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-rw-r--r--package.json3
-rw-r--r--src/commands/clear.ts10
-rw-r--r--src/commands/play.ts21
-rw-r--r--src/commands/queue.ts10
-rw-r--r--src/commands/seek.ts10
-rw-r--r--src/commands/shuffle.ts14
-rw-r--r--src/inversify.config.ts12
-rw-r--r--src/managers/player.ts29
-rw-r--r--src/managers/queue.ts23
-rw-r--r--src/services/player.ts114
-rw-r--r--src/services/queue.ts84
-rw-r--r--src/types.ts8
-rw-r--r--src/utils/loading-message.ts2
13 files changed, 178 insertions, 162 deletions
diff --git a/package.json b/package.json
index 240cf63..808fa87 100644
--- a/package.json
+++ b/package.json
@@ -54,8 +54,7 @@
"rules": {
"new-cap": "off",
"@typescript-eslint/no-unused-vars": "off",
- "@typescript-eslint/no-unused-vars-experimental": "error",
- "@typescript-eslint/no-inferrable-types": "off"
+ "@typescript-eslint/no-unused-vars-experimental": "error"
}
},
"husky": {
diff --git a/src/commands/clear.ts b/src/commands/clear.ts
index 98f7b7f..4c0539f 100644
--- a/src/commands/clear.ts
+++ b/src/commands/clear.ts
@@ -1,21 +1,21 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
-import Queue from '../services/queue';
+import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'clear';
public description = 'clears all songs in queue (except currently playing)';
- private readonly queue: Queue;
+ private readonly queueManager: QueueManager;
- constructor(@inject(TYPES.Services.Queue) queue: Queue) {
- this.queue = queue;
+ constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
+ this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
- this.queue.clear(msg.guild!.id);
+ this.queueManager.get(msg.guild!.id).clear();
await msg.channel.send('cleared');
}
diff --git a/src/commands/play.ts b/src/commands/play.ts
index d0d77d1..84703da 100644
--- a/src/commands/play.ts
+++ b/src/commands/play.ts
@@ -9,8 +9,9 @@ import got from 'got';
import {parse, toSeconds} from 'iso8601-duration';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
-import Queue, {QueuedSong, QueuedPlaylist} from '../services/queue';
-import Player from '../services/player';
+import {QueuedSong, QueuedPlaylist} from '../services/queue';
+import QueueManager from '../managers/queue';
+import PlayerManager from '../managers/player';
import {getMostPopularVoiceChannel} from '../utils/channels';
import LoadingMessage from '../utils/loading-message';
import Command from '.';
@@ -19,15 +20,15 @@ import Command from '.';
export default class implements Command {
public name = 'play';
public description = 'plays a song';
- private readonly queue: Queue;
- private readonly player: Player;
+ private readonly queueManager: QueueManager;
+ private readonly playerManager: PlayerManager;
private readonly youtube: YouTube;
private readonly youtubeKey: string;
private readonly spotify: Spotify;
- constructor(@inject(TYPES.Services.Queue) queue: Queue, @inject(TYPES.Services.Player) player: Player, @inject(TYPES.Lib.YouTube) youtube: YouTube, @inject(TYPES.Config.YOUTUBE_API_KEY) youtubeKey: string, @inject(TYPES.Lib.Spotify) spotify: Spotify) {
- this.queue = queue;
- this.player = player;
+ constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager, @inject(TYPES.Managers.Player) playerManager: PlayerManager, @inject(TYPES.Lib.YouTube) youtube: YouTube, @inject(TYPES.Config.YOUTUBE_API_KEY) youtubeKey: string, @inject(TYPES.Lib.Spotify) spotify: Spotify) {
+ this.queueManager = queueManager;
+ this.playerManager = playerManager;
this.youtube = youtube;
this.youtubeKey = youtubeKey;
this.spotify = spotify;
@@ -208,7 +209,7 @@ export default class implements Command {
return;
}
- newSongs.forEach(song => this.queue.add(msg.guild!.id, song));
+ newSongs.forEach(song => this.queueManager.get(msg.guild!.id).add(song));
// TODO: better response
await res.stop('song(s) queued');
@@ -216,8 +217,8 @@ export default class implements Command {
const channel = getMostPopularVoiceChannel(msg.guild!);
// TODO: don't connect if already connected.
- await this.player.connect(msg.guild!.id, channel);
+ await this.playerManager.get(msg.guild!.id).connect(channel);
- await this.player.play(msg.guild!.id);
+ await this.playerManager.get(msg.guild!.id).play();
}
}
diff --git a/src/commands/queue.ts b/src/commands/queue.ts
index b3a88d9..dfa48d4 100644
--- a/src/commands/queue.ts
+++ b/src/commands/queue.ts
@@ -1,21 +1,21 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
-import Queue from '../services/queue';
+import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'queue';
public description = 'shows current queue';
- private readonly queue: Queue;
+ private readonly queueManager: QueueManager;
- constructor(@inject(TYPES.Services.Queue) queue: Queue) {
- this.queue = queue;
+ constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
+ this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
- const queue = this.queue.get(msg.guild!.id);
+ const queue = this.queueManager.get(msg.guild!.id).get();
await msg.channel.send('`' + JSON.stringify(queue.slice(0, 10)) + '`');
}
diff --git a/src/commands/seek.ts b/src/commands/seek.ts
index 2ad3dda..ac8609c 100644
--- a/src/commands/seek.ts
+++ b/src/commands/seek.ts
@@ -1,7 +1,7 @@
import {Message, TextChannel} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
-import Player from '../services/player';
+import PlayerManager from '../managers/player';
import LoadingMessage from '../utils/loading-message';
import Command from '.';
@@ -9,10 +9,10 @@ import Command from '.';
export default class implements Command {
public name = 'seek';
public description = 'seeks position in currently playing song';
- private readonly player: Player;
+ private readonly playerManager: PlayerManager;
- constructor(@inject(TYPES.Services.Player) player: Player) {
- this.player = player;
+ constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
+ this.playerManager = playerManager;
}
public async execute(msg: Message, args: string []): Promise<void> {
@@ -31,7 +31,7 @@ export default class implements Command {
await loading.start();
try {
- await this.player.seek(msg.guild!.id, seekTime);
+ await this.playerManager.get(msg.guild!.id).seek(seekTime);
await loading.stop('seeked');
} catch (_) {
diff --git a/src/commands/shuffle.ts b/src/commands/shuffle.ts
index 4769f50..e91b695 100644
--- a/src/commands/shuffle.ts
+++ b/src/commands/shuffle.ts
@@ -1,29 +1,29 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
-import Queue from '../services/queue';
+import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'shuffle';
public description = 'shuffle current queue';
- private readonly queue: Queue;
+ private readonly queueManager: QueueManager;
- constructor(@inject(TYPES.Services.Queue) queue: Queue) {
- this.queue = queue;
+ constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
+ this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
- const queue = this.queue.get(msg.guild!.id);
+ const queue = this.queueManager.get(msg.guild!.id).get();
if (queue.length <= 2) {
await msg.channel.send('error: not enough songs to shuffle');
return;
}
- this.queue.shuffle(msg.guild!.id);
+ this.queueManager.get(msg.guild!.id).shuffle();
- await msg.channel.send('`' + JSON.stringify(this.queue.get(msg.guild!.id).slice(0, 10)) + '`');
+ await msg.channel.send('`' + JSON.stringify(this.queueManager.get(msg.guild!.id).get().slice(0, 10)) + '`');
}
}
diff --git a/src/inversify.config.ts b/src/inversify.config.ts
index e538183..4095859 100644
--- a/src/inversify.config.ts
+++ b/src/inversify.config.ts
@@ -15,9 +15,9 @@ import {
CACHE_DIR
} from './utils/config';
-// Services
-import Queue from './services/queue';
-import Player from './services/player';
+// Managers
+import PlayerManager from './managers/player';
+import QueueManager from './managers/queue';
// Comands
import Command from './commands';
@@ -34,9 +34,9 @@ let container = new Container();
container.bind<Bot>(TYPES.Bot).to(Bot).inSingletonScope();
container.bind<Client>(TYPES.Client).toConstantValue(new Client());
-// Services
-container.bind<Player>(TYPES.Services.Player).to(Player).inSingletonScope();
-container.bind<Queue>(TYPES.Services.Queue).to(Queue).inSingletonScope();
+// Managers
+container.bind<PlayerManager>(TYPES.Managers.Player).to(PlayerManager).inSingletonScope();
+container.bind<QueueManager>(TYPES.Managers.Queue).to(QueueManager).inSingletonScope();
// Commands
container.bind<Command>(TYPES.Command).to(Clear).inSingletonScope();
diff --git a/src/managers/player.ts b/src/managers/player.ts
new file mode 100644
index 0000000..e8bdf76
--- /dev/null
+++ b/src/managers/player.ts
@@ -0,0 +1,29 @@
+import {inject, injectable} from 'inversify';
+import {TYPES} from '../types';
+import Player from '../services/player';
+import QueueManager from './queue';
+
+@injectable()
+export default class {
+ private readonly guildPlayers: Map<string, Player>;
+ private readonly cacheDir: string;
+ private readonly queueManager: QueueManager;
+
+ constructor(@inject(TYPES.Config.CACHE_DIR) cacheDir: string, @inject(TYPES.Managers.Queue) queueManager: QueueManager) {
+ this.guildPlayers = new Map();
+ this.cacheDir = cacheDir;
+ this.queueManager = queueManager;
+ }
+
+ get(guildId: string): Player {
+ let player = this.guildPlayers.get(guildId);
+
+ if (!player) {
+ player = new Player(this.queueManager.get(guildId), this.cacheDir);
+
+ this.guildPlayers.set(guildId, player);
+ }
+
+ return player;
+ }
+}
diff --git a/src/managers/queue.ts b/src/managers/queue.ts
new file mode 100644
index 0000000..6c12232
--- /dev/null
+++ b/src/managers/queue.ts
@@ -0,0 +1,23 @@
+import {injectable} from 'inversify';
+import Queue from '../services/queue';
+
+@injectable()
+export default class {
+ private readonly guildQueues: Map<string, Queue>;
+
+ constructor() {
+ this.guildQueues = new Map();
+ }
+
+ get(guildId: string): Queue {
+ let queue = this.guildQueues.get(guildId);
+
+ if (!queue) {
+ queue = new Queue();
+
+ this.guildQueues.set(guildId, queue);
+ }
+
+ return queue;
+ }
+}
diff --git a/src/services/player.ts b/src/services/player.ts
index 88457ce..346b10a 100644
--- a/src/services/player.ts
+++ b/src/services/player.ts
@@ -1,5 +1,4 @@
-import {inject, injectable} from 'inversify';
-import {VoiceConnection, VoiceChannel} from 'discord.js';
+import {VoiceConnection, VoiceChannel, StreamDispatcher} from 'discord.js';
import {promises as fs, createWriteStream} from 'fs';
import {Readable, PassThrough} from 'stream';
import path from 'path';
@@ -7,60 +6,44 @@ import hasha from 'hasha';
import ytdl from 'ytdl-core';
import {WriteStream} from 'fs-capacitor';
import ffmpeg from 'fluent-ffmpeg';
-import {TYPES} from '../types';
import Queue, {QueuedSong} from './queue';
-export enum Status {
- Playing,
- Paused,
- Disconnected
+export enum STATUS {
+ PLAYING,
+ PAUSED,
+ DISCONNECTED
}
-export interface GuildPlayer {
- status: Status;
- voiceConnection: VoiceConnection | null;
-}
-
-@injectable()
export default class {
- private readonly guildPlayers = new Map<string, GuildPlayer>();
+ public status = STATUS.DISCONNECTED;
private readonly queue: Queue;
private readonly cacheDir: string;
+ private voiceConnection: VoiceConnection | null = null;
+ private dispatcher: StreamDispatcher | null = null;
- constructor(@inject(TYPES.Services.Queue) queue: Queue, @inject(TYPES.Config.CACHE_DIR) cacheDir: string) {
+ constructor(queue: Queue, cacheDir: string) {
this.queue = queue;
this.cacheDir = cacheDir;
}
- async connect(guildId: string, channel: VoiceChannel): Promise<void> {
- this.initGuild(guildId);
-
- const guildPlayer = this.guildPlayers.get(guildId);
-
+ async connect(channel: VoiceChannel): Promise<void> {
const conn = await channel.join();
- guildPlayer!.voiceConnection = conn;
-
- this.guildPlayers.set(guildId, guildPlayer!);
+ this.voiceConnection = conn;
}
- disconnect(guildId: string): void {
- this.initGuild(guildId);
-
- const guildPlayer = this.guildPlayers.get(guildId);
-
- if (guildPlayer?.voiceConnection) {
- guildPlayer.voiceConnection.disconnect();
+ disconnect(): void {
+ if (this.voiceConnection) {
+ this.voiceConnection.disconnect();
}
}
- async seek(guildId: string, positionSeconds: number): Promise<void> {
- const guildPlayer = this.get(guildId);
- if (guildPlayer.voiceConnection === null) {
+ async seek(positionSeconds: number): Promise<void> {
+ if (this.voiceConnection === null) {
throw new Error('Not connected to a voice channel.');
}
- const currentSong = this.getCurrentSong(guildId);
+ const currentSong = this.getCurrentSong();
if (!currentSong) {
throw new Error('No song currently playing');
@@ -68,46 +51,52 @@ export default class {
await this.waitForCache(currentSong.url);
- guildPlayer.voiceConnection.play(this.getCachedPath(currentSong.url), {seek: positionSeconds});
+ this.attachListeners(this.voiceConnection.play(this.getCachedPath(currentSong.url), {seek: positionSeconds}));
}
- async play(guildId: string): Promise<void> {
- const guildPlayer = this.get(guildId);
- if (guildPlayer.voiceConnection === null) {
+ async play(): Promise<void> {
+ if (this.voiceConnection === null) {
throw new Error('Not connected to a voice channel.');
}
- if (guildPlayer.status === Status.Playing) {
- // Already playing, return
+ // Resume from paused state
+ if (this.status === STATUS.PAUSED && this.dispatcher) {
+ this.dispatcher.resume();
+ this.status = STATUS.PLAYING;
return;
}
- const currentSong = this.getCurrentSong(guildId);
+ const currentSong = this.getCurrentSong();
if (!currentSong) {
throw new Error('Queue empty.');
}
+ let dispatcher: StreamDispatcher;
+
if (await this.isCached(currentSong.url)) {
- this.get(guildId).voiceConnection!.play(this.getCachedPath(currentSong.url));
+ dispatcher = this.voiceConnection.play(this.getCachedPath(currentSong.url));
} else {
const stream = await this.getStream(currentSong.url);
- this.get(guildId).voiceConnection!.play(stream, {type: 'webm/opus'});
+ dispatcher = this.voiceConnection.play(stream, {type: 'webm/opus'});
}
- guildPlayer.status = Status.Playing;
+ this.attachListeners(dispatcher);
- this.guildPlayers.set(guildId, guildPlayer);
+ this.status = STATUS.PLAYING;
+ this.dispatcher = dispatcher;
}
- get(guildId: string): GuildPlayer {
- this.initGuild(guildId);
+ pause(): void {
+ if (!this.dispatcher || this.status !== STATUS.PLAYING) {
+ throw new Error('Not currently playing.');
+ }
- return this.guildPlayers.get(guildId) as GuildPlayer;
+ this.dispatcher.pause();
}
- private getCurrentSong(guildId: string): QueuedSong|null {
- const songs = this.queue.get(guildId);
+ private getCurrentSong(): QueuedSong|null {
+ const songs = this.queue.get();
if (songs.length === 0) {
return null;
@@ -116,12 +105,6 @@ export default class {
return songs[0];
}
- private initGuild(guildId: string): void {
- if (!this.guildPlayers.get(guildId)) {
- this.guildPlayers.set(guildId, {status: Status.Disconnected, voiceConnection: null});
- }
- }
-
private getCachedPath(url: string): string {
const hash = hasha(url);
return path.join(this.cacheDir, `${hash}.webm`);
@@ -238,4 +221,23 @@ export default class {
return capacitor.createReadStream();
}
+
+ private attachListeners(stream: StreamDispatcher): void {
+ stream.on('speaking', async isSpeaking => {
+ // Automatically advance queued song at end
+ if (!isSpeaking && this.status === STATUS.PLAYING) {
+ if (this.queue.get().length > 0) {
+ this.queue.forward();
+ await this.play();
+ }
+ }
+ });
+
+ stream.on('close', () => {
+ // Remove dispatcher from guild player
+ this.dispatcher = null;
+
+ // TODO: set voiceConnection null as well?
+ });
+ }
}
diff --git a/src/services/queue.ts b/src/services/queue.ts
index 0b98b8e..f439a5c 100644
--- a/src/services/queue.ts
+++ b/src/services/queue.ts
@@ -1,4 +1,3 @@
-import {injectable} from 'inversify';
import shuffle from 'array-shuffle';
export interface QueuedPlaylist {
@@ -14,62 +13,40 @@ export interface QueuedSong {
playlist: QueuedPlaylist | null;
}
-@injectable()
export default class {
- private readonly guildQueues = new Map<string, QueuedSong[]>();
- private readonly queuePositions = new Map<string, number>();
+ private queue: QueuedSong[] = [];
+ private position = 0;
- forward(guildId: string): void {
- const currentPosition = this.queuePositions.get(guildId);
-
- if (currentPosition && currentPosition + 1 <= this.size(guildId)) {
- this.queuePositions.set(guildId, currentPosition + 1);
+ forward(): void {
+ if (this.position + 1 <= this.size()) {
+ this.position++;
} else {
throw new Error('No songs in queue to forward to.');
}
}
- back(guildId: string): void {
- const currentPosition = this.queuePositions.get(guildId);
-
- if (currentPosition && currentPosition - 1 >= 0) {
- this.queuePositions.set(guildId, currentPosition - 1);
+ back(): void {
+ if (this.position - 1 >= 0) {
+ this.position--;
} else {
throw new Error('No songs in queue to go back to.');
}
}
- get(guildId: string): QueuedSong[] {
- const currentPosition = this.queuePositions.get(guildId);
-
- if (currentPosition === undefined) {
- return [];
- }
-
- const guildQueue = this.guildQueues.get(guildId);
-
- if (!guildQueue) {
- throw new Error('Bad state. Queue for guild exists but position does not.');
- }
-
- return guildQueue.slice(currentPosition);
+ get(): QueuedSong[] {
+ return this.queue.slice(this.position);
}
- add(guildId: string, song: QueuedSong): void {
- this.initQueue(guildId);
-
+ add(song: QueuedSong): void {
if (song.playlist) {
// Add to end of queue
- this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!, song]);
- } else if (this.guildQueues.get(guildId)!.length === 0) {
- // Queue is currently empty
- this.guildQueues.set(guildId, [song]);
+ this.queue.push(song);
} else {
// Not from playlist, add immediately
let insertAt = 0;
// Loop until playlist song
- this.guildQueues.get(guildId)!.some(song => {
+ this.queue.some(song => {
if (song.playlist) {
return true;
}
@@ -78,41 +55,26 @@ export default class {
return false;
});
- this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!.slice(0, insertAt), song, ...this.guildQueues.get(guildId)!.slice(insertAt)]);
+ this.queue = [...this.queue.slice(0, insertAt), song, ...this.queue.slice(insertAt)];
}
}
- shuffle(guildId: string): void {
- const queue = this.guildQueues.get(guildId);
-
- if (!queue) {
- throw new Error('Queue doesn\'t exist yet.');
- }
-
- this.guildQueues.set(guildId, [queue[0], ...shuffle(queue.slice(1))]);
+ shuffle(): void {
+ this.queue = [this.queue[0], ...shuffle(this.queue.slice(1))];
}
- clear(guildId: string): void {
- this.initQueue(guildId);
- const queue = this.guildQueues.get(guildId);
-
+ clear(): void {
const newQueue = [];
- if (queue!.length > 0) {
- newQueue.push(queue![0]);
+ // Don't clear curently playing song
+ if (this.queue.length > 0) {
+ newQueue.push(this.queue[0]);
}
- this.guildQueues.set(guildId, newQueue);
- }
-
- size(guildId: string): number {
- return this.get(guildId).length;
+ this.queue = newQueue;
}
- private initQueue(guildId: string): void {
- if (!this.guildQueues.get(guildId)) {
- this.guildQueues.set(guildId, []);
- this.queuePositions.set(guildId, 0);
- }
+ size(): number {
+ return this.queue.length;
}
}
diff --git a/src/types.ts b/src/types.ts
index 6a9a8b4..9d12fa7 100644
--- a/src/types.ts
+++ b/src/types.ts
@@ -9,12 +9,12 @@ export const TYPES = {
CACHE_DIR: Symbol('CACHE_DIR')
},
Command: Symbol('Command'),
- Services: {
- Player: Symbol('Player'),
- Queue: Symbol('Queue')
- },
Lib: {
YouTube: Symbol('YouTube'),
Spotify: Symbol('Spotify')
+ },
+ Managers: {
+ Player: Symbol('PlayerManager'),
+ Queue: Symbol('QueueManager')
}
};
diff --git a/src/utils/loading-message.ts b/src/utils/loading-message.ts
index 3b3d138..9773c03 100644
--- a/src/utils/loading-message.ts
+++ b/src/utils/loading-message.ts
@@ -5,7 +5,7 @@ export default class {
private readonly channel: TextChannel;
private readonly text: string;
private msg!: Message;
- private isStopped: boolean = false;
+ private isStopped = false;
constructor(channel: TextChannel, text: string) {
this.channel = channel;