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import {ChatInputCommandInteraction} from 'discord.js';
import {TYPES} from '../types.js';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from '.';
import {SlashCommandBuilder} from '@discordjs/builders';
import {STATUS} from '../services/player.js';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('loop-queue')
.setDescription('toggle looping the entire queue');
public requiresVC = true;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);
if (player.status === STATUS.IDLE) {
throw new Error('no songs to loop!');
}
if (player.queueSize() < 2) {
throw new Error('not enough songs to loop a queue!');
}
if (player.loopCurrentSong) {
player.loopCurrentSong = false;
}
player.loopCurrentQueue = !player.loopCurrentQueue;
await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :('));
}
}
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