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import {ChatInputCommandInteraction} from 'discord.js';
import {SlashCommandBuilder} from '@discordjs/builders';
import {inject, injectable} from 'inversify';
import {TYPES} from '../types.js';
import PlayerManager from '../managers/player.js';
import Command from './index.js';
import {buildQueueEmbed} from '../utils/build-embed.js';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('queue')
.setDescription('show the current queue')
.addIntegerOption(option => option
.setName('page')
.setDescription('page of queue to show [default: 1]')
.setRequired(false))
.addIntegerOption(option => option
.setName('pageSize')
.setDescription('how many items to display per page [default: 10]')
.setRequired(false));
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction) {
const player = this.playerManager.get(interaction.guild!.id);
const embed = buildQueueEmbed(
player,
interaction.options.getInteger('page') ?? 1,
interaction.options.getInteger('pageSize') ?? 10,
);
await interaction.reply({embeds: [embed]});
}
}
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