aboutsummaryrefslogtreecommitdiff
path: root/exercises/047_methods.zig
diff options
context:
space:
mode:
authorArya-Elfren <[email protected]>2023-04-28 11:12:42 +0100
committerGitHub <[email protected]>2023-04-28 11:12:42 +0100
commit3612c67f04e0d902a12c3f71ed52b1de8422804e (patch)
tree2b5bd31ad13e4c363d794d23e2a311cd8660463c /exercises/047_methods.zig
parent18f69f5634c7469042dc601e4c5609af9e0f382c (diff)
downloadziglings-3612c67f04e0d902a12c3f71ed52b1de8422804e.tar.xz
ziglings-3612c67f04e0d902a12c3f71ed52b1de8422804e.zip
Simplify methods explanation in 047
Diffstat (limited to 'exercises/047_methods.zig')
-rw-r--r--exercises/047_methods.zig20
1 files changed, 7 insertions, 13 deletions
diff --git a/exercises/047_methods.zig b/exercises/047_methods.zig
index 7211caa..6b2dbef 100644
--- a/exercises/047_methods.zig
+++ b/exercises/047_methods.zig
@@ -18,14 +18,14 @@
//
// Foo.hello();
//
-// 3. The NEAT feature of these functions is that if they take either
-// an instance of the struct or a pointer to an instance of the struct
-// then they have some syntax sugar:
+// 3. The NEAT feature of these functions is that if their first argument
+// is an instance of the struct (or a pointer to one) then we can use
+// the instance as the namespace instead of the type:
//
// const Bar = struct{
-// pub fn a(self: Bar) void { _ = self; }
-// pub fn b(this: *Bar, other: u8) void { _ = this; _ = other; }
-// pub fn c(bar: *const Bar) void { _ = bar; }
+// pub fn a(self: Bar) void {}
+// pub fn b(this: *Bar, other: u8) void {}
+// pub fn c(bar: *const Bar) void {}
// };
//
// var bar = Bar{};
@@ -37,10 +37,6 @@
// self, others use a lowercase version of the type name, but feel
// free to use whatever is most appropriate.
//
-// Effectively, the method syntax sugar just does this transformation:
-// thing.function(args);
-// @TypeOf(thing).function(thing, args);
-//
// Okay, you're armed.
//
// Now, please zap the alien structs until they're all gone or
@@ -66,9 +62,7 @@ const HeatRay = struct {
// We love this method:
pub fn zap(self: HeatRay, alien: *Alien) void {
- alien.health -|= self.damage; // Saturating inplace substraction
- // It subtracts but doesn't go below the
- // lowest value for our type (in this case 0)
+ alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
}
};