4096], 0);
return physical_address;
}
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