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/**
* The "What you could afford" surface on the Money screen. Hidden numbers
* resolve into qualitative feasibility labels so the player answers
* "can I afford this?" without ever seeing a number.
*/
export type Feasibility =
| 'comfortable'
| 'with_some_sacrifice'
| 'only_by_stretching'
| 'not_without_changing_careers'
| 'not_realistically'
export interface PossiblePurchase {
readonly description: string
readonly feasibility: Feasibility
readonly contextual: boolean
}
export interface AffordabilityContext {
readonly possiblePurchases: readonly PossiblePurchase[]
}
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