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authorCleo <[email protected]>2022-06-25 20:20:45 -0400
committerGitHub <[email protected]>2022-06-25 19:20:45 -0500
commit6cdfefe174de4f6819815d3ec60a57b3ea9c9a01 (patch)
tree50d0db7cb675c43c3a5c88797f419c1356e6e1cb /src/commands
parenteb07ac6d2275a5aa30754c3ed4bc4f5c89a0c72e (diff)
downloadmuse-6cdfefe174de4f6819815d3ec60a57b3ea9c9a01.tar.xz
muse-6cdfefe174de4f6819815d3ec60a57b3ea9c9a01.zip
Add /loop support for individual songs (#707)
Diffstat (limited to 'src/commands')
-rw-r--r--src/commands/loop.ts34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/commands/loop.ts b/src/commands/loop.ts
new file mode 100644
index 0000000..3b609a5
--- /dev/null
+++ b/src/commands/loop.ts
@@ -0,0 +1,34 @@
+import {ChatInputCommandInteraction} from 'discord.js';
+import {TYPES} from '../types.js';
+import {inject, injectable} from 'inversify';
+import PlayerManager from '../managers/player.js';
+import Command from '.';
+import {SlashCommandBuilder} from '@discordjs/builders';
+import {STATUS} from '../services/player';
+
+@injectable()
+export default class implements Command {
+ public readonly slashCommand = new SlashCommandBuilder()
+ .setName('loop')
+ .setDescription('toggle looping the current song');
+
+ public requiresVC = true;
+
+ private readonly playerManager: PlayerManager;
+
+ constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
+ this.playerManager = playerManager;
+ }
+
+ public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
+ const player = this.playerManager.get(interaction.guild!.id);
+
+ if (player.status === STATUS.IDLE) {
+ throw new Error('no song to loop!');
+ }
+
+ player.loopCurrentSong = !player.loopCurrentSong;
+
+ await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
+ }
+}