1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
//! AFS Allocation Operations
pub const AllocationError = error{
OutOfSpace,
InvalidCell,
};
/// Allocation bitmap operations
pub const AllocationMap = struct {
bitmap: []u8,
total_cells: u32,
next_free: u32,
pub fn init(bitmap: []u8, total_cells: u32, first_data_cell: u32) AllocationMap {
return AllocationMap{
.bitmap = bitmap,
.total_cells = total_cells,
.next_free = first_data_cell,
};
}
/// Mark a cell as allocated
pub fn mark_allocated(self: *AllocationMap, cell: u32) void {
if (cell >= self.total_cells) return;
const byte_index = cell / 8;
const bit_index: u3 = @intCast(cell % 8);
self.bitmap[byte_index] |= @as(u8, 1) << bit_index;
}
/// Mark a cell as free
pub fn mark_free(self: *AllocationMap, cell: u32) void {
if (cell >= self.total_cells) return;
const byte_index = cell / 8;
const bit_index: u3 = @intCast(cell % 8);
self.bitmap[byte_index] &= ~(@as(u8, 1) << bit_index);
}
/// Check if a cell is allocated
pub fn is_allocated(self: *const AllocationMap, cell: u32) bool {
if (cell >= self.total_cells) return true;
const byte_index = cell / 8;
const bit_index: u3 = @intCast(cell % 8);
return (self.bitmap[byte_index] & (@as(u8, 1) << bit_index)) != 0;
}
/// Allocate a contiguous range of cells
pub fn allocate_cells(self: *AllocationMap, count: u32) AllocationError!u32 {
if (count == 0) return self.next_free;
const start = self.next_free;
if (start + count > self.total_cells) {
return AllocationError.OutOfSpace;
}
var i: u32 = 0;
while (i < count) : (i += 1) {
self.mark_allocated(start + i);
}
self.next_free = start + count;
return start;
}
/// Mark a range of cells as allocated (for reserved areas)
pub fn reserve_range(self: *AllocationMap, start: u32, count: u32) void {
var i: u32 = 0;
while (i < count) : (i += 1) {
self.mark_allocated(start + i);
}
}
/// Get count of free cells
pub fn free_count(self: *const AllocationMap) u32 {
var count: u32 = 0;
var i: u32 = 0;
while (i < self.total_cells) : (i += 1) {
if (!self.is_allocated(i)) {
count += 1;
}
}
return count;
}
};
/// Calculate bitmap size needed for a given number of cells
pub fn bitmap_size(total_cells: u32) u32 {
return (total_cells + 7) / 8;
}
|