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diff --git a/game/CHANGELOG.md b/game/CHANGELOG.md new file mode 100644 index 0000000..cf6c0f4 --- /dev/null +++ b/game/CHANGELOG.md @@ -0,0 +1,130 @@ +# Change Log +All notable changes to this project are documented below. + +The format is based on [keep a changelog](http://keepachangelog.com/) and this project uses [semantic versioning](http://semver.org/). + +## [3.3.1] - 2023-04-17 + +### Fixed + +- Fix arguments for HTTPRequest.request() for beta17 +- Fix typehints for enums in Godot 4.0-rc1 +- Fix type check and typehint for Godot 4.0-rc3 +- Fix null byte array error in GodotHttpAdapter for C# + +## [3.3.0] - 2023-01-30 + +### Added + +- Add support for subscription validation APIs that were added in Nakama v3.13.0 +- Add support for sending events +- Allow disabling threads for making HTTP requests +- Add support for delete_account_sync() and other API changes that were added in Nakama v3.15.0 + +## [3.2.0] - 2022-08-30 + +### Fixed + +- Fix NakamaSocket.add_matchmaker_party_async() and the tests for it +- Fix MatchData.op_code type in schema to TYPE_INT +- Fix circular reference in Nakama singleton to itself + +### Added + +- Add support for receiving binary data in "NakamaRTAPI.MatchState" +- Add support for sending and receiving binary data in "NakamaRTAPI.PartyData" +- Add NakamaMultiplayerBridge to integrate with Godot's High-Level Multiplayer API + +## [3.1.0] - 2022-04-28 + +### Added + +- Expose the "seen_before" property on "NakamaAPI.ApiValidatedPurchase" +- Add support for creating match by name +- Add support for "count_multple" on "NakamaSocket.add_matchmaker_async()" and "NakamaSocket.add_matchmaker_party_async()" +- Add C# support classes to better integrate the .NET client with the Mono version of Godot, allowing HTML5 exports to work + +### Fixed + +- Fix receiving "NakamaRTAPI.PartyClose" message +- Fix sending and receiving of PartyData + +## [3.0.0] - 2022-03-28 + +### Added + +- Add realtime party support. +- Add purchase validation functions. +- Add Apple authentication functions. +- Add "demote_group_users_async" function. +- A session can be refreshed on demand with "session_refresh_async" method. +- Session and/or refresh tokens can now be invalidated with a client logout. +- The client now supports session auto-refresh using refresh tokens. This is enabled by default. +- The client now supports auto-retrying failed request due to network error. This is enabled by defulut. +- The client now support cancelling requests in-flight via "client.cancel_request". + +### Fixed + +- Fix Dictionary serialization (e.g. "NakamaSocket.add_matchmaker_async" "p_string_props" and "p_numeric_props"). +- Pass join metadata onwards into match join message. +- Don't stop processing messages when the game is paused. +- Fix "rpc_async", "rpc_async_with_key". Now uses GET request only if no payload is passed. +- Fix client errors parsing in Nakama 3.x +- Make it possible to omit the label and query on NakamaClient.list_matches_async(). + +### Backwards incompatible changes + +- The "received_error" signal on "NakamaSocket" is now emited with an "NakamaRTAPI.Error" object received from the server. + Previously, it was emitted with an integer error code when the socket failed to connect. + If you have old code using the "received_error" signal, you can switch to the new "connection_error" signal, which was added to replace it. + +## [2.1.0] - 2020-08-01 + +### Added + +- Add an optional log level parameter to "Nakama.create_client". + +### Changed + +- Update variable definitions to new gdscript variable controls. + +### Fixed + +- Fix "add_friends_async" should have its "id" field input as optional. +- Fix "add_matchmaker_async" and "MatchmakerAdd" parameter assignment. +- Fix missing "presence" property in NakamaRTAPI.MatchData. +- Fix NakamaSocket not emitting "received_error" correctly. +- Fix "DEFAULT_LOG_LEVEL" in Nakama.gd not doing anything. + +## [2.0.0] - 2020-04-02 + +### Added + +- Decode base64 data in "MatchData". (breaks compat) +- Add "FacebookInstantGame" endpoints (link/unlink/authenticate). +- GDScript-style comments (removing all XML tags). +- Add "list_storage_objects_async" "p_user_id" parameter to allow listing user(s) objects. + +### Fixed + +- Fix encoding of "op_code" in "MatchDataSend" and marshalling of "NakamaSocket.send_match_state_[raw_]async". +- Fix parsing of "MatchmakerMatched" messages when no token is specified. +- Disable "HTTPRequest.use_threads" in HTML5 exports. +- "NakamaSession.is_expired" returned reversed result. +- Fix "NakamaClient.update_account_async" to allow updating account without username change. +- Fix "NakamaClient.update_group_async" to allow updating group without name change. +- Fix "HTTPAdapter._send_async" error catching for some edge cases. +- Fix "NakamaClient.send_rpc_async" with empty payload (will send empty string now). +- Fix "NakamaRTAPI.Status" parsing. +- Fix "NakamaClient" "list_leaderboard_records_around_owner_async" and "list_leaderboard_records_async" parameter order. (breaks compat) +- Rename "NakamaClient.JoinTournamentAsync" to "join_tournament_async" for consistent naming. +- Update all "p_limit" parameters default in "NakamaClient" to "10". +- Fix "NakamaRTAPI.Stream" parsing. + +## [1.0.0] - 2020-01-28 +### Added +- Initial public release. +- Client API implementation. +- Realtime Socket implementation. +- Helper singleton. +- Setup instructions. |
