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import {SlashCommandBuilder} from '@discordjs/builders';
import {ChatInputCommandInteraction, EmbedBuilder, PermissionFlagsBits} from 'discord.js';
import {injectable} from 'inversify';
import {prisma} from '../utils/db.js';
import Command from './index.js';
import {getGuildSettings} from '../utils/get-guild-settings.js';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('config')
.setDescription('configure bot settings')
.setDefaultMemberPermissions(PermissionFlagsBits.ManageGuild.toString())
.addSubcommand(subcommand => subcommand
.setName('set-playlist-limit')
.setDescription('set the maximum number of tracks that can be added from a playlist')
.addIntegerOption(option => option
.setName('limit')
.setDescription('maximum number of tracks')
.setRequired(true)))
.addSubcommand(subcommand => subcommand
.setName('set-wait-after-queue-empties')
.setDescription('set the time to wait before leaving the voice channel when queue empties')
.addIntegerOption(option => option
.setName('delay')
.setDescription('delay in seconds (set to 0 to never leave)')
.setRequired(true)
.setMinValue(0)))
.addSubcommand(subcommand => subcommand
.setName('set-leave-if-no-listeners')
.setDescription('set whether to leave when all other participants leave')
.addBooleanOption(option => option
.setName('value')
.setDescription('whether to leave when everyone else leaves')
.setRequired(true)))
.addSubcommand(subcommand => subcommand
.setName('set-queue-add-response-hidden')
.setDescription('set whether bot responses to queue additions are only displayed to the requester')
.addBooleanOption(option => option
.setName('value')
.setDescription('whether bot responses to queue additions are only displayed to the requester')
.setRequired(true)))
.addSubcommand(subcommand => subcommand
.setName('set-auto-announce-next-song')
.setDescription('set whether to announce the next song in the queue automatically')
.addBooleanOption(option => option
.setName('value')
.setDescription('whether to announce the next song in the queue automatically')
.setRequired(true)))
.addSubcommand(subcommand => subcommand
.setName('set-default-volume')
.setDescription('set default volume used when entering the voice channel')
.addIntegerOption(option => option
.setName('level')
.setDescription('volume percentage (0 is muted, 100 is max & default)')
.setMinValue(0)
.setMaxValue(100)
.setRequired(true)))
.addSubcommand(subcommand => subcommand
.setName('get')
.setDescription('show all settings'));
async execute(interaction: ChatInputCommandInteraction) {
// Ensure guild settings exist before trying to update
await getGuildSettings(interaction.guild!.id);
switch (interaction.options.getSubcommand()) {
case 'set-playlist-limit': {
const limit: number = interaction.options.getInteger('limit')!;
if (limit < 1) {
throw new Error('invalid limit');
}
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
playlistLimit: limit,
},
});
await interaction.reply('👍 limit updated');
break;
}
case 'set-wait-after-queue-empties': {
const delay = interaction.options.getInteger('delay')!;
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
secondsToWaitAfterQueueEmpties: delay,
},
});
await interaction.reply('👍 wait delay updated');
break;
}
case 'set-leave-if-no-listeners': {
const value = interaction.options.getBoolean('value')!;
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
leaveIfNoListeners: value,
},
});
await interaction.reply('👍 leave setting updated');
break;
}
case 'set-queue-add-response-hidden': {
const value = interaction.options.getBoolean('value')!;
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
queueAddResponseEphemeral: value,
},
});
await interaction.reply('👍 queue add notification setting updated');
break;
}
case 'set-auto-announce-next-song': {
const value = interaction.options.getBoolean('value')!;
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
autoAnnounceNextSong: value,
},
});
await interaction.reply('👍 auto announce setting updated');
break;
}
case 'set-default-volume': {
const value = interaction.options.getInteger('level')!;
await prisma.setting.update({
where: {
guildId: interaction.guild!.id,
},
data: {
defaultVolume: value,
},
});
await interaction.reply('👍 volume setting updated');
break;
}
case 'get': {
const embed = new EmbedBuilder().setTitle('Config');
const config = await getGuildSettings(interaction.guild!.id);
const settingsToShow = {
'Playlist Limit': config.playlistLimit,
'Wait before leaving after queue empty': config.secondsToWaitAfterQueueEmpties === 0
? 'never leave'
: `${config.secondsToWaitAfterQueueEmpties}s`,
'Leave if there are no listeners': config.leaveIfNoListeners ? 'yes' : 'no',
'Auto announce next song in queue': config.autoAnnounceNextSong ? 'yes' : 'no',
'Add to queue reponses show for requester only': config.autoAnnounceNextSong ? 'yes' : 'no',
'Default Volume': config.defaultVolume,
};
let description = '';
for (const [key, value] of Object.entries(settingsToShow)) {
description += `**${key}**: ${value}\n`;
}
embed.setDescription(description);
await interaction.reply({embeds: [embed]});
break;
}
default:
throw new Error('unknown subcommand');
}
}
}
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