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authorBobby <[email protected]>2026-04-22 06:51:57 +0530
committerBobby <[email protected]>2026-04-22 06:51:57 +0530
commit4dfbf7a13120b3b64521fce6de7d5d3f76cd2084 (patch)
tree351d2ab064442e29e76a74c7b4fa53c1048fb66b /.github
parent4383213a23e27903e1fed270f1dbcc116644c7fc (diff)
downloadhollowdark-4dfbf7a13120b3b64521fce6de7d5d3f76cd2084.tar.xz
hollowdark-4dfbf7a13120b3b64521fce6de7d5d3f76cd2084.zip
Add shared utilities: Result, assert, deepEqual, common types, log
Foundational helpers referenced by most subsequent code. Small, pure, no dependencies on anything in the project. utils/result.ts Result<T, E> = Ok<T> | Err<E> for recoverable failures at system boundaries (save/load, manifest fetch, content validation). Internal pure logic still uses throw for programmer errors. ok / err / isOk / isErr / mapResult / mapErr / unwrap / unwrapOr. utils/assert.ts assert (with type-narrowing asserts), assertNever for exhaustive-switch termination, assertDefined for narrowing T | null | undefined → T. utils/equal.ts Structural deepEqual for tests comparing simulation snapshots. Handles plain objects, arrays, Map, Set, Date, primitives. Does not handle cyclic graphs (simulation state is a tree). utils/types.ts Common type aliases: NonEmptyArray, JsonValue, ElementOf, DeepReadonly, Brand<T, B> for nominal / branded types (PersonId vs RelationshipId). utils/log.ts Structured logging wrapping console. Developer- facing only; the game ships with no runtime telemetry. utils/index.ts Public re-exports. 40 unit tests in tests/unit/utils/ cover Result constructors and combinators, assert variants, and deepEqual's primitive / array / object / Map / Set / Date paths plus a realistic simulation-snapshot comparison.
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