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import {ButtonInteraction, CommandInteraction} from 'discord.js';
import {SlashCommandBuilder} from '@discordjs/builders';
import {inject, injectable} from 'inversify';
import {TYPES} from '../types.js';
import PlayerManager from '../managers/player.js';
import UpdatingQueueEmbedManager from '../managers/updating-queue-embed.js';
import {BUTTON_IDS} from '../services/updating-queue-embed.js';
import Command from '.';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('queue')
.setDescription('show the current queue');
public readonly handledButtonIds = Object.values(BUTTON_IDS);
private readonly playerManager: PlayerManager;
private readonly updatingQueueEmbedManager: UpdatingQueueEmbedManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager, @inject(TYPES.Managers.UpdatingQueueEmbed) updatingQueueEmbedManager: UpdatingQueueEmbedManager) {
this.playerManager = playerManager;
this.updatingQueueEmbedManager = updatingQueueEmbedManager;
}
public async execute(interaction: CommandInteraction) {
const embed = this.updatingQueueEmbedManager.get(interaction.guild!.id);
await embed.createFromInteraction(interaction);
}
public async handleButtonInteraction(interaction: ButtonInteraction) {
const player = this.playerManager.get(interaction.guild!.id);
const embed = this.updatingQueueEmbedManager.get(interaction.guild!.id);
const buttonId = interaction.customId as keyof typeof this.handledButtonIds;
// Not entirely sure why this is necessary.
// We don't wait for the Promise to resolve here to avoid blocking the
// main logic. However, we need to wait for the Promise to be resolved before
// throwing as otherwise a race condition pops up when bot.ts tries updating
// the interaction.
const deferedUpdatePromise = interaction.deferUpdate();
try {
switch (buttonId) {
case BUTTON_IDS.TRACK_BACK:
await player.back();
break;
case BUTTON_IDS.TRACK_FORWARD:
await player.forward(1);
break;
case BUTTON_IDS.PAUSE:
player.pause();
break;
case BUTTON_IDS.PLAY:
await player.play();
break;
case BUTTON_IDS.PAGE_BACK:
await embed.pageBack();
break;
case BUTTON_IDS.PAGE_FORWARD:
await embed.pageForward();
break;
default:
throw new Error('unknown customId');
}
} catch (error: unknown) {
await deferedUpdatePromise;
throw error;
}
}
}
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