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| author | Bobby <[email protected]> | 2026-04-22 07:51:18 +0530 |
|---|---|---|
| committer | Bobby <[email protected]> | 2026-04-22 07:51:18 +0530 |
| commit | 6e8adbaabedba12e81bf0fdfe3dc42108255bd11 (patch) | |
| tree | 6d0cb2f5d6d029ea93432a1f906ab74bcdfb7917 /engine/state | |
| parent | 22912c4af19b9055ed95779c4d16020fe3a449eb (diff) | |
| download | hollowdark-6e8adbaabedba12e81bf0fdfe3dc42108255bd11.tar.xz hollowdark-6e8adbaabedba12e81bf0fdfe3dc42108255bd11.zip | |
Migrate remaining relative imports to @hollowdark/*; strip //-comments and doc references, JSDoc-only
Diffstat (limited to 'engine/state')
| -rw-r--r-- | engine/state/dependency.ts | 3 | ||||
| -rw-r--r-- | engine/state/mood.ts | 1 | ||||
| -rw-r--r-- | engine/state/satisfaction.ts | 5 |
3 files changed, 3 insertions, 6 deletions
diff --git a/engine/state/dependency.ts b/engine/state/dependency.ts index 47787da..e3aca72 100644 --- a/engine/state/dependency.ts +++ b/engine/state/dependency.ts @@ -1,8 +1,7 @@ import type { GameTime } from '@hollowdark/time/gameTime' /** - * A substance or behavioural dependency at a given stage of progression. - * Stages mirror docs/08-mental-health.md §"Addiction modeled honestly": + * A substance or behavioural dependency at a given stage of progression: * experimentation → regular use → problem use → dependence → crisis → * recovery | chronic | death. */ diff --git a/engine/state/mood.ts b/engine/state/mood.ts index 501a699..205b5ec 100644 --- a/engine/state/mood.ts +++ b/engine/state/mood.ts @@ -4,7 +4,6 @@ import type { GameTime } from '@hollowdark/time/gameTime' * Current-week emotional state on the valence × arousal plane. * valence -1 (negative) to +1 (positive) * arousal -1 (calm) to +1 (activated) - * See docs/08-mental-health.md §"Separate variables". */ export interface MoodState { readonly valence: number diff --git a/engine/state/satisfaction.ts b/engine/state/satisfaction.ts index a10421b..eae65ec 100644 --- a/engine/state/satisfaction.ts +++ b/engine/state/satisfaction.ts @@ -1,8 +1,7 @@ /** * Life satisfaction split into hedonic (day-to-day pleasure) and eudaimonic - * (sense of meaning / purpose). They can diverge, and eudaimonic matters - * more for end-of-life peace (docs/13-spirituality.md §"Life satisfaction - * is distinct from happiness"). Each 0–1. + * (sense of meaning / purpose). They can diverge; eudaimonic matters more + * for end-of-life peace. Each 0–1. */ export interface SatisfactionProfile { readonly hedonic: number |
