1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
import {injectable} from 'inversify';
export interface QueuedPlaylist {
title: string;
source: string;
}
export interface QueuedSong {
title: string;
artist: string;
url: string;
length: number;
playlist: QueuedPlaylist | null;
}
@injectable()
export default class {
private readonly guildQueues = new Map<string, QueuedSong[]>();
private readonly queuePositions = new Map<string, number>();
forward(guildId: string): void {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition && currentPosition + 1 <= this.size(guildId)) {
this.queuePositions.set(guildId, currentPosition + 1);
} else {
throw new Error('No songs in queue to forward to.');
}
}
back(guildId: string): void {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition && currentPosition - 1 >= 0) {
this.queuePositions.set(guildId, currentPosition - 1);
} else {
throw new Error('No songs in queue to go back to.');
}
}
get(guildId: string): QueuedSong[] {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition === undefined) {
return [];
}
const guildQueue = this.guildQueues.get(guildId);
if (!guildQueue) {
throw new Error('Bad state. Queue for guild exists but position does not.');
}
return guildQueue.slice(currentPosition);
}
add(guildId: string, song: QueuedSong): void {
if (!this.guildQueues.get(guildId)) {
this.guildQueues.set(guildId, []);
this.queuePositions.set(guildId, 0);
}
if (song.playlist) {
// Add to end of queue
this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!, song]);
} else if (this.guildQueues.get(guildId)!.length === 0) {
// Queue is currently empty
this.guildQueues.set(guildId, [song]);
} else {
// Not from playlist, add immediately
let insertAt = 0;
// Loop until playlist song
this.guildQueues.get(guildId)!.some(song => {
if (song.playlist) {
return true;
}
insertAt++;
return false;
});
this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!.slice(0, insertAt), song, ...this.guildQueues.get(guildId)!.slice(insertAt)]);
}
}
size(guildId: string): number {
return this.get(guildId).length;
}
}
|