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-rw-r--r--src/services/add-query-to-queue.ts5
-rw-r--r--src/services/player.ts32
2 files changed, 34 insertions, 3 deletions
diff --git a/src/services/add-query-to-queue.ts b/src/services/add-query-to-queue.ts
index bb512c6..16d2f43 100644
--- a/src/services/add-query-to-queue.ts
+++ b/src/services/add-query-to-queue.ts
@@ -4,7 +4,7 @@ import {Except} from 'type-fest';
import shuffle from 'array-shuffle';
import {TYPES} from '../types.js';
import GetSongs from '../services/get-songs.js';
-import {QueuedSong} from './player.js';
+import {QueuedSong, STATUS} from './player.js';
import PlayerManager from '../managers/player.js';
import {prisma} from '../utils/db.js';
import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
@@ -131,6 +131,9 @@ export default class AddQueryToQueue {
await interaction.editReply({
embeds: [buildPlayingMessageEmbed(player)],
});
+ } else if (player.status === STATUS.IDLE) {
+ // Player is idle, start playback instead
+ await player.play();
}
// Build response message
diff --git a/src/services/player.ts b/src/services/player.ts
index ce611e8..79ef2bb 100644
--- a/src/services/player.ts
+++ b/src/services/player.ts
@@ -8,6 +8,7 @@ import shuffle from 'array-shuffle';
import {AudioPlayer, AudioPlayerStatus, createAudioPlayer, createAudioResource, joinVoiceChannel, StreamType, VoiceConnection, VoiceConnectionStatus} from '@discordjs/voice';
import FileCacheProvider from './file-cache.js';
import debug from '../utils/debug.js';
+import {prisma} from '../utils/db.js';
export interface QueuedPlaylist {
title: string;
@@ -29,6 +30,7 @@ export interface QueuedSong {
export enum STATUS {
PLAYING,
PAUSED,
+ IDLE,
}
export interface PlayerEvents {
@@ -50,6 +52,7 @@ export default class {
private positionInSeconds = 0;
private readonly fileCache: FileCacheProvider;
+ private disconnectTimer: NodeJS.Timeout | null = null;
constructor(fileCache: FileCacheProvider, guildId: string) {
this.fileCache = fileCache;
@@ -131,6 +134,12 @@ export default class {
throw new Error('Queue empty.');
}
+ // Cancel any pending idle disconnection
+ if (this.disconnectTimer) {
+ clearInterval(this.disconnectTimer);
+ this.disconnectTimer = null;
+ }
+
// Resume from paused state
if (this.status === STATUS.PAUSED && currentSong.url === this.nowPlaying?.url) {
if (this.audioPlayer) {
@@ -206,12 +215,31 @@ export default class {
async forward(skip: number): Promise<void> {
this.manualForward(skip);
+ console.log(this.getCurrent());
+
try {
if (this.getCurrent() && this.status !== STATUS.PAUSED) {
await this.play();
} else {
- this.status = STATUS.PAUSED;
- this.disconnect();
+ this.audioPlayer?.stop();
+ this.status = STATUS.IDLE;
+
+ const settings = await prisma.setting.findUnique({where: {guildId: this.guildId}});
+
+ if (!settings) {
+ throw new Error('Could not find settings for guild');
+ }
+
+ const {secondsToWaitAfterQueueEmpties} = settings;
+ if (secondsToWaitAfterQueueEmpties !== 0) {
+ this.disconnectTimer = setTimeout(() => {
+ // Make sure we are not accidentally playing
+ // when disconnecting
+ if (this.status === STATUS.IDLE) {
+ this.disconnect();
+ }
+ }, secondsToWaitAfterQueueEmpties * 1000);
+ }
}
} catch (error: unknown) {
this.queuePosition--;