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import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player';
import errorMsg from '../utils/error-msg';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'shuffle';
public aliases = [];
public examples = [
['shuffle', 'shuffles the current queue']
];
public requiresVC = true;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
const player = this.playerManager.get(msg.guild!.id);
if (player.isQueueEmpty()) {
await msg.channel.send(errorMsg('not enough songs to shuffle'));
return;
}
player.shuffle();
await msg.channel.send('shuffled');
}
}
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