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import type { GameTime } from '@hollowdark/time/gameTime'
/**
* A lasting mark left by a high-weight event. Scars don't decay the way
* mood or stress do — they persist and colour future trait drift,
* relationship patterns, and event eligibility.
*/
export interface Scar {
readonly id: string
readonly kind: string
readonly occurredAt: GameTime
readonly severity: number
readonly summary: string
}
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