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import type { GameTime } from '@hollowdark/time'
import type { PersonId, PlaceId, WorldEventId, WorldId } from './base'
import type { ScheduledEvent } from './scheduled-event'
/**
* Macro economic state tracked at the world scale. Individual characters'
* economics are derived against this background (docs/09-economy.md
* §"Macro economy").
*/
export interface MacroEconomicState {
readonly inflationAnnual: number
readonly employmentRate: number
readonly marketIndex: number
readonly recessionDepth: number
}
export interface RegionPoliticalState {
readonly stability: number
readonly currentRegime: string
readonly tensions: readonly string[]
}
export interface WorldSettings {
readonly contentVersionAtCreation: string
readonly schemaVersion: number
}
export interface CrisisState {
readonly active: boolean
readonly crisisEventId: string | null
readonly sceneIndex: number
readonly startedAt: GameTime | null
}
/**
* The world container. One continuous world per player (ARCHITECTURE.md §16,
* docs/16-world-continuity.md). Time in this world never resets once
* created; successive player characters advance it forward.
*/
export interface World {
readonly id: WorldId
readonly seed: string
readonly createdAt: string // ISO timestamp, real-world clock — not a GameTime
readonly currentGameTime: GameTime
readonly currentPlayerCharacterId: PersonId | null
readonly playedCharacterIds: readonly PersonId[]
readonly tierOneIds: readonly PersonId[]
readonly tierTwoIds: readonly PersonId[]
readonly economy: MacroEconomicState
readonly politicsByRegion: ReadonlyMap<PlaceId, RegionPoliticalState>
readonly activeEventIds: readonly WorldEventId[]
readonly scheduledEvents: readonly ScheduledEvent[]
readonly crisisState: CrisisState
readonly settings: WorldSettings
}
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