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import {ChatInputCommandInteraction} from 'discord.js';
import {TYPES} from '../types.js';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from './index.js';
import {SlashCommandBuilder} from '@discordjs/builders';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('shuffle')
.setDescription('shuffle the current queue');
public requiresVC = true;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);
if (player.isQueueEmpty()) {
throw new Error('not enough songs to shuffle');
}
player.shuffle();
await interaction.reply('shuffled');
}
}
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