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import type { GameTime } from '@hollowdark/time/gameTime'
import type { PersonId, RoutineId } from '@hollowdark/engine/entities/base'
export type RoutineCategory = 'work' | 'relationships' | 'self' | 'home' | 'play' | 'service'
/**
* How a routine item modifies state each week. `targetSkill` and
* `targetStatVariable` are mutually exclusive per effect — one effect
* either grows a skill or nudges a state variable, not both.
*/
export interface RoutineEffect {
readonly targetSkill: string | null
readonly targetStatVariable: string | null
readonly delta: number
}
export interface RoutineItem {
readonly id: string
readonly category: RoutineCategory
readonly description: string
readonly effects: readonly RoutineEffect[]
readonly hoursPerWeek: number
readonly startedAt: GameTime
readonly endedAt: GameTime | null
}
/**
* Persistent weekly commitments for a character. Routines run silently in
* the flow stream — the player sets them once, they keep running until
* changed.
*/
export interface Routine {
readonly id: RoutineId
readonly personId: PersonId
readonly items: readonly RoutineItem[]
readonly lastModifiedAt: GameTime
}
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