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#include "game.h"
int main() {
Game game;
GameScreen screen;
// create random points
for (auto &row : game.display) {
std::generate(row.begin(), row.end(), zeroOrOne);
}
// game loop
for(;;) {
// check for alive cells
for (int i = 0; i < SCREEN_WIDTH; ++i) {
for (int j = 0; j < SCREEN_HEIGHT; ++j) {
// check if the cell will be alive or dead in the next generation
game.swap[i][j] = isAlive(game.display, i, j) ? 1 : 0;
}
}
// draw
for (int i = 0; i < SCREEN_WIDTH; ++i) {
for (int j = 0; j < SCREEN_HEIGHT; ++j) {
if (game.swap[i][j] == 1) {
screen.drawPixel(i, j);
}
}
}
// swap buffers
std::copy(game.swap.begin(), game.swap.end(), game.display.begin());
// display to screen
screen.update();
SDL_Delay(20);
screen.input();
screen.clearPixels();
}
}
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