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| author | Yann Granjon <[email protected]> | 2013-06-05 16:13:15 +0200 |
|---|---|---|
| committer | Yann Granjon <[email protected]> | 2013-06-05 16:13:15 +0200 |
| commit | 1ef133c52d12daf3fdad1d979e5a71cb39fa0d2e (patch) | |
| tree | 31e2cd5c6b0497f58762a63e3536dab76654324a /js | |
| download | Chess3D-1ef133c52d12daf3fdad1d979e5a71cb39fa0d2e.tar.xz Chess3D-1ef133c52d12daf3fdad1d979e5a71cb39fa0d2e.zip | |
Initial Commit
Diffstat (limited to 'js')
| -rw-r--r-- | js/AI/boardui.js | 409 | ||||
| -rw-r--r-- | js/AI/garbochess.js | 2738 | ||||
| -rw-r--r-- | js/AI/garbochess_unclean.js | 2538 | ||||
| -rw-r--r-- | js/Cell.js | 116 | ||||
| -rw-r--r-- | js/chess.js | 596 | ||||
| -rw-r--r-- | js/factory.js | 420 | ||||
| -rw-r--r-- | js/geoPieces.js | 279 | ||||
| -rw-r--r-- | js/gui.js | 545 | ||||
| -rw-r--r-- | js/jquery/jquery-1.9.1.js | 9597 | ||||
| -rw-r--r-- | js/jquery/jquery-ui-1.10.3.custom.js | 14971 | ||||
| -rw-r--r-- | js/jquery/jquery-ui-1.10.3.custom.min.js | 7 | ||||
| -rw-r--r-- | js/lib/OrbitAndPanControls.js | 456 | ||||
| -rw-r--r-- | js/lib/three.js | 36506 | ||||
| -rw-r--r-- | js/lib/three.min.js | 710 | ||||
| -rw-r--r-- | js/loading.js | 308 | ||||
| -rw-r--r-- | js/pgnParser.js | 122 | ||||
| -rw-r--r-- | js/three-extend.js | 27 |
17 files changed, 70345 insertions, 0 deletions
diff --git a/js/AI/boardui.js b/js/AI/boardui.js new file mode 100644 index 0000000..795958a --- /dev/null +++ b/js/AI/boardui.js @@ -0,0 +1,409 @@ +var g_startOffset = null; +var g_selectedPiece = null; +var moveNumber = 1; + +var g_allMoves = []; +var g_playerWhite = true; +var g_changingFen = false; +var g_analyzing = false; + +var g_uiBoard; +var g_cellSize = 45; + +function UINewGame() { + moveNumber = 1; + + var pgnTextBox = document.getElementById("PgnTextBox"); // + pgnTextBox.value = ""; + + EnsureAnalysisStopped(); // UI (terminate and destroy worker) + ResetGame(); // shouldn't work + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage("go"); + } + g_allMoves = []; + RedrawBoard(); //UI + + // if player is black play the first move + if (!g_playerWhite) { + SearchAndRedraw(); //UI + } +} + +function EnsureAnalysisStopped() { + if (g_analyzing && g_backgroundEngine != null) { + g_backgroundEngine.terminate(); + g_backgroundEngine = null; + } +} + +function UIAnalyzeToggle() { + if (InitializeBackgroundEngine()) { + if (!g_analyzing) { + g_backgroundEngine.postMessage("analyze"); + } else { + EnsureAnalysisStopped(); + } + g_analyzing = !g_analyzing; + document.getElementById("AnalysisToggleLink").innerText = g_analyzing ? "Analysis: On" : "Analysis: Off"; + } else { + alert("Your browser must support web workers for analysis - (chrome4, ff4, safari)"); + } +} + +function UIChangeFEN() { + if (!g_changingFen) { + var fenTextBox = document.getElementById("FenTextBox"); + var result = InitializeFromFen(fenTextBox.value); + if (result.length != 0) { + UpdatePVDisplay(result); + return; + } else { + UpdatePVDisplay(''); + } + g_allMoves = []; + + EnsureAnalysisStopped(); + InitializeBackgroundEngine(); + + g_playerWhite = !!g_toMove; + g_backgroundEngine.postMessage("position " + GetFen()); + + RedrawBoard(); + } +} + +function UIChangeStartPlayer() { + g_playerWhite = !g_playerWhite; + RedrawBoard(); +} + +function UpdatePgnTextBox(move) { + var pgnTextBox = document.getElementById("PgnTextBox"); + if (g_toMove != 0) { + pgnTextBox.value += moveNumber + ". "; + moveNumber++; + } + pgnTextBox.value += GetMoveSAN(move) + " "; +} + +function UIChangeTimePerMove() { + var timePerMove = document.getElementById("TimePerMove"); + g_timeout = parseInt(timePerMove.value, 10); +} + +function FinishMove(bestMove, value, timeTaken, ply) { + if (bestMove != null) { + UIPlayMove(bestMove, BuildPVMessage(bestMove, value, timeTaken, ply)); + } else { + alert("Checkmate!"); + } +} + +function UIPlayMove(move, pv) { + UpdatePgnTextBox(move); + + g_allMoves[g_allMoves.length] = move; + MakeMove(move); + + UpdatePVDisplay(pv); + + UpdateFromMove(move); +} + + +// buggy doesn't update the pgn properly +function UIUndoMove() { + if (g_allMoves.length == 0) { + return; + } + + if (g_backgroundEngine != null) { + g_backgroundEngine.terminate(); + g_backgroundEngine = null; + } + + UnmakeMove(g_allMoves[g_allMoves.length - 1]); + g_allMoves.pop(); + + if (g_playerWhite !== !!g_toMove && g_allMoves.length !== 0) { + UnmakeMove(g_allMoves[g_allMoves.length - 1]); + g_allMoves.pop(); + } + + RedrawBoard(); +} + +function UpdatePVDisplay(pv) { + if (pv != null) { + var outputDiv = document.getElementById("output"); + if (outputDiv.firstChild != null) { + outputDiv.removeChild(outputDiv.firstChild); + } + outputDiv.appendChild(document.createTextNode(pv)); + } +} + +function SearchAndRedraw() { + if (g_analyzing) { + EnsureAnalysisStopped(); + InitializeBackgroundEngine(); + g_backgroundEngine.postMessage("position " + GetFen()); + g_backgroundEngine.postMessage("analyze"); + return; + } + + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage("search " + g_timeout); + } else { + Search(FinishMove, 99, null); // unasynchronous version fall back + } +} + +var g_backgroundEngineValid = true; +var g_backgroundEngine; + +function InitializeBackgroundEngine() { + if (!g_backgroundEngineValid) { + return false; + } + + if (g_backgroundEngine == null) { + g_backgroundEngineValid = true; + try { + g_backgroundEngine = new Worker("js/garbochess.js"); + g_backgroundEngine.onmessage = function (e) { + if (e.data.match("^pv") == "pv") { + UpdatePVDisplay(e.data.substr(3, e.data.length - 3)); + } else if (e.data.match("^message") == "message") { + EnsureAnalysisStopped(); + UpdatePVDisplay(e.data.substr(8, e.data.length - 8)); + } else { + UIPlayMove(GetMoveFromString(e.data), null); + } + } + g_backgroundEngine.error = function (e) { + alert("Error from background worker:" + e.message); + } + g_backgroundEngine.postMessage("position " + GetFen()); + } catch (error) { + g_backgroundEngineValid = false; + } + } + + return g_backgroundEngineValid; +} + +function UpdateFromMove(move) { + var fromX = (move & 0xF) - 4; + var fromY = ((move >> 4) & 0xF) - 2; + var toX = ((move >> 8) & 0xF) - 4; + var toY = ((move >> 12) & 0xF) - 2; + + if (!g_playerWhite) { + fromY = 7 - fromY; + toY = 7 - toY; + fromX = 7 - fromX; + toX = 7 - toX; + } + + if ((move & moveflagCastleKing) || + (move & moveflagCastleQueen) || + (move & moveflagEPC) || + (move & moveflagPromotion)) { + // more than one piece was moved + // or one piece was modified + // -> entire redraw + RedrawPieces(); + } else { + // simply swap piece parents + var fromSquare = g_uiBoard[fromY * 8 + fromX]; + $(g_uiBoard[toY * 8 + toX]) + .empty() + .append($(fromSquare).children()); + } +} + +function RedrawPieces() { + for (y = 0; y < 8; ++y) { + for (x = 0; x < 8; ++x) { + var td = g_uiBoard[y * 8 + x]; + var pieceY = g_playerWhite ? y : 7 - y; + var piece = g_board[((pieceY + 2) * 0x10) + (g_playerWhite ? x : 7 - x) + 4]; + var pieceName = null; + switch (piece & 0x7) { + case piecePawn: pieceName = "pawn"; break; + case pieceKnight: pieceName = "knight"; break; + case pieceBishop: pieceName = "bishop"; break; + case pieceRook: pieceName = "rook"; break; + case pieceQueen: pieceName = "queen"; break; + case pieceKing: pieceName = "king"; break; + } + if (pieceName != null) { + pieceName += "_"; + pieceName += (piece & 0x8) ? "white" : "black"; + } + + if (pieceName != null) { + var img = document.createElement("div"); + $(img).addClass('sprite-' + pieceName); + img.style.backgroundImage = "url('img/sprites.png')"; + img.width = g_cellSize; + img.height = g_cellSize; + var divimg = document.createElement("div"); + divimg.appendChild(img); + + $(divimg).draggable({ start: function (e, ui) { + if (g_selectedPiece === null) { + g_selectedPiece = this; + var offset = $(this).closest('table').offset(); + g_startOffset = { + left: e.pageX - offset.left, + top: e.pageY - offset.top + }; + } else { + return g_selectedPiece == this; + } + }}); + + $(divimg).mousedown(function(e) { + if (g_selectedPiece === null) { + var offset = $(this).closest('table').offset(); + g_startOffset = { + left: e.pageX - offset.left, + top: e.pageY - offset.top + }; + e.stopPropagation(); + g_selectedPiece = this; + g_selectedPiece.style.backgroundImage = "url('img/transpBlue50.png')"; + } else if (g_selectedPiece === this) { + g_selectedPiece.style.backgroundImage = null; + g_selectedPiece = null; + } + }); + + $(td).empty().append(divimg); + } else { + $(td).empty(); + } + } + } +} + +function RedrawBoard() { + var div = $("#board")[0]; + + var table = document.createElement("table"); + table.cellPadding = "0px"; + table.cellSpacing = "0px"; + $(table).addClass('no-highlight'); + + var tbody = document.createElement("tbody"); + + g_uiBoard = []; + + var dropPiece = function (e, ui) { + // retrive start -> end move + var endX = e.pageX - $(table).offset().left; + var endY = e.pageY - $(table).offset().top; + + endX = Math.floor(endX / g_cellSize); + endY = Math.floor(endY / g_cellSize); + + var startX = Math.floor(g_startOffset.left / g_cellSize); + var startY = Math.floor(g_startOffset.top / g_cellSize); + + // convert coordinates to white-space + if (!g_playerWhite) { + startY = 7 - startY; + endY = 7 - endY; + startX = 7 - startX; + endX = 7 - endX; + } + + // gather all possible valid moves + var moves = GenerateValidMoves(); + var move = null; + // check if the move is valid + for (var i = 0; i < moves.length; i++) { + if ((moves[i] & 0xFF) == MakeSquare(startY, startX) && + ((moves[i] >> 8) & 0xFF) == MakeSquare(endY, endX)) { + move = moves[i]; + } + } + + // convert coordinates back to black-space + if (!g_playerWhite) { + startY = 7 - startY; + endY = 7 - endY; + startX = 7 - startX; + endX = 7 - endX; + } + + // put the html object back to its original position + // whether the move is valid or not + g_selectedPiece.style.left = 0; + g_selectedPiece.style.top = 0; + + if (!(startX == endX && startY == endY) && move != null) { + // if the move is valid + // we add the move to the png texbox + UpdatePgnTextBox(move); + + // we save the move in our worker + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage(FormatMove(move)); + } + + // we add the move to the move list + g_allMoves[g_allMoves.length] = move; + + // we apply the move + MakeMove(move); + + UpdateFromMove(move); + + // update the fen text box + var fen = GetFen(); + document.getElementById("FenTextBox").value = fen; + + setTimeout("SearchAndRedraw()", 0); + } + // whether the move is valid or not, we remove highlight and clear selection + g_selectedPiece.style.backgroundImage = null; + g_selectedPiece = null; + }; + + for (y = 0; y < 8; ++y) { + var tr = document.createElement("tr"); + + for (x = 0; x < 8; ++x) { + var td = document.createElement("td"); + td.style.width = g_cellSize + "px"; + td.style.height = g_cellSize + "px"; + td.style.backgroundColor = ((y ^ x) & 1) ? "#D18947" : "#FFCE9E"; + tr.appendChild(td); + g_uiBoard[y * 8 + x] = td; + } + + tbody.appendChild(tr); + } + + table.appendChild(tbody); + + $('body').droppable({ drop: dropPiece }); + $(table).mousedown(function(e) { + if (g_selectedPiece !== null) { + dropPiece(e); + } + }); + + RedrawPieces(); + + $(div).empty(); + div.appendChild(table); + + g_changingFen = true; + document.getElementById("FenTextBox").value = GetFen(); + g_changingFen = false; +} diff --git a/js/AI/garbochess.js b/js/AI/garbochess.js new file mode 100644 index 0000000..ef0ff9b --- /dev/null +++ b/js/AI/garbochess.js @@ -0,0 +1,2738 @@ +/* +This Chess AI comes from here +https://github.com/glinscott/Garbochess-JS + +Copyright (c) 2011 Gary Linscott +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. The name of the author may not be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR +IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES +OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, +INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT +NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +// Perf TODO: +// Merge material updating with psq values +// Put move scoring inline in generator +// Remove need for fliptable in psq tables. Access them by color +// Optimize pawn move generation + +// Non-perf todo: +// Checks in first q? +// Pawn eval. +// Better king evaluation +// Better move sorting in PV nodes (especially root) + + +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* jslint newcap: true */ +/* global postMessage, self */ +"use strict"; + +var g_debug = false; +var g_timeout = 40; +var g_maxply = 99; +var worker = false; +try { + // not sure this will work on any browser + // and since it's just for debug, + // a try catch should be good enough + if ( self.constructor.name === "DedicatedWorkerContext") { + worker = true; + } +} catch(e) {} + +debug ("worker = "+worker); + +function GetFen() { + var result = ""; + for (var row = 0; row < 8; row++) { + if (row !== 0) { + result += '/'; + } + var empty = 0; + for (var col = 0; col < 8; col++) { + var piece = g_board[((row + 2) << 4) + col + 4]; + if (piece === 0) { + empty++; + } else { + if (empty !== 0) { + result += empty; + } + empty = 0; + + var pieceChar = [" ", "p", "n", "b", "r", "q", "k", " "][(piece & 0x7)]; + result += ((piece & colorWhite) !== 0) ? pieceChar.toUpperCase() : pieceChar; + } + } + if (empty !== 0) { + result += empty; + } + } + + result += g_toMove == colorWhite ? " w" : " b"; + result += " "; + if (g_castleRights === 0) { + result += "-"; + } + else { + if ((g_castleRights & 1) !== 0) + result += "K"; + if ((g_castleRights & 2) !== 0) + result += "Q"; + if ((g_castleRights & 4) !== 0) + result += "k"; + if ((g_castleRights & 8) !== 0) + result += "q"; + } + + result += " "; + + if (g_enPassentSquare == -1) { + result += '-'; + } + else { + result += FormatSquare(g_enPassentSquare); + } + + return result; +} + + +function GetMoveSAN(move, validMoves) { + var from = move & 0xFF; + var to = (move >> 8) & 0xFF; + + if (move & moveflagCastleKing) return "O-O"; + if (move & moveflagCastleQueen) return "O-O-O"; + + var pieceType = g_board[from] & 0x7; + var result = ["", "", "N", "B", "R", "Q", "K", ""][pieceType]; + + var dupe = false, rowDiff = true, colDiff = true; + if (validMoves === undefined) { + validMoves = GenerateValidMoves(); + } + for (var i = 0; i < validMoves.length; i++) { + var moveFrom = validMoves[i] & 0xFF; + var moveTo = (validMoves[i] >> 8) & 0xFF; + if (moveFrom != from && + moveTo == to && + (g_board[moveFrom] & 0x7) == pieceType) { + dupe = true; + if ((moveFrom & 0xF0) == (from & 0xF0)) { + rowDiff = false; + } + if ((moveFrom & 0x0F) == (from & 0x0F)) { + colDiff = false; + } + } + } + + if (dupe) { + if (colDiff) { + result += FormatSquare(from).charAt(0); + } else if (rowDiff) { + result += FormatSquare(from).charAt(1); + } else { + result += FormatSquare(from); + } + } else if (pieceType === piecePawn && (g_board[to] !== 0 || (move & moveflagEPC))) { + result += FormatSquare(from).charAt(0); + } + + if (g_board[to] !== 0 || (move & moveflagEPC)) { + result += "x"; + } + + result += FormatSquare(to); + + if (move & moveflagPromotion) { + if (move & moveflagPromoteBishop) result += "=B"; + else if (move & moveflagPromoteKnight) result += "=N"; + else if (move & moveflagPromoteQueen) result += "=Q"; + else result += "=R"; + } + + MakeMove(move); + if (g_inCheck) { + result += GenerateValidMoves().length === 0 ? "#" : "+"; + } + UnmakeMove(move); + + return result; +} + +function FormatSquare(square) { + var letters = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']; + return letters[(square & 0xF) - 4] + ((9 - (square >> 4)) + 1); +} + +function FormatMove(move) { + var result = FormatSquare(move & 0xFF) + FormatSquare((move >> 8) & 0xFF); + if (move & moveflagPromotion) { + if (move & moveflagPromoteBishop) result += "b"; + else if (move & moveflagPromoteKnight) result += "n"; + else if (move & moveflagPromoteQueen) result += "q"; + else result += "r"; + } + return result; +} + +function GetMoveFromString(moveString) { + var moves = GenerateValidMoves(); + for (var i = 0; i < moves.length; i++) { + if (FormatMove(moves[i]) == moveString) { + return moves[i]; + } + } + alert("busted! ->" + moveString + " fen:" + GetFen()); +} + +function PVFromHash(move, ply) { + if (ply === 0) + return ""; + + if (move === 0) { + if (g_inCheck) return "checkmate"; + return "stalemate"; + } + + var pvString = " " + GetMoveSAN(move); + MakeMove(move); + + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode !== undefined && hashNode.lock === g_hashKeyHigh && hashNode.bestMove !== undefined) { + pvString += PVFromHash(hashNode.bestMove, ply - 1); + } + + UnmakeMove(move); + + return pvString; +} + +// +// Searching code +// + +var g_startTime; + +var g_nodeCount; +var g_qNodeCount; +var g_searchValid; +var g_globalPly = 0; + +function Search(finishMoveCallback, maxPly, finishPlyCallback) { + debug("start search with maxPly:"+maxPly+" and timeout "+g_timeout); + + if (GenerateValidMoves().length === 0) { + debug( g_inCheck ? 'Checkmate' : 'Stalemate' ); + return false; + } + + var lastEval; + var alpha = minEval; + var beta = maxEval; + + g_globalPly++; + g_nodeCount = 0; + g_qNodeCount = 0; + g_searchValid = true; + + var bestMove = 0; + var value; + + g_startTime = (new Date()).getTime(); + + var i; + for (i = 1; i <= maxPly && g_searchValid; i++) { + var tmp = AlphaBeta(i, 0, alpha, beta); + if (!g_searchValid) break; + + value = tmp; + + if (value > alpha && value < beta) { + alpha = value - 500; + beta = value + 500; + + if (alpha < minEval) alpha = minEval; + if (beta > maxEval) beta = maxEval; + } else if (alpha != minEval) { + alpha = minEval; + beta = maxEval; + i--; + } + + if (g_hashTable[g_hashKeyLow & g_hashMask] !== undefined) { + bestMove = g_hashTable[g_hashKeyLow & g_hashMask].bestMove; + } + + if (finishPlyCallback !== undefined) { + finishPlyCallback(bestMove, value, (new Date()).getTime() - g_startTime, i); + } + } + + if (finishMoveCallback !== undefined) { + finishMoveCallback(bestMove, value, (new Date()).getTime() - g_startTime, i - 1); + } +} + +var minEval = -2000000; +var maxEval = +2000000; + +var minMateBuffer = minEval + 2000; +var maxMateBuffer = maxEval - 2000; + +var materialTable = [0, 800, 3350, 3450, 5000, 9750, 600000]; + +var pawnAdj = + [ + 0, 0, 0, 0, 0, 0, 0, 0, + -25, 105, 135, 270, 270, 135, 105, -25, + -80, 0, 30, 176, 176, 30, 0, -80, + -85, -5, 25, 175, 175, 25, -5, -85, + -90, -10, 20, 125, 125, 20, -10, -90, + -95, -15, 15, 75, 75, 15, -15, -95, + -100, -20, 10, 70, 70, 10, -20, -100, + 0, 0, 0, 0, 0, 0, 0, 0 + ]; + +var knightAdj = + [ + -200, -100, -50, -50, -50, -50, -100, -200, + -100, 0, 0, 0, 0, 0, 0, -100, + -50, 0, 60, 60, 60, 60, 0, -50, + -50, 0, 30, 60, 60, 30, 0, -50, + -50, 0, 30, 60, 60, 30, 0, -50, + -50, 0, 30, 30, 30, 30, 0, -50, + -100, 0, 0, 0, 0, 0, 0, -100, + -200, -50, -25, -25, -25, -25, -50, -200 + ]; + +var bishopAdj = + [ + -50,-50,-25,-10,-10,-25,-50,-50, + -50,-25,-10, 0, 0,-10,-25,-50, + -25,-10, 0, 25, 25, 0,-10,-25, + -10, 0, 25, 40, 40, 25, 0,-10, + -10, 0, 25, 40, 40, 25, 0,-10, + -25,-10, 0, 25, 25, 0,-10,-25, + -50,-25,-10, 0, 0,-10,-25,-50, + -50,-50,-25,-10,-10,-25,-50,-50 + ]; + +var rookAdj = + [ + -60, -30, -10, 20, 20, -10, -30, -60, + 40, 70, 90,120,120, 90, 70, 40, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60 + ]; + +var kingAdj = + [ + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 150, 250, 75, -25, -25, 75, 250, 150 + ]; + +var emptyAdj = + [ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0 + ]; + +var pieceSquareAdj = new Array(8); + +// Returns the square flipped +var flipTable = new Array(256); + +function PawnEval(color) { + var pieceIdx = (color | 1) << 4; + var from = g_pieceList[pieceIdx++]; + while (from !== 0) { + from = g_pieceList[pieceIdx++]; + } +} + +function Mobility(color) { + var result = 0; + var from, to, mob, pieceIdx; + var enemy = color == 8 ? 0x10 : 0x8; + var mobUnit = color == 8 ? g_mobUnit[0] : g_mobUnit[1]; + + // Knight mobility + mob = -3; + pieceIdx = (color | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + mob += mobUnit[g_board[from + 31]]; + mob += mobUnit[g_board[from + 33]]; + mob += mobUnit[g_board[from + 14]]; + mob += mobUnit[g_board[from - 14]]; + mob += mobUnit[g_board[from - 31]]; + mob += mobUnit[g_board[from - 33]]; + mob += mobUnit[g_board[from + 18]]; + mob += mobUnit[g_board[from - 18]]; + from = g_pieceList[pieceIdx++]; + } + result += 65 * mob; + + // Bishop mobility + mob = -4; + pieceIdx = (color | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 15; + while (g_board[to] === 0) { to -= 15; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to -= 15; + while (g_board[to] === 0) to -= 15; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from - 17; + while (g_board[to] === 0) { to -= 17; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to -= 17; + while (g_board[to] === 0) to -= 17; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from + 15; + while (g_board[to] === 0) { to += 15; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to += 15; + while (g_board[to] === 0) to += 15; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from + 17; + while (g_board[to] === 0) { to += 17; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to += 17; + while (g_board[to] === 0) to += 17; + mob += mobUnit[g_board[to]] << 2; + } + } + + from = g_pieceList[pieceIdx++]; + } + result += 44 * mob; + + // Rook mobility + mob = -4; + pieceIdx = (color | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 1; + while (g_board[to] === 0) { to--; mob++;} + if (g_board[to] & enemy) mob++; + to = from + 1; + while (g_board[to] === 0) { to++; mob++; } + if (g_board[to] & enemy) mob++; + to = from + 16; + while (g_board[to] === 0) { to += 16; mob++; } + if (g_board[to] & enemy) mob++; + to = from - 16; + while (g_board[to] === 0) { to -= 16; mob++; } + if (g_board[to] & enemy) mob++; + from = g_pieceList[pieceIdx++]; + } + result += 25 * mob; + + // Queen mobility + mob = -2; + pieceIdx = (color | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 15; + while (g_board[to] === 0) { to -= 15; mob++; } + if (g_board[to] & enemy) mob++; + to = from - 17; + while (g_board[to] === 0) { to -= 17; mob++; } + if (g_board[to] & enemy) mob++; + to = from + 15; + while (g_board[to] === 0) { to += 15; mob++; } + if (g_board[to] & enemy) mob++; + to = from + 17; + while (g_board[to] === 0) { to += 17; mob++; } + if (g_board[to] & enemy) mob++; + to = from - 1; + while (g_board[to] === 0) { to--; mob++; } + if (g_board[to] & enemy) mob++; + to = from + 1; + while (g_board[to] === 0) { to++; mob++; } + if (g_board[to] & enemy) mob++; + to = from + 16; + while (g_board[to] === 0) { to += 16; mob++; } + if (g_board[to] & enemy) mob++; + to = from - 16; + while (g_board[to] === 0) { to -= 16; mob++; } + if (g_board[to] & enemy) mob++; + from = g_pieceList[pieceIdx++]; + } + result += 22 * mob; + + return result; +} + +function Evaluate() { + var curEval = g_baseEval; + + var evalAdjust = 0; + // Black queen gone, then cancel white's penalty for king movement + if (g_pieceList[pieceQueen << 4] === 0) + evalAdjust -= pieceSquareAdj[pieceKing][g_pieceList[(colorWhite | pieceKing) << 4]]; + // White queen gone, then cancel black's penalty for king movement + if (g_pieceList[(colorWhite | pieceQueen) << 4] === 0) + evalAdjust += pieceSquareAdj[pieceKing][flipTable[g_pieceList[pieceKing << 4]]]; + + // Black bishop pair + if (g_pieceCount[pieceBishop] >= 2) + evalAdjust -= 500; + // White bishop pair + if (g_pieceCount[pieceBishop | colorWhite] >= 2) + evalAdjust += 500; + + var mobility = Mobility(8) - Mobility(0); + + if (g_toMove === 0) { + // Black + curEval -= mobility; + curEval -= evalAdjust; + } + else { + curEval += mobility; + curEval += evalAdjust; + } + + return curEval; +} + +function ScoreMove(move){ + var moveTo = (move >> 8) & 0xFF; + var captured = g_board[moveTo] & 0x7; + var piece = g_board[move & 0xFF]; + var score; + if (captured !== 0) { + var pieceType = piece & 0x7; + score = (captured << 5) - pieceType; + } else { + score = historyTable[piece & 0xF][moveTo]; + } + return score; +} + +function QSearch(alpha, beta, ply) { + g_qNodeCount++; + + var realEval = g_inCheck ? (minEval + 1) : Evaluate(); + + if (realEval >= beta) + return realEval; + + if (realEval > alpha) + alpha = realEval; + + var moves = []; + var moveScores = []; + var wasInCheck = g_inCheck; + var i; + + if (wasInCheck) { + // TODO: Fast check escape generator and fast checking moves generator + GenerateCaptureMoves(moves, null); + GenerateAllMoves(moves); + + for (i = 0; i < moves.length; i++) { + moveScores[i] = ScoreMove(moves[i]); + } + } else { + GenerateCaptureMoves(moves, null); + + for (i = 0; i < moves.length; i++) { + var captured = g_board[(moves[i] >> 8) & 0xFF] & 0x7; + var pieceType = g_board[moves[i] & 0xFF] & 0x7; + + moveScores[i] = (captured << 5) - pieceType; + } + } + + for (i = 0; i < moves.length; i++) { + var bestMove = i; + for (var j = moves.length - 1; j > i; j--) { + if (moveScores[j] > moveScores[bestMove]) { + bestMove = j; + } + } + + var tmpMove = moves[i]; + moves[i] = moves[bestMove]; + moves[bestMove] = tmpMove; + + var tmpScore = moveScores[i]; + moveScores[i] = moveScores[bestMove]; + moveScores[bestMove] = tmpScore; + + if (!wasInCheck && !See(moves[i])) { + continue; + } + + if (!MakeMove(moves[i])) { + continue; + } + + var value = -QSearch(-beta, -alpha, ply - 1); + + UnmakeMove(moves[i]); + + if (value > realEval) { + if (value >= beta) + return value; + + if (value > alpha) + alpha = value; + + realEval = value; + } + } + + /* Disable checks... Too slow currently + + if (ply == 0 && !wasInCheck) { + moves = []; + GenerateAllMoves(moves); + + for (var i = 0; i < moves.length; i++) { + moveScores[i] = ScoreMove(moves[i]); + } + + for (var i = 0; i < moves.length; i++) { + var bestMove = i; + for (var j = moves.length - 1; j > i; j--) { + if (moveScores[j] > moveScores[bestMove]) { + bestMove = j; + } + } + { + var tmpMove = moves[i]; + moves[i] = moves[bestMove]; + moves[bestMove] = tmpMove; + + var tmpScore = moveScores[i]; + moveScores[i] = moveScores[bestMove]; + moveScores[bestMove] = tmpScore; + } + + if (!MakeMove(moves[i])) { + continue; + } + var checking = g_inCheck; + UnmakeMove(moves[i]); + + if (!checking) { + continue; + } + + if (!See(moves[i])) { + continue; + } + + MakeMove(moves[i]); + + var value = -QSearch(-beta, -alpha, ply - 1); + + UnmakeMove(moves[i]); + + if (value > realEval) { + if (value >= beta) + return value; + + if (value > alpha) + alpha = value; + + realEval = value; + } + } + } + */ + + return realEval; +} + +function StoreHash(value, flags, ply, move, depth) { + if (value >= maxMateBuffer) + value += depth; + else if (value <= minMateBuffer) + value -= depth; + g_hashTable[g_hashKeyLow & g_hashMask] = new HashEntry(g_hashKeyHigh, value, flags, ply, move); +} + +function IsHashMoveValid(hashMove) { + var from = hashMove & 0xFF; + var to = (hashMove >> 8) & 0xFF; + var ourPiece = g_board[from]; + var pieceType = ourPiece & 0x7; + if (pieceType < piecePawn || pieceType > pieceKing) return false; + // Can't move a piece we don't control + if (g_toMove != (ourPiece & 0x8)) + return false; + // Can't move to a square that has something of the same color + if (g_board[to] !== 0 && (g_toMove == (g_board[to] & 0x8))) + return false; + if (pieceType == piecePawn) { + if (hashMove & moveflagEPC) { + return false; + } + + // Valid moves are push, capture, double push, promotions + var dir = to - from; + if ((g_toMove == colorWhite) != (dir < 0)) { + // Pawns have to move in the right direction + return false; + } + + var row = to & 0xF0; + if (((row == 0x90 && !g_toMove) || + (row == 0x20 && g_toMove)) !== (hashMove & moveflagPromotion)) { + // Handle promotions + return false; + } + + if (dir === -16 || dir === 16) { + // White/Black push + return g_board[to] === 0; + } else if (dir === -15 || dir === -17 || dir === 15 || dir === 17) { + // White/Black capture + return g_board[to] !== 0; + } else if (dir === -32) { + // Double white push + if (row !== 0x60) return false; + if (g_board[to] !== 0) return false; + if (g_board[from - 16] !== 0) return false; + } else if (dir == 32) { + // Double black push + if (row !== 0x50) return false; + if (g_board[to] !== 0) return false; + if (g_board[from + 16] !== 0) return false; + } else { + return false; + } + + return true; + } else { + // This validates that this piece type can actually make the attack + if (hashMove >> 16) return false; + return IsSquareAttackableFrom(to, from); + } +} + +function IsRepDraw() { + var stop = g_moveCount - 1 - g_move50; + stop = stop < 0 ? 0 : stop; + for (var i = g_moveCount - 5; i >= stop; i -= 2) { + if (g_repMoveStack[i] == g_hashKeyLow) + return true; + } + return false; +} + +function MovePicker(hashMove, depth, killer1, killer2) { + this.hashMove = hashMove; + this.depth = depth; + this.killer1 = killer1; + this.killer2 = killer2; + + this.moves = []; + this.losingCaptures = null; + this.moveCount = 0; + this.atMove = -1; + this.moveScores = null; + this.stage = 0; + + this.nextMove = function () { + var i; + if (++this.atMove == this.moveCount) { + this.stage++; + if (this.stage == 1) { + if (this.hashMove !== undefined && IsHashMoveValid(hashMove)) { + this.moves[0] = hashMove; + this.moveCount = 1; + } + if (this.moveCount != 1) { + this.hashMove = undefined; + this.stage++; + } + } + + if (this.stage == 2) { + GenerateCaptureMoves(this.moves, null); + this.moveCount = this.moves.length; + this.moveScores = new Array(this.moveCount); + // Move ordering + for (i = this.atMove; i < this.moveCount; i++) { + var captured = g_board[(this.moves[i] >> 8) & 0xFF] & 0x7; + var pieceType = g_board[this.moves[i] & 0xFF] & 0x7; + this.moveScores[i] = (captured << 5) - pieceType; + } + // No moves, onto next stage + if (this.atMove == this.moveCount) this.stage++; + } + + if (this.stage == 3) { + if (IsHashMoveValid(this.killer1) && + this.killer1 != this.hashMove) { + this.moves[this.moves.length] = this.killer1; + this.moveCount = this.moves.length; + } else { + this.killer1 = 0; + this.stage++; + } + } + + if (this.stage == 4) { + if (IsHashMoveValid(this.killer2) && + this.killer2 != this.hashMove) { + this.moves[this.moves.length] = this.killer2; + this.moveCount = this.moves.length; + } else { + this.killer2 = 0; + this.stage++; + } + } + + if (this.stage == 5) { + GenerateAllMoves(this.moves); + this.moveCount = this.moves.length; + // Move ordering + for (i = this.atMove; i < this.moveCount; i++) this.moveScores[i] = ScoreMove(this.moves[i]); + // No moves, onto next stage + if (this.atMove === this.moveCount) this.stage++; + } + + if (this.stage === 6) { + // Losing captures + if (this.losingCaptures !== null) { + for (i = 0; i < this.losingCaptures.length; i++) { + this.moves[this.moves.length] = this.losingCaptures[i]; + } + for (i = this.atMove; i < this.moveCount; i++) this.moveScores[i] = ScoreMove(this.moves[i]); + this.moveCount = this.moves.length; + } + // No moves, onto next stage + if (this.atMove === this.moveCount) this.stage++; + } + + if (this.stage === 7) + return 0; + } + + var bestMove = this.atMove; + for (var j = this.atMove + 1; j < this.moveCount; j++) { + if (this.moveScores[j] > this.moveScores[bestMove]) { + bestMove = j; + } + } + + if (bestMove != this.atMove) { + var tmpMove = this.moves[this.atMove]; + this.moves[this.atMove] = this.moves[bestMove]; + this.moves[bestMove] = tmpMove; + + var tmpScore = this.moveScores[this.atMove]; + this.moveScores[this.atMove] = this.moveScores[bestMove]; + this.moveScores[bestMove] = tmpScore; + } + + var candidateMove = this.moves[this.atMove]; + if ((this.stage > 1 && candidateMove == this.hashMove) || + (this.stage > 3 && candidateMove == this.killer1) || + (this.stage > 4 && candidateMove == this.killer2)) { + return this.nextMove(); + } + + if (this.stage === 2 && !See(candidateMove)) { + if (this.losingCaptures === null) { + this.losingCaptures = []; + } + this.losingCaptures[this.losingCaptures.length] = candidateMove; + return this.nextMove(); + } + + return this.moves[this.atMove]; + }; +} + +function AllCutNode(ply, depth, beta, allowNull) { + if (ply <= 0) { + return QSearch(beta - 1, beta, 0); + } + + if ((g_nodeCount & 127) == 127) { + if ((new Date()).getTime() - g_startTime > g_timeout) { + // Time cutoff + g_searchValid = false; + return beta - 1; + } + } + + g_nodeCount++; + + if (IsRepDraw()) + return 0; + + // Mate distance pruning + if (minEval + depth >= beta) + return beta; + + if (maxEval - (depth + 1) < beta) + return beta - 1; + + var hashMove = null; + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode !== undefined && hashNode.lock === g_hashKeyHigh) { + hashMove = hashNode.bestMove; + if (hashNode.hashDepth >= ply) { + var hashValue = hashNode.value; + + // Fixup mate scores + if (hashValue >= maxMateBuffer) + hashValue -= depth; + else if (hashValue <= minMateBuffer) + hashValue += depth; + + if (hashNode.flags === hashflagExact) + return hashValue; + if (hashNode.flags === hashflagAlpha && hashValue < beta) + return hashValue; + if (hashNode.flags === hashflagBeta && hashValue >= beta) + return hashValue; + } + } + + // TODO - positional gain? + var value; + if (!g_inCheck && + allowNull && + beta > minMateBuffer && + beta < maxMateBuffer) { + // Try some razoring + if (hashMove === undefined && + ply < 4) { + var razorMargin = 2500 + 200 * ply; + if (g_baseEval < beta - razorMargin) { + var razorBeta = beta - razorMargin; + var v = QSearch(razorBeta - 1, razorBeta, 0); + if (v < razorBeta) + return v; + } + } + + // TODO - static null move + + // Null move + if (ply > 1 && + g_baseEval >= beta - (ply >= 4 ? 2500 : 0) && + // Disable null move if potential zugzwang (no big pieces) + (g_pieceCount[pieceBishop | g_toMove] !== 0 || + g_pieceCount[pieceKnight | g_toMove] !== 0 || + g_pieceCount[pieceRook | g_toMove] !== 0 || + g_pieceCount[pieceQueen | g_toMove] !== 0)) { + var r = 3 + (ply >= 5 ? 1 : ply / 4); + if (g_baseEval - beta > 1500) r++; + + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + + value = -AllCutNode(ply - r, depth + 1, -(beta - 1), false); + + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + + if (value >= beta) + return beta; + } + } + + var moveMade = false; + var realEval = minEval - 1; + var inCheck = g_inCheck; + + var movePicker = new MovePicker(hashMove, depth, g_killers[depth][0], g_killers[depth][1]); + + for (;;) { + var currentMove = movePicker.nextMove(); + if (currentMove === 0) { + break; + } + + var plyToSearch = ply - 1; + + if (!MakeMove(currentMove)) { + continue; + } + + value = null; + var doFullSearch = true; + + if (g_inCheck) { + // Check extensions + plyToSearch++; + } else { + var reduced = plyToSearch - (movePicker.atMove > 14 ? 2 : 1); + + // Futility pruning +/* if (movePicker.stage == 5 && !inCheck) { + if (movePicker.atMove >= (15 + (1 << (5 * ply) >> 2)) && + realEval > minMateBuffer) { + UnmakeMove(currentMove); + continue; + } + + if (ply < 7) { + var reducedPly = reduced <= 0 ? 0 : reduced; + var futilityValue = -g_baseEval + (900 * (reducedPly + 2)) - (movePicker.atMove * 10); + if (futilityValue < beta) { + if (futilityValue > realEval) { + realEval = futilityValue; + } + UnmakeMove(currentMove); + continue; + } + } + }*/ + + // Late move reductions + if (movePicker.stage == 5 && movePicker.atMove > 5 && ply >= 3) { + value = -AllCutNode(reduced, depth + 1, -(beta - 1), true); + doFullSearch = (value >= beta); + } + } + + if (doFullSearch) { + value = -AllCutNode(plyToSearch, depth + 1, -(beta - 1), true); + } + + moveMade = true; + + UnmakeMove(currentMove); + + if (!g_searchValid) { + return beta - 1; + } + + if (value > realEval) { + if (value >= beta) { + var histTo = (currentMove >> 8) & 0xFF; + if (g_board[histTo] === 0) { + var histPiece = g_board[currentMove & 0xFF] & 0xF; + historyTable[histPiece][histTo] += ply * ply; + if (historyTable[histPiece][histTo] > 32767) { + historyTable[histPiece][histTo] >>= 1; + } + + if (g_killers[depth][0] != currentMove) { + g_killers[depth][1] = g_killers[depth][0]; + g_killers[depth][0] = currentMove; + } + } + + StoreHash(value, hashflagBeta, ply, currentMove, depth); + return value; + } + + realEval = value; + hashMove = currentMove; + } + } + + if (!moveMade) { + // If we have no valid moves it's either stalemate or checkmate + if (g_inCheck) + // Checkmate. + return minEval + depth; + else + // Stalemate + return 0; + } + + StoreHash(realEval, hashflagAlpha, ply, hashMove, depth); + + return realEval; +} + +function AlphaBeta(ply, depth, alpha, beta) { + if (ply <= 0) { + return QSearch(alpha, beta, 0); + } + + g_nodeCount++; + + if (depth > 0 && IsRepDraw()) + return 0; + + // Mate distance pruning + var oldAlpha = alpha; + alpha = alpha < minEval + depth ? alpha : minEval + depth; + beta = beta > maxEval - (depth + 1) ? beta : maxEval - (depth + 1); + if (alpha >= beta) + return alpha; + + var hashMove = null; + var hashFlag = hashflagAlpha; + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode !== undefined && hashNode.lock === g_hashKeyHigh) { + hashMove = hashNode.bestMove; + } + + var inCheck = g_inCheck; + + var moveMade = false; + var realEval = minEval; + + var movePicker = new MovePicker(hashMove, depth, g_killers[depth][0], g_killers[depth][1]); + + for (;;) { + var currentMove = movePicker.nextMove(); + if (currentMove === 0) { + break; + } + + var plyToSearch = ply - 1; + + if (!MakeMove(currentMove)) { + continue; + } + + if (g_inCheck) { + // Check extensions + plyToSearch++; + } + + var value; + if (moveMade) { + value = -AllCutNode(plyToSearch, depth + 1, -alpha, true); + if (value > alpha) { + value = -AlphaBeta(plyToSearch, depth + 1, -beta, -alpha); + } + } else { + value = -AlphaBeta(plyToSearch, depth + 1, -beta, -alpha); + } + + moveMade = true; + + UnmakeMove(currentMove); + + if (!g_searchValid) { + return alpha; + } + + if (value > realEval) { + if (value >= beta) { + var histTo = (currentMove >> 8) & 0xFF; + if (g_board[histTo] === 0) { + var histPiece = g_board[currentMove & 0xFF] & 0xF; + historyTable[histPiece][histTo] += ply * ply; + if (historyTable[histPiece][histTo] > 32767) { + historyTable[histPiece][histTo] >>= 1; + } + + if (g_killers[depth][0] !== currentMove) { + g_killers[depth][1] = g_killers[depth][0]; + g_killers[depth][0] = currentMove; + } + } + + StoreHash(value, hashflagBeta, ply, currentMove, depth); + return value; + } + + if (value > oldAlpha) { + hashFlag = hashflagExact; + alpha = value; + } + + realEval = value; + hashMove = currentMove; + } + } + + if (!moveMade) { + // If we have no valid moves it's either stalemate or checkmate + if (inCheck) + // Checkmate. + return minEval + depth; + else + // Stalemate + return 0; + } + + StoreHash(realEval, hashFlag, ply, hashMove, depth); + + return realEval; +} + +// +// Board code +// + +// This somewhat funky scheme means that a piece is indexed by it's lower 4 bits when accessing in arrays. The fifth bit (black bit) +// is used to allow quick edge testing on the board. +var colorBlack = 0x10; +var colorWhite = 0x08; + +var pieceEmpty = 0x00; +var piecePawn = 0x01; +var pieceKnight = 0x02; +var pieceBishop = 0x03; +var pieceRook = 0x04; +var pieceQueen = 0x05; +var pieceKing = 0x06; + +var g_vectorDelta = new Array(256); + +var g_bishopDeltas = [-15, -17, 15, 17]; +var g_knightDeltas = [31, 33, 14, -14, -31, -33, 18, -18]; +var g_rookDeltas = [-1, +1, -16, +16]; +var g_queenDeltas = [-1, +1, -15, +15, -17, +17, -16, +16]; + +var g_castleRightsMask = [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7,15,15,15, 3,15,15,11, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, + 0, 0, 0, 0,13,15,15,15,12,15,15,14, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +]; + +var moveflagEPC = 0x2 << 16; +var moveflagCastleKing = 0x4 << 16; +var moveflagCastleQueen = 0x8 << 16; +var moveflagPromotion = 0x10 << 16; +var moveflagPromoteRook = 0x00 << 16; +var moveflagPromoteKnight = 0x20 << 16; +var moveflagPromoteQueen = 0x40 << 16; +var moveflagPromoteBishop = 0x80 << 16; + +function MT() { + var N = 624; + var M = 397; + var MAG01 = [0x0, 0x9908b0df]; + + this.mt = new Array(N); + this.mti = N + 1; + + this.setSeed = function() + { + var a = arguments; + var i,s,k; + switch (a.length) { + case 1: + if (a[0].constructor === Number) { + this.mt[0]= a[0]; + for (i = 1; i < N; ++i) { + s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30); + this.mt[i] = ( + (1812433253 * ((s & 0xffff0000) >>> 16)) + << 16 + ) + + 1812433253 * (s & 0x0000ffff) + + i; + } + this.mti = N; + return; + } + + this.setSeed(19650218); + + var l = a[0].length; + var j = 0; + i = 1; + + for (k = N > l ? N : l; k !== 0; --k) { + s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30); + this.mt[i] = ( + this.mt[i] ^ + ( + ((1664525 * ((s & 0xffff0000) >>> 16)) << 16) + + 1664525 * (s & 0x0000ffff) + ) + ) + a[0][j] + j; + if (++i >= N) { + this.mt[0] = this.mt[N - 1]; + i = 1; + } + if (++j >= l) { + j = 0; + } + } + + for (k = N - 1; k !== 0; --k) { + s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30); + this.mt[i] = ( + this.mt[i] ^ + ( + ((1566083941 * ((s & 0xffff0000) >>> 16)) << 16) + + 1566083941 * (s & 0x0000ffff) + ) + ) - i; + + if (++i >= N) { + this.mt[0] = this.mt[N-1]; + i = 1; + } + } + + this.mt[0] = 0x80000000; + return; + default: + var seeds = []; + for (i = 0; i < a.length; ++i) { + seeds.push(a[i]); + } + this.setSeed(seeds); + return; + } + }; + + this.setSeed(0x1BADF00D); + + this.next = function (bits) + { + var k; + if (this.mti >= N) { + var x = 0; + + for (k = 0; k < N - M; ++k) { + x = (this.mt[k] & 0x80000000) | (this.mt[k + 1] & 0x7fffffff); + this.mt[k] = this.mt[k + M] ^ (x >>> 1) ^ MAG01[x & 0x1]; + } + for (k = N - M; k < N - 1; ++k) { + x = (this.mt[k] & 0x80000000) | (this.mt[k + 1] & 0x7fffffff); + this.mt[k] = this.mt[k + (M - N)] ^ (x >>> 1) ^ MAG01[x & 0x1]; + } + x = (this.mt[N - 1] & 0x80000000) | (this.mt[0] & 0x7fffffff); + this.mt[N - 1] = this.mt[M - 1] ^ (x >>> 1) ^ MAG01[x & 0x1]; + + this.mti = 0; + } + + var y = this.mt[this.mti++]; + y ^= y >>> 11; + y ^= (y << 7) & 0x9d2c5680; + y ^= (y << 15) & 0xefc60000; + y ^= y >>> 18; + return (y >>> (32 - bits)) & 0xFFFFFFFF; + }; +} + +// Position variables +var g_board = new Array(256); // Sentinel 0x80, pieces are in low 4 bits, 0x8 for color, 0x7 bits for piece type +var g_toMove; // side to move, 0 or 8, 0 = black, 8 = white +var g_castleRights; // bitmask representing castling rights, 1 = wk, 2 = wq, 4 = bk, 8 = bq +var g_enPassentSquare; +var g_baseEval; +var g_hashKeyLow, g_hashKeyHigh; +var g_inCheck; + +// Utility variables +var g_moveCount = 0; +var g_moveUndoStack = []; + +var g_move50 = 0; +var g_repMoveStack = []; + +var g_hashSize = 1 << 22; +var g_hashMask = g_hashSize - 1; +var g_hashTable; + +var g_killers; +var historyTable = new Array(32); + +var g_zobristLow; +var g_zobristHigh; +var g_zobristBlackLow; +var g_zobristBlackHigh; + +// Evaulation variables +var g_mobUnit; + +var hashflagAlpha = 1; +var hashflagBeta = 2; +var hashflagExact = 3; + +function HashEntry(lock, value, flags, hashDepth, bestMove, globalPly) { + this.lock = lock; + this.value = value; + this.flags = flags; + this.hashDepth = hashDepth; + this.bestMove = bestMove; +} + +function MakeSquare(row, column) { + return ((row + 2) << 4) | (column + 4); +} + +function MakeTable(table) { + var result = new Array(256); + for (var i = 0; i < 256; i++) { + result[i] = 0; + } + for (var row = 0; row < 8; row++) { + for (var col = 0; col < 8; col++) { + result[MakeSquare(row, col)] = table[row * 8 + col]; + } + } + return result; +} + +function ResetGame(fen) { + var i,j; + var row, col; + var square; + g_killers = new Array(128); + + for (i = 0; i < 128; i++) { + g_killers[i] = [0, 0]; + } + + g_hashTable = new Array(g_hashSize); + + for (i = 0; i < 32; i++) { + historyTable[i] = new Array(256); + for (j = 0; j < 256; j++) + historyTable[i][j] = 0; + } + + var mt = new MT(0x1badf00d); + + g_zobristLow = new Array(256); + g_zobristHigh = new Array(256); + for (i = 0; i < 256; i++) { + g_zobristLow[i] = new Array(16); + g_zobristHigh[i] = new Array(16); + for (j = 0; j < 16; j++) { + g_zobristLow[i][j] = mt.next(32); + g_zobristHigh[i][j] = mt.next(32); + } + } + g_zobristBlackLow = mt.next(32); + g_zobristBlackHigh = mt.next(32); + + for (row = 0; row < 8; row++) { + for (col = 0; col < 8; col++) { + square = MakeSquare(row, col); + flipTable[square] = MakeSquare(7 - row, col); + } + } + + pieceSquareAdj[piecePawn] = MakeTable(pawnAdj); + pieceSquareAdj[pieceKnight] = MakeTable(knightAdj); + pieceSquareAdj[pieceBishop] = MakeTable(bishopAdj); + pieceSquareAdj[pieceRook] = MakeTable(rookAdj); + pieceSquareAdj[pieceQueen] = MakeTable(emptyAdj); + pieceSquareAdj[pieceKing] = MakeTable(kingAdj); + + var pieceDeltas = [[], [], g_knightDeltas, g_bishopDeltas, g_rookDeltas, g_queenDeltas, g_queenDeltas]; + + for (i = 0; i < 256; i++) { + g_vectorDelta[i] = {}; + g_vectorDelta[i].delta = 0; + g_vectorDelta[i].pieceMask = new Array(2); + g_vectorDelta[i].pieceMask[0] = 0; + g_vectorDelta[i].pieceMask[1] = 0; + } + + // Initialize the vector delta table + for (row = 0; row < 0x80; row += 0x10) + for (col = 0; col < 0x8; col++) { + square = row | col; + // Pawn moves + var index = square - (square - 17) + 128; + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << piecePawn); + index = square - (square - 15) + 128; + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << piecePawn); + + index = square - (square + 17) + 128; + g_vectorDelta[index].pieceMask[0] |= (1 << piecePawn); + index = square - (square + 15) + 128; + g_vectorDelta[index].pieceMask[0] |= (1 << piecePawn); + + for (i = pieceKnight; i <= pieceKing; i++) { + for (var dir = 0; dir < pieceDeltas[i].length; dir++) { + var target = square + pieceDeltas[i][dir]; + while (!(target & 0x88)) { + index = square - target + 128; + + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << i); + g_vectorDelta[index].pieceMask[0] |= (1 << i); + + var flip = -1; + if (square < target) + flip = 1; + + if ((square & 0xF0) == (target & 0xF0)) { + // On the same row + g_vectorDelta[index].delta = flip * 1; + } else if ((square & 0x0F) == (target & 0x0F)) { + // On the same column + g_vectorDelta[index].delta = flip * 16; + } else if ((square % 15) == (target % 15)) { + g_vectorDelta[index].delta = flip * 15; + } else if ((square % 17) == (target % 17)) { + g_vectorDelta[index].delta = flip * 17; + } + + if (i == pieceKnight) { + g_vectorDelta[index].delta = pieceDeltas[i][dir]; + break; + } + + if (i == pieceKing) + break; + + target += pieceDeltas[i][dir]; + } + } + } + } + + InitializeEval(); + InitializeFromFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); +} + +function InitializeEval() { + g_mobUnit = new Array(2); + for (var i = 0; i < 2; i++) { + g_mobUnit[i] = []; + var enemy = i === 0 ? 0x10 : 8; + var friend = i === 0 ? 8 : 0x10; + g_mobUnit[i][0] = 1; + g_mobUnit[i][0x80] = 0; + g_mobUnit[i][enemy | piecePawn] = 1; + g_mobUnit[i][enemy | pieceBishop] = 2; + g_mobUnit[i][enemy | pieceKnight] = 2; + g_mobUnit[i][enemy | pieceRook] = 4; + g_mobUnit[i][enemy | pieceQueen] = 6; + g_mobUnit[i][enemy | pieceKing] = 6; + g_mobUnit[i][friend | piecePawn] = 0; + g_mobUnit[i][friend | pieceBishop] = 0; + g_mobUnit[i][friend | pieceKnight] = 0; + g_mobUnit[i][friend | pieceRook] = 0; + g_mobUnit[i][friend | pieceQueen] = 0; + g_mobUnit[i][friend | pieceKing] = 0; + } +} + +function SetHash() { + var result = {}; + result.hashKeyLow = 0; + result.hashKeyHigh = 0; + + for (var i = 0; i < 256; i++) { + var piece = g_board[i]; + if (piece & 0x18) { + result.hashKeyLow ^= g_zobristLow[i][piece & 0xF]; + result.hashKeyHigh ^= g_zobristHigh[i][piece & 0xF]; + } + } + + if (!g_toMove) { + result.hashKeyLow ^= g_zobristBlackLow; + result.hashKeyHigh ^= g_zobristBlackHigh; + } + + return result; +} + +function InitializeFromFen(fen) { + var i; + var row = 0; + var col = 0; + var chunks = fen.split(' '); + + for (i = 0; i < 256; i++) + g_board[i] = 0x80; + + + var pieces = chunks[0]; + for (i = 0; i < pieces.length; i++) { + var c = pieces.charAt(i); + + if (c == '/') { + row++; + col = 0; + } + else { + if (c >= '0' && c <= '9') { + for (var j = 0; j < parseInt(c,10); j++) { + g_board[MakeSquare(row, col)] = 0; + col++; + } + } + else { + var isBlack = c >= 'a' && c <= 'z'; + var piece = isBlack ? colorBlack : colorWhite; + if (!isBlack) + c = pieces.toLowerCase().charAt(i); + switch (c) { + case 'p': + piece |= piecePawn; + break; + case 'b': + piece |= pieceBishop; + break; + case 'n': + piece |= pieceKnight; + break; + case 'r': + piece |= pieceRook; + break; + case 'q': + piece |= pieceQueen; + break; + case 'k': + piece |= pieceKing; + break; + } + + g_board[MakeSquare(row, col)] = piece; + col++; + } + } + } + + InitializePieceList(); + + g_toMove = chunks[1].charAt(0) == 'w' ? colorWhite : 0; + var them = 8 - g_toMove; + + g_castleRights = 0; + if (chunks[2].indexOf('K') != -1) { + if (g_board[MakeSquare(7, 4)] != (pieceKing | colorWhite) || + g_board[MakeSquare(7, 7)] != (pieceRook | colorWhite)) { + return 'Invalid FEN: White kingside castling not allowed'; + } + g_castleRights |= 1; + } + if (chunks[2].indexOf('Q') != -1) { + if (g_board[MakeSquare(7, 4)] != (pieceKing | colorWhite) || + g_board[MakeSquare(7, 0)] != (pieceRook | colorWhite)) { + return 'Invalid FEN: White queenside castling not allowed'; + } + g_castleRights |= 2; + } + if (chunks[2].indexOf('k') != -1) { + if (g_board[MakeSquare(0, 4)] != (pieceKing | colorBlack) || + g_board[MakeSquare(0, 7)] != (pieceRook | colorBlack)) { + return 'Invalid FEN: Black kingside castling not allowed'; + } + g_castleRights |= 4; + } + if (chunks[2].indexOf('q') != -1) { + if (g_board[MakeSquare(0, 4)] != (pieceKing | colorBlack) || + g_board[MakeSquare(0, 0)] != (pieceRook | colorBlack)) { + return 'Invalid FEN: Black queenside castling not allowed'; + } + g_castleRights |= 8; + } + + g_enPassentSquare = -1; + if (chunks[3].indexOf('-') == -1) { + col = chunks[3].charAt(0).charCodeAt() - 'a'.charCodeAt(); + row = 8 - (chunks[3].charAt(1).charCodeAt() - '0'.charCodeAt()); + g_enPassentSquare = MakeSquare(row, col); + } + + var hashResult = SetHash(); + g_hashKeyLow = hashResult.hashKeyLow; + g_hashKeyHigh = hashResult.hashKeyHigh; + + g_baseEval = 0; + for (i = 0; i < 256; i++) { + if (g_board[i] & colorWhite) { + g_baseEval += pieceSquareAdj[g_board[i] & 0x7][i]; + g_baseEval += materialTable[g_board[i] & 0x7]; + } else if (g_board[i] & colorBlack) { + g_baseEval -= pieceSquareAdj[g_board[i] & 0x7][flipTable[i]]; + g_baseEval -= materialTable[g_board[i] & 0x7]; + } + } + if (!g_toMove) g_baseEval = -g_baseEval; + + g_move50 = 0; + g_inCheck = IsSquareAttackable(g_pieceList[(g_toMove | pieceKing) << 4], them); + + // Check for king capture (invalid FEN) + if (IsSquareAttackable(g_pieceList[(them | pieceKing) << 4], g_toMove)) { + return 'Invalid FEN: Can capture king'; + } + + // Checkmate/stalemate + if (GenerateValidMoves().length === 0) { + return g_inCheck ? 'Checkmate' : 'Stalemate'; + } + + return ''; +} + +var g_pieceIndex = new Array(256); +var g_pieceList = new Array(2 * 8 * 16); +var g_pieceCount = new Array(2 * 8); + +function InitializePieceList() { + var i; + for (i = 0; i < 16; i++) { + g_pieceCount[i] = 0; + for (var j = 0; j < 16; j++) { + // 0 is used as the terminator for piece lists + g_pieceList[(i << 4) | j] = 0; + } + } + + for (i = 0; i < 256; i++) { + g_pieceIndex[i] = 0; + if (g_board[i] & (colorWhite | colorBlack)) { + var piece = g_board[i] & 0xF; + + g_pieceList[(piece << 4) | g_pieceCount[piece]] = i; + g_pieceIndex[i] = g_pieceCount[piece]; + g_pieceCount[piece]++; + } + } +} + +function MakeMove(move){ + // move format: + // --flags-- ---to---- --from--- + // 0000 0000 0000 0000 0000 0000 + + // g_board is a 256x256 array + // representing the chess board + // right in the middle of it + + // moveflagEPC = 0000 0010 0000 0000 0000 0000 + // moveflagCastleKing = 0000 0100 0000 0000 0000 0000 + // moveflagCastleQueen = 0000 1000 0000 0000 0000 0000 + + // moveflagPromotion = 0001 0000 0000 0000 0000 0000 + // moveflagPromoteRook = 0000 0000 0000 0000 0000 0000 + // moveflagPromoteKnight = 0010 0000 0000 0000 0000 0000 + // moveflagPromoteQueen = 0100 0000 0000 0000 0000 0000 + // moveflagPromoteBishop = 1000 0000 0000 0000 0000 0000 + + + var me = g_toMove >> 3; + var otherColor = 8 - g_toMove; + + var flags = move & 0xFF0000; + var to = (move >> 8) & 0xFF; + var from = move & 0xFF; + var captured = g_board[to]; + var piece = g_board[from]; + var epcEnd = to; + var rook, rookIndex; + + if (flags & moveflagEPC) { + epcEnd = me ? (to + 0x10) : (to - 0x10); + captured = g_board[epcEnd]; + g_board[epcEnd] = pieceEmpty; + } + + g_moveUndoStack[g_moveCount] = new UndoHistory(g_enPassentSquare, g_castleRights, g_inCheck, g_baseEval, g_hashKeyLow, g_hashKeyHigh, g_move50, captured); + g_moveCount++; + + g_enPassentSquare = -1; + + if (flags) { + if (flags & moveflagCastleKing) { + if (IsSquareAttackable(from + 1, otherColor) || + IsSquareAttackable(from + 2, otherColor)) { + g_moveCount--; + return false; + } + + rook = g_board[to + 1]; + + g_hashKeyLow ^= g_zobristLow[to + 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to + 1][rook & 0xF]; + g_hashKeyLow ^= g_zobristLow[to - 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to - 1][rook & 0xF]; + + g_board[to - 1] = rook; + g_board[to + 1] = pieceEmpty; + + g_baseEval -= pieceSquareAdj[rook & 0x7][me === 0 ? flipTable[to + 1] : (to + 1)]; + g_baseEval += pieceSquareAdj[rook & 0x7][me === 0 ? flipTable[to - 1] : (to - 1)]; + + rookIndex = g_pieceIndex[to + 1]; + g_pieceIndex[to - 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to - 1; + } else if (flags & moveflagCastleQueen) { + if (IsSquareAttackable(from - 1, otherColor) || + IsSquareAttackable(from - 2, otherColor)) { + g_moveCount--; + return false; + } + + rook = g_board[to - 2]; + + g_hashKeyLow ^= g_zobristLow[to -2][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to - 2][rook & 0xF]; + g_hashKeyLow ^= g_zobristLow[to + 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to + 1][rook & 0xF]; + + g_board[to + 1] = rook; + g_board[to - 2] = pieceEmpty; + + g_baseEval -= pieceSquareAdj[rook & 0x7][me === 0 ? flipTable[to - 2] : (to - 2)]; + g_baseEval += pieceSquareAdj[rook & 0x7][me === 0 ? flipTable[to + 1] : (to + 1)]; + + rookIndex = g_pieceIndex[to - 2]; + g_pieceIndex[to + 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to + 1; + } + } + + if ((captured & 0x7) > 0) { + // Remove our piece from the piece list + var capturedType = captured & 0xF; + g_pieceCount[capturedType]--; + var lastPieceSquare = g_pieceList[(capturedType << 4) | g_pieceCount[capturedType]]; + g_pieceIndex[lastPieceSquare] = g_pieceIndex[epcEnd]; + g_pieceList[(capturedType << 4) | g_pieceIndex[lastPieceSquare]] = lastPieceSquare; + g_pieceList[(capturedType << 4) | g_pieceCount[capturedType]] = 0; + + g_baseEval += materialTable[captured & 0x7]; + g_baseEval += pieceSquareAdj[captured & 0x7][me ? flipTable[epcEnd] : epcEnd]; + + g_hashKeyLow ^= g_zobristLow[epcEnd][capturedType]; + g_hashKeyHigh ^= g_zobristHigh[epcEnd][capturedType]; + g_move50 = 0; + } else if ((piece & 0x7) == piecePawn) { + var diff = to - from; + if (diff < 0) diff = -diff; + if (diff > 16) { + g_enPassentSquare = me ? (to + 0x10) : (to - 0x10); + } + g_move50 = 0; + } + + g_hashKeyLow ^= g_zobristLow[from][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[from][piece & 0xF]; + g_hashKeyLow ^= g_zobristLow[to][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][piece & 0xF]; + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + + g_castleRights &= g_castleRightsMask[from] & g_castleRightsMask[to]; + + g_baseEval -= pieceSquareAdj[piece & 0x7][me === 0 ? flipTable[from] : from]; + + // Move our piece in the piece list + g_pieceIndex[to] = g_pieceIndex[from]; + g_pieceList[((piece & 0xF) << 4) | g_pieceIndex[to]] = to; + + if (flags & moveflagPromotion) { + var newPiece = piece & (~0x7); + if (flags & moveflagPromoteKnight) + newPiece |= pieceKnight; + else if (flags & moveflagPromoteQueen) + newPiece |= pieceQueen; + else if (flags & moveflagPromoteBishop) + newPiece |= pieceBishop; + else + newPiece |= pieceRook; + + g_hashKeyLow ^= g_zobristLow[to][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][piece & 0xF]; + g_board[to] = newPiece; + g_hashKeyLow ^= g_zobristLow[to][newPiece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][newPiece & 0xF]; + + g_baseEval += pieceSquareAdj[newPiece & 0x7][me === 0 ? flipTable[to] : to]; + g_baseEval -= materialTable[piecePawn]; + g_baseEval += materialTable[newPiece & 0x7]; + + var pawnType = piece & 0xF; + var promoteType = newPiece & 0xF; + + g_pieceCount[pawnType]--; + + var lastPawnSquare = g_pieceList[(pawnType << 4) | g_pieceCount[pawnType]]; + g_pieceIndex[lastPawnSquare] = g_pieceIndex[to]; + g_pieceList[(pawnType << 4) | g_pieceIndex[lastPawnSquare]] = lastPawnSquare; + g_pieceList[(pawnType << 4) | g_pieceCount[pawnType]] = 0; + g_pieceIndex[to] = g_pieceCount[promoteType]; + g_pieceList[(promoteType << 4) | g_pieceIndex[to]] = to; + g_pieceCount[promoteType]++; + } else { + g_board[to] = g_board[from]; + + g_baseEval += pieceSquareAdj[piece & 0x7][me === 0 ? flipTable[to] : to]; + } + g_board[from] = pieceEmpty; + + g_toMove = otherColor; + g_baseEval = -g_baseEval; + + if ((piece & 0x7) == pieceKing || g_inCheck) { + if (IsSquareAttackable(g_pieceList[(pieceKing | (8 - g_toMove)) << 4], otherColor)) { + UnmakeMove(move); + return false; + } + } else { + var kingPos = g_pieceList[(pieceKing | (8 - g_toMove)) << 4]; + + if (ExposesCheck(from, kingPos)) { + UnmakeMove(move); + return false; + } + + if (epcEnd != to) { + if (ExposesCheck(epcEnd, kingPos)) { + UnmakeMove(move); + return false; + } + } + } + + g_inCheck = false; + + if (flags <= moveflagEPC) { + var theirKingPos = g_pieceList[(pieceKing | g_toMove) << 4]; + + // First check if the piece we moved can attack the enemy king + g_inCheck = IsSquareAttackableFrom(theirKingPos, to); + + if (!g_inCheck) { + // Now check if the square we moved from exposes check on the enemy king + g_inCheck = ExposesCheck(from, theirKingPos); + + if (!g_inCheck) { + // Finally, ep. capture can cause another square to be exposed + if (epcEnd != to) { + g_inCheck = ExposesCheck(epcEnd, theirKingPos); + } + } + } + } + else { + // Castle or promotion, slow check + g_inCheck = IsSquareAttackable(g_pieceList[(pieceKing | g_toMove) << 4], 8 - g_toMove); + } + + g_repMoveStack[g_moveCount - 1] = g_hashKeyLow; + g_move50++; + + return true; +} + +function UnmakeMove(move){ + + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + + g_moveCount--; + g_enPassentSquare = g_moveUndoStack[g_moveCount].ep; + g_castleRights = g_moveUndoStack[g_moveCount].castleRights; + g_inCheck = g_moveUndoStack[g_moveCount].inCheck; + g_baseEval = g_moveUndoStack[g_moveCount].baseEval; + g_hashKeyLow = g_moveUndoStack[g_moveCount].hashKeyLow; + g_hashKeyHigh = g_moveUndoStack[g_moveCount].hashKeyHigh; + g_move50 = g_moveUndoStack[g_moveCount].move50; + + var otherColor = 8 - g_toMove; + var me = g_toMove >> 3; + var them = otherColor >> 3; + + var flags = move & 0xFF0000; + var captured = g_moveUndoStack[g_moveCount].captured; + var to = (move >> 8) & 0xFF; + var from = move & 0xFF; + + var piece = g_board[to]; + var rook,rookIndex; + + if (flags) { + if (flags & moveflagCastleKing) { + rook = g_board[to - 1]; + g_board[to + 1] = rook; + g_board[to - 1] = pieceEmpty; + + rookIndex = g_pieceIndex[to - 1]; + g_pieceIndex[to + 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to + 1; + } + else if (flags & moveflagCastleQueen) { + rook = g_board[to + 1]; + g_board[to - 2] = rook; + g_board[to + 1] = pieceEmpty; + + rookIndex = g_pieceIndex[to + 1]; + g_pieceIndex[to - 2] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to - 2; + } + } + + if (flags & moveflagPromotion) { + piece = (g_board[to] & (~0x7)) | piecePawn; + g_board[from] = piece; + + var pawnType = g_board[from] & 0xF; + var promoteType = g_board[to] & 0xF; + + g_pieceCount[promoteType]--; + + var lastPromoteSquare = g_pieceList[(promoteType << 4) | g_pieceCount[promoteType]]; + g_pieceIndex[lastPromoteSquare] = g_pieceIndex[to]; + g_pieceList[(promoteType << 4) | g_pieceIndex[lastPromoteSquare]] = lastPromoteSquare; + g_pieceList[(promoteType << 4) | g_pieceCount[promoteType]] = 0; + g_pieceIndex[to] = g_pieceCount[pawnType]; + g_pieceList[(pawnType << 4) | g_pieceIndex[to]] = to; + g_pieceCount[pawnType]++; + } + else { + g_board[from] = g_board[to]; + } + + var epcEnd = to; + if (flags & moveflagEPC) { + if (g_toMove == colorWhite) + epcEnd = to + 0x10; + else + epcEnd = to - 0x10; + g_board[to] = pieceEmpty; + } + + g_board[epcEnd] = captured; + + // Move our piece in the piece list + g_pieceIndex[from] = g_pieceIndex[to]; + g_pieceList[((piece & 0xF) << 4) | g_pieceIndex[from]] = from; + + if (captured) { + // Restore our piece to the piece list + var captureType = captured & 0xF; + g_pieceIndex[epcEnd] = g_pieceCount[captureType]; + g_pieceList[(captureType << 4) | g_pieceCount[captureType]] = epcEnd; + g_pieceCount[captureType]++; + } +} + +function ExposesCheck(from, kingPos){ + var index = kingPos - from + 128; + // If a queen can't reach it, nobody can! + if ((g_vectorDelta[index].pieceMask[0] & (1 << (pieceQueen))) !== 0) { + var delta = g_vectorDelta[index].delta; + var pos = kingPos + delta; + while (g_board[pos] === 0) pos += delta; + + var piece = g_board[pos]; + if (((piece & (g_board[kingPos] ^ 0x18)) & 0x18) === 0) + return false; + + // Now see if the piece can actually attack the king + var backwardIndex = pos - kingPos + 128; + return (g_vectorDelta[backwardIndex].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) !== 0; + } + return false; +} + +function IsSquareOnPieceLine(target, from) { + var index = from - target + 128; + var piece = g_board[from]; + return (g_vectorDelta[index].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) ? true : false; +} + +function IsSquareAttackableFrom(target, from){ + var index = from - target + 128; + var piece = g_board[from]; + if (g_vectorDelta[index].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) { + // Yes, this square is pseudo-attackable. Now, check for real attack + var inc = g_vectorDelta[index].delta; + do { + from += inc; + if (from == target) + return true; + } while (g_board[from] === 0); + } + + return false; +} + +function IsSquareAttackable(target, color) { + // Attackable by pawns? + var inc = color ? -16 : 16; + var pawn = (color ? colorWhite : colorBlack) | 1; + if (g_board[target - (inc - 1)] == pawn) + return true; + if (g_board[target - (inc + 1)] == pawn) + return true; + + // Attackable by pieces? + for (var i = 2; i <= 6; i++) { + var index = (color | i) << 4; + var square = g_pieceList[index]; + while (square !== 0) { + if (IsSquareAttackableFrom(target, square)) + return true; + square = g_pieceList[++index]; + } + } + return false; +} + +function GenerateMove(from, to) { + return from | (to << 8); +} + +function GenerateMove(from, to, flags){ + return from | (to << 8) | flags; +} + +function GenerateValidMoves() { + var moveList = []; + var allMoves = []; + GenerateCaptureMoves(allMoves, null); + GenerateAllMoves(allMoves); + + for (var i = allMoves.length - 1; i >= 0; i--) { + if (MakeMove(allMoves[i])) { + moveList[moveList.length] = allMoves[i]; + UnmakeMove(allMoves[i]); + } else { + } + } + + return moveList; +} + +function GenerateAllMoves(moveStack) { + var from, to, piece, pieceIdx; + + // Pawn quiet moves + pieceIdx = (g_toMove | 1) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + GeneratePawnMoves(moveStack, from); + from = g_pieceList[pieceIdx++]; + } + + // Knight quiet moves + pieceIdx = (g_toMove | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from + 31; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 33; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 14; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 14; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 31; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 33; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 18; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 18; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Bishop quiet moves + pieceIdx = (g_toMove | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 15; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 15; } + to = from - 17; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 17; } + to = from + 15; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 15; } + to = from + 17; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 17; } + from = g_pieceList[pieceIdx++]; + } + + // Rook quiet moves + pieceIdx = (g_toMove | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 1; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to--; } + to = from + 1; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to++; } + to = from + 16; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 16; } + to = from - 16; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 16; } + from = g_pieceList[pieceIdx++]; + } + + // Queen quiet moves + pieceIdx = (g_toMove | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from - 15; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 15; } + to = from - 17; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 17; } + to = from + 15; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 15; } + to = from + 17; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 17; } + to = from - 1; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to--; } + to = from + 1; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to++; } + to = from + 16; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 16; } + to = from - 16; + while (g_board[to] === 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 16; } + from = g_pieceList[pieceIdx++]; + } + + // King quiet moves + pieceIdx = (g_toMove | 6) << 4; + from = g_pieceList[pieceIdx]; + to = from - 15; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 17; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 15; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 17; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 1; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 1; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 16; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 16; + if (g_board[to] === 0) moveStack[moveStack.length] = GenerateMove(from, to); + + if (!g_inCheck) { + var castleRights = g_castleRights; + if (!g_toMove) + castleRights >>= 2; + if (castleRights & 1) { + // Kingside castle + if (g_board[from + 1] == pieceEmpty && g_board[from + 2] == pieceEmpty) { + moveStack[moveStack.length] = GenerateMove(from, from + 0x02, moveflagCastleKing); + } + } + if (castleRights & 2) { + // Queenside castle + if (g_board[from - 1] == pieceEmpty && g_board[from - 2] == pieceEmpty && g_board[from - 3] == pieceEmpty) { + moveStack[moveStack.length] = GenerateMove(from, from - 0x02, moveflagCastleQueen); + } + } + } +} + +function GenerateCaptureMoves(moveStack, moveScores) { + var from, to, piece, pieceIdx; + var inc = (g_toMove == 8) ? -16 : 16; + var enemy = g_toMove == 8 ? 0x10 : 0x8; + + // Pawn captures + pieceIdx = (g_toMove | 1) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from + inc - 1; + if (g_board[to] & enemy) { + MovePawnTo(moveStack, from, to); + } + + to = from + inc + 1; + if (g_board[to] & enemy) { + MovePawnTo(moveStack, from, to); + } + + from = g_pieceList[pieceIdx++]; + } + + if (g_enPassentSquare !== -1) { + inc = (g_toMove === colorWhite) ? -16 : 16; + var pawn = g_toMove | piecePawn; + + from = g_enPassentSquare - (inc + 1); + if ((g_board[from] & 0xF) === pawn) { + moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC); + } + + from = g_enPassentSquare - (inc - 1); + if ((g_board[from] & 0xF) === pawn) { + moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC); + } + } + + // Knight captures + pieceIdx = (g_toMove | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from + 31; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 33; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 14; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 14; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 31; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 33; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 18; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 18; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Bishop captures + pieceIdx = (g_toMove | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from; + do { to -= 15; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to -= 17; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 15; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 17; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Rook captures + pieceIdx = (g_toMove | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from; + do { to--; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to++; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to -= 16; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 16; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Queen captures + pieceIdx = (g_toMove | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from !== 0) { + to = from; + do { to -= 15; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to -= 17; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 15; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 17; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to--; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to++; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to -= 16; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; + do { to += 16; } while (g_board[to] === 0); + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // King captures + pieceIdx = (g_toMove | 6) << 4; + from = g_pieceList[pieceIdx]; + to = from - 15; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 17; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 15; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 17; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 1; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 1; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 16; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 16; + if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); +} + +function MovePawnTo(moveStack, start, square) { + var row = square & 0xF0; + if ((row == 0x90) || (row == 0x20)) { + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteQueen); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteKnight); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteBishop); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion); + } + else { + moveStack[moveStack.length] = GenerateMove(start, square, 0); + } +} + +function GeneratePawnMoves(moveStack, from) { + var piece = g_board[from]; + var color = piece & colorWhite; + var inc = (color === colorWhite) ? -16 : 16; + + // Quiet pawn moves + var to = from + inc; + if (g_board[to] === 0) { + MovePawnTo(moveStack, from, to, pieceEmpty); + + // Check if we can do a 2 square jump + if ((((from & 0xF0) === 0x30) && color !== colorWhite) || + (((from & 0xF0) === 0x80) && color === colorWhite)) { + to += inc; + if (g_board[to] === 0) { + moveStack[moveStack.length] = GenerateMove(from, to); + } + } + } +} + +function UndoHistory(ep, castleRights, inCheck, baseEval, hashKeyLow, hashKeyHigh, move50, captured) { + this.ep = ep; + this.castleRights = castleRights; + this.inCheck = inCheck; + this.baseEval = baseEval; + this.hashKeyLow = hashKeyLow; + this.hashKeyHigh = hashKeyHigh; + this.move50 = move50; + this.captured = captured; +} + +var g_seeValues = [ 0, 1, 3, 3, 5, 9, 900, 0, + 0, 1, 3, 3, 5, 9, 900, 0]; + +function See(move) { + var from = move & 0xFF; + var to = (move >> 8) & 0xFF; + + var fromPiece = g_board[from]; + + var fromValue = g_seeValues[fromPiece & 0xF]; + var toValue = g_seeValues[g_board[to] & 0xF]; + var pieceType,pieceValue,i; + + if (fromValue <= toValue) { + return true; + } + + if (move >> 16) { + // Castles, promotion, ep are always good + return true; + } + + var us = (fromPiece & colorWhite) ? colorWhite : 0; + var them = 8 - us; + + // Pawn attacks + // If any opponent pawns can capture back, this capture is probably not worthwhile (as we must be using knight or above). + var inc = (fromPiece & colorWhite) ? -16 : 16; // Note: this is capture direction from to, so reversed from normal move direction + if (((g_board[to + inc + 1] & 0xF) == (piecePawn | them)) || + ((g_board[to + inc - 1] & 0xF) == (piecePawn | them))) { + return false; + } + + var themAttacks = []; + + // Knight attacks + // If any opponent knights can capture back, and the deficit we have to make up is greater than the knights value, + // it's not worth it. We can capture on this square again, and the opponent doesn't have to capture back. + var captureDeficit = fromValue - toValue; + SeeAddKnightAttacks(to, them, themAttacks); + if (themAttacks.length !== 0 && captureDeficit > g_seeValues[pieceKnight]) { + return false; + } + + // Slider attacks + g_board[from] = 0; + for (pieceType = pieceBishop; pieceType <= pieceQueen; pieceType++) { + if (SeeAddSliderAttacks(to, them, themAttacks, pieceType)) { + if (captureDeficit > g_seeValues[pieceType]) { + g_board[from] = fromPiece; + return false; + } + } + } + + // Pawn defenses + // At this point, we are sure we are making a "losing" capture. The opponent can not capture back with a + // pawn. They cannot capture back with a minor/major and stand pat either. So, if we can capture with + // a pawn, it's got to be a winning or equal capture. + if (((g_board[to - inc + 1] & 0xF) === (piecePawn | us)) || + ((g_board[to - inc - 1] & 0xF) === (piecePawn | us))) { + g_board[from] = fromPiece; + return true; + } + + // King attacks + SeeAddSliderAttacks(to, them, themAttacks, pieceKing); + + // Our attacks + var usAttacks = []; + SeeAddKnightAttacks(to, us, usAttacks); + for (pieceType = pieceBishop; pieceType <= pieceKing; pieceType++) { + SeeAddSliderAttacks(to, us, usAttacks, pieceType); + } + + g_board[from] = fromPiece; + + // We are currently winning the amount of material of the captured piece, time to see if the opponent + // can get it back somehow. We assume the opponent can capture our current piece in this score, which + // simplifies the later code considerably. + var seeValue = toValue - fromValue; + + for (; ; ) { + var capturingPieceValue = 1000; + var capturingPieceIndex = -1; + + // Find the least valuable piece of the opponent that can attack the square + for (i = 0; i < themAttacks.length; i++) { + if (themAttacks[i] !== 0) { + pieceValue = g_seeValues[g_board[themAttacks[i]] & 0x7]; + if (pieceValue < capturingPieceValue) { + capturingPieceValue = pieceValue; + capturingPieceIndex = i; + } + } + } + + if (capturingPieceIndex == -1) { + // Opponent can't capture back, we win + return true; + } + + // Now, if seeValue < 0, the opponent is winning. If even after we take their piece, + // we can't bring it back to 0, then we have lost this battle. + seeValue += capturingPieceValue; + if (seeValue < 0) { + return false; + } + + var capturingPieceSquare = themAttacks[capturingPieceIndex]; + themAttacks[capturingPieceIndex] = 0; + + // Add any x-ray attackers + SeeAddXrayAttack(to, capturingPieceSquare, us, usAttacks, themAttacks); + + // Our turn to capture + capturingPieceValue = 1000; + capturingPieceIndex = -1; + + // Find our least valuable piece that can attack the square + for (i = 0; i < usAttacks.length; i++) { + if (usAttacks[i] !== 0) { + pieceValue = g_seeValues[g_board[usAttacks[i]] & 0x7]; + if (pieceValue < capturingPieceValue) { + capturingPieceValue = pieceValue; + capturingPieceIndex = i; + } + } + } + + if (capturingPieceIndex == -1) { + // We can't capture back, we lose :( + return false; + } + + // Assume our opponent can capture us back, and if we are still winning, we can stand-pat + // here, and assume we've won. + seeValue -= capturingPieceValue; + if (seeValue >= 0) { + return true; + } + + capturingPieceSquare = usAttacks[capturingPieceIndex]; + usAttacks[capturingPieceIndex] = 0; + + // Add any x-ray attackers + SeeAddXrayAttack(to, capturingPieceSquare, us, usAttacks, themAttacks); + } +} + +function SeeAddXrayAttack(target, square, us, usAttacks, themAttacks) { + var index = square - target + 128; + var delta = -g_vectorDelta[index].delta; + if (delta === 0) + return; + square += delta; + while (g_board[square] === 0) { + square += delta; + } + + if ((g_board[square] & 0x18) && IsSquareOnPieceLine(target, square)) { + if ((g_board[square] & 8) == us) { + usAttacks[usAttacks.length] = square; + } else { + themAttacks[themAttacks.length] = square; + } + } +} + +// target = attacking square, us = color of knights to look for, attacks = array to add squares to +function SeeAddKnightAttacks(target, us, attacks) { + var pieceIdx = (us | pieceKnight) << 4; + var attackerSq = g_pieceList[pieceIdx++]; + + while (attackerSq !== 0) { + if (IsSquareOnPieceLine(target, attackerSq)) { + attacks[attacks.length] = attackerSq; + } + attackerSq = g_pieceList[pieceIdx++]; + } +} + +function SeeAddSliderAttacks(target, us, attacks, pieceType) { + var pieceIdx = (us | pieceType) << 4; + var attackerSq = g_pieceList[pieceIdx++]; + var hit = false; + + while (attackerSq !== 0) { + if (IsSquareAttackableFrom(target, attackerSq)) { + attacks[attacks.length] = attackerSq; + hit = true; + } + attackerSq = g_pieceList[pieceIdx++]; + } + + return hit; +} + +function BuildPVMessage(bestMove, value, timeTaken, ply) { + var totalNodes = g_nodeCount + g_qNodeCount; + return "Ply:" + ply + " Score:" + value + " Nodes:" + totalNodes + " NPS:" + ((totalNodes / (timeTaken / 1000)) | 0) + " " + PVFromHash(bestMove, 15); +} + +////////////////////////////////////////////////// +// Test Harness +////////////////////////////////////////////////// +function FinishPlyCallback(bestMove, value, timeTaken, ply) { + postMessage("pv " + BuildPVMessage(bestMove, value, timeTaken, ply)); +} + +function FinishMoveLocalTesting(bestMove, value, timeTaken, ply) { + if (bestMove !== undefined) { + MakeMove(bestMove); + postMessage(FormatMove(bestMove)); + } +} + +var needsReset = true; +self.onmessage = function (e) { + if (e.data == "go" || needsReset) { + ResetGame(); + needsReset = false; + if (e.data == "go") return; + } + if (e.data.match("^position") == "position") { + ResetGame(); + var result = InitializeFromFen(e.data.substr(9, e.data.length - 9)); + if (result.length !== 0) { + postMessage("message " + result); + } + } else if (e.data.match("^search") == "search") { + var level = e.data.substr(7,e.data.length-7).split(","); + g_timeout = parseInt(level[0], 10); + g_maxply = parseInt(level[1], 10); + Search(FinishMoveLocalTesting, g_maxply, FinishPlyCallback); + } else if (e.data == "analyze") { + g_timeout = 99999999999; + Search(null, g_maxply, FinishPlyCallback); + } else { + MakeMove(GetMoveFromString(e.data)); + } +}; + +function debug(msg) { + if (g_debug) { + if(worker) { + postMessage("console: "+msg); + } else { + console.log(msg); + } + } +}
\ No newline at end of file diff --git a/js/AI/garbochess_unclean.js b/js/AI/garbochess_unclean.js new file mode 100644 index 0000000..cc95bc1 --- /dev/null +++ b/js/AI/garbochess_unclean.js @@ -0,0 +1,2538 @@ +"use strict"; + +// Perf TODO: +// Merge material updating with psq values +// Put move scoring inline in generator +// Remove need for fliptable in psq tables. Access them by color +// Optimize pawn move generation + +// Non-perf todo: +// Checks in first q? +// Pawn eval. +// Better king evaluation +// Better move sorting in PV nodes (especially root) + +var g_debug = true; +var g_timeout = 40; + +function GetFen(){ + var result = ""; + for (var row = 0; row < 8; row++) { + if (row != 0) + result += '/'; + var empty = 0; + for (var col = 0; col < 8; col++) { + var piece = g_board[((row + 2) << 4) + col + 4]; + if (piece == 0) { + empty++; + } + else { + if (empty != 0) + result += empty; + empty = 0; + + var pieceChar = [" ", "p", "n", "b", "r", "q", "k", " "][(piece & 0x7)]; + result += ((piece & colorWhite) != 0) ? pieceChar.toUpperCase() : pieceChar; + } + } + if (empty != 0) { + result += empty; + } + } + + result += g_toMove == colorWhite ? " w" : " b"; + result += " "; + if (g_castleRights == 0) { + result += "-"; + } + else { + if ((g_castleRights & 1) != 0) + result += "K"; + if ((g_castleRights & 2) != 0) + result += "Q"; + if ((g_castleRights & 4) != 0) + result += "k"; + if ((g_castleRights & 8) != 0) + result += "q"; + } + + result += " "; + + if (g_enPassentSquare == -1) { + result += '-'; + } + else { + result += FormatSquare(g_enPassentSquare); + } + + return result; +} + + +function GetMoveSAN(move, validMoves) { + var from = move & 0xFF; + var to = (move >> 8) & 0xFF; + + if (move & moveflagCastleKing) return "O-O"; + if (move & moveflagCastleQueen) return "O-O-O"; + + var pieceType = g_board[from] & 0x7; + var result = ["", "", "N", "B", "R", "Q", "K", ""][pieceType]; + + var dupe = false, rowDiff = true, colDiff = true; + if (validMoves == null) { + validMoves = GenerateValidMoves(); + } + for (var i = 0; i < validMoves.length; i++) { + var moveFrom = validMoves[i] & 0xFF; + var moveTo = (validMoves[i] >> 8) & 0xFF; + if (moveFrom != from && + moveTo == to && + (g_board[moveFrom] & 0x7) == pieceType) { + dupe = true; + if ((moveFrom & 0xF0) == (from & 0xF0)) { + rowDiff = false; + } + if ((moveFrom & 0x0F) == (from & 0x0F)) { + colDiff = false; + } + } + } + + if (dupe) { + if (colDiff) { + result += FormatSquare(from).charAt(0); + } else if (rowDiff) { + result += FormatSquare(from).charAt(1); + } else { + result += FormatSquare(from); + } + } else if (pieceType == piecePawn && (g_board[to] != 0 || (move & moveflagEPC))) { + result += FormatSquare(from).charAt(0); + } + + if (g_board[to] != 0 || (move & moveflagEPC)) { + result += "x"; + } + + result += FormatSquare(to); + + if (move & moveflagPromotion) { + if (move & moveflagPromoteBishop) result += "=B"; + else if (move & moveflagPromoteKnight) result += "=N"; + else if (move & moveflagPromoteQueen) result += "=Q"; + else result += "=R"; + } + + MakeMove(move); + if (g_inCheck) { + result += GenerateValidMoves().length == 0 ? "#" : "+"; + } + UnmakeMove(move); + + return result; +} + +function FormatSquare(square) { + var letters = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']; + return letters[(square & 0xF) - 4] + ((9 - (square >> 4)) + 1); +} + +function FormatMove(move) { + var result = FormatSquare(move & 0xFF) + FormatSquare((move >> 8) & 0xFF); + if (move & moveflagPromotion) { + if (move & moveflagPromoteBishop) result += "b"; + else if (move & moveflagPromoteKnight) result += "n"; + else if (move & moveflagPromoteQueen) result += "q"; + else result += "r"; + } + return result; +} + +function GetMoveFromString(moveString) { + var moves = GenerateValidMoves(); + for (var i = 0; i < moves.length; i++) { + if (FormatMove(moves[i]) == moveString) { + return moves[i]; + } + } + alert("busted! ->" + moveString + " fen:" + GetFen()); +} + +function PVFromHash(move, ply) { + if (ply == 0) + return ""; + + if (move == 0) { + if (g_inCheck) return "checkmate"; + return "stalemate"; + } + + var pvString = " " + GetMoveSAN(move); + MakeMove(move); + + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode != null && hashNode.lock == g_hashKeyHigh && hashNode.bestMove != null) { + pvString += PVFromHash(hashNode.bestMove, ply - 1); + } + + UnmakeMove(move); + + return pvString; +} + +// +// Searching code +// + +var g_startTime; + +var g_nodeCount; +var g_qNodeCount; +var g_searchValid; +var g_globalPly = 0; + +function Search(finishMoveCallback, maxPly, finishPlyCallback) { + var lastEval; + var alpha = minEval; + var beta = maxEval; + + g_globalPly++; + g_nodeCount = 0; + g_qNodeCount = 0; + g_searchValid = true; + + var bestMove = 0; + var value; + + g_startTime = (new Date()).getTime(); + + var i; + for (i = 1; i <= maxPly && g_searchValid; i++) { + var tmp = AlphaBeta(i, 0, alpha, beta); + if (!g_searchValid) break; + + value = tmp; + + if (value > alpha && value < beta) { + alpha = value - 500; + beta = value + 500; + + if (alpha < minEval) alpha = minEval; + if (beta > maxEval) beta = maxEval; + } else if (alpha != minEval) { + alpha = minEval; + beta = maxEval; + i--; + } + + if (g_hashTable[g_hashKeyLow & g_hashMask] != null) { + bestMove = g_hashTable[g_hashKeyLow & g_hashMask].bestMove; + } + + if (finishPlyCallback != null) { + finishPlyCallback(bestMove, value, (new Date()).getTime() - g_startTime, i); + } + } + + if (finishMoveCallback != null) { + finishMoveCallback(bestMove, value, (new Date()).getTime() - g_startTime, i - 1); + } +} + +var minEval = -2000000; +var maxEval = +2000000; + +var minMateBuffer = minEval + 2000; +var maxMateBuffer = maxEval - 2000; + +var materialTable = [0, 800, 3350, 3450, 5000, 9750, 600000]; + +var pawnAdj = +[ + 0, 0, 0, 0, 0, 0, 0, 0, + -25, 105, 135, 270, 270, 135, 105, -25, + -80, 0, 30, 176, 176, 30, 0, -80, + -85, -5, 25, 175, 175, 25, -5, -85, + -90, -10, 20, 125, 125, 20, -10, -90, + -95, -15, 15, 75, 75, 15, -15, -95, + -100, -20, 10, 70, 70, 10, -20, -100, + 0, 0, 0, 0, 0, 0, 0, 0 +]; + +var knightAdj = + [-200, -100, -50, -50, -50, -50, -100, -200, + -100, 0, 0, 0, 0, 0, 0, -100, + -50, 0, 60, 60, 60, 60, 0, -50, + -50, 0, 30, 60, 60, 30, 0, -50, + -50, 0, 30, 60, 60, 30, 0, -50, + -50, 0, 30, 30, 30, 30, 0, -50, + -100, 0, 0, 0, 0, 0, 0, -100, + -200, -50, -25, -25, -25, -25, -50, -200 + ]; + +var bishopAdj = + [ -50,-50,-25,-10,-10,-25,-50,-50, + -50,-25,-10, 0, 0,-10,-25,-50, + -25,-10, 0, 25, 25, 0,-10,-25, + -10, 0, 25, 40, 40, 25, 0,-10, + -10, 0, 25, 40, 40, 25, 0,-10, + -25,-10, 0, 25, 25, 0,-10,-25, + -50,-25,-10, 0, 0,-10,-25,-50, + -50,-50,-25,-10,-10,-25,-50,-50 + ]; + +var rookAdj = + [ -60, -30, -10, 20, 20, -10, -30, -60, + 40, 70, 90,120,120, 90, 70, 40, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60, + -60, -30, -10, 20, 20, -10, -30, -60 + ]; + +var kingAdj = + [ 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 50, 150, -25, -125, -125, -25, 150, 50, + 150, 250, 75, -25, -25, 75, 250, 150 + ]; + +var emptyAdj = + [0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + ]; + +var pieceSquareAdj = new Array(8); + +// Returns the square flipped +var flipTable = new Array(256); + +function PawnEval(color) { + var pieceIdx = (color | 1) << 4; + var from = g_pieceList[pieceIdx++]; + while (from != 0) { + from = g_pieceList[pieceIdx++]; + } +} + +function Mobility(color) { + var result = 0; + var from, to, mob, pieceIdx; + var enemy = color == 8 ? 0x10 : 0x8 + var mobUnit = color == 8 ? g_mobUnit[0] : g_mobUnit[1]; + + // Knight mobility + mob = -3; + pieceIdx = (color | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + mob += mobUnit[g_board[from + 31]]; + mob += mobUnit[g_board[from + 33]]; + mob += mobUnit[g_board[from + 14]]; + mob += mobUnit[g_board[from - 14]]; + mob += mobUnit[g_board[from - 31]]; + mob += mobUnit[g_board[from - 33]]; + mob += mobUnit[g_board[from + 18]]; + mob += mobUnit[g_board[from - 18]]; + from = g_pieceList[pieceIdx++]; + } + result += 65 * mob; + + // Bishop mobility + mob = -4; + pieceIdx = (color | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 15; while (g_board[to] == 0) { to -= 15; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to -= 15; while (g_board[to] == 0) to -= 15; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from - 17; while (g_board[to] == 0) { to -= 17; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to -= 17; while (g_board[to] == 0) to -= 17; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from + 15; while (g_board[to] == 0) { to += 15; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to += 15; while (g_board[to] == 0) to += 15; + mob += mobUnit[g_board[to]] << 2; + } + } + + to = from + 17; while (g_board[to] == 0) { to += 17; mob++; } + if (g_board[to] & enemy) { + mob++; + if (!(g_board[to] & piecePawn)) { + to += 17; while (g_board[to] == 0) to += 17; + mob += mobUnit[g_board[to]] << 2; + } + } + + from = g_pieceList[pieceIdx++]; + } + result += 44 * mob; + + // Rook mobility + mob = -4; + pieceIdx = (color | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 1; while (g_board[to] == 0) { to--; mob++;} if (g_board[to] & enemy) mob++; + to = from + 1; while (g_board[to] == 0) { to++; mob++; } if (g_board[to] & enemy) mob++; + to = from + 16; while (g_board[to] == 0) { to += 16; mob++; } if (g_board[to] & enemy) mob++; + to = from - 16; while (g_board[to] == 0) { to -= 16; mob++; } if (g_board[to] & enemy) mob++; + from = g_pieceList[pieceIdx++]; + } + result += 25 * mob; + + // Queen mobility + mob = -2; + pieceIdx = (color | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 15; while (g_board[to] == 0) { to -= 15; mob++; } if (g_board[to] & enemy) mob++; + to = from - 17; while (g_board[to] == 0) { to -= 17; mob++; } if (g_board[to] & enemy) mob++; + to = from + 15; while (g_board[to] == 0) { to += 15; mob++; } if (g_board[to] & enemy) mob++; + to = from + 17; while (g_board[to] == 0) { to += 17; mob++; } if (g_board[to] & enemy) mob++; + to = from - 1; while (g_board[to] == 0) { to--; mob++; } if (g_board[to] & enemy) mob++; + to = from + 1; while (g_board[to] == 0) { to++; mob++; } if (g_board[to] & enemy) mob++; + to = from + 16; while (g_board[to] == 0) { to += 16; mob++; } if (g_board[to] & enemy) mob++; + to = from - 16; while (g_board[to] == 0) { to -= 16; mob++; } if (g_board[to] & enemy) mob++; + from = g_pieceList[pieceIdx++]; + } + result += 22 * mob; + + return result; +} + +function Evaluate() { + var curEval = g_baseEval; + + var evalAdjust = 0; + // Black queen gone, then cancel white's penalty for king movement + if (g_pieceList[pieceQueen << 4] == 0) + evalAdjust -= pieceSquareAdj[pieceKing][g_pieceList[(colorWhite | pieceKing) << 4]]; + // White queen gone, then cancel black's penalty for king movement + if (g_pieceList[(colorWhite | pieceQueen) << 4] == 0) + evalAdjust += pieceSquareAdj[pieceKing][flipTable[g_pieceList[pieceKing << 4]]]; + + // Black bishop pair + if (g_pieceCount[pieceBishop] >= 2) + evalAdjust -= 500; + // White bishop pair + if (g_pieceCount[pieceBishop | colorWhite] >= 2) + evalAdjust += 500; + + var mobility = Mobility(8) - Mobility(0); + + if (g_toMove == 0) { + // Black + curEval -= mobility; + curEval -= evalAdjust; + } + else { + curEval += mobility; + curEval += evalAdjust; + } + + return curEval; +} + +function ScoreMove(move){ + var moveTo = (move >> 8) & 0xFF; + var captured = g_board[moveTo] & 0x7; + var piece = g_board[move & 0xFF]; + var score; + if (captured != 0) { + var pieceType = piece & 0x7; + score = (captured << 5) - pieceType; + } else { + score = historyTable[piece & 0xF][moveTo]; + } + return score; +} + +function QSearch(alpha, beta, ply) { + g_qNodeCount++; + + var realEval = g_inCheck ? (minEval + 1) : Evaluate(); + + if (realEval >= beta) + return realEval; + + if (realEval > alpha) + alpha = realEval; + + var moves = new Array(); + var moveScores = new Array(); + var wasInCheck = g_inCheck; + + if (wasInCheck) { + // TODO: Fast check escape generator and fast checking moves generator + GenerateCaptureMoves(moves, null); + GenerateAllMoves(moves); + + for (var i = 0; i < moves.length; i++) { + moveScores[i] = ScoreMove(moves[i]); + } + } else { + GenerateCaptureMoves(moves, null); + + for (var i = 0; i < moves.length; i++) { + var captured = g_board[(moves[i] >> 8) & 0xFF] & 0x7; + var pieceType = g_board[moves[i] & 0xFF] & 0x7; + + moveScores[i] = (captured << 5) - pieceType; + } + } + + for (var i = 0; i < moves.length; i++) { + var bestMove = i; + for (var j = moves.length - 1; j > i; j--) { + if (moveScores[j] > moveScores[bestMove]) { + bestMove = j; + } + } + { + var tmpMove = moves[i]; + moves[i] = moves[bestMove]; + moves[bestMove] = tmpMove; + + var tmpScore = moveScores[i]; + moveScores[i] = moveScores[bestMove]; + moveScores[bestMove] = tmpScore; + } + + if (!wasInCheck && !See(moves[i])) { + continue; + } + + if (!MakeMove(moves[i])) { + continue; + } + + var value = -QSearch(-beta, -alpha, ply - 1); + + UnmakeMove(moves[i]); + + if (value > realEval) { + if (value >= beta) + return value; + + if (value > alpha) + alpha = value; + + realEval = value; + } + } + + /* Disable checks... Too slow currently + + if (ply == 0 && !wasInCheck) { + moves = new Array(); + GenerateAllMoves(moves); + + for (var i = 0; i < moves.length; i++) { + moveScores[i] = ScoreMove(moves[i]); + } + + for (var i = 0; i < moves.length; i++) { + var bestMove = i; + for (var j = moves.length - 1; j > i; j--) { + if (moveScores[j] > moveScores[bestMove]) { + bestMove = j; + } + } + { + var tmpMove = moves[i]; + moves[i] = moves[bestMove]; + moves[bestMove] = tmpMove; + + var tmpScore = moveScores[i]; + moveScores[i] = moveScores[bestMove]; + moveScores[bestMove] = tmpScore; + } + + if (!MakeMove(moves[i])) { + continue; + } + var checking = g_inCheck; + UnmakeMove(moves[i]); + + if (!checking) { + continue; + } + + if (!See(moves[i])) { + continue; + } + + MakeMove(moves[i]); + + var value = -QSearch(-beta, -alpha, ply - 1); + + UnmakeMove(moves[i]); + + if (value > realEval) { + if (value >= beta) + return value; + + if (value > alpha) + alpha = value; + + realEval = value; + } + } + } + */ + + return realEval; +} + +function StoreHash(value, flags, ply, move, depth) { + if (value >= maxMateBuffer) + value += depth; + else if (value <= minMateBuffer) + value -= depth; + g_hashTable[g_hashKeyLow & g_hashMask] = new HashEntry(g_hashKeyHigh, value, flags, ply, move); +} + +function IsHashMoveValid(hashMove) { + var from = hashMove & 0xFF; + var to = (hashMove >> 8) & 0xFF; + var ourPiece = g_board[from]; + var pieceType = ourPiece & 0x7; + if (pieceType < piecePawn || pieceType > pieceKing) return false; + // Can't move a piece we don't control + if (g_toMove != (ourPiece & 0x8)) + return false; + // Can't move to a square that has something of the same color + if (g_board[to] != 0 && (g_toMove == (g_board[to] & 0x8))) + return false; + if (pieceType == piecePawn) { + if (hashMove & moveflagEPC) { + return false; + } + + // Valid moves are push, capture, double push, promotions + var dir = to - from; + if ((g_toMove == colorWhite) != (dir < 0)) { + // Pawns have to move in the right direction + return false; + } + + var row = to & 0xF0; + if (((row == 0x90 && !g_toMove) || + (row == 0x20 && g_toMove)) != (hashMove & moveflagPromotion)) { + // Handle promotions + return false; + } + + if (dir == -16 || dir == 16) { + // White/Black push + return g_board[to] == 0; + } else if (dir == -15 || dir == -17 || dir == 15 || dir == 17) { + // White/Black capture + return g_board[to] != 0; + } else if (dir == -32) { + // Double white push + if (row != 0x60) return false; + if (g_board[to] != 0) return false; + if (g_board[from - 16] != 0) return false; + } else if (dir == 32) { + // Double black push + if (row != 0x50) return false; + if (g_board[to] != 0) return false; + if (g_board[from + 16] != 0) return false; + } else { + return false; + } + + return true; + } else { + // This validates that this piece type can actually make the attack + if (hashMove >> 16) return false; + return IsSquareAttackableFrom(to, from); + } +} + +function IsRepDraw() { + var stop = g_moveCount - 1 - g_move50; + stop = stop < 0 ? 0 : stop; + for (var i = g_moveCount - 5; i >= stop; i -= 2) { + if (g_repMoveStack[i] == g_hashKeyLow) + return true; + } + return false; +} + +function MovePicker(hashMove, depth, killer1, killer2) { + this.hashMove = hashMove; + this.depth = depth; + this.killer1 = killer1; + this.killer2 = killer2; + + this.moves = new Array(); + this.losingCaptures = null; + this.moveCount = 0; + this.atMove = -1; + this.moveScores = null; + this.stage = 0; + + this.nextMove = function () { + if (++this.atMove == this.moveCount) { + this.stage++; + if (this.stage == 1) { + if (this.hashMove != null && IsHashMoveValid(hashMove)) { + this.moves[0] = hashMove; + this.moveCount = 1; + } + if (this.moveCount != 1) { + this.hashMove = null; + this.stage++; + } + } + + if (this.stage == 2) { + GenerateCaptureMoves(this.moves, null); + this.moveCount = this.moves.length; + this.moveScores = new Array(this.moveCount); + // Move ordering + for (var i = this.atMove; i < this.moveCount; i++) { + var captured = g_board[(this.moves[i] >> 8) & 0xFF] & 0x7; + var pieceType = g_board[this.moves[i] & 0xFF] & 0x7; + this.moveScores[i] = (captured << 5) - pieceType; + } + // No moves, onto next stage + if (this.atMove == this.moveCount) this.stage++; + } + + if (this.stage == 3) { + if (IsHashMoveValid(this.killer1) && + this.killer1 != this.hashMove) { + this.moves[this.moves.length] = this.killer1; + this.moveCount = this.moves.length; + } else { + this.killer1 = 0; + this.stage++; + } + } + + if (this.stage == 4) { + if (IsHashMoveValid(this.killer2) && + this.killer2 != this.hashMove) { + this.moves[this.moves.length] = this.killer2; + this.moveCount = this.moves.length; + } else { + this.killer2 = 0; + this.stage++; + } + } + + if (this.stage == 5) { + GenerateAllMoves(this.moves); + this.moveCount = this.moves.length; + // Move ordering + for (var i = this.atMove; i < this.moveCount; i++) this.moveScores[i] = ScoreMove(this.moves[i]); + // No moves, onto next stage + if (this.atMove == this.moveCount) this.stage++; + } + + if (this.stage == 6) { + // Losing captures + if (this.losingCaptures != null) { + for (var i = 0; i < this.losingCaptures.length; i++) { + this.moves[this.moves.length] = this.losingCaptures[i]; + } + for (var i = this.atMove; i < this.moveCount; i++) this.moveScores[i] = ScoreMove(this.moves[i]); + this.moveCount = this.moves.length; + } + // No moves, onto next stage + if (this.atMove == this.moveCount) this.stage++; + } + + if (this.stage == 7) + return 0; + } + + var bestMove = this.atMove; + for (var j = this.atMove + 1; j < this.moveCount; j++) { + if (this.moveScores[j] > this.moveScores[bestMove]) { + bestMove = j; + } + } + + if (bestMove != this.atMove) { + var tmpMove = this.moves[this.atMove]; + this.moves[this.atMove] = this.moves[bestMove]; + this.moves[bestMove] = tmpMove; + + var tmpScore = this.moveScores[this.atMove]; + this.moveScores[this.atMove] = this.moveScores[bestMove]; + this.moveScores[bestMove] = tmpScore; + } + + var candidateMove = this.moves[this.atMove]; + if ((this.stage > 1 && candidateMove == this.hashMove) || + (this.stage > 3 && candidateMove == this.killer1) || + (this.stage > 4 && candidateMove == this.killer2)) { + return this.nextMove(); + } + + if (this.stage == 2 && !See(candidateMove)) { + if (this.losingCaptures == null) { + this.losingCaptures = new Array(); + } + this.losingCaptures[this.losingCaptures.length] = candidateMove; + return this.nextMove(); + } + + return this.moves[this.atMove]; + } +} + +function AllCutNode(ply, depth, beta, allowNull) { + if (ply <= 0) { + return QSearch(beta - 1, beta, 0); + } + + if ((g_nodeCount & 127) == 127) { + if ((new Date()).getTime() - g_startTime > g_timeout) { + // Time cutoff + g_searchValid = false; + return beta - 1; + } + } + + g_nodeCount++; + + if (IsRepDraw()) + return 0; + + // Mate distance pruning + if (minEval + depth >= beta) + return beta; + + if (maxEval - (depth + 1) < beta) + return beta - 1; + + var hashMove = null; + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode != null && hashNode.lock == g_hashKeyHigh) { + hashMove = hashNode.bestMove; + if (hashNode.hashDepth >= ply) { + var hashValue = hashNode.value; + + // Fixup mate scores + if (hashValue >= maxMateBuffer) + hashValue -= depth; + else if (hashValue <= minMateBuffer) + hashValue += depth; + + if (hashNode.flags == hashflagExact) + return hashValue; + if (hashNode.flags == hashflagAlpha && hashValue < beta) + return hashValue; + if (hashNode.flags == hashflagBeta && hashValue >= beta) + return hashValue; + } + } + + // TODO - positional gain? + + if (!g_inCheck && + allowNull && + beta > minMateBuffer && + beta < maxMateBuffer) { + // Try some razoring + if (hashMove == null && + ply < 4) { + var razorMargin = 2500 + 200 * ply; + if (g_baseEval < beta - razorMargin) { + var razorBeta = beta - razorMargin; + var v = QSearch(razorBeta - 1, razorBeta, 0); + if (v < razorBeta) + return v; + } + } + + // TODO - static null move + + // Null move + if (ply > 1 && + g_baseEval >= beta - (ply >= 4 ? 2500 : 0) && + // Disable null move if potential zugzwang (no big pieces) + (g_pieceCount[pieceBishop | g_toMove] != 0 || + g_pieceCount[pieceKnight | g_toMove] != 0 || + g_pieceCount[pieceRook | g_toMove] != 0 || + g_pieceCount[pieceQueen | g_toMove] != 0)) { + var r = 3 + (ply >= 5 ? 1 : ply / 4); + if (g_baseEval - beta > 1500) r++; + + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + + var value = -AllCutNode(ply - r, depth + 1, -(beta - 1), false); + + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + + if (value >= beta) + return beta; + } + } + + var moveMade = false; + var realEval = minEval - 1; + var inCheck = g_inCheck; + + var movePicker = new MovePicker(hashMove, depth, g_killers[depth][0], g_killers[depth][1]); + + for (;;) { + var currentMove = movePicker.nextMove(); + if (currentMove == 0) { + break; + } + + var plyToSearch = ply - 1; + + if (!MakeMove(currentMove)) { + continue; + } + + var value; + var doFullSearch = true; + + if (g_inCheck) { + // Check extensions + plyToSearch++; + } else { + var reduced = plyToSearch - (movePicker.atMove > 14 ? 2 : 1); + + // Futility pruning +/* if (movePicker.stage == 5 && !inCheck) { + if (movePicker.atMove >= (15 + (1 << (5 * ply) >> 2)) && + realEval > minMateBuffer) { + UnmakeMove(currentMove); + continue; + } + + if (ply < 7) { + var reducedPly = reduced <= 0 ? 0 : reduced; + var futilityValue = -g_baseEval + (900 * (reducedPly + 2)) - (movePicker.atMove * 10); + if (futilityValue < beta) { + if (futilityValue > realEval) { + realEval = futilityValue; + } + UnmakeMove(currentMove); + continue; + } + } + }*/ + + // Late move reductions + if (movePicker.stage == 5 && movePicker.atMove > 5 && ply >= 3) { + value = -AllCutNode(reduced, depth + 1, -(beta - 1), true); + doFullSearch = (value >= beta); + } + } + + if (doFullSearch) { + value = -AllCutNode(plyToSearch, depth + 1, -(beta - 1), true); + } + + moveMade = true; + + UnmakeMove(currentMove); + + if (!g_searchValid) { + return beta - 1; + } + + if (value > realEval) { + if (value >= beta) { + var histTo = (currentMove >> 8) & 0xFF; + if (g_board[histTo] == 0) { + var histPiece = g_board[currentMove & 0xFF] & 0xF; + historyTable[histPiece][histTo] += ply * ply; + if (historyTable[histPiece][histTo] > 32767) { + historyTable[histPiece][histTo] >>= 1; + } + + if (g_killers[depth][0] != currentMove) { + g_killers[depth][1] = g_killers[depth][0]; + g_killers[depth][0] = currentMove; + } + } + + StoreHash(value, hashflagBeta, ply, currentMove, depth); + return value; + } + + realEval = value; + hashMove = currentMove; + } + } + + if (!moveMade) { + // If we have no valid moves it's either stalemate or checkmate + if (g_inCheck) + // Checkmate. + return minEval + depth; + else + // Stalemate + return 0; + } + + StoreHash(realEval, hashflagAlpha, ply, hashMove, depth); + + return realEval; +} + +function AlphaBeta(ply, depth, alpha, beta) { + if (ply <= 0) { + return QSearch(alpha, beta, 0); + } + + g_nodeCount++; + + if (depth > 0 && IsRepDraw()) + return 0; + + // Mate distance pruning + var oldAlpha = alpha; + alpha = alpha < minEval + depth ? alpha : minEval + depth; + beta = beta > maxEval - (depth + 1) ? beta : maxEval - (depth + 1); + if (alpha >= beta) + return alpha; + + var hashMove = null; + var hashFlag = hashflagAlpha; + var hashNode = g_hashTable[g_hashKeyLow & g_hashMask]; + if (hashNode != null && hashNode.lock == g_hashKeyHigh) { + hashMove = hashNode.bestMove; + } + + var inCheck = g_inCheck; + + var moveMade = false; + var realEval = minEval; + + var movePicker = new MovePicker(hashMove, depth, g_killers[depth][0], g_killers[depth][1]); + + for (;;) { + var currentMove = movePicker.nextMove(); + if (currentMove == 0) { + break; + } + + var plyToSearch = ply - 1; + + if (!MakeMove(currentMove)) { + continue; + } + + if (g_inCheck) { + // Check extensions + plyToSearch++; + } + + var value; + if (moveMade) { + value = -AllCutNode(plyToSearch, depth + 1, -alpha, true); + if (value > alpha) { + value = -AlphaBeta(plyToSearch, depth + 1, -beta, -alpha); + } + } else { + value = -AlphaBeta(plyToSearch, depth + 1, -beta, -alpha); + } + + moveMade = true; + + UnmakeMove(currentMove); + + if (!g_searchValid) { + return alpha; + } + + if (value > realEval) { + if (value >= beta) { + var histTo = (currentMove >> 8) & 0xFF; + if (g_board[histTo] == 0) { + var histPiece = g_board[currentMove & 0xFF] & 0xF; + historyTable[histPiece][histTo] += ply * ply; + if (historyTable[histPiece][histTo] > 32767) { + historyTable[histPiece][histTo] >>= 1; + } + + if (g_killers[depth][0] != currentMove) { + g_killers[depth][1] = g_killers[depth][0]; + g_killers[depth][0] = currentMove; + } + } + + StoreHash(value, hashflagBeta, ply, currentMove, depth); + return value; + } + + if (value > oldAlpha) { + hashFlag = hashflagExact; + alpha = value; + } + + realEval = value; + hashMove = currentMove; + } + } + + if (!moveMade) { + // If we have no valid moves it's either stalemate or checkmate + if (inCheck) + // Checkmate. + return minEval + depth; + else + // Stalemate + return 0; + } + + StoreHash(realEval, hashFlag, ply, hashMove, depth); + + return realEval; +} + +// +// Board code +// + +// This somewhat funky scheme means that a piece is indexed by it's lower 4 bits when accessing in arrays. The fifth bit (black bit) +// is used to allow quick edge testing on the board. +var colorBlack = 0x10; +var colorWhite = 0x08; + +var pieceEmpty = 0x00; +var piecePawn = 0x01; +var pieceKnight = 0x02; +var pieceBishop = 0x03; +var pieceRook = 0x04; +var pieceQueen = 0x05; +var pieceKing = 0x06; + +var g_vectorDelta = new Array(256); + +var g_bishopDeltas = [-15, -17, 15, 17]; +var g_knightDeltas = [31, 33, 14, -14, -31, -33, 18, -18]; +var g_rookDeltas = [-1, +1, -16, +16]; +var g_queenDeltas = [-1, +1, -15, +15, -17, +17, -16, +16]; + +var g_castleRightsMask = [ +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 7,15,15,15, 3,15,15,11, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,15,15,15,15,15,15,15,15, 0, 0, 0, 0, +0, 0, 0, 0,13,15,15,15,12,15,15,14, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; + +var moveflagEPC = 0x2 << 16; +var moveflagCastleKing = 0x4 << 16; +var moveflagCastleQueen = 0x8 << 16; +var moveflagPromotion = 0x10 << 16; +var moveflagPromoteRook = 0x00 << 16; +var moveflagPromoteKnight = 0x20 << 16; +var moveflagPromoteQueen = 0x40 << 16; +var moveflagPromoteBishop = 0x80 << 16; + +function MT() { + var N = 624; + var M = 397; + var MAG01 = [0x0, 0x9908b0df]; + + this.mt = new Array(N); + this.mti = N + 1; + + this.setSeed = function() + { + var a = arguments; + switch (a.length) { + case 1: + if (a[0].constructor === Number) { + this.mt[0]= a[0]; + for (var i = 1; i < N; ++i) { + var s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30); + this.mt[i] = ((1812433253 * ((s & 0xffff0000) >>> 16)) + << 16) + + 1812433253 * (s & 0x0000ffff) + + i; + } + this.mti = N; + return; + } + + this.setSeed(19650218); + + var l = a[0].length; + var i = 1; + var j = 0; + + for (var k = N > l ? N : l; k != 0; --k) { + var s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30) + this.mt[i] = (this.mt[i] + ^ (((1664525 * ((s & 0xffff0000) >>> 16)) << 16) + + 1664525 * (s & 0x0000ffff))) + + a[0][j] + + j; + if (++i >= N) { + this.mt[0] = this.mt[N - 1]; + i = 1; + } + if (++j >= l) { + j = 0; + } + } + + for (var k = N - 1; k != 0; --k) { + var s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30); + this.mt[i] = (this.mt[i] + ^ (((1566083941 * ((s & 0xffff0000) >>> 16)) << 16) + + 1566083941 * (s & 0x0000ffff))) + - i; + if (++i >= N) { + this.mt[0] = this.mt[N-1]; + i = 1; + } + } + + this.mt[0] = 0x80000000; + return; + default: + var seeds = new Array(); + for (var i = 0; i < a.length; ++i) { + seeds.push(a[i]); + } + this.setSeed(seeds); + return; + } + } + + this.setSeed(0x1BADF00D); + + this.next = function (bits) + { + if (this.mti >= N) { + var x = 0; + + for (var k = 0; k < N - M; ++k) { + x = (this.mt[k] & 0x80000000) | (this.mt[k + 1] & 0x7fffffff); + this.mt[k] = this.mt[k + M] ^ (x >>> 1) ^ MAG01[x & 0x1]; + } + for (var k = N - M; k < N - 1; ++k) { + x = (this.mt[k] & 0x80000000) | (this.mt[k + 1] & 0x7fffffff); + this.mt[k] = this.mt[k + (M - N)] ^ (x >>> 1) ^ MAG01[x & 0x1]; + } + x = (this.mt[N - 1] & 0x80000000) | (this.mt[0] & 0x7fffffff); + this.mt[N - 1] = this.mt[M - 1] ^ (x >>> 1) ^ MAG01[x & 0x1]; + + this.mti = 0; + } + + var y = this.mt[this.mti++]; + y ^= y >>> 11; + y ^= (y << 7) & 0x9d2c5680; + y ^= (y << 15) & 0xefc60000; + y ^= y >>> 18; + return (y >>> (32 - bits)) & 0xFFFFFFFF; + } +} + +// Position variables +var g_board = new Array(256); // Sentinel 0x80, pieces are in low 4 bits, 0x8 for color, 0x7 bits for piece type +var g_toMove; // side to move, 0 or 8, 0 = black, 8 = white +var g_castleRights; // bitmask representing castling rights, 1 = wk, 2 = wq, 4 = bk, 8 = bq +var g_enPassentSquare; +var g_baseEval; +var g_hashKeyLow, g_hashKeyHigh; +var g_inCheck; + +// Utility variables +var g_moveCount = 0; +var g_moveUndoStack = new Array(); + +var g_move50 = 0; +var g_repMoveStack = new Array(); + +var g_hashSize = 1 << 22; +var g_hashMask = g_hashSize - 1; +var g_hashTable; + +var g_killers; +var historyTable = new Array(32); + +var g_zobristLow; +var g_zobristHigh; +var g_zobristBlackLow; +var g_zobristBlackHigh; + +// Evaulation variables +var g_mobUnit; + +var hashflagAlpha = 1; +var hashflagBeta = 2; +var hashflagExact = 3; + +function HashEntry(lock, value, flags, hashDepth, bestMove, globalPly) { + this.lock = lock; + this.value = value; + this.flags = flags; + this.hashDepth = hashDepth; + this.bestMove = bestMove; +} + +function MakeSquare(row, column) { + return ((row + 2) << 4) | (column + 4); +} + +function MakeTable(table) { + var result = new Array(256); + for (var i = 0; i < 256; i++) { + result[i] = 0; + } + for (var row = 0; row < 8; row++) { + for (var col = 0; col < 8; col++) { + result[MakeSquare(row, col)] = table[row * 8 + col]; + } + } + return result; +} + +function ResetGame(fen) { + g_killers = new Array(128); + for (var i = 0; i < 128; i++) { + g_killers[i] = [0, 0]; + } + + g_hashTable = new Array(g_hashSize); + + for (var i = 0; i < 32; i++) { + historyTable[i] = new Array(256); + for (var j = 0; j < 256; j++) + historyTable[i][j] = 0; + } + + var mt = new MT(0x1badf00d); + + g_zobristLow = new Array(256); + g_zobristHigh = new Array(256); + for (var i = 0; i < 256; i++) { + g_zobristLow[i] = new Array(16); + g_zobristHigh[i] = new Array(16); + for (var j = 0; j < 16; j++) { + g_zobristLow[i][j] = mt.next(32); + g_zobristHigh[i][j] = mt.next(32); + } + } + g_zobristBlackLow = mt.next(32); + g_zobristBlackHigh = mt.next(32); + + for (var row = 0; row < 8; row++) { + for (var col = 0; col < 8; col++) { + var square = MakeSquare(row, col); + flipTable[square] = MakeSquare(7 - row, col); + } + } + + pieceSquareAdj[piecePawn] = MakeTable(pawnAdj); + pieceSquareAdj[pieceKnight] = MakeTable(knightAdj); + pieceSquareAdj[pieceBishop] = MakeTable(bishopAdj); + pieceSquareAdj[pieceRook] = MakeTable(rookAdj); + pieceSquareAdj[pieceQueen] = MakeTable(emptyAdj); + pieceSquareAdj[pieceKing] = MakeTable(kingAdj); + + var pieceDeltas = [[], [], g_knightDeltas, g_bishopDeltas, g_rookDeltas, g_queenDeltas, g_queenDeltas]; + + for (var i = 0; i < 256; i++) { + g_vectorDelta[i] = new Object(); + g_vectorDelta[i].delta = 0; + g_vectorDelta[i].pieceMask = new Array(2); + g_vectorDelta[i].pieceMask[0] = 0; + g_vectorDelta[i].pieceMask[1] = 0; + } + + // Initialize the vector delta table + for (var row = 0; row < 0x80; row += 0x10) + for (var col = 0; col < 0x8; col++) { + var square = row | col; + + // Pawn moves + var index = square - (square - 17) + 128; + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << piecePawn); + index = square - (square - 15) + 128; + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << piecePawn); + + index = square - (square + 17) + 128; + g_vectorDelta[index].pieceMask[0] |= (1 << piecePawn); + index = square - (square + 15) + 128; + g_vectorDelta[index].pieceMask[0] |= (1 << piecePawn); + + for (var i = pieceKnight; i <= pieceKing; i++) { + for (var dir = 0; dir < pieceDeltas[i].length; dir++) { + var target = square + pieceDeltas[i][dir]; + while (!(target & 0x88)) { + index = square - target + 128; + + g_vectorDelta[index].pieceMask[colorWhite >> 3] |= (1 << i); + g_vectorDelta[index].pieceMask[0] |= (1 << i); + + var flip = -1; + if (square < target) + flip = 1; + + if ((square & 0xF0) == (target & 0xF0)) { + // On the same row + g_vectorDelta[index].delta = flip * 1; + } else if ((square & 0x0F) == (target & 0x0F)) { + // On the same column + g_vectorDelta[index].delta = flip * 16; + } else if ((square % 15) == (target % 15)) { + g_vectorDelta[index].delta = flip * 15; + } else if ((square % 17) == (target % 17)) { + g_vectorDelta[index].delta = flip * 17; + } + + if (i == pieceKnight) { + g_vectorDelta[index].delta = pieceDeltas[i][dir]; + break; + } + + if (i == pieceKing) + break; + + target += pieceDeltas[i][dir]; + } + } + } + } + + InitializeEval(); + InitializeFromFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"); +} + +function InitializeEval() { + g_mobUnit = new Array(2); + for (var i = 0; i < 2; i++) { + g_mobUnit[i] = new Array(); + var enemy = i == 0 ? 0x10 : 8; + var friend = i == 0 ? 8 : 0x10; + g_mobUnit[i][0] = 1; + g_mobUnit[i][0x80] = 0; + g_mobUnit[i][enemy | piecePawn] = 1; + g_mobUnit[i][enemy | pieceBishop] = 2; + g_mobUnit[i][enemy | pieceKnight] = 2; + g_mobUnit[i][enemy | pieceRook] = 4; + g_mobUnit[i][enemy | pieceQueen] = 6; + g_mobUnit[i][enemy | pieceKing] = 6; + g_mobUnit[i][friend | piecePawn] = 0; + g_mobUnit[i][friend | pieceBishop] = 0; + g_mobUnit[i][friend | pieceKnight] = 0; + g_mobUnit[i][friend | pieceRook] = 0; + g_mobUnit[i][friend | pieceQueen] = 0; + g_mobUnit[i][friend | pieceKing] = 0; + } +} + +function SetHash() { + var result = new Object(); + result.hashKeyLow = 0; + result.hashKeyHigh = 0; + + for (var i = 0; i < 256; i++) { + var piece = g_board[i]; + if (piece & 0x18) { + result.hashKeyLow ^= g_zobristLow[i][piece & 0xF] + result.hashKeyHigh ^= g_zobristHigh[i][piece & 0xF] + } + } + + if (!g_toMove) { + result.hashKeyLow ^= g_zobristBlackLow; + result.hashKeyHigh ^= g_zobristBlackHigh; + } + + return result; +} + +function InitializeFromFen(fen) { + var chunks = fen.split(' '); + + for (var i = 0; i < 256; i++) + g_board[i] = 0x80; + + var row = 0; + var col = 0; + + var pieces = chunks[0]; + for (var i = 0; i < pieces.length; i++) { + var c = pieces.charAt(i); + + if (c == '/') { + row++; + col = 0; + } + else { + if (c >= '0' && c <= '9') { + for (var j = 0; j < parseInt(c); j++) { + g_board[MakeSquare(row, col)] = 0; + col++; + } + } + else { + var isBlack = c >= 'a' && c <= 'z'; + var piece = isBlack ? colorBlack : colorWhite; + if (!isBlack) + c = pieces.toLowerCase().charAt(i); + switch (c) { + case 'p': + piece |= piecePawn; + break; + case 'b': + piece |= pieceBishop; + break; + case 'n': + piece |= pieceKnight; + break; + case 'r': + piece |= pieceRook; + break; + case 'q': + piece |= pieceQueen; + break; + case 'k': + piece |= pieceKing; + break; + } + + g_board[MakeSquare(row, col)] = piece; + col++; + } + } + } + + InitializePieceList(); + + g_toMove = chunks[1].charAt(0) == 'w' ? colorWhite : 0; + var them = 8 - g_toMove; + + g_castleRights = 0; + if (chunks[2].indexOf('K') != -1) { + if (g_board[MakeSquare(7, 4)] != (pieceKing | colorWhite) || + g_board[MakeSquare(7, 7)] != (pieceRook | colorWhite)) { + return 'Invalid FEN: White kingside castling not allowed'; + } + g_castleRights |= 1; + } + if (chunks[2].indexOf('Q') != -1) { + if (g_board[MakeSquare(7, 4)] != (pieceKing | colorWhite) || + g_board[MakeSquare(7, 0)] != (pieceRook | colorWhite)) { + return 'Invalid FEN: White queenside castling not allowed'; + } + g_castleRights |= 2; + } + if (chunks[2].indexOf('k') != -1) { + if (g_board[MakeSquare(0, 4)] != (pieceKing | colorBlack) || + g_board[MakeSquare(0, 7)] != (pieceRook | colorBlack)) { + return 'Invalid FEN: Black kingside castling not allowed'; + } + g_castleRights |= 4; + } + if (chunks[2].indexOf('q') != -1) { + if (g_board[MakeSquare(0, 4)] != (pieceKing | colorBlack) || + g_board[MakeSquare(0, 0)] != (pieceRook | colorBlack)) { + return 'Invalid FEN: Black queenside castling not allowed'; + } + g_castleRights |= 8; + } + + g_enPassentSquare = -1; + if (chunks[3].indexOf('-') == -1) { + var col = chunks[3].charAt(0).charCodeAt() - 'a'.charCodeAt(); + var row = 8 - (chunks[3].charAt(1).charCodeAt() - '0'.charCodeAt()); + g_enPassentSquare = MakeSquare(row, col); + } + + var hashResult = SetHash(); + g_hashKeyLow = hashResult.hashKeyLow; + g_hashKeyHigh = hashResult.hashKeyHigh; + + g_baseEval = 0; + for (var i = 0; i < 256; i++) { + if (g_board[i] & colorWhite) { + g_baseEval += pieceSquareAdj[g_board[i] & 0x7][i]; + g_baseEval += materialTable[g_board[i] & 0x7]; + } else if (g_board[i] & colorBlack) { + g_baseEval -= pieceSquareAdj[g_board[i] & 0x7][flipTable[i]]; + g_baseEval -= materialTable[g_board[i] & 0x7]; + } + } + if (!g_toMove) g_baseEval = -g_baseEval; + + g_move50 = 0; + g_inCheck = IsSquareAttackable(g_pieceList[(g_toMove | pieceKing) << 4], them); + + // Check for king capture (invalid FEN) + if (IsSquareAttackable(g_pieceList[(them | pieceKing) << 4], g_toMove)) { + return 'Invalid FEN: Can capture king'; + } + + // Checkmate/stalemate + if (GenerateValidMoves().length == 0) { + return g_inCheck ? 'Checkmate' : 'Stalemate'; + } + + return ''; +} + +var g_pieceIndex = new Array(256); +var g_pieceList = new Array(2 * 8 * 16); +var g_pieceCount = new Array(2 * 8); + +function InitializePieceList() { + for (var i = 0; i < 16; i++) { + g_pieceCount[i] = 0; + for (var j = 0; j < 16; j++) { + // 0 is used as the terminator for piece lists + g_pieceList[(i << 4) | j] = 0; + } + } + + for (var i = 0; i < 256; i++) { + g_pieceIndex[i] = 0; + if (g_board[i] & (colorWhite | colorBlack)) { + var piece = g_board[i] & 0xF; + + g_pieceList[(piece << 4) | g_pieceCount[piece]] = i; + g_pieceIndex[i] = g_pieceCount[piece]; + g_pieceCount[piece]++; + } + } +} + +function MakeMove(move){ + // move format: + // --flags-- ---to---- --from--- + // 0000 0000 0000 0000 0000 0000 + + // g_board is a 256x256 array + // representing the chess board + // right in the middle of it + + // moveflagEPC = 0000 0010 0000 0000 0000 0000 + // moveflagCastleKing = 0000 0100 0000 0000 0000 0000 + // moveflagCastleQueen = 0000 1000 0000 0000 0000 0000 + + // moveflagPromotion = 0001 0000 0000 0000 0000 0000 + // moveflagPromoteRook = 0000 0000 0000 0000 0000 0000 + // moveflagPromoteKnight = 0010 0000 0000 0000 0000 0000 + // moveflagPromoteQueen = 0100 0000 0000 0000 0000 0000 + // moveflagPromoteBishop = 1000 0000 0000 0000 0000 0000 + + + var me = g_toMove >> 3; + var otherColor = 8 - g_toMove; + + var flags = move & 0xFF0000; + var to = (move >> 8) & 0xFF; + var from = move & 0xFF; + var captured = g_board[to]; + var piece = g_board[from]; + var epcEnd = to; + + if (flags & moveflagEPC) { + epcEnd = me ? (to + 0x10) : (to - 0x10); + captured = g_board[epcEnd]; + g_board[epcEnd] = pieceEmpty; + } + + g_moveUndoStack[g_moveCount] = new UndoHistory(g_enPassentSquare, g_castleRights, g_inCheck, g_baseEval, g_hashKeyLow, g_hashKeyHigh, g_move50, captured); + g_moveCount++; + + g_enPassentSquare = -1; + + if (flags) { + if (flags & moveflagCastleKing) { + if (IsSquareAttackable(from + 1, otherColor) || + IsSquareAttackable(from + 2, otherColor)) { + g_moveCount--; + return false; + } + + var rook = g_board[to + 1]; + + g_hashKeyLow ^= g_zobristLow[to + 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to + 1][rook & 0xF]; + g_hashKeyLow ^= g_zobristLow[to - 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to - 1][rook & 0xF]; + + g_board[to - 1] = rook; + g_board[to + 1] = pieceEmpty; + + g_baseEval -= pieceSquareAdj[rook & 0x7][me == 0 ? flipTable[to + 1] : (to + 1)]; + g_baseEval += pieceSquareAdj[rook & 0x7][me == 0 ? flipTable[to - 1] : (to - 1)]; + + var rookIndex = g_pieceIndex[to + 1]; + g_pieceIndex[to - 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to - 1; + } else if (flags & moveflagCastleQueen) { + if (IsSquareAttackable(from - 1, otherColor) || + IsSquareAttackable(from - 2, otherColor)) { + g_moveCount--; + return false; + } + + var rook = g_board[to - 2]; + + g_hashKeyLow ^= g_zobristLow[to -2][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to - 2][rook & 0xF]; + g_hashKeyLow ^= g_zobristLow[to + 1][rook & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to + 1][rook & 0xF]; + + g_board[to + 1] = rook; + g_board[to - 2] = pieceEmpty; + + g_baseEval -= pieceSquareAdj[rook & 0x7][me == 0 ? flipTable[to - 2] : (to - 2)]; + g_baseEval += pieceSquareAdj[rook & 0x7][me == 0 ? flipTable[to + 1] : (to + 1)]; + + var rookIndex = g_pieceIndex[to - 2]; + g_pieceIndex[to + 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to + 1; + } + } + + if (captured) { + // Remove our piece from the piece list + var capturedType = captured & 0xF; + g_pieceCount[capturedType]--; + var lastPieceSquare = g_pieceList[(capturedType << 4) | g_pieceCount[capturedType]]; + g_pieceIndex[lastPieceSquare] = g_pieceIndex[epcEnd]; + g_pieceList[(capturedType << 4) | g_pieceIndex[lastPieceSquare]] = lastPieceSquare; + g_pieceList[(capturedType << 4) | g_pieceCount[capturedType]] = 0; + + g_baseEval += materialTable[captured & 0x7]; + g_baseEval += pieceSquareAdj[captured & 0x7][me ? flipTable[epcEnd] : epcEnd]; + + g_hashKeyLow ^= g_zobristLow[epcEnd][capturedType]; + g_hashKeyHigh ^= g_zobristHigh[epcEnd][capturedType]; + g_move50 = 0; + } else if ((piece & 0x7) == piecePawn) { + var diff = to - from; + if (diff < 0) diff = -diff; + if (diff > 16) { + g_enPassentSquare = me ? (to + 0x10) : (to - 0x10); + } + g_move50 = 0; + } + + g_hashKeyLow ^= g_zobristLow[from][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[from][piece & 0xF]; + g_hashKeyLow ^= g_zobristLow[to][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][piece & 0xF]; + g_hashKeyLow ^= g_zobristBlackLow; + g_hashKeyHigh ^= g_zobristBlackHigh; + + g_castleRights &= g_castleRightsMask[from] & g_castleRightsMask[to]; + + g_baseEval -= pieceSquareAdj[piece & 0x7][me == 0 ? flipTable[from] : from]; + + // Move our piece in the piece list + g_pieceIndex[to] = g_pieceIndex[from]; + g_pieceList[((piece & 0xF) << 4) | g_pieceIndex[to]] = to; + + if (flags & moveflagPromotion) { + var newPiece = piece & (~0x7); + if (flags & moveflagPromoteKnight) + newPiece |= pieceKnight; + else if (flags & moveflagPromoteQueen) + newPiece |= pieceQueen; + else if (flags & moveflagPromoteBishop) + newPiece |= pieceBishop; + else + newPiece |= pieceRook; + + g_hashKeyLow ^= g_zobristLow[to][piece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][piece & 0xF]; + g_board[to] = newPiece; + g_hashKeyLow ^= g_zobristLow[to][newPiece & 0xF]; + g_hashKeyHigh ^= g_zobristHigh[to][newPiece & 0xF]; + + g_baseEval += pieceSquareAdj[newPiece & 0x7][me == 0 ? flipTable[to] : to]; + g_baseEval -= materialTable[piecePawn]; + g_baseEval += materialTable[newPiece & 0x7]; + + var pawnType = piece & 0xF; + var promoteType = newPiece & 0xF; + + g_pieceCount[pawnType]--; + + var lastPawnSquare = g_pieceList[(pawnType << 4) | g_pieceCount[pawnType]]; + g_pieceIndex[lastPawnSquare] = g_pieceIndex[to]; + g_pieceList[(pawnType << 4) | g_pieceIndex[lastPawnSquare]] = lastPawnSquare; + g_pieceList[(pawnType << 4) | g_pieceCount[pawnType]] = 0; + g_pieceIndex[to] = g_pieceCount[promoteType]; + g_pieceList[(promoteType << 4) | g_pieceIndex[to]] = to; + g_pieceCount[promoteType]++; + } else { + g_board[to] = g_board[from]; + + g_baseEval += pieceSquareAdj[piece & 0x7][me == 0 ? flipTable[to] : to]; + } + g_board[from] = pieceEmpty; + + g_toMove = otherColor; + g_baseEval = -g_baseEval; + + if ((piece & 0x7) == pieceKing || g_inCheck) { + if (IsSquareAttackable(g_pieceList[(pieceKing | (8 - g_toMove)) << 4], otherColor)) { + UnmakeMove(move); + return false; + } + } else { + var kingPos = g_pieceList[(pieceKing | (8 - g_toMove)) << 4]; + + if (ExposesCheck(from, kingPos)) { + UnmakeMove(move); + return false; + } + + if (epcEnd != to) { + if (ExposesCheck(epcEnd, kingPos)) { + UnmakeMove(move); + return false; + } + } + } + + g_inCheck = false; + + if (flags <= moveflagEPC) { + var theirKingPos = g_pieceList[(pieceKing | g_toMove) << 4]; + + // First check if the piece we moved can attack the enemy king + g_inCheck = IsSquareAttackableFrom(theirKingPos, to); + + if (!g_inCheck) { + // Now check if the square we moved from exposes check on the enemy king + g_inCheck = ExposesCheck(from, theirKingPos); + + if (!g_inCheck) { + // Finally, ep. capture can cause another square to be exposed + if (epcEnd != to) { + g_inCheck = ExposesCheck(epcEnd, theirKingPos); + } + } + } + } + else { + // Castle or promotion, slow check + g_inCheck = IsSquareAttackable(g_pieceList[(pieceKing | g_toMove) << 4], 8 - g_toMove); + } + + g_repMoveStack[g_moveCount - 1] = g_hashKeyLow; + g_move50++; + + return true; +} + +function UnmakeMove(move){ + + g_toMove = 8 - g_toMove; + g_baseEval = -g_baseEval; + + g_moveCount--; + g_enPassentSquare = g_moveUndoStack[g_moveCount].ep; + g_castleRights = g_moveUndoStack[g_moveCount].castleRights; + g_inCheck = g_moveUndoStack[g_moveCount].inCheck; + g_baseEval = g_moveUndoStack[g_moveCount].baseEval; + g_hashKeyLow = g_moveUndoStack[g_moveCount].hashKeyLow; + g_hashKeyHigh = g_moveUndoStack[g_moveCount].hashKeyHigh; + g_move50 = g_moveUndoStack[g_moveCount].move50; + + var otherColor = 8 - g_toMove; + var me = g_toMove >> 3; + var them = otherColor >> 3; + + var flags = move & 0xFF0000; + var captured = g_moveUndoStack[g_moveCount].captured; + var to = (move >> 8) & 0xFF; + var from = move & 0xFF; + + var piece = g_board[to]; + + if (flags) { + if (flags & moveflagCastleKing) { + var rook = g_board[to - 1]; + g_board[to + 1] = rook; + g_board[to - 1] = pieceEmpty; + + var rookIndex = g_pieceIndex[to - 1]; + g_pieceIndex[to + 1] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to + 1; + } + else if (flags & moveflagCastleQueen) { + var rook = g_board[to + 1]; + g_board[to - 2] = rook; + g_board[to + 1] = pieceEmpty; + + var rookIndex = g_pieceIndex[to + 1]; + g_pieceIndex[to - 2] = rookIndex; + g_pieceList[((rook & 0xF) << 4) | rookIndex] = to - 2; + } + } + + if (flags & moveflagPromotion) { + piece = (g_board[to] & (~0x7)) | piecePawn; + g_board[from] = piece; + + var pawnType = g_board[from] & 0xF; + var promoteType = g_board[to] & 0xF; + + g_pieceCount[promoteType]--; + + var lastPromoteSquare = g_pieceList[(promoteType << 4) | g_pieceCount[promoteType]]; + g_pieceIndex[lastPromoteSquare] = g_pieceIndex[to]; + g_pieceList[(promoteType << 4) | g_pieceIndex[lastPromoteSquare]] = lastPromoteSquare; + g_pieceList[(promoteType << 4) | g_pieceCount[promoteType]] = 0; + g_pieceIndex[to] = g_pieceCount[pawnType]; + g_pieceList[(pawnType << 4) | g_pieceIndex[to]] = to; + g_pieceCount[pawnType]++; + } + else { + g_board[from] = g_board[to]; + } + + var epcEnd = to; + if (flags & moveflagEPC) { + if (g_toMove == colorWhite) + epcEnd = to + 0x10; + else + epcEnd = to - 0x10; + g_board[to] = pieceEmpty; + } + + g_board[epcEnd] = captured; + + // Move our piece in the piece list + g_pieceIndex[from] = g_pieceIndex[to]; + g_pieceList[((piece & 0xF) << 4) | g_pieceIndex[from]] = from; + + if (captured) { + // Restore our piece to the piece list + var captureType = captured & 0xF; + g_pieceIndex[epcEnd] = g_pieceCount[captureType]; + g_pieceList[(captureType << 4) | g_pieceCount[captureType]] = epcEnd; + g_pieceCount[captureType]++; + } +} + +function ExposesCheck(from, kingPos){ + var index = kingPos - from + 128; + // If a queen can't reach it, nobody can! + if ((g_vectorDelta[index].pieceMask[0] & (1 << (pieceQueen))) != 0) { + var delta = g_vectorDelta[index].delta; + var pos = kingPos + delta; + while (g_board[pos] == 0) pos += delta; + + var piece = g_board[pos]; + if (((piece & (g_board[kingPos] ^ 0x18)) & 0x18) == 0) + return false; + + // Now see if the piece can actually attack the king + var backwardIndex = pos - kingPos + 128; + return (g_vectorDelta[backwardIndex].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) != 0; + } + return false; +} + +function IsSquareOnPieceLine(target, from) { + var index = from - target + 128; + var piece = g_board[from]; + return (g_vectorDelta[index].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) ? true : false; +} + +function IsSquareAttackableFrom(target, from){ + var index = from - target + 128; + var piece = g_board[from]; + if (g_vectorDelta[index].pieceMask[(piece >> 3) & 1] & (1 << (piece & 0x7))) { + // Yes, this square is pseudo-attackable. Now, check for real attack + var inc = g_vectorDelta[index].delta; + do { + from += inc; + if (from == target) + return true; + } while (g_board[from] == 0); + } + + return false; +} + +function IsSquareAttackable(target, color) { + // Attackable by pawns? + var inc = color ? -16 : 16; + var pawn = (color ? colorWhite : colorBlack) | 1; + if (g_board[target - (inc - 1)] == pawn) + return true; + if (g_board[target - (inc + 1)] == pawn) + return true; + + // Attackable by pieces? + for (var i = 2; i <= 6; i++) { + var index = (color | i) << 4; + var square = g_pieceList[index]; + while (square != 0) { + if (IsSquareAttackableFrom(target, square)) + return true; + square = g_pieceList[++index]; + } + } + return false; +} + +function GenerateMove(from, to) { + return from | (to << 8); +} + +function GenerateMove(from, to, flags){ + return from | (to << 8) | flags; +} + +function GenerateValidMoves() { + var moveList = new Array(); + var allMoves = new Array(); + GenerateCaptureMoves(allMoves, null); + GenerateAllMoves(allMoves); + + for (var i = allMoves.length - 1; i >= 0; i--) { + if (MakeMove(allMoves[i])) { + moveList[moveList.length] = allMoves[i]; + UnmakeMove(allMoves[i]); + } else { + } + } + + return moveList; +} + +function GenerateAllMoves(moveStack) { + var from, to, piece, pieceIdx; + + // Pawn quiet moves + pieceIdx = (g_toMove | 1) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + GeneratePawnMoves(moveStack, from); + from = g_pieceList[pieceIdx++]; + } + + // Knight quiet moves + pieceIdx = (g_toMove | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from + 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Bishop quiet moves + pieceIdx = (g_toMove | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 15; } + to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 17; } + to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 15; } + to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 17; } + from = g_pieceList[pieceIdx++]; + } + + // Rook quiet moves + pieceIdx = (g_toMove | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to--; } + to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to++; } + to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 16; } + to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 16; } + from = g_pieceList[pieceIdx++]; + } + + // Queen quiet moves + pieceIdx = (g_toMove | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 15; } + to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 17; } + to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 15; } + to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 17; } + to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to--; } + to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to++; } + to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to += 16; } + to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to -= 16; } + from = g_pieceList[pieceIdx++]; + } + + // King quiet moves + { + pieceIdx = (g_toMove | 6) << 4; + from = g_pieceList[pieceIdx]; + to = from - 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to); + + if (!g_inCheck) { + var castleRights = g_castleRights; + if (!g_toMove) + castleRights >>= 2; + if (castleRights & 1) { + // Kingside castle + if (g_board[from + 1] == pieceEmpty && g_board[from + 2] == pieceEmpty) { + moveStack[moveStack.length] = GenerateMove(from, from + 0x02, moveflagCastleKing); + } + } + if (castleRights & 2) { + // Queenside castle + if (g_board[from - 1] == pieceEmpty && g_board[from - 2] == pieceEmpty && g_board[from - 3] == pieceEmpty) { + moveStack[moveStack.length] = GenerateMove(from, from - 0x02, moveflagCastleQueen); + } + } + } + } +} + +function GenerateCaptureMoves(moveStack, moveScores) { + var from, to, piece, pieceIdx; + var inc = (g_toMove == 8) ? -16 : 16; + var enemy = g_toMove == 8 ? 0x10 : 0x8; + + // Pawn captures + pieceIdx = (g_toMove | 1) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from + inc - 1; + if (g_board[to] & enemy) { + MovePawnTo(moveStack, from, to); + } + + to = from + inc + 1; + if (g_board[to] & enemy) { + MovePawnTo(moveStack, from, to); + } + + from = g_pieceList[pieceIdx++]; + } + + if (g_enPassentSquare != -1) { + var inc = (g_toMove == colorWhite) ? -16 : 16; + var pawn = g_toMove | piecePawn; + + var from = g_enPassentSquare - (inc + 1); + if ((g_board[from] & 0xF) == pawn) { + moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC); + } + + from = g_enPassentSquare - (inc - 1); + if ((g_board[from] & 0xF) == pawn) { + moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC); + } + } + + // Knight captures + pieceIdx = (g_toMove | 2) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from + 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Bishop captures + pieceIdx = (g_toMove | 3) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from; do { to -= 15; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to -= 17; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 15; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 17; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Rook captures + pieceIdx = (g_toMove | 4) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from; do { to--; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to++; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to -= 16; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 16; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // Queen captures + pieceIdx = (g_toMove | 5) << 4; + from = g_pieceList[pieceIdx++]; + while (from != 0) { + to = from; do { to -= 15; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to -= 17; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 15; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 17; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to--; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to++; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to -= 16; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from; do { to += 16; } while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + from = g_pieceList[pieceIdx++]; + } + + // King captures + { + pieceIdx = (g_toMove | 6) << 4; + from = g_pieceList[pieceIdx]; + to = from - 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from - 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + to = from + 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to); + } +} + +function MovePawnTo(moveStack, start, square) { + var row = square & 0xF0; + if ((row == 0x90) || (row == 0x20)) { + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteQueen); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteKnight); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteBishop); + moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion); + } + else { + moveStack[moveStack.length] = GenerateMove(start, square, 0); + } +} + +function GeneratePawnMoves(moveStack, from) { + var piece = g_board[from]; + var color = piece & colorWhite; + var inc = (color == colorWhite) ? -16 : 16; + + // Quiet pawn moves + var to = from + inc; + if (g_board[to] == 0) { + MovePawnTo(moveStack, from, to, pieceEmpty); + + // Check if we can do a 2 square jump + if ((((from & 0xF0) == 0x30) && color != colorWhite) || + (((from & 0xF0) == 0x80) && color == colorWhite)) { + to += inc; + if (g_board[to] == 0) { + moveStack[moveStack.length] = GenerateMove(from, to); + } + } + } +} + +function UndoHistory(ep, castleRights, inCheck, baseEval, hashKeyLow, hashKeyHigh, move50, captured) { + this.ep = ep; + this.castleRights = castleRights; + this.inCheck = inCheck; + this.baseEval = baseEval; + this.hashKeyLow = hashKeyLow; + this.hashKeyHigh = hashKeyHigh; + this.move50 = move50; + this.captured = captured; +} + +var g_seeValues = [0, 1, 3, 3, 5, 9, 900, 0, + 0, 1, 3, 3, 5, 9, 900, 0]; + +function See(move) { + var from = move & 0xFF; + var to = (move >> 8) & 0xFF; + + var fromPiece = g_board[from]; + + var fromValue = g_seeValues[fromPiece & 0xF]; + var toValue = g_seeValues[g_board[to] & 0xF]; + + if (fromValue <= toValue) { + return true; + } + + if (move >> 16) { + // Castles, promotion, ep are always good + return true; + } + + var us = (fromPiece & colorWhite) ? colorWhite : 0; + var them = 8 - us; + + // Pawn attacks + // If any opponent pawns can capture back, this capture is probably not worthwhile (as we must be using knight or above). + var inc = (fromPiece & colorWhite) ? -16 : 16; // Note: this is capture direction from to, so reversed from normal move direction + if (((g_board[to + inc + 1] & 0xF) == (piecePawn | them)) || + ((g_board[to + inc - 1] & 0xF) == (piecePawn | them))) { + return false; + } + + var themAttacks = new Array(); + + // Knight attacks + // If any opponent knights can capture back, and the deficit we have to make up is greater than the knights value, + // it's not worth it. We can capture on this square again, and the opponent doesn't have to capture back. + var captureDeficit = fromValue - toValue; + SeeAddKnightAttacks(to, them, themAttacks); + if (themAttacks.length != 0 && captureDeficit > g_seeValues[pieceKnight]) { + return false; + } + + // Slider attacks + g_board[from] = 0; + for (var pieceType = pieceBishop; pieceType <= pieceQueen; pieceType++) { + if (SeeAddSliderAttacks(to, them, themAttacks, pieceType)) { + if (captureDeficit > g_seeValues[pieceType]) { + g_board[from] = fromPiece; + return false; + } + } + } + + // Pawn defenses + // At this point, we are sure we are making a "losing" capture. The opponent can not capture back with a + // pawn. They cannot capture back with a minor/major and stand pat either. So, if we can capture with + // a pawn, it's got to be a winning or equal capture. + if (((g_board[to - inc + 1] & 0xF) == (piecePawn | us)) || + ((g_board[to - inc - 1] & 0xF) == (piecePawn | us))) { + g_board[from] = fromPiece; + return true; + } + + // King attacks + SeeAddSliderAttacks(to, them, themAttacks, pieceKing); + + // Our attacks + var usAttacks = new Array(); + SeeAddKnightAttacks(to, us, usAttacks); + for (var pieceType = pieceBishop; pieceType <= pieceKing; pieceType++) { + SeeAddSliderAttacks(to, us, usAttacks, pieceType); + } + + g_board[from] = fromPiece; + + // We are currently winning the amount of material of the captured piece, time to see if the opponent + // can get it back somehow. We assume the opponent can capture our current piece in this score, which + // simplifies the later code considerably. + var seeValue = toValue - fromValue; + + for (; ; ) { + var capturingPieceValue = 1000; + var capturingPieceIndex = -1; + + // Find the least valuable piece of the opponent that can attack the square + for (var i = 0; i < themAttacks.length; i++) { + if (themAttacks[i] != 0) { + var pieceValue = g_seeValues[g_board[themAttacks[i]] & 0x7]; + if (pieceValue < capturingPieceValue) { + capturingPieceValue = pieceValue; + capturingPieceIndex = i; + } + } + } + + if (capturingPieceIndex == -1) { + // Opponent can't capture back, we win + return true; + } + + // Now, if seeValue < 0, the opponent is winning. If even after we take their piece, + // we can't bring it back to 0, then we have lost this battle. + seeValue += capturingPieceValue; + if (seeValue < 0) { + return false; + } + + var capturingPieceSquare = themAttacks[capturingPieceIndex]; + themAttacks[capturingPieceIndex] = 0; + + // Add any x-ray attackers + SeeAddXrayAttack(to, capturingPieceSquare, us, usAttacks, themAttacks); + + // Our turn to capture + capturingPieceValue = 1000; + capturingPieceIndex = -1; + + // Find our least valuable piece that can attack the square + for (var i = 0; i < usAttacks.length; i++) { + if (usAttacks[i] != 0) { + var pieceValue = g_seeValues[g_board[usAttacks[i]] & 0x7]; + if (pieceValue < capturingPieceValue) { + capturingPieceValue = pieceValue; + capturingPieceIndex = i; + } + } + } + + if (capturingPieceIndex == -1) { + // We can't capture back, we lose :( + return false; + } + + // Assume our opponent can capture us back, and if we are still winning, we can stand-pat + // here, and assume we've won. + seeValue -= capturingPieceValue; + if (seeValue >= 0) { + return true; + } + + capturingPieceSquare = usAttacks[capturingPieceIndex]; + usAttacks[capturingPieceIndex] = 0; + + // Add any x-ray attackers + SeeAddXrayAttack(to, capturingPieceSquare, us, usAttacks, themAttacks); + } +} + +function SeeAddXrayAttack(target, square, us, usAttacks, themAttacks) { + var index = square - target + 128; + var delta = -g_vectorDelta[index].delta; + if (delta == 0) + return; + square += delta; + while (g_board[square] == 0) { + square += delta; + } + + if ((g_board[square] & 0x18) && IsSquareOnPieceLine(target, square)) { + if ((g_board[square] & 8) == us) { + usAttacks[usAttacks.length] = square; + } else { + themAttacks[themAttacks.length] = square; + } + } +} + +// target = attacking square, us = color of knights to look for, attacks = array to add squares to +function SeeAddKnightAttacks(target, us, attacks) { + var pieceIdx = (us | pieceKnight) << 4; + var attackerSq = g_pieceList[pieceIdx++]; + + while (attackerSq != 0) { + if (IsSquareOnPieceLine(target, attackerSq)) { + attacks[attacks.length] = attackerSq; + } + attackerSq = g_pieceList[pieceIdx++]; + } +} + +function SeeAddSliderAttacks(target, us, attacks, pieceType) { + var pieceIdx = (us | pieceType) << 4; + var attackerSq = g_pieceList[pieceIdx++]; + var hit = false; + + while (attackerSq != 0) { + if (IsSquareAttackableFrom(target, attackerSq)) { + attacks[attacks.length] = attackerSq; + hit = true; + } + attackerSq = g_pieceList[pieceIdx++]; + } + + return hit; +} + +function BuildPVMessage(bestMove, value, timeTaken, ply) { + var totalNodes = g_nodeCount + g_qNodeCount; + return "Ply:" + ply + " Score:" + value + " Nodes:" + totalNodes + " NPS:" + ((totalNodes / (timeTaken / 1000)) | 0) + " " + PVFromHash(bestMove, 15); +} + +////////////////////////////////////////////////// +// Test Harness +////////////////////////////////////////////////// +function FinishPlyCallback(bestMove, value, timeTaken, ply) { + postMessage("pv " + BuildPVMessage(bestMove, value, timeTaken, ply)); +} + +function FinishMoveLocalTesting(bestMove, value, timeTaken, ply) { + if (bestMove != null) { + MakeMove(bestMove); + postMessage(FormatMove(bestMove)); + } +} + +var needsReset = true; +self.onmessage = function (e) { + if (e.data == "go" || needsReset) { + ResetGame(); + needsReset = false; + if (e.data == "go") return; + } + if (e.data.match("^position") == "position") { + ResetGame(); + var result = InitializeFromFen(e.data.substr(9, e.data.length - 9)); + if (result.length != 0) { + postMessage("message " + result); + } + } else if (e.data.match("^search") == "search") { + g_timeout = parseInt(e.data.substr(7, e.data.length - 7), 10); + Search(FinishMoveLocalTesting, 99, FinishPlyCallback); + } else if (e.data == "analyze") { + g_timeout = 99999999999; + Search(null, 99, FinishPlyCallback); + } else { + MakeMove(GetMoveFromString(e.data)); + } +} diff --git a/js/Cell.js b/js/Cell.js new file mode 100644 index 0000000..cb734dd --- /dev/null +++ b/js/Cell.js @@ -0,0 +1,116 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global THREE,BOARD_SIZE, COLS,ROWS*/ +"use strict"; +(function () { + var a = "a".charCodeAt(0); + function Cell() { + this.position = null; + this.index = null; + this.x = null; + this.y = null; + var coordinates = null; + if( arguments.length === 1) { + + if (typeof(arguments[0]) === "string" && arguments[0].match(/[a-h][1-8]/) ) { + // position like "a1", "b4", "e7" + this.position = arguments[0]; + coordinates = getCoordinatesFromPosition( + this.position + ); + this.x = coordinates.x; + this.y = coordinates.y; + this.index = this.x + this.y * COLS; + } else if (arguments[0] >= 0 && arguments[0] < ROWS*COLS) { + // array index + this.index = arguments[0]; + coordinates = getCoordinatesFromIndex( + this.index + ); + this.x = coordinates.x; + this.y = coordinates.y; + this.position = getPositionFromCoordinates( + this.x,this.y + ); + } + } else if( arguments.length === 2 && + isValid(arguments[0],arguments[1]) ) { + // x and y position (0-based + this.x = arguments[0]; + this.y = arguments[1]; + this.index = this.x + this.y * COLS; + this.position = getPositionFromCoordinates( + this.x,this.y + ); + } else { + throw arguments[0]; + } + } + + Cell.prototype.toString = function() { + return this.position; + }; + + Cell.prototype.equals = function () { + if(arguments.length === 1) { + var cell = arguments[0]; + if(cell instanceof Cell) { + // it's a Cell object + return cell.position === this.position; + } else { + // it's a string position + return cell === this.position; + } + } else if (arguments.length === 2) { + // it's x,y coordinates + return this.x === arguments[0] && + this.y === arguments[1]; + } + + }; + + Cell.prototype.getWorldPosition = function() { + var cs = BOARD_SIZE / ROWS; + var middle = (BOARD_SIZE-cs)/2; + + + return new THREE.Vector3( + this.x * cs - middle, + 0, + (this.y * cs - middle) + ); + }; + + // private + function getPositionFromCoordinates(x,y) { + return String.fromCharCode(x+a)+(7-y+1); + } + + function getCoordinatesFromPosition(position) { + return { + x: position.charCodeAt(0) - a, + y: 7-(parseInt(position.charAt(1),10)-1) + }; + } + + function getCoordinatesFromIndex(index) { + return { + x: index%COLS, + y: Math.floor(index/COLS) // have to flip y since 3D starts from bottom left + }; + } + + function isValid() { + if( arguments.length == 2) { + var x = arguments[0]; + var y = arguments[1]; + + return x >= 0 && x < COLS && + y >= 0 && y < ROWS; + } + return false; + } + + window.Cell = Cell; + +})(); diff --git a/js/chess.js b/js/chess.js new file mode 100644 index 0000000..be0e11e --- /dev/null +++ b/js/chess.js @@ -0,0 +1,596 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* jslint newcap: true */ +/* global THREE, $, document, window, console */ +/* global LOADING_BAR_SCALE,ROWS,COLS,PIECE_SIZE, BOARD_SIZE, FLOOR_SIZE, WIREFRAME, DEBUG, Cell, WHITE, BLACK, FEEDBACK, SHADOW */ +/* global textures, geometries, removeLoader */ +/* global initGUI, initInfo, addToPGN, displayCheck, newGame */ +/* global initPieceFactory,initCellFactory,createCell,createPiece,createChessBoard, createFloor, createValidCellMaterial,createSelectedMaterial, validCellMaterial, selectedMaterial */ + /*global Search,FormatSquare,GenerateMove,MakeMove,GetMoveSAN,MakeSquare,UnmakeMove, FormatMove, ResetGame, GetFen, GetMoveFromString, alert, InitializeFromFen, GenerateValidMoves */ + /*global g_inCheck,g_board,g_pieceList, g_toMove, g_timeout:true,g_maxply:true */ + /*global moveflagCastleKing, moveflagCastleQueen, moveflagEPC, moveflagPromotion, colorWhite*/ + /*global moveflagPromoteQueen,moveflagPromoteRook,moveflagPromoteBishop,moveflagPromoteKnight*/ + /*global piecePawn, pieceKnight, pieceBishop, pieceRook, pieceQueen, pieceKing */ + +"use strict"; + + + +var camera; +// list of valid move after each move +// used mostly for cell highlighting +var validMoves = null; +// chess game variables +var g_allMoves = []; +// default promotion +var promotion = moveflagPromoteQueen; + +var g_playerWhite = false; +var g_backgroundEngine; + +// settings for AI level +var levels = [ + {timeout:0,maxply:1}, + {timeout:12,maxply:20}, + {timeout:25,maxply:40}, + {timeout:50,maxply:60}, + {timeout:100,maxply:80}, + {timeout:200,maxply:100}, + {timeout:400,maxply:120}, + {timeout:800,maxply:140}, + {timeout:1600,maxply:160}, + {timeout:3200,maxply:180} +]; + + +(function() { + // general setup + var scene, renderer; + var cameraControls, effectController; + // for picking + var projector; + // 3D board representation + var chessBoard; + // for proper timing + var clock = new THREE.Clock(); + + var g_backgroundEngineValid = true; + + // array for picking + var board3D = []; + + + // hold current selection + var selectedPiece = null; + var selectedCell = null; + + // default values for AI level + g_timeout = 1600; + g_maxply = 49; + + + /* + * BASIC SETUP + */ + function init() { + // initialize everything for 3D + + // CANVAS PARAMETERS + var canvasWidth = window.innerWidth; + var canvasHeight = window.innerHeight; + var canvasRatio = canvasWidth / canvasHeight; + + // RENDERER + renderer = new THREE.WebGLRenderer( { antialias: true } ); + renderer.gammaInput = true; + renderer.gammaOutput = true; + renderer.setSize(canvasWidth, canvasHeight); + + if ( SHADOW ) { + renderer.shadowMapEnabled = true; + renderer.shadowMapType = THREE.PCFSoftShadowMap; + renderer.shadowMapCascade = true; + } + + // black background + renderer.setClearColor( 0x000000, 1.0 ); + document.body.appendChild( renderer.domElement ); + + // CAMERA + camera = new THREE.PerspectiveCamera( 45, canvasRatio, 1, 40000 ); + // CONTROLS + cameraControls = new THREE.OrbitAndPanControls(camera, renderer.domElement); + // limitations + cameraControls.minPolarAngle = 0; + cameraControls.maxPolarAngle = 80 * Math.PI/180; + cameraControls.minDistance = 10; + cameraControls.maxDistance = 200; + cameraControls.userZoomSpeed = 1.0; + // default position behind white + // (might want to change that according to color selection) + camera.position.set( 0, 100, 100 ); + + + // LIGHTING + var spotlight = new THREE.SpotLight( 0xFFFFFF, 1.0); + spotlight.position.set( 0, 300, 0 ); + spotlight.angle = Math.PI / 2; + spotlight.exponent = 50.0; + spotlight.target.position.set( 0, 0, 0 ); + + if ( SHADOW ) { + spotlight.castShadow = true; + spotlight.shadowDarkness = 0.5; + //spotlight.shadowMapWidth = 4096; // yeah crazy testing + //spotlight.shadowMapHeight = 4096; + spotlight.shadowBias = -0.001; + } + + + var whiteLight = new THREE.PointLight( 0xFFEEDD, 0.2); + whiteLight.position.set(0,0,100); + var blackLight = new THREE.PointLight( 0xFFEEDD, 0.2); + blackLight.position.set(0,0,-100); + + // generate createPiece and createCell functions + initPieceFactory(); + initCellFactory(); + + // we let chessBoard in global scope to use it for picking + chessBoard = createChessBoard(BOARD_SIZE); + var floor = createFloor(FLOOR_SIZE,BOARD_SIZE); + + //floor.position.y = -5*BOARD_SIZE/100; + floor.position.y = chessBoard.height; + + // create and fill the scene with default stuff + scene = new THREE.Scene(); + scene.add(floor); + scene.add(spotlight); + scene.add(whiteLight); + scene.add(blackLight); + scene.add(chessBoard); + + // to make everything black in the background + scene.fog = new THREE.FogExp2( 0x000000, 0.001 ); + // little reddish to fake a bit of bounce lighting + scene.add(new THREE.AmbientLight(0x330000)); + + // for picking + projector = new THREE.Projector(); + + // Menu + initGUI(); + // Check feedback + initInfo(); + + createValidCellMaterial(); + createSelectedMaterial(); + + // picking event + document.addEventListener( 'mousedown', onDocumentMouseDown, false ); + document.addEventListener( 'mousemove', onDocumentMouseMove, false ); + + // avoid stretching + window.addEventListener('resize',onResize,false); + } + + function onResize() { + var canvas = renderer.domElement; + var w = window.innerWidth; + var h = window.innerHeight; + renderer.setSize(w,h); + // have to change the projection + // else the image will be stretched + camera.aspect = w/h; + camera.updateProjectionMatrix(); + } + + function animate() { + window.requestAnimationFrame(animate); + render(); + } + + function render() { + var delta = clock.getDelta(); + cameraControls.update(delta); + renderer.render(scene, camera); + } + + + function UIPlayMove(move,silent) { + // we play the move here by + // adding it to the png list (for display) + addToPGN(move); + // and to the move list (for undos) + g_allMoves[g_allMoves.length] = move; + // committing the move + MakeMove(move); + // redrawing + // silent flag is used when simulating moves for loading PGN + if(!silent) { + redrawBoard(); + } + } + + function playMove(piece,cell) { + + if (piece.cell === undefined || cell.name === undefined) { + return false; + } + // get the positions + var start = new Cell(piece.cell); + var end = new Cell(cell.name); + + var startSquare = MakeSquare(start.y, start.x); + var endSquare = MakeSquare(end.y, end.x); + + var move = null; + var testPromotion = false; + var p = g_board[startSquare]; + + if ( ((p & 0x7) === piecePawn) && + (((start.y === 1) && g_playerWhite) || + ( (start.y === 6) && !g_playerWhite)) && + (((p & 0x8) && g_playerWhite) || + (!(p & 0x8) && !g_playerWhite)) + ) { + testPromotion = true; + } + + // check if the move is valid + // validMoves is global and reevaluated after each move + for (var i = 0; i < validMoves.length; i++) { + if (testPromotion) { + // for promotion we one valid move per promotion type + // so we have to be more specific and create the entire move + // with its flag go get it back from validMoves. + // else it's alway a Rook promotion (flag 0x00). + if(validMoves[i] === GenerateMove(startSquare, endSquare, moveflagPromotion | promotion)) { + move = validMoves[i]; + break; + } + } else { + // just checking start and end square allows to cover + // all other special moves like "en passant" capture and + // castling + if ( (validMoves[i] & 0xFF) == startSquare && + ((validMoves[i] >> 8) & 0xFF) == endSquare ) { + move = validMoves[i]; + break; + } + } + } + + + if (!(start.x === end.x && start.y === end.y) && move !== null) { + + // we send the move to our worker + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage(FormatMove(move)); + } + + // we play the actual move + UIPlayMove(move,false); + + + // make the engine play (setTimeOut is used probably to wait for the last postMessage to kick in) + // maybe creating a callback from the worker would be better (more reliable) + setTimeout(SearchAndRedraw, 0); + return true; + } + return false; + } + + + /* + * AI CONTROL + */ + function EnsureAnalysisStopped() { + if (g_backgroundEngine) { + g_backgroundEngine.terminate(); + g_backgroundEngine = null; + } + } + + function SearchAndRedraw() { + // the AI is triggered here + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage("search " + g_timeout + "," + g_maxply); + } else { + Search(FinishMove, g_maxply, null); // unasynchronous version fall back + } + } + + function FinishMove(bestMove, value, timeTaken, ply) { + // used by the fallback Search + if (bestMove !== null) { + UIPlayMove(bestMove,false); + } + } + + function InitializeBackgroundEngine() { + // we initialize the web worker here + if (!g_backgroundEngineValid) { + return false; + } + if (!g_backgroundEngine) { + g_backgroundEngineValid = true; + try { + g_backgroundEngine = new Worker("js/AI/garbochess.js"); + g_backgroundEngine.onmessage = function (e) { + if (e.data.match("^pv") == "pv") { + // legacy + } else if (e.data.match("^message") == "message") { + // legacy + EnsureAnalysisStopped(); + } else if (e.data.match("^console: ") == "console: ") { + // debugging + console.log(e.data.substr(9)); + } else { + // we receive the move from the AI, we play it + UIPlayMove(GetMoveFromString(e.data), false); + } + }; + g_backgroundEngine.error = function (e) { + alert("Error from background worker:" + e.message); + }; + // set up the current board position + g_backgroundEngine.postMessage("position " + GetFen()); + } catch (error) { + g_backgroundEngineValid = false; + } + } + // return false for fallback + return g_backgroundEngineValid; + } + + + /* + * BOARD + */ + + + function updateBoard3D() { + // list all the pieces + board3D = []; + for (var y = 0; y < ROWS; y++) { + for (var x = 0; x < COLS; x++) { + var piece = g_board[MakeSquare(y,x)]; + var pieceColor = (piece & colorWhite) ? WHITE : BLACK; + var pieceName = null; + switch (piece & 0x7) { + case piecePawn: + pieceName = "pawn"; + break; + case pieceKnight: + pieceName = "knight"; + break; + case pieceBishop: + pieceName = "bishop"; + break; + case pieceRook: + pieceName = "rook"; + break; + case pieceQueen: + pieceName = "queen"; + break; + case pieceKing: + pieceName = "king"; + break; + } + + if (pieceName !== null) { + board3D[x+y*COLS] = createPiece(pieceName,pieceColor); + } + } + } + } + + function clearBoard() { + // remove all pieces from the board + var cell; + board3D.forEach(function(piece) { + scene.remove(piece); + cell = new Cell(piece.cell); + }); + } + + function fillBoard() { + // place all the pieces on the board + var cell; + board3D.forEach(function(piece,index) { + cell = new Cell(index); + piece.position = cell.getWorldPosition(); + piece.cell = index; + scene.add(piece); + }); + } + + + + function redrawBoard() { + validMoves = GenerateValidMoves(); + clearBoard(); + updateBoard3D(); + fillBoard(); + displayCheck(); + } + + + /* + * PICKING + */ + function pickPiece(raycaster) { + var intersect = null; + var picked = null; + // intersect piece + var hitList = []; + var hit,piece; + for (var i in board3D) { + if ({}.hasOwnProperty.call(board3D, i)) { + piece = board3D[i]; + intersect = raycaster.intersectObject( piece.children[0], true ); + + if (intersect.length > 0) { + hit = intersect[0]; + if (( g_playerWhite && hit.object.parent.color === WHITE ) || + (!g_playerWhite && hit.object.parent.color === BLACK ) ){ + + // only pick the right color + hitList.push(hit); + } + } + } + } + + // find the closest + hitList.forEach(function(hit) { + if (picked === null || picked.distance > hit.distance) { + picked = hit; + } + }); + + + if (picked) { + return picked.object.parent; + } else { + return null; + } + + } + + function pickCell(raycaster) { + // here we don't need to test the distance since you can't really + // intersect more than one cell at a time. + var intersect = raycaster.intersectObject( chessBoard, true ); + if (intersect.length > 0) { + var pickedCell = intersect[0].object; + return pickedCell; + } + return null; + } + + function getRay(event) { + // get the raycaster object from the mouse position + var zoomLevel = window.devicePixelRatio | 1.0 ; + var canvas = renderer.domElement; + var canvasPosition = canvas.getBoundingClientRect(); + var mouseX = event.clientX*zoomLevel - canvasPosition.left; + var mouseY = event.clientY*zoomLevel - canvasPosition.top; + + var mouseVector = new THREE.Vector3( + 2 * ( mouseX / canvas.width ) - 1, + 1 - 2 * ( mouseY / canvas.height )); + + return projector.pickingRay( mouseVector.clone(), camera ); + } + + function onDocumentMouseMove( event ) { + + var canvas = renderer.domElement; + var raycaster = getRay(event); + var pickedPiece = pickPiece(raycaster); + var pickedCell = pickCell(raycaster); + + + canvas.style.cursor = "default"; + // we are over one of our piece -> hand + if (pickedPiece !== null) { + canvas.style.cursor = "pointer"; + } + + // if a cell is selected, we unselect it by default + if (selectedCell !== null) { + selectedCell.material = selectedCell.baseMaterial; + } + + // if a piece is selected and a cell is picked + if(selectedPiece !== null && pickedCell !== null) { + var start = new Cell(selectedPiece.cell); + var end = new Cell(pickedCell.name); + + var move = null; + // we check if it would be a valid move + for (var i = 0; i < validMoves.length; i++) { + if ( (validMoves[i] & 0xFF) == MakeSquare(start.y, start.x) && + ((validMoves[i] >> 8) & 0xFF) == MakeSquare(end.y, end.x) + ) { + move = validMoves[i]; + break; + } + } + + // then if a piece was clicked and we are on a valide cell + // we highlight it and display a hand cursor + if (pickedCell !== null && move !==null) { + selectedCell = pickedCell; + selectedCell.baseMaterial = selectedCell.material; + selectedCell.material = validCellMaterial[selectedCell.color]; + canvas.style.cursor = "pointer"; + } + } + + } + + function onDocumentMouseDown( event ) { + + var canvas = renderer.domElement; + var raycaster = getRay(event); + + var pickedPiece = pickPiece(raycaster); + var pickedCell = pickCell(raycaster); + + if (selectedPiece !== null && pickedCell !== null) { + if(playMove(selectedPiece,pickedCell)) { + // a move is played, we reset everything + // any selectedPiece will disappear + // since we redraw everything + selectedPiece = null; + pickedPiece = null; + pickedCell = null; + } + } + + // when a click happen, any selected piece gets unselected + if (selectedPiece !== null) { + selectedPiece.children[0].material = selectedPiece.baseMaterial; + //selectedPiece.children[1].material = selectedPiece.baseMaterial; + } + + // then if a piece was clicked, we select it + selectedPiece = pickedPiece; + if (selectedPiece !== null) { + selectedPiece.baseMaterial = selectedPiece.children[0].material; + selectedPiece.children[0].material = selectedMaterial[selectedPiece.color]; + //selectedPiece.children[1].material = selectedMaterial[selectedPiece.color]; + } + } + + + + // all resources (meshs and textures) are loaded + function onLoaded () { + //bar.container.style.display = "none"; + removeLoader(); + + init(); + if (DEBUG) { + window.scene = scene; + window.renderer = renderer; + } + newGame(WHITE); + animate(); + + //setTimeout(loadFEN('8/Q5P1/8/8/8/8/8/2K1k3 w - -'),2000); + + } + + window.SearchAndRedraw = SearchAndRedraw; + window.onLoaded = onLoaded; + window.redrawBoard = redrawBoard; + window.EnsureAnalysisStopped = EnsureAnalysisStopped; + window.InitializeBackgroundEngine = InitializeBackgroundEngine; + window.UIPlayMove = UIPlayMove; + +})();
\ No newline at end of file diff --git a/js/factory.js b/js/factory.js new file mode 100644 index 0000000..2ff37eb --- /dev/null +++ b/js/factory.js @@ -0,0 +1,420 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global THREE, $, document, window, console */ +/* global LOADING_BAR_SCALE,ROWS,COLS,PIECE_SIZE, BOARD_SIZE, FLOOR_SIZE, WIREFRAME, DEBUG, Cell, WHITE, BLACK, FEEDBACK, SHADOW */ +/* global createCell */ + +/* + * initPieceFactory and initCellFactory need to be called after + * all ressources are loaded (geometry and texture) + * + * they will create the createPiece and createCell function + * and keep some texture/material objects in a closure to avoid + * unnecessary cloning + */ + +"use strict"; +var geometries = {}; +var textures = {}; +function initPieceFactory () { + + // common textures + var tiling = 4; + var colors = []; + for(var c = 0; c<2; c++) { + colors[c] = textures['texture/wood-'+c+'.jpg'].clone(); + colors[c].tile(tiling); + } + var norm = textures['texture/wood_N.jpg'].clone(); + norm.tile(tiling); + var spec = textures['texture/wood_S.jpg'].clone(); + spec.tile(tiling); + + function createPiece(name,color) { + var size = BOARD_SIZE/COLS * PIECE_SIZE; + // container for the piece and its reflexion + var piece = new THREE.Object3D(); + // base material for all the piece (only lightmap changes) + var material = new THREE.MeshPhongMaterial({ + color:0xffffff, + specular:0xaaaaaa, + shininess:60.0, + map:colors[color], + normalMap:norm, + specularMap:spec, + wireframe:WIREFRAME + }); + material.normalScale.set(0.3,0.3); + + // urls of geometry and lightmap + var urlJson = '3D/json/'+name+'.json'; + var urlAO = 'texture/'+name+'-ao.jpg'; + + var geo = geometries[urlJson]; + // no need to clone this texture + // since its pretty specific + var light = textures[urlAO]; + light.format = THREE.LuminanceFormat; + + material.lightMap = light; + + var mesh = new THREE.Mesh(geo,material); + if (SHADOW) { + mesh.castShadow = true; + mesh.receiveShadow = true; + } + mesh.scale.set(size,size,size); + // we rotate pieces so they face each other (mostly relevant for knight) + mesh.rotation.y += (color == WHITE) ? -Math.PI/2 : Math.PI/2; + + // we create the reflection + // it's a cloned with a negative scale on the Y axis + var reflexion = mesh.clone(); + reflexion.scale.y *= -1; + reflexion.material = reflexion.material.clone(); + reflexion.material.side = THREE.BackSide; + + piece.add(mesh); + piece.add(reflexion); + + piece.name = name; + piece.color = color; + + return piece; + } + + // make it global + window.createPiece = createPiece; +} + +function initCellFactory() { + + var materials = []; + var tiling = 2; + + + // common textures + var diff; + var norm = textures['texture/wood_N.jpg'].clone(); + norm.tile(tiling); + var spec = textures['texture/wood_S.jpg'].clone(); + spec.tile(tiling); + + for(var c = 0; c<2; c++) { + + diff = textures['texture/wood-'+c+'.jpg'].clone(); + diff.tile(tiling); + + //common material + materials[c] = new THREE.MeshPhongMaterial({ + color:0xffffff, + specular:[0xAAAAAA,0x444444][c], + shininess:30.0, + wireframe:WIREFRAME, + transparent:true, + map:diff, + specularMap:spec, + normalMap:norm, + //blending: THREE.AdditiveBlending, + opacity:0.5 + }); + //materials[c].normalScale.set(0.5,0.5); + } + + function createCell(size,color) { + // container for the cell and its reflexion + var geo = new THREE.PlaneGeometry(size,size); + + // randomize uv offset to ad a bit of variety + var randU = Math.random(); + var randV = Math.random(); + + var uvs = geo.faceVertexUvs[0][0]; + for (var j = 0; j < uvs.length; j++) { + uvs[j].x += randU; + uvs[j].y += randV; + } + + var cell = new THREE.Mesh(geo,materials[color]); + + if (SHADOW) { + cell.receiveShadow = true; + } + + // by default PlaneGeometry is vertical + cell.rotation.x = -Math.PI/2; + cell.color = color; + return cell; + } + + // make it global + window.createCell = createCell; +} + + +function createChessBoard(size) { + // contains everything that makes the board + var lChessBoard = new THREE.Object3D(); + + var cellSize = size/COLS; + var square,cell; + + for(var i=0; i< ROWS*COLS; i++) { + + var col = i%COLS; + var row = Math.floor(i/COLS); + + cell = new Cell(i); + square = createCell(cellSize,1-(i+row)%2); + square.position = cell.getWorldPosition(); + square.name = cell.position; + + lChessBoard.add(square); + } + + // some fake inner environment color for reflexion + var innerBoard = new THREE.Mesh ( + geometries['3D/json/innerBoard.json'], + new THREE.MeshBasicMaterial({ + color:0x783e12 + }) + ); + innerBoard.scale.set(size,size,size); + + /// board borders + var tiling = 6; + var wood = textures['texture/wood-0.jpg'].clone(); + var spec = textures['texture/wood_S.jpg'].clone(); + var norm = textures['texture/wood_N.jpg'].clone(); + wood.tile(tiling); + spec.tile(tiling); + norm.tile(tiling); + + var geo = geometries['3D/json/board.json']; + geo.computeBoundingBox(); + + var board = new THREE.Mesh ( + geo, + new THREE.MeshPhongMaterial({ + color:0xffffff, + map:wood, + specular: 0xffffff, + specularMap: spec, + normalMap: norm, + shininess: 60, + normalScale: new THREE.Vector2(0.2,0.2) + }) + ); + var hCorrection = 0.62; // yeah I should just create a better geometry + board.scale.set(size,size*hCorrection,size); + lChessBoard.height = geo.boundingBox.min.y * board.scale.y; + + if (SHADOW) { + board.receiveShadow = true; + board.castShadow = true; + } + + lChessBoard.add(innerBoard); + lChessBoard.add(board); + + lChessBoard.name = "chessboard"; + return lChessBoard; +} + +function createFloor(size,chessboardSize) { + // The floor is a fake plane with a hole in it to allow + // for the fake reflexion trick to work + // so we build it vertices by vertices + + // material + var tiling = 30*size/1000; + var material = new THREE.MeshPhongMaterial({ + color:0xffffff, + wireframe:WIREFRAME , + specular:0xaaaaaa, + shininess:30 + + }); + var diff = textures['texture/floor.jpg']; + var spec = textures['texture/floor_S.jpg']; + var norm = textures['texture/floor_N.jpg']; + var light = textures['texture/fakeShadow.jpg']; + + diff.tile(tiling); + spec.tile(tiling); + norm.tile(tiling); + light.format = THREE.RGBFormat; + + material.map = diff; + material.normalMap = norm; + material.normalScale.set(0.6,0.6); + material.specularMap = spec; + material.lightMap = light; + + // geometry + var halfBoard = chessboardSize/2; + var halfSize = size/2; + + var floorGeo = new THREE.Geometry(); + // outter vertices + floorGeo.vertices.push(new THREE.Vector3(-halfSize,0,-halfSize)); + floorGeo.vertices.push(new THREE.Vector3( halfSize,0,-halfSize)); + floorGeo.vertices.push(new THREE.Vector3( halfSize,0, halfSize)); + floorGeo.vertices.push(new THREE.Vector3(-halfSize,0, halfSize)); + // hole vertices + floorGeo.vertices.push(new THREE.Vector3(-halfBoard,0,-halfBoard)); + floorGeo.vertices.push(new THREE.Vector3( halfBoard,0,-halfBoard)); + floorGeo.vertices.push(new THREE.Vector3( halfBoard,0, halfBoard)); + floorGeo.vertices.push(new THREE.Vector3(-halfBoard,0, halfBoard)); + + floorGeo.faceVertexUvs[ 0 ] = []; + floorGeo.faceVertexUvs[ 1 ] = []; + + /* + * vertices uvs-lightmap + * 0-----------1 80-----------80 + * |\ /| |\ /| + * | \ / | | \ / | + * | \ / | | \ / | + * | 4---5 | | 0---0 | + * | | | | | | | | + * | 7---6 | | 0---0 | + * | / \ | | / \ | + * | / \ | | / \ | + * |/ \| |/ \| + * 3-----------2 80-----------80 + */ + + // all normals just points upward + var normal = new THREE.Vector3( 0, 1, 0 ); + + // list of vertex index for each face + var faces = [ + [0,4,5,1], + [1,5,6,2], + [2,6,7,3], + [3,7,4,0] + ]; + + faces.forEach( function(f) { + var uvs1 = []; + var uvs2 = []; + var lightU,lightV; + f.forEach(function(v,i) { + // we linearily transform positions + // from a -halfSize-halfSize space + // to a 0-1 space + uvs1.push(new THREE.Vector2( + (floorGeo.vertices[v].x+halfSize)/size, + (floorGeo.vertices[v].z+halfSize)/size + )); + lightU = (v < 4) ? 80 : 0; + lightV = (i < 2) ? 0 : 1; + uvs2.push(new THREE.Vector2(lightU,lightV)); + }); + + // we create a new face folowing the faces list + var face = new THREE.Face4( + f[0],f[1],f[2],f[3] + ); + + // and apply normals (without this, no proper lighting) + face.normal.copy( normal ); + face.vertexNormals.push( + normal.clone(), + normal.clone(), + normal.clone(), + normal.clone() + ); + + // add the face to the geometry's faces list + floorGeo.faces.push(face); + + // add uv coordinates to uv channels. + floorGeo.faceVertexUvs[ 0 ].push(uvs1); // for diffuse/normal + floorGeo.faceVertexUvs[ 1 ].push(uvs2); // for lightmap + + }); + + // not sure it's needed but since it's in THREE.PlaneGeometry... + floorGeo.computeCentroids(); + + var floor = new THREE.Mesh(floorGeo,material); + + if(SHADOW) { + floor.receiveShadow = true; + } + + + floor.name = "floor"; + return floor; +} + +// special highlighting materials +var validCellMaterial = null; +function createValidCellMaterial () { + validCellMaterial = []; + var tiling = 2; + + + // common textures + var diff; + var norm = textures['texture/wood_N.jpg'].clone(); + norm.tile(tiling); + var spec = textures['texture/wood_S.jpg'].clone(); + spec.tile(tiling); + + for(var c = 0; c<2; c++) { + + diff = textures['texture/wood-1.jpg'].clone(); + diff.tile(tiling); + + //common material + validCellMaterial[c] = new THREE.MeshPhongMaterial({ + color:0x00ff00, + specular:0x999999, + shininess:60.0, + wireframe:WIREFRAME, + map:diff, + specularMap:spec, + normalMap:norm + }); + //materials[c].normalScale.set(0.5,0.5); + } +} + +var selectedMaterial = null; +function createSelectedMaterial() { + selectedMaterial = []; + var tiling = 4; + + + // common textures + var diff; + var norm = textures['texture/wood_N.jpg'].clone(); + norm.tile(tiling); + var spec = textures['texture/wood_S.jpg'].clone(); + spec.tile(tiling); + + for(var c = 0; c<2; c++) { + + diff = textures['texture/wood-1.jpg'].clone(); + diff.tile(tiling); + + //common material + selectedMaterial[c] = new THREE.MeshPhongMaterial({ + color:0x00ff00, + emissive:0x009900, + specular:0x999999, + shininess:60.0, + wireframe:WIREFRAME, + transparent:false, + map:diff, + specularMap:spec, + normalMap:norm + //opacity:0.4 + }); + selectedMaterial[c].normalScale.set(0.3,0.3); + } + +}
\ No newline at end of file diff --git a/js/geoPieces.js b/js/geoPieces.js new file mode 100644 index 0000000..9e05765 --- /dev/null +++ b/js/geoPieces.js @@ -0,0 +1,279 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global THREE,console,BLACK,WHITE,WIREFRAME */ +"use strict"; +var pieceMaterial = []; +pieceMaterial[BLACK] = new THREE.MeshPhongMaterial({color:0x111111,specular:0xaaaaaa,shininess:30.0,wireframe:WIREFRAME}); +pieceMaterial[WHITE] = new THREE.MeshPhongMaterial({color:0xdddddd,wireframe:WIREFRAME}); +function createPawn(size,color) { + var pawn = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + + var bodyRadius = size*0.6; + var body = new THREE.Mesh( + new THREE.SphereGeometry(bodyRadius,32,16),pieceMaterial[color]); + body.position.y = baseHeight + bodyRadius; + + var neckHeight = size; + var neckRadius = bodyRadius*0.7; + var neck = new THREE.Mesh( + new THREE.CylinderGeometry(0,neckRadius,neckHeight,32,1),pieceMaterial[color]); + neck.position.y = baseHeight + bodyRadius*2+neckHeight/2; + + var headRadius = size*0.2; + var head = new THREE.Mesh( + new THREE.SphereGeometry(headRadius,32,16),pieceMaterial[color]); + head.position.y = baseHeight + bodyRadius*2 +neckHeight+headRadius/2; + + pawn.add(head); + pawn.add(neck); + pawn.add(body); + pawn.add(base); + pawn.name = "Pawn"; + return pawn; +} + +function createRook(size,color) { + var rook = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + var bodyRadius = size*0.4; + var bodyHeight = size*1.6; + var body = new THREE.Mesh( + new THREE.CylinderGeometry(bodyRadius*1.2,bodyRadius,bodyHeight,32,16),pieceMaterial[color]); + body.position.y = baseHeight + bodyHeight/2; + + var wedgeHeight = size*0.5; + var wedgeRadius = bodyRadius * 1.5; + var wedge = new THREE.Mesh( + new THREE.CylinderGeometry(wedgeRadius,bodyRadius*1.2,wedgeHeight,32,1),pieceMaterial[color]); + + wedge.position.y = baseHeight + bodyHeight+wedgeHeight/2; + + var teethThickness = size*0.2; + var teethHeight = wedgeHeight; + var teethTilt = size*0.1; + + var obr = wedgeRadius; + var ibr = wedgeRadius-teethThickness; + var otr = obr-teethTilt; + var itr = ibr-teethTilt; + var teethCount = 6; + var subdivision = Math.round(32/(teethCount*2)); + + var teethGeo = new THREE.TubeGeometry(otr,obr,itr,ibr,teethHeight,subdivision,1,0,2*Math.PI/(teethCount*2)); + + for (var i = 0; i < teethCount; i++) { + var teeth = new THREE.Mesh(teethGeo,pieceMaterial[color]); + teeth.position.y = baseHeight+bodyHeight+wedgeHeight+teethHeight/2; + teeth.rotation.y = i*2*Math.PI/teethCount; + rook.add(teeth); + } + + rook.add(wedge); + rook.add(body); + rook.add(base); + rook.name = "Rook"; + return rook; +} + +function createKnight(size,color) { + var knight = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + + var bodyRadius = size*0.6; + var body = new THREE.Mesh( + new THREE.SphereGeometry(bodyRadius,32,16),pieceMaterial[color]); + + var neckHeight = size*1.2; + var neckBottomRadius = bodyRadius*0.6; + var neckTopRadius = bodyRadius*0.0; + var _neck = new THREE.Mesh( + new THREE.CylinderGeometry(neckTopRadius,neckBottomRadius,neckHeight,32,1),pieceMaterial[color]); + _neck.position.y = bodyRadius+neckHeight/2; + var neck = new THREE.Object3D(); + neck.add(_neck); + neck.rotation.z = -Math.PI/32; + + + var head = new THREE.Object3D(); + + var skullRadius = size*0.6; + var skull = new THREE.Mesh( + new THREE.SphereGeometry(skullRadius,32,16),pieceMaterial[color]); + + var faceHeight = size*1.0; + var faceBottomRadius = skullRadius*0.8; + var faceTopRadius = skullRadius*0.3; + var face = new THREE.Mesh( + new THREE.CylinderGeometry(faceTopRadius,faceBottomRadius,faceHeight,32,1),pieceMaterial[color]); + face.rotation.z = Math.PI/16; + face.position.y = skullRadius; + + var noseRadius = size*0.2; + var nose = new THREE.Mesh( + new THREE.SphereGeometry(noseRadius,32,16),pieceMaterial[color]); + nose.position.y = skullRadius +faceHeight+noseRadius/2; + + head.add(skull); + head.add(face); + //head.add(nose); + head.scale.z = 0.5; + head.rotation.z = 5*Math.PI/8; + head.position.y = bodyRadius+neckHeight; + + + var horse = new THREE.Object3D(); + horse.add(body); + horse.add(neck); + horse.add(head); + horse.rotation.z = -Math.PI/32; + horse.rotation.y = (color == whiteMat) ? -Math.PI/2 : Math.PI/2; + horse.position.y = baseHeight+bodyRadius; + + knight.add(horse); + knight.add(base); + knight.name = "Knight"; + return knight; +} + +function createBishop(size,color) { + var bishop = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + + var bodyRadius = size*0.6; + var body = new THREE.Mesh( + new THREE.SphereGeometry(bodyRadius,32,16),pieceMaterial[color]); + body.position.y = baseHeight + bodyRadius; + + var neckHeight = size*1.7; + var neckBottomRadius = bodyRadius*0.3; + var neckTopRadius = bodyRadius*0.05; + var neck = new THREE.Mesh( + new THREE.CylinderGeometry(neckTopRadius,neckBottomRadius,neckHeight,32,1),pieceMaterial[color]); + neck.position.y = baseHeight + bodyRadius*2+neckHeight/2; + + var headRadius = size*0.2; + var head = new THREE.Mesh( + new THREE.SphereGeometry(headRadius,32,16),pieceMaterial[color]); + head.scale.y = 1.5; + head.position.y = baseHeight + bodyRadius*2 +neckHeight+headRadius/2; + + bishop.add(head); + bishop.add(neck); + bishop.add(body); + bishop.add(base); + bishop.name = "Bishop"; + return bishop; +} + + + +function createQueen(size,color) { + var queen = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + + var bodyRadius = size*0.6; + var body = new THREE.Mesh( + new THREE.SphereGeometry(bodyRadius,32,16),pieceMaterial[color]); + body.position.y = baseHeight + bodyRadius; + + var neckHeight = size*2.3; + var neckBottomRadius = bodyRadius*0.3; + var neckTopRadius = bodyRadius*0.05; + var neck = new THREE.Mesh( + new THREE.CylinderGeometry(neckTopRadius,neckBottomRadius,neckHeight,32,1),pieceMaterial[color]); + neck.position.y = baseHeight + bodyRadius*2+neckHeight/2; + + var collarHeight = size* 0.1; + var collarRadius = size* 0.4; + var collar = new THREE.Mesh( + new THREE.CylinderGeometry(collarRadius,collarRadius,collarHeight,32,1),pieceMaterial[color]); + collar.position.y = baseHeight+bodyRadius*2+neckHeight - size*0.1; + + var headRadius = size*0.2; + var head = new THREE.Mesh( + new THREE.SphereGeometry(headRadius,32,16),pieceMaterial[color]); + head.position.y = baseHeight + bodyRadius*2 +neckHeight+headRadius/2; + + queen.add(head); + queen.add(collar); + queen.add(neck); + queen.add(body); + queen.add(base); + queen.name = "Queen"; + return queen; +} + + +function createKing(size,color) { + var king = new THREE.Object3D(); + var baseHeight = size*0.1; + var baseRadius = size*0.8; + var base = new THREE.Mesh( + new THREE.CylinderGeometry(baseRadius,baseRadius,baseHeight,32,1),pieceMaterial[color]); + base.position.y = baseHeight/2; + + var bodyRadius = size*0.6; + var body = new THREE.Mesh( + new THREE.SphereGeometry(bodyRadius,32,16),pieceMaterial[color]); + body.position.y = baseHeight + bodyRadius; + + var neckHeight = size*2.3; + var neckBottomRadius = bodyRadius*0.15; + var neckTopRadius = bodyRadius*0.2; + var neck = new THREE.Mesh( + new THREE.CylinderGeometry(neckTopRadius,neckBottomRadius,neckHeight,32,1),pieceMaterial[color]); + neck.position.y = baseHeight + bodyRadius*2+neckHeight/2; + + var collarHeight = size* 0.4; + var collarBottomRadius = size* 0.25; + var collarTopRadius = size* 0.45; + var collar = new THREE.Mesh( + new THREE.CylinderGeometry(collarTopRadius,collarBottomRadius,collarHeight,32,1),pieceMaterial[color]); + collar.position.y = baseHeight+bodyRadius*2+neckHeight - size*0.1; + + var cross = new THREE.Object3D(); + var crossThickness = size*0.2; + var crossHeight = size*0.8; + var crossGeo = new THREE.CubeGeometry(crossThickness,crossHeight,crossThickness); + + var hCross = new THREE.Mesh(crossGeo,pieceMaterial[color]); + hCross.position.y = crossHeight/2; + var vCross = new THREE.Mesh(crossGeo,pieceMaterial[color]); + vCross.rotation.z = Math.PI/2; + vCross.position.y = crossHeight/2; + + cross.add(hCross); + cross.add(vCross); + cross.position.y = baseHeight+bodyRadius*2 + neckHeight- size*0.1+collarHeight/2; + + + + king.add(cross); + king.add(collar); + king.add(neck); + king.add(body); + king.add(base); + king.name = "King"; + return king; +}
\ No newline at end of file diff --git a/js/gui.js b/js/gui.js new file mode 100644 index 0000000..b32bc03 --- /dev/null +++ b/js/gui.js @@ -0,0 +1,545 @@ + +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* jslint newcap: true */ +/* global THREE, $, document, window, console */ +/* global LOADING_BAR_SCALE,ROWS,COLS,PIECE_SIZE, BOARD_SIZE, FLOOR_SIZE, WIREFRAME, DEBUG, Cell, WHITE, BLACK, FEEDBACK, SHADOW */ +/* global SearchAndRedraw, UIPlayMove, camera, levels, g_allMoves:true, promotion:true, g_backgroundEngine:true, validMoves, InitializeBackgroundEngine, EnsureAnalysisStopped, newGame, redrawBoard, parsePGN, g_playerWhite:true */ + /*global Search,FormatSquare,GenerateMove,MakeMove,GetMoveSAN,MakeSquare,UnmakeMove, FormatMove, ResetGame, GetFen, GetMoveFromString, alert, InitializeFromFen, GenerateValidMoves */ + /*global g_inCheck,g_board,g_pieceList, g_toMove, g_timeout:true,g_maxply:true */ + /*global moveflagCastleKing, moveflagCastleQueen, moveflagEPC, moveflagPromotion, colorWhite*/ + /*global moveflagPromoteQueen,moveflagPromoteRook,moveflagPromoteBishop,moveflagPromoteKnight*/ + /*global piecePawn, pieceKnight, pieceBishop, pieceRook, pieceQueen, pieceKing */ +"use strict"; +(function () { + + // jQuery pgn textarea + var $pgn; + // list of moves in pgn format + var g_pgn = []; + // jQuery check feedback + var $info; + + function initInfo() { + // create the DOM element + // to display Chc + $info = $("<div>") + .css("position","absolute") + .position({ + of:$("body"), + my:"right top", + at:"right top" + }) + .attr("id","info") + .appendTo($("body")) + .css("left","auto") + .css("right","0"); + } + + + function initGUI() { + var $gui = $("<div>") + .css("position","absolute") + .position({ + of:$("body"), + my:"left top", + at:"left top" + }) + .width(150) + .attr("id","gui"); + + $("<p>") + .text("menu") + .appendTo($gui); + + var $menudiv = $("<div>").appendTo($gui); + + var $menu = $("<ul>").appendTo($menudiv); + + makeButton("NewGame",newGameDialog,$menu); + makeButton("Undo",undo,$menu); + makeButton("Load",loadDialog,$menu); + makeButton("Save",save,$menu); + + $("<label>") + .text("Promotion:") + .append( + $("<select>") + .width(140) + .append( + $("<option>") + .text("Queen")) + .append( + $("<option>") + .text("Rook")) + .append( + $("<option>") + .text("Bishop")) + .append( + $("<option>") + .text("Knight")) + .change( changePromo ) + .appendTo($menudiv) + ) + .appendTo($menudiv); + + + $pgn = $("<textarea>") + .attr("cols","16") + .attr("rows","10") + .attr("readonly","readonly") + .appendTo($menudiv); + + + $("body").append($gui); + + $gui.accordion({ + header: "p", + collapsible: true + }); + } + + + function makeButton(name,callback,parent) { + var $item = $("<li>").appendTo(parent); + return $("<button>") + .button({ + label:name + }) + .width(140) + .click(callback) + .appendTo($item); + } + + function newGameDialog() { + var id = "newgame"; + var dialogColor = WHITE; + var dialogLevel = 0; + + if ($("#"+id).length !== 0) { + return false; + } + + var $newGame = $("<div>") + .attr("id",id) + .attr("title","New Game") + .appendTo($("body")); + + // buttonset div + var $radio = $("<p>").appendTo($newGame); + // first button for white + $('<input type="radio" id="white" name="color" checked="checked">') + .click(function() { + dialogColor = WHITE; + }) + .appendTo($radio); + $('<label for="white">White</label>').appendTo($radio); + + // second button for black + $('<input type="radio" id="black" name="color"/>') + .click(function() { + dialogColor = BLACK; + }) + .appendTo($radio); + $('<label for="black">Black</label>').appendTo($radio); + // initialize the buttonset + $radio.buttonset(); + + // level selector + + var $label = $("<label>") + .text("AI Strength:"); + var $levelSelect = $('<select>') + .css("display","block") + .appendTo($label) + .change(function(event) { + dialogLevel = $(event.currentTarget).val(); + }); + $("<p>").append($label).appendTo($newGame); + + // add as much level configuration we have + for (var i = 0; i < levels.length; i++) { + $('<option>') + .val(i) + .text("level "+(i+1)) + .appendTo($levelSelect); + } + $newGame.dialog({ + close:function(event,ui) { + $newGame.remove(); + }, + buttons: { + "Start": function() { + newGame(dialogColor,dialogLevel); + $(this).remove(); + } + } + }); + } + /* + * GAME CONTROL + */ + function newGame(color,level) { + + // change AI parameters according to level + if (levels[level] !== undefined) { + g_timeout = levels[level].timeout; + g_maxply = levels[level].maxply; + } + + EnsureAnalysisStopped(); + ResetGame(); + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage("go"); + } + + g_allMoves = []; + clearPGN(); + + redrawBoard(); + + if (color === WHITE) { + g_playerWhite = true; + camera.position.x = 0; + camera.position.z = 100; // camera on white side + } else { + g_playerWhite = false; + SearchAndRedraw(); + camera.position.x = 0; + camera.position.z = -100; // camera on black side + } + } + + + function changeStartPlayer(event) { + g_playerWhite = $(event.currentTarget).val() === "white"; + redrawBoard(); + } + + function undo() { + if (g_allMoves.length === 0) { + return; + } + + if (g_backgroundEngine !== null) { + g_backgroundEngine.terminate(); + g_backgroundEngine = null; + } + + UnmakeMove(g_allMoves[g_allMoves.length - 1]); + g_allMoves.pop(); + g_pgn.pop(); + g_pgn.pop(); + updatePGN(); + + if (g_playerWhite !== Boolean(g_toMove) && g_allMoves.length !== 0) { + UnmakeMove(g_allMoves[g_allMoves.length - 1]); + g_allMoves.pop(); + } + + redrawBoard(); + } + + + function loadDialog() { + var id = "loadGame"; + if ($("#"+id).length !== 0) { + return false; + } + + var $loadGame = $("<div>") + .attr("id",id) + .attr("title","Load Game") + .appendTo($("body")); + + $('<input>') + .attr("type","file") + .change(function(evt) { + load(evt); + $loadGame.remove(); + }) + .appendTo($loadGame); + + $loadGame + .dialog({ + minWidth:420, + close:function(event,ui) { + $loadGame.remove(); + } + }); + + } + + function load(evt) { + + //Retrieve the first (and only!) File from the FileList object + var file = evt.target.files[0]; + + if (file) { + var reader = new FileReader(); + reader.onload = function(e) { + var contents = e.target.result; + loadPGN(contents); + }; + reader.readAsText(file); + } else { + console.log("Failed to load file"); + } + + } + + function loadFEN(fen) { + g_allMoves = []; + InitializeFromFen(fen); + + EnsureAnalysisStopped(); + InitializeBackgroundEngine(); + + g_playerWhite = !!g_toMove; + g_backgroundEngine.postMessage("position " + GetFen()); + + redrawBoard(); + } + + function loadPGN (pgn) { + var parsedPGN = parsePGN(pgn); + var fen = parsedPGN.fen; + var moves = parsedPGN.sequence; + + g_allMoves = []; + clearPGN(); + if (fen !== null) { + loadFEN(fen); + if (parsedPGN.startColor === BLACK) { + g_pgn.push(".."); + } + } else { + ResetGame(); + } + + function Piece(flag,promo) { + this.flag = flag; + this.promo = promo; + } + + + moves.forEach(function(move) { + var i; + var formatedMove; + var vMoves = GenerateValidMoves(); + var pieces = { + "P": new Piece(piecePawn,null), + "N": new Piece(pieceKnight,moveflagPromoteKnight), + "B": new Piece(pieceBishop,moveflagPromoteBishop), + "R": new Piece(pieceRook,moveflagPromoteRook), + "Q": new Piece(pieceQueen,moveflagPromoteQueen), + "K": new Piece(pieceKing,null) + }; + + // get the piece flag + var piece = pieces[move.piece].flag; // [P,N,B,R,Q,K] + // ge the color flag + var color = (move.color === WHITE) ? 0x8 : 0x0; + + // get the from value + var startList = []; + + // get all square that has this kind of piece + var pieceIdx = (color|piece) << 4; + + while(g_pieceList[pieceIdx] !== 0) { + startList.push(new Cell(FormatSquare(g_pieceList[pieceIdx]))); + pieceIdx++; + } + + var from = move.from; + if (from !== undefined) { + // if we have a precision on the starting square like the columns + // or even the position directly + // We will filter the startList using it + for (i = startList.length - 1; i >= 0; i--) { + if( from.length === 1) { + // only the row is given + + if (from.match(/[a-h]/) && startList[i].position.charAt(0) !== from) { + // different starting row + startList.splice(i,1); + } else if (from.match(/[1-8]/) && startList[i].position.charAt(1) !== from) { + // different starting line + startList.splice(i,1); + } + } else if (from.length === 2) { + // the starting coordinate is given + // this is then just an extra check + if (startList[i].position !== from) { + // different starting coordinate + startList.splice(i,1); + } + } + } + } + + // here we should have a list of starting square + // only one should make a valid move + // paired with the provided destination + + var end = new Cell(move.to); + var endSquare = MakeSquare(end.y, end.x); + + var promotion = (move.promotion) ? pieces[move.promotion.substr(1)].promo : undefined; // remove the "=" + + + // take formatedMove and endSquare in a closure + function checkMove(start) { + var startSquare = MakeSquare(start.y, start.x); + if (promotion !== undefined) { + // we have a promotion so we need to generate a + // specific move and check against it + if(vMoves[i] === GenerateMove(startSquare, endSquare, moveflagPromotion | promotion)) { + formatedMove = vMoves[i]; + } + } else { + // just checking start and end square allows to cover + // all other special moves like "en passant" capture and + // castling + if ( (vMoves[i] & 0xFF) == startSquare && + ((vMoves[i] >> 8) & 0xFF) == endSquare ) { + formatedMove = vMoves[i]; + } + } + } + + // to get the move we will check withing all valide moves + // which one match the hints given by the pgn + + for (i = 0; i < vMoves.length; i++) { + startList.forEach(checkMove); + if (formatedMove) break; + } + + if(formatedMove) { + UIPlayMove(formatedMove,false); + } else { + console.log(move); + throw "Invalid PGN"; + } + }); + + if (g_toMove === colorWhite) { + g_playerWhite = true; + camera.position.x = 0; + camera.position.z = 100; + } else { + g_playerWhite = false; + camera.position.x = 0; + camera.position.z = -100; + } + + EnsureAnalysisStopped(); + if (InitializeBackgroundEngine()) { + g_backgroundEngine.postMessage("position " + GetFen()); + } + + redrawBoard(); + } + + function clearPGN () { + $pgn.val(""); + g_pgn = []; + } + + function addToPGN(move) { + g_pgn.push(GetMoveSAN(move)); + updatePGN(); + } + + function updatePGN() { + + $pgn.val(getPGN()); + $pgn.scrollTop($pgn[0].scrollHeight); + } + + function getPGN() { + var str = ""; + g_pgn.forEach(function(move,i) { + if(i%2 === 0) { + if (move === "..") { + str += ((i/2)+1)+"..."; + } else { + str += ((i/2)+1)+". "+move; + } + } else { + str += " "+move+"\r\n"; + } + }); + return str; + } + + + + function save() { + var filename = "chessSave.pgn"; + var a = document.createElement("a"); + + if (typeof a.download === "undefined") + { + var str = 'data:text/html,' + encodeURIComponent("<p><a download='" + filename + "' href=\"data:application/json," + + encodeURIComponent(getPGN()) + + "\">Download link</a></p>"); + window.open(str); + } else { + // auto download + var body = document.body; + a.textContent = filename; + a.href = "data:application/json," + encodeURIComponent(getPGN()); + a.download = filename; + body.appendChild(a); + var clickEvent = document.createEvent("MouseEvent"); + clickEvent.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null); + a.dispatchEvent(clickEvent); + body.removeChild(a); + } + + } + + function changePromo(event) { + var choice = $(event.currentTarget).val(); + switch(choice) { + case "Queen": + promotion = moveflagPromoteQueen; + break; + case "Rook": + promotion = moveflagPromoteRook; + break; + case "Bishop": + promotion = moveflagPromoteBishop; + break; + case "Knight": + promotion = moveflagPromoteKnight; + break; + } + } + + function displayCheck() { + if (validMoves.length === 0) { + $info.text(( g_inCheck ? 'Checkmate' : 'Stalemate' )); + } else if (g_inCheck) { + $info.text('Check'); + } else { + $info.text(''); + } + if ($info.text() !== '') { + $info.show("highlight",{},500); + } else { + $info.hide(); + } + } + + window.initGUI = initGUI; + window.initInfo = initInfo; + window.clearPGN = clearPGN; + window.addToPGN = addToPGN; + window.displayCheck = displayCheck; + window.newGame = newGame; + +})();
\ No newline at end of file diff --git a/js/jquery/jquery-1.9.1.js b/js/jquery/jquery-1.9.1.js new file mode 100644 index 0000000..e2c203f --- /dev/null +++ b/js/jquery/jquery-1.9.1.js @@ -0,0 +1,9597 @@ +/*! + * jQuery JavaScript Library v1.9.1 + * http://jquery.com/ + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * + * Copyright 2005, 2012 jQuery Foundation, Inc. and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2013-2-4 + */ +(function( window, undefined ) { + +// Can't do this because several apps including ASP.NET trace +// the stack via arguments.caller.callee and Firefox dies if +// you try to trace through "use strict" call chains. (#13335) +// Support: Firefox 18+ +//"use strict"; +var + // The deferred used on DOM ready + readyList, + + // A central reference to the root jQuery(document) + rootjQuery, + + // Support: IE<9 + // For `typeof node.method` instead of `node.method !== undefined` + core_strundefined = typeof undefined, + + // Use the correct document accordingly with window argument (sandbox) + document = window.document, + location = window.location, + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$, + + // [[Class]] -> type pairs + class2type = {}, + + // List of deleted data cache ids, so we can reuse them + core_deletedIds = [], + + core_version = "1.9.1", + + // Save a reference to some core methods + core_concat = core_deletedIds.concat, + core_push = core_deletedIds.push, + core_slice = core_deletedIds.slice, + core_indexOf = core_deletedIds.indexOf, + core_toString = class2type.toString, + core_hasOwn = class2type.hasOwnProperty, + core_trim = core_version.trim, + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Used for matching numbers + core_pnum = /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/.source, + + // Used for splitting on whitespace + core_rnotwhite = /\S+/g, + + // Make sure we trim BOM and NBSP (here's looking at you, Safari 5.0 and IE) + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, + + // A simple way to check for HTML strings + // Prioritize #id over <tag> to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + rquickExpr = /^(?:(<[\w\W]+>)[^>]*|#([\w-]*))$/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>|)$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + rvalidescape = /\\(?:["\\\/bfnrt]|u[\da-fA-F]{4})/g, + rvalidtokens = /"[^"\\\r\n]*"|true|false|null|-?(?:\d+\.|)\d+(?:[eE][+-]?\d+|)/g, + + // Matches dashed string for camelizing + rmsPrefix = /^-ms-/, + rdashAlpha = /-([\da-z])/gi, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return letter.toUpperCase(); + }, + + // The ready event handler + completed = function( event ) { + + // readyState === "complete" is good enough for us to call the dom ready in oldIE + if ( document.addEventListener || event.type === "load" || document.readyState === "complete" ) { + detach(); + jQuery.ready(); + } + }, + // Clean-up method for dom ready events + detach = function() { + if ( document.addEventListener ) { + document.removeEventListener( "DOMContentLoaded", completed, false ); + window.removeEventListener( "load", completed, false ); + + } else { + document.detachEvent( "onreadystatechange", completed ); + window.detachEvent( "onload", completed ); + } + }; + +jQuery.fn = jQuery.prototype = { + // The current version of jQuery being used + jquery: core_version, + + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + + // scripts is true for back-compat + jQuery.merge( this, jQuery.parseHTML( + match[1], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + // Properties of context are called as methods if possible + if ( jQuery.isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || rootjQuery ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The default length of a jQuery object is 0 + length: 0, + + // The number of elements contained in the matched element set + size: function() { + return this.length; + }, + + toArray: function() { + return core_slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + ret.context = this.context; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Add the callback + jQuery.ready.promise().done( fn ); + + return this; + }, + + slice: function() { + return this.pushStack( core_slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[j] ] : [] ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: core_push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var src, copyIsArray, copy, name, options, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger("ready").off("ready"); + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + isWindow: function( obj ) { + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + return !isNaN( parseFloat(obj) ) && isFinite( obj ); + }, + + type: function( obj ) { + if ( obj == null ) { + return String( obj ); + } + return typeof obj === "object" || typeof obj === "function" ? + class2type[ core_toString.call(obj) ] || "object" : + typeof obj; + }, + + isPlainObject: function( obj ) { + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !core_hasOwn.call(obj, "constructor") && + !core_hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + + var key; + for ( key in obj ) {} + + return key === undefined || core_hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + var name; + for ( name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw new Error( msg ); + }, + + // data: string of html + // context (optional): If specified, the fragment will be created in this context, defaults to document + // keepScripts (optional): If true, will include scripts passed in the html string + parseHTML: function( data, context, keepScripts ) { + if ( !data || typeof data !== "string" ) { + return null; + } + if ( typeof context === "boolean" ) { + keepScripts = context; + context = false; + } + context = context || document; + + var parsed = rsingleTag.exec( data ), + scripts = !keepScripts && []; + + // Single tag + if ( parsed ) { + return [ context.createElement( parsed[1] ) ]; + } + + parsed = jQuery.buildFragment( [ data ], context, scripts ); + if ( scripts ) { + jQuery( scripts ).remove(); + } + return jQuery.merge( [], parsed.childNodes ); + }, + + parseJSON: function( data ) { + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + if ( data === null ) { + return data; + } + + if ( typeof data === "string" ) { + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + if ( data ) { + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return ( new Function( "return " + data ) )(); + } + } + } + + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + var xml, tmp; + if ( !data || typeof data !== "string" ) { + return null; + } + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && jQuery.trim( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + }, + + // args is for internal usage only + each: function( obj, callback, args ) { + var value, + i = 0, + length = obj.length, + isArray = isArraylike( obj ); + + if ( args ) { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } + } + + return obj; + }, + + // Use native String.trim function wherever possible + trim: core_trim && !core_trim.call("\uFEFF\xA0") ? + function( text ) { + return text == null ? + "" : + core_trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArraylike( Object(arr) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + core_push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + var len; + + if ( arr ) { + if ( core_indexOf ) { + return core_indexOf.call( arr, elem, i ); + } + + len = arr.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + // Skip accessing in sparse arrays + if ( i in arr && arr[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var l = second.length, + i = first.length, + j = 0; + + if ( typeof l === "number" ) { + for ( ; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var retVal, + ret = [], + i = 0, + length = elems.length; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, + i = 0, + length = elems.length, + isArray = isArraylike( elems ), + ret = []; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return core_concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + var args, proxy, tmp; + + if ( typeof context === "string" ) { + tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + args = core_slice.call( arguments, 2 ); + proxy = function() { + return fn.apply( context || this, args.concat( core_slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || jQuery.guid++; + + return proxy; + }, + + // Multifunctional method to get and set values of a collection + // The value/s can optionally be executed if it's a function + access: function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + length = elems.length, + bulk = key == null; + + // Sets many values + if ( jQuery.type( key ) === "object" ) { + chainable = true; + for ( i in key ) { + jQuery.access( elems, fn, i, key[i], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !jQuery.isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < length; i++ ) { + fn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) ); + } + } + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[0], key ) : emptyGet; + }, + + now: function() { + return ( new Date() ).getTime(); + } +}); + +jQuery.ready.promise = function( obj ) { + if ( !readyList ) { + + readyList = jQuery.Deferred(); + + // Catch cases where $(document).ready() is called after the browser event has already occurred. + // we once tried to use readyState "interactive" here, but it caused issues like the one + // discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15 + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + setTimeout( jQuery.ready ); + + // Standards-based browsers support DOMContentLoaded + } else if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed, false ); + + // If IE event model is used + } else { + // Ensure firing before onload, maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", completed ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", completed ); + + // If IE and not a frame + // continually check to see if the document is ready + var top = false; + + try { + top = window.frameElement == null && document.documentElement; + } catch(e) {} + + if ( top && top.doScroll ) { + (function doScrollCheck() { + if ( !jQuery.isReady ) { + + try { + // Use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + top.doScroll("left"); + } catch(e) { + return setTimeout( doScrollCheck, 50 ); + } + + // detach all dom ready events + detach(); + + // and execute any waiting functions + jQuery.ready(); + } + })(); + } + } + } + return readyList.promise( obj ); +}; + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object Error".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +function isArraylike( obj ) { + var length = obj.length, + type = jQuery.type( obj ); + + if ( jQuery.isWindow( obj ) ) { + return false; + } + + if ( obj.nodeType === 1 && length ) { + return true; + } + + return type === "array" || type !== "function" && + ( length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj ); +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); +// String to Object options format cache +var optionsCache = {}; + +// Convert String-formatted options into Object-formatted ones and store in cache +function createOptions( options ) { + var object = optionsCache[ options ] = {}; + jQuery.each( options.match( core_rnotwhite ) || [], function( _, flag ) { + object[ flag ] = true; + }); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + ( optionsCache[ options ] || createOptions( options ) ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + // Last fire value (for non-forgettable lists) + memory, + // Flag to know if list was already fired + fired, + // End of the loop when firing + firingLength, + // Index of currently firing callback (modified by remove if needed) + firingIndex, + // First callback to fire (used internally by add and fireWith) + firingStart, + // Actual callback list + list = [], + // Stack of fire calls for repeatable lists + stack = !options.once && [], + // Fire callbacks + fire = function( data ) { + memory = options.memory && data; + fired = true; + firingIndex = firingStart || 0; + firingStart = 0; + firingLength = list.length; + firing = true; + for ( ; list && firingIndex < firingLength; firingIndex++ ) { + if ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) { + memory = false; // To prevent further calls using add + break; + } + } + firing = false; + if ( list ) { + if ( stack ) { + if ( stack.length ) { + fire( stack.shift() ); + } + } else if ( memory ) { + list = []; + } else { + self.disable(); + } + } + }, + // Actual Callbacks object + self = { + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + // First, we save the current length + var start = list.length; + (function add( args ) { + jQuery.each( args, function( _, arg ) { + var type = jQuery.type( arg ); + if ( type === "function" ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && type !== "string" ) { + // Inspect recursively + add( arg ); + } + }); + })( arguments ); + // Do we need to add the callbacks to the + // current firing batch? + if ( firing ) { + firingLength = list.length; + // With memory, if we're not firing then + // we should call right away + } else if ( memory ) { + firingStart = start; + fire( memory ); + } + } + return this; + }, + // Remove a callback from the list + remove: function() { + if ( list ) { + jQuery.each( arguments, function( _, arg ) { + var index; + while( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + // Handle firing indexes + if ( firing ) { + if ( index <= firingLength ) { + firingLength--; + } + if ( index <= firingIndex ) { + firingIndex--; + } + } + } + }); + } + return this; + }, + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length ); + }, + // Remove all callbacks from the list + empty: function() { + list = []; + return this; + }, + // Have the list do nothing anymore + disable: function() { + list = stack = memory = undefined; + return this; + }, + // Is it disabled? + disabled: function() { + return !list; + }, + // Lock the list in its current state + lock: function() { + stack = undefined; + if ( !memory ) { + self.disable(); + } + return this; + }, + // Is it locked? + locked: function() { + return !stack; + }, + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + if ( list && ( !fired || stack ) ) { + if ( firing ) { + stack.push( args ); + } else { + fire( args ); + } + } + return this; + }, + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; +jQuery.extend({ + + Deferred: function( func ) { + var tuples = [ + // action, add listener, listener list, final state + [ "resolve", "done", jQuery.Callbacks("once memory"), "resolved" ], + [ "reject", "fail", jQuery.Callbacks("once memory"), "rejected" ], + [ "notify", "progress", jQuery.Callbacks("memory") ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + then: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + return jQuery.Deferred(function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + var action = tuple[ 0 ], + fn = jQuery.isFunction( fns[ i ] ) && fns[ i ]; + // deferred[ done | fail | progress ] for forwarding actions to newDefer + deferred[ tuple[1] ](function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise() + .done( newDefer.resolve ) + .fail( newDefer.reject ) + .progress( newDefer.notify ); + } else { + newDefer[ action + "With" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments ); + } + }); + }); + fns = null; + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Keep pipe for back-compat + promise.pipe = promise.then; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 3 ]; + + // promise[ done | fail | progress ] = list.add + promise[ tuple[1] ] = list.add; + + // Handle state + if ( stateString ) { + list.add(function() { + // state = [ resolved | rejected ] + state = stateString; + + // [ reject_list | resolve_list ].disable; progress_list.lock + }, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock ); + } + + // deferred[ resolve | reject | notify ] + deferred[ tuple[0] ] = function() { + deferred[ tuple[0] + "With" ]( this === deferred ? promise : this, arguments ); + return this; + }; + deferred[ tuple[0] + "With" ] = list.fireWith; + }); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( subordinate /* , ..., subordinateN */ ) { + var i = 0, + resolveValues = core_slice.call( arguments ), + length = resolveValues.length, + + // the count of uncompleted subordinates + remaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0, + + // the master Deferred. If resolveValues consist of only a single Deferred, just use that. + deferred = remaining === 1 ? subordinate : jQuery.Deferred(), + + // Update function for both resolve and progress values + updateFunc = function( i, contexts, values ) { + return function( value ) { + contexts[ i ] = this; + values[ i ] = arguments.length > 1 ? core_slice.call( arguments ) : value; + if( values === progressValues ) { + deferred.notifyWith( contexts, values ); + } else if ( !( --remaining ) ) { + deferred.resolveWith( contexts, values ); + } + }; + }, + + progressValues, progressContexts, resolveContexts; + + // add listeners to Deferred subordinates; treat others as resolved + if ( length > 1 ) { + progressValues = new Array( length ); + progressContexts = new Array( length ); + resolveContexts = new Array( length ); + for ( ; i < length; i++ ) { + if ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) { + resolveValues[ i ].promise() + .done( updateFunc( i, resolveContexts, resolveValues ) ) + .fail( deferred.reject ) + .progress( updateFunc( i, progressContexts, progressValues ) ); + } else { + --remaining; + } + } + } + + // if we're not waiting on anything, resolve the master + if ( !remaining ) { + deferred.resolveWith( resolveContexts, resolveValues ); + } + + return deferred.promise(); + } +}); +jQuery.support = (function() { + + var support, all, a, + input, select, fragment, + opt, eventName, isSupported, i, + div = document.createElement("div"); + + // Setup + div.setAttribute( "className", "t" ); + div.innerHTML = " <link/><table></table><a href='/a'>a</a><input type='checkbox'/>"; + + // Support tests won't run in some limited or non-browser environments + all = div.getElementsByTagName("*"); + a = div.getElementsByTagName("a")[ 0 ]; + if ( !all || !a || !all.length ) { + return {}; + } + + // First batch of tests + select = document.createElement("select"); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName("input")[ 0 ]; + + a.style.cssText = "top:1px;float:left;opacity:.5"; + support = { + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + getSetAttribute: div.className !== "t", + + // IE strips leading whitespace when .innerHTML is used + leadingWhitespace: div.firstChild.nodeType === 3, + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + tbody: !div.getElementsByTagName("tbody").length, + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + htmlSerialize: !!div.getElementsByTagName("link").length, + + // Get the style information from getAttribute + // (IE uses .cssText instead) + style: /top/.test( a.getAttribute("style") ), + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + hrefNormalized: a.getAttribute("href") === "/a", + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + opacity: /^0.5/.test( a.style.opacity ), + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + cssFloat: !!a.style.cssFloat, + + // Check the default checkbox/radio value ("" on WebKit; "on" elsewhere) + checkOn: !!input.value, + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + optSelected: opt.selected, + + // Tests for enctype support on a form (#6743) + enctype: !!document.createElement("form").enctype, + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + html5Clone: document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav></:nav>", + + // jQuery.support.boxModel DEPRECATED in 1.8 since we don't support Quirks Mode + boxModel: document.compatMode === "CSS1Compat", + + // Will be defined later + deleteExpando: true, + noCloneEvent: true, + inlineBlockNeedsLayout: false, + shrinkWrapBlocks: false, + reliableMarginRight: true, + boxSizingReliable: true, + pixelPosition: false + }; + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Support: IE<9 + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + // Check if we can trust getAttribute("value") + input = document.createElement("input"); + input.setAttribute( "value", "" ); + support.input = input.getAttribute( "value" ) === ""; + + // Check if an input maintains its value after becoming a radio + input.value = "t"; + input.setAttribute( "type", "radio" ); + support.radioValue = input.value === "t"; + + // #11217 - WebKit loses check when the name is after the checked attribute + input.setAttribute( "checked", "t" ); + input.setAttribute( "name", "t" ); + + fragment = document.createDocumentFragment(); + fragment.appendChild( input ); + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE<9 + // Opera does not clone events (and typeof div.attachEvent === undefined). + // IE9-10 clones events bound via attachEvent, but they don't trigger with .click() + if ( div.attachEvent ) { + div.attachEvent( "onclick", function() { + support.noCloneEvent = false; + }); + + div.cloneNode( true ).click(); + } + + // Support: IE<9 (lack submit/change bubble), Firefox 17+ (lack focusin event) + // Beware of CSP restrictions (https://developer.mozilla.org/en/Security/CSP), test/csp.php + for ( i in { submit: true, change: true, focusin: true }) { + div.setAttribute( eventName = "on" + i, "t" ); + + support[ i + "Bubbles" ] = eventName in window || div.attributes[ eventName ].expando === false; + } + + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + // Run tests that need a body at doc ready + jQuery(function() { + var container, marginDiv, tds, + divReset = "padding:0;margin:0;border:0;display:block;box-sizing:content-box;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;", + body = document.getElementsByTagName("body")[0]; + + if ( !body ) { + // Return for frameset docs that don't have a body + return; + } + + container = document.createElement("div"); + container.style.cssText = "border:0;width:0;height:0;position:absolute;top:0;left:-9999px;margin-top:1px"; + + body.appendChild( container ).appendChild( div ); + + // Support: IE8 + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + div.innerHTML = "<table><tr><td></td><td>t</td></tr></table>"; + tds = div.getElementsByTagName("td"); + tds[ 0 ].style.cssText = "padding:0;margin:0;border:0;display:none"; + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Support: IE8 + // Check if empty table cells still have offsetWidth/Height + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + + // Check box-sizing and margin behavior + div.innerHTML = ""; + div.style.cssText = "box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;padding:1px;border:1px;display:block;width:4px;margin-top:1%;position:absolute;top:1%;"; + support.boxSizing = ( div.offsetWidth === 4 ); + support.doesNotIncludeMarginInBodyOffset = ( body.offsetTop !== 1 ); + + // Use window.getComputedStyle because jsdom on node.js will break without it. + if ( window.getComputedStyle ) { + support.pixelPosition = ( window.getComputedStyle( div, null ) || {} ).top !== "1%"; + support.boxSizingReliable = ( window.getComputedStyle( div, null ) || { width: "4px" } ).width === "4px"; + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. (#3333) + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + marginDiv = div.appendChild( document.createElement("div") ); + marginDiv.style.cssText = div.style.cssText = divReset; + marginDiv.style.marginRight = marginDiv.style.width = "0"; + div.style.width = "1px"; + + support.reliableMarginRight = + !parseFloat( ( window.getComputedStyle( marginDiv, null ) || {} ).marginRight ); + } + + if ( typeof div.style.zoom !== core_strundefined ) { + // Support: IE<8 + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + div.innerHTML = ""; + div.style.cssText = divReset + "width:1px;padding:1px;display:inline;zoom:1"; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 3 ); + + // Support: IE6 + // Check if elements with layout shrink-wrap their children + div.style.display = "block"; + div.innerHTML = "<div></div>"; + div.firstChild.style.width = "5px"; + support.shrinkWrapBlocks = ( div.offsetWidth !== 3 ); + + if ( support.inlineBlockNeedsLayout ) { + // Prevent IE 6 from affecting layout for positioned elements #11048 + // Prevent IE from shrinking the body in IE 7 mode #12869 + // Support: IE<8 + body.style.zoom = 1; + } + } + + body.removeChild( container ); + + // Null elements to avoid leaks in IE + container = div = tds = marginDiv = null; + }); + + // Null elements to avoid leaks in IE + all = select = fragment = opt = a = input = null; + + return support; +})(); + +var rbrace = /(?:\{[\s\S]*\}|\[[\s\S]*\])$/, + rmultiDash = /([A-Z])/g; + +function internalData( elem, name, data, pvt /* Internal Use Only */ ){ + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, ret, + internalKey = jQuery.expando, + getByName = typeof name === "string", + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || !cache[id] || (!pvt && !cache[id].data)) && getByName && data === undefined ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + elem[ internalKey ] = id = core_deletedIds.pop() || jQuery.guid++; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + cache[ id ] = {}; + + // Avoids exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + if ( !isNode ) { + cache[ id ].toJSON = jQuery.noop; + } + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( getByName ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; +} + +function internalRemoveData( elem, name, pvt ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var i, l, thisCache, + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + id = isNode ? elem[ jQuery.expando ] : jQuery.expando; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split(" "); + } + } + } else { + // If "name" is an array of keys... + // When data is initially created, via ("key", "val") signature, + // keys will be converted to camelCase. + // Since there is no way to tell _how_ a key was added, remove + // both plain key and camelCase key. #12786 + // This will only penalize the array argument path. + name = name.concat( jQuery.map( name, jQuery.camelCase ) ); + } + + for ( i = 0, l = name.length; i < l; i++ ) { + delete thisCache[ name[i] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( !( pvt ? isEmptyDataObject : jQuery.isEmptyObject )( thisCache ) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject( cache[ id ] ) ) { + return; + } + } + + // Destroy the cache + if ( isNode ) { + jQuery.cleanData( [ elem ], true ); + + // Use delete when supported for expandos or `cache` is not a window per isWindow (#10080) + } else if ( jQuery.support.deleteExpando || cache != cache.window ) { + delete cache[ id ]; + + // When all else fails, null + } else { + cache[ id ] = null; + } +} + +jQuery.extend({ + cache: {}, + + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( core_version + Math.random() ).replace( /\D/g, "" ), + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000", + "applet": true + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data ) { + return internalData( elem, name, data ); + }, + + removeData: function( elem, name ) { + return internalRemoveData( elem, name ); + }, + + // For internal use only. + _data: function( elem, name, data ) { + return internalData( elem, name, data, true ); + }, + + _removeData: function( elem, name ) { + return internalRemoveData( elem, name, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + // Do not set data on non-element because it will not be cleared (#8335). + if ( elem.nodeType && elem.nodeType !== 1 && elem.nodeType !== 9 ) { + return false; + } + + var noData = elem.nodeName && jQuery.noData[ elem.nodeName.toLowerCase() ]; + + // nodes accept data unless otherwise specified; rejection can be conditional + return !noData || noData !== true && elem.getAttribute("classid") === noData; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var attrs, name, + elem = this[0], + i = 0, + data = null; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + attrs = elem.attributes; + for ( ; i < attrs.length; i++ ) { + name = attrs[i].name; + + if ( !name.indexOf( "data-" ) ) { + name = jQuery.camelCase( name.slice(5) ); + + dataAttr( elem, name, data[ name ] ); + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + return jQuery.access( this, function( value ) { + + if ( value === undefined ) { + // Try to fetch any internally stored data first + return elem ? dataAttr( elem, key, jQuery.data( elem, key ) ) : null; + } + + this.each(function() { + jQuery.data( this, key, value ); + }); + }, null, value, arguments.length > 1, null, true ); + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + // Only convert to a number if it doesn't change the string + +data + "" === data ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + var name; + for ( name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} +jQuery.extend({ + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || jQuery.isArray(data) ) { + queue = jQuery._data( elem, type, jQuery.makeArray(data) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + hooks.cur = fn; + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // not intended for public consumption - generates a queueHooks object, or returns the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return jQuery._data( elem, key ) || jQuery._data( elem, key, { + empty: jQuery.Callbacks("once memory").add(function() { + jQuery._removeData( elem, type + "queue" ); + jQuery._removeData( elem, key ); + }) + }); + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[0], type ); + } + + return data === undefined ? + this : + this.each(function() { + var queue = jQuery.queue( this, type, data ); + + // ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = setTimeout( next, time ); + hooks.stop = function() { + clearTimeout( timeout ); + }; + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while( i-- ) { + tmp = jQuery._data( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +}); +var nodeHook, boolHook, + rclass = /[\t\r\n]/g, + rreturn = /\r/g, + rfocusable = /^(?:input|select|textarea|button|object)$/i, + rclickable = /^(?:a|area)$/i, + rboolean = /^(?:checked|selected|autofocus|autoplay|async|controls|defer|disabled|hidden|loop|multiple|open|readonly|required|scoped)$/i, + ruseDefault = /^(?:checked|selected)$/i, + getSetAttribute = jQuery.support.getSetAttribute, + getSetInput = jQuery.support.input; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call( this, j, this.className ) ); + }); + } + + if ( proceed ) { + // The disjunction here is for better compressibility (see removeClass) + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + " " + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + elem.className = jQuery.trim( cur ); + + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = arguments.length === 0 || typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call( this, j, this.className ) ); + }); + } + if ( proceed ) { + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + "" + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) >= 0 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + elem.className = value ? jQuery.trim( cur ) : ""; + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value, + isBool = typeof stateVal === "boolean"; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + state = stateVal, + classNames = value.match( core_rnotwhite ) || []; + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space separated list + state = isBool ? state : !self.hasClass( className ); + self[ state ? "addClass" : "removeClass" ]( className ); + } + + // Toggle whole class name + } else if ( type === core_strundefined || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // If the element has a class name or if we're passed "false", + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " ", + i = 0, + l = this.length; + for ( ; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) >= 0 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var ret, hooks, isFunction, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var val, + self = jQuery(this); + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, self.val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // attributes.value is undefined in Blackberry 4.7 but + // uses .value. See #6932 + var val = elem.attributes.value; + return !val || val.specified ? elem.value : elem.text; + } + }, + select: { + get: function( elem ) { + var value, option, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one" || index < 0, + values = one ? null : [], + max = one ? index + 1 : options.length, + i = index < 0 ? + max : + one ? index : 0; + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // oldIE doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + // Don't return options that are disabled or in a disabled optgroup + ( jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null ) && + ( !option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var values = jQuery.makeArray( value ); + + jQuery(elem).find("option").each(function() { + this.selected = jQuery.inArray( jQuery(this).val(), values ) >= 0; + }); + + if ( !values.length ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attr: function( elem, name, value ) { + var hooks, notxml, ret, + nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === core_strundefined ) { + return jQuery.prop( elem, name, value ); + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + // All attributes are lowercase + // Grab necessary hook if one is defined + if ( notxml ) { + name = name.toLowerCase(); + hooks = jQuery.attrHooks[ name ] || ( rboolean.test( name ) ? boolHook : nodeHook ); + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + + } else if ( hooks && notxml && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, value + "" ); + return value; + } + + } else if ( hooks && notxml && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + + // In IE9+, Flash objects don't have .getAttribute (#12945) + // Support: IE9+ + if ( typeof elem.getAttribute !== core_strundefined ) { + ret = elem.getAttribute( name ); + } + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, value ) { + var name, propName, + i = 0, + attrNames = value && value.match( core_rnotwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( (name = attrNames[i++]) ) { + propName = jQuery.propFix[ name ] || name; + + // Boolean attributes get special treatment (#10870) + if ( rboolean.test( name ) ) { + // Set corresponding property to false for boolean attributes + // Also clear defaultChecked/defaultSelected (if appropriate) for IE<8 + if ( !getSetAttribute && ruseDefault.test( name ) ) { + elem[ jQuery.camelCase( "default-" + name ) ] = + elem[ propName ] = false; + } else { + elem[ propName ] = false; + } + + // See #9699 for explanation of this approach (setting first, then removal) + } else { + jQuery.attr( elem, name, "" ); + } + + elem.removeAttribute( getSetAttribute ? name : propName ); + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to default in case type is set after value during creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + propFix: { + tabindex: "tabIndex", + readonly: "readOnly", + "for": "htmlFor", + "class": "className", + maxlength: "maxLength", + cellspacing: "cellSpacing", + cellpadding: "cellPadding", + rowspan: "rowSpan", + colspan: "colSpan", + usemap: "useMap", + frameborder: "frameBorder", + contenteditable: "contentEditable" + }, + + prop: function( elem, name, value ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + return ( elem[ name ] = value ); + } + + } else { + if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + return elem[ name ]; + } + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + var attributeNode = elem.getAttributeNode("tabindex"); + + return attributeNode && attributeNode.specified ? + parseInt( attributeNode.value, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + undefined; + } + } + } +}); + +// Hook for boolean attributes +boolHook = { + get: function( elem, name ) { + var + // Use .prop to determine if this attribute is understood as boolean + prop = jQuery.prop( elem, name ), + + // Fetch it accordingly + attr = typeof prop === "boolean" && elem.getAttribute( name ), + detail = typeof prop === "boolean" ? + + getSetInput && getSetAttribute ? + attr != null : + // oldIE fabricates an empty string for missing boolean attributes + // and conflates checked/selected into attroperties + ruseDefault.test( name ) ? + elem[ jQuery.camelCase( "default-" + name ) ] : + !!attr : + + // fetch an attribute node for properties not recognized as boolean + elem.getAttributeNode( name ); + + return detail && detail.value !== false ? + name.toLowerCase() : + undefined; + }, + set: function( elem, value, name ) { + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else if ( getSetInput && getSetAttribute || !ruseDefault.test( name ) ) { + // IE<8 needs the *property* name + elem.setAttribute( !getSetAttribute && jQuery.propFix[ name ] || name, name ); + + // Use defaultChecked and defaultSelected for oldIE + } else { + elem[ jQuery.camelCase( "default-" + name ) ] = elem[ name ] = true; + } + + return name; + } +}; + +// fix oldIE value attroperty +if ( !getSetInput || !getSetAttribute ) { + jQuery.attrHooks.value = { + get: function( elem, name ) { + var ret = elem.getAttributeNode( name ); + return jQuery.nodeName( elem, "input" ) ? + + // Ignore the value *property* by using defaultValue + elem.defaultValue : + + ret && ret.specified ? ret.value : undefined; + }, + set: function( elem, value, name ) { + if ( jQuery.nodeName( elem, "input" ) ) { + // Does not return so that setAttribute is also used + elem.defaultValue = value; + } else { + // Use nodeHook if defined (#1954); otherwise setAttribute is fine + return nodeHook && nodeHook.set( elem, value, name ); + } + } + }; +} + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !getSetAttribute ) { + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = jQuery.valHooks.button = { + get: function( elem, name ) { + var ret = elem.getAttributeNode( name ); + return ret && ( name === "id" || name === "name" || name === "coords" ? ret.value !== "" : ret.specified ) ? + ret.value : + undefined; + }, + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + elem.setAttributeNode( + (ret = elem.ownerDocument.createAttribute( name )) + ); + } + + ret.value = value += ""; + + // Break association with cloned elements by also using setAttribute (#9646) + return name === "value" || value === elem.getAttribute( name ) ? + value : + undefined; + } + }; + + // Set contenteditable to false on removals(#10429) + // Setting to empty string throws an error as an invalid value + jQuery.attrHooks.contenteditable = { + get: nodeHook.get, + set: function( elem, value, name ) { + nodeHook.set( elem, value === "" ? false : value, name ); + } + }; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }); + }); +} + + +// Some attributes require a special call on IE +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !jQuery.support.hrefNormalized ) { + jQuery.each([ "href", "src", "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = jQuery.extend( jQuery.attrHooks[ name ], { + get: function( elem ) { + var ret = elem.getAttribute( name, 2 ); + return ret == null ? undefined : ret; + } + }); + }); + + // href/src property should get the full normalized URL (#10299/#12915) + jQuery.each([ "href", "src" ], function( i, name ) { + jQuery.propHooks[ name ] = { + get: function( elem ) { + return elem.getAttribute( name, 4 ); + } + }; + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Note: IE uppercases css property names, but if we were to .toLowerCase() + // .cssText, that would destroy case senstitivity in URL's, like in "background" + return elem.style.cssText || undefined; + }, + set: function( elem, value ) { + return ( elem.style.cssText = value + "" ); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = jQuery.extend( jQuery.propHooks.selected, { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }); +} + +// IE6/7 call enctype encoding +if ( !jQuery.support.enctype ) { + jQuery.propFix.enctype = "encoding"; +} + +// Radios and checkboxes getter/setter +if ( !jQuery.support.checkOn ) { + jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + get: function( elem ) { + // Handle the case where in Webkit "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + } + }; + }); +} +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = jQuery.extend( jQuery.valHooks[ this ], { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 ); + } + } + }); +}); +var rformElems = /^(?:input|select|textarea)$/i, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|contextmenu)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)$/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + var tmp, events, t, handleObjIn, + special, eventHandle, handleObj, + handlers, type, namespaces, origType, + elemData = jQuery._data( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !(events = elemData.events) ) { + events = elemData.events = {}; + } + if ( !(eventHandle = elemData.handle) ) { + eventHandle = elemData.handle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== core_strundefined && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + // Add elem as a property of the handle fn to prevent a memory leak with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + // jQuery(...).bind("mouseover mouseout", fn); + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend({ + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join(".") + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !(handlers = events[ type ]) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + var j, handleObj, tmp, + origCount, t, events, + special, handlers, type, + namespaces, origType, + elemData = jQuery.hasData( elem ) && jQuery._data( elem ); + + if ( !elemData || !(events = elemData.events) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[2] && new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + delete elemData.handle; + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery._removeData( elem, "events" ); + } + }, + + trigger: function( event, data, elem, onlyHandlers ) { + var handle, ontype, cur, + bubbleType, special, tmp, i, + eventPath = [ elem || document ], + type = core_hasOwn.call( event, "type" ) ? event.type : event, + namespaces = core_hasOwn.call( event, "namespace" ) ? event.namespace.split(".") : []; + + cur = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf(".") >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf(":") < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + event.isTrigger = true; + event.namespace = namespaces.join("."); + event.namespace_re = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === (elem.ownerDocument || document) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) { + + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && jQuery.acceptData( cur ) && handle.apply && handle.apply( cur, data ) === false ) { + event.preventDefault(); + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( (!special._default || special._default.apply( elem.ownerDocument, data ) === false) && + !(type === "click" && jQuery.nodeName( elem, "a" )) && jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && elem[ type ] && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + try { + elem[ type ](); + } catch ( e ) { + // IE<9 dies on focus/blur to hidden element (#1486,#12518) + // only reproducible on winXP IE8 native, not IE9 in IE8 mode + } + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event ); + + var i, ret, handleObj, matched, j, + handlerQueue = [], + args = core_slice.call( arguments ), + handlers = ( jQuery._data( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[0] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace). + if ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler ) + .apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( (event.result = ret) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var sel, handleObj, matches, i, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Find delegate handlers + // Black-hole SVG <use> instance trees (#13180) + // Avoid non-left-click bubbling in Firefox (#3861) + if ( delegateCount && cur.nodeType && (!event.button || event.type !== "click") ) { + + for ( ; cur != this; cur = cur.parentNode || this ) { + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && (cur.disabled !== true || event.type !== "click") ) { + matches = []; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matches[ sel ] === undefined ) { + matches[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) >= 0 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matches[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push({ elem: cur, handlers: matches }); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( delegateCount < handlers.length ) { + handlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) }); + } + + return handlerQueue; + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, copy, + type = event.type, + originalEvent = event, + fixHook = this.fixHooks[ type ]; + + if ( !fixHook ) { + this.fixHooks[ type ] = fixHook = + rmouseEvent.test( type ) ? this.mouseHooks : + rkeyEvent.test( type ) ? this.keyHooks : + {}; + } + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = new jQuery.Event( originalEvent ); + + i = copy.length; + while ( i-- ) { + prop = copy[ i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Support: IE<9 + // Fix target property (#1925) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Support: Chrome 23+, Safari? + // Target should not be a text node (#504, #13143) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Support: IE<9 + // For mouse/key events, metaKey==false if it's undefined (#3368, #11328) + event.metaKey = !!event.metaKey; + + return fixHook.filter ? fixHook.filter( event, originalEvent ) : event; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + props: "altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split(" "), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), + filter: function( event, original ) { + var body, eventDoc, doc, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? original.toElement : fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + special: { + load: { + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + click: { + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( jQuery.nodeName( this, "input" ) && this.type === "checkbox" && this.click ) { + this.click(); + return false; + } + } + }, + focus: { + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== document.activeElement && this.focus ) { + try { + this.focus(); + return false; + } catch ( e ) { + // Support: IE<9 + // If we error on focus to hidden element (#1486, #12518), + // let .trigger() run the handlers + } + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === document.activeElement && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + + beforeunload: { + postDispatch: function( event ) { + + // Even when returnValue equals to undefined Firefox will still show alert + if ( event.result !== undefined ) { + event.originalEvent.returnValue = event.result; + } + } + } + }, + + simulate: function( type, elem, event, bubble ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + var e = jQuery.extend( + new jQuery.Event(), + event, + { type: type, + isSimulated: true, + originalEvent: {} + } + ); + if ( bubble ) { + jQuery.event.trigger( e, null, elem ); + } else { + jQuery.event.dispatch.call( elem, e ); + } + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + var name = "on" + type; + + if ( elem.detachEvent ) { + + // #8545, #7054, preventing memory leaks for custom events in IE6-8 + // detachEvent needed property on element, by name of that event, to properly expose it to GC + if ( typeof elem[ name ] === core_strundefined ) { + elem[ name ] = null; + } + + elem.detachEvent( name, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !(this instanceof jQuery.Event) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + if ( !e ) { + return; + } + + // If preventDefault exists, run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // Support: IE + // Otherwise set the returnValue property of the original event to false + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + if ( !e ) { + return; + } + // If stopPropagation exists, run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + + // Support: IE + // Set the cancelBubble property of the original event to true + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + } +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mousenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || (related !== target && !jQuery.contains( target, related )) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +}); + +// IE submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined; + if ( form && !jQuery._data( form, "submitBubbles" ) ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submit_bubble = true; + }); + jQuery._data( form, "submitBubbles", true ); + } + }); + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + // If form was submitted by the user, bubble the event up the tree + if ( event._submit_bubble ) { + delete event._submit_bubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event, true ); + } + } + }, + + teardown: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !jQuery.support.changeBubbles ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._just_changed = true; + } + }); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._just_changed && !event.isTrigger ) { + this._just_changed = false; + } + // Allow triggered, simulated change events (#11500) + jQuery.event.simulate( "change", this, event, true ); + }); + } + return false; + } + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !jQuery._data( elem, "changeBubbles" ) ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event, true ); + } + }); + jQuery._data( elem, "changeBubbles", true ); + } + }); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) { + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return !rformElems.test( this.nodeName ); + } + }; +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0, + handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + }); +} + +jQuery.fn.extend({ + + on: function( types, selector, data, fn, /*INTERNAL*/ one ) { + var type, origFn; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + this.on( type, selector, data, types[ type ], one ); + } + return this; + } + + if ( data == null && fn == null ) { + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return this; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return this.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + }); + }, + one: function( types, selector, data, fn ) { + return this.on( types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each(function() { + jQuery.event.remove( this, types, fn, selector ); + }); + }, + + bind: function( types, data, fn ) { + return this.on( types, null, data, fn ); + }, + unbind: function( types, fn ) { + return this.off( types, null, fn ); + }, + + delegate: function( selector, types, data, fn ) { + return this.on( types, selector, data, fn ); + }, + undelegate: function( selector, types, fn ) { + // ( namespace ) or ( selector, types [, fn] ) + return arguments.length === 1 ? this.off( selector, "**" ) : this.off( types, selector || "**", fn ); + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + triggerHandler: function( type, data ) { + var elem = this[0]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +}); +/*! + * Sizzle CSS Selector Engine + * Copyright 2012 jQuery Foundation and other contributors + * Released under the MIT license + * http://sizzlejs.com/ + */ +(function( window, undefined ) { + +var i, + cachedruns, + Expr, + getText, + isXML, + compile, + hasDuplicate, + outermostContext, + + // Local document vars + setDocument, + document, + docElem, + documentIsXML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + sortOrder, + + // Instance-specific data + expando = "sizzle" + -(new Date()), + preferredDoc = window.document, + support = {}, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + + // General-purpose constants + strundefined = typeof undefined, + MAX_NEGATIVE = 1 << 31, + + // Array methods + arr = [], + pop = arr.pop, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf if we can't use a native one + indexOf = arr.indexOf || function( elem ) { + var i = 0, + len = this.length; + for ( ; i < len; i++ ) { + if ( this[i] === elem ) { + return i; + } + } + return -1; + }, + + + // Regular expressions + + // Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + // http://www.w3.org/TR/css3-syntax/#characters + characterEncoding = "(?:\\\\.|[\\w-]|[^\\x00-\\xa0])+", + + // Loosely modeled on CSS identifier characters + // An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors + // Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = characterEncoding.replace( "w", "w#" ), + + // Acceptable operators http://www.w3.org/TR/selectors/#attribute-selectors + operators = "([*^$|!~]?=)", + attributes = "\\[" + whitespace + "*(" + characterEncoding + ")" + whitespace + + "*(?:" + operators + whitespace + "*(?:(['\"])((?:\\\\.|[^\\\\])*?)\\3|(" + identifier + ")|)|)" + whitespace + "*\\]", + + // Prefer arguments quoted, + // then not containing pseudos/brackets, + // then attribute selectors/non-parenthetical expressions, + // then anything else + // These preferences are here to reduce the number of selectors + // needing tokenize in the PSEUDO preFilter + pseudos = ":(" + characterEncoding + ")(?:\\(((['\"])((?:\\\\.|[^\\\\])*?)\\3|((?:\\\\.|[^\\\\()[\\]]|" + attributes.replace( 3, 8 ) + ")*)|.*)\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([\\x20\\t\\r\\n\\f>+~])" + whitespace + "*" ), + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + characterEncoding + ")" ), + "CLASS": new RegExp( "^\\.(" + characterEncoding + ")" ), + "NAME": new RegExp( "^\\[name=['\"]?(" + characterEncoding + ")['\"]?\\]" ), + "TAG": new RegExp( "^(" + characterEncoding.replace( "w", "w*" ) + ")" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rsibling = /[\x20\t\r\n\f]*[+~]/, + + rnative = /^[^{]+\{\s*\[native code/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rescape = /'|\\/g, + rattributeQuotes = /\=[\x20\t\r\n\f]*([^'"\]]*)[\x20\t\r\n\f]*\]/g, + + // CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = /\\([\da-fA-F]{1,6}[\x20\t\r\n\f]?|.)/g, + funescape = function( _, escaped ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + return high !== high ? + escaped : + // BMP codepoint + high < 0 ? + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }; + +// Use a stripped-down slice if we can't use a native one +try { + slice.call( preferredDoc.documentElement.childNodes, 0 )[0].nodeType; +} catch ( e ) { + slice = function( i ) { + var elem, + results = []; + while ( (elem = this[i++]) ) { + results.push( elem ); + } + return results; + }; +} + +/** + * For feature detection + * @param {Function} fn The function to test for native support + */ +function isNative( fn ) { + return rnative.test( fn + "" ); +} + +/** + * Create key-value caches of limited size + * @returns {Function(string, Object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var cache, + keys = []; + + return (cache = function( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key += " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key ] = value); + }); +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created div and expects a boolean result + */ +function assert( fn ) { + var div = document.createElement("div"); + + try { + return fn( div ); + } catch (e) { + return false; + } finally { + // release memory in IE + div = null; + } +} + +function Sizzle( selector, context, results, seed ) { + var match, elem, m, nodeType, + // QSA vars + i, groups, old, nid, newContext, newSelector; + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + + context = context || document; + results = results || []; + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + if ( (nodeType = context.nodeType) !== 1 && nodeType !== 9 ) { + return []; + } + + if ( !documentIsXML && !seed ) { + + // Shortcuts + if ( (match = rquickExpr.exec( selector )) ) { + // Speed-up: Sizzle("#ID") + if ( (m = match[1]) ) { + if ( nodeType === 9 ) { + elem = context.getElementById( m ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE, Opera, and Webkit return items + // by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + } else { + // Context is not a document + if ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) && + contains( context, elem ) && elem.id === m ) { + results.push( elem ); + return results; + } + } + + // Speed-up: Sizzle("TAG") + } else if ( match[2] ) { + push.apply( results, slice.call(context.getElementsByTagName( selector ), 0) ); + return results; + + // Speed-up: Sizzle(".CLASS") + } else if ( (m = match[3]) && support.getByClassName && context.getElementsByClassName ) { + push.apply( results, slice.call(context.getElementsByClassName( m ), 0) ); + return results; + } + } + + // QSA path + if ( support.qsa && !rbuggyQSA.test(selector) ) { + old = true; + nid = expando; + newContext = context; + newSelector = nodeType === 9 && selector; + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + if ( nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + groups = tokenize( selector ); + + if ( (old = context.getAttribute("id")) ) { + nid = old.replace( rescape, "\\$&" ); + } else { + context.setAttribute( "id", nid ); + } + nid = "[id='" + nid + "'] "; + + i = groups.length; + while ( i-- ) { + groups[i] = nid + toSelector( groups[i] ); + } + newContext = rsibling.test( selector ) && context.parentNode || context; + newSelector = groups.join(","); + } + + if ( newSelector ) { + try { + push.apply( results, slice.call( newContext.querySelectorAll( + newSelector + ), 0 ) ); + return results; + } catch(qsaError) { + } finally { + if ( !old ) { + context.removeAttribute("id"); + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Detect xml + * @param {Element|Object} elem An element or a document + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var doc = node ? node.ownerDocument || node : preferredDoc; + + // If no document and documentElement is available, return + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Set our document + document = doc; + docElem = doc.documentElement; + + // Support tests + documentIsXML = isXML( doc ); + + // Check if getElementsByTagName("*") returns only elements + support.tagNameNoComments = assert(function( div ) { + div.appendChild( doc.createComment("") ); + return !div.getElementsByTagName("*").length; + }); + + // Check if attributes should be retrieved by attribute nodes + support.attributes = assert(function( div ) { + div.innerHTML = "<select></select>"; + var type = typeof div.lastChild.getAttribute("multiple"); + // IE8 returns a string for some attributes even when not present + return type !== "boolean" && type !== "string"; + }); + + // Check if getElementsByClassName can be trusted + support.getByClassName = assert(function( div ) { + // Opera can't find a second classname (in 9.6) + div.innerHTML = "<div class='hidden e'></div><div class='hidden'></div>"; + if ( !div.getElementsByClassName || !div.getElementsByClassName("e").length ) { + return false; + } + + // Safari 3.2 caches class attributes and doesn't catch changes + div.lastChild.className = "e"; + return div.getElementsByClassName("e").length === 2; + }); + + // Check if getElementById returns elements by name + // Check if getElementsByName privileges form controls or returns elements by ID + support.getByName = assert(function( div ) { + // Inject content + div.id = expando + 0; + div.innerHTML = "<a name='" + expando + "'></a><div name='" + expando + "'></div>"; + docElem.insertBefore( div, docElem.firstChild ); + + // Test + var pass = doc.getElementsByName && + // buggy browsers will return fewer than the correct 2 + doc.getElementsByName( expando ).length === 2 + + // buggy browsers will return more than the correct 0 + doc.getElementsByName( expando + 0 ).length; + support.getIdNotName = !doc.getElementById( expando ); + + // Cleanup + docElem.removeChild( div ); + + return pass; + }); + + // IE6/7 return modified attributes + Expr.attrHandle = assert(function( div ) { + div.innerHTML = "<a href='#'></a>"; + return div.firstChild && typeof div.firstChild.getAttribute !== strundefined && + div.firstChild.getAttribute("href") === "#"; + }) ? + {} : + { + "href": function( elem ) { + return elem.getAttribute( "href", 2 ); + }, + "type": function( elem ) { + return elem.getAttribute("type"); + } + }; + + // ID find and filter + if ( support.getIdNotName ) { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== strundefined && !documentIsXML ) { + var m = context.getElementById( id ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + } else { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== strundefined && !documentIsXML ) { + var m = context.getElementById( id ); + + return m ? + m.id === id || typeof m.getAttributeNode !== strundefined && m.getAttributeNode("id").value === id ? + [m] : + undefined : + []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== strundefined && elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + } + + // Tag + Expr.find["TAG"] = support.tagNameNoComments ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== strundefined ) { + return context.getElementsByTagName( tag ); + } + } : + function( tag, context ) { + var elem, + tmp = [], + i = 0, + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Name + Expr.find["NAME"] = support.getByName && function( tag, context ) { + if ( typeof context.getElementsByName !== strundefined ) { + return context.getElementsByName( name ); + } + }; + + // Class + Expr.find["CLASS"] = support.getByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== strundefined && !documentIsXML ) { + return context.getElementsByClassName( className ); + } + }; + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21), + // no need to also add to buggyMatches since matches checks buggyQSA + // A support test would require too much code (would include document ready) + rbuggyQSA = [ ":focus" ]; + + if ( (support.qsa = isNative(doc.querySelectorAll)) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( div ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explictly + // setting a boolean content attribute, + // since its presence should be enough + // http://bugs.jquery.com/ticket/12359 + div.innerHTML = "<select><option selected=''></option></select>"; + + // IE8 - Some boolean attributes are not treated correctly + if ( !div.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:checked|disabled|ismap|multiple|readonly|selected|value)" ); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + }); + + assert(function( div ) { + + // Opera 10-12/IE8 - ^= $= *= and empty values + // Should not select anything + div.innerHTML = "<input type='hidden' i=''/>"; + if ( div.querySelectorAll("[i^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:\"\"|'')" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":enabled").length ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + div.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = isNative( (matches = docElem.matchesSelector || + docElem.mozMatchesSelector || + docElem.webkitMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( div ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( div, "div" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( div, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = new RegExp( rbuggyMatches.join("|") ); + + // Element contains another + // Purposefully does not implement inclusive descendent + // As in, an element does not contain itself + contains = isNative(docElem.contains) || docElem.compareDocumentPosition ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + // Document order sorting + sortOrder = docElem.compareDocumentPosition ? + function( a, b ) { + var compare; + + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + if ( (compare = b.compareDocumentPosition && a.compareDocumentPosition && a.compareDocumentPosition( b )) ) { + if ( compare & 1 || a.parentNode && a.parentNode.nodeType === 11 ) { + if ( a === doc || contains( preferredDoc, a ) ) { + return -1; + } + if ( b === doc || contains( preferredDoc, b ) ) { + return 1; + } + return 0; + } + return compare & 4 ? -1 : 1; + } + + return a.compareDocumentPosition ? -1 : 1; + } : + function( a, b ) { + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Parentless nodes are either documents or disconnected + } else if ( !aup || !bup ) { + return a === doc ? -1 : + b === doc ? 1 : + aup ? -1 : + bup ? 1 : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + // Always assume the presence of duplicates if sort doesn't + // pass them to our comparison function (as in Google Chrome). + hasDuplicate = false; + [0, 0].sort( sortOrder ); + support.detectDuplicates = hasDuplicate; + + return document; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + // rbuggyQSA always contains :focus, so no need for an existence check + if ( support.matchesSelector && !documentIsXML && (!rbuggyMatches || !rbuggyMatches.test(expr)) && !rbuggyQSA.test(expr) ) { + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch(e) {} + } + + return Sizzle( expr, document, null, [elem] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + var val; + + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + if ( !documentIsXML ) { + name = name.toLowerCase(); + } + if ( (val = Expr.attrHandle[ name ]) ) { + return val( elem ); + } + if ( documentIsXML || support.attributes ) { + return elem.getAttribute( name ); + } + return ( (val = elem.getAttributeNode( name )) || elem.getAttribute( name ) ) && elem[ name ] === true ? + name : + val && val.specified ? val.value : null; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +// Document sorting and removing duplicates +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + i = 1, + j = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + results.sort( sortOrder ); + + if ( hasDuplicate ) { + for ( ; (elem = results[i]); i++ ) { + if ( elem === results[ i - 1 ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + return results; +}; + +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && ( ~b.sourceIndex || MAX_NEGATIVE ) - ( ~a.sourceIndex || MAX_NEGATIVE ); + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +// Returns a function to use in pseudos for input types +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +// Returns a function to use in pseudos for buttons +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +// Returns a function to use in pseudos for positionals +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + for ( ; (node = elem[i]); i++ ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (see #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[5] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[4] ) { + match[2] = match[4]; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeName ) { + if ( nodeName === "*" ) { + return function() { return true; }; + } + + nodeName = nodeName.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( elem.className || (typeof elem.getAttribute !== strundefined && elem.getAttribute("class")) || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, outerCache, node, diff, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) { + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + // Seek `elem` from a previously-cached index + outerCache = parent[ expando ] || (parent[ expando ] = {}); + cache = outerCache[ type ] || []; + nodeIndex = cache[0] === dirruns && cache[1]; + diff = cache[0] === dirruns && cache[2]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + outerCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + // Use previously-cached element index if available + } else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) { + diff = cache[1]; + + // xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...) + } else { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) { + // Cache the index of each encountered element + if ( useCache ) { + (node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf.call( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifider + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsXML ? + elem.getAttribute("xml:lang") || elem.getAttribute("lang") : + elem.lang) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": function( elem ) { + return elem.disabled === false; + }, + + "disabled": function( elem ) { + return elem.disabled === true; + }, + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is only affected by element nodes and content nodes(including text(3), cdata(4)), + // not comment, processing instructions, or others + // Thanks to Diego Perini for the nodeName shortcut + // Greater than "@" means alpha characters (specifically not starting with "#" or "?") + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeName > "@" || elem.nodeType === 3 || elem.nodeType === 4 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === elem.type ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +function tokenize( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( tokens = [] ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push( { + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + } ); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push( { + value: matched, + type: type, + matches: match + } ); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +} + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + checkNonElements = base && dir === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var data, cache, outerCache, + dirkey = dirruns + " " + doneName; + + // We can't set arbitrary data on XML nodes, so they don't benefit from dir caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + if ( (cache = outerCache[ dir ]) && cache[0] === dirkey ) { + if ( (data = cache[1]) === true || data === cachedruns ) { + return data === true; + } + } else { + cache = outerCache[ dir ] = [ dirkey ]; + cache[1] = matcher( elem, context, xml ) || cachedruns; + if ( cache[1] === true ) { + return true; + } + } + } + } + } + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf.call( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf.call( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + return ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( tokens.slice( 0, i - 1 ) ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + // A counter to specify which element is currently being matched + var matcherCachedRuns = 0, + bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, expandContext ) { + var elem, j, matcher, + setMatched = [], + matchedCount = 0, + i = "0", + unmatched = seed && [], + outermost = expandContext != null, + contextBackup = outermostContext, + // We must always have either seed elements or context + elems = seed || byElement && Expr.find["TAG"]( "*", expandContext && context.parentNode || context ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1); + + if ( outermost ) { + outermostContext = context !== document && context; + cachedruns = matcherCachedRuns; + } + + // Add elements passing elementMatchers directly to results + // Keep `i` a string if there are no elements so `matchedCount` will be "00" below + for ( ; (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context, xml ) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + cachedruns = ++matcherCachedRuns; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // Apply set filters to unmatched elements + matchedCount += i; + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, group /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !group ) { + group = tokenize( selector ); + } + i = group.length; + while ( i-- ) { + cached = matcherFromTokens( group[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + } + return cached; +}; + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function select( selector, context, results, seed ) { + var i, tokens, token, type, find, + match = tokenize( selector ); + + if ( !seed ) { + // Try to minimize operations if there is only one group + if ( match.length === 1 ) { + + // Take a shortcut and set the context if the root selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + context.nodeType === 9 && !documentIsXML && + Expr.relative[ tokens[1].type ] ) { + + context = Expr.find["ID"]( token.matches[0].replace( runescape, funescape ), context )[0]; + if ( !context ) { + return results; + } + + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && context.parentNode || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, slice.call( seed, 0 ) ); + return results; + } + + break; + } + } + } + } + } + + // Compile and execute a filtering function + // Provide `match` to avoid retokenization if we modified the selector above + compile( selector, match )( + seed, + context, + documentIsXML, + results, + rsibling.test( selector ) + ); + return results; +} + +// Deprecated +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Easy API for creating new setFilters +function setFilters() {} +Expr.filters = setFilters.prototype = Expr.pseudos; +Expr.setFilters = new setFilters(); + +// Initialize with the default document +setDocument(); + +// Override sizzle attribute retrieval +Sizzle.attr = jQuery.attr; +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.pseudos; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})( window ); +var runtil = /Until$/, + rparentsprev = /^(?:parents|prev(?:Until|All))/, + isSimple = /^.[^:#\[\.,]*$/, + rneedsContext = jQuery.expr.match.needsContext, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var i, ret, self, + len = this.length; + + if ( typeof selector !== "string" ) { + self = this; + return this.pushStack( jQuery( selector ).filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }) ); + } + + ret = []; + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, this[ i ], ret ); + } + + // Needed because $( selector, context ) becomes $( context ).find( selector ) + ret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret ); + ret.selector = ( this.selector ? this.selector + " " : "" ) + selector; + return ret; + }, + + has: function( target ) { + var i, + targets = jQuery( target, this ), + len = targets.length; + + return this.filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector, false) ); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector, true) ); + }, + + is: function( selector ) { + return !!selector && ( + typeof selector === "string" ? + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + rneedsContext.test( selector ) ? + jQuery( selector, this.context ).index( this[0] ) >= 0 : + jQuery.filter( selector, this ).length > 0 : + this.filter( selector ).length > 0 ); + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + ret = [], + pos = rneedsContext.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( ; i < l; i++ ) { + cur = this[i]; + + while ( cur && cur.ownerDocument && cur !== context && cur.nodeType !== 11 ) { + if ( pos ? pos.index(cur) > -1 : jQuery.find.matchesSelector(cur, selectors) ) { + ret.push( cur ); + break; + } + cur = cur.parentNode; + } + } + + return this.pushStack( ret.length > 1 ? jQuery.unique( ret ) : ret ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.first().prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( jQuery.unique(all) ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter(selector) + ); + } +}); + +jQuery.fn.andSelf = jQuery.fn.addBack; + +function sibling( cur, dir ) { + do { + cur = cur[ dir ]; + } while ( cur && cur.nodeType !== 1 ); + + return cur; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( !runtil.test( name ) ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + ret = this.length > 1 && !guaranteedUnique[ name ] ? jQuery.unique( ret ) : ret; + + if ( this.length > 1 && rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + + return this.pushStack( ret ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 ? + jQuery.find.matchesSelector(elems[0], expr) ? [ elems[0] ] : [] : + jQuery.find.matches(expr, elems); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, keep ) { + + // Can't pass null or undefined to indexOf in Firefox 4 + // Set to 0 to skip string check + qualifier = qualifier || 0; + + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep(elements, function( elem, i ) { + var retVal = !!qualifier.call( elem, i, elem ); + return retVal === keep; + }); + + } else if ( qualifier.nodeType ) { + return jQuery.grep(elements, function( elem ) { + return ( elem === qualifier ) === keep; + }); + + } else if ( typeof qualifier === "string" ) { + var filtered = jQuery.grep(elements, function( elem ) { + return elem.nodeType === 1; + }); + + if ( isSimple.test( qualifier ) ) { + return jQuery.filter(qualifier, filtered, !keep); + } else { + qualifier = jQuery.filter( qualifier, filtered ); + } + } + + return jQuery.grep(elements, function( elem ) { + return ( jQuery.inArray( elem, qualifier ) >= 0 ) === keep; + }); +} +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|" + + "header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", + rinlinejQuery = / jQuery\d+="(?:null|\d+)"/g, + rnoshimcache = new RegExp("<(?:" + nodeNames + ")[\\s/>]", "i"), + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/gi, + rtagName = /<([\w:]+)/, + rtbody = /<tbody/i, + rhtml = /<|&#?\w+;/, + rnoInnerhtml = /<(?:script|style|link)/i, + manipulation_rcheckableType = /^(?:checkbox|radio)$/i, + // checked="checked" or checked + rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i, + rscriptType = /^$|\/(?:java|ecma)script/i, + rscriptTypeMasked = /^true\/(.*)/, + rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g, + + // We have to close these tags to support XHTML (#13200) + wrapMap = { + option: [ 1, "<select multiple='multiple'>", "</select>" ], + legend: [ 1, "<fieldset>", "</fieldset>" ], + area: [ 1, "<map>", "</map>" ], + param: [ 1, "<object>", "</object>" ], + thead: [ 1, "<table>", "</table>" ], + tr: [ 2, "<table><tbody>", "</tbody></table>" ], + col: [ 2, "<table><tbody></tbody><colgroup>", "</colgroup></table>" ], + td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ], + + // IE6-8 can't serialize link, script, style, or any html5 (NoScope) tags, + // unless wrapped in a div with non-breaking characters in front of it. + _default: jQuery.support.htmlSerialize ? [ 0, "", "" ] : [ 1, "X<div>", "</div>" ] + }, + safeFragment = createSafeFragment( document ), + fragmentDiv = safeFragment.appendChild( document.createElement("div") ); + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +jQuery.fn.extend({ + text: function( value ) { + return jQuery.access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().append( ( this[0] && this[0].ownerDocument || document ).createTextNode( value ) ); + }, null, value, arguments.length ); + }, + + wrapAll: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapAll( html.call(this, i) ); + }); + } + + if ( this[0] ) { + // The elements to wrap the target around + var wrap = jQuery( html, this[0].ownerDocument ).eq(0).clone(true); + + if ( this[0].parentNode ) { + wrap.insertBefore( this[0] ); + } + + wrap.map(function() { + var elem = this; + + while ( elem.firstChild && elem.firstChild.nodeType === 1 ) { + elem = elem.firstChild; + } + + return elem; + }).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapInner( html.call(this, i) ); + }); + } + + return this.each(function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + }); + }, + + wrap: function( html ) { + var isFunction = jQuery.isFunction( html ); + + return this.each(function(i) { + jQuery( this ).wrapAll( isFunction ? html.call(this, i) : html ); + }); + }, + + unwrap: function() { + return this.parent().each(function() { + if ( !jQuery.nodeName( this, "body" ) ) { + jQuery( this ).replaceWith( this.childNodes ); + } + }).end(); + }, + + append: function() { + return this.domManip(arguments, true, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + this.appendChild( elem ); + } + }); + }, + + prepend: function() { + return this.domManip(arguments, true, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + this.insertBefore( elem, this.firstChild ); + } + }); + }, + + before: function() { + return this.domManip( arguments, false, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + }); + }, + + after: function() { + return this.domManip( arguments, false, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + }); + }, + + // keepData is for internal use only--do not document + remove: function( selector, keepData ) { + var elem, + i = 0; + + for ( ; (elem = this[i]) != null; i++ ) { + if ( !selector || jQuery.filter( selector, [ elem ] ).length > 0 ) { + if ( !keepData && elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem ) ); + } + + if ( elem.parentNode ) { + if ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) { + setGlobalEval( getAll( elem, "script" ) ); + } + elem.parentNode.removeChild( elem ); + } + } + } + + return this; + }, + + empty: function() { + var elem, + i = 0; + + for ( ; (elem = this[i]) != null; i++ ) { + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + } + + // Remove any remaining nodes + while ( elem.firstChild ) { + elem.removeChild( elem.firstChild ); + } + + // If this is a select, ensure that it displays empty (#12336) + // Support: IE<9 + if ( elem.options && jQuery.nodeName( elem, "select" ) ) { + elem.options.length = 0; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function () { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + }); + }, + + html: function( value ) { + return jQuery.access( this, function( value ) { + var elem = this[0] || {}, + i = 0, + l = this.length; + + if ( value === undefined ) { + return elem.nodeType === 1 ? + elem.innerHTML.replace( rinlinejQuery, "" ) : + undefined; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + ( jQuery.support.htmlSerialize || !rnoshimcache.test( value ) ) && + ( jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value ) ) && + !wrapMap[ ( rtagName.exec( value ) || ["", ""] )[1].toLowerCase() ] ) { + + value = value.replace( rxhtmlTag, "<$1></$2>" ); + + try { + for (; i < l; i++ ) { + // Remove element nodes and prevent memory leaks + elem = this[i] || {}; + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch(e) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function( value ) { + var isFunc = jQuery.isFunction( value ); + + // Make sure that the elements are removed from the DOM before they are inserted + // this can help fix replacing a parent with child elements + if ( !isFunc && typeof value !== "string" ) { + value = jQuery( value ).not( this ).detach(); + } + + return this.domManip( [ value ], true, function( elem ) { + var next = this.nextSibling, + parent = this.parentNode; + + if ( parent ) { + jQuery( this ).remove(); + parent.insertBefore( elem, next ); + } + }); + }, + + detach: function( selector ) { + return this.remove( selector, true ); + }, + + domManip: function( args, table, callback ) { + + // Flatten any nested arrays + args = core_concat.apply( [], args ); + + var first, node, hasScripts, + scripts, doc, fragment, + i = 0, + l = this.length, + set = this, + iNoClone = l - 1, + value = args[0], + isFunction = jQuery.isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( isFunction || !( l <= 1 || typeof value !== "string" || jQuery.support.checkClone || !rchecked.test( value ) ) ) { + return this.each(function( index ) { + var self = set.eq( index ); + if ( isFunction ) { + args[0] = value.call( this, index, table ? self.html() : undefined ); + } + self.domManip( args, table, callback ); + }); + } + + if ( l ) { + fragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, this ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + if ( first ) { + table = table && jQuery.nodeName( first, "tr" ); + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( + table && jQuery.nodeName( this[i], "table" ) ? + findOrAppend( this[i], "tbody" ) : + this[i], + node, + i + ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !jQuery._data( node, "globalEval" ) && jQuery.contains( doc, node ) ) { + + if ( node.src ) { + // Hope ajax is available... + jQuery.ajax({ + url: node.src, + type: "GET", + dataType: "script", + async: false, + global: false, + "throws": true + }); + } else { + jQuery.globalEval( ( node.text || node.textContent || node.innerHTML || "" ).replace( rcleanScript, "" ) ); + } + } + } + } + + // Fix #11809: Avoid leaking memory + fragment = first = null; + } + } + + return this; + } +}); + +function findOrAppend( elem, tag ) { + return elem.getElementsByTagName( tag )[0] || elem.appendChild( elem.ownerDocument.createElement( tag ) ); +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + var attr = elem.getAttributeNode("type"); + elem.type = ( attr && attr.specified ) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + var match = rscriptTypeMasked.exec( elem.type ); + if ( match ) { + elem.type = match[1]; + } else { + elem.removeAttribute("type"); + } + return elem; +} + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var elem, + i = 0; + for ( ; (elem = elems[i]) != null; i++ ) { + jQuery._data( elem, "globalEval", !refElements || jQuery._data( refElements[i], "globalEval" ) ); + } +} + +function cloneCopyEvent( src, dest ) { + + if ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) { + return; + } + + var type, i, l, + oldData = jQuery._data( src ), + curData = jQuery._data( dest, oldData ), + events = oldData.events; + + if ( events ) { + delete curData.handle; + curData.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + + // make the cloned public data object a copy from the original + if ( curData.data ) { + curData.data = jQuery.extend( {}, curData.data ); + } +} + +function fixCloneNodeIssues( src, dest ) { + var nodeName, e, data; + + // We do not need to do anything for non-Elements + if ( dest.nodeType !== 1 ) { + return; + } + + nodeName = dest.nodeName.toLowerCase(); + + // IE6-8 copies events bound via attachEvent when using cloneNode. + if ( !jQuery.support.noCloneEvent && dest[ jQuery.expando ] ) { + data = jQuery._data( dest ); + + for ( e in data.events ) { + jQuery.removeEvent( dest, e, data.handle ); + } + + // Event data gets referenced instead of copied if the expando gets copied too + dest.removeAttribute( jQuery.expando ); + } + + // IE blanks contents when cloning scripts, and tries to evaluate newly-set text + if ( nodeName === "script" && dest.text !== src.text ) { + disableScript( dest ).text = src.text; + restoreScript( dest ); + + // IE6-10 improperly clones children of object elements using classid. + // IE10 throws NoModificationAllowedError if parent is null, #12132. + } else if ( nodeName === "object" ) { + if ( dest.parentNode ) { + dest.outerHTML = src.outerHTML; + } + + // This path appears unavoidable for IE9. When cloning an object + // element in IE9, the outerHTML strategy above is not sufficient. + // If the src has innerHTML and the destination does not, + // copy the src.innerHTML into the dest.innerHTML. #10324 + if ( jQuery.support.html5Clone && ( src.innerHTML && !jQuery.trim(dest.innerHTML) ) ) { + dest.innerHTML = src.innerHTML; + } + + } else if ( nodeName === "input" && manipulation_rcheckableType.test( src.type ) ) { + // IE6-8 fails to persist the checked state of a cloned checkbox + // or radio button. Worse, IE6-7 fail to give the cloned element + // a checked appearance if the defaultChecked value isn't also set + + dest.defaultChecked = dest.checked = src.checked; + + // IE6-7 get confused and end up setting the value of a cloned + // checkbox/radio button to an empty string instead of "on" + if ( dest.value !== src.value ) { + dest.value = src.value; + } + + // IE6-8 fails to return the selected option to the default selected + // state when cloning options + } else if ( nodeName === "option" ) { + dest.defaultSelected = dest.selected = src.defaultSelected; + + // IE6-8 fails to set the defaultValue to the correct value when + // cloning other types of input fields + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +jQuery.each({ + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + i = 0, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone(true); + jQuery( insert[i] )[ original ]( elems ); + + // Modern browsers can apply jQuery collections as arrays, but oldIE needs a .get() + core_push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +}); + +function getAll( context, tag ) { + var elems, elem, + i = 0, + found = typeof context.getElementsByTagName !== core_strundefined ? context.getElementsByTagName( tag || "*" ) : + typeof context.querySelectorAll !== core_strundefined ? context.querySelectorAll( tag || "*" ) : + undefined; + + if ( !found ) { + for ( found = [], elems = context.childNodes || context; (elem = elems[i]) != null; i++ ) { + if ( !tag || jQuery.nodeName( elem, tag ) ) { + found.push( elem ); + } else { + jQuery.merge( found, getAll( elem, tag ) ); + } + } + } + + return tag === undefined || tag && jQuery.nodeName( context, tag ) ? + jQuery.merge( [ context ], found ) : + found; +} + +// Used in buildFragment, fixes the defaultChecked property +function fixDefaultChecked( elem ) { + if ( manipulation_rcheckableType.test( elem.type ) ) { + elem.defaultChecked = elem.checked; + } +} + +jQuery.extend({ + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var destElements, node, clone, i, srcElements, + inPage = jQuery.contains( elem.ownerDocument, elem ); + + if ( jQuery.support.html5Clone || jQuery.isXMLDoc(elem) || !rnoshimcache.test( "<" + elem.nodeName + ">" ) ) { + clone = elem.cloneNode( true ); + + // IE<=8 does not properly clone detached, unknown element nodes + } else { + fragmentDiv.innerHTML = elem.outerHTML; + fragmentDiv.removeChild( clone = fragmentDiv.firstChild ); + } + + if ( (!jQuery.support.noCloneEvent || !jQuery.support.noCloneChecked) && + (elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) { + + // We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + // Fix all IE cloning issues + for ( i = 0; (node = srcElements[i]) != null; ++i ) { + // Ensure that the destination node is not null; Fixes #9587 + if ( destElements[i] ) { + fixCloneNodeIssues( node, destElements[i] ); + } + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0; (node = srcElements[i]) != null; i++ ) { + cloneCopyEvent( node, destElements[i] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + destElements = srcElements = node = null; + + // Return the cloned set + return clone; + }, + + buildFragment: function( elems, context, scripts, selection ) { + var j, elem, contains, + tmp, tag, tbody, wrap, + l = elems.length, + + // Ensure a safe fragment + safe = createSafeFragment( context ), + + nodes = [], + i = 0; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( jQuery.type( elem ) === "object" ) { + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || safe.appendChild( context.createElement("div") ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || ["", ""] )[1].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + + tmp.innerHTML = wrap[1] + elem.replace( rxhtmlTag, "<$1></$2>" ) + wrap[2]; + + // Descend through wrappers to the right content + j = wrap[0]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Manually add leading whitespace removed by IE + if ( !jQuery.support.leadingWhitespace && rleadingWhitespace.test( elem ) ) { + nodes.push( context.createTextNode( rleadingWhitespace.exec( elem )[0] ) ); + } + + // Remove IE's autoinserted <tbody> from table fragments + if ( !jQuery.support.tbody ) { + + // String was a <table>, *may* have spurious <tbody> + elem = tag === "table" && !rtbody.test( elem ) ? + tmp.firstChild : + + // String was a bare <thead> or <tfoot> + wrap[1] === "<table>" && !rtbody.test( elem ) ? + tmp : + 0; + + j = elem && elem.childNodes.length; + while ( j-- ) { + if ( jQuery.nodeName( (tbody = elem.childNodes[j]), "tbody" ) && !tbody.childNodes.length ) { + elem.removeChild( tbody ); + } + } + } + + jQuery.merge( nodes, tmp.childNodes ); + + // Fix #12392 for WebKit and IE > 9 + tmp.textContent = ""; + + // Fix #12392 for oldIE + while ( tmp.firstChild ) { + tmp.removeChild( tmp.firstChild ); + } + + // Remember the top-level container for proper cleanup + tmp = safe.lastChild; + } + } + } + + // Fix #11356: Clear elements from fragment + if ( tmp ) { + safe.removeChild( tmp ); + } + + // Reset defaultChecked for any radios and checkboxes + // about to be appended to the DOM in IE 6/7 (#8060) + if ( !jQuery.support.appendChecked ) { + jQuery.grep( getAll( nodes, "input" ), fixDefaultChecked ); + } + + i = 0; + while ( (elem = nodes[ i++ ]) ) { + + // #4087 - If origin and destination elements are the same, and this is + // that element, do not do anything + if ( selection && jQuery.inArray( elem, selection ) !== -1 ) { + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( safe.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( (elem = tmp[ j++ ]) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + tmp = null; + + return safe; + }, + + cleanData: function( elems, /* internal */ acceptData ) { + var elem, type, id, data, + i = 0, + internalKey = jQuery.expando, + cache = jQuery.cache, + deleteExpando = jQuery.support.deleteExpando, + special = jQuery.event.special; + + for ( ; (elem = elems[i]) != null; i++ ) { + + if ( acceptData || jQuery.acceptData( elem ) ) { + + id = elem[ internalKey ]; + data = id && cache[ id ]; + + if ( data ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Remove cache only if it was not already removed by jQuery.event.remove + if ( cache[ id ] ) { + + delete cache[ id ]; + + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( deleteExpando ) { + delete elem[ internalKey ]; + + } else if ( typeof elem.removeAttribute !== core_strundefined ) { + elem.removeAttribute( internalKey ); + + } else { + elem[ internalKey ] = null; + } + + core_deletedIds.push( id ); + } + } + } + } + } +}); +var iframe, getStyles, curCSS, + ralpha = /alpha\([^)]*\)/i, + ropacity = /opacity\s*=\s*([^)]*)/, + rposition = /^(top|right|bottom|left)$/, + // swappable if display is none or starts with table except "table", "table-cell", or "table-caption" + // see here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + rmargin = /^margin/, + rnumsplit = new RegExp( "^(" + core_pnum + ")(.*)$", "i" ), + rnumnonpx = new RegExp( "^(" + core_pnum + ")(?!px)[a-z%]+$", "i" ), + rrelNum = new RegExp( "^([+-])=(" + core_pnum + ")", "i" ), + elemdisplay = { BODY: "block" }, + + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: 0, + fontWeight: 400 + }, + + cssExpand = [ "Top", "Right", "Bottom", "Left" ], + cssPrefixes = [ "Webkit", "O", "Moz", "ms" ]; + +// return a css property mapped to a potentially vendor prefixed property +function vendorPropName( style, name ) { + + // shortcut for names that are not vendor prefixed + if ( name in style ) { + return name; + } + + // check for vendor prefixed names + var capName = name.charAt(0).toUpperCase() + name.slice(1), + origName = name, + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in style ) { + return name; + } + } + + return origName; +} + +function isHidden( elem, el ) { + // isHidden might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + return jQuery.css( elem, "display" ) === "none" || !jQuery.contains( elem.ownerDocument, elem ); +} + +function showHide( elements, show ) { + var display, elem, hidden, + values = [], + index = 0, + length = elements.length; + + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + values[ index ] = jQuery._data( elem, "olddisplay" ); + display = elem.style.display; + if ( show ) { + // Reset the inline display of this element to learn if it is + // being hidden by cascaded rules or not + if ( !values[ index ] && display === "none" ) { + elem.style.display = ""; + } + + // Set elements which have been overridden with display: none + // in a stylesheet to whatever the default browser style is + // for such an element + if ( elem.style.display === "" && isHidden( elem ) ) { + values[ index ] = jQuery._data( elem, "olddisplay", css_defaultDisplay(elem.nodeName) ); + } + } else { + + if ( !values[ index ] ) { + hidden = isHidden( elem ); + + if ( display && display !== "none" || !hidden ) { + jQuery._data( elem, "olddisplay", hidden ? display : jQuery.css( elem, "display" ) ); + } + } + } + } + + // Set the display of most of the elements in a second loop + // to avoid the constant reflow + for ( index = 0; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + if ( !show || elem.style.display === "none" || elem.style.display === "" ) { + elem.style.display = show ? values[ index ] || "" : "none"; + } + } + + return elements; +} + +jQuery.fn.extend({ + css: function( name, value ) { + return jQuery.access( this, function( elem, name, value ) { + var len, styles, + map = {}, + i = 0; + + if ( jQuery.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + }, + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + var bool = typeof state === "boolean"; + + return this.each(function() { + if ( bool ? state : isHidden( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + }); + } +}); + +jQuery.extend({ + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Exclude the following css properties to add px + cssNumber: { + "columnCount": true, + "fillOpacity": true, + "fontWeight": true, + "lineHeight": true, + "opacity": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: { + // normalize float css property + "float": jQuery.support.cssFloat ? "cssFloat" : "styleFloat" + }, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = jQuery.camelCase( name ), + style = elem.style; + + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // convert relative number strings (+= or -=) to relative numbers. #7345 + if ( type === "string" && (ret = rrelNum.exec( value )) ) { + value = ( ret[1] + 1 ) * ret[2] + parseFloat( jQuery.css( elem, name ) ); + // Fixes bug #9237 + type = "number"; + } + + // Make sure that NaN and null values aren't set. See: #7116 + if ( value == null || type === "number" && isNaN( value ) ) { + return; + } + + // If a number was passed in, add 'px' to the (except for certain CSS properties) + if ( type === "number" && !jQuery.cssNumber[ origName ] ) { + value += "px"; + } + + // Fixes #8908, it can be done more correctly by specifing setters in cssHooks, + // but it would mean to define eight (for every problematic property) identical functions + if ( !jQuery.support.clearCloneStyle && value === "" && name.indexOf("background") === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !("set" in hooks) || (value = hooks.set( elem, value, extra )) !== undefined ) { + + // Wrapped to prevent IE from throwing errors when 'invalid' values are provided + // Fixes bug #5509 + try { + style[ name ] = value; + } catch(e) {} + } + + } else { + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) { + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var num, val, hooks, + origName = jQuery.camelCase( name ); + + // Make sure that we're working with the right name + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( elem.style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + //convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Return, converting to number if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || jQuery.isNumeric( num ) ? num || 0 : val; + } + return val; + }, + + // A method for quickly swapping in/out CSS properties to get correct calculations + swap: function( elem, options, callback, args ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.apply( elem, args || [] ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; + } +}); + +// NOTE: we've included the "window" in window.getComputedStyle +// because jsdom on node.js will break without it. +if ( window.getComputedStyle ) { + getStyles = function( elem ) { + return window.getComputedStyle( elem, null ); + }; + + curCSS = function( elem, name, _computed ) { + var width, minWidth, maxWidth, + computed = _computed || getStyles( elem ), + + // getPropertyValue is only needed for .css('filter') in IE9, see #12537 + ret = computed ? computed.getPropertyValue( name ) || computed[ name ] : undefined, + style = elem.style; + + if ( computed ) { + + if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Chrome < 17 and Safari 5.0 uses "computed value" instead of "used value" for margin-right + // Safari 5.1.7 (at least) returns percentage for a larger set of values, but width seems to be reliably pixels + // this is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values + if ( rnumnonpx.test( ret ) && rmargin.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret; + }; +} else if ( document.documentElement.currentStyle ) { + getStyles = function( elem ) { + return elem.currentStyle; + }; + + curCSS = function( elem, name, _computed ) { + var left, rs, rsLeft, + computed = _computed || getStyles( elem ), + ret = computed ? computed[ name ] : undefined, + style = elem.style; + + // Avoid setting ret to empty string here + // so we don't default to auto + if ( ret == null && style && style[ name ] ) { + ret = style[ name ]; + } + + // From the awesome hack by Dean Edwards + // http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291 + + // If we're not dealing with a regular pixel number + // but a number that has a weird ending, we need to convert it to pixels + // but not position css attributes, as those are proportional to the parent element instead + // and we can't measure the parent instead because it might trigger a "stacking dolls" problem + if ( rnumnonpx.test( ret ) && !rposition.test( name ) ) { + + // Remember the original values + left = style.left; + rs = elem.runtimeStyle; + rsLeft = rs && rs.left; + + // Put in the new values to get a computed value out + if ( rsLeft ) { + rs.left = elem.currentStyle.left; + } + style.left = name === "fontSize" ? "1em" : ret; + ret = style.pixelLeft + "px"; + + // Revert the changed values + style.left = left; + if ( rsLeft ) { + rs.left = rsLeft; + } + } + + return ret === "" ? "auto" : ret; + }; +} + +function setPositiveNumber( elem, value, subtract ) { + var matches = rnumsplit.exec( value ); + return matches ? + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 1 ] - ( subtract || 0 ) ) + ( matches[ 2 ] || "px" ) : + value; +} + +function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) { + var i = extra === ( isBorderBox ? "border" : "content" ) ? + // If we already have the right measurement, avoid augmentation + 4 : + // Otherwise initialize for horizontal or vertical properties + name === "width" ? 1 : 0, + + val = 0; + + for ( ; i < 4; i += 2 ) { + // both box models exclude margin, so add it if we want it + if ( extra === "margin" ) { + val += jQuery.css( elem, extra + cssExpand[ i ], true, styles ); + } + + if ( isBorderBox ) { + // border-box includes padding, so remove it if we want content + if ( extra === "content" ) { + val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // at this point, extra isn't border nor margin, so remove border + if ( extra !== "margin" ) { + val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } else { + // at this point, extra isn't content, so add padding + val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // at this point, extra isn't content nor padding, so add border + if ( extra !== "padding" ) { + val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + return val; +} + +function getWidthOrHeight( elem, name, extra ) { + + // Start with offset property, which is equivalent to the border-box value + var valueIsBorderBox = true, + val = name === "width" ? elem.offsetWidth : elem.offsetHeight, + styles = getStyles( elem ), + isBorderBox = jQuery.support.boxSizing && jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; + + // some non-html elements return undefined for offsetWidth, so check for null/undefined + // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285 + // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668 + if ( val <= 0 || val == null ) { + // Fall back to computed then uncomputed css if necessary + val = curCSS( elem, name, styles ); + if ( val < 0 || val == null ) { + val = elem.style[ name ]; + } + + // Computed unit is not pixels. Stop here and return. + if ( rnumnonpx.test(val) ) { + return val; + } + + // we need the check for style in case a browser which returns unreliable values + // for getComputedStyle silently falls back to the reliable elem.style + valueIsBorderBox = isBorderBox && ( jQuery.support.boxSizingReliable || val === elem.style[ name ] ); + + // Normalize "", auto, and prepare for extra + val = parseFloat( val ) || 0; + } + + // use the active box-sizing model to add/subtract irrelevant styles + return ( val + + augmentWidthOrHeight( + elem, + name, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles + ) + ) + "px"; +} + +// Try to determine the default display value of an element +function css_defaultDisplay( nodeName ) { + var doc = document, + display = elemdisplay[ nodeName ]; + + if ( !display ) { + display = actualDisplay( nodeName, doc ); + + // If the simple way fails, read from inside an iframe + if ( display === "none" || !display ) { + // Use the already-created iframe if possible + iframe = ( iframe || + jQuery("<iframe frameborder='0' width='0' height='0'/>") + .css( "cssText", "display:block !important" ) + ).appendTo( doc.documentElement ); + + // Always write a new HTML skeleton so Webkit and Firefox don't choke on reuse + doc = ( iframe[0].contentWindow || iframe[0].contentDocument ).document; + doc.write("<!doctype html><html><body>"); + doc.close(); + + display = actualDisplay( nodeName, doc ); + iframe.detach(); + } + + // Store the correct default display + elemdisplay[ nodeName ] = display; + } + + return display; +} + +// Called ONLY from within css_defaultDisplay +function actualDisplay( name, doc ) { + var elem = jQuery( doc.createElement( name ) ).appendTo( doc.body ), + display = jQuery.css( elem[0], "display" ); + elem.remove(); + return display; +} + +jQuery.each([ "height", "width" ], function( i, name ) { + jQuery.cssHooks[ name ] = { + get: function( elem, computed, extra ) { + if ( computed ) { + // certain elements can have dimension info if we invisibly show them + // however, it must have a current display style that would benefit from this + return elem.offsetWidth === 0 && rdisplayswap.test( jQuery.css( elem, "display" ) ) ? + jQuery.swap( elem, cssShow, function() { + return getWidthOrHeight( elem, name, extra ); + }) : + getWidthOrHeight( elem, name, extra ); + } + }, + + set: function( elem, value, extra ) { + var styles = extra && getStyles( elem ); + return setPositiveNumber( elem, value, extra ? + augmentWidthOrHeight( + elem, + name, + extra, + jQuery.support.boxSizing && jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + styles + ) : 0 + ); + } + }; +}); + +if ( !jQuery.support.opacity ) { + jQuery.cssHooks.opacity = { + get: function( elem, computed ) { + // IE uses filters for opacity + return ropacity.test( (computed && elem.currentStyle ? elem.currentStyle.filter : elem.style.filter) || "" ) ? + ( 0.01 * parseFloat( RegExp.$1 ) ) + "" : + computed ? "1" : ""; + }, + + set: function( elem, value ) { + var style = elem.style, + currentStyle = elem.currentStyle, + opacity = jQuery.isNumeric( value ) ? "alpha(opacity=" + value * 100 + ")" : "", + filter = currentStyle && currentStyle.filter || style.filter || ""; + + // IE has trouble with opacity if it does not have layout + // Force it by setting the zoom level + style.zoom = 1; + + // if setting opacity to 1, and no other filters exist - attempt to remove filter attribute #6652 + // if value === "", then remove inline opacity #12685 + if ( ( value >= 1 || value === "" ) && + jQuery.trim( filter.replace( ralpha, "" ) ) === "" && + style.removeAttribute ) { + + // Setting style.filter to null, "" & " " still leave "filter:" in the cssText + // if "filter:" is present at all, clearType is disabled, we want to avoid this + // style.removeAttribute is IE Only, but so apparently is this code path... + style.removeAttribute( "filter" ); + + // if there is no filter style applied in a css rule or unset inline opacity, we are done + if ( value === "" || currentStyle && !currentStyle.filter ) { + return; + } + } + + // otherwise, set new filter values + style.filter = ralpha.test( filter ) ? + filter.replace( ralpha, opacity ) : + filter + " " + opacity; + } + }; +} + +// These hooks cannot be added until DOM ready because the support test +// for it is not run until after DOM ready +jQuery(function() { + if ( !jQuery.support.reliableMarginRight ) { + jQuery.cssHooks.marginRight = { + get: function( elem, computed ) { + if ( computed ) { + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + // Work around by temporarily setting element display to inline-block + return jQuery.swap( elem, { "display": "inline-block" }, + curCSS, [ elem, "marginRight" ] ); + } + } + }; + } + + // Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084 + // getComputedStyle returns percent when specified for top/left/bottom/right + // rather than make the css module depend on the offset module, we just check for it here + if ( !jQuery.support.pixelPosition && jQuery.fn.position ) { + jQuery.each( [ "top", "left" ], function( i, prop ) { + jQuery.cssHooks[ prop ] = { + get: function( elem, computed ) { + if ( computed ) { + computed = curCSS( elem, prop ); + // if curCSS returns percentage, fallback to offset + return rnumnonpx.test( computed ) ? + jQuery( elem ).position()[ prop ] + "px" : + computed; + } + } + }; + }); + } + +}); + +if ( jQuery.expr && jQuery.expr.filters ) { + jQuery.expr.filters.hidden = function( elem ) { + // Support: Opera <= 12.12 + // Opera reports offsetWidths and offsetHeights less than zero on some elements + return elem.offsetWidth <= 0 && elem.offsetHeight <= 0 || + (!jQuery.support.reliableHiddenOffsets && ((elem.style && elem.style.display) || jQuery.css( elem, "display" )) === "none"); + }; + + jQuery.expr.filters.visible = function( elem ) { + return !jQuery.expr.filters.hidden( elem ); + }; +} + +// These hooks are used by animate to expand properties +jQuery.each({ + margin: "", + padding: "", + border: "Width" +}, function( prefix, suffix ) { + jQuery.cssHooks[ prefix + suffix ] = { + expand: function( value ) { + var i = 0, + expanded = {}, + + // assumes a single number if not a string + parts = typeof value === "string" ? value.split(" ") : [ value ]; + + for ( ; i < 4; i++ ) { + expanded[ prefix + cssExpand[ i ] + suffix ] = + parts[ i ] || parts[ i - 2 ] || parts[ 0 ]; + } + + return expanded; + } + }; + + if ( !rmargin.test( prefix ) ) { + jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber; + } +}); +var r20 = /%20/g, + rbracket = /\[\]$/, + rCRLF = /\r?\n/g, + rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i, + rsubmittable = /^(?:input|select|textarea|keygen)/i; + +jQuery.fn.extend({ + serialize: function() { + return jQuery.param( this.serializeArray() ); + }, + serializeArray: function() { + return this.map(function(){ + // Can add propHook for "elements" to filter or add form elements + var elements = jQuery.prop( this, "elements" ); + return elements ? jQuery.makeArray( elements ) : this; + }) + .filter(function(){ + var type = this.type; + // Use .is(":disabled") so that fieldset[disabled] works + return this.name && !jQuery( this ).is( ":disabled" ) && + rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) && + ( this.checked || !manipulation_rcheckableType.test( type ) ); + }) + .map(function( i, elem ){ + var val = jQuery( this ).val(); + + return val == null ? + null : + jQuery.isArray( val ) ? + jQuery.map( val, function( val ){ + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + }) : + { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + }).get(); + } +}); + +//Serialize an array of form elements or a set of +//key/values into a query string +jQuery.param = function( a, traditional ) { + var prefix, + s = [], + add = function( key, value ) { + // If value is a function, invoke it and return its value + value = jQuery.isFunction( value ) ? value() : ( value == null ? "" : value ); + s[ s.length ] = encodeURIComponent( key ) + "=" + encodeURIComponent( value ); + }; + + // Set traditional to true for jQuery <= 1.3.2 behavior. + if ( traditional === undefined ) { + traditional = jQuery.ajaxSettings && jQuery.ajaxSettings.traditional; + } + + // If an array was passed in, assume that it is an array of form elements. + if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) { + // Serialize the form elements + jQuery.each( a, function() { + add( this.name, this.value ); + }); + + } else { + // If traditional, encode the "old" way (the way 1.3.2 or older + // did it), otherwise encode params recursively. + for ( prefix in a ) { + buildParams( prefix, a[ prefix ], traditional, add ); + } + } + + // Return the resulting serialization + return s.join( "&" ).replace( r20, "+" ); +}; + +function buildParams( prefix, obj, traditional, add ) { + var name; + + if ( jQuery.isArray( obj ) ) { + // Serialize array item. + jQuery.each( obj, function( i, v ) { + if ( traditional || rbracket.test( prefix ) ) { + // Treat each array item as a scalar. + add( prefix, v ); + + } else { + // Item is non-scalar (array or object), encode its numeric index. + buildParams( prefix + "[" + ( typeof v === "object" ? i : "" ) + "]", v, traditional, add ); + } + }); + + } else if ( !traditional && jQuery.type( obj ) === "object" ) { + // Serialize object item. + for ( name in obj ) { + buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add ); + } + + } else { + // Serialize scalar item. + add( prefix, obj ); + } +} +jQuery.each( ("blur focus focusin focusout load resize scroll unload click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup error contextmenu").split(" "), function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( data, fn ) { + return arguments.length > 0 ? + this.on( name, null, data, fn ) : + this.trigger( name ); + }; +}); + +jQuery.fn.hover = function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); +}; +var + // Document location + ajaxLocParts, + ajaxLocation, + ajax_nonce = jQuery.now(), + + ajax_rquery = /\?/, + rhash = /#.*$/, + rts = /([?&])_=[^&]*/, + rheaders = /^(.*?):[ \t]*([^\r\n]*)\r?$/mg, // IE leaves an \r character at EOL + // #7653, #8125, #8152: local protocol detection + rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/, + rnoContent = /^(?:GET|HEAD)$/, + rprotocol = /^\/\//, + rurl = /^([\w.+-]+:)(?:\/\/([^\/?#:]*)(?::(\d+)|)|)/, + + // Keep a copy of the old load method + _load = jQuery.fn.load, + + /* Prefilters + * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example) + * 2) These are called: + * - BEFORE asking for a transport + * - AFTER param serialization (s.data is a string if s.processData is true) + * 3) key is the dataType + * 4) the catchall symbol "*" can be used + * 5) execution will start with transport dataType and THEN continue down to "*" if needed + */ + prefilters = {}, + + /* Transports bindings + * 1) key is the dataType + * 2) the catchall symbol "*" can be used + * 3) selection will start with transport dataType and THEN go to "*" if needed + */ + transports = {}, + + // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression + allTypes = "*/".concat("*"); + +// #8138, IE may throw an exception when accessing +// a field from window.location if document.domain has been set +try { + ajaxLocation = location.href; +} catch( e ) { + // Use the href attribute of an A element + // since IE will modify it given document.location + ajaxLocation = document.createElement( "a" ); + ajaxLocation.href = ""; + ajaxLocation = ajaxLocation.href; +} + +// Segment location into parts +ajaxLocParts = rurl.exec( ajaxLocation.toLowerCase() ) || []; + +// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport +function addToPrefiltersOrTransports( structure ) { + + // dataTypeExpression is optional and defaults to "*" + return function( dataTypeExpression, func ) { + + if ( typeof dataTypeExpression !== "string" ) { + func = dataTypeExpression; + dataTypeExpression = "*"; + } + + var dataType, + i = 0, + dataTypes = dataTypeExpression.toLowerCase().match( core_rnotwhite ) || []; + + if ( jQuery.isFunction( func ) ) { + // For each dataType in the dataTypeExpression + while ( (dataType = dataTypes[i++]) ) { + // Prepend if requested + if ( dataType[0] === "+" ) { + dataType = dataType.slice( 1 ) || "*"; + (structure[ dataType ] = structure[ dataType ] || []).unshift( func ); + + // Otherwise append + } else { + (structure[ dataType ] = structure[ dataType ] || []).push( func ); + } + } + } + }; +} + +// Base inspection function for prefilters and transports +function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { + + var inspected = {}, + seekingTransport = ( structure === transports ); + + function inspect( dataType ) { + var selected; + inspected[ dataType ] = true; + jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) { + var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR ); + if( typeof dataTypeOrTransport === "string" && !seekingTransport && !inspected[ dataTypeOrTransport ] ) { + options.dataTypes.unshift( dataTypeOrTransport ); + inspect( dataTypeOrTransport ); + return false; + } else if ( seekingTransport ) { + return !( selected = dataTypeOrTransport ); + } + }); + return selected; + } + + return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" ); +} + +// A special extend for ajax options +// that takes "flat" options (not to be deep extended) +// Fixes #9887 +function ajaxExtend( target, src ) { + var deep, key, + flatOptions = jQuery.ajaxSettings.flatOptions || {}; + + for ( key in src ) { + if ( src[ key ] !== undefined ) { + ( flatOptions[ key ] ? target : ( deep || (deep = {}) ) )[ key ] = src[ key ]; + } + } + if ( deep ) { + jQuery.extend( true, target, deep ); + } + + return target; +} + +jQuery.fn.load = function( url, params, callback ) { + if ( typeof url !== "string" && _load ) { + return _load.apply( this, arguments ); + } + + var selector, response, type, + self = this, + off = url.indexOf(" "); + + if ( off >= 0 ) { + selector = url.slice( off, url.length ); + url = url.slice( 0, off ); + } + + // If it's a function + if ( jQuery.isFunction( params ) ) { + + // We assume that it's the callback + callback = params; + params = undefined; + + // Otherwise, build a param string + } else if ( params && typeof params === "object" ) { + type = "POST"; + } + + // If we have elements to modify, make the request + if ( self.length > 0 ) { + jQuery.ajax({ + url: url, + + // if "type" variable is undefined, then "GET" method will be used + type: type, + dataType: "html", + data: params + }).done(function( responseText ) { + + // Save response for use in complete callback + response = arguments; + + self.html( selector ? + + // If a selector was specified, locate the right elements in a dummy div + // Exclude scripts to avoid IE 'Permission Denied' errors + jQuery("<div>").append( jQuery.parseHTML( responseText ) ).find( selector ) : + + // Otherwise use the full result + responseText ); + + }).complete( callback && function( jqXHR, status ) { + self.each( callback, response || [ jqXHR.responseText, status, jqXHR ] ); + }); + } + + return this; +}; + +// Attach a bunch of functions for handling common AJAX events +jQuery.each( [ "ajaxStart", "ajaxStop", "ajaxComplete", "ajaxError", "ajaxSuccess", "ajaxSend" ], function( i, type ){ + jQuery.fn[ type ] = function( fn ){ + return this.on( type, fn ); + }; +}); + +jQuery.each( [ "get", "post" ], function( i, method ) { + jQuery[ method ] = function( url, data, callback, type ) { + // shift arguments if data argument was omitted + if ( jQuery.isFunction( data ) ) { + type = type || callback; + callback = data; + data = undefined; + } + + return jQuery.ajax({ + url: url, + type: method, + dataType: type, + data: data, + success: callback + }); + }; +}); + +jQuery.extend({ + + // Counter for holding the number of active queries + active: 0, + + // Last-Modified header cache for next request + lastModified: {}, + etag: {}, + + ajaxSettings: { + url: ajaxLocation, + type: "GET", + isLocal: rlocalProtocol.test( ajaxLocParts[ 1 ] ), + global: true, + processData: true, + async: true, + contentType: "application/x-www-form-urlencoded; charset=UTF-8", + /* + timeout: 0, + data: null, + dataType: null, + username: null, + password: null, + cache: null, + throws: false, + traditional: false, + headers: {}, + */ + + accepts: { + "*": allTypes, + text: "text/plain", + html: "text/html", + xml: "application/xml, text/xml", + json: "application/json, text/javascript" + }, + + contents: { + xml: /xml/, + html: /html/, + json: /json/ + }, + + responseFields: { + xml: "responseXML", + text: "responseText" + }, + + // Data converters + // Keys separate source (or catchall "*") and destination types with a single space + converters: { + + // Convert anything to text + "* text": window.String, + + // Text to html (true = no transformation) + "text html": true, + + // Evaluate text as a json expression + "text json": jQuery.parseJSON, + + // Parse text as xml + "text xml": jQuery.parseXML + }, + + // For options that shouldn't be deep extended: + // you can add your own custom options here if + // and when you create one that shouldn't be + // deep extended (see ajaxExtend) + flatOptions: { + url: true, + context: true + } + }, + + // Creates a full fledged settings object into target + // with both ajaxSettings and settings fields. + // If target is omitted, writes into ajaxSettings. + ajaxSetup: function( target, settings ) { + return settings ? + + // Building a settings object + ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) : + + // Extending ajaxSettings + ajaxExtend( jQuery.ajaxSettings, target ); + }, + + ajaxPrefilter: addToPrefiltersOrTransports( prefilters ), + ajaxTransport: addToPrefiltersOrTransports( transports ), + + // Main method + ajax: function( url, options ) { + + // If url is an object, simulate pre-1.5 signature + if ( typeof url === "object" ) { + options = url; + url = undefined; + } + + // Force options to be an object + options = options || {}; + + var // Cross-domain detection vars + parts, + // Loop variable + i, + // URL without anti-cache param + cacheURL, + // Response headers as string + responseHeadersString, + // timeout handle + timeoutTimer, + + // To know if global events are to be dispatched + fireGlobals, + + transport, + // Response headers + responseHeaders, + // Create the final options object + s = jQuery.ajaxSetup( {}, options ), + // Callbacks context + callbackContext = s.context || s, + // Context for global events is callbackContext if it is a DOM node or jQuery collection + globalEventContext = s.context && ( callbackContext.nodeType || callbackContext.jquery ) ? + jQuery( callbackContext ) : + jQuery.event, + // Deferreds + deferred = jQuery.Deferred(), + completeDeferred = jQuery.Callbacks("once memory"), + // Status-dependent callbacks + statusCode = s.statusCode || {}, + // Headers (they are sent all at once) + requestHeaders = {}, + requestHeadersNames = {}, + // The jqXHR state + state = 0, + // Default abort message + strAbort = "canceled", + // Fake xhr + jqXHR = { + readyState: 0, + + // Builds headers hashtable if needed + getResponseHeader: function( key ) { + var match; + if ( state === 2 ) { + if ( !responseHeaders ) { + responseHeaders = {}; + while ( (match = rheaders.exec( responseHeadersString )) ) { + responseHeaders[ match[1].toLowerCase() ] = match[ 2 ]; + } + } + match = responseHeaders[ key.toLowerCase() ]; + } + return match == null ? null : match; + }, + + // Raw string + getAllResponseHeaders: function() { + return state === 2 ? responseHeadersString : null; + }, + + // Caches the header + setRequestHeader: function( name, value ) { + var lname = name.toLowerCase(); + if ( !state ) { + name = requestHeadersNames[ lname ] = requestHeadersNames[ lname ] || name; + requestHeaders[ name ] = value; + } + return this; + }, + + // Overrides response content-type header + overrideMimeType: function( type ) { + if ( !state ) { + s.mimeType = type; + } + return this; + }, + + // Status-dependent callbacks + statusCode: function( map ) { + var code; + if ( map ) { + if ( state < 2 ) { + for ( code in map ) { + // Lazy-add the new callback in a way that preserves old ones + statusCode[ code ] = [ statusCode[ code ], map[ code ] ]; + } + } else { + // Execute the appropriate callbacks + jqXHR.always( map[ jqXHR.status ] ); + } + } + return this; + }, + + // Cancel the request + abort: function( statusText ) { + var finalText = statusText || strAbort; + if ( transport ) { + transport.abort( finalText ); + } + done( 0, finalText ); + return this; + } + }; + + // Attach deferreds + deferred.promise( jqXHR ).complete = completeDeferred.add; + jqXHR.success = jqXHR.done; + jqXHR.error = jqXHR.fail; + + // Remove hash character (#7531: and string promotion) + // Add protocol if not provided (#5866: IE7 issue with protocol-less urls) + // Handle falsy url in the settings object (#10093: consistency with old signature) + // We also use the url parameter if available + s.url = ( ( url || s.url || ajaxLocation ) + "" ).replace( rhash, "" ).replace( rprotocol, ajaxLocParts[ 1 ] + "//" ); + + // Alias method option to type as per ticket #12004 + s.type = options.method || options.type || s.method || s.type; + + // Extract dataTypes list + s.dataTypes = jQuery.trim( s.dataType || "*" ).toLowerCase().match( core_rnotwhite ) || [""]; + + // A cross-domain request is in order when we have a protocol:host:port mismatch + if ( s.crossDomain == null ) { + parts = rurl.exec( s.url.toLowerCase() ); + s.crossDomain = !!( parts && + ( parts[ 1 ] !== ajaxLocParts[ 1 ] || parts[ 2 ] !== ajaxLocParts[ 2 ] || + ( parts[ 3 ] || ( parts[ 1 ] === "http:" ? 80 : 443 ) ) != + ( ajaxLocParts[ 3 ] || ( ajaxLocParts[ 1 ] === "http:" ? 80 : 443 ) ) ) + ); + } + + // Convert data if not already a string + if ( s.data && s.processData && typeof s.data !== "string" ) { + s.data = jQuery.param( s.data, s.traditional ); + } + + // Apply prefilters + inspectPrefiltersOrTransports( prefilters, s, options, jqXHR ); + + // If request was aborted inside a prefilter, stop there + if ( state === 2 ) { + return jqXHR; + } + + // We can fire global events as of now if asked to + fireGlobals = s.global; + + // Watch for a new set of requests + if ( fireGlobals && jQuery.active++ === 0 ) { + jQuery.event.trigger("ajaxStart"); + } + + // Uppercase the type + s.type = s.type.toUpperCase(); + + // Determine if request has content + s.hasContent = !rnoContent.test( s.type ); + + // Save the URL in case we're toying with the If-Modified-Since + // and/or If-None-Match header later on + cacheURL = s.url; + + // More options handling for requests with no content + if ( !s.hasContent ) { + + // If data is available, append data to url + if ( s.data ) { + cacheURL = ( s.url += ( ajax_rquery.test( cacheURL ) ? "&" : "?" ) + s.data ); + // #9682: remove data so that it's not used in an eventual retry + delete s.data; + } + + // Add anti-cache in url if needed + if ( s.cache === false ) { + s.url = rts.test( cacheURL ) ? + + // If there is already a '_' parameter, set its value + cacheURL.replace( rts, "$1_=" + ajax_nonce++ ) : + + // Otherwise add one to the end + cacheURL + ( ajax_rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ajax_nonce++; + } + } + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + if ( jQuery.lastModified[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] ); + } + if ( jQuery.etag[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] ); + } + } + + // Set the correct header, if data is being sent + if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) { + jqXHR.setRequestHeader( "Content-Type", s.contentType ); + } + + // Set the Accepts header for the server, depending on the dataType + jqXHR.setRequestHeader( + "Accept", + s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[0] ] ? + s.accepts[ s.dataTypes[0] ] + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) : + s.accepts[ "*" ] + ); + + // Check for headers option + for ( i in s.headers ) { + jqXHR.setRequestHeader( i, s.headers[ i ] ); + } + + // Allow custom headers/mimetypes and early abort + if ( s.beforeSend && ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || state === 2 ) ) { + // Abort if not done already and return + return jqXHR.abort(); + } + + // aborting is no longer a cancellation + strAbort = "abort"; + + // Install callbacks on deferreds + for ( i in { success: 1, error: 1, complete: 1 } ) { + jqXHR[ i ]( s[ i ] ); + } + + // Get transport + transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR ); + + // If no transport, we auto-abort + if ( !transport ) { + done( -1, "No Transport" ); + } else { + jqXHR.readyState = 1; + + // Send global event + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] ); + } + // Timeout + if ( s.async && s.timeout > 0 ) { + timeoutTimer = setTimeout(function() { + jqXHR.abort("timeout"); + }, s.timeout ); + } + + try { + state = 1; + transport.send( requestHeaders, done ); + } catch ( e ) { + // Propagate exception as error if not done + if ( state < 2 ) { + done( -1, e ); + // Simply rethrow otherwise + } else { + throw e; + } + } + } + + // Callback for when everything is done + function done( status, nativeStatusText, responses, headers ) { + var isSuccess, success, error, response, modified, + statusText = nativeStatusText; + + // Called once + if ( state === 2 ) { + return; + } + + // State is "done" now + state = 2; + + // Clear timeout if it exists + if ( timeoutTimer ) { + clearTimeout( timeoutTimer ); + } + + // Dereference transport for early garbage collection + // (no matter how long the jqXHR object will be used) + transport = undefined; + + // Cache response headers + responseHeadersString = headers || ""; + + // Set readyState + jqXHR.readyState = status > 0 ? 4 : 0; + + // Get response data + if ( responses ) { + response = ajaxHandleResponses( s, jqXHR, responses ); + } + + // If successful, handle type chaining + if ( status >= 200 && status < 300 || status === 304 ) { + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + modified = jqXHR.getResponseHeader("Last-Modified"); + if ( modified ) { + jQuery.lastModified[ cacheURL ] = modified; + } + modified = jqXHR.getResponseHeader("etag"); + if ( modified ) { + jQuery.etag[ cacheURL ] = modified; + } + } + + // if no content + if ( status === 204 ) { + isSuccess = true; + statusText = "nocontent"; + + // if not modified + } else if ( status === 304 ) { + isSuccess = true; + statusText = "notmodified"; + + // If we have data, let's convert it + } else { + isSuccess = ajaxConvert( s, response ); + statusText = isSuccess.state; + success = isSuccess.data; + error = isSuccess.error; + isSuccess = !error; + } + } else { + // We extract error from statusText + // then normalize statusText and status for non-aborts + error = statusText; + if ( status || !statusText ) { + statusText = "error"; + if ( status < 0 ) { + status = 0; + } + } + } + + // Set data for the fake xhr object + jqXHR.status = status; + jqXHR.statusText = ( nativeStatusText || statusText ) + ""; + + // Success/Error + if ( isSuccess ) { + deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] ); + } else { + deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] ); + } + + // Status-dependent callbacks + jqXHR.statusCode( statusCode ); + statusCode = undefined; + + if ( fireGlobals ) { + globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError", + [ jqXHR, s, isSuccess ? success : error ] ); + } + + // Complete + completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] ); + + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] ); + // Handle the global AJAX counter + if ( !( --jQuery.active ) ) { + jQuery.event.trigger("ajaxStop"); + } + } + } + + return jqXHR; + }, + + getScript: function( url, callback ) { + return jQuery.get( url, undefined, callback, "script" ); + }, + + getJSON: function( url, data, callback ) { + return jQuery.get( url, data, callback, "json" ); + } +}); + +/* Handles responses to an ajax request: + * - sets all responseXXX fields accordingly + * - finds the right dataType (mediates between content-type and expected dataType) + * - returns the corresponding response + */ +function ajaxHandleResponses( s, jqXHR, responses ) { + var firstDataType, ct, finalDataType, type, + contents = s.contents, + dataTypes = s.dataTypes, + responseFields = s.responseFields; + + // Fill responseXXX fields + for ( type in responseFields ) { + if ( type in responses ) { + jqXHR[ responseFields[type] ] = responses[ type ]; + } + } + + // Remove auto dataType and get content-type in the process + while( dataTypes[ 0 ] === "*" ) { + dataTypes.shift(); + if ( ct === undefined ) { + ct = s.mimeType || jqXHR.getResponseHeader("Content-Type"); + } + } + + // Check if we're dealing with a known content-type + if ( ct ) { + for ( type in contents ) { + if ( contents[ type ] && contents[ type ].test( ct ) ) { + dataTypes.unshift( type ); + break; + } + } + } + + // Check to see if we have a response for the expected dataType + if ( dataTypes[ 0 ] in responses ) { + finalDataType = dataTypes[ 0 ]; + } else { + // Try convertible dataTypes + for ( type in responses ) { + if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[0] ] ) { + finalDataType = type; + break; + } + if ( !firstDataType ) { + firstDataType = type; + } + } + // Or just use first one + finalDataType = finalDataType || firstDataType; + } + + // If we found a dataType + // We add the dataType to the list if needed + // and return the corresponding response + if ( finalDataType ) { + if ( finalDataType !== dataTypes[ 0 ] ) { + dataTypes.unshift( finalDataType ); + } + return responses[ finalDataType ]; + } +} + +// Chain conversions given the request and the original response +function ajaxConvert( s, response ) { + var conv2, current, conv, tmp, + converters = {}, + i = 0, + // Work with a copy of dataTypes in case we need to modify it for conversion + dataTypes = s.dataTypes.slice(), + prev = dataTypes[ 0 ]; + + // Apply the dataFilter if provided + if ( s.dataFilter ) { + response = s.dataFilter( response, s.dataType ); + } + + // Create converters map with lowercased keys + if ( dataTypes[ 1 ] ) { + for ( conv in s.converters ) { + converters[ conv.toLowerCase() ] = s.converters[ conv ]; + } + } + + // Convert to each sequential dataType, tolerating list modification + for ( ; (current = dataTypes[++i]); ) { + + // There's only work to do if current dataType is non-auto + if ( current !== "*" ) { + + // Convert response if prev dataType is non-auto and differs from current + if ( prev !== "*" && prev !== current ) { + + // Seek a direct converter + conv = converters[ prev + " " + current ] || converters[ "* " + current ]; + + // If none found, seek a pair + if ( !conv ) { + for ( conv2 in converters ) { + + // If conv2 outputs current + tmp = conv2.split(" "); + if ( tmp[ 1 ] === current ) { + + // If prev can be converted to accepted input + conv = converters[ prev + " " + tmp[ 0 ] ] || + converters[ "* " + tmp[ 0 ] ]; + if ( conv ) { + // Condense equivalence converters + if ( conv === true ) { + conv = converters[ conv2 ]; + + // Otherwise, insert the intermediate dataType + } else if ( converters[ conv2 ] !== true ) { + current = tmp[ 0 ]; + dataTypes.splice( i--, 0, current ); + } + + break; + } + } + } + } + + // Apply converter (if not an equivalence) + if ( conv !== true ) { + + // Unless errors are allowed to bubble, catch and return them + if ( conv && s["throws"] ) { + response = conv( response ); + } else { + try { + response = conv( response ); + } catch ( e ) { + return { state: "parsererror", error: conv ? e : "No conversion from " + prev + " to " + current }; + } + } + } + } + + // Update prev for next iteration + prev = current; + } + } + + return { state: "success", data: response }; +} +// Install script dataType +jQuery.ajaxSetup({ + accepts: { + script: "text/javascript, application/javascript, application/ecmascript, application/x-ecmascript" + }, + contents: { + script: /(?:java|ecma)script/ + }, + converters: { + "text script": function( text ) { + jQuery.globalEval( text ); + return text; + } + } +}); + +// Handle cache's special case and global +jQuery.ajaxPrefilter( "script", function( s ) { + if ( s.cache === undefined ) { + s.cache = false; + } + if ( s.crossDomain ) { + s.type = "GET"; + s.global = false; + } +}); + +// Bind script tag hack transport +jQuery.ajaxTransport( "script", function(s) { + + // This transport only deals with cross domain requests + if ( s.crossDomain ) { + + var script, + head = document.head || jQuery("head")[0] || document.documentElement; + + return { + + send: function( _, callback ) { + + script = document.createElement("script"); + + script.async = true; + + if ( s.scriptCharset ) { + script.charset = s.scriptCharset; + } + + script.src = s.url; + + // Attach handlers for all browsers + script.onload = script.onreadystatechange = function( _, isAbort ) { + + if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) { + + // Handle memory leak in IE + script.onload = script.onreadystatechange = null; + + // Remove the script + if ( script.parentNode ) { + script.parentNode.removeChild( script ); + } + + // Dereference the script + script = null; + + // Callback if not abort + if ( !isAbort ) { + callback( 200, "success" ); + } + } + }; + + // Circumvent IE6 bugs with base elements (#2709 and #4378) by prepending + // Use native DOM manipulation to avoid our domManip AJAX trickery + head.insertBefore( script, head.firstChild ); + }, + + abort: function() { + if ( script ) { + script.onload( undefined, true ); + } + } + }; + } +}); +var oldCallbacks = [], + rjsonp = /(=)\?(?=&|$)|\?\?/; + +// Default jsonp settings +jQuery.ajaxSetup({ + jsonp: "callback", + jsonpCallback: function() { + var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( ajax_nonce++ ) ); + this[ callback ] = true; + return callback; + } +}); + +// Detect, normalize options and install callbacks for jsonp requests +jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) { + + var callbackName, overwritten, responseContainer, + jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ? + "url" : + typeof s.data === "string" && !( s.contentType || "" ).indexOf("application/x-www-form-urlencoded") && rjsonp.test( s.data ) && "data" + ); + + // Handle iff the expected data type is "jsonp" or we have a parameter to set + if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) { + + // Get callback name, remembering preexisting value associated with it + callbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ? + s.jsonpCallback() : + s.jsonpCallback; + + // Insert callback into url or form data + if ( jsonProp ) { + s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName ); + } else if ( s.jsonp !== false ) { + s.url += ( ajax_rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName; + } + + // Use data converter to retrieve json after script execution + s.converters["script json"] = function() { + if ( !responseContainer ) { + jQuery.error( callbackName + " was not called" ); + } + return responseContainer[ 0 ]; + }; + + // force json dataType + s.dataTypes[ 0 ] = "json"; + + // Install callback + overwritten = window[ callbackName ]; + window[ callbackName ] = function() { + responseContainer = arguments; + }; + + // Clean-up function (fires after converters) + jqXHR.always(function() { + // Restore preexisting value + window[ callbackName ] = overwritten; + + // Save back as free + if ( s[ callbackName ] ) { + // make sure that re-using the options doesn't screw things around + s.jsonpCallback = originalSettings.jsonpCallback; + + // save the callback name for future use + oldCallbacks.push( callbackName ); + } + + // Call if it was a function and we have a response + if ( responseContainer && jQuery.isFunction( overwritten ) ) { + overwritten( responseContainer[ 0 ] ); + } + + responseContainer = overwritten = undefined; + }); + + // Delegate to script + return "script"; + } +}); +var xhrCallbacks, xhrSupported, + xhrId = 0, + // #5280: Internet Explorer will keep connections alive if we don't abort on unload + xhrOnUnloadAbort = window.ActiveXObject && function() { + // Abort all pending requests + var key; + for ( key in xhrCallbacks ) { + xhrCallbacks[ key ]( undefined, true ); + } + }; + +// Functions to create xhrs +function createStandardXHR() { + try { + return new window.XMLHttpRequest(); + } catch( e ) {} +} + +function createActiveXHR() { + try { + return new window.ActiveXObject("Microsoft.XMLHTTP"); + } catch( e ) {} +} + +// Create the request object +// (This is still attached to ajaxSettings for backward compatibility) +jQuery.ajaxSettings.xhr = window.ActiveXObject ? + /* Microsoft failed to properly + * implement the XMLHttpRequest in IE7 (can't request local files), + * so we use the ActiveXObject when it is available + * Additionally XMLHttpRequest can be disabled in IE7/IE8 so + * we need a fallback. + */ + function() { + return !this.isLocal && createStandardXHR() || createActiveXHR(); + } : + // For all other browsers, use the standard XMLHttpRequest object + createStandardXHR; + +// Determine support properties +xhrSupported = jQuery.ajaxSettings.xhr(); +jQuery.support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported ); +xhrSupported = jQuery.support.ajax = !!xhrSupported; + +// Create transport if the browser can provide an xhr +if ( xhrSupported ) { + + jQuery.ajaxTransport(function( s ) { + // Cross domain only allowed if supported through XMLHttpRequest + if ( !s.crossDomain || jQuery.support.cors ) { + + var callback; + + return { + send: function( headers, complete ) { + + // Get a new xhr + var handle, i, + xhr = s.xhr(); + + // Open the socket + // Passing null username, generates a login popup on Opera (#2865) + if ( s.username ) { + xhr.open( s.type, s.url, s.async, s.username, s.password ); + } else { + xhr.open( s.type, s.url, s.async ); + } + + // Apply custom fields if provided + if ( s.xhrFields ) { + for ( i in s.xhrFields ) { + xhr[ i ] = s.xhrFields[ i ]; + } + } + + // Override mime type if needed + if ( s.mimeType && xhr.overrideMimeType ) { + xhr.overrideMimeType( s.mimeType ); + } + + // X-Requested-With header + // For cross-domain requests, seeing as conditions for a preflight are + // akin to a jigsaw puzzle, we simply never set it to be sure. + // (it can always be set on a per-request basis or even using ajaxSetup) + // For same-domain requests, won't change header if already provided. + if ( !s.crossDomain && !headers["X-Requested-With"] ) { + headers["X-Requested-With"] = "XMLHttpRequest"; + } + + // Need an extra try/catch for cross domain requests in Firefox 3 + try { + for ( i in headers ) { + xhr.setRequestHeader( i, headers[ i ] ); + } + } catch( err ) {} + + // Do send the request + // This may raise an exception which is actually + // handled in jQuery.ajax (so no try/catch here) + xhr.send( ( s.hasContent && s.data ) || null ); + + // Listener + callback = function( _, isAbort ) { + var status, responseHeaders, statusText, responses; + + // Firefox throws exceptions when accessing properties + // of an xhr when a network error occurred + // http://helpful.knobs-dials.com/index.php/Component_returned_failure_code:_0x80040111_(NS_ERROR_NOT_AVAILABLE) + try { + + // Was never called and is aborted or complete + if ( callback && ( isAbort || xhr.readyState === 4 ) ) { + + // Only called once + callback = undefined; + + // Do not keep as active anymore + if ( handle ) { + xhr.onreadystatechange = jQuery.noop; + if ( xhrOnUnloadAbort ) { + delete xhrCallbacks[ handle ]; + } + } + + // If it's an abort + if ( isAbort ) { + // Abort it manually if needed + if ( xhr.readyState !== 4 ) { + xhr.abort(); + } + } else { + responses = {}; + status = xhr.status; + responseHeaders = xhr.getAllResponseHeaders(); + + // When requesting binary data, IE6-9 will throw an exception + // on any attempt to access responseText (#11426) + if ( typeof xhr.responseText === "string" ) { + responses.text = xhr.responseText; + } + + // Firefox throws an exception when accessing + // statusText for faulty cross-domain requests + try { + statusText = xhr.statusText; + } catch( e ) { + // We normalize with Webkit giving an empty statusText + statusText = ""; + } + + // Filter status for non standard behaviors + + // If the request is local and we have data: assume a success + // (success with no data won't get notified, that's the best we + // can do given current implementations) + if ( !status && s.isLocal && !s.crossDomain ) { + status = responses.text ? 200 : 404; + // IE - #1450: sometimes returns 1223 when it should be 204 + } else if ( status === 1223 ) { + status = 204; + } + } + } + } catch( firefoxAccessException ) { + if ( !isAbort ) { + complete( -1, firefoxAccessException ); + } + } + + // Call complete if needed + if ( responses ) { + complete( status, statusText, responses, responseHeaders ); + } + }; + + if ( !s.async ) { + // if we're in sync mode we fire the callback + callback(); + } else if ( xhr.readyState === 4 ) { + // (IE6 & IE7) if it's in cache and has been + // retrieved directly we need to fire the callback + setTimeout( callback ); + } else { + handle = ++xhrId; + if ( xhrOnUnloadAbort ) { + // Create the active xhrs callbacks list if needed + // and attach the unload handler + if ( !xhrCallbacks ) { + xhrCallbacks = {}; + jQuery( window ).unload( xhrOnUnloadAbort ); + } + // Add to list of active xhrs callbacks + xhrCallbacks[ handle ] = callback; + } + xhr.onreadystatechange = callback; + } + }, + + abort: function() { + if ( callback ) { + callback( undefined, true ); + } + } + }; + } + }); +} +var fxNow, timerId, + rfxtypes = /^(?:toggle|show|hide)$/, + rfxnum = new RegExp( "^(?:([+-])=|)(" + core_pnum + ")([a-z%]*)$", "i" ), + rrun = /queueHooks$/, + animationPrefilters = [ defaultPrefilter ], + tweeners = { + "*": [function( prop, value ) { + var end, unit, + tween = this.createTween( prop, value ), + parts = rfxnum.exec( value ), + target = tween.cur(), + start = +target || 0, + scale = 1, + maxIterations = 20; + + if ( parts ) { + end = +parts[2]; + unit = parts[3] || ( jQuery.cssNumber[ prop ] ? "" : "px" ); + + // We need to compute starting value + if ( unit !== "px" && start ) { + // Iteratively approximate from a nonzero starting point + // Prefer the current property, because this process will be trivial if it uses the same units + // Fallback to end or a simple constant + start = jQuery.css( tween.elem, prop, true ) || end || 1; + + do { + // If previous iteration zeroed out, double until we get *something* + // Use a string for doubling factor so we don't accidentally see scale as unchanged below + scale = scale || ".5"; + + // Adjust and apply + start = start / scale; + jQuery.style( tween.elem, prop, start + unit ); + + // Update scale, tolerating zero or NaN from tween.cur() + // And breaking the loop if scale is unchanged or perfect, or if we've just had enough + } while ( scale !== (scale = tween.cur() / target) && scale !== 1 && --maxIterations ); + } + + tween.unit = unit; + tween.start = start; + // If a +=/-= token was provided, we're doing a relative animation + tween.end = parts[1] ? start + ( parts[1] + 1 ) * end : end; + } + return tween; + }] + }; + +// Animations created synchronously will run synchronously +function createFxNow() { + setTimeout(function() { + fxNow = undefined; + }); + return ( fxNow = jQuery.now() ); +} + +function createTweens( animation, props ) { + jQuery.each( props, function( prop, value ) { + var collection = ( tweeners[ prop ] || [] ).concat( tweeners[ "*" ] ), + index = 0, + length = collection.length; + for ( ; index < length; index++ ) { + if ( collection[ index ].call( animation, prop, value ) ) { + + // we're done with this property + return; + } + } + }); +} + +function Animation( elem, properties, options ) { + var result, + stopped, + index = 0, + length = animationPrefilters.length, + deferred = jQuery.Deferred().always( function() { + // don't match elem in the :animated selector + delete tick.elem; + }), + tick = function() { + if ( stopped ) { + return false; + } + var currentTime = fxNow || createFxNow(), + remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), + // archaic crash bug won't allow us to use 1 - ( 0.5 || 0 ) (#12497) + temp = remaining / animation.duration || 0, + percent = 1 - temp, + index = 0, + length = animation.tweens.length; + + for ( ; index < length ; index++ ) { + animation.tweens[ index ].run( percent ); + } + + deferred.notifyWith( elem, [ animation, percent, remaining ]); + + if ( percent < 1 && length ) { + return remaining; + } else { + deferred.resolveWith( elem, [ animation ] ); + return false; + } + }, + animation = deferred.promise({ + elem: elem, + props: jQuery.extend( {}, properties ), + opts: jQuery.extend( true, { specialEasing: {} }, options ), + originalProperties: properties, + originalOptions: options, + startTime: fxNow || createFxNow(), + duration: options.duration, + tweens: [], + createTween: function( prop, end ) { + var tween = jQuery.Tween( elem, animation.opts, prop, end, + animation.opts.specialEasing[ prop ] || animation.opts.easing ); + animation.tweens.push( tween ); + return tween; + }, + stop: function( gotoEnd ) { + var index = 0, + // if we are going to the end, we want to run all the tweens + // otherwise we skip this part + length = gotoEnd ? animation.tweens.length : 0; + if ( stopped ) { + return this; + } + stopped = true; + for ( ; index < length ; index++ ) { + animation.tweens[ index ].run( 1 ); + } + + // resolve when we played the last frame + // otherwise, reject + if ( gotoEnd ) { + deferred.resolveWith( elem, [ animation, gotoEnd ] ); + } else { + deferred.rejectWith( elem, [ animation, gotoEnd ] ); + } + return this; + } + }), + props = animation.props; + + propFilter( props, animation.opts.specialEasing ); + + for ( ; index < length ; index++ ) { + result = animationPrefilters[ index ].call( animation, elem, props, animation.opts ); + if ( result ) { + return result; + } + } + + createTweens( animation, props ); + + if ( jQuery.isFunction( animation.opts.start ) ) { + animation.opts.start.call( elem, animation ); + } + + jQuery.fx.timer( + jQuery.extend( tick, { + elem: elem, + anim: animation, + queue: animation.opts.queue + }) + ); + + // attach callbacks from options + return animation.progress( animation.opts.progress ) + .done( animation.opts.done, animation.opts.complete ) + .fail( animation.opts.fail ) + .always( animation.opts.always ); +} + +function propFilter( props, specialEasing ) { + var value, name, index, easing, hooks; + + // camelCase, specialEasing and expand cssHook pass + for ( index in props ) { + name = jQuery.camelCase( index ); + easing = specialEasing[ name ]; + value = props[ index ]; + if ( jQuery.isArray( value ) ) { + easing = value[ 1 ]; + value = props[ index ] = value[ 0 ]; + } + + if ( index !== name ) { + props[ name ] = value; + delete props[ index ]; + } + + hooks = jQuery.cssHooks[ name ]; + if ( hooks && "expand" in hooks ) { + value = hooks.expand( value ); + delete props[ name ]; + + // not quite $.extend, this wont overwrite keys already present. + // also - reusing 'index' from above because we have the correct "name" + for ( index in value ) { + if ( !( index in props ) ) { + props[ index ] = value[ index ]; + specialEasing[ index ] = easing; + } + } + } else { + specialEasing[ name ] = easing; + } + } +} + +jQuery.Animation = jQuery.extend( Animation, { + + tweener: function( props, callback ) { + if ( jQuery.isFunction( props ) ) { + callback = props; + props = [ "*" ]; + } else { + props = props.split(" "); + } + + var prop, + index = 0, + length = props.length; + + for ( ; index < length ; index++ ) { + prop = props[ index ]; + tweeners[ prop ] = tweeners[ prop ] || []; + tweeners[ prop ].unshift( callback ); + } + }, + + prefilter: function( callback, prepend ) { + if ( prepend ) { + animationPrefilters.unshift( callback ); + } else { + animationPrefilters.push( callback ); + } + } +}); + +function defaultPrefilter( elem, props, opts ) { + /*jshint validthis:true */ + var prop, index, length, + value, dataShow, toggle, + tween, hooks, oldfire, + anim = this, + style = elem.style, + orig = {}, + handled = [], + hidden = elem.nodeType && isHidden( elem ); + + // handle queue: false promises + if ( !opts.queue ) { + hooks = jQuery._queueHooks( elem, "fx" ); + if ( hooks.unqueued == null ) { + hooks.unqueued = 0; + oldfire = hooks.empty.fire; + hooks.empty.fire = function() { + if ( !hooks.unqueued ) { + oldfire(); + } + }; + } + hooks.unqueued++; + + anim.always(function() { + // doing this makes sure that the complete handler will be called + // before this completes + anim.always(function() { + hooks.unqueued--; + if ( !jQuery.queue( elem, "fx" ).length ) { + hooks.empty.fire(); + } + }); + }); + } + + // height/width overflow pass + if ( elem.nodeType === 1 && ( "height" in props || "width" in props ) ) { + // Make sure that nothing sneaks out + // Record all 3 overflow attributes because IE does not + // change the overflow attribute when overflowX and + // overflowY are set to the same value + opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; + + // Set display property to inline-block for height/width + // animations on inline elements that are having width/height animated + if ( jQuery.css( elem, "display" ) === "inline" && + jQuery.css( elem, "float" ) === "none" ) { + + // inline-level elements accept inline-block; + // block-level elements need to be inline with layout + if ( !jQuery.support.inlineBlockNeedsLayout || css_defaultDisplay( elem.nodeName ) === "inline" ) { + style.display = "inline-block"; + + } else { + style.zoom = 1; + } + } + } + + if ( opts.overflow ) { + style.overflow = "hidden"; + if ( !jQuery.support.shrinkWrapBlocks ) { + anim.always(function() { + style.overflow = opts.overflow[ 0 ]; + style.overflowX = opts.overflow[ 1 ]; + style.overflowY = opts.overflow[ 2 ]; + }); + } + } + + + // show/hide pass + for ( index in props ) { + value = props[ index ]; + if ( rfxtypes.exec( value ) ) { + delete props[ index ]; + toggle = toggle || value === "toggle"; + if ( value === ( hidden ? "hide" : "show" ) ) { + continue; + } + handled.push( index ); + } + } + + length = handled.length; + if ( length ) { + dataShow = jQuery._data( elem, "fxshow" ) || jQuery._data( elem, "fxshow", {} ); + if ( "hidden" in dataShow ) { + hidden = dataShow.hidden; + } + + // store state if its toggle - enables .stop().toggle() to "reverse" + if ( toggle ) { + dataShow.hidden = !hidden; + } + if ( hidden ) { + jQuery( elem ).show(); + } else { + anim.done(function() { + jQuery( elem ).hide(); + }); + } + anim.done(function() { + var prop; + jQuery._removeData( elem, "fxshow" ); + for ( prop in orig ) { + jQuery.style( elem, prop, orig[ prop ] ); + } + }); + for ( index = 0 ; index < length ; index++ ) { + prop = handled[ index ]; + tween = anim.createTween( prop, hidden ? dataShow[ prop ] : 0 ); + orig[ prop ] = dataShow[ prop ] || jQuery.style( elem, prop ); + + if ( !( prop in dataShow ) ) { + dataShow[ prop ] = tween.start; + if ( hidden ) { + tween.end = tween.start; + tween.start = prop === "width" || prop === "height" ? 1 : 0; + } + } + } + } +} + +function Tween( elem, options, prop, end, easing ) { + return new Tween.prototype.init( elem, options, prop, end, easing ); +} +jQuery.Tween = Tween; + +Tween.prototype = { + constructor: Tween, + init: function( elem, options, prop, end, easing, unit ) { + this.elem = elem; + this.prop = prop; + this.easing = easing || "swing"; + this.options = options; + this.start = this.now = this.cur(); + this.end = end; + this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); + }, + cur: function() { + var hooks = Tween.propHooks[ this.prop ]; + + return hooks && hooks.get ? + hooks.get( this ) : + Tween.propHooks._default.get( this ); + }, + run: function( percent ) { + var eased, + hooks = Tween.propHooks[ this.prop ]; + + if ( this.options.duration ) { + this.pos = eased = jQuery.easing[ this.easing ]( + percent, this.options.duration * percent, 0, 1, this.options.duration + ); + } else { + this.pos = eased = percent; + } + this.now = ( this.end - this.start ) * eased + this.start; + + if ( this.options.step ) { + this.options.step.call( this.elem, this.now, this ); + } + + if ( hooks && hooks.set ) { + hooks.set( this ); + } else { + Tween.propHooks._default.set( this ); + } + return this; + } +}; + +Tween.prototype.init.prototype = Tween.prototype; + +Tween.propHooks = { + _default: { + get: function( tween ) { + var result; + + if ( tween.elem[ tween.prop ] != null && + (!tween.elem.style || tween.elem.style[ tween.prop ] == null) ) { + return tween.elem[ tween.prop ]; + } + + // passing an empty string as a 3rd parameter to .css will automatically + // attempt a parseFloat and fallback to a string if the parse fails + // so, simple values such as "10px" are parsed to Float. + // complex values such as "rotate(1rad)" are returned as is. + result = jQuery.css( tween.elem, tween.prop, "" ); + // Empty strings, null, undefined and "auto" are converted to 0. + return !result || result === "auto" ? 0 : result; + }, + set: function( tween ) { + // use step hook for back compat - use cssHook if its there - use .style if its + // available and use plain properties where available + if ( jQuery.fx.step[ tween.prop ] ) { + jQuery.fx.step[ tween.prop ]( tween ); + } else if ( tween.elem.style && ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || jQuery.cssHooks[ tween.prop ] ) ) { + jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); + } else { + tween.elem[ tween.prop ] = tween.now; + } + } + } +}; + +// Remove in 2.0 - this supports IE8's panic based approach +// to setting things on disconnected nodes + +Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { + set: function( tween ) { + if ( tween.elem.nodeType && tween.elem.parentNode ) { + tween.elem[ tween.prop ] = tween.now; + } + } +}; + +jQuery.each([ "toggle", "show", "hide" ], function( i, name ) { + var cssFn = jQuery.fn[ name ]; + jQuery.fn[ name ] = function( speed, easing, callback ) { + return speed == null || typeof speed === "boolean" ? + cssFn.apply( this, arguments ) : + this.animate( genFx( name, true ), speed, easing, callback ); + }; +}); + +jQuery.fn.extend({ + fadeTo: function( speed, to, easing, callback ) { + + // show any hidden elements after setting opacity to 0 + return this.filter( isHidden ).css( "opacity", 0 ).show() + + // animate to the value specified + .end().animate({ opacity: to }, speed, easing, callback ); + }, + animate: function( prop, speed, easing, callback ) { + var empty = jQuery.isEmptyObject( prop ), + optall = jQuery.speed( speed, easing, callback ), + doAnimation = function() { + // Operate on a copy of prop so per-property easing won't be lost + var anim = Animation( this, jQuery.extend( {}, prop ), optall ); + doAnimation.finish = function() { + anim.stop( true ); + }; + // Empty animations, or finishing resolves immediately + if ( empty || jQuery._data( this, "finish" ) ) { + anim.stop( true ); + } + }; + doAnimation.finish = doAnimation; + + return empty || optall.queue === false ? + this.each( doAnimation ) : + this.queue( optall.queue, doAnimation ); + }, + stop: function( type, clearQueue, gotoEnd ) { + var stopQueue = function( hooks ) { + var stop = hooks.stop; + delete hooks.stop; + stop( gotoEnd ); + }; + + if ( typeof type !== "string" ) { + gotoEnd = clearQueue; + clearQueue = type; + type = undefined; + } + if ( clearQueue && type !== false ) { + this.queue( type || "fx", [] ); + } + + return this.each(function() { + var dequeue = true, + index = type != null && type + "queueHooks", + timers = jQuery.timers, + data = jQuery._data( this ); + + if ( index ) { + if ( data[ index ] && data[ index ].stop ) { + stopQueue( data[ index ] ); + } + } else { + for ( index in data ) { + if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { + stopQueue( data[ index ] ); + } + } + } + + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) { + timers[ index ].anim.stop( gotoEnd ); + dequeue = false; + timers.splice( index, 1 ); + } + } + + // start the next in the queue if the last step wasn't forced + // timers currently will call their complete callbacks, which will dequeue + // but only if they were gotoEnd + if ( dequeue || !gotoEnd ) { + jQuery.dequeue( this, type ); + } + }); + }, + finish: function( type ) { + if ( type !== false ) { + type = type || "fx"; + } + return this.each(function() { + var index, + data = jQuery._data( this ), + queue = data[ type + "queue" ], + hooks = data[ type + "queueHooks" ], + timers = jQuery.timers, + length = queue ? queue.length : 0; + + // enable finishing flag on private data + data.finish = true; + + // empty the queue first + jQuery.queue( this, type, [] ); + + if ( hooks && hooks.cur && hooks.cur.finish ) { + hooks.cur.finish.call( this ); + } + + // look for any active animations, and finish them + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && timers[ index ].queue === type ) { + timers[ index ].anim.stop( true ); + timers.splice( index, 1 ); + } + } + + // look for any animations in the old queue and finish them + for ( index = 0; index < length; index++ ) { + if ( queue[ index ] && queue[ index ].finish ) { + queue[ index ].finish.call( this ); + } + } + + // turn off finishing flag + delete data.finish; + }); + } +}); + +// Generate parameters to create a standard animation +function genFx( type, includeWidth ) { + var which, + attrs = { height: type }, + i = 0; + + // if we include width, step value is 1 to do all cssExpand values, + // if we don't include width, step value is 2 to skip over Left and Right + includeWidth = includeWidth? 1 : 0; + for( ; i < 4 ; i += 2 - includeWidth ) { + which = cssExpand[ i ]; + attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; + } + + if ( includeWidth ) { + attrs.opacity = attrs.width = type; + } + + return attrs; +} + +// Generate shortcuts for custom animations +jQuery.each({ + slideDown: genFx("show"), + slideUp: genFx("hide"), + slideToggle: genFx("toggle"), + fadeIn: { opacity: "show" }, + fadeOut: { opacity: "hide" }, + fadeToggle: { opacity: "toggle" } +}, function( name, props ) { + jQuery.fn[ name ] = function( speed, easing, callback ) { + return this.animate( props, speed, easing, callback ); + }; +}); + +jQuery.speed = function( speed, easing, fn ) { + var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { + complete: fn || !fn && easing || + jQuery.isFunction( speed ) && speed, + duration: speed, + easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing + }; + + opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration : + opt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default; + + // normalize opt.queue - true/undefined/null -> "fx" + if ( opt.queue == null || opt.queue === true ) { + opt.queue = "fx"; + } + + // Queueing + opt.old = opt.complete; + + opt.complete = function() { + if ( jQuery.isFunction( opt.old ) ) { + opt.old.call( this ); + } + + if ( opt.queue ) { + jQuery.dequeue( this, opt.queue ); + } + }; + + return opt; +}; + +jQuery.easing = { + linear: function( p ) { + return p; + }, + swing: function( p ) { + return 0.5 - Math.cos( p*Math.PI ) / 2; + } +}; + +jQuery.timers = []; +jQuery.fx = Tween.prototype.init; +jQuery.fx.tick = function() { + var timer, + timers = jQuery.timers, + i = 0; + + fxNow = jQuery.now(); + + for ( ; i < timers.length; i++ ) { + timer = timers[ i ]; + // Checks the timer has not already been removed + if ( !timer() && timers[ i ] === timer ) { + timers.splice( i--, 1 ); + } + } + + if ( !timers.length ) { + jQuery.fx.stop(); + } + fxNow = undefined; +}; + +jQuery.fx.timer = function( timer ) { + if ( timer() && jQuery.timers.push( timer ) ) { + jQuery.fx.start(); + } +}; + +jQuery.fx.interval = 13; + +jQuery.fx.start = function() { + if ( !timerId ) { + timerId = setInterval( jQuery.fx.tick, jQuery.fx.interval ); + } +}; + +jQuery.fx.stop = function() { + clearInterval( timerId ); + timerId = null; +}; + +jQuery.fx.speeds = { + slow: 600, + fast: 200, + // Default speed + _default: 400 +}; + +// Back Compat <1.8 extension point +jQuery.fx.step = {}; + +if ( jQuery.expr && jQuery.expr.filters ) { + jQuery.expr.filters.animated = function( elem ) { + return jQuery.grep(jQuery.timers, function( fn ) { + return elem === fn.elem; + }).length; + }; +} +jQuery.fn.offset = function( options ) { + if ( arguments.length ) { + return options === undefined ? + this : + this.each(function( i ) { + jQuery.offset.setOffset( this, options, i ); + }); + } + + var docElem, win, + box = { top: 0, left: 0 }, + elem = this[ 0 ], + doc = elem && elem.ownerDocument; + + if ( !doc ) { + return; + } + + docElem = doc.documentElement; + + // Make sure it's not a disconnected DOM node + if ( !jQuery.contains( docElem, elem ) ) { + return box; + } + + // If we don't have gBCR, just use 0,0 rather than error + // BlackBerry 5, iOS 3 (original iPhone) + if ( typeof elem.getBoundingClientRect !== core_strundefined ) { + box = elem.getBoundingClientRect(); + } + win = getWindow( doc ); + return { + top: box.top + ( win.pageYOffset || docElem.scrollTop ) - ( docElem.clientTop || 0 ), + left: box.left + ( win.pageXOffset || docElem.scrollLeft ) - ( docElem.clientLeft || 0 ) + }; +}; + +jQuery.offset = { + + setOffset: function( elem, options, i ) { + var position = jQuery.css( elem, "position" ); + + // set position first, in-case top/left are set even on static elem + if ( position === "static" ) { + elem.style.position = "relative"; + } + + var curElem = jQuery( elem ), + curOffset = curElem.offset(), + curCSSTop = jQuery.css( elem, "top" ), + curCSSLeft = jQuery.css( elem, "left" ), + calculatePosition = ( position === "absolute" || position === "fixed" ) && jQuery.inArray("auto", [curCSSTop, curCSSLeft]) > -1, + props = {}, curPosition = {}, curTop, curLeft; + + // need to be able to calculate position if either top or left is auto and position is either absolute or fixed + if ( calculatePosition ) { + curPosition = curElem.position(); + curTop = curPosition.top; + curLeft = curPosition.left; + } else { + curTop = parseFloat( curCSSTop ) || 0; + curLeft = parseFloat( curCSSLeft ) || 0; + } + + if ( jQuery.isFunction( options ) ) { + options = options.call( elem, i, curOffset ); + } + + if ( options.top != null ) { + props.top = ( options.top - curOffset.top ) + curTop; + } + if ( options.left != null ) { + props.left = ( options.left - curOffset.left ) + curLeft; + } + + if ( "using" in options ) { + options.using.call( elem, props ); + } else { + curElem.css( props ); + } + } +}; + + +jQuery.fn.extend({ + + position: function() { + if ( !this[ 0 ] ) { + return; + } + + var offsetParent, offset, + parentOffset = { top: 0, left: 0 }, + elem = this[ 0 ]; + + // fixed elements are offset from window (parentOffset = {top:0, left: 0}, because it is it's only offset parent + if ( jQuery.css( elem, "position" ) === "fixed" ) { + // we assume that getBoundingClientRect is available when computed position is fixed + offset = elem.getBoundingClientRect(); + } else { + // Get *real* offsetParent + offsetParent = this.offsetParent(); + + // Get correct offsets + offset = this.offset(); + if ( !jQuery.nodeName( offsetParent[ 0 ], "html" ) ) { + parentOffset = offsetParent.offset(); + } + + // Add offsetParent borders + parentOffset.top += jQuery.css( offsetParent[ 0 ], "borderTopWidth", true ); + parentOffset.left += jQuery.css( offsetParent[ 0 ], "borderLeftWidth", true ); + } + + // Subtract parent offsets and element margins + // note: when an element has margin: auto the offsetLeft and marginLeft + // are the same in Safari causing offset.left to incorrectly be 0 + return { + top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ), + left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true) + }; + }, + + offsetParent: function() { + return this.map(function() { + var offsetParent = this.offsetParent || document.documentElement; + while ( offsetParent && ( !jQuery.nodeName( offsetParent, "html" ) && jQuery.css( offsetParent, "position") === "static" ) ) { + offsetParent = offsetParent.offsetParent; + } + return offsetParent || document.documentElement; + }); + } +}); + + +// Create scrollLeft and scrollTop methods +jQuery.each( {scrollLeft: "pageXOffset", scrollTop: "pageYOffset"}, function( method, prop ) { + var top = /Y/.test( prop ); + + jQuery.fn[ method ] = function( val ) { + return jQuery.access( this, function( elem, method, val ) { + var win = getWindow( elem ); + + if ( val === undefined ) { + return win ? (prop in win) ? win[ prop ] : + win.document.documentElement[ method ] : + elem[ method ]; + } + + if ( win ) { + win.scrollTo( + !top ? val : jQuery( win ).scrollLeft(), + top ? val : jQuery( win ).scrollTop() + ); + + } else { + elem[ method ] = val; + } + }, method, val, arguments.length, null ); + }; +}); + +function getWindow( elem ) { + return jQuery.isWindow( elem ) ? + elem : + elem.nodeType === 9 ? + elem.defaultView || elem.parentWindow : + false; +} +// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods +jQuery.each( { Height: "height", Width: "width" }, function( name, type ) { + jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name }, function( defaultExtra, funcName ) { + // margin is only for outerHeight, outerWidth + jQuery.fn[ funcName ] = function( margin, value ) { + var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ), + extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" ); + + return jQuery.access( this, function( elem, type, value ) { + var doc; + + if ( jQuery.isWindow( elem ) ) { + // As of 5/8/2012 this will yield incorrect results for Mobile Safari, but there + // isn't a whole lot we can do. See pull request at this URL for discussion: + // https://github.com/jquery/jquery/pull/764 + return elem.document.documentElement[ "client" + name ]; + } + + // Get document width or height + if ( elem.nodeType === 9 ) { + doc = elem.documentElement; + + // Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height], whichever is greatest + // unfortunately, this causes bug #3838 in IE6/8 only, but there is currently no good, small way to fix it. + return Math.max( + elem.body[ "scroll" + name ], doc[ "scroll" + name ], + elem.body[ "offset" + name ], doc[ "offset" + name ], + doc[ "client" + name ] + ); + } + + return value === undefined ? + // Get width or height on the element, requesting but not forcing parseFloat + jQuery.css( elem, type, extra ) : + + // Set width or height on the element + jQuery.style( elem, type, value, extra ); + }, type, chainable ? margin : undefined, chainable, null ); + }; + }); +}); +// Limit scope pollution from any deprecated API +// (function() { + +// })(); +// Expose jQuery to the global object +window.jQuery = window.$ = jQuery; + +// Expose jQuery as an AMD module, but only for AMD loaders that +// understand the issues with loading multiple versions of jQuery +// in a page that all might call define(). The loader will indicate +// they have special allowances for multiple jQuery versions by +// specifying define.amd.jQuery = true. Register as a named module, +// since jQuery can be concatenated with other files that may use define, +// but not use a proper concatenation script that understands anonymous +// AMD modules. A named AMD is safest and most robust way to register. +// Lowercase jquery is used because AMD module names are derived from +// file names, and jQuery is normally delivered in a lowercase file name. +// Do this after creating the global so that if an AMD module wants to call +// noConflict to hide this version of jQuery, it will work. +if ( typeof define === "function" && define.amd && define.amd.jQuery ) { + define( "jquery", [], function () { return jQuery; } ); +} + +})( window ); diff --git a/js/jquery/jquery-ui-1.10.3.custom.js b/js/jquery/jquery-ui-1.10.3.custom.js new file mode 100644 index 0000000..09e64e9 --- /dev/null +++ b/js/jquery/jquery-ui-1.10.3.custom.js @@ -0,0 +1,14971 @@ +/*! jQuery UI - v1.10.3 - 2013-05-31 +* http://jqueryui.com +* Includes: jquery.ui.core.js, jquery.ui.widget.js, jquery.ui.mouse.js, jquery.ui.position.js, jquery.ui.draggable.js, jquery.ui.droppable.js, jquery.ui.resizable.js, jquery.ui.selectable.js, jquery.ui.sortable.js, jquery.ui.accordion.js, jquery.ui.autocomplete.js, jquery.ui.button.js, jquery.ui.datepicker.js, jquery.ui.dialog.js, jquery.ui.menu.js, jquery.ui.progressbar.js, jquery.ui.slider.js, jquery.ui.spinner.js, jquery.ui.tabs.js, jquery.ui.tooltip.js, jquery.ui.effect.js, jquery.ui.effect-blind.js, jquery.ui.effect-bounce.js, jquery.ui.effect-clip.js, jquery.ui.effect-drop.js, jquery.ui.effect-explode.js, jquery.ui.effect-fade.js, jquery.ui.effect-fold.js, jquery.ui.effect-highlight.js, jquery.ui.effect-pulsate.js, jquery.ui.effect-scale.js, jquery.ui.effect-shake.js, jquery.ui.effect-slide.js, jquery.ui.effect-transfer.js +* Copyright 2013 jQuery Foundation and other contributors Licensed MIT */ + +(function( $, undefined ) { + +var uuid = 0, + runiqueId = /^ui-id-\d+$/; + +// $.ui might exist from components with no dependencies, e.g., $.ui.position +$.ui = $.ui || {}; + +$.extend( $.ui, { + version: "1.10.3", + + keyCode: { + BACKSPACE: 8, + COMMA: 188, + DELETE: 46, + DOWN: 40, + END: 35, + ENTER: 13, + ESCAPE: 27, + HOME: 36, + LEFT: 37, + NUMPAD_ADD: 107, + NUMPAD_DECIMAL: 110, + NUMPAD_DIVIDE: 111, + NUMPAD_ENTER: 108, + NUMPAD_MULTIPLY: 106, + NUMPAD_SUBTRACT: 109, + PAGE_DOWN: 34, + PAGE_UP: 33, + PERIOD: 190, + RIGHT: 39, + SPACE: 32, + TAB: 9, + UP: 38 + } +}); + +// plugins +$.fn.extend({ + focus: (function( orig ) { + return function( delay, fn ) { + return typeof delay === "number" ? + this.each(function() { + var elem = this; + setTimeout(function() { + $( elem ).focus(); + if ( fn ) { + fn.call( elem ); + } + }, delay ); + }) : + orig.apply( this, arguments ); + }; + })( $.fn.focus ), + + scrollParent: function() { + var scrollParent; + if (($.ui.ie && (/(static|relative)/).test(this.css("position"))) || (/absolute/).test(this.css("position"))) { + scrollParent = this.parents().filter(function() { + return (/(relative|absolute|fixed)/).test($.css(this,"position")) && (/(auto|scroll)/).test($.css(this,"overflow")+$.css(this,"overflow-y")+$.css(this,"overflow-x")); + }).eq(0); + } else { + scrollParent = this.parents().filter(function() { + return (/(auto|scroll)/).test($.css(this,"overflow")+$.css(this,"overflow-y")+$.css(this,"overflow-x")); + }).eq(0); + } + + return (/fixed/).test(this.css("position")) || !scrollParent.length ? $(document) : scrollParent; + }, + + zIndex: function( zIndex ) { + if ( zIndex !== undefined ) { + return this.css( "zIndex", zIndex ); + } + + if ( this.length ) { + var elem = $( this[ 0 ] ), position, value; + while ( elem.length && elem[ 0 ] !== document ) { + // Ignore z-index if position is set to a value where z-index is ignored by the browser + // This makes behavior of this function consistent across browsers + // WebKit always returns auto if the element is positioned + position = elem.css( "position" ); + if ( position === "absolute" || position === "relative" || position === "fixed" ) { + // IE returns 0 when zIndex is not specified + // other browsers return a string + // we ignore the case of nested elements with an explicit value of 0 + // <div style="z-index: -10;"><div style="z-index: 0;"></div></div> + value = parseInt( elem.css( "zIndex" ), 10 ); + if ( !isNaN( value ) && value !== 0 ) { + return value; + } + } + elem = elem.parent(); + } + } + + return 0; + }, + + uniqueId: function() { + return this.each(function() { + if ( !this.id ) { + this.id = "ui-id-" + (++uuid); + } + }); + }, + + removeUniqueId: function() { + return this.each(function() { + if ( runiqueId.test( this.id ) ) { + $( this ).removeAttr( "id" ); + } + }); + } +}); + +// selectors +function focusable( element, isTabIndexNotNaN ) { + var map, mapName, img, + nodeName = element.nodeName.toLowerCase(); + if ( "area" === nodeName ) { + map = element.parentNode; + mapName = map.name; + if ( !element.href || !mapName || map.nodeName.toLowerCase() !== "map" ) { + return false; + } + img = $( "img[usemap=#" + mapName + "]" )[0]; + return !!img && visible( img ); + } + return ( /input|select|textarea|button|object/.test( nodeName ) ? + !element.disabled : + "a" === nodeName ? + element.href || isTabIndexNotNaN : + isTabIndexNotNaN) && + // the element and all of its ancestors must be visible + visible( element ); +} + +function visible( element ) { + return $.expr.filters.visible( element ) && + !$( element ).parents().addBack().filter(function() { + return $.css( this, "visibility" ) === "hidden"; + }).length; +} + +$.extend( $.expr[ ":" ], { + data: $.expr.createPseudo ? + $.expr.createPseudo(function( dataName ) { + return function( elem ) { + return !!$.data( elem, dataName ); + }; + }) : + // support: jQuery <1.8 + function( elem, i, match ) { + return !!$.data( elem, match[ 3 ] ); + }, + + focusable: function( element ) { + return focusable( element, !isNaN( $.attr( element, "tabindex" ) ) ); + }, + + tabbable: function( element ) { + var tabIndex = $.attr( element, "tabindex" ), + isTabIndexNaN = isNaN( tabIndex ); + return ( isTabIndexNaN || tabIndex >= 0 ) && focusable( element, !isTabIndexNaN ); + } +}); + +// support: jQuery <1.8 +if ( !$( "<a>" ).outerWidth( 1 ).jquery ) { + $.each( [ "Width", "Height" ], function( i, name ) { + var side = name === "Width" ? [ "Left", "Right" ] : [ "Top", "Bottom" ], + type = name.toLowerCase(), + orig = { + innerWidth: $.fn.innerWidth, + innerHeight: $.fn.innerHeight, + outerWidth: $.fn.outerWidth, + outerHeight: $.fn.outerHeight + }; + + function reduce( elem, size, border, margin ) { + $.each( side, function() { + size -= parseFloat( $.css( elem, "padding" + this ) ) || 0; + if ( border ) { + size -= parseFloat( $.css( elem, "border" + this + "Width" ) ) || 0; + } + if ( margin ) { + size -= parseFloat( $.css( elem, "margin" + this ) ) || 0; + } + }); + return size; + } + + $.fn[ "inner" + name ] = function( size ) { + if ( size === undefined ) { + return orig[ "inner" + name ].call( this ); + } + + return this.each(function() { + $( this ).css( type, reduce( this, size ) + "px" ); + }); + }; + + $.fn[ "outer" + name] = function( size, margin ) { + if ( typeof size !== "number" ) { + return orig[ "outer" + name ].call( this, size ); + } + + return this.each(function() { + $( this).css( type, reduce( this, size, true, margin ) + "px" ); + }); + }; + }); +} + +// support: jQuery <1.8 +if ( !$.fn.addBack ) { + $.fn.addBack = function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + }; +} + +// support: jQuery 1.6.1, 1.6.2 (http://bugs.jquery.com/ticket/9413) +if ( $( "<a>" ).data( "a-b", "a" ).removeData( "a-b" ).data( "a-b" ) ) { + $.fn.removeData = (function( removeData ) { + return function( key ) { + if ( arguments.length ) { + return removeData.call( this, $.camelCase( key ) ); + } else { + return removeData.call( this ); + } + }; + })( $.fn.removeData ); +} + + + + + +// deprecated +$.ui.ie = !!/msie [\w.]+/.exec( navigator.userAgent.toLowerCase() ); + +$.support.selectstart = "onselectstart" in document.createElement( "div" ); +$.fn.extend({ + disableSelection: function() { + return this.bind( ( $.support.selectstart ? "selectstart" : "mousedown" ) + + ".ui-disableSelection", function( event ) { + event.preventDefault(); + }); + }, + + enableSelection: function() { + return this.unbind( ".ui-disableSelection" ); + } +}); + +$.extend( $.ui, { + // $.ui.plugin is deprecated. Use $.widget() extensions instead. + plugin: { + add: function( module, option, set ) { + var i, + proto = $.ui[ module ].prototype; + for ( i in set ) { + proto.plugins[ i ] = proto.plugins[ i ] || []; + proto.plugins[ i ].push( [ option, set[ i ] ] ); + } + }, + call: function( instance, name, args ) { + var i, + set = instance.plugins[ name ]; + if ( !set || !instance.element[ 0 ].parentNode || instance.element[ 0 ].parentNode.nodeType === 11 ) { + return; + } + + for ( i = 0; i < set.length; i++ ) { + if ( instance.options[ set[ i ][ 0 ] ] ) { + set[ i ][ 1 ].apply( instance.element, args ); + } + } + } + }, + + // only used by resizable + hasScroll: function( el, a ) { + + //If overflow is hidden, the element might have extra content, but the user wants to hide it + if ( $( el ).css( "overflow" ) === "hidden") { + return false; + } + + var scroll = ( a && a === "left" ) ? "scrollLeft" : "scrollTop", + has = false; + + if ( el[ scroll ] > 0 ) { + return true; + } + + // TODO: determine which cases actually cause this to happen + // if the element doesn't have the scroll set, see if it's possible to + // set the scroll + el[ scroll ] = 1; + has = ( el[ scroll ] > 0 ); + el[ scroll ] = 0; + return has; + } +}); + +})( jQuery ); +(function( $, undefined ) { + +var uuid = 0, + slice = Array.prototype.slice, + _cleanData = $.cleanData; +$.cleanData = function( elems ) { + for ( var i = 0, elem; (elem = elems[i]) != null; i++ ) { + try { + $( elem ).triggerHandler( "remove" ); + // http://bugs.jquery.com/ticket/8235 + } catch( e ) {} + } + _cleanData( elems ); +}; + +$.widget = function( name, base, prototype ) { + var fullName, existingConstructor, constructor, basePrototype, + // proxiedPrototype allows the provided prototype to remain unmodified + // so that it can be used as a mixin for multiple widgets (#8876) + proxiedPrototype = {}, + namespace = name.split( "." )[ 0 ]; + + name = name.split( "." )[ 1 ]; + fullName = namespace + "-" + name; + + if ( !prototype ) { + prototype = base; + base = $.Widget; + } + + // create selector for plugin + $.expr[ ":" ][ fullName.toLowerCase() ] = function( elem ) { + return !!$.data( elem, fullName ); + }; + + $[ namespace ] = $[ namespace ] || {}; + existingConstructor = $[ namespace ][ name ]; + constructor = $[ namespace ][ name ] = function( options, element ) { + // allow instantiation without "new" keyword + if ( !this._createWidget ) { + return new constructor( options, element ); + } + + // allow instantiation without initializing for simple inheritance + // must use "new" keyword (the code above always passes args) + if ( arguments.length ) { + this._createWidget( options, element ); + } + }; + // extend with the existing constructor to carry over any static properties + $.extend( constructor, existingConstructor, { + version: prototype.version, + // copy the object used to create the prototype in case we need to + // redefine the widget later + _proto: $.extend( {}, prototype ), + // track widgets that inherit from this widget in case this widget is + // redefined after a widget inherits from it + _childConstructors: [] + }); + + basePrototype = new base(); + // we need to make the options hash a property directly on the new instance + // otherwise we'll modify the options hash on the prototype that we're + // inheriting from + basePrototype.options = $.widget.extend( {}, basePrototype.options ); + $.each( prototype, function( prop, value ) { + if ( !$.isFunction( value ) ) { + proxiedPrototype[ prop ] = value; + return; + } + proxiedPrototype[ prop ] = (function() { + var _super = function() { + return base.prototype[ prop ].apply( this, arguments ); + }, + _superApply = function( args ) { + return base.prototype[ prop ].apply( this, args ); + }; + return function() { + var __super = this._super, + __superApply = this._superApply, + returnValue; + + this._super = _super; + this._superApply = _superApply; + + returnValue = value.apply( this, arguments ); + + this._super = __super; + this._superApply = __superApply; + + return returnValue; + }; + })(); + }); + constructor.prototype = $.widget.extend( basePrototype, { + // TODO: remove support for widgetEventPrefix + // always use the name + a colon as the prefix, e.g., draggable:start + // don't prefix for widgets that aren't DOM-based + widgetEventPrefix: existingConstructor ? basePrototype.widgetEventPrefix : name + }, proxiedPrototype, { + constructor: constructor, + namespace: namespace, + widgetName: name, + widgetFullName: fullName + }); + + // If this widget is being redefined then we need to find all widgets that + // are inheriting from it and redefine all of them so that they inherit from + // the new version of this widget. We're essentially trying to replace one + // level in the prototype chain. + if ( existingConstructor ) { + $.each( existingConstructor._childConstructors, function( i, child ) { + var childPrototype = child.prototype; + + // redefine the child widget using the same prototype that was + // originally used, but inherit from the new version of the base + $.widget( childPrototype.namespace + "." + childPrototype.widgetName, constructor, child._proto ); + }); + // remove the list of existing child constructors from the old constructor + // so the old child constructors can be garbage collected + delete existingConstructor._childConstructors; + } else { + base._childConstructors.push( constructor ); + } + + $.widget.bridge( name, constructor ); +}; + +$.widget.extend = function( target ) { + var input = slice.call( arguments, 1 ), + inputIndex = 0, + inputLength = input.length, + key, + value; + for ( ; inputIndex < inputLength; inputIndex++ ) { + for ( key in input[ inputIndex ] ) { + value = input[ inputIndex ][ key ]; + if ( input[ inputIndex ].hasOwnProperty( key ) && value !== undefined ) { + // Clone objects + if ( $.isPlainObject( value ) ) { + target[ key ] = $.isPlainObject( target[ key ] ) ? + $.widget.extend( {}, target[ key ], value ) : + // Don't extend strings, arrays, etc. with objects + $.widget.extend( {}, value ); + // Copy everything else by reference + } else { + target[ key ] = value; + } + } + } + } + return target; +}; + +$.widget.bridge = function( name, object ) { + var fullName = object.prototype.widgetFullName || name; + $.fn[ name ] = function( options ) { + var isMethodCall = typeof options === "string", + args = slice.call( arguments, 1 ), + returnValue = this; + + // allow multiple hashes to be passed on init + options = !isMethodCall && args.length ? + $.widget.extend.apply( null, [ options ].concat(args) ) : + options; + + if ( isMethodCall ) { + this.each(function() { + var methodValue, + instance = $.data( this, fullName ); + if ( !instance ) { + return $.error( "cannot call methods on " + name + " prior to initialization; " + + "attempted to call method '" + options + "'" ); + } + if ( !$.isFunction( instance[options] ) || options.charAt( 0 ) === "_" ) { + return $.error( "no such method '" + options + "' for " + name + " widget instance" ); + } + methodValue = instance[ options ].apply( instance, args ); + if ( methodValue !== instance && methodValue !== undefined ) { + returnValue = methodValue && methodValue.jquery ? + returnValue.pushStack( methodValue.get() ) : + methodValue; + return false; + } + }); + } else { + this.each(function() { + var instance = $.data( this, fullName ); + if ( instance ) { + instance.option( options || {} )._init(); + } else { + $.data( this, fullName, new object( options, this ) ); + } + }); + } + + return returnValue; + }; +}; + +$.Widget = function( /* options, element */ ) {}; +$.Widget._childConstructors = []; + +$.Widget.prototype = { + widgetName: "widget", + widgetEventPrefix: "", + defaultElement: "<div>", + options: { + disabled: false, + + // callbacks + create: null + }, + _createWidget: function( options, element ) { + element = $( element || this.defaultElement || this )[ 0 ]; + this.element = $( element ); + this.uuid = uuid++; + this.eventNamespace = "." + this.widgetName + this.uuid; + this.options = $.widget.extend( {}, + this.options, + this._getCreateOptions(), + options ); + + this.bindings = $(); + this.hoverable = $(); + this.focusable = $(); + + if ( element !== this ) { + $.data( element, this.widgetFullName, this ); + this._on( true, this.element, { + remove: function( event ) { + if ( event.target === element ) { + this.destroy(); + } + } + }); + this.document = $( element.style ? + // element within the document + element.ownerDocument : + // element is window or document + element.document || element ); + this.window = $( this.document[0].defaultView || this.document[0].parentWindow ); + } + + this._create(); + this._trigger( "create", null, this._getCreateEventData() ); + this._init(); + }, + _getCreateOptions: $.noop, + _getCreateEventData: $.noop, + _create: $.noop, + _init: $.noop, + + destroy: function() { + this._destroy(); + // we can probably remove the unbind calls in 2.0 + // all event bindings should go through this._on() + this.element + .unbind( this.eventNamespace ) + // 1.9 BC for #7810 + // TODO remove dual storage + .removeData( this.widgetName ) + .removeData( this.widgetFullName ) + // support: jquery <1.6.3 + // http://bugs.jquery.com/ticket/9413 + .removeData( $.camelCase( this.widgetFullName ) ); + this.widget() + .unbind( this.eventNamespace ) + .removeAttr( "aria-disabled" ) + .removeClass( + this.widgetFullName + "-disabled " + + "ui-state-disabled" ); + + // clean up events and states + this.bindings.unbind( this.eventNamespace ); + this.hoverable.removeClass( "ui-state-hover" ); + this.focusable.removeClass( "ui-state-focus" ); + }, + _destroy: $.noop, + + widget: function() { + return this.element; + }, + + option: function( key, value ) { + var options = key, + parts, + curOption, + i; + + if ( arguments.length === 0 ) { + // don't return a reference to the internal hash + return $.widget.extend( {}, this.options ); + } + + if ( typeof key === "string" ) { + // handle nested keys, e.g., "foo.bar" => { foo: { bar: ___ } } + options = {}; + parts = key.split( "." ); + key = parts.shift(); + if ( parts.length ) { + curOption = options[ key ] = $.widget.extend( {}, this.options[ key ] ); + for ( i = 0; i < parts.length - 1; i++ ) { + curOption[ parts[ i ] ] = curOption[ parts[ i ] ] || {}; + curOption = curOption[ parts[ i ] ]; + } + key = parts.pop(); + if ( value === undefined ) { + return curOption[ key ] === undefined ? null : curOption[ key ]; + } + curOption[ key ] = value; + } else { + if ( value === undefined ) { + return this.options[ key ] === undefined ? null : this.options[ key ]; + } + options[ key ] = value; + } + } + + this._setOptions( options ); + + return this; + }, + _setOptions: function( options ) { + var key; + + for ( key in options ) { + this._setOption( key, options[ key ] ); + } + + return this; + }, + _setOption: function( key, value ) { + this.options[ key ] = value; + + if ( key === "disabled" ) { + this.widget() + .toggleClass( this.widgetFullName + "-disabled ui-state-disabled", !!value ) + .attr( "aria-disabled", value ); + this.hoverable.removeClass( "ui-state-hover" ); + this.focusable.removeClass( "ui-state-focus" ); + } + + return this; + }, + + enable: function() { + return this._setOption( "disabled", false ); + }, + disable: function() { + return this._setOption( "disabled", true ); + }, + + _on: function( suppressDisabledCheck, element, handlers ) { + var delegateElement, + instance = this; + + // no suppressDisabledCheck flag, shuffle arguments + if ( typeof suppressDisabledCheck !== "boolean" ) { + handlers = element; + element = suppressDisabledCheck; + suppressDisabledCheck = false; + } + + // no element argument, shuffle and use this.element + if ( !handlers ) { + handlers = element; + element = this.element; + delegateElement = this.widget(); + } else { + // accept selectors, DOM elements + element = delegateElement = $( element ); + this.bindings = this.bindings.add( element ); + } + + $.each( handlers, function( event, handler ) { + function handlerProxy() { + // allow widgets to customize the disabled handling + // - disabled as an array instead of boolean + // - disabled class as method for disabling individual parts + if ( !suppressDisabledCheck && + ( instance.options.disabled === true || + $( this ).hasClass( "ui-state-disabled" ) ) ) { + return; + } + return ( typeof handler === "string" ? instance[ handler ] : handler ) + .apply( instance, arguments ); + } + + // copy the guid so direct unbinding works + if ( typeof handler !== "string" ) { + handlerProxy.guid = handler.guid = + handler.guid || handlerProxy.guid || $.guid++; + } + + var match = event.match( /^(\w+)\s*(.*)$/ ), + eventName = match[1] + instance.eventNamespace, + selector = match[2]; + if ( selector ) { + delegateElement.delegate( selector, eventName, handlerProxy ); + } else { + element.bind( eventName, handlerProxy ); + } + }); + }, + + _off: function( element, eventName ) { + eventName = (eventName || "").split( " " ).join( this.eventNamespace + " " ) + this.eventNamespace; + element.unbind( eventName ).undelegate( eventName ); + }, + + _delay: function( handler, delay ) { + function handlerProxy() { + return ( typeof handler === "string" ? instance[ handler ] : handler ) + .apply( instance, arguments ); + } + var instance = this; + return setTimeout( handlerProxy, delay || 0 ); + }, + + _hoverable: function( element ) { + this.hoverable = this.hoverable.add( element ); + this._on( element, { + mouseenter: function( event ) { + $( event.currentTarget ).addClass( "ui-state-hover" ); + }, + mouseleave: function( event ) { + $( event.currentTarget ).removeClass( "ui-state-hover" ); + } + }); + }, + + _focusable: function( element ) { + this.focusable = this.focusable.add( element ); + this._on( element, { + focusin: function( event ) { + $( event.currentTarget ).addClass( "ui-state-focus" ); + }, + focusout: function( event ) { + $( event.currentTarget ).removeClass( "ui-state-focus" ); + } + }); + }, + + _trigger: function( type, event, data ) { + var prop, orig, + callback = this.options[ type ]; + + data = data || {}; + event = $.Event( event ); + event.type = ( type === this.widgetEventPrefix ? + type : + this.widgetEventPrefix + type ).toLowerCase(); + // the original event may come from any element + // so we need to reset the target on the new event + event.target = this.element[ 0 ]; + + // copy original event properties over to the new event + orig = event.originalEvent; + if ( orig ) { + for ( prop in orig ) { + if ( !( prop in event ) ) { + event[ prop ] = orig[ prop ]; + } + } + } + + this.element.trigger( event, data ); + return !( $.isFunction( callback ) && + callback.apply( this.element[0], [ event ].concat( data ) ) === false || + event.isDefaultPrevented() ); + } +}; + +$.each( { show: "fadeIn", hide: "fadeOut" }, function( method, defaultEffect ) { + $.Widget.prototype[ "_" + method ] = function( element, options, callback ) { + if ( typeof options === "string" ) { + options = { effect: options }; + } + var hasOptions, + effectName = !options ? + method : + options === true || typeof options === "number" ? + defaultEffect : + options.effect || defaultEffect; + options = options || {}; + if ( typeof options === "number" ) { + options = { duration: options }; + } + hasOptions = !$.isEmptyObject( options ); + options.complete = callback; + if ( options.delay ) { + element.delay( options.delay ); + } + if ( hasOptions && $.effects && $.effects.effect[ effectName ] ) { + element[ method ]( options ); + } else if ( effectName !== method && element[ effectName ] ) { + element[ effectName ]( options.duration, options.easing, callback ); + } else { + element.queue(function( next ) { + $( this )[ method ](); + if ( callback ) { + callback.call( element[ 0 ] ); + } + next(); + }); + } + }; +}); + +})( jQuery ); +(function( $, undefined ) { + +var mouseHandled = false; +$( document ).mouseup( function() { + mouseHandled = false; +}); + +$.widget("ui.mouse", { + version: "1.10.3", + options: { + cancel: "input,textarea,button,select,option", + distance: 1, + delay: 0 + }, + _mouseInit: function() { + var that = this; + + this.element + .bind("mousedown."+this.widgetName, function(event) { + return that._mouseDown(event); + }) + .bind("click."+this.widgetName, function(event) { + if (true === $.data(event.target, that.widgetName + ".preventClickEvent")) { + $.removeData(event.target, that.widgetName + ".preventClickEvent"); + event.stopImmediatePropagation(); + return false; + } + }); + + this.started = false; + }, + + // TODO: make sure destroying one instance of mouse doesn't mess with + // other instances of mouse + _mouseDestroy: function() { + this.element.unbind("."+this.widgetName); + if ( this._mouseMoveDelegate ) { + $(document) + .unbind("mousemove."+this.widgetName, this._mouseMoveDelegate) + .unbind("mouseup."+this.widgetName, this._mouseUpDelegate); + } + }, + + _mouseDown: function(event) { + // don't let more than one widget handle mouseStart + if( mouseHandled ) { return; } + + // we may have missed mouseup (out of window) + (this._mouseStarted && this._mouseUp(event)); + + this._mouseDownEvent = event; + + var that = this, + btnIsLeft = (event.which === 1), + // event.target.nodeName works around a bug in IE 8 with + // disabled inputs (#7620) + elIsCancel = (typeof this.options.cancel === "string" && event.target.nodeName ? $(event.target).closest(this.options.cancel).length : false); + if (!btnIsLeft || elIsCancel || !this._mouseCapture(event)) { + return true; + } + + this.mouseDelayMet = !this.options.delay; + if (!this.mouseDelayMet) { + this._mouseDelayTimer = setTimeout(function() { + that.mouseDelayMet = true; + }, this.options.delay); + } + + if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) { + this._mouseStarted = (this._mouseStart(event) !== false); + if (!this._mouseStarted) { + event.preventDefault(); + return true; + } + } + + // Click event may never have fired (Gecko & Opera) + if (true === $.data(event.target, this.widgetName + ".preventClickEvent")) { + $.removeData(event.target, this.widgetName + ".preventClickEvent"); + } + + // these delegates are required to keep context + this._mouseMoveDelegate = function(event) { + return that._mouseMove(event); + }; + this._mouseUpDelegate = function(event) { + return that._mouseUp(event); + }; + $(document) + .bind("mousemove."+this.widgetName, this._mouseMoveDelegate) + .bind("mouseup."+this.widgetName, this._mouseUpDelegate); + + event.preventDefault(); + + mouseHandled = true; + return true; + }, + + _mouseMove: function(event) { + // IE mouseup check - mouseup happened when mouse was out of window + if ($.ui.ie && ( !document.documentMode || document.documentMode < 9 ) && !event.button) { + return this._mouseUp(event); + } + + if (this._mouseStarted) { + this._mouseDrag(event); + return event.preventDefault(); + } + + if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) { + this._mouseStarted = + (this._mouseStart(this._mouseDownEvent, event) !== false); + (this._mouseStarted ? this._mouseDrag(event) : this._mouseUp(event)); + } + + return !this._mouseStarted; + }, + + _mouseUp: function(event) { + $(document) + .unbind("mousemove."+this.widgetName, this._mouseMoveDelegate) + .unbind("mouseup."+this.widgetName, this._mouseUpDelegate); + + if (this._mouseStarted) { + this._mouseStarted = false; + + if (event.target === this._mouseDownEvent.target) { + $.data(event.target, this.widgetName + ".preventClickEvent", true); + } + + this._mouseStop(event); + } + + return false; + }, + + _mouseDistanceMet: function(event) { + return (Math.max( + Math.abs(this._mouseDownEvent.pageX - event.pageX), + Math.abs(this._mouseDownEvent.pageY - event.pageY) + ) >= this.options.distance + ); + }, + + _mouseDelayMet: function(/* event */) { + return this.mouseDelayMet; + }, + + // These are placeholder methods, to be overriden by extending plugin + _mouseStart: function(/* event */) {}, + _mouseDrag: function(/* event */) {}, + _mouseStop: function(/* event */) {}, + _mouseCapture: function(/* event */) { return true; } +}); + +})(jQuery); +(function( $, undefined ) { + +$.ui = $.ui || {}; + +var cachedScrollbarWidth, + max = Math.max, + abs = Math.abs, + round = Math.round, + rhorizontal = /left|center|right/, + rvertical = /top|center|bottom/, + roffset = /[\+\-]\d+(\.[\d]+)?%?/, + rposition = /^\w+/, + rpercent = /%$/, + _position = $.fn.position; + +function getOffsets( offsets, width, height ) { + return [ + parseFloat( offsets[ 0 ] ) * ( rpercent.test( offsets[ 0 ] ) ? width / 100 : 1 ), + parseFloat( offsets[ 1 ] ) * ( rpercent.test( offsets[ 1 ] ) ? height / 100 : 1 ) + ]; +} + +function parseCss( element, property ) { + return parseInt( $.css( element, property ), 10 ) || 0; +} + +function getDimensions( elem ) { + var raw = elem[0]; + if ( raw.nodeType === 9 ) { + return { + width: elem.width(), + height: elem.height(), + offset: { top: 0, left: 0 } + }; + } + if ( $.isWindow( raw ) ) { + return { + width: elem.width(), + height: elem.height(), + offset: { top: elem.scrollTop(), left: elem.scrollLeft() } + }; + } + if ( raw.preventDefault ) { + return { + width: 0, + height: 0, + offset: { top: raw.pageY, left: raw.pageX } + }; + } + return { + width: elem.outerWidth(), + height: elem.outerHeight(), + offset: elem.offset() + }; +} + +$.position = { + scrollbarWidth: function() { + if ( cachedScrollbarWidth !== undefined ) { + return cachedScrollbarWidth; + } + var w1, w2, + div = $( "<div style='display:block;width:50px;height:50px;overflow:hidden;'><div style='height:100px;width:auto;'></div></div>" ), + innerDiv = div.children()[0]; + + $( "body" ).append( div ); + w1 = innerDiv.offsetWidth; + div.css( "overflow", "scroll" ); + + w2 = innerDiv.offsetWidth; + + if ( w1 === w2 ) { + w2 = div[0].clientWidth; + } + + div.remove(); + + return (cachedScrollbarWidth = w1 - w2); + }, + getScrollInfo: function( within ) { + var overflowX = within.isWindow ? "" : within.element.css( "overflow-x" ), + overflowY = within.isWindow ? "" : within.element.css( "overflow-y" ), + hasOverflowX = overflowX === "scroll" || + ( overflowX === "auto" && within.width < within.element[0].scrollWidth ), + hasOverflowY = overflowY === "scroll" || + ( overflowY === "auto" && within.height < within.element[0].scrollHeight ); + return { + width: hasOverflowY ? $.position.scrollbarWidth() : 0, + height: hasOverflowX ? $.position.scrollbarWidth() : 0 + }; + }, + getWithinInfo: function( element ) { + var withinElement = $( element || window ), + isWindow = $.isWindow( withinElement[0] ); + return { + element: withinElement, + isWindow: isWindow, + offset: withinElement.offset() || { left: 0, top: 0 }, + scrollLeft: withinElement.scrollLeft(), + scrollTop: withinElement.scrollTop(), + width: isWindow ? withinElement.width() : withinElement.outerWidth(), + height: isWindow ? withinElement.height() : withinElement.outerHeight() + }; + } +}; + +$.fn.position = function( options ) { + if ( !options || !options.of ) { + return _position.apply( this, arguments ); + } + + // make a copy, we don't want to modify arguments + options = $.extend( {}, options ); + + var atOffset, targetWidth, targetHeight, targetOffset, basePosition, dimensions, + target = $( options.of ), + within = $.position.getWithinInfo( options.within ), + scrollInfo = $.position.getScrollInfo( within ), + collision = ( options.collision || "flip" ).split( " " ), + offsets = {}; + + dimensions = getDimensions( target ); + if ( target[0].preventDefault ) { + // force left top to allow flipping + options.at = "left top"; + } + targetWidth = dimensions.width; + targetHeight = dimensions.height; + targetOffset = dimensions.offset; + // clone to reuse original targetOffset later + basePosition = $.extend( {}, targetOffset ); + + // force my and at to have valid horizontal and vertical positions + // if a value is missing or invalid, it will be converted to center + $.each( [ "my", "at" ], function() { + var pos = ( options[ this ] || "" ).split( " " ), + horizontalOffset, + verticalOffset; + + if ( pos.length === 1) { + pos = rhorizontal.test( pos[ 0 ] ) ? + pos.concat( [ "center" ] ) : + rvertical.test( pos[ 0 ] ) ? + [ "center" ].concat( pos ) : + [ "center", "center" ]; + } + pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center"; + pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center"; + + // calculate offsets + horizontalOffset = roffset.exec( pos[ 0 ] ); + verticalOffset = roffset.exec( pos[ 1 ] ); + offsets[ this ] = [ + horizontalOffset ? horizontalOffset[ 0 ] : 0, + verticalOffset ? verticalOffset[ 0 ] : 0 + ]; + + // reduce to just the positions without the offsets + options[ this ] = [ + rposition.exec( pos[ 0 ] )[ 0 ], + rposition.exec( pos[ 1 ] )[ 0 ] + ]; + }); + + // normalize collision option + if ( collision.length === 1 ) { + collision[ 1 ] = collision[ 0 ]; + } + + if ( options.at[ 0 ] === "right" ) { + basePosition.left += targetWidth; + } else if ( options.at[ 0 ] === "center" ) { + basePosition.left += targetWidth / 2; + } + + if ( options.at[ 1 ] === "bottom" ) { + basePosition.top += targetHeight; + } else if ( options.at[ 1 ] === "center" ) { + basePosition.top += targetHeight / 2; + } + + atOffset = getOffsets( offsets.at, targetWidth, targetHeight ); + basePosition.left += atOffset[ 0 ]; + basePosition.top += atOffset[ 1 ]; + + return this.each(function() { + var collisionPosition, using, + elem = $( this ), + elemWidth = elem.outerWidth(), + elemHeight = elem.outerHeight(), + marginLeft = parseCss( this, "marginLeft" ), + marginTop = parseCss( this, "marginTop" ), + collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) + scrollInfo.width, + collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) + scrollInfo.height, + position = $.extend( {}, basePosition ), + myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() ); + + if ( options.my[ 0 ] === "right" ) { + position.left -= elemWidth; + } else if ( options.my[ 0 ] === "center" ) { + position.left -= elemWidth / 2; + } + + if ( options.my[ 1 ] === "bottom" ) { + position.top -= elemHeight; + } else if ( options.my[ 1 ] === "center" ) { + position.top -= elemHeight / 2; + } + + position.left += myOffset[ 0 ]; + position.top += myOffset[ 1 ]; + + // if the browser doesn't support fractions, then round for consistent results + if ( !$.support.offsetFractions ) { + position.left = round( position.left ); + position.top = round( position.top ); + } + + collisionPosition = { + marginLeft: marginLeft, + marginTop: marginTop + }; + + $.each( [ "left", "top" ], function( i, dir ) { + if ( $.ui.position[ collision[ i ] ] ) { + $.ui.position[ collision[ i ] ][ dir ]( position, { + targetWidth: targetWidth, + targetHeight: targetHeight, + elemWidth: elemWidth, + elemHeight: elemHeight, + collisionPosition: collisionPosition, + collisionWidth: collisionWidth, + collisionHeight: collisionHeight, + offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ], + my: options.my, + at: options.at, + within: within, + elem : elem + }); + } + }); + + if ( options.using ) { + // adds feedback as second argument to using callback, if present + using = function( props ) { + var left = targetOffset.left - position.left, + right = left + targetWidth - elemWidth, + top = targetOffset.top - position.top, + bottom = top + targetHeight - elemHeight, + feedback = { + target: { + element: target, + left: targetOffset.left, + top: targetOffset.top, + width: targetWidth, + height: targetHeight + }, + element: { + element: elem, + left: position.left, + top: position.top, + width: elemWidth, + height: elemHeight + }, + horizontal: right < 0 ? "left" : left > 0 ? "right" : "center", + vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle" + }; + if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) { + feedback.horizontal = "center"; + } + if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) { + feedback.vertical = "middle"; + } + if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) { + feedback.important = "horizontal"; + } else { + feedback.important = "vertical"; + } + options.using.call( this, props, feedback ); + }; + } + + elem.offset( $.extend( position, { using: using } ) ); + }); +}; + +$.ui.position = { + fit: { + left: function( position, data ) { + var within = data.within, + withinOffset = within.isWindow ? within.scrollLeft : within.offset.left, + outerWidth = within.width, + collisionPosLeft = position.left - data.collisionPosition.marginLeft, + overLeft = withinOffset - collisionPosLeft, + overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset, + newOverRight; + + // element is wider than within + if ( data.collisionWidth > outerWidth ) { + // element is initially over the left side of within + if ( overLeft > 0 && overRight <= 0 ) { + newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset; + position.left += overLeft - newOverRight; + // element is initially over right side of within + } else if ( overRight > 0 && overLeft <= 0 ) { + position.left = withinOffset; + // element is initially over both left and right sides of within + } else { + if ( overLeft > overRight ) { + position.left = withinOffset + outerWidth - data.collisionWidth; + } else { + position.left = withinOffset; + } + } + // too far left -> align with left edge + } else if ( overLeft > 0 ) { + position.left += overLeft; + // too far right -> align with right edge + } else if ( overRight > 0 ) { + position.left -= overRight; + // adjust based on position and margin + } else { + position.left = max( position.left - collisionPosLeft, position.left ); + } + }, + top: function( position, data ) { + var within = data.within, + withinOffset = within.isWindow ? within.scrollTop : within.offset.top, + outerHeight = data.within.height, + collisionPosTop = position.top - data.collisionPosition.marginTop, + overTop = withinOffset - collisionPosTop, + overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset, + newOverBottom; + + // element is taller than within + if ( data.collisionHeight > outerHeight ) { + // element is initially over the top of within + if ( overTop > 0 && overBottom <= 0 ) { + newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset; + position.top += overTop - newOverBottom; + // element is initially over bottom of within + } else if ( overBottom > 0 && overTop <= 0 ) { + position.top = withinOffset; + // element is initially over both top and bottom of within + } else { + if ( overTop > overBottom ) { + position.top = withinOffset + outerHeight - data.collisionHeight; + } else { + position.top = withinOffset; + } + } + // too far up -> align with top + } else if ( overTop > 0 ) { + position.top += overTop; + // too far down -> align with bottom edge + } else if ( overBottom > 0 ) { + position.top -= overBottom; + // adjust based on position and margin + } else { + position.top = max( position.top - collisionPosTop, position.top ); + } + } + }, + flip: { + left: function( position, data ) { + var within = data.within, + withinOffset = within.offset.left + within.scrollLeft, + outerWidth = within.width, + offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left, + collisionPosLeft = position.left - data.collisionPosition.marginLeft, + overLeft = collisionPosLeft - offsetLeft, + overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft, + myOffset = data.my[ 0 ] === "left" ? + -data.elemWidth : + data.my[ 0 ] === "right" ? + data.elemWidth : + 0, + atOffset = data.at[ 0 ] === "left" ? + data.targetWidth : + data.at[ 0 ] === "right" ? + -data.targetWidth : + 0, + offset = -2 * data.offset[ 0 ], + newOverRight, + newOverLeft; + + if ( overLeft < 0 ) { + newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset; + if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) { + position.left += myOffset + atOffset + offset; + } + } + else if ( overRight > 0 ) { + newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft; + if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) { + position.left += myOffset + atOffset + offset; + } + } + }, + top: function( position, data ) { + var within = data.within, + withinOffset = within.offset.top + within.scrollTop, + outerHeight = within.height, + offsetTop = within.isWindow ? within.scrollTop : within.offset.top, + collisionPosTop = position.top - data.collisionPosition.marginTop, + overTop = collisionPosTop - offsetTop, + overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop, + top = data.my[ 1 ] === "top", + myOffset = top ? + -data.elemHeight : + data.my[ 1 ] === "bottom" ? + data.elemHeight : + 0, + atOffset = data.at[ 1 ] === "top" ? + data.targetHeight : + data.at[ 1 ] === "bottom" ? + -data.targetHeight : + 0, + offset = -2 * data.offset[ 1 ], + newOverTop, + newOverBottom; + if ( overTop < 0 ) { + newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset; + if ( ( position.top + myOffset + atOffset + offset) > overTop && ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) ) { + position.top += myOffset + atOffset + offset; + } + } + else if ( overBottom > 0 ) { + newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop; + if ( ( position.top + myOffset + atOffset + offset) > overBottom && ( newOverTop > 0 || abs( newOverTop ) < overBottom ) ) { + position.top += myOffset + atOffset + offset; + } + } + } + }, + flipfit: { + left: function() { + $.ui.position.flip.left.apply( this, arguments ); + $.ui.position.fit.left.apply( this, arguments ); + }, + top: function() { + $.ui.position.flip.top.apply( this, arguments ); + $.ui.position.fit.top.apply( this, arguments ); + } + } +}; + +// fraction support test +(function () { + var testElement, testElementParent, testElementStyle, offsetLeft, i, + body = document.getElementsByTagName( "body" )[ 0 ], + div = document.createElement( "div" ); + + //Create a "fake body" for testing based on method used in jQuery.support + testElement = document.createElement( body ? "div" : "body" ); + testElementStyle = { + visibility: "hidden", + width: 0, + height: 0, + border: 0, + margin: 0, + background: "none" + }; + if ( body ) { + $.extend( testElementStyle, { + position: "absolute", + left: "-1000px", + top: "-1000px" + }); + } + for ( i in testElementStyle ) { + testElement.style[ i ] = testElementStyle[ i ]; + } + testElement.appendChild( div ); + testElementParent = body || document.documentElement; + testElementParent.insertBefore( testElement, testElementParent.firstChild ); + + div.style.cssText = "position: absolute; left: 10.7432222px;"; + + offsetLeft = $( div ).offset().left; + $.support.offsetFractions = offsetLeft > 10 && offsetLeft < 11; + + testElement.innerHTML = ""; + testElementParent.removeChild( testElement ); +})(); + +}( jQuery ) ); +(function( $, undefined ) { + +$.widget("ui.draggable", $.ui.mouse, { + version: "1.10.3", + widgetEventPrefix: "drag", + options: { + addClasses: true, + appendTo: "parent", + axis: false, + connectToSortable: false, + containment: false, + cursor: "auto", + cursorAt: false, + grid: false, + handle: false, + helper: "original", + iframeFix: false, + opacity: false, + refreshPositions: false, + revert: false, + revertDuration: 500, + scope: "default", + scroll: true, + scrollSensitivity: 20, + scrollSpeed: 20, + snap: false, + snapMode: "both", + snapTolerance: 20, + stack: false, + zIndex: false, + + // callbacks + drag: null, + start: null, + stop: null + }, + _create: function() { + + if (this.options.helper === "original" && !(/^(?:r|a|f)/).test(this.element.css("position"))) { + this.element[0].style.position = "relative"; + } + if (this.options.addClasses){ + this.element.addClass("ui-draggable"); + } + if (this.options.disabled){ + this.element.addClass("ui-draggable-disabled"); + } + + this._mouseInit(); + + }, + + _destroy: function() { + this.element.removeClass( "ui-draggable ui-draggable-dragging ui-draggable-disabled" ); + this._mouseDestroy(); + }, + + _mouseCapture: function(event) { + + var o = this.options; + + // among others, prevent a drag on a resizable-handle + if (this.helper || o.disabled || $(event.target).closest(".ui-resizable-handle").length > 0) { + return false; + } + + //Quit if we're not on a valid handle + this.handle = this._getHandle(event); + if (!this.handle) { + return false; + } + + $(o.iframeFix === true ? "iframe" : o.iframeFix).each(function() { + $("<div class='ui-draggable-iframeFix' style='background: #fff;'></div>") + .css({ + width: this.offsetWidth+"px", height: this.offsetHeight+"px", + position: "absolute", opacity: "0.001", zIndex: 1000 + }) + .css($(this).offset()) + .appendTo("body"); + }); + + return true; + + }, + + _mouseStart: function(event) { + + var o = this.options; + + //Create and append the visible helper + this.helper = this._createHelper(event); + + this.helper.addClass("ui-draggable-dragging"); + + //Cache the helper size + this._cacheHelperProportions(); + + //If ddmanager is used for droppables, set the global draggable + if($.ui.ddmanager) { + $.ui.ddmanager.current = this; + } + + /* + * - Position generation - + * This block generates everything position related - it's the core of draggables. + */ + + //Cache the margins of the original element + this._cacheMargins(); + + //Store the helper's css position + this.cssPosition = this.helper.css( "position" ); + this.scrollParent = this.helper.scrollParent(); + this.offsetParent = this.helper.offsetParent(); + this.offsetParentCssPosition = this.offsetParent.css( "position" ); + + //The element's absolute position on the page minus margins + this.offset = this.positionAbs = this.element.offset(); + this.offset = { + top: this.offset.top - this.margins.top, + left: this.offset.left - this.margins.left + }; + + //Reset scroll cache + this.offset.scroll = false; + + $.extend(this.offset, { + click: { //Where the click happened, relative to the element + left: event.pageX - this.offset.left, + top: event.pageY - this.offset.top + }, + parent: this._getParentOffset(), + relative: this._getRelativeOffset() //This is a relative to absolute position minus the actual position calculation - only used for relative positioned helper + }); + + //Generate the original position + this.originalPosition = this.position = this._generatePosition(event); + this.originalPageX = event.pageX; + this.originalPageY = event.pageY; + + //Adjust the mouse offset relative to the helper if "cursorAt" is supplied + (o.cursorAt && this._adjustOffsetFromHelper(o.cursorAt)); + + //Set a containment if given in the options + this._setContainment(); + + //Trigger event + callbacks + if(this._trigger("start", event) === false) { + this._clear(); + return false; + } + + //Recache the helper size + this._cacheHelperProportions(); + + //Prepare the droppable offsets + if ($.ui.ddmanager && !o.dropBehaviour) { + $.ui.ddmanager.prepareOffsets(this, event); + } + + + this._mouseDrag(event, true); //Execute the drag once - this causes the helper not to be visible before getting its correct position + + //If the ddmanager is used for droppables, inform the manager that dragging has started (see #5003) + if ( $.ui.ddmanager ) { + $.ui.ddmanager.dragStart(this, event); + } + + return true; + }, + + _mouseDrag: function(event, noPropagation) { + // reset any necessary cached properties (see #5009) + if ( this.offsetParentCssPosition === "fixed" ) { + this.offset.parent = this._getParentOffset(); + } + + //Compute the helpers position + this.position = this._generatePosition(event); + this.positionAbs = this._convertPositionTo("absolute"); + + //Call plugins and callbacks and use the resulting position if something is returned + if (!noPropagation) { + var ui = this._uiHash(); + if(this._trigger("drag", event, ui) === false) { + this._mouseUp({}); + return false; + } + this.position = ui.position; + } + + if(!this.options.axis || this.options.axis !== "y") { + this.helper[0].style.left = this.position.left+"px"; + } + if(!this.options.axis || this.options.axis !== "x") { + this.helper[0].style.top = this.position.top+"px"; + } + if($.ui.ddmanager) { + $.ui.ddmanager.drag(this, event); + } + + return false; + }, + + _mouseStop: function(event) { + + //If we are using droppables, inform the manager about the drop + var that = this, + dropped = false; + if ($.ui.ddmanager && !this.options.dropBehaviour) { + dropped = $.ui.ddmanager.drop(this, event); + } + + //if a drop comes from outside (a sortable) + if(this.dropped) { + dropped = this.dropped; + this.dropped = false; + } + + //if the original element is no longer in the DOM don't bother to continue (see #8269) + if ( this.options.helper === "original" && !$.contains( this.element[ 0 ].ownerDocument, this.element[ 0 ] ) ) { + return false; + } + + if((this.options.revert === "invalid" && !dropped) || (this.options.revert === "valid" && dropped) || this.options.revert === true || ($.isFunction(this.options.revert) && this.options.revert.call(this.element, dropped))) { + $(this.helper).animate(this.originalPosition, parseInt(this.options.revertDuration, 10), function() { + if(that._trigger("stop", event) !== false) { + that._clear(); + } + }); + } else { + if(this._trigger("stop", event) !== false) { + this._clear(); + } + } + + return false; + }, + + _mouseUp: function(event) { + //Remove frame helpers + $("div.ui-draggable-iframeFix").each(function() { + this.parentNode.removeChild(this); + }); + + //If the ddmanager is used for droppables, inform the manager that dragging has stopped (see #5003) + if( $.ui.ddmanager ) { + $.ui.ddmanager.dragStop(this, event); + } + + return $.ui.mouse.prototype._mouseUp.call(this, event); + }, + + cancel: function() { + + if(this.helper.is(".ui-draggable-dragging")) { + this._mouseUp({}); + } else { + this._clear(); + } + + return this; + + }, + + _getHandle: function(event) { + return this.options.handle ? + !!$( event.target ).closest( this.element.find( this.options.handle ) ).length : + true; + }, + + _createHelper: function(event) { + + var o = this.options, + helper = $.isFunction(o.helper) ? $(o.helper.apply(this.element[0], [event])) : (o.helper === "clone" ? this.element.clone().removeAttr("id") : this.element); + + if(!helper.parents("body").length) { + helper.appendTo((o.appendTo === "parent" ? this.element[0].parentNode : o.appendTo)); + } + + if(helper[0] !== this.element[0] && !(/(fixed|absolute)/).test(helper.css("position"))) { + helper.css("position", "absolute"); + } + + return helper; + + }, + + _adjustOffsetFromHelper: function(obj) { + if (typeof obj === "string") { + obj = obj.split(" "); + } + if ($.isArray(obj)) { + obj = {left: +obj[0], top: +obj[1] || 0}; + } + if ("left" in obj) { + this.offset.click.left = obj.left + this.margins.left; + } + if ("right" in obj) { + this.offset.click.left = this.helperProportions.width - obj.right + this.margins.left; + } + if ("top" in obj) { + this.offset.click.top = obj.top + this.margins.top; + } + if ("bottom" in obj) { + this.offset.click.top = this.helperProportions.height - obj.bottom + this.margins.top; + } + }, + + _getParentOffset: function() { + + //Get the offsetParent and cache its position + var po = this.offsetParent.offset(); + + // This is a special case where we need to modify a offset calculated on start, since the following happened: + // 1. The position of the helper is absolute, so it's position is calculated based on the next positioned parent + // 2. The actual offset parent is a child of the scroll parent, and the scroll parent isn't the document, which means that + // the scroll is included in the initial calculation of the offset of the parent, and never recalculated upon drag + if(this.cssPosition === "absolute" && this.scrollParent[0] !== document && $.contains(this.scrollParent[0], this.offsetParent[0])) { + po.left += this.scrollParent.scrollLeft(); + po.top += this.scrollParent.scrollTop(); + } + + //This needs to be actually done for all browsers, since pageX/pageY includes this information + //Ugly IE fix + if((this.offsetParent[0] === document.body) || + (this.offsetParent[0].tagName && this.offsetParent[0].tagName.toLowerCase() === "html" && $.ui.ie)) { + po = { top: 0, left: 0 }; + } + + return { + top: po.top + (parseInt(this.offsetParent.css("borderTopWidth"),10) || 0), + left: po.left + (parseInt(this.offsetParent.css("borderLeftWidth"),10) || 0) + }; + + }, + + _getRelativeOffset: function() { + + if(this.cssPosition === "relative") { + var p = this.element.position(); + return { + top: p.top - (parseInt(this.helper.css("top"),10) || 0) + this.scrollParent.scrollTop(), + left: p.left - (parseInt(this.helper.css("left"),10) || 0) + this.scrollParent.scrollLeft() + }; + } else { + return { top: 0, left: 0 }; + } + + }, + + _cacheMargins: function() { + this.margins = { + left: (parseInt(this.element.css("marginLeft"),10) || 0), + top: (parseInt(this.element.css("marginTop"),10) || 0), + right: (parseInt(this.element.css("marginRight"),10) || 0), + bottom: (parseInt(this.element.css("marginBottom"),10) || 0) + }; + }, + + _cacheHelperProportions: function() { + this.helperProportions = { + width: this.helper.outerWidth(), + height: this.helper.outerHeight() + }; + }, + + _setContainment: function() { + + var over, c, ce, + o = this.options; + + if ( !o.containment ) { + this.containment = null; + return; + } + + if ( o.containment === "window" ) { + this.containment = [ + $( window ).scrollLeft() - this.offset.relative.left - this.offset.parent.left, + $( window ).scrollTop() - this.offset.relative.top - this.offset.parent.top, + $( window ).scrollLeft() + $( window ).width() - this.helperProportions.width - this.margins.left, + $( window ).scrollTop() + ( $( window ).height() || document.body.parentNode.scrollHeight ) - this.helperProportions.height - this.margins.top + ]; + return; + } + + if ( o.containment === "document") { + this.containment = [ + 0, + 0, + $( document ).width() - this.helperProportions.width - this.margins.left, + ( $( document ).height() || document.body.parentNode.scrollHeight ) - this.helperProportions.height - this.margins.top + ]; + return; + } + + if ( o.containment.constructor === Array ) { + this.containment = o.containment; + return; + } + + if ( o.containment === "parent" ) { + o.containment = this.helper[ 0 ].parentNode; + } + + c = $( o.containment ); + ce = c[ 0 ]; + + if( !ce ) { + return; + } + + over = c.css( "overflow" ) !== "hidden"; + + this.containment = [ + ( parseInt( c.css( "borderLeftWidth" ), 10 ) || 0 ) + ( parseInt( c.css( "paddingLeft" ), 10 ) || 0 ), + ( parseInt( c.css( "borderTopWidth" ), 10 ) || 0 ) + ( parseInt( c.css( "paddingTop" ), 10 ) || 0 ) , + ( over ? Math.max( ce.scrollWidth, ce.offsetWidth ) : ce.offsetWidth ) - ( parseInt( c.css( "borderRightWidth" ), 10 ) || 0 ) - ( parseInt( c.css( "paddingRight" ), 10 ) || 0 ) - this.helperProportions.width - this.margins.left - this.margins.right, + ( over ? Math.max( ce.scrollHeight, ce.offsetHeight ) : ce.offsetHeight ) - ( parseInt( c.css( "borderBottomWidth" ), 10 ) || 0 ) - ( parseInt( c.css( "paddingBottom" ), 10 ) || 0 ) - this.helperProportions.height - this.margins.top - this.margins.bottom + ]; + this.relative_container = c; + }, + + _convertPositionTo: function(d, pos) { + + if(!pos) { + pos = this.position; + } + + var mod = d === "absolute" ? 1 : -1, + scroll = this.cssPosition === "absolute" && !( this.scrollParent[ 0 ] !== document && $.contains( this.scrollParent[ 0 ], this.offsetParent[ 0 ] ) ) ? this.offsetParent : this.scrollParent; + + //Cache the scroll + if (!this.offset.scroll) { + this.offset.scroll = {top : scroll.scrollTop(), left : scroll.scrollLeft()}; + } + + return { + top: ( + pos.top + // The absolute mouse position + this.offset.relative.top * mod + // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.top * mod - // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : this.offset.scroll.top ) * mod ) + ), + left: ( + pos.left + // The absolute mouse position + this.offset.relative.left * mod + // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.left * mod - // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : this.offset.scroll.left ) * mod ) + ) + }; + + }, + + _generatePosition: function(event) { + + var containment, co, top, left, + o = this.options, + scroll = this.cssPosition === "absolute" && !( this.scrollParent[ 0 ] !== document && $.contains( this.scrollParent[ 0 ], this.offsetParent[ 0 ] ) ) ? this.offsetParent : this.scrollParent, + pageX = event.pageX, + pageY = event.pageY; + + //Cache the scroll + if (!this.offset.scroll) { + this.offset.scroll = {top : scroll.scrollTop(), left : scroll.scrollLeft()}; + } + + /* + * - Position constraining - + * Constrain the position to a mix of grid, containment. + */ + + // If we are not dragging yet, we won't check for options + if ( this.originalPosition ) { + if ( this.containment ) { + if ( this.relative_container ){ + co = this.relative_container.offset(); + containment = [ + this.containment[ 0 ] + co.left, + this.containment[ 1 ] + co.top, + this.containment[ 2 ] + co.left, + this.containment[ 3 ] + co.top + ]; + } + else { + containment = this.containment; + } + + if(event.pageX - this.offset.click.left < containment[0]) { + pageX = containment[0] + this.offset.click.left; + } + if(event.pageY - this.offset.click.top < containment[1]) { + pageY = containment[1] + this.offset.click.top; + } + if(event.pageX - this.offset.click.left > containment[2]) { + pageX = containment[2] + this.offset.click.left; + } + if(event.pageY - this.offset.click.top > containment[3]) { + pageY = containment[3] + this.offset.click.top; + } + } + + if(o.grid) { + //Check for grid elements set to 0 to prevent divide by 0 error causing invalid argument errors in IE (see ticket #6950) + top = o.grid[1] ? this.originalPageY + Math.round((pageY - this.originalPageY) / o.grid[1]) * o.grid[1] : this.originalPageY; + pageY = containment ? ((top - this.offset.click.top >= containment[1] || top - this.offset.click.top > containment[3]) ? top : ((top - this.offset.click.top >= containment[1]) ? top - o.grid[1] : top + o.grid[1])) : top; + + left = o.grid[0] ? this.originalPageX + Math.round((pageX - this.originalPageX) / o.grid[0]) * o.grid[0] : this.originalPageX; + pageX = containment ? ((left - this.offset.click.left >= containment[0] || left - this.offset.click.left > containment[2]) ? left : ((left - this.offset.click.left >= containment[0]) ? left - o.grid[0] : left + o.grid[0])) : left; + } + + } + + return { + top: ( + pageY - // The absolute mouse position + this.offset.click.top - // Click offset (relative to the element) + this.offset.relative.top - // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.top + // The offsetParent's offset without borders (offset + border) + ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : this.offset.scroll.top ) + ), + left: ( + pageX - // The absolute mouse position + this.offset.click.left - // Click offset (relative to the element) + this.offset.relative.left - // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.left + // The offsetParent's offset without borders (offset + border) + ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : this.offset.scroll.left ) + ) + }; + + }, + + _clear: function() { + this.helper.removeClass("ui-draggable-dragging"); + if(this.helper[0] !== this.element[0] && !this.cancelHelperRemoval) { + this.helper.remove(); + } + this.helper = null; + this.cancelHelperRemoval = false; + }, + + // From now on bulk stuff - mainly helpers + + _trigger: function(type, event, ui) { + ui = ui || this._uiHash(); + $.ui.plugin.call(this, type, [event, ui]); + //The absolute position has to be recalculated after plugins + if(type === "drag") { + this.positionAbs = this._convertPositionTo("absolute"); + } + return $.Widget.prototype._trigger.call(this, type, event, ui); + }, + + plugins: {}, + + _uiHash: function() { + return { + helper: this.helper, + position: this.position, + originalPosition: this.originalPosition, + offset: this.positionAbs + }; + } + +}); + +$.ui.plugin.add("draggable", "connectToSortable", { + start: function(event, ui) { + + var inst = $(this).data("ui-draggable"), o = inst.options, + uiSortable = $.extend({}, ui, { item: inst.element }); + inst.sortables = []; + $(o.connectToSortable).each(function() { + var sortable = $.data(this, "ui-sortable"); + if (sortable && !sortable.options.disabled) { + inst.sortables.push({ + instance: sortable, + shouldRevert: sortable.options.revert + }); + sortable.refreshPositions(); // Call the sortable's refreshPositions at drag start to refresh the containerCache since the sortable container cache is used in drag and needs to be up to date (this will ensure it's initialised as well as being kept in step with any changes that might have happened on the page). + sortable._trigger("activate", event, uiSortable); + } + }); + + }, + stop: function(event, ui) { + + //If we are still over the sortable, we fake the stop event of the sortable, but also remove helper + var inst = $(this).data("ui-draggable"), + uiSortable = $.extend({}, ui, { item: inst.element }); + + $.each(inst.sortables, function() { + if(this.instance.isOver) { + + this.instance.isOver = 0; + + inst.cancelHelperRemoval = true; //Don't remove the helper in the draggable instance + this.instance.cancelHelperRemoval = false; //Remove it in the sortable instance (so sortable plugins like revert still work) + + //The sortable revert is supported, and we have to set a temporary dropped variable on the draggable to support revert: "valid/invalid" + if(this.shouldRevert) { + this.instance.options.revert = this.shouldRevert; + } + + //Trigger the stop of the sortable + this.instance._mouseStop(event); + + this.instance.options.helper = this.instance.options._helper; + + //If the helper has been the original item, restore properties in the sortable + if(inst.options.helper === "original") { + this.instance.currentItem.css({ top: "auto", left: "auto" }); + } + + } else { + this.instance.cancelHelperRemoval = false; //Remove the helper in the sortable instance + this.instance._trigger("deactivate", event, uiSortable); + } + + }); + + }, + drag: function(event, ui) { + + var inst = $(this).data("ui-draggable"), that = this; + + $.each(inst.sortables, function() { + + var innermostIntersecting = false, + thisSortable = this; + + //Copy over some variables to allow calling the sortable's native _intersectsWith + this.instance.positionAbs = inst.positionAbs; + this.instance.helperProportions = inst.helperProportions; + this.instance.offset.click = inst.offset.click; + + if(this.instance._intersectsWith(this.instance.containerCache)) { + innermostIntersecting = true; + $.each(inst.sortables, function () { + this.instance.positionAbs = inst.positionAbs; + this.instance.helperProportions = inst.helperProportions; + this.instance.offset.click = inst.offset.click; + if (this !== thisSortable && + this.instance._intersectsWith(this.instance.containerCache) && + $.contains(thisSortable.instance.element[0], this.instance.element[0]) + ) { + innermostIntersecting = false; + } + return innermostIntersecting; + }); + } + + + if(innermostIntersecting) { + //If it intersects, we use a little isOver variable and set it once, so our move-in stuff gets fired only once + if(!this.instance.isOver) { + + this.instance.isOver = 1; + //Now we fake the start of dragging for the sortable instance, + //by cloning the list group item, appending it to the sortable and using it as inst.currentItem + //We can then fire the start event of the sortable with our passed browser event, and our own helper (so it doesn't create a new one) + this.instance.currentItem = $(that).clone().removeAttr("id").appendTo(this.instance.element).data("ui-sortable-item", true); + this.instance.options._helper = this.instance.options.helper; //Store helper option to later restore it + this.instance.options.helper = function() { return ui.helper[0]; }; + + event.target = this.instance.currentItem[0]; + this.instance._mouseCapture(event, true); + this.instance._mouseStart(event, true, true); + + //Because the browser event is way off the new appended portlet, we modify a couple of variables to reflect the changes + this.instance.offset.click.top = inst.offset.click.top; + this.instance.offset.click.left = inst.offset.click.left; + this.instance.offset.parent.left -= inst.offset.parent.left - this.instance.offset.parent.left; + this.instance.offset.parent.top -= inst.offset.parent.top - this.instance.offset.parent.top; + + inst._trigger("toSortable", event); + inst.dropped = this.instance.element; //draggable revert needs that + //hack so receive/update callbacks work (mostly) + inst.currentItem = inst.element; + this.instance.fromOutside = inst; + + } + + //Provided we did all the previous steps, we can fire the drag event of the sortable on every draggable drag, when it intersects with the sortable + if(this.instance.currentItem) { + this.instance._mouseDrag(event); + } + + } else { + + //If it doesn't intersect with the sortable, and it intersected before, + //we fake the drag stop of the sortable, but make sure it doesn't remove the helper by using cancelHelperRemoval + if(this.instance.isOver) { + + this.instance.isOver = 0; + this.instance.cancelHelperRemoval = true; + + //Prevent reverting on this forced stop + this.instance.options.revert = false; + + // The out event needs to be triggered independently + this.instance._trigger("out", event, this.instance._uiHash(this.instance)); + + this.instance._mouseStop(event, true); + this.instance.options.helper = this.instance.options._helper; + + //Now we remove our currentItem, the list group clone again, and the placeholder, and animate the helper back to it's original size + this.instance.currentItem.remove(); + if(this.instance.placeholder) { + this.instance.placeholder.remove(); + } + + inst._trigger("fromSortable", event); + inst.dropped = false; //draggable revert needs that + } + + } + + }); + + } +}); + +$.ui.plugin.add("draggable", "cursor", { + start: function() { + var t = $("body"), o = $(this).data("ui-draggable").options; + if (t.css("cursor")) { + o._cursor = t.css("cursor"); + } + t.css("cursor", o.cursor); + }, + stop: function() { + var o = $(this).data("ui-draggable").options; + if (o._cursor) { + $("body").css("cursor", o._cursor); + } + } +}); + +$.ui.plugin.add("draggable", "opacity", { + start: function(event, ui) { + var t = $(ui.helper), o = $(this).data("ui-draggable").options; + if(t.css("opacity")) { + o._opacity = t.css("opacity"); + } + t.css("opacity", o.opacity); + }, + stop: function(event, ui) { + var o = $(this).data("ui-draggable").options; + if(o._opacity) { + $(ui.helper).css("opacity", o._opacity); + } + } +}); + +$.ui.plugin.add("draggable", "scroll", { + start: function() { + var i = $(this).data("ui-draggable"); + if(i.scrollParent[0] !== document && i.scrollParent[0].tagName !== "HTML") { + i.overflowOffset = i.scrollParent.offset(); + } + }, + drag: function( event ) { + + var i = $(this).data("ui-draggable"), o = i.options, scrolled = false; + + if(i.scrollParent[0] !== document && i.scrollParent[0].tagName !== "HTML") { + + if(!o.axis || o.axis !== "x") { + if((i.overflowOffset.top + i.scrollParent[0].offsetHeight) - event.pageY < o.scrollSensitivity) { + i.scrollParent[0].scrollTop = scrolled = i.scrollParent[0].scrollTop + o.scrollSpeed; + } else if(event.pageY - i.overflowOffset.top < o.scrollSensitivity) { + i.scrollParent[0].scrollTop = scrolled = i.scrollParent[0].scrollTop - o.scrollSpeed; + } + } + + if(!o.axis || o.axis !== "y") { + if((i.overflowOffset.left + i.scrollParent[0].offsetWidth) - event.pageX < o.scrollSensitivity) { + i.scrollParent[0].scrollLeft = scrolled = i.scrollParent[0].scrollLeft + o.scrollSpeed; + } else if(event.pageX - i.overflowOffset.left < o.scrollSensitivity) { + i.scrollParent[0].scrollLeft = scrolled = i.scrollParent[0].scrollLeft - o.scrollSpeed; + } + } + + } else { + + if(!o.axis || o.axis !== "x") { + if(event.pageY - $(document).scrollTop() < o.scrollSensitivity) { + scrolled = $(document).scrollTop($(document).scrollTop() - o.scrollSpeed); + } else if($(window).height() - (event.pageY - $(document).scrollTop()) < o.scrollSensitivity) { + scrolled = $(document).scrollTop($(document).scrollTop() + o.scrollSpeed); + } + } + + if(!o.axis || o.axis !== "y") { + if(event.pageX - $(document).scrollLeft() < o.scrollSensitivity) { + scrolled = $(document).scrollLeft($(document).scrollLeft() - o.scrollSpeed); + } else if($(window).width() - (event.pageX - $(document).scrollLeft()) < o.scrollSensitivity) { + scrolled = $(document).scrollLeft($(document).scrollLeft() + o.scrollSpeed); + } + } + + } + + if(scrolled !== false && $.ui.ddmanager && !o.dropBehaviour) { + $.ui.ddmanager.prepareOffsets(i, event); + } + + } +}); + +$.ui.plugin.add("draggable", "snap", { + start: function() { + + var i = $(this).data("ui-draggable"), + o = i.options; + + i.snapElements = []; + + $(o.snap.constructor !== String ? ( o.snap.items || ":data(ui-draggable)" ) : o.snap).each(function() { + var $t = $(this), + $o = $t.offset(); + if(this !== i.element[0]) { + i.snapElements.push({ + item: this, + width: $t.outerWidth(), height: $t.outerHeight(), + top: $o.top, left: $o.left + }); + } + }); + + }, + drag: function(event, ui) { + + var ts, bs, ls, rs, l, r, t, b, i, first, + inst = $(this).data("ui-draggable"), + o = inst.options, + d = o.snapTolerance, + x1 = ui.offset.left, x2 = x1 + inst.helperProportions.width, + y1 = ui.offset.top, y2 = y1 + inst.helperProportions.height; + + for (i = inst.snapElements.length - 1; i >= 0; i--){ + + l = inst.snapElements[i].left; + r = l + inst.snapElements[i].width; + t = inst.snapElements[i].top; + b = t + inst.snapElements[i].height; + + if ( x2 < l - d || x1 > r + d || y2 < t - d || y1 > b + d || !$.contains( inst.snapElements[ i ].item.ownerDocument, inst.snapElements[ i ].item ) ) { + if(inst.snapElements[i].snapping) { + (inst.options.snap.release && inst.options.snap.release.call(inst.element, event, $.extend(inst._uiHash(), { snapItem: inst.snapElements[i].item }))); + } + inst.snapElements[i].snapping = false; + continue; + } + + if(o.snapMode !== "inner") { + ts = Math.abs(t - y2) <= d; + bs = Math.abs(b - y1) <= d; + ls = Math.abs(l - x2) <= d; + rs = Math.abs(r - x1) <= d; + if(ts) { + ui.position.top = inst._convertPositionTo("relative", { top: t - inst.helperProportions.height, left: 0 }).top - inst.margins.top; + } + if(bs) { + ui.position.top = inst._convertPositionTo("relative", { top: b, left: 0 }).top - inst.margins.top; + } + if(ls) { + ui.position.left = inst._convertPositionTo("relative", { top: 0, left: l - inst.helperProportions.width }).left - inst.margins.left; + } + if(rs) { + ui.position.left = inst._convertPositionTo("relative", { top: 0, left: r }).left - inst.margins.left; + } + } + + first = (ts || bs || ls || rs); + + if(o.snapMode !== "outer") { + ts = Math.abs(t - y1) <= d; + bs = Math.abs(b - y2) <= d; + ls = Math.abs(l - x1) <= d; + rs = Math.abs(r - x2) <= d; + if(ts) { + ui.position.top = inst._convertPositionTo("relative", { top: t, left: 0 }).top - inst.margins.top; + } + if(bs) { + ui.position.top = inst._convertPositionTo("relative", { top: b - inst.helperProportions.height, left: 0 }).top - inst.margins.top; + } + if(ls) { + ui.position.left = inst._convertPositionTo("relative", { top: 0, left: l }).left - inst.margins.left; + } + if(rs) { + ui.position.left = inst._convertPositionTo("relative", { top: 0, left: r - inst.helperProportions.width }).left - inst.margins.left; + } + } + + if(!inst.snapElements[i].snapping && (ts || bs || ls || rs || first)) { + (inst.options.snap.snap && inst.options.snap.snap.call(inst.element, event, $.extend(inst._uiHash(), { snapItem: inst.snapElements[i].item }))); + } + inst.snapElements[i].snapping = (ts || bs || ls || rs || first); + + } + + } +}); + +$.ui.plugin.add("draggable", "stack", { + start: function() { + var min, + o = this.data("ui-draggable").options, + group = $.makeArray($(o.stack)).sort(function(a,b) { + return (parseInt($(a).css("zIndex"),10) || 0) - (parseInt($(b).css("zIndex"),10) || 0); + }); + + if (!group.length) { return; } + + min = parseInt($(group[0]).css("zIndex"), 10) || 0; + $(group).each(function(i) { + $(this).css("zIndex", min + i); + }); + this.css("zIndex", (min + group.length)); + } +}); + +$.ui.plugin.add("draggable", "zIndex", { + start: function(event, ui) { + var t = $(ui.helper), o = $(this).data("ui-draggable").options; + if(t.css("zIndex")) { + o._zIndex = t.css("zIndex"); + } + t.css("zIndex", o.zIndex); + }, + stop: function(event, ui) { + var o = $(this).data("ui-draggable").options; + if(o._zIndex) { + $(ui.helper).css("zIndex", o._zIndex); + } + } +}); + +})(jQuery); +(function( $, undefined ) { + +function isOverAxis( x, reference, size ) { + return ( x > reference ) && ( x < ( reference + size ) ); +} + +$.widget("ui.droppable", { + version: "1.10.3", + widgetEventPrefix: "drop", + options: { + accept: "*", + activeClass: false, + addClasses: true, + greedy: false, + hoverClass: false, + scope: "default", + tolerance: "intersect", + + // callbacks + activate: null, + deactivate: null, + drop: null, + out: null, + over: null + }, + _create: function() { + + var o = this.options, + accept = o.accept; + + this.isover = false; + this.isout = true; + + this.accept = $.isFunction(accept) ? accept : function(d) { + return d.is(accept); + }; + + //Store the droppable's proportions + this.proportions = { width: this.element[0].offsetWidth, height: this.element[0].offsetHeight }; + + // Add the reference and positions to the manager + $.ui.ddmanager.droppables[o.scope] = $.ui.ddmanager.droppables[o.scope] || []; + $.ui.ddmanager.droppables[o.scope].push(this); + + (o.addClasses && this.element.addClass("ui-droppable")); + + }, + + _destroy: function() { + var i = 0, + drop = $.ui.ddmanager.droppables[this.options.scope]; + + for ( ; i < drop.length; i++ ) { + if ( drop[i] === this ) { + drop.splice(i, 1); + } + } + + this.element.removeClass("ui-droppable ui-droppable-disabled"); + }, + + _setOption: function(key, value) { + + if(key === "accept") { + this.accept = $.isFunction(value) ? value : function(d) { + return d.is(value); + }; + } + $.Widget.prototype._setOption.apply(this, arguments); + }, + + _activate: function(event) { + var draggable = $.ui.ddmanager.current; + if(this.options.activeClass) { + this.element.addClass(this.options.activeClass); + } + if(draggable){ + this._trigger("activate", event, this.ui(draggable)); + } + }, + + _deactivate: function(event) { + var draggable = $.ui.ddmanager.current; + if(this.options.activeClass) { + this.element.removeClass(this.options.activeClass); + } + if(draggable){ + this._trigger("deactivate", event, this.ui(draggable)); + } + }, + + _over: function(event) { + + var draggable = $.ui.ddmanager.current; + + // Bail if draggable and droppable are same element + if (!draggable || (draggable.currentItem || draggable.element)[0] === this.element[0]) { + return; + } + + if (this.accept.call(this.element[0],(draggable.currentItem || draggable.element))) { + if(this.options.hoverClass) { + this.element.addClass(this.options.hoverClass); + } + this._trigger("over", event, this.ui(draggable)); + } + + }, + + _out: function(event) { + + var draggable = $.ui.ddmanager.current; + + // Bail if draggable and droppable are same element + if (!draggable || (draggable.currentItem || draggable.element)[0] === this.element[0]) { + return; + } + + if (this.accept.call(this.element[0],(draggable.currentItem || draggable.element))) { + if(this.options.hoverClass) { + this.element.removeClass(this.options.hoverClass); + } + this._trigger("out", event, this.ui(draggable)); + } + + }, + + _drop: function(event,custom) { + + var draggable = custom || $.ui.ddmanager.current, + childrenIntersection = false; + + // Bail if draggable and droppable are same element + if (!draggable || (draggable.currentItem || draggable.element)[0] === this.element[0]) { + return false; + } + + this.element.find(":data(ui-droppable)").not(".ui-draggable-dragging").each(function() { + var inst = $.data(this, "ui-droppable"); + if( + inst.options.greedy && + !inst.options.disabled && + inst.options.scope === draggable.options.scope && + inst.accept.call(inst.element[0], (draggable.currentItem || draggable.element)) && + $.ui.intersect(draggable, $.extend(inst, { offset: inst.element.offset() }), inst.options.tolerance) + ) { childrenIntersection = true; return false; } + }); + if(childrenIntersection) { + return false; + } + + if(this.accept.call(this.element[0],(draggable.currentItem || draggable.element))) { + if(this.options.activeClass) { + this.element.removeClass(this.options.activeClass); + } + if(this.options.hoverClass) { + this.element.removeClass(this.options.hoverClass); + } + this._trigger("drop", event, this.ui(draggable)); + return this.element; + } + + return false; + + }, + + ui: function(c) { + return { + draggable: (c.currentItem || c.element), + helper: c.helper, + position: c.position, + offset: c.positionAbs + }; + } + +}); + +$.ui.intersect = function(draggable, droppable, toleranceMode) { + + if (!droppable.offset) { + return false; + } + + var draggableLeft, draggableTop, + x1 = (draggable.positionAbs || draggable.position.absolute).left, x2 = x1 + draggable.helperProportions.width, + y1 = (draggable.positionAbs || draggable.position.absolute).top, y2 = y1 + draggable.helperProportions.height, + l = droppable.offset.left, r = l + droppable.proportions.width, + t = droppable.offset.top, b = t + droppable.proportions.height; + + switch (toleranceMode) { + case "fit": + return (l <= x1 && x2 <= r && t <= y1 && y2 <= b); + case "intersect": + return (l < x1 + (draggable.helperProportions.width / 2) && // Right Half + x2 - (draggable.helperProportions.width / 2) < r && // Left Half + t < y1 + (draggable.helperProportions.height / 2) && // Bottom Half + y2 - (draggable.helperProportions.height / 2) < b ); // Top Half + case "pointer": + draggableLeft = ((draggable.positionAbs || draggable.position.absolute).left + (draggable.clickOffset || draggable.offset.click).left); + draggableTop = ((draggable.positionAbs || draggable.position.absolute).top + (draggable.clickOffset || draggable.offset.click).top); + return isOverAxis( draggableTop, t, droppable.proportions.height ) && isOverAxis( draggableLeft, l, droppable.proportions.width ); + case "touch": + return ( + (y1 >= t && y1 <= b) || // Top edge touching + (y2 >= t && y2 <= b) || // Bottom edge touching + (y1 < t && y2 > b) // Surrounded vertically + ) && ( + (x1 >= l && x1 <= r) || // Left edge touching + (x2 >= l && x2 <= r) || // Right edge touching + (x1 < l && x2 > r) // Surrounded horizontally + ); + default: + return false; + } + +}; + +/* + This manager tracks offsets of draggables and droppables +*/ +$.ui.ddmanager = { + current: null, + droppables: { "default": [] }, + prepareOffsets: function(t, event) { + + var i, j, + m = $.ui.ddmanager.droppables[t.options.scope] || [], + type = event ? event.type : null, // workaround for #2317 + list = (t.currentItem || t.element).find(":data(ui-droppable)").addBack(); + + droppablesLoop: for (i = 0; i < m.length; i++) { + + //No disabled and non-accepted + if(m[i].options.disabled || (t && !m[i].accept.call(m[i].element[0],(t.currentItem || t.element)))) { + continue; + } + + // Filter out elements in the current dragged item + for (j=0; j < list.length; j++) { + if(list[j] === m[i].element[0]) { + m[i].proportions.height = 0; + continue droppablesLoop; + } + } + + m[i].visible = m[i].element.css("display") !== "none"; + if(!m[i].visible) { + continue; + } + + //Activate the droppable if used directly from draggables + if(type === "mousedown") { + m[i]._activate.call(m[i], event); + } + + m[i].offset = m[i].element.offset(); + m[i].proportions = { width: m[i].element[0].offsetWidth, height: m[i].element[0].offsetHeight }; + + } + + }, + drop: function(draggable, event) { + + var dropped = false; + // Create a copy of the droppables in case the list changes during the drop (#9116) + $.each(($.ui.ddmanager.droppables[draggable.options.scope] || []).slice(), function() { + + if(!this.options) { + return; + } + if (!this.options.disabled && this.visible && $.ui.intersect(draggable, this, this.options.tolerance)) { + dropped = this._drop.call(this, event) || dropped; + } + + if (!this.options.disabled && this.visible && this.accept.call(this.element[0],(draggable.currentItem || draggable.element))) { + this.isout = true; + this.isover = false; + this._deactivate.call(this, event); + } + + }); + return dropped; + + }, + dragStart: function( draggable, event ) { + //Listen for scrolling so that if the dragging causes scrolling the position of the droppables can be recalculated (see #5003) + draggable.element.parentsUntil( "body" ).bind( "scroll.droppable", function() { + if( !draggable.options.refreshPositions ) { + $.ui.ddmanager.prepareOffsets( draggable, event ); + } + }); + }, + drag: function(draggable, event) { + + //If you have a highly dynamic page, you might try this option. It renders positions every time you move the mouse. + if(draggable.options.refreshPositions) { + $.ui.ddmanager.prepareOffsets(draggable, event); + } + + //Run through all droppables and check their positions based on specific tolerance options + $.each($.ui.ddmanager.droppables[draggable.options.scope] || [], function() { + + if(this.options.disabled || this.greedyChild || !this.visible) { + return; + } + + var parentInstance, scope, parent, + intersects = $.ui.intersect(draggable, this, this.options.tolerance), + c = !intersects && this.isover ? "isout" : (intersects && !this.isover ? "isover" : null); + if(!c) { + return; + } + + if (this.options.greedy) { + // find droppable parents with same scope + scope = this.options.scope; + parent = this.element.parents(":data(ui-droppable)").filter(function () { + return $.data(this, "ui-droppable").options.scope === scope; + }); + + if (parent.length) { + parentInstance = $.data(parent[0], "ui-droppable"); + parentInstance.greedyChild = (c === "isover"); + } + } + + // we just moved into a greedy child + if (parentInstance && c === "isover") { + parentInstance.isover = false; + parentInstance.isout = true; + parentInstance._out.call(parentInstance, event); + } + + this[c] = true; + this[c === "isout" ? "isover" : "isout"] = false; + this[c === "isover" ? "_over" : "_out"].call(this, event); + + // we just moved out of a greedy child + if (parentInstance && c === "isout") { + parentInstance.isout = false; + parentInstance.isover = true; + parentInstance._over.call(parentInstance, event); + } + }); + + }, + dragStop: function( draggable, event ) { + draggable.element.parentsUntil( "body" ).unbind( "scroll.droppable" ); + //Call prepareOffsets one final time since IE does not fire return scroll events when overflow was caused by drag (see #5003) + if( !draggable.options.refreshPositions ) { + $.ui.ddmanager.prepareOffsets( draggable, event ); + } + } +}; + +})(jQuery); +(function( $, undefined ) { + +function num(v) { + return parseInt(v, 10) || 0; +} + +function isNumber(value) { + return !isNaN(parseInt(value, 10)); +} + +$.widget("ui.resizable", $.ui.mouse, { + version: "1.10.3", + widgetEventPrefix: "resize", + options: { + alsoResize: false, + animate: false, + animateDuration: "slow", + animateEasing: "swing", + aspectRatio: false, + autoHide: false, + containment: false, + ghost: false, + grid: false, + handles: "e,s,se", + helper: false, + maxHeight: null, + maxWidth: null, + minHeight: 10, + minWidth: 10, + // See #7960 + zIndex: 90, + + // callbacks + resize: null, + start: null, + stop: null + }, + _create: function() { + + var n, i, handle, axis, hname, + that = this, + o = this.options; + this.element.addClass("ui-resizable"); + + $.extend(this, { + _aspectRatio: !!(o.aspectRatio), + aspectRatio: o.aspectRatio, + originalElement: this.element, + _proportionallyResizeElements: [], + _helper: o.helper || o.ghost || o.animate ? o.helper || "ui-resizable-helper" : null + }); + + //Wrap the element if it cannot hold child nodes + if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)) { + + //Create a wrapper element and set the wrapper to the new current internal element + this.element.wrap( + $("<div class='ui-wrapper' style='overflow: hidden;'></div>").css({ + position: this.element.css("position"), + width: this.element.outerWidth(), + height: this.element.outerHeight(), + top: this.element.css("top"), + left: this.element.css("left") + }) + ); + + //Overwrite the original this.element + this.element = this.element.parent().data( + "ui-resizable", this.element.data("ui-resizable") + ); + + this.elementIsWrapper = true; + + //Move margins to the wrapper + this.element.css({ marginLeft: this.originalElement.css("marginLeft"), marginTop: this.originalElement.css("marginTop"), marginRight: this.originalElement.css("marginRight"), marginBottom: this.originalElement.css("marginBottom") }); + this.originalElement.css({ marginLeft: 0, marginTop: 0, marginRight: 0, marginBottom: 0}); + + //Prevent Safari textarea resize + this.originalResizeStyle = this.originalElement.css("resize"); + this.originalElement.css("resize", "none"); + + //Push the actual element to our proportionallyResize internal array + this._proportionallyResizeElements.push(this.originalElement.css({ position: "static", zoom: 1, display: "block" })); + + // avoid IE jump (hard set the margin) + this.originalElement.css({ margin: this.originalElement.css("margin") }); + + // fix handlers offset + this._proportionallyResize(); + + } + + this.handles = o.handles || (!$(".ui-resizable-handle", this.element).length ? "e,s,se" : { n: ".ui-resizable-n", e: ".ui-resizable-e", s: ".ui-resizable-s", w: ".ui-resizable-w", se: ".ui-resizable-se", sw: ".ui-resizable-sw", ne: ".ui-resizable-ne", nw: ".ui-resizable-nw" }); + if(this.handles.constructor === String) { + + if ( this.handles === "all") { + this.handles = "n,e,s,w,se,sw,ne,nw"; + } + + n = this.handles.split(","); + this.handles = {}; + + for(i = 0; i < n.length; i++) { + + handle = $.trim(n[i]); + hname = "ui-resizable-"+handle; + axis = $("<div class='ui-resizable-handle " + hname + "'></div>"); + + // Apply zIndex to all handles - see #7960 + axis.css({ zIndex: o.zIndex }); + + //TODO : What's going on here? + if ("se" === handle) { + axis.addClass("ui-icon ui-icon-gripsmall-diagonal-se"); + } + + //Insert into internal handles object and append to element + this.handles[handle] = ".ui-resizable-"+handle; + this.element.append(axis); + } + + } + + this._renderAxis = function(target) { + + var i, axis, padPos, padWrapper; + + target = target || this.element; + + for(i in this.handles) { + + if(this.handles[i].constructor === String) { + this.handles[i] = $(this.handles[i], this.element).show(); + } + + //Apply pad to wrapper element, needed to fix axis position (textarea, inputs, scrolls) + if (this.elementIsWrapper && this.originalElement[0].nodeName.match(/textarea|input|select|button/i)) { + + axis = $(this.handles[i], this.element); + + //Checking the correct pad and border + padWrapper = /sw|ne|nw|se|n|s/.test(i) ? axis.outerHeight() : axis.outerWidth(); + + //The padding type i have to apply... + padPos = [ "padding", + /ne|nw|n/.test(i) ? "Top" : + /se|sw|s/.test(i) ? "Bottom" : + /^e$/.test(i) ? "Right" : "Left" ].join(""); + + target.css(padPos, padWrapper); + + this._proportionallyResize(); + + } + + //TODO: What's that good for? There's not anything to be executed left + if(!$(this.handles[i]).length) { + continue; + } + } + }; + + //TODO: make renderAxis a prototype function + this._renderAxis(this.element); + + this._handles = $(".ui-resizable-handle", this.element) + .disableSelection(); + + //Matching axis name + this._handles.mouseover(function() { + if (!that.resizing) { + if (this.className) { + axis = this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i); + } + //Axis, default = se + that.axis = axis && axis[1] ? axis[1] : "se"; + } + }); + + //If we want to auto hide the elements + if (o.autoHide) { + this._handles.hide(); + $(this.element) + .addClass("ui-resizable-autohide") + .mouseenter(function() { + if (o.disabled) { + return; + } + $(this).removeClass("ui-resizable-autohide"); + that._handles.show(); + }) + .mouseleave(function(){ + if (o.disabled) { + return; + } + if (!that.resizing) { + $(this).addClass("ui-resizable-autohide"); + that._handles.hide(); + } + }); + } + + //Initialize the mouse interaction + this._mouseInit(); + + }, + + _destroy: function() { + + this._mouseDestroy(); + + var wrapper, + _destroy = function(exp) { + $(exp).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing") + .removeData("resizable").removeData("ui-resizable").unbind(".resizable").find(".ui-resizable-handle").remove(); + }; + + //TODO: Unwrap at same DOM position + if (this.elementIsWrapper) { + _destroy(this.element); + wrapper = this.element; + this.originalElement.css({ + position: wrapper.css("position"), + width: wrapper.outerWidth(), + height: wrapper.outerHeight(), + top: wrapper.css("top"), + left: wrapper.css("left") + }).insertAfter( wrapper ); + wrapper.remove(); + } + + this.originalElement.css("resize", this.originalResizeStyle); + _destroy(this.originalElement); + + return this; + }, + + _mouseCapture: function(event) { + var i, handle, + capture = false; + + for (i in this.handles) { + handle = $(this.handles[i])[0]; + if (handle === event.target || $.contains(handle, event.target)) { + capture = true; + } + } + + return !this.options.disabled && capture; + }, + + _mouseStart: function(event) { + + var curleft, curtop, cursor, + o = this.options, + iniPos = this.element.position(), + el = this.element; + + this.resizing = true; + + // bugfix for http://dev.jquery.com/ticket/1749 + if ( (/absolute/).test( el.css("position") ) ) { + el.css({ position: "absolute", top: el.css("top"), left: el.css("left") }); + } else if (el.is(".ui-draggable")) { + el.css({ position: "absolute", top: iniPos.top, left: iniPos.left }); + } + + this._renderProxy(); + + curleft = num(this.helper.css("left")); + curtop = num(this.helper.css("top")); + + if (o.containment) { + curleft += $(o.containment).scrollLeft() || 0; + curtop += $(o.containment).scrollTop() || 0; + } + + //Store needed variables + this.offset = this.helper.offset(); + this.position = { left: curleft, top: curtop }; + this.size = this._helper ? { width: el.outerWidth(), height: el.outerHeight() } : { width: el.width(), height: el.height() }; + this.originalSize = this._helper ? { width: el.outerWidth(), height: el.outerHeight() } : { width: el.width(), height: el.height() }; + this.originalPosition = { left: curleft, top: curtop }; + this.sizeDiff = { width: el.outerWidth() - el.width(), height: el.outerHeight() - el.height() }; + this.originalMousePosition = { left: event.pageX, top: event.pageY }; + + //Aspect Ratio + this.aspectRatio = (typeof o.aspectRatio === "number") ? o.aspectRatio : ((this.originalSize.width / this.originalSize.height) || 1); + + cursor = $(".ui-resizable-" + this.axis).css("cursor"); + $("body").css("cursor", cursor === "auto" ? this.axis + "-resize" : cursor); + + el.addClass("ui-resizable-resizing"); + this._propagate("start", event); + return true; + }, + + _mouseDrag: function(event) { + + //Increase performance, avoid regex + var data, + el = this.helper, props = {}, + smp = this.originalMousePosition, + a = this.axis, + prevTop = this.position.top, + prevLeft = this.position.left, + prevWidth = this.size.width, + prevHeight = this.size.height, + dx = (event.pageX-smp.left)||0, + dy = (event.pageY-smp.top)||0, + trigger = this._change[a]; + + if (!trigger) { + return false; + } + + // Calculate the attrs that will be change + data = trigger.apply(this, [event, dx, dy]); + + // Put this in the mouseDrag handler since the user can start pressing shift while resizing + this._updateVirtualBoundaries(event.shiftKey); + if (this._aspectRatio || event.shiftKey) { + data = this._updateRatio(data, event); + } + + data = this._respectSize(data, event); + + this._updateCache(data); + + // plugins callbacks need to be called first + this._propagate("resize", event); + + if (this.position.top !== prevTop) { + props.top = this.position.top + "px"; + } + if (this.position.left !== prevLeft) { + props.left = this.position.left + "px"; + } + if (this.size.width !== prevWidth) { + props.width = this.size.width + "px"; + } + if (this.size.height !== prevHeight) { + props.height = this.size.height + "px"; + } + el.css(props); + + if (!this._helper && this._proportionallyResizeElements.length) { + this._proportionallyResize(); + } + + // Call the user callback if the element was resized + if ( ! $.isEmptyObject(props) ) { + this._trigger("resize", event, this.ui()); + } + + return false; + }, + + _mouseStop: function(event) { + + this.resizing = false; + var pr, ista, soffseth, soffsetw, s, left, top, + o = this.options, that = this; + + if(this._helper) { + + pr = this._proportionallyResizeElements; + ista = pr.length && (/textarea/i).test(pr[0].nodeName); + soffseth = ista && $.ui.hasScroll(pr[0], "left") /* TODO - jump height */ ? 0 : that.sizeDiff.height; + soffsetw = ista ? 0 : that.sizeDiff.width; + + s = { width: (that.helper.width() - soffsetw), height: (that.helper.height() - soffseth) }; + left = (parseInt(that.element.css("left"), 10) + (that.position.left - that.originalPosition.left)) || null; + top = (parseInt(that.element.css("top"), 10) + (that.position.top - that.originalPosition.top)) || null; + + if (!o.animate) { + this.element.css($.extend(s, { top: top, left: left })); + } + + that.helper.height(that.size.height); + that.helper.width(that.size.width); + + if (this._helper && !o.animate) { + this._proportionallyResize(); + } + } + + $("body").css("cursor", "auto"); + + this.element.removeClass("ui-resizable-resizing"); + + this._propagate("stop", event); + + if (this._helper) { + this.helper.remove(); + } + + return false; + + }, + + _updateVirtualBoundaries: function(forceAspectRatio) { + var pMinWidth, pMaxWidth, pMinHeight, pMaxHeight, b, + o = this.options; + + b = { + minWidth: isNumber(o.minWidth) ? o.minWidth : 0, + maxWidth: isNumber(o.maxWidth) ? o.maxWidth : Infinity, + minHeight: isNumber(o.minHeight) ? o.minHeight : 0, + maxHeight: isNumber(o.maxHeight) ? o.maxHeight : Infinity + }; + + if(this._aspectRatio || forceAspectRatio) { + // We want to create an enclosing box whose aspect ration is the requested one + // First, compute the "projected" size for each dimension based on the aspect ratio and other dimension + pMinWidth = b.minHeight * this.aspectRatio; + pMinHeight = b.minWidth / this.aspectRatio; + pMaxWidth = b.maxHeight * this.aspectRatio; + pMaxHeight = b.maxWidth / this.aspectRatio; + + if(pMinWidth > b.minWidth) { + b.minWidth = pMinWidth; + } + if(pMinHeight > b.minHeight) { + b.minHeight = pMinHeight; + } + if(pMaxWidth < b.maxWidth) { + b.maxWidth = pMaxWidth; + } + if(pMaxHeight < b.maxHeight) { + b.maxHeight = pMaxHeight; + } + } + this._vBoundaries = b; + }, + + _updateCache: function(data) { + this.offset = this.helper.offset(); + if (isNumber(data.left)) { + this.position.left = data.left; + } + if (isNumber(data.top)) { + this.position.top = data.top; + } + if (isNumber(data.height)) { + this.size.height = data.height; + } + if (isNumber(data.width)) { + this.size.width = data.width; + } + }, + + _updateRatio: function( data ) { + + var cpos = this.position, + csize = this.size, + a = this.axis; + + if (isNumber(data.height)) { + data.width = (data.height * this.aspectRatio); + } else if (isNumber(data.width)) { + data.height = (data.width / this.aspectRatio); + } + + if (a === "sw") { + data.left = cpos.left + (csize.width - data.width); + data.top = null; + } + if (a === "nw") { + data.top = cpos.top + (csize.height - data.height); + data.left = cpos.left + (csize.width - data.width); + } + + return data; + }, + + _respectSize: function( data ) { + + var o = this._vBoundaries, + a = this.axis, + ismaxw = isNumber(data.width) && o.maxWidth && (o.maxWidth < data.width), ismaxh = isNumber(data.height) && o.maxHeight && (o.maxHeight < data.height), + isminw = isNumber(data.width) && o.minWidth && (o.minWidth > data.width), isminh = isNumber(data.height) && o.minHeight && (o.minHeight > data.height), + dw = this.originalPosition.left + this.originalSize.width, + dh = this.position.top + this.size.height, + cw = /sw|nw|w/.test(a), ch = /nw|ne|n/.test(a); + if (isminw) { + data.width = o.minWidth; + } + if (isminh) { + data.height = o.minHeight; + } + if (ismaxw) { + data.width = o.maxWidth; + } + if (ismaxh) { + data.height = o.maxHeight; + } + + if (isminw && cw) { + data.left = dw - o.minWidth; + } + if (ismaxw && cw) { + data.left = dw - o.maxWidth; + } + if (isminh && ch) { + data.top = dh - o.minHeight; + } + if (ismaxh && ch) { + data.top = dh - o.maxHeight; + } + + // fixing jump error on top/left - bug #2330 + if (!data.width && !data.height && !data.left && data.top) { + data.top = null; + } else if (!data.width && !data.height && !data.top && data.left) { + data.left = null; + } + + return data; + }, + + _proportionallyResize: function() { + + if (!this._proportionallyResizeElements.length) { + return; + } + + var i, j, borders, paddings, prel, + element = this.helper || this.element; + + for ( i=0; i < this._proportionallyResizeElements.length; i++) { + + prel = this._proportionallyResizeElements[i]; + + if (!this.borderDif) { + this.borderDif = []; + borders = [prel.css("borderTopWidth"), prel.css("borderRightWidth"), prel.css("borderBottomWidth"), prel.css("borderLeftWidth")]; + paddings = [prel.css("paddingTop"), prel.css("paddingRight"), prel.css("paddingBottom"), prel.css("paddingLeft")]; + + for ( j = 0; j < borders.length; j++ ) { + this.borderDif[ j ] = ( parseInt( borders[ j ], 10 ) || 0 ) + ( parseInt( paddings[ j ], 10 ) || 0 ); + } + } + + prel.css({ + height: (element.height() - this.borderDif[0] - this.borderDif[2]) || 0, + width: (element.width() - this.borderDif[1] - this.borderDif[3]) || 0 + }); + + } + + }, + + _renderProxy: function() { + + var el = this.element, o = this.options; + this.elementOffset = el.offset(); + + if(this._helper) { + + this.helper = this.helper || $("<div style='overflow:hidden;'></div>"); + + this.helper.addClass(this._helper).css({ + width: this.element.outerWidth() - 1, + height: this.element.outerHeight() - 1, + position: "absolute", + left: this.elementOffset.left +"px", + top: this.elementOffset.top +"px", + zIndex: ++o.zIndex //TODO: Don't modify option + }); + + this.helper + .appendTo("body") + .disableSelection(); + + } else { + this.helper = this.element; + } + + }, + + _change: { + e: function(event, dx) { + return { width: this.originalSize.width + dx }; + }, + w: function(event, dx) { + var cs = this.originalSize, sp = this.originalPosition; + return { left: sp.left + dx, width: cs.width - dx }; + }, + n: function(event, dx, dy) { + var cs = this.originalSize, sp = this.originalPosition; + return { top: sp.top + dy, height: cs.height - dy }; + }, + s: function(event, dx, dy) { + return { height: this.originalSize.height + dy }; + }, + se: function(event, dx, dy) { + return $.extend(this._change.s.apply(this, arguments), this._change.e.apply(this, [event, dx, dy])); + }, + sw: function(event, dx, dy) { + return $.extend(this._change.s.apply(this, arguments), this._change.w.apply(this, [event, dx, dy])); + }, + ne: function(event, dx, dy) { + return $.extend(this._change.n.apply(this, arguments), this._change.e.apply(this, [event, dx, dy])); + }, + nw: function(event, dx, dy) { + return $.extend(this._change.n.apply(this, arguments), this._change.w.apply(this, [event, dx, dy])); + } + }, + + _propagate: function(n, event) { + $.ui.plugin.call(this, n, [event, this.ui()]); + (n !== "resize" && this._trigger(n, event, this.ui())); + }, + + plugins: {}, + + ui: function() { + return { + originalElement: this.originalElement, + element: this.element, + helper: this.helper, + position: this.position, + size: this.size, + originalSize: this.originalSize, + originalPosition: this.originalPosition + }; + } + +}); + +/* + * Resizable Extensions + */ + +$.ui.plugin.add("resizable", "animate", { + + stop: function( event ) { + var that = $(this).data("ui-resizable"), + o = that.options, + pr = that._proportionallyResizeElements, + ista = pr.length && (/textarea/i).test(pr[0].nodeName), + soffseth = ista && $.ui.hasScroll(pr[0], "left") /* TODO - jump height */ ? 0 : that.sizeDiff.height, + soffsetw = ista ? 0 : that.sizeDiff.width, + style = { width: (that.size.width - soffsetw), height: (that.size.height - soffseth) }, + left = (parseInt(that.element.css("left"), 10) + (that.position.left - that.originalPosition.left)) || null, + top = (parseInt(that.element.css("top"), 10) + (that.position.top - that.originalPosition.top)) || null; + + that.element.animate( + $.extend(style, top && left ? { top: top, left: left } : {}), { + duration: o.animateDuration, + easing: o.animateEasing, + step: function() { + + var data = { + width: parseInt(that.element.css("width"), 10), + height: parseInt(that.element.css("height"), 10), + top: parseInt(that.element.css("top"), 10), + left: parseInt(that.element.css("left"), 10) + }; + + if (pr && pr.length) { + $(pr[0]).css({ width: data.width, height: data.height }); + } + + // propagating resize, and updating values for each animation step + that._updateCache(data); + that._propagate("resize", event); + + } + } + ); + } + +}); + +$.ui.plugin.add("resizable", "containment", { + + start: function() { + var element, p, co, ch, cw, width, height, + that = $(this).data("ui-resizable"), + o = that.options, + el = that.element, + oc = o.containment, + ce = (oc instanceof $) ? oc.get(0) : (/parent/.test(oc)) ? el.parent().get(0) : oc; + + if (!ce) { + return; + } + + that.containerElement = $(ce); + + if (/document/.test(oc) || oc === document) { + that.containerOffset = { left: 0, top: 0 }; + that.containerPosition = { left: 0, top: 0 }; + + that.parentData = { + element: $(document), left: 0, top: 0, + width: $(document).width(), height: $(document).height() || document.body.parentNode.scrollHeight + }; + } + + // i'm a node, so compute top, left, right, bottom + else { + element = $(ce); + p = []; + $([ "Top", "Right", "Left", "Bottom" ]).each(function(i, name) { p[i] = num(element.css("padding" + name)); }); + + that.containerOffset = element.offset(); + that.containerPosition = element.position(); + that.containerSize = { height: (element.innerHeight() - p[3]), width: (element.innerWidth() - p[1]) }; + + co = that.containerOffset; + ch = that.containerSize.height; + cw = that.containerSize.width; + width = ($.ui.hasScroll(ce, "left") ? ce.scrollWidth : cw ); + height = ($.ui.hasScroll(ce) ? ce.scrollHeight : ch); + + that.parentData = { + element: ce, left: co.left, top: co.top, width: width, height: height + }; + } + }, + + resize: function( event ) { + var woset, hoset, isParent, isOffsetRelative, + that = $(this).data("ui-resizable"), + o = that.options, + co = that.containerOffset, cp = that.position, + pRatio = that._aspectRatio || event.shiftKey, + cop = { top:0, left:0 }, ce = that.containerElement; + + if (ce[0] !== document && (/static/).test(ce.css("position"))) { + cop = co; + } + + if (cp.left < (that._helper ? co.left : 0)) { + that.size.width = that.size.width + (that._helper ? (that.position.left - co.left) : (that.position.left - cop.left)); + if (pRatio) { + that.size.height = that.size.width / that.aspectRatio; + } + that.position.left = o.helper ? co.left : 0; + } + + if (cp.top < (that._helper ? co.top : 0)) { + that.size.height = that.size.height + (that._helper ? (that.position.top - co.top) : that.position.top); + if (pRatio) { + that.size.width = that.size.height * that.aspectRatio; + } + that.position.top = that._helper ? co.top : 0; + } + + that.offset.left = that.parentData.left+that.position.left; + that.offset.top = that.parentData.top+that.position.top; + + woset = Math.abs( (that._helper ? that.offset.left - cop.left : (that.offset.left - cop.left)) + that.sizeDiff.width ); + hoset = Math.abs( (that._helper ? that.offset.top - cop.top : (that.offset.top - co.top)) + that.sizeDiff.height ); + + isParent = that.containerElement.get(0) === that.element.parent().get(0); + isOffsetRelative = /relative|absolute/.test(that.containerElement.css("position")); + + if(isParent && isOffsetRelative) { + woset -= that.parentData.left; + } + + if (woset + that.size.width >= that.parentData.width) { + that.size.width = that.parentData.width - woset; + if (pRatio) { + that.size.height = that.size.width / that.aspectRatio; + } + } + + if (hoset + that.size.height >= that.parentData.height) { + that.size.height = that.parentData.height - hoset; + if (pRatio) { + that.size.width = that.size.height * that.aspectRatio; + } + } + }, + + stop: function(){ + var that = $(this).data("ui-resizable"), + o = that.options, + co = that.containerOffset, + cop = that.containerPosition, + ce = that.containerElement, + helper = $(that.helper), + ho = helper.offset(), + w = helper.outerWidth() - that.sizeDiff.width, + h = helper.outerHeight() - that.sizeDiff.height; + + if (that._helper && !o.animate && (/relative/).test(ce.css("position"))) { + $(this).css({ left: ho.left - cop.left - co.left, width: w, height: h }); + } + + if (that._helper && !o.animate && (/static/).test(ce.css("position"))) { + $(this).css({ left: ho.left - cop.left - co.left, width: w, height: h }); + } + + } +}); + +$.ui.plugin.add("resizable", "alsoResize", { + + start: function () { + var that = $(this).data("ui-resizable"), + o = that.options, + _store = function (exp) { + $(exp).each(function() { + var el = $(this); + el.data("ui-resizable-alsoresize", { + width: parseInt(el.width(), 10), height: parseInt(el.height(), 10), + left: parseInt(el.css("left"), 10), top: parseInt(el.css("top"), 10) + }); + }); + }; + + if (typeof(o.alsoResize) === "object" && !o.alsoResize.parentNode) { + if (o.alsoResize.length) { o.alsoResize = o.alsoResize[0]; _store(o.alsoResize); } + else { $.each(o.alsoResize, function (exp) { _store(exp); }); } + }else{ + _store(o.alsoResize); + } + }, + + resize: function (event, ui) { + var that = $(this).data("ui-resizable"), + o = that.options, + os = that.originalSize, + op = that.originalPosition, + delta = { + height: (that.size.height - os.height) || 0, width: (that.size.width - os.width) || 0, + top: (that.position.top - op.top) || 0, left: (that.position.left - op.left) || 0 + }, + + _alsoResize = function (exp, c) { + $(exp).each(function() { + var el = $(this), start = $(this).data("ui-resizable-alsoresize"), style = {}, + css = c && c.length ? c : el.parents(ui.originalElement[0]).length ? ["width", "height"] : ["width", "height", "top", "left"]; + + $.each(css, function (i, prop) { + var sum = (start[prop]||0) + (delta[prop]||0); + if (sum && sum >= 0) { + style[prop] = sum || null; + } + }); + + el.css(style); + }); + }; + + if (typeof(o.alsoResize) === "object" && !o.alsoResize.nodeType) { + $.each(o.alsoResize, function (exp, c) { _alsoResize(exp, c); }); + }else{ + _alsoResize(o.alsoResize); + } + }, + + stop: function () { + $(this).removeData("resizable-alsoresize"); + } +}); + +$.ui.plugin.add("resizable", "ghost", { + + start: function() { + + var that = $(this).data("ui-resizable"), o = that.options, cs = that.size; + + that.ghost = that.originalElement.clone(); + that.ghost + .css({ opacity: 0.25, display: "block", position: "relative", height: cs.height, width: cs.width, margin: 0, left: 0, top: 0 }) + .addClass("ui-resizable-ghost") + .addClass(typeof o.ghost === "string" ? o.ghost : ""); + + that.ghost.appendTo(that.helper); + + }, + + resize: function(){ + var that = $(this).data("ui-resizable"); + if (that.ghost) { + that.ghost.css({ position: "relative", height: that.size.height, width: that.size.width }); + } + }, + + stop: function() { + var that = $(this).data("ui-resizable"); + if (that.ghost && that.helper) { + that.helper.get(0).removeChild(that.ghost.get(0)); + } + } + +}); + +$.ui.plugin.add("resizable", "grid", { + + resize: function() { + var that = $(this).data("ui-resizable"), + o = that.options, + cs = that.size, + os = that.originalSize, + op = that.originalPosition, + a = that.axis, + grid = typeof o.grid === "number" ? [o.grid, o.grid] : o.grid, + gridX = (grid[0]||1), + gridY = (grid[1]||1), + ox = Math.round((cs.width - os.width) / gridX) * gridX, + oy = Math.round((cs.height - os.height) / gridY) * gridY, + newWidth = os.width + ox, + newHeight = os.height + oy, + isMaxWidth = o.maxWidth && (o.maxWidth < newWidth), + isMaxHeight = o.maxHeight && (o.maxHeight < newHeight), + isMinWidth = o.minWidth && (o.minWidth > newWidth), + isMinHeight = o.minHeight && (o.minHeight > newHeight); + + o.grid = grid; + + if (isMinWidth) { + newWidth = newWidth + gridX; + } + if (isMinHeight) { + newHeight = newHeight + gridY; + } + if (isMaxWidth) { + newWidth = newWidth - gridX; + } + if (isMaxHeight) { + newHeight = newHeight - gridY; + } + + if (/^(se|s|e)$/.test(a)) { + that.size.width = newWidth; + that.size.height = newHeight; + } else if (/^(ne)$/.test(a)) { + that.size.width = newWidth; + that.size.height = newHeight; + that.position.top = op.top - oy; + } else if (/^(sw)$/.test(a)) { + that.size.width = newWidth; + that.size.height = newHeight; + that.position.left = op.left - ox; + } else { + that.size.width = newWidth; + that.size.height = newHeight; + that.position.top = op.top - oy; + that.position.left = op.left - ox; + } + } + +}); + +})(jQuery); +(function( $, undefined ) { + +$.widget("ui.selectable", $.ui.mouse, { + version: "1.10.3", + options: { + appendTo: "body", + autoRefresh: true, + distance: 0, + filter: "*", + tolerance: "touch", + + // callbacks + selected: null, + selecting: null, + start: null, + stop: null, + unselected: null, + unselecting: null + }, + _create: function() { + var selectees, + that = this; + + this.element.addClass("ui-selectable"); + + this.dragged = false; + + // cache selectee children based on filter + this.refresh = function() { + selectees = $(that.options.filter, that.element[0]); + selectees.addClass("ui-selectee"); + selectees.each(function() { + var $this = $(this), + pos = $this.offset(); + $.data(this, "selectable-item", { + element: this, + $element: $this, + left: pos.left, + top: pos.top, + right: pos.left + $this.outerWidth(), + bottom: pos.top + $this.outerHeight(), + startselected: false, + selected: $this.hasClass("ui-selected"), + selecting: $this.hasClass("ui-selecting"), + unselecting: $this.hasClass("ui-unselecting") + }); + }); + }; + this.refresh(); + + this.selectees = selectees.addClass("ui-selectee"); + + this._mouseInit(); + + this.helper = $("<div class='ui-selectable-helper'></div>"); + }, + + _destroy: function() { + this.selectees + .removeClass("ui-selectee") + .removeData("selectable-item"); + this.element + .removeClass("ui-selectable ui-selectable-disabled"); + this._mouseDestroy(); + }, + + _mouseStart: function(event) { + var that = this, + options = this.options; + + this.opos = [event.pageX, event.pageY]; + + if (this.options.disabled) { + return; + } + + this.selectees = $(options.filter, this.element[0]); + + this._trigger("start", event); + + $(options.appendTo).append(this.helper); + // position helper (lasso) + this.helper.css({ + "left": event.pageX, + "top": event.pageY, + "width": 0, + "height": 0 + }); + + if (options.autoRefresh) { + this.refresh(); + } + + this.selectees.filter(".ui-selected").each(function() { + var selectee = $.data(this, "selectable-item"); + selectee.startselected = true; + if (!event.metaKey && !event.ctrlKey) { + selectee.$element.removeClass("ui-selected"); + selectee.selected = false; + selectee.$element.addClass("ui-unselecting"); + selectee.unselecting = true; + // selectable UNSELECTING callback + that._trigger("unselecting", event, { + unselecting: selectee.element + }); + } + }); + + $(event.target).parents().addBack().each(function() { + var doSelect, + selectee = $.data(this, "selectable-item"); + if (selectee) { + doSelect = (!event.metaKey && !event.ctrlKey) || !selectee.$element.hasClass("ui-selected"); + selectee.$element + .removeClass(doSelect ? "ui-unselecting" : "ui-selected") + .addClass(doSelect ? "ui-selecting" : "ui-unselecting"); + selectee.unselecting = !doSelect; + selectee.selecting = doSelect; + selectee.selected = doSelect; + // selectable (UN)SELECTING callback + if (doSelect) { + that._trigger("selecting", event, { + selecting: selectee.element + }); + } else { + that._trigger("unselecting", event, { + unselecting: selectee.element + }); + } + return false; + } + }); + + }, + + _mouseDrag: function(event) { + + this.dragged = true; + + if (this.options.disabled) { + return; + } + + var tmp, + that = this, + options = this.options, + x1 = this.opos[0], + y1 = this.opos[1], + x2 = event.pageX, + y2 = event.pageY; + + if (x1 > x2) { tmp = x2; x2 = x1; x1 = tmp; } + if (y1 > y2) { tmp = y2; y2 = y1; y1 = tmp; } + this.helper.css({left: x1, top: y1, width: x2-x1, height: y2-y1}); + + this.selectees.each(function() { + var selectee = $.data(this, "selectable-item"), + hit = false; + + //prevent helper from being selected if appendTo: selectable + if (!selectee || selectee.element === that.element[0]) { + return; + } + + if (options.tolerance === "touch") { + hit = ( !(selectee.left > x2 || selectee.right < x1 || selectee.top > y2 || selectee.bottom < y1) ); + } else if (options.tolerance === "fit") { + hit = (selectee.left > x1 && selectee.right < x2 && selectee.top > y1 && selectee.bottom < y2); + } + + if (hit) { + // SELECT + if (selectee.selected) { + selectee.$element.removeClass("ui-selected"); + selectee.selected = false; + } + if (selectee.unselecting) { + selectee.$element.removeClass("ui-unselecting"); + selectee.unselecting = false; + } + if (!selectee.selecting) { + selectee.$element.addClass("ui-selecting"); + selectee.selecting = true; + // selectable SELECTING callback + that._trigger("selecting", event, { + selecting: selectee.element + }); + } + } else { + // UNSELECT + if (selectee.selecting) { + if ((event.metaKey || event.ctrlKey) && selectee.startselected) { + selectee.$element.removeClass("ui-selecting"); + selectee.selecting = false; + selectee.$element.addClass("ui-selected"); + selectee.selected = true; + } else { + selectee.$element.removeClass("ui-selecting"); + selectee.selecting = false; + if (selectee.startselected) { + selectee.$element.addClass("ui-unselecting"); + selectee.unselecting = true; + } + // selectable UNSELECTING callback + that._trigger("unselecting", event, { + unselecting: selectee.element + }); + } + } + if (selectee.selected) { + if (!event.metaKey && !event.ctrlKey && !selectee.startselected) { + selectee.$element.removeClass("ui-selected"); + selectee.selected = false; + + selectee.$element.addClass("ui-unselecting"); + selectee.unselecting = true; + // selectable UNSELECTING callback + that._trigger("unselecting", event, { + unselecting: selectee.element + }); + } + } + } + }); + + return false; + }, + + _mouseStop: function(event) { + var that = this; + + this.dragged = false; + + $(".ui-unselecting", this.element[0]).each(function() { + var selectee = $.data(this, "selectable-item"); + selectee.$element.removeClass("ui-unselecting"); + selectee.unselecting = false; + selectee.startselected = false; + that._trigger("unselected", event, { + unselected: selectee.element + }); + }); + $(".ui-selecting", this.element[0]).each(function() { + var selectee = $.data(this, "selectable-item"); + selectee.$element.removeClass("ui-selecting").addClass("ui-selected"); + selectee.selecting = false; + selectee.selected = true; + selectee.startselected = true; + that._trigger("selected", event, { + selected: selectee.element + }); + }); + this._trigger("stop", event); + + this.helper.remove(); + + return false; + } + +}); + +})(jQuery); +(function( $, undefined ) { + +/*jshint loopfunc: true */ + +function isOverAxis( x, reference, size ) { + return ( x > reference ) && ( x < ( reference + size ) ); +} + +function isFloating(item) { + return (/left|right/).test(item.css("float")) || (/inline|table-cell/).test(item.css("display")); +} + +$.widget("ui.sortable", $.ui.mouse, { + version: "1.10.3", + widgetEventPrefix: "sort", + ready: false, + options: { + appendTo: "parent", + axis: false, + connectWith: false, + containment: false, + cursor: "auto", + cursorAt: false, + dropOnEmpty: true, + forcePlaceholderSize: false, + forceHelperSize: false, + grid: false, + handle: false, + helper: "original", + items: "> *", + opacity: false, + placeholder: false, + revert: false, + scroll: true, + scrollSensitivity: 20, + scrollSpeed: 20, + scope: "default", + tolerance: "intersect", + zIndex: 1000, + + // callbacks + activate: null, + beforeStop: null, + change: null, + deactivate: null, + out: null, + over: null, + receive: null, + remove: null, + sort: null, + start: null, + stop: null, + update: null + }, + _create: function() { + + var o = this.options; + this.containerCache = {}; + this.element.addClass("ui-sortable"); + + //Get the items + this.refresh(); + + //Let's determine if the items are being displayed horizontally + this.floating = this.items.length ? o.axis === "x" || isFloating(this.items[0].item) : false; + + //Let's determine the parent's offset + this.offset = this.element.offset(); + + //Initialize mouse events for interaction + this._mouseInit(); + + //We're ready to go + this.ready = true; + + }, + + _destroy: function() { + this.element + .removeClass("ui-sortable ui-sortable-disabled"); + this._mouseDestroy(); + + for ( var i = this.items.length - 1; i >= 0; i-- ) { + this.items[i].item.removeData(this.widgetName + "-item"); + } + + return this; + }, + + _setOption: function(key, value){ + if ( key === "disabled" ) { + this.options[ key ] = value; + + this.widget().toggleClass( "ui-sortable-disabled", !!value ); + } else { + // Don't call widget base _setOption for disable as it adds ui-state-disabled class + $.Widget.prototype._setOption.apply(this, arguments); + } + }, + + _mouseCapture: function(event, overrideHandle) { + var currentItem = null, + validHandle = false, + that = this; + + if (this.reverting) { + return false; + } + + if(this.options.disabled || this.options.type === "static") { + return false; + } + + //We have to refresh the items data once first + this._refreshItems(event); + + //Find out if the clicked node (or one of its parents) is a actual item in this.items + $(event.target).parents().each(function() { + if($.data(this, that.widgetName + "-item") === that) { + currentItem = $(this); + return false; + } + }); + if($.data(event.target, that.widgetName + "-item") === that) { + currentItem = $(event.target); + } + + if(!currentItem) { + return false; + } + if(this.options.handle && !overrideHandle) { + $(this.options.handle, currentItem).find("*").addBack().each(function() { + if(this === event.target) { + validHandle = true; + } + }); + if(!validHandle) { + return false; + } + } + + this.currentItem = currentItem; + this._removeCurrentsFromItems(); + return true; + + }, + + _mouseStart: function(event, overrideHandle, noActivation) { + + var i, body, + o = this.options; + + this.currentContainer = this; + + //We only need to call refreshPositions, because the refreshItems call has been moved to mouseCapture + this.refreshPositions(); + + //Create and append the visible helper + this.helper = this._createHelper(event); + + //Cache the helper size + this._cacheHelperProportions(); + + /* + * - Position generation - + * This block generates everything position related - it's the core of draggables. + */ + + //Cache the margins of the original element + this._cacheMargins(); + + //Get the next scrolling parent + this.scrollParent = this.helper.scrollParent(); + + //The element's absolute position on the page minus margins + this.offset = this.currentItem.offset(); + this.offset = { + top: this.offset.top - this.margins.top, + left: this.offset.left - this.margins.left + }; + + $.extend(this.offset, { + click: { //Where the click happened, relative to the element + left: event.pageX - this.offset.left, + top: event.pageY - this.offset.top + }, + parent: this._getParentOffset(), + relative: this._getRelativeOffset() //This is a relative to absolute position minus the actual position calculation - only used for relative positioned helper + }); + + // Only after we got the offset, we can change the helper's position to absolute + // TODO: Still need to figure out a way to make relative sorting possible + this.helper.css("position", "absolute"); + this.cssPosition = this.helper.css("position"); + + //Generate the original position + this.originalPosition = this._generatePosition(event); + this.originalPageX = event.pageX; + this.originalPageY = event.pageY; + + //Adjust the mouse offset relative to the helper if "cursorAt" is supplied + (o.cursorAt && this._adjustOffsetFromHelper(o.cursorAt)); + + //Cache the former DOM position + this.domPosition = { prev: this.currentItem.prev()[0], parent: this.currentItem.parent()[0] }; + + //If the helper is not the original, hide the original so it's not playing any role during the drag, won't cause anything bad this way + if(this.helper[0] !== this.currentItem[0]) { + this.currentItem.hide(); + } + + //Create the placeholder + this._createPlaceholder(); + + //Set a containment if given in the options + if(o.containment) { + this._setContainment(); + } + + if( o.cursor && o.cursor !== "auto" ) { // cursor option + body = this.document.find( "body" ); + + // support: IE + this.storedCursor = body.css( "cursor" ); + body.css( "cursor", o.cursor ); + + this.storedStylesheet = $( "<style>*{ cursor: "+o.cursor+" !important; }</style>" ).appendTo( body ); + } + + if(o.opacity) { // opacity option + if (this.helper.css("opacity")) { + this._storedOpacity = this.helper.css("opacity"); + } + this.helper.css("opacity", o.opacity); + } + + if(o.zIndex) { // zIndex option + if (this.helper.css("zIndex")) { + this._storedZIndex = this.helper.css("zIndex"); + } + this.helper.css("zIndex", o.zIndex); + } + + //Prepare scrolling + if(this.scrollParent[0] !== document && this.scrollParent[0].tagName !== "HTML") { + this.overflowOffset = this.scrollParent.offset(); + } + + //Call callbacks + this._trigger("start", event, this._uiHash()); + + //Recache the helper size + if(!this._preserveHelperProportions) { + this._cacheHelperProportions(); + } + + + //Post "activate" events to possible containers + if( !noActivation ) { + for ( i = this.containers.length - 1; i >= 0; i-- ) { + this.containers[ i ]._trigger( "activate", event, this._uiHash( this ) ); + } + } + + //Prepare possible droppables + if($.ui.ddmanager) { + $.ui.ddmanager.current = this; + } + + if ($.ui.ddmanager && !o.dropBehaviour) { + $.ui.ddmanager.prepareOffsets(this, event); + } + + this.dragging = true; + + this.helper.addClass("ui-sortable-helper"); + this._mouseDrag(event); //Execute the drag once - this causes the helper not to be visible before getting its correct position + return true; + + }, + + _mouseDrag: function(event) { + var i, item, itemElement, intersection, + o = this.options, + scrolled = false; + + //Compute the helpers position + this.position = this._generatePosition(event); + this.positionAbs = this._convertPositionTo("absolute"); + + if (!this.lastPositionAbs) { + this.lastPositionAbs = this.positionAbs; + } + + //Do scrolling + if(this.options.scroll) { + if(this.scrollParent[0] !== document && this.scrollParent[0].tagName !== "HTML") { + + if((this.overflowOffset.top + this.scrollParent[0].offsetHeight) - event.pageY < o.scrollSensitivity) { + this.scrollParent[0].scrollTop = scrolled = this.scrollParent[0].scrollTop + o.scrollSpeed; + } else if(event.pageY - this.overflowOffset.top < o.scrollSensitivity) { + this.scrollParent[0].scrollTop = scrolled = this.scrollParent[0].scrollTop - o.scrollSpeed; + } + + if((this.overflowOffset.left + this.scrollParent[0].offsetWidth) - event.pageX < o.scrollSensitivity) { + this.scrollParent[0].scrollLeft = scrolled = this.scrollParent[0].scrollLeft + o.scrollSpeed; + } else if(event.pageX - this.overflowOffset.left < o.scrollSensitivity) { + this.scrollParent[0].scrollLeft = scrolled = this.scrollParent[0].scrollLeft - o.scrollSpeed; + } + + } else { + + if(event.pageY - $(document).scrollTop() < o.scrollSensitivity) { + scrolled = $(document).scrollTop($(document).scrollTop() - o.scrollSpeed); + } else if($(window).height() - (event.pageY - $(document).scrollTop()) < o.scrollSensitivity) { + scrolled = $(document).scrollTop($(document).scrollTop() + o.scrollSpeed); + } + + if(event.pageX - $(document).scrollLeft() < o.scrollSensitivity) { + scrolled = $(document).scrollLeft($(document).scrollLeft() - o.scrollSpeed); + } else if($(window).width() - (event.pageX - $(document).scrollLeft()) < o.scrollSensitivity) { + scrolled = $(document).scrollLeft($(document).scrollLeft() + o.scrollSpeed); + } + + } + + if(scrolled !== false && $.ui.ddmanager && !o.dropBehaviour) { + $.ui.ddmanager.prepareOffsets(this, event); + } + } + + //Regenerate the absolute position used for position checks + this.positionAbs = this._convertPositionTo("absolute"); + + //Set the helper position + if(!this.options.axis || this.options.axis !== "y") { + this.helper[0].style.left = this.position.left+"px"; + } + if(!this.options.axis || this.options.axis !== "x") { + this.helper[0].style.top = this.position.top+"px"; + } + + //Rearrange + for (i = this.items.length - 1; i >= 0; i--) { + + //Cache variables and intersection, continue if no intersection + item = this.items[i]; + itemElement = item.item[0]; + intersection = this._intersectsWithPointer(item); + if (!intersection) { + continue; + } + + // Only put the placeholder inside the current Container, skip all + // items form other containers. This works because when moving + // an item from one container to another the + // currentContainer is switched before the placeholder is moved. + // + // Without this moving items in "sub-sortables" can cause the placeholder to jitter + // beetween the outer and inner container. + if (item.instance !== this.currentContainer) { + continue; + } + + // cannot intersect with itself + // no useless actions that have been done before + // no action if the item moved is the parent of the item checked + if (itemElement !== this.currentItem[0] && + this.placeholder[intersection === 1 ? "next" : "prev"]()[0] !== itemElement && + !$.contains(this.placeholder[0], itemElement) && + (this.options.type === "semi-dynamic" ? !$.contains(this.element[0], itemElement) : true) + ) { + + this.direction = intersection === 1 ? "down" : "up"; + + if (this.options.tolerance === "pointer" || this._intersectsWithSides(item)) { + this._rearrange(event, item); + } else { + break; + } + + this._trigger("change", event, this._uiHash()); + break; + } + } + + //Post events to containers + this._contactContainers(event); + + //Interconnect with droppables + if($.ui.ddmanager) { + $.ui.ddmanager.drag(this, event); + } + + //Call callbacks + this._trigger("sort", event, this._uiHash()); + + this.lastPositionAbs = this.positionAbs; + return false; + + }, + + _mouseStop: function(event, noPropagation) { + + if(!event) { + return; + } + + //If we are using droppables, inform the manager about the drop + if ($.ui.ddmanager && !this.options.dropBehaviour) { + $.ui.ddmanager.drop(this, event); + } + + if(this.options.revert) { + var that = this, + cur = this.placeholder.offset(), + axis = this.options.axis, + animation = {}; + + if ( !axis || axis === "x" ) { + animation.left = cur.left - this.offset.parent.left - this.margins.left + (this.offsetParent[0] === document.body ? 0 : this.offsetParent[0].scrollLeft); + } + if ( !axis || axis === "y" ) { + animation.top = cur.top - this.offset.parent.top - this.margins.top + (this.offsetParent[0] === document.body ? 0 : this.offsetParent[0].scrollTop); + } + this.reverting = true; + $(this.helper).animate( animation, parseInt(this.options.revert, 10) || 500, function() { + that._clear(event); + }); + } else { + this._clear(event, noPropagation); + } + + return false; + + }, + + cancel: function() { + + if(this.dragging) { + + this._mouseUp({ target: null }); + + if(this.options.helper === "original") { + this.currentItem.css(this._storedCSS).removeClass("ui-sortable-helper"); + } else { + this.currentItem.show(); + } + + //Post deactivating events to containers + for (var i = this.containers.length - 1; i >= 0; i--){ + this.containers[i]._trigger("deactivate", null, this._uiHash(this)); + if(this.containers[i].containerCache.over) { + this.containers[i]._trigger("out", null, this._uiHash(this)); + this.containers[i].containerCache.over = 0; + } + } + + } + + if (this.placeholder) { + //$(this.placeholder[0]).remove(); would have been the jQuery way - unfortunately, it unbinds ALL events from the original node! + if(this.placeholder[0].parentNode) { + this.placeholder[0].parentNode.removeChild(this.placeholder[0]); + } + if(this.options.helper !== "original" && this.helper && this.helper[0].parentNode) { + this.helper.remove(); + } + + $.extend(this, { + helper: null, + dragging: false, + reverting: false, + _noFinalSort: null + }); + + if(this.domPosition.prev) { + $(this.domPosition.prev).after(this.currentItem); + } else { + $(this.domPosition.parent).prepend(this.currentItem); + } + } + + return this; + + }, + + serialize: function(o) { + + var items = this._getItemsAsjQuery(o && o.connected), + str = []; + o = o || {}; + + $(items).each(function() { + var res = ($(o.item || this).attr(o.attribute || "id") || "").match(o.expression || (/(.+)[\-=_](.+)/)); + if (res) { + str.push((o.key || res[1]+"[]")+"="+(o.key && o.expression ? res[1] : res[2])); + } + }); + + if(!str.length && o.key) { + str.push(o.key + "="); + } + + return str.join("&"); + + }, + + toArray: function(o) { + + var items = this._getItemsAsjQuery(o && o.connected), + ret = []; + + o = o || {}; + + items.each(function() { ret.push($(o.item || this).attr(o.attribute || "id") || ""); }); + return ret; + + }, + + /* Be careful with the following core functions */ + _intersectsWith: function(item) { + + var x1 = this.positionAbs.left, + x2 = x1 + this.helperProportions.width, + y1 = this.positionAbs.top, + y2 = y1 + this.helperProportions.height, + l = item.left, + r = l + item.width, + t = item.top, + b = t + item.height, + dyClick = this.offset.click.top, + dxClick = this.offset.click.left, + isOverElementHeight = ( this.options.axis === "x" ) || ( ( y1 + dyClick ) > t && ( y1 + dyClick ) < b ), + isOverElementWidth = ( this.options.axis === "y" ) || ( ( x1 + dxClick ) > l && ( x1 + dxClick ) < r ), + isOverElement = isOverElementHeight && isOverElementWidth; + + if ( this.options.tolerance === "pointer" || + this.options.forcePointerForContainers || + (this.options.tolerance !== "pointer" && this.helperProportions[this.floating ? "width" : "height"] > item[this.floating ? "width" : "height"]) + ) { + return isOverElement; + } else { + + return (l < x1 + (this.helperProportions.width / 2) && // Right Half + x2 - (this.helperProportions.width / 2) < r && // Left Half + t < y1 + (this.helperProportions.height / 2) && // Bottom Half + y2 - (this.helperProportions.height / 2) < b ); // Top Half + + } + }, + + _intersectsWithPointer: function(item) { + + var isOverElementHeight = (this.options.axis === "x") || isOverAxis(this.positionAbs.top + this.offset.click.top, item.top, item.height), + isOverElementWidth = (this.options.axis === "y") || isOverAxis(this.positionAbs.left + this.offset.click.left, item.left, item.width), + isOverElement = isOverElementHeight && isOverElementWidth, + verticalDirection = this._getDragVerticalDirection(), + horizontalDirection = this._getDragHorizontalDirection(); + + if (!isOverElement) { + return false; + } + + return this.floating ? + ( ((horizontalDirection && horizontalDirection === "right") || verticalDirection === "down") ? 2 : 1 ) + : ( verticalDirection && (verticalDirection === "down" ? 2 : 1) ); + + }, + + _intersectsWithSides: function(item) { + + var isOverBottomHalf = isOverAxis(this.positionAbs.top + this.offset.click.top, item.top + (item.height/2), item.height), + isOverRightHalf = isOverAxis(this.positionAbs.left + this.offset.click.left, item.left + (item.width/2), item.width), + verticalDirection = this._getDragVerticalDirection(), + horizontalDirection = this._getDragHorizontalDirection(); + + if (this.floating && horizontalDirection) { + return ((horizontalDirection === "right" && isOverRightHalf) || (horizontalDirection === "left" && !isOverRightHalf)); + } else { + return verticalDirection && ((verticalDirection === "down" && isOverBottomHalf) || (verticalDirection === "up" && !isOverBottomHalf)); + } + + }, + + _getDragVerticalDirection: function() { + var delta = this.positionAbs.top - this.lastPositionAbs.top; + return delta !== 0 && (delta > 0 ? "down" : "up"); + }, + + _getDragHorizontalDirection: function() { + var delta = this.positionAbs.left - this.lastPositionAbs.left; + return delta !== 0 && (delta > 0 ? "right" : "left"); + }, + + refresh: function(event) { + this._refreshItems(event); + this.refreshPositions(); + return this; + }, + + _connectWith: function() { + var options = this.options; + return options.connectWith.constructor === String ? [options.connectWith] : options.connectWith; + }, + + _getItemsAsjQuery: function(connected) { + + var i, j, cur, inst, + items = [], + queries = [], + connectWith = this._connectWith(); + + if(connectWith && connected) { + for (i = connectWith.length - 1; i >= 0; i--){ + cur = $(connectWith[i]); + for ( j = cur.length - 1; j >= 0; j--){ + inst = $.data(cur[j], this.widgetFullName); + if(inst && inst !== this && !inst.options.disabled) { + queries.push([$.isFunction(inst.options.items) ? inst.options.items.call(inst.element) : $(inst.options.items, inst.element).not(".ui-sortable-helper").not(".ui-sortable-placeholder"), inst]); + } + } + } + } + + queries.push([$.isFunction(this.options.items) ? this.options.items.call(this.element, null, { options: this.options, item: this.currentItem }) : $(this.options.items, this.element).not(".ui-sortable-helper").not(".ui-sortable-placeholder"), this]); + + for (i = queries.length - 1; i >= 0; i--){ + queries[i][0].each(function() { + items.push(this); + }); + } + + return $(items); + + }, + + _removeCurrentsFromItems: function() { + + var list = this.currentItem.find(":data(" + this.widgetName + "-item)"); + + this.items = $.grep(this.items, function (item) { + for (var j=0; j < list.length; j++) { + if(list[j] === item.item[0]) { + return false; + } + } + return true; + }); + + }, + + _refreshItems: function(event) { + + this.items = []; + this.containers = [this]; + + var i, j, cur, inst, targetData, _queries, item, queriesLength, + items = this.items, + queries = [[$.isFunction(this.options.items) ? this.options.items.call(this.element[0], event, { item: this.currentItem }) : $(this.options.items, this.element), this]], + connectWith = this._connectWith(); + + if(connectWith && this.ready) { //Shouldn't be run the first time through due to massive slow-down + for (i = connectWith.length - 1; i >= 0; i--){ + cur = $(connectWith[i]); + for (j = cur.length - 1; j >= 0; j--){ + inst = $.data(cur[j], this.widgetFullName); + if(inst && inst !== this && !inst.options.disabled) { + queries.push([$.isFunction(inst.options.items) ? inst.options.items.call(inst.element[0], event, { item: this.currentItem }) : $(inst.options.items, inst.element), inst]); + this.containers.push(inst); + } + } + } + } + + for (i = queries.length - 1; i >= 0; i--) { + targetData = queries[i][1]; + _queries = queries[i][0]; + + for (j=0, queriesLength = _queries.length; j < queriesLength; j++) { + item = $(_queries[j]); + + item.data(this.widgetName + "-item", targetData); // Data for target checking (mouse manager) + + items.push({ + item: item, + instance: targetData, + width: 0, height: 0, + left: 0, top: 0 + }); + } + } + + }, + + refreshPositions: function(fast) { + + //This has to be redone because due to the item being moved out/into the offsetParent, the offsetParent's position will change + if(this.offsetParent && this.helper) { + this.offset.parent = this._getParentOffset(); + } + + var i, item, t, p; + + for (i = this.items.length - 1; i >= 0; i--){ + item = this.items[i]; + + //We ignore calculating positions of all connected containers when we're not over them + if(item.instance !== this.currentContainer && this.currentContainer && item.item[0] !== this.currentItem[0]) { + continue; + } + + t = this.options.toleranceElement ? $(this.options.toleranceElement, item.item) : item.item; + + if (!fast) { + item.width = t.outerWidth(); + item.height = t.outerHeight(); + } + + p = t.offset(); + item.left = p.left; + item.top = p.top; + } + + if(this.options.custom && this.options.custom.refreshContainers) { + this.options.custom.refreshContainers.call(this); + } else { + for (i = this.containers.length - 1; i >= 0; i--){ + p = this.containers[i].element.offset(); + this.containers[i].containerCache.left = p.left; + this.containers[i].containerCache.top = p.top; + this.containers[i].containerCache.width = this.containers[i].element.outerWidth(); + this.containers[i].containerCache.height = this.containers[i].element.outerHeight(); + } + } + + return this; + }, + + _createPlaceholder: function(that) { + that = that || this; + var className, + o = that.options; + + if(!o.placeholder || o.placeholder.constructor === String) { + className = o.placeholder; + o.placeholder = { + element: function() { + + var nodeName = that.currentItem[0].nodeName.toLowerCase(), + element = $( "<" + nodeName + ">", that.document[0] ) + .addClass(className || that.currentItem[0].className+" ui-sortable-placeholder") + .removeClass("ui-sortable-helper"); + + if ( nodeName === "tr" ) { + that.currentItem.children().each(function() { + $( "<td> </td>", that.document[0] ) + .attr( "colspan", $( this ).attr( "colspan" ) || 1 ) + .appendTo( element ); + }); + } else if ( nodeName === "img" ) { + element.attr( "src", that.currentItem.attr( "src" ) ); + } + + if ( !className ) { + element.css( "visibility", "hidden" ); + } + + return element; + }, + update: function(container, p) { + + // 1. If a className is set as 'placeholder option, we don't force sizes - the class is responsible for that + // 2. The option 'forcePlaceholderSize can be enabled to force it even if a class name is specified + if(className && !o.forcePlaceholderSize) { + return; + } + + //If the element doesn't have a actual height by itself (without styles coming from a stylesheet), it receives the inline height from the dragged item + if(!p.height()) { p.height(that.currentItem.innerHeight() - parseInt(that.currentItem.css("paddingTop")||0, 10) - parseInt(that.currentItem.css("paddingBottom")||0, 10)); } + if(!p.width()) { p.width(that.currentItem.innerWidth() - parseInt(that.currentItem.css("paddingLeft")||0, 10) - parseInt(that.currentItem.css("paddingRight")||0, 10)); } + } + }; + } + + //Create the placeholder + that.placeholder = $(o.placeholder.element.call(that.element, that.currentItem)); + + //Append it after the actual current item + that.currentItem.after(that.placeholder); + + //Update the size of the placeholder (TODO: Logic to fuzzy, see line 316/317) + o.placeholder.update(that, that.placeholder); + + }, + + _contactContainers: function(event) { + var i, j, dist, itemWithLeastDistance, posProperty, sizeProperty, base, cur, nearBottom, floating, + innermostContainer = null, + innermostIndex = null; + + // get innermost container that intersects with item + for (i = this.containers.length - 1; i >= 0; i--) { + + // never consider a container that's located within the item itself + if($.contains(this.currentItem[0], this.containers[i].element[0])) { + continue; + } + + if(this._intersectsWith(this.containers[i].containerCache)) { + + // if we've already found a container and it's more "inner" than this, then continue + if(innermostContainer && $.contains(this.containers[i].element[0], innermostContainer.element[0])) { + continue; + } + + innermostContainer = this.containers[i]; + innermostIndex = i; + + } else { + // container doesn't intersect. trigger "out" event if necessary + if(this.containers[i].containerCache.over) { + this.containers[i]._trigger("out", event, this._uiHash(this)); + this.containers[i].containerCache.over = 0; + } + } + + } + + // if no intersecting containers found, return + if(!innermostContainer) { + return; + } + + // move the item into the container if it's not there already + if(this.containers.length === 1) { + if (!this.containers[innermostIndex].containerCache.over) { + this.containers[innermostIndex]._trigger("over", event, this._uiHash(this)); + this.containers[innermostIndex].containerCache.over = 1; + } + } else { + + //When entering a new container, we will find the item with the least distance and append our item near it + dist = 10000; + itemWithLeastDistance = null; + floating = innermostContainer.floating || isFloating(this.currentItem); + posProperty = floating ? "left" : "top"; + sizeProperty = floating ? "width" : "height"; + base = this.positionAbs[posProperty] + this.offset.click[posProperty]; + for (j = this.items.length - 1; j >= 0; j--) { + if(!$.contains(this.containers[innermostIndex].element[0], this.items[j].item[0])) { + continue; + } + if(this.items[j].item[0] === this.currentItem[0]) { + continue; + } + if (floating && !isOverAxis(this.positionAbs.top + this.offset.click.top, this.items[j].top, this.items[j].height)) { + continue; + } + cur = this.items[j].item.offset()[posProperty]; + nearBottom = false; + if(Math.abs(cur - base) > Math.abs(cur + this.items[j][sizeProperty] - base)){ + nearBottom = true; + cur += this.items[j][sizeProperty]; + } + + if(Math.abs(cur - base) < dist) { + dist = Math.abs(cur - base); itemWithLeastDistance = this.items[j]; + this.direction = nearBottom ? "up": "down"; + } + } + + //Check if dropOnEmpty is enabled + if(!itemWithLeastDistance && !this.options.dropOnEmpty) { + return; + } + + if(this.currentContainer === this.containers[innermostIndex]) { + return; + } + + itemWithLeastDistance ? this._rearrange(event, itemWithLeastDistance, null, true) : this._rearrange(event, null, this.containers[innermostIndex].element, true); + this._trigger("change", event, this._uiHash()); + this.containers[innermostIndex]._trigger("change", event, this._uiHash(this)); + this.currentContainer = this.containers[innermostIndex]; + + //Update the placeholder + this.options.placeholder.update(this.currentContainer, this.placeholder); + + this.containers[innermostIndex]._trigger("over", event, this._uiHash(this)); + this.containers[innermostIndex].containerCache.over = 1; + } + + + }, + + _createHelper: function(event) { + + var o = this.options, + helper = $.isFunction(o.helper) ? $(o.helper.apply(this.element[0], [event, this.currentItem])) : (o.helper === "clone" ? this.currentItem.clone() : this.currentItem); + + //Add the helper to the DOM if that didn't happen already + if(!helper.parents("body").length) { + $(o.appendTo !== "parent" ? o.appendTo : this.currentItem[0].parentNode)[0].appendChild(helper[0]); + } + + if(helper[0] === this.currentItem[0]) { + this._storedCSS = { width: this.currentItem[0].style.width, height: this.currentItem[0].style.height, position: this.currentItem.css("position"), top: this.currentItem.css("top"), left: this.currentItem.css("left") }; + } + + if(!helper[0].style.width || o.forceHelperSize) { + helper.width(this.currentItem.width()); + } + if(!helper[0].style.height || o.forceHelperSize) { + helper.height(this.currentItem.height()); + } + + return helper; + + }, + + _adjustOffsetFromHelper: function(obj) { + if (typeof obj === "string") { + obj = obj.split(" "); + } + if ($.isArray(obj)) { + obj = {left: +obj[0], top: +obj[1] || 0}; + } + if ("left" in obj) { + this.offset.click.left = obj.left + this.margins.left; + } + if ("right" in obj) { + this.offset.click.left = this.helperProportions.width - obj.right + this.margins.left; + } + if ("top" in obj) { + this.offset.click.top = obj.top + this.margins.top; + } + if ("bottom" in obj) { + this.offset.click.top = this.helperProportions.height - obj.bottom + this.margins.top; + } + }, + + _getParentOffset: function() { + + + //Get the offsetParent and cache its position + this.offsetParent = this.helper.offsetParent(); + var po = this.offsetParent.offset(); + + // This is a special case where we need to modify a offset calculated on start, since the following happened: + // 1. The position of the helper is absolute, so it's position is calculated based on the next positioned parent + // 2. The actual offset parent is a child of the scroll parent, and the scroll parent isn't the document, which means that + // the scroll is included in the initial calculation of the offset of the parent, and never recalculated upon drag + if(this.cssPosition === "absolute" && this.scrollParent[0] !== document && $.contains(this.scrollParent[0], this.offsetParent[0])) { + po.left += this.scrollParent.scrollLeft(); + po.top += this.scrollParent.scrollTop(); + } + + // This needs to be actually done for all browsers, since pageX/pageY includes this information + // with an ugly IE fix + if( this.offsetParent[0] === document.body || (this.offsetParent[0].tagName && this.offsetParent[0].tagName.toLowerCase() === "html" && $.ui.ie)) { + po = { top: 0, left: 0 }; + } + + return { + top: po.top + (parseInt(this.offsetParent.css("borderTopWidth"),10) || 0), + left: po.left + (parseInt(this.offsetParent.css("borderLeftWidth"),10) || 0) + }; + + }, + + _getRelativeOffset: function() { + + if(this.cssPosition === "relative") { + var p = this.currentItem.position(); + return { + top: p.top - (parseInt(this.helper.css("top"),10) || 0) + this.scrollParent.scrollTop(), + left: p.left - (parseInt(this.helper.css("left"),10) || 0) + this.scrollParent.scrollLeft() + }; + } else { + return { top: 0, left: 0 }; + } + + }, + + _cacheMargins: function() { + this.margins = { + left: (parseInt(this.currentItem.css("marginLeft"),10) || 0), + top: (parseInt(this.currentItem.css("marginTop"),10) || 0) + }; + }, + + _cacheHelperProportions: function() { + this.helperProportions = { + width: this.helper.outerWidth(), + height: this.helper.outerHeight() + }; + }, + + _setContainment: function() { + + var ce, co, over, + o = this.options; + if(o.containment === "parent") { + o.containment = this.helper[0].parentNode; + } + if(o.containment === "document" || o.containment === "window") { + this.containment = [ + 0 - this.offset.relative.left - this.offset.parent.left, + 0 - this.offset.relative.top - this.offset.parent.top, + $(o.containment === "document" ? document : window).width() - this.helperProportions.width - this.margins.left, + ($(o.containment === "document" ? document : window).height() || document.body.parentNode.scrollHeight) - this.helperProportions.height - this.margins.top + ]; + } + + if(!(/^(document|window|parent)$/).test(o.containment)) { + ce = $(o.containment)[0]; + co = $(o.containment).offset(); + over = ($(ce).css("overflow") !== "hidden"); + + this.containment = [ + co.left + (parseInt($(ce).css("borderLeftWidth"),10) || 0) + (parseInt($(ce).css("paddingLeft"),10) || 0) - this.margins.left, + co.top + (parseInt($(ce).css("borderTopWidth"),10) || 0) + (parseInt($(ce).css("paddingTop"),10) || 0) - this.margins.top, + co.left+(over ? Math.max(ce.scrollWidth,ce.offsetWidth) : ce.offsetWidth) - (parseInt($(ce).css("borderLeftWidth"),10) || 0) - (parseInt($(ce).css("paddingRight"),10) || 0) - this.helperProportions.width - this.margins.left, + co.top+(over ? Math.max(ce.scrollHeight,ce.offsetHeight) : ce.offsetHeight) - (parseInt($(ce).css("borderTopWidth"),10) || 0) - (parseInt($(ce).css("paddingBottom"),10) || 0) - this.helperProportions.height - this.margins.top + ]; + } + + }, + + _convertPositionTo: function(d, pos) { + + if(!pos) { + pos = this.position; + } + var mod = d === "absolute" ? 1 : -1, + scroll = this.cssPosition === "absolute" && !(this.scrollParent[0] !== document && $.contains(this.scrollParent[0], this.offsetParent[0])) ? this.offsetParent : this.scrollParent, + scrollIsRootNode = (/(html|body)/i).test(scroll[0].tagName); + + return { + top: ( + pos.top + // The absolute mouse position + this.offset.relative.top * mod + // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.top * mod - // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : ( scrollIsRootNode ? 0 : scroll.scrollTop() ) ) * mod) + ), + left: ( + pos.left + // The absolute mouse position + this.offset.relative.left * mod + // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.left * mod - // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : scrollIsRootNode ? 0 : scroll.scrollLeft() ) * mod) + ) + }; + + }, + + _generatePosition: function(event) { + + var top, left, + o = this.options, + pageX = event.pageX, + pageY = event.pageY, + scroll = this.cssPosition === "absolute" && !(this.scrollParent[0] !== document && $.contains(this.scrollParent[0], this.offsetParent[0])) ? this.offsetParent : this.scrollParent, scrollIsRootNode = (/(html|body)/i).test(scroll[0].tagName); + + // This is another very weird special case that only happens for relative elements: + // 1. If the css position is relative + // 2. and the scroll parent is the document or similar to the offset parent + // we have to refresh the relative offset during the scroll so there are no jumps + if(this.cssPosition === "relative" && !(this.scrollParent[0] !== document && this.scrollParent[0] !== this.offsetParent[0])) { + this.offset.relative = this._getRelativeOffset(); + } + + /* + * - Position constraining - + * Constrain the position to a mix of grid, containment. + */ + + if(this.originalPosition) { //If we are not dragging yet, we won't check for options + + if(this.containment) { + if(event.pageX - this.offset.click.left < this.containment[0]) { + pageX = this.containment[0] + this.offset.click.left; + } + if(event.pageY - this.offset.click.top < this.containment[1]) { + pageY = this.containment[1] + this.offset.click.top; + } + if(event.pageX - this.offset.click.left > this.containment[2]) { + pageX = this.containment[2] + this.offset.click.left; + } + if(event.pageY - this.offset.click.top > this.containment[3]) { + pageY = this.containment[3] + this.offset.click.top; + } + } + + if(o.grid) { + top = this.originalPageY + Math.round((pageY - this.originalPageY) / o.grid[1]) * o.grid[1]; + pageY = this.containment ? ( (top - this.offset.click.top >= this.containment[1] && top - this.offset.click.top <= this.containment[3]) ? top : ((top - this.offset.click.top >= this.containment[1]) ? top - o.grid[1] : top + o.grid[1])) : top; + + left = this.originalPageX + Math.round((pageX - this.originalPageX) / o.grid[0]) * o.grid[0]; + pageX = this.containment ? ( (left - this.offset.click.left >= this.containment[0] && left - this.offset.click.left <= this.containment[2]) ? left : ((left - this.offset.click.left >= this.containment[0]) ? left - o.grid[0] : left + o.grid[0])) : left; + } + + } + + return { + top: ( + pageY - // The absolute mouse position + this.offset.click.top - // Click offset (relative to the element) + this.offset.relative.top - // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.top + // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : ( scrollIsRootNode ? 0 : scroll.scrollTop() ) )) + ), + left: ( + pageX - // The absolute mouse position + this.offset.click.left - // Click offset (relative to the element) + this.offset.relative.left - // Only for relative positioned nodes: Relative offset from element to offset parent + this.offset.parent.left + // The offsetParent's offset without borders (offset + border) + ( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : scrollIsRootNode ? 0 : scroll.scrollLeft() )) + ) + }; + + }, + + _rearrange: function(event, i, a, hardRefresh) { + + a ? a[0].appendChild(this.placeholder[0]) : i.item[0].parentNode.insertBefore(this.placeholder[0], (this.direction === "down" ? i.item[0] : i.item[0].nextSibling)); + + //Various things done here to improve the performance: + // 1. we create a setTimeout, that calls refreshPositions + // 2. on the instance, we have a counter variable, that get's higher after every append + // 3. on the local scope, we copy the counter variable, and check in the timeout, if it's still the same + // 4. this lets only the last addition to the timeout stack through + this.counter = this.counter ? ++this.counter : 1; + var counter = this.counter; + + this._delay(function() { + if(counter === this.counter) { + this.refreshPositions(!hardRefresh); //Precompute after each DOM insertion, NOT on mousemove + } + }); + + }, + + _clear: function(event, noPropagation) { + + this.reverting = false; + // We delay all events that have to be triggered to after the point where the placeholder has been removed and + // everything else normalized again + var i, + delayedTriggers = []; + + // We first have to update the dom position of the actual currentItem + // Note: don't do it if the current item is already removed (by a user), or it gets reappended (see #4088) + if(!this._noFinalSort && this.currentItem.parent().length) { + this.placeholder.before(this.currentItem); + } + this._noFinalSort = null; + + if(this.helper[0] === this.currentItem[0]) { + for(i in this._storedCSS) { + if(this._storedCSS[i] === "auto" || this._storedCSS[i] === "static") { + this._storedCSS[i] = ""; + } + } + this.currentItem.css(this._storedCSS).removeClass("ui-sortable-helper"); + } else { + this.currentItem.show(); + } + + if(this.fromOutside && !noPropagation) { + delayedTriggers.push(function(event) { this._trigger("receive", event, this._uiHash(this.fromOutside)); }); + } + if((this.fromOutside || this.domPosition.prev !== this.currentItem.prev().not(".ui-sortable-helper")[0] || this.domPosition.parent !== this.currentItem.parent()[0]) && !noPropagation) { + delayedTriggers.push(function(event) { this._trigger("update", event, this._uiHash()); }); //Trigger update callback if the DOM position has changed + } + + // Check if the items Container has Changed and trigger appropriate + // events. + if (this !== this.currentContainer) { + if(!noPropagation) { + delayedTriggers.push(function(event) { this._trigger("remove", event, this._uiHash()); }); + delayedTriggers.push((function(c) { return function(event) { c._trigger("receive", event, this._uiHash(this)); }; }).call(this, this.currentContainer)); + delayedTriggers.push((function(c) { return function(event) { c._trigger("update", event, this._uiHash(this)); }; }).call(this, this.currentContainer)); + } + } + + + //Post events to containers + for (i = this.containers.length - 1; i >= 0; i--){ + if(!noPropagation) { + delayedTriggers.push((function(c) { return function(event) { c._trigger("deactivate", event, this._uiHash(this)); }; }).call(this, this.containers[i])); + } + if(this.containers[i].containerCache.over) { + delayedTriggers.push((function(c) { return function(event) { c._trigger("out", event, this._uiHash(this)); }; }).call(this, this.containers[i])); + this.containers[i].containerCache.over = 0; + } + } + + //Do what was originally in plugins + if ( this.storedCursor ) { + this.document.find( "body" ).css( "cursor", this.storedCursor ); + this.storedStylesheet.remove(); + } + if(this._storedOpacity) { + this.helper.css("opacity", this._storedOpacity); + } + if(this._storedZIndex) { + this.helper.css("zIndex", this._storedZIndex === "auto" ? "" : this._storedZIndex); + } + + this.dragging = false; + if(this.cancelHelperRemoval) { + if(!noPropagation) { + this._trigger("beforeStop", event, this._uiHash()); + for (i=0; i < delayedTriggers.length; i++) { + delayedTriggers[i].call(this, event); + } //Trigger all delayed events + this._trigger("stop", event, this._uiHash()); + } + + this.fromOutside = false; + return false; + } + + if(!noPropagation) { + this._trigger("beforeStop", event, this._uiHash()); + } + + //$(this.placeholder[0]).remove(); would have been the jQuery way - unfortunately, it unbinds ALL events from the original node! + this.placeholder[0].parentNode.removeChild(this.placeholder[0]); + + if(this.helper[0] !== this.currentItem[0]) { + this.helper.remove(); + } + this.helper = null; + + if(!noPropagation) { + for (i=0; i < delayedTriggers.length; i++) { + delayedTriggers[i].call(this, event); + } //Trigger all delayed events + this._trigger("stop", event, this._uiHash()); + } + + this.fromOutside = false; + return true; + + }, + + _trigger: function() { + if ($.Widget.prototype._trigger.apply(this, arguments) === false) { + this.cancel(); + } + }, + + _uiHash: function(_inst) { + var inst = _inst || this; + return { + helper: inst.helper, + placeholder: inst.placeholder || $([]), + position: inst.position, + originalPosition: inst.originalPosition, + offset: inst.positionAbs, + item: inst.currentItem, + sender: _inst ? _inst.element : null + }; + } + +}); + +})(jQuery); +(function( $, undefined ) { + +var uid = 0, + hideProps = {}, + showProps = {}; + +hideProps.height = hideProps.paddingTop = hideProps.paddingBottom = + hideProps.borderTopWidth = hideProps.borderBottomWidth = "hide"; +showProps.height = showProps.paddingTop = showProps.paddingBottom = + showProps.borderTopWidth = showProps.borderBottomWidth = "show"; + +$.widget( "ui.accordion", { + version: "1.10.3", + options: { + active: 0, + animate: {}, + collapsible: false, + event: "click", + header: "> li > :first-child,> :not(li):even", + heightStyle: "auto", + icons: { + activeHeader: "ui-icon-triangle-1-s", + header: "ui-icon-triangle-1-e" + }, + + // callbacks + activate: null, + beforeActivate: null + }, + + _create: function() { + var options = this.options; + this.prevShow = this.prevHide = $(); + this.element.addClass( "ui-accordion ui-widget ui-helper-reset" ) + // ARIA + .attr( "role", "tablist" ); + + // don't allow collapsible: false and active: false / null + if ( !options.collapsible && (options.active === false || options.active == null) ) { + options.active = 0; + } + + this._processPanels(); + // handle negative values + if ( options.active < 0 ) { + options.active += this.headers.length; + } + this._refresh(); + }, + + _getCreateEventData: function() { + return { + header: this.active, + panel: !this.active.length ? $() : this.active.next(), + content: !this.active.length ? $() : this.active.next() + }; + }, + + _createIcons: function() { + var icons = this.options.icons; + if ( icons ) { + $( "<span>" ) + .addClass( "ui-accordion-header-icon ui-icon " + icons.header ) + .prependTo( this.headers ); + this.active.children( ".ui-accordion-header-icon" ) + .removeClass( icons.header ) + .addClass( icons.activeHeader ); + this.headers.addClass( "ui-accordion-icons" ); + } + }, + + _destroyIcons: function() { + this.headers + .removeClass( "ui-accordion-icons" ) + .children( ".ui-accordion-header-icon" ) + .remove(); + }, + + _destroy: function() { + var contents; + + // clean up main element + this.element + .removeClass( "ui-accordion ui-widget ui-helper-reset" ) + .removeAttr( "role" ); + + // clean up headers + this.headers + .removeClass( "ui-accordion-header ui-accordion-header-active ui-helper-reset ui-state-default ui-corner-all ui-state-active ui-state-disabled ui-corner-top" ) + .removeAttr( "role" ) + .removeAttr( "aria-selected" ) + .removeAttr( "aria-controls" ) + .removeAttr( "tabIndex" ) + .each(function() { + if ( /^ui-accordion/.test( this.id ) ) { + this.removeAttribute( "id" ); + } + }); + this._destroyIcons(); + + // clean up content panels + contents = this.headers.next() + .css( "display", "" ) + .removeAttr( "role" ) + .removeAttr( "aria-expanded" ) + .removeAttr( "aria-hidden" ) + .removeAttr( "aria-labelledby" ) + .removeClass( "ui-helper-reset ui-widget-content ui-corner-bottom ui-accordion-content ui-accordion-content-active ui-state-disabled" ) + .each(function() { + if ( /^ui-accordion/.test( this.id ) ) { + this.removeAttribute( "id" ); + } + }); + if ( this.options.heightStyle !== "content" ) { + contents.css( "height", "" ); + } + }, + + _setOption: function( key, value ) { + if ( key === "active" ) { + // _activate() will handle invalid values and update this.options + this._activate( value ); + return; + } + + if ( key === "event" ) { + if ( this.options.event ) { + this._off( this.headers, this.options.event ); + } + this._setupEvents( value ); + } + + this._super( key, value ); + + // setting collapsible: false while collapsed; open first panel + if ( key === "collapsible" && !value && this.options.active === false ) { + this._activate( 0 ); + } + + if ( key === "icons" ) { + this._destroyIcons(); + if ( value ) { + this._createIcons(); + } + } + + // #5332 - opacity doesn't cascade to positioned elements in IE + // so we need to add the disabled class to the headers and panels + if ( key === "disabled" ) { + this.headers.add( this.headers.next() ) + .toggleClass( "ui-state-disabled", !!value ); + } + }, + + _keydown: function( event ) { + /*jshint maxcomplexity:15*/ + if ( event.altKey || event.ctrlKey ) { + return; + } + + var keyCode = $.ui.keyCode, + length = this.headers.length, + currentIndex = this.headers.index( event.target ), + toFocus = false; + + switch ( event.keyCode ) { + case keyCode.RIGHT: + case keyCode.DOWN: + toFocus = this.headers[ ( currentIndex + 1 ) % length ]; + break; + case keyCode.LEFT: + case keyCode.UP: + toFocus = this.headers[ ( currentIndex - 1 + length ) % length ]; + break; + case keyCode.SPACE: + case keyCode.ENTER: + this._eventHandler( event ); + break; + case keyCode.HOME: + toFocus = this.headers[ 0 ]; + break; + case keyCode.END: + toFocus = this.headers[ length - 1 ]; + break; + } + + if ( toFocus ) { + $( event.target ).attr( "tabIndex", -1 ); + $( toFocus ).attr( "tabIndex", 0 ); + toFocus.focus(); + event.preventDefault(); + } + }, + + _panelKeyDown : function( event ) { + if ( event.keyCode === $.ui.keyCode.UP && event.ctrlKey ) { + $( event.currentTarget ).prev().focus(); + } + }, + + refresh: function() { + var options = this.options; + this._processPanels(); + + // was collapsed or no panel + if ( ( options.active === false && options.collapsible === true ) || !this.headers.length ) { + options.active = false; + this.active = $(); + // active false only when collapsible is true + } else if ( options.active === false ) { + this._activate( 0 ); + // was active, but active panel is gone + } else if ( this.active.length && !$.contains( this.element[ 0 ], this.active[ 0 ] ) ) { + // all remaining panel are disabled + if ( this.headers.length === this.headers.find(".ui-state-disabled").length ) { + options.active = false; + this.active = $(); + // activate previous panel + } else { + this._activate( Math.max( 0, options.active - 1 ) ); + } + // was active, active panel still exists + } else { + // make sure active index is correct + options.active = this.headers.index( this.active ); + } + + this._destroyIcons(); + + this._refresh(); + }, + + _processPanels: function() { + this.headers = this.element.find( this.options.header ) + .addClass( "ui-accordion-header ui-helper-reset ui-state-default ui-corner-all" ); + + this.headers.next() + .addClass( "ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom" ) + .filter(":not(.ui-accordion-content-active)") + .hide(); + }, + + _refresh: function() { + var maxHeight, + options = this.options, + heightStyle = options.heightStyle, + parent = this.element.parent(), + accordionId = this.accordionId = "ui-accordion-" + + (this.element.attr( "id" ) || ++uid); + + this.active = this._findActive( options.active ) + .addClass( "ui-accordion-header-active ui-state-active ui-corner-top" ) + .removeClass( "ui-corner-all" ); + this.active.next() + .addClass( "ui-accordion-content-active" ) + .show(); + + this.headers + .attr( "role", "tab" ) + .each(function( i ) { + var header = $( this ), + headerId = header.attr( "id" ), + panel = header.next(), + panelId = panel.attr( "id" ); + if ( !headerId ) { + headerId = accordionId + "-header-" + i; + header.attr( "id", headerId ); + } + if ( !panelId ) { + panelId = accordionId + "-panel-" + i; + panel.attr( "id", panelId ); + } + header.attr( "aria-controls", panelId ); + panel.attr( "aria-labelledby", headerId ); + }) + .next() + .attr( "role", "tabpanel" ); + + this.headers + .not( this.active ) + .attr({ + "aria-selected": "false", + tabIndex: -1 + }) + .next() + .attr({ + "aria-expanded": "false", + "aria-hidden": "true" + }) + .hide(); + + // make sure at least one header is in the tab order + if ( !this.active.length ) { + this.headers.eq( 0 ).attr( "tabIndex", 0 ); + } else { + this.active.attr({ + "aria-selected": "true", + tabIndex: 0 + }) + .next() + .attr({ + "aria-expanded": "true", + "aria-hidden": "false" + }); + } + + this._createIcons(); + + this._setupEvents( options.event ); + + if ( heightStyle === "fill" ) { + maxHeight = parent.height(); + this.element.siblings( ":visible" ).each(function() { + var elem = $( this ), + position = elem.css( "position" ); + + if ( position === "absolute" || position === "fixed" ) { + return; + } + maxHeight -= elem.outerHeight( true ); + }); + + this.headers.each(function() { + maxHeight -= $( this ).outerHeight( true ); + }); + + this.headers.next() + .each(function() { + $( this ).height( Math.max( 0, maxHeight - + $( this ).innerHeight() + $( this ).height() ) ); + }) + .css( "overflow", "auto" ); + } else if ( heightStyle === "auto" ) { + maxHeight = 0; + this.headers.next() + .each(function() { + maxHeight = Math.max( maxHeight, $( this ).css( "height", "" ).height() ); + }) + .height( maxHeight ); + } + }, + + _activate: function( index ) { + var active = this._findActive( index )[ 0 ]; + + // trying to activate the already active panel + if ( active === this.active[ 0 ] ) { + return; + } + + // trying to collapse, simulate a click on the currently active header + active = active || this.active[ 0 ]; + + this._eventHandler({ + target: active, + currentTarget: active, + preventDefault: $.noop + }); + }, + + _findActive: function( selector ) { + return typeof selector === "number" ? this.headers.eq( selector ) : $(); + }, + + _setupEvents: function( event ) { + var events = { + keydown: "_keydown" + }; + if ( event ) { + $.each( event.split(" "), function( index, eventName ) { + events[ eventName ] = "_eventHandler"; + }); + } + + this._off( this.headers.add( this.headers.next() ) ); + this._on( this.headers, events ); + this._on( this.headers.next(), { keydown: "_panelKeyDown" }); + this._hoverable( this.headers ); + this._focusable( this.headers ); + }, + + _eventHandler: function( event ) { + var options = this.options, + active = this.active, + clicked = $( event.currentTarget ), + clickedIsActive = clicked[ 0 ] === active[ 0 ], + collapsing = clickedIsActive && options.collapsible, + toShow = collapsing ? $() : clicked.next(), + toHide = active.next(), + eventData = { + oldHeader: active, + oldPanel: toHide, + newHeader: collapsing ? $() : clicked, + newPanel: toShow + }; + + event.preventDefault(); + + if ( + // click on active header, but not collapsible + ( clickedIsActive && !options.collapsible ) || + // allow canceling activation + ( this._trigger( "beforeActivate", event, eventData ) === false ) ) { + return; + } + + options.active = collapsing ? false : this.headers.index( clicked ); + + // when the call to ._toggle() comes after the class changes + // it causes a very odd bug in IE 8 (see #6720) + this.active = clickedIsActive ? $() : clicked; + this._toggle( eventData ); + + // switch classes + // corner classes on the previously active header stay after the animation + active.removeClass( "ui-accordion-header-active ui-state-active" ); + if ( options.icons ) { + active.children( ".ui-accordion-header-icon" ) + .removeClass( options.icons.activeHeader ) + .addClass( options.icons.header ); + } + + if ( !clickedIsActive ) { + clicked + .removeClass( "ui-corner-all" ) + .addClass( "ui-accordion-header-active ui-state-active ui-corner-top" ); + if ( options.icons ) { + clicked.children( ".ui-accordion-header-icon" ) + .removeClass( options.icons.header ) + .addClass( options.icons.activeHeader ); + } + + clicked + .next() + .addClass( "ui-accordion-content-active" ); + } + }, + + _toggle: function( data ) { + var toShow = data.newPanel, + toHide = this.prevShow.length ? this.prevShow : data.oldPanel; + + // handle activating a panel during the animation for another activation + this.prevShow.add( this.prevHide ).stop( true, true ); + this.prevShow = toShow; + this.prevHide = toHide; + + if ( this.options.animate ) { + this._animate( toShow, toHide, data ); + } else { + toHide.hide(); + toShow.show(); + this._toggleComplete( data ); + } + + toHide.attr({ + "aria-expanded": "false", + "aria-hidden": "true" + }); + toHide.prev().attr( "aria-selected", "false" ); + // if we're switching panels, remove the old header from the tab order + // if we're opening from collapsed state, remove the previous header from the tab order + // if we're collapsing, then keep the collapsing header in the tab order + if ( toShow.length && toHide.length ) { + toHide.prev().attr( "tabIndex", -1 ); + } else if ( toShow.length ) { + this.headers.filter(function() { + return $( this ).attr( "tabIndex" ) === 0; + }) + .attr( "tabIndex", -1 ); + } + + toShow + .attr({ + "aria-expanded": "true", + "aria-hidden": "false" + }) + .prev() + .attr({ + "aria-selected": "true", + tabIndex: 0 + }); + }, + + _animate: function( toShow, toHide, data ) { + var total, easing, duration, + that = this, + adjust = 0, + down = toShow.length && + ( !toHide.length || ( toShow.index() < toHide.index() ) ), + animate = this.options.animate || {}, + options = down && animate.down || animate, + complete = function() { + that._toggleComplete( data ); + }; + + if ( typeof options === "number" ) { + duration = options; + } + if ( typeof options === "string" ) { + easing = options; + } + // fall back from options to animation in case of partial down settings + easing = easing || options.easing || animate.easing; + duration = duration || options.duration || animate.duration; + + if ( !toHide.length ) { + return toShow.animate( showProps, duration, easing, complete ); + } + if ( !toShow.length ) { + return toHide.animate( hideProps, duration, easing, complete ); + } + + total = toShow.show().outerHeight(); + toHide.animate( hideProps, { + duration: duration, + easing: easing, + step: function( now, fx ) { + fx.now = Math.round( now ); + } + }); + toShow + .hide() + .animate( showProps, { + duration: duration, + easing: easing, + complete: complete, + step: function( now, fx ) { + fx.now = Math.round( now ); + if ( fx.prop !== "height" ) { + adjust += fx.now; + } else if ( that.options.heightStyle !== "content" ) { + fx.now = Math.round( total - toHide.outerHeight() - adjust ); + adjust = 0; + } + } + }); + }, + + _toggleComplete: function( data ) { + var toHide = data.oldPanel; + + toHide + .removeClass( "ui-accordion-content-active" ) + .prev() + .removeClass( "ui-corner-top" ) + .addClass( "ui-corner-all" ); + + // Work around for rendering bug in IE (#5421) + if ( toHide.length ) { + toHide.parent()[0].className = toHide.parent()[0].className; + } + + this._trigger( "activate", null, data ); + } +}); + +})( jQuery ); +(function( $, undefined ) { + +// used to prevent race conditions with remote data sources +var requestIndex = 0; + +$.widget( "ui.autocomplete", { + version: "1.10.3", + defaultElement: "<input>", + options: { + appendTo: null, + autoFocus: false, + delay: 300, + minLength: 1, + position: { + my: "left top", + at: "left bottom", + collision: "none" + }, + source: null, + + // callbacks + change: null, + close: null, + focus: null, + open: null, + response: null, + search: null, + select: null + }, + + pending: 0, + + _create: function() { + // Some browsers only repeat keydown events, not keypress events, + // so we use the suppressKeyPress flag to determine if we've already + // handled the keydown event. #7269 + // Unfortunately the code for & in keypress is the same as the up arrow, + // so we use the suppressKeyPressRepeat flag to avoid handling keypress + // events when we know the keydown event was used to modify the + // search term. #7799 + var suppressKeyPress, suppressKeyPressRepeat, suppressInput, + nodeName = this.element[0].nodeName.toLowerCase(), + isTextarea = nodeName === "textarea", + isInput = nodeName === "input"; + + this.isMultiLine = + // Textareas are always multi-line + isTextarea ? true : + // Inputs are always single-line, even if inside a contentEditable element + // IE also treats inputs as contentEditable + isInput ? false : + // All other element types are determined by whether or not they're contentEditable + this.element.prop( "isContentEditable" ); + + this.valueMethod = this.element[ isTextarea || isInput ? "val" : "text" ]; + this.isNewMenu = true; + + this.element + .addClass( "ui-autocomplete-input" ) + .attr( "autocomplete", "off" ); + + this._on( this.element, { + keydown: function( event ) { + /*jshint maxcomplexity:15*/ + if ( this.element.prop( "readOnly" ) ) { + suppressKeyPress = true; + suppressInput = true; + suppressKeyPressRepeat = true; + return; + } + + suppressKeyPress = false; + suppressInput = false; + suppressKeyPressRepeat = false; + var keyCode = $.ui.keyCode; + switch( event.keyCode ) { + case keyCode.PAGE_UP: + suppressKeyPress = true; + this._move( "previousPage", event ); + break; + case keyCode.PAGE_DOWN: + suppressKeyPress = true; + this._move( "nextPage", event ); + break; + case keyCode.UP: + suppressKeyPress = true; + this._keyEvent( "previous", event ); + break; + case keyCode.DOWN: + suppressKeyPress = true; + this._keyEvent( "next", event ); + break; + case keyCode.ENTER: + case keyCode.NUMPAD_ENTER: + // when menu is open and has focus + if ( this.menu.active ) { + // #6055 - Opera still allows the keypress to occur + // which causes forms to submit + suppressKeyPress = true; + event.preventDefault(); + this.menu.select( event ); + } + break; + case keyCode.TAB: + if ( this.menu.active ) { + this.menu.select( event ); + } + break; + case keyCode.ESCAPE: + if ( this.menu.element.is( ":visible" ) ) { + this._value( this.term ); + this.close( event ); + // Different browsers have different default behavior for escape + // Single press can mean undo or clear + // Double press in IE means clear the whole form + event.preventDefault(); + } + break; + default: + suppressKeyPressRepeat = true; + // search timeout should be triggered before the input value is changed + this._searchTimeout( event ); + break; + } + }, + keypress: function( event ) { + if ( suppressKeyPress ) { + suppressKeyPress = false; + if ( !this.isMultiLine || this.menu.element.is( ":visible" ) ) { + event.preventDefault(); + } + return; + } + if ( suppressKeyPressRepeat ) { + return; + } + + // replicate some key handlers to allow them to repeat in Firefox and Opera + var keyCode = $.ui.keyCode; + switch( event.keyCode ) { + case keyCode.PAGE_UP: + this._move( "previousPage", event ); + break; + case keyCode.PAGE_DOWN: + this._move( "nextPage", event ); + break; + case keyCode.UP: + this._keyEvent( "previous", event ); + break; + case keyCode.DOWN: + this._keyEvent( "next", event ); + break; + } + }, + input: function( event ) { + if ( suppressInput ) { + suppressInput = false; + event.preventDefault(); + return; + } + this._searchTimeout( event ); + }, + focus: function() { + this.selectedItem = null; + this.previous = this._value(); + }, + blur: function( event ) { + if ( this.cancelBlur ) { + delete this.cancelBlur; + return; + } + + clearTimeout( this.searching ); + this.close( event ); + this._change( event ); + } + }); + + this._initSource(); + this.menu = $( "<ul>" ) + .addClass( "ui-autocomplete ui-front" ) + .appendTo( this._appendTo() ) + .menu({ + // disable ARIA support, the live region takes care of that + role: null + }) + .hide() + .data( "ui-menu" ); + + this._on( this.menu.element, { + mousedown: function( event ) { + // prevent moving focus out of the text field + event.preventDefault(); + + // IE doesn't prevent moving focus even with event.preventDefault() + // so we set a flag to know when we should ignore the blur event + this.cancelBlur = true; + this._delay(function() { + delete this.cancelBlur; + }); + + // clicking on the scrollbar causes focus to shift to the body + // but we can't detect a mouseup or a click immediately afterward + // so we have to track the next mousedown and close the menu if + // the user clicks somewhere outside of the autocomplete + var menuElement = this.menu.element[ 0 ]; + if ( !$( event.target ).closest( ".ui-menu-item" ).length ) { + this._delay(function() { + var that = this; + this.document.one( "mousedown", function( event ) { + if ( event.target !== that.element[ 0 ] && + event.target !== menuElement && + !$.contains( menuElement, event.target ) ) { + that.close(); + } + }); + }); + } + }, + menufocus: function( event, ui ) { + // support: Firefox + // Prevent accidental activation of menu items in Firefox (#7024 #9118) + if ( this.isNewMenu ) { + this.isNewMenu = false; + if ( event.originalEvent && /^mouse/.test( event.originalEvent.type ) ) { + this.menu.blur(); + + this.document.one( "mousemove", function() { + $( event.target ).trigger( event.originalEvent ); + }); + + return; + } + } + + var item = ui.item.data( "ui-autocomplete-item" ); + if ( false !== this._trigger( "focus", event, { item: item } ) ) { + // use value to match what will end up in the input, if it was a key event + if ( event.originalEvent && /^key/.test( event.originalEvent.type ) ) { + this._value( item.value ); + } + } else { + // Normally the input is populated with the item's value as the + // menu is navigated, causing screen readers to notice a change and + // announce the item. Since the focus event was canceled, this doesn't + // happen, so we update the live region so that screen readers can + // still notice the change and announce it. + this.liveRegion.text( item.value ); + } + }, + menuselect: function( event, ui ) { + var item = ui.item.data( "ui-autocomplete-item" ), + previous = this.previous; + + // only trigger when focus was lost (click on menu) + if ( this.element[0] !== this.document[0].activeElement ) { + this.element.focus(); + this.previous = previous; + // #6109 - IE triggers two focus events and the second + // is asynchronous, so we need to reset the previous + // term synchronously and asynchronously :-( + this._delay(function() { + this.previous = previous; + this.selectedItem = item; + }); + } + + if ( false !== this._trigger( "select", event, { item: item } ) ) { + this._value( item.value ); + } + // reset the term after the select event + // this allows custom select handling to work properly + this.term = this._value(); + + this.close( event ); + this.selectedItem = item; + } + }); + + this.liveRegion = $( "<span>", { + role: "status", + "aria-live": "polite" + }) + .addClass( "ui-helper-hidden-accessible" ) + .insertBefore( this.element ); + + // turning off autocomplete prevents the browser from remembering the + // value when navigating through history, so we re-enable autocomplete + // if the page is unloaded before the widget is destroyed. #7790 + this._on( this.window, { + beforeunload: function() { + this.element.removeAttr( "autocomplete" ); + } + }); + }, + + _destroy: function() { + clearTimeout( this.searching ); + this.element + .removeClass( "ui-autocomplete-input" ) + .removeAttr( "autocomplete" ); + this.menu.element.remove(); + this.liveRegion.remove(); + }, + + _setOption: function( key, value ) { + this._super( key, value ); + if ( key === "source" ) { + this._initSource(); + } + if ( key === "appendTo" ) { + this.menu.element.appendTo( this._appendTo() ); + } + if ( key === "disabled" && value && this.xhr ) { + this.xhr.abort(); + } + }, + + _appendTo: function() { + var element = this.options.appendTo; + + if ( element ) { + element = element.jquery || element.nodeType ? + $( element ) : + this.document.find( element ).eq( 0 ); + } + + if ( !element ) { + element = this.element.closest( ".ui-front" ); + } + + if ( !element.length ) { + element = this.document[0].body; + } + + return element; + }, + + _initSource: function() { + var array, url, + that = this; + if ( $.isArray(this.options.source) ) { + array = this.options.source; + this.source = function( request, response ) { + response( $.ui.autocomplete.filter( array, request.term ) ); + }; + } else if ( typeof this.options.source === "string" ) { + url = this.options.source; + this.source = function( request, response ) { + if ( that.xhr ) { + that.xhr.abort(); + } + that.xhr = $.ajax({ + url: url, + data: request, + dataType: "json", + success: function( data ) { + response( data ); + }, + error: function() { + response( [] ); + } + }); + }; + } else { + this.source = this.options.source; + } + }, + + _searchTimeout: function( event ) { + clearTimeout( this.searching ); + this.searching = this._delay(function() { + // only search if the value has changed + if ( this.term !== this._value() ) { + this.selectedItem = null; + this.search( null, event ); + } + }, this.options.delay ); + }, + + search: function( value, event ) { + value = value != null ? value : this._value(); + + // always save the actual value, not the one passed as an argument + this.term = this._value(); + + if ( value.length < this.options.minLength ) { + return this.close( event ); + } + + if ( this._trigger( "search", event ) === false ) { + return; + } + + return this._search( value ); + }, + + _search: function( value ) { + this.pending++; + this.element.addClass( "ui-autocomplete-loading" ); + this.cancelSearch = false; + + this.source( { term: value }, this._response() ); + }, + + _response: function() { + var that = this, + index = ++requestIndex; + + return function( content ) { + if ( index === requestIndex ) { + that.__response( content ); + } + + that.pending--; + if ( !that.pending ) { + that.element.removeClass( "ui-autocomplete-loading" ); + } + }; + }, + + __response: function( content ) { + if ( content ) { + content = this._normalize( content ); + } + this._trigger( "response", null, { content: content } ); + if ( !this.options.disabled && content && content.length && !this.cancelSearch ) { + this._suggest( content ); + this._trigger( "open" ); + } else { + // use ._close() instead of .close() so we don't cancel future searches + this._close(); + } + }, + + close: function( event ) { + this.cancelSearch = true; + this._close( event ); + }, + + _close: function( event ) { + if ( this.menu.element.is( ":visible" ) ) { + this.menu.element.hide(); + this.menu.blur(); + this.isNewMenu = true; + this._trigger( "close", event ); + } + }, + + _change: function( event ) { + if ( this.previous !== this._value() ) { + this._trigger( "change", event, { item: this.selectedItem } ); + } + }, + + _normalize: function( items ) { + // assume all items have the right format when the first item is complete + if ( items.length && items[0].label && items[0].value ) { + return items; + } + return $.map( items, function( item ) { + if ( typeof item === "string" ) { + return { + label: item, + value: item + }; + } + return $.extend({ + label: item.label || item.value, + value: item.value || item.label + }, item ); + }); + }, + + _suggest: function( items ) { + var ul = this.menu.element.empty(); + this._renderMenu( ul, items ); + this.isNewMenu = true; + this.menu.refresh(); + + // size and position menu + ul.show(); + this._resizeMenu(); + ul.position( $.extend({ + of: this.element + }, this.options.position )); + + if ( this.options.autoFocus ) { + this.menu.next(); + } + }, + + _resizeMenu: function() { + var ul = this.menu.element; + ul.outerWidth( Math.max( + // Firefox wraps long text (possibly a rounding bug) + // so we add 1px to avoid the wrapping (#7513) + ul.width( "" ).outerWidth() + 1, + this.element.outerWidth() + ) ); + }, + + _renderMenu: function( ul, items ) { + var that = this; + $.each( items, function( index, item ) { + that._renderItemData( ul, item ); + }); + }, + + _renderItemData: function( ul, item ) { + return this._renderItem( ul, item ).data( "ui-autocomplete-item", item ); + }, + + _renderItem: function( ul, item ) { + return $( "<li>" ) + .append( $( "<a>" ).text( item.label ) ) + .appendTo( ul ); + }, + + _move: function( direction, event ) { + if ( !this.menu.element.is( ":visible" ) ) { + this.search( null, event ); + return; + } + if ( this.menu.isFirstItem() && /^previous/.test( direction ) || + this.menu.isLastItem() && /^next/.test( direction ) ) { + this._value( this.term ); + this.menu.blur(); + return; + } + this.menu[ direction ]( event ); + }, + + widget: function() { + return this.menu.element; + }, + + _value: function() { + return this.valueMethod.apply( this.element, arguments ); + }, + + _keyEvent: function( keyEvent, event ) { + if ( !this.isMultiLine || this.menu.element.is( ":visible" ) ) { + this._move( keyEvent, event ); + + // prevents moving cursor to beginning/end of the text field in some browsers + event.preventDefault(); + } + } +}); + +$.extend( $.ui.autocomplete, { + escapeRegex: function( value ) { + return value.replace(/[\-\[\]{}()*+?.,\\\^$|#\s]/g, "\\$&"); + }, + filter: function(array, term) { + var matcher = new RegExp( $.ui.autocomplete.escapeRegex(term), "i" ); + return $.grep( array, function(value) { + return matcher.test( value.label || value.value || value ); + }); + } +}); + + +// live region extension, adding a `messages` option +// NOTE: This is an experimental API. We are still investigating +// a full solution for string manipulation and internationalization. +$.widget( "ui.autocomplete", $.ui.autocomplete, { + options: { + messages: { + noResults: "No search results.", + results: function( amount ) { + return amount + ( amount > 1 ? " results are" : " result is" ) + + " available, use up and down arrow keys to navigate."; + } + } + }, + + __response: function( content ) { + var message; + this._superApply( arguments ); + if ( this.options.disabled || this.cancelSearch ) { + return; + } + if ( content && content.length ) { + message = this.options.messages.results( content.length ); + } else { + message = this.options.messages.noResults; + } + this.liveRegion.text( message ); + } +}); + +}( jQuery )); +(function( $, undefined ) { + +var lastActive, startXPos, startYPos, clickDragged, + baseClasses = "ui-button ui-widget ui-state-default ui-corner-all", + stateClasses = "ui-state-hover ui-state-active ", + typeClasses = "ui-button-icons-only ui-button-icon-only ui-button-text-icons ui-button-text-icon-primary ui-button-text-icon-secondary ui-button-text-only", + formResetHandler = function() { + var form = $( this ); + setTimeout(function() { + form.find( ":ui-button" ).button( "refresh" ); + }, 1 ); + }, + radioGroup = function( radio ) { + var name = radio.name, + form = radio.form, + radios = $( [] ); + if ( name ) { + name = name.replace( /'/g, "\\'" ); + if ( form ) { + radios = $( form ).find( "[name='" + name + "']" ); + } else { + radios = $( "[name='" + name + "']", radio.ownerDocument ) + .filter(function() { + return !this.form; + }); + } + } + return radios; + }; + +$.widget( "ui.button", { + version: "1.10.3", + defaultElement: "<button>", + options: { + disabled: null, + text: true, + label: null, + icons: { + primary: null, + secondary: null + } + }, + _create: function() { + this.element.closest( "form" ) + .unbind( "reset" + this.eventNamespace ) + .bind( "reset" + this.eventNamespace, formResetHandler ); + + if ( typeof this.options.disabled !== "boolean" ) { + this.options.disabled = !!this.element.prop( "disabled" ); + } else { + this.element.prop( "disabled", this.options.disabled ); + } + + this._determineButtonType(); + this.hasTitle = !!this.buttonElement.attr( "title" ); + + var that = this, + options = this.options, + toggleButton = this.type === "checkbox" || this.type === "radio", + activeClass = !toggleButton ? "ui-state-active" : "", + focusClass = "ui-state-focus"; + + if ( options.label === null ) { + options.label = (this.type === "input" ? this.buttonElement.val() : this.buttonElement.html()); + } + + this._hoverable( this.buttonElement ); + + this.buttonElement + .addClass( baseClasses ) + .attr( "role", "button" ) + .bind( "mouseenter" + this.eventNamespace, function() { + if ( options.disabled ) { + return; + } + if ( this === lastActive ) { + $( this ).addClass( "ui-state-active" ); + } + }) + .bind( "mouseleave" + this.eventNamespace, function() { + if ( options.disabled ) { + return; + } + $( this ).removeClass( activeClass ); + }) + .bind( "click" + this.eventNamespace, function( event ) { + if ( options.disabled ) { + event.preventDefault(); + event.stopImmediatePropagation(); + } + }); + + this.element + .bind( "focus" + this.eventNamespace, function() { + // no need to check disabled, focus won't be triggered anyway + that.buttonElement.addClass( focusClass ); + }) + .bind( "blur" + this.eventNamespace, function() { + that.buttonElement.removeClass( focusClass ); + }); + + if ( toggleButton ) { + this.element.bind( "change" + this.eventNamespace, function() { + if ( clickDragged ) { + return; + } + that.refresh(); + }); + // if mouse moves between mousedown and mouseup (drag) set clickDragged flag + // prevents issue where button state changes but checkbox/radio checked state + // does not in Firefox (see ticket #6970) + this.buttonElement + .bind( "mousedown" + this.eventNamespace, function( event ) { + if ( options.disabled ) { + return; + } + clickDragged = false; + startXPos = event.pageX; + startYPos = event.pageY; + }) + .bind( "mouseup" + this.eventNamespace, function( event ) { + if ( options.disabled ) { + return; + } + if ( startXPos !== event.pageX || startYPos !== event.pageY ) { + clickDragged = true; + } + }); + } + + if ( this.type === "checkbox" ) { + this.buttonElement.bind( "click" + this.eventNamespace, function() { + if ( options.disabled || clickDragged ) { + return false; + } + }); + } else if ( this.type === "radio" ) { + this.buttonElement.bind( "click" + this.eventNamespace, function() { + if ( options.disabled || clickDragged ) { + return false; + } + $( this ).addClass( "ui-state-active" ); + that.buttonElement.attr( "aria-pressed", "true" ); + + var radio = that.element[ 0 ]; + radioGroup( radio ) + .not( radio ) + .map(function() { + return $( this ).button( "widget" )[ 0 ]; + }) + .removeClass( "ui-state-active" ) + .attr( "aria-pressed", "false" ); + }); + } else { + this.buttonElement + .bind( "mousedown" + this.eventNamespace, function() { + if ( options.disabled ) { + return false; + } + $( this ).addClass( "ui-state-active" ); + lastActive = this; + that.document.one( "mouseup", function() { + lastActive = null; + }); + }) + .bind( "mouseup" + this.eventNamespace, function() { + if ( options.disabled ) { + return false; + } + $( this ).removeClass( "ui-state-active" ); + }) + .bind( "keydown" + this.eventNamespace, function(event) { + if ( options.disabled ) { + return false; + } + if ( event.keyCode === $.ui.keyCode.SPACE || event.keyCode === $.ui.keyCode.ENTER ) { + $( this ).addClass( "ui-state-active" ); + } + }) + // see #8559, we bind to blur here in case the button element loses + // focus between keydown and keyup, it would be left in an "active" state + .bind( "keyup" + this.eventNamespace + " blur" + this.eventNamespace, function() { + $( this ).removeClass( "ui-state-active" ); + }); + + if ( this.buttonElement.is("a") ) { + this.buttonElement.keyup(function(event) { + if ( event.keyCode === $.ui.keyCode.SPACE ) { + // TODO pass through original event correctly (just as 2nd argument doesn't work) + $( this ).click(); + } + }); + } + } + + // TODO: pull out $.Widget's handling for the disabled option into + // $.Widget.prototype._setOptionDisabled so it's easy to proxy and can + // be overridden by individual plugins + this._setOption( "disabled", options.disabled ); + this._resetButton(); + }, + + _determineButtonType: function() { + var ancestor, labelSelector, checked; + + if ( this.element.is("[type=checkbox]") ) { + this.type = "checkbox"; + } else if ( this.element.is("[type=radio]") ) { + this.type = "radio"; + } else if ( this.element.is("input") ) { + this.type = "input"; + } else { + this.type = "button"; + } + + if ( this.type === "checkbox" || this.type === "radio" ) { + // we don't search against the document in case the element + // is disconnected from the DOM + ancestor = this.element.parents().last(); + labelSelector = "label[for='" + this.element.attr("id") + "']"; + this.buttonElement = ancestor.find( labelSelector ); + if ( !this.buttonElement.length ) { + ancestor = ancestor.length ? ancestor.siblings() : this.element.siblings(); + this.buttonElement = ancestor.filter( labelSelector ); + if ( !this.buttonElement.length ) { + this.buttonElement = ancestor.find( labelSelector ); + } + } + this.element.addClass( "ui-helper-hidden-accessible" ); + + checked = this.element.is( ":checked" ); + if ( checked ) { + this.buttonElement.addClass( "ui-state-active" ); + } + this.buttonElement.prop( "aria-pressed", checked ); + } else { + this.buttonElement = this.element; + } + }, + + widget: function() { + return this.buttonElement; + }, + + _destroy: function() { + this.element + .removeClass( "ui-helper-hidden-accessible" ); + this.buttonElement + .removeClass( baseClasses + " " + stateClasses + " " + typeClasses ) + .removeAttr( "role" ) + .removeAttr( "aria-pressed" ) + .html( this.buttonElement.find(".ui-button-text").html() ); + + if ( !this.hasTitle ) { + this.buttonElement.removeAttr( "title" ); + } + }, + + _setOption: function( key, value ) { + this._super( key, value ); + if ( key === "disabled" ) { + if ( value ) { + this.element.prop( "disabled", true ); + } else { + this.element.prop( "disabled", false ); + } + return; + } + this._resetButton(); + }, + + refresh: function() { + //See #8237 & #8828 + var isDisabled = this.element.is( "input, button" ) ? this.element.is( ":disabled" ) : this.element.hasClass( "ui-button-disabled" ); + + if ( isDisabled !== this.options.disabled ) { + this._setOption( "disabled", isDisabled ); + } + if ( this.type === "radio" ) { + radioGroup( this.element[0] ).each(function() { + if ( $( this ).is( ":checked" ) ) { + $( this ).button( "widget" ) + .addClass( "ui-state-active" ) + .attr( "aria-pressed", "true" ); + } else { + $( this ).button( "widget" ) + .removeClass( "ui-state-active" ) + .attr( "aria-pressed", "false" ); + } + }); + } else if ( this.type === "checkbox" ) { + if ( this.element.is( ":checked" ) ) { + this.buttonElement + .addClass( "ui-state-active" ) + .attr( "aria-pressed", "true" ); + } else { + this.buttonElement + .removeClass( "ui-state-active" ) + .attr( "aria-pressed", "false" ); + } + } + }, + + _resetButton: function() { + if ( this.type === "input" ) { + if ( this.options.label ) { + this.element.val( this.options.label ); + } + return; + } + var buttonElement = this.buttonElement.removeClass( typeClasses ), + buttonText = $( "<span></span>", this.document[0] ) + .addClass( "ui-button-text" ) + .html( this.options.label ) + .appendTo( buttonElement.empty() ) + .text(), + icons = this.options.icons, + multipleIcons = icons.primary && icons.secondary, + buttonClasses = []; + + if ( icons.primary || icons.secondary ) { + if ( this.options.text ) { + buttonClasses.push( "ui-button-text-icon" + ( multipleIcons ? "s" : ( icons.primary ? "-primary" : "-secondary" ) ) ); + } + + if ( icons.primary ) { + buttonElement.prepend( "<span class='ui-button-icon-primary ui-icon " + icons.primary + "'></span>" ); + } + + if ( icons.secondary ) { + buttonElement.append( "<span class='ui-button-icon-secondary ui-icon " + icons.secondary + "'></span>" ); + } + + if ( !this.options.text ) { + buttonClasses.push( multipleIcons ? "ui-button-icons-only" : "ui-button-icon-only" ); + + if ( !this.hasTitle ) { + buttonElement.attr( "title", $.trim( buttonText ) ); + } + } + } else { + buttonClasses.push( "ui-button-text-only" ); + } + buttonElement.addClass( buttonClasses.join( " " ) ); + } +}); + +$.widget( "ui.buttonset", { + version: "1.10.3", + options: { + items: "button, input[type=button], input[type=submit], input[type=reset], input[type=checkbox], input[type=radio], a, :data(ui-button)" + }, + + _create: function() { + this.element.addClass( "ui-buttonset" ); + }, + + _init: function() { + this.refresh(); + }, + + _setOption: function( key, value ) { + if ( key === "disabled" ) { + this.buttons.button( "option", key, value ); + } + + this._super( key, value ); + }, + + refresh: function() { + var rtl = this.element.css( "direction" ) === "rtl"; + + this.buttons = this.element.find( this.options.items ) + .filter( ":ui-button" ) + .button( "refresh" ) + .end() + .not( ":ui-button" ) + .button() + .end() + .map(function() { + return $( this ).button( "widget" )[ 0 ]; + }) + .removeClass( "ui-corner-all ui-corner-left ui-corner-right" ) + .filter( ":first" ) + .addClass( rtl ? "ui-corner-right" : "ui-corner-left" ) + .end() + .filter( ":last" ) + .addClass( rtl ? "ui-corner-left" : "ui-corner-right" ) + .end() + .end(); + }, + + _destroy: function() { + this.element.removeClass( "ui-buttonset" ); + this.buttons + .map(function() { + return $( this ).button( "widget" )[ 0 ]; + }) + .removeClass( "ui-corner-left ui-corner-right" ) + .end() + .button( "destroy" ); + } +}); + +}( jQuery ) ); +(function( $, undefined ) { + +$.extend($.ui, { datepicker: { version: "1.10.3" } }); + +var PROP_NAME = "datepicker", + instActive; + +/* Date picker manager. + Use the singleton instance of this class, $.datepicker, to interact with the date picker. + Settings for (groups of) date pickers are maintained in an instance object, + allowing multiple different settings on the same page. */ + +function Datepicker() { + this._curInst = null; // The current instance in use + this._keyEvent = false; // If the last event was a key event + this._disabledInputs = []; // List of date picker inputs that have been disabled + this._datepickerShowing = false; // True if the popup picker is showing , false if not + this._inDialog = false; // True if showing within a "dialog", false if not + this._mainDivId = "ui-datepicker-div"; // The ID of the main datepicker division + this._inlineClass = "ui-datepicker-inline"; // The name of the inline marker class + this._appendClass = "ui-datepicker-append"; // The name of the append marker class + this._triggerClass = "ui-datepicker-trigger"; // The name of the trigger marker class + this._dialogClass = "ui-datepicker-dialog"; // The name of the dialog marker class + this._disableClass = "ui-datepicker-disabled"; // The name of the disabled covering marker class + this._unselectableClass = "ui-datepicker-unselectable"; // The name of the unselectable cell marker class + this._currentClass = "ui-datepicker-current-day"; // The name of the current day marker class + this._dayOverClass = "ui-datepicker-days-cell-over"; // The name of the day hover marker class + this.regional = []; // Available regional settings, indexed by language code + this.regional[""] = { // Default regional settings + closeText: "Done", // Display text for close link + prevText: "Prev", // Display text for previous month link + nextText: "Next", // Display text for next month link + currentText: "Today", // Display text for current month link + monthNames: ["January","February","March","April","May","June", + "July","August","September","October","November","December"], // Names of months for drop-down and formatting + monthNamesShort: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"], // For formatting + dayNames: ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"], // For formatting + dayNamesShort: ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"], // For formatting + dayNamesMin: ["Su","Mo","Tu","We","Th","Fr","Sa"], // Column headings for days starting at Sunday + weekHeader: "Wk", // Column header for week of the year + dateFormat: "mm/dd/yy", // See format options on parseDate + firstDay: 0, // The first day of the week, Sun = 0, Mon = 1, ... + isRTL: false, // True if right-to-left language, false if left-to-right + showMonthAfterYear: false, // True if the year select precedes month, false for month then year + yearSuffix: "" // Additional text to append to the year in the month headers + }; + this._defaults = { // Global defaults for all the date picker instances + showOn: "focus", // "focus" for popup on focus, + // "button" for trigger button, or "both" for either + showAnim: "fadeIn", // Name of jQuery animation for popup + showOptions: {}, // Options for enhanced animations + defaultDate: null, // Used when field is blank: actual date, + // +/-number for offset from today, null for today + appendText: "", // Display text following the input box, e.g. showing the format + buttonText: "...", // Text for trigger button + buttonImage: "", // URL for trigger button image + buttonImageOnly: false, // True if the image appears alone, false if it appears on a button + hideIfNoPrevNext: false, // True to hide next/previous month links + // if not applicable, false to just disable them + navigationAsDateFormat: false, // True if date formatting applied to prev/today/next links + gotoCurrent: false, // True if today link goes back to current selection instead + changeMonth: false, // True if month can be selected directly, false if only prev/next + changeYear: false, // True if year can be selected directly, false if only prev/next + yearRange: "c-10:c+10", // Range of years to display in drop-down, + // either relative to today's year (-nn:+nn), relative to currently displayed year + // (c-nn:c+nn), absolute (nnnn:nnnn), or a combination of the above (nnnn:-n) + showOtherMonths: false, // True to show dates in other months, false to leave blank + selectOtherMonths: false, // True to allow selection of dates in other months, false for unselectable + showWeek: false, // True to show week of the year, false to not show it + calculateWeek: this.iso8601Week, // How to calculate the week of the year, + // takes a Date and returns the number of the week for it + shortYearCutoff: "+10", // Short year values < this are in the current century, + // > this are in the previous century, + // string value starting with "+" for current year + value + minDate: null, // The earliest selectable date, or null for no limit + maxDate: null, // The latest selectable date, or null for no limit + duration: "fast", // Duration of display/closure + beforeShowDay: null, // Function that takes a date and returns an array with + // [0] = true if selectable, false if not, [1] = custom CSS class name(s) or "", + // [2] = cell title (optional), e.g. $.datepicker.noWeekends + beforeShow: null, // Function that takes an input field and + // returns a set of custom settings for the date picker + onSelect: null, // Define a callback function when a date is selected + onChangeMonthYear: null, // Define a callback function when the month or year is changed + onClose: null, // Define a callback function when the datepicker is closed + numberOfMonths: 1, // Number of months to show at a time + showCurrentAtPos: 0, // The position in multipe months at which to show the current month (starting at 0) + stepMonths: 1, // Number of months to step back/forward + stepBigMonths: 12, // Number of months to step back/forward for the big links + altField: "", // Selector for an alternate field to store selected dates into + altFormat: "", // The date format to use for the alternate field + constrainInput: true, // The input is constrained by the current date format + showButtonPanel: false, // True to show button panel, false to not show it + autoSize: false, // True to size the input for the date format, false to leave as is + disabled: false // The initial disabled state + }; + $.extend(this._defaults, this.regional[""]); + this.dpDiv = bindHover($("<div id='" + this._mainDivId + "' class='ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all'></div>")); +} + +$.extend(Datepicker.prototype, { + /* Class name added to elements to indicate already configured with a date picker. */ + markerClassName: "hasDatepicker", + + //Keep track of the maximum number of rows displayed (see #7043) + maxRows: 4, + + // TODO rename to "widget" when switching to widget factory + _widgetDatepicker: function() { + return this.dpDiv; + }, + + /* Override the default settings for all instances of the date picker. + * @param settings object - the new settings to use as defaults (anonymous object) + * @return the manager object + */ + setDefaults: function(settings) { + extendRemove(this._defaults, settings || {}); + return this; + }, + + /* Attach the date picker to a jQuery selection. + * @param target element - the target input field or division or span + * @param settings object - the new settings to use for this date picker instance (anonymous) + */ + _attachDatepicker: function(target, settings) { + var nodeName, inline, inst; + nodeName = target.nodeName.toLowerCase(); + inline = (nodeName === "div" || nodeName === "span"); + if (!target.id) { + this.uuid += 1; + target.id = "dp" + this.uuid; + } + inst = this._newInst($(target), inline); + inst.settings = $.extend({}, settings || {}); + if (nodeName === "input") { + this._connectDatepicker(target, inst); + } else if (inline) { + this._inlineDatepicker(target, inst); + } + }, + + /* Create a new instance object. */ + _newInst: function(target, inline) { + var id = target[0].id.replace(/([^A-Za-z0-9_\-])/g, "\\\\$1"); // escape jQuery meta chars + return {id: id, input: target, // associated target + selectedDay: 0, selectedMonth: 0, selectedYear: 0, // current selection + drawMonth: 0, drawYear: 0, // month being drawn + inline: inline, // is datepicker inline or not + dpDiv: (!inline ? this.dpDiv : // presentation div + bindHover($("<div class='" + this._inlineClass + " ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all'></div>")))}; + }, + + /* Attach the date picker to an input field. */ + _connectDatepicker: function(target, inst) { + var input = $(target); + inst.append = $([]); + inst.trigger = $([]); + if (input.hasClass(this.markerClassName)) { + return; + } + this._attachments(input, inst); + input.addClass(this.markerClassName).keydown(this._doKeyDown). + keypress(this._doKeyPress).keyup(this._doKeyUp); + this._autoSize(inst); + $.data(target, PROP_NAME, inst); + //If disabled option is true, disable the datepicker once it has been attached to the input (see ticket #5665) + if( inst.settings.disabled ) { + this._disableDatepicker( target ); + } + }, + + /* Make attachments based on settings. */ + _attachments: function(input, inst) { + var showOn, buttonText, buttonImage, + appendText = this._get(inst, "appendText"), + isRTL = this._get(inst, "isRTL"); + + if (inst.append) { + inst.append.remove(); + } + if (appendText) { + inst.append = $("<span class='" + this._appendClass + "'>" + appendText + "</span>"); + input[isRTL ? "before" : "after"](inst.append); + } + + input.unbind("focus", this._showDatepicker); + + if (inst.trigger) { + inst.trigger.remove(); + } + + showOn = this._get(inst, "showOn"); + if (showOn === "focus" || showOn === "both") { // pop-up date picker when in the marked field + input.focus(this._showDatepicker); + } + if (showOn === "button" || showOn === "both") { // pop-up date picker when button clicked + buttonText = this._get(inst, "buttonText"); + buttonImage = this._get(inst, "buttonImage"); + inst.trigger = $(this._get(inst, "buttonImageOnly") ? + $("<img/>").addClass(this._triggerClass). + attr({ src: buttonImage, alt: buttonText, title: buttonText }) : + $("<button type='button'></button>").addClass(this._triggerClass). + html(!buttonImage ? buttonText : $("<img/>").attr( + { src:buttonImage, alt:buttonText, title:buttonText }))); + input[isRTL ? "before" : "after"](inst.trigger); + inst.trigger.click(function() { + if ($.datepicker._datepickerShowing && $.datepicker._lastInput === input[0]) { + $.datepicker._hideDatepicker(); + } else if ($.datepicker._datepickerShowing && $.datepicker._lastInput !== input[0]) { + $.datepicker._hideDatepicker(); + $.datepicker._showDatepicker(input[0]); + } else { + $.datepicker._showDatepicker(input[0]); + } + return false; + }); + } + }, + + /* Apply the maximum length for the date format. */ + _autoSize: function(inst) { + if (this._get(inst, "autoSize") && !inst.inline) { + var findMax, max, maxI, i, + date = new Date(2009, 12 - 1, 20), // Ensure double digits + dateFormat = this._get(inst, "dateFormat"); + + if (dateFormat.match(/[DM]/)) { + findMax = function(names) { + max = 0; + maxI = 0; + for (i = 0; i < names.length; i++) { + if (names[i].length > max) { + max = names[i].length; + maxI = i; + } + } + return maxI; + }; + date.setMonth(findMax(this._get(inst, (dateFormat.match(/MM/) ? + "monthNames" : "monthNamesShort")))); + date.setDate(findMax(this._get(inst, (dateFormat.match(/DD/) ? + "dayNames" : "dayNamesShort"))) + 20 - date.getDay()); + } + inst.input.attr("size", this._formatDate(inst, date).length); + } + }, + + /* Attach an inline date picker to a div. */ + _inlineDatepicker: function(target, inst) { + var divSpan = $(target); + if (divSpan.hasClass(this.markerClassName)) { + return; + } + divSpan.addClass(this.markerClassName).append(inst.dpDiv); + $.data(target, PROP_NAME, inst); + this._setDate(inst, this._getDefaultDate(inst), true); + this._updateDatepicker(inst); + this._updateAlternate(inst); + //If disabled option is true, disable the datepicker before showing it (see ticket #5665) + if( inst.settings.disabled ) { + this._disableDatepicker( target ); + } + // Set display:block in place of inst.dpDiv.show() which won't work on disconnected elements + // http://bugs.jqueryui.com/ticket/7552 - A Datepicker created on a detached div has zero height + inst.dpDiv.css( "display", "block" ); + }, + + /* Pop-up the date picker in a "dialog" box. + * @param input element - ignored + * @param date string or Date - the initial date to display + * @param onSelect function - the function to call when a date is selected + * @param settings object - update the dialog date picker instance's settings (anonymous object) + * @param pos int[2] - coordinates for the dialog's position within the screen or + * event - with x/y coordinates or + * leave empty for default (screen centre) + * @return the manager object + */ + _dialogDatepicker: function(input, date, onSelect, settings, pos) { + var id, browserWidth, browserHeight, scrollX, scrollY, + inst = this._dialogInst; // internal instance + + if (!inst) { + this.uuid += 1; + id = "dp" + this.uuid; + this._dialogInput = $("<input type='text' id='" + id + + "' style='position: absolute; top: -100px; width: 0px;'/>"); + this._dialogInput.keydown(this._doKeyDown); + $("body").append(this._dialogInput); + inst = this._dialogInst = this._newInst(this._dialogInput, false); + inst.settings = {}; + $.data(this._dialogInput[0], PROP_NAME, inst); + } + extendRemove(inst.settings, settings || {}); + date = (date && date.constructor === Date ? this._formatDate(inst, date) : date); + this._dialogInput.val(date); + + this._pos = (pos ? (pos.length ? pos : [pos.pageX, pos.pageY]) : null); + if (!this._pos) { + browserWidth = document.documentElement.clientWidth; + browserHeight = document.documentElement.clientHeight; + scrollX = document.documentElement.scrollLeft || document.body.scrollLeft; + scrollY = document.documentElement.scrollTop || document.body.scrollTop; + this._pos = // should use actual width/height below + [(browserWidth / 2) - 100 + scrollX, (browserHeight / 2) - 150 + scrollY]; + } + + // move input on screen for focus, but hidden behind dialog + this._dialogInput.css("left", (this._pos[0] + 20) + "px").css("top", this._pos[1] + "px"); + inst.settings.onSelect = onSelect; + this._inDialog = true; + this.dpDiv.addClass(this._dialogClass); + this._showDatepicker(this._dialogInput[0]); + if ($.blockUI) { + $.blockUI(this.dpDiv); + } + $.data(this._dialogInput[0], PROP_NAME, inst); + return this; + }, + + /* Detach a datepicker from its control. + * @param target element - the target input field or division or span + */ + _destroyDatepicker: function(target) { + var nodeName, + $target = $(target), + inst = $.data(target, PROP_NAME); + + if (!$target.hasClass(this.markerClassName)) { + return; + } + + nodeName = target.nodeName.toLowerCase(); + $.removeData(target, PROP_NAME); + if (nodeName === "input") { + inst.append.remove(); + inst.trigger.remove(); + $target.removeClass(this.markerClassName). + unbind("focus", this._showDatepicker). + unbind("keydown", this._doKeyDown). + unbind("keypress", this._doKeyPress). + unbind("keyup", this._doKeyUp); + } else if (nodeName === "div" || nodeName === "span") { + $target.removeClass(this.markerClassName).empty(); + } + }, + + /* Enable the date picker to a jQuery selection. + * @param target element - the target input field or division or span + */ + _enableDatepicker: function(target) { + var nodeName, inline, + $target = $(target), + inst = $.data(target, PROP_NAME); + + if (!$target.hasClass(this.markerClassName)) { + return; + } + + nodeName = target.nodeName.toLowerCase(); + if (nodeName === "input") { + target.disabled = false; + inst.trigger.filter("button"). + each(function() { this.disabled = false; }).end(). + filter("img").css({opacity: "1.0", cursor: ""}); + } else if (nodeName === "div" || nodeName === "span") { + inline = $target.children("." + this._inlineClass); + inline.children().removeClass("ui-state-disabled"); + inline.find("select.ui-datepicker-month, select.ui-datepicker-year"). + prop("disabled", false); + } + this._disabledInputs = $.map(this._disabledInputs, + function(value) { return (value === target ? null : value); }); // delete entry + }, + + /* Disable the date picker to a jQuery selection. + * @param target element - the target input field or division or span + */ + _disableDatepicker: function(target) { + var nodeName, inline, + $target = $(target), + inst = $.data(target, PROP_NAME); + + if (!$target.hasClass(this.markerClassName)) { + return; + } + + nodeName = target.nodeName.toLowerCase(); + if (nodeName === "input") { + target.disabled = true; + inst.trigger.filter("button"). + each(function() { this.disabled = true; }).end(). + filter("img").css({opacity: "0.5", cursor: "default"}); + } else if (nodeName === "div" || nodeName === "span") { + inline = $target.children("." + this._inlineClass); + inline.children().addClass("ui-state-disabled"); + inline.find("select.ui-datepicker-month, select.ui-datepicker-year"). + prop("disabled", true); + } + this._disabledInputs = $.map(this._disabledInputs, + function(value) { return (value === target ? null : value); }); // delete entry + this._disabledInputs[this._disabledInputs.length] = target; + }, + + /* Is the first field in a jQuery collection disabled as a datepicker? + * @param target element - the target input field or division or span + * @return boolean - true if disabled, false if enabled + */ + _isDisabledDatepicker: function(target) { + if (!target) { + return false; + } + for (var i = 0; i < this._disabledInputs.length; i++) { + if (this._disabledInputs[i] === target) { + return true; + } + } + return false; + }, + + /* Retrieve the instance data for the target control. + * @param target element - the target input field or division or span + * @return object - the associated instance data + * @throws error if a jQuery problem getting data + */ + _getInst: function(target) { + try { + return $.data(target, PROP_NAME); + } + catch (err) { + throw "Missing instance data for this datepicker"; + } + }, + + /* Update or retrieve the settings for a date picker attached to an input field or division. + * @param target element - the target input field or division or span + * @param name object - the new settings to update or + * string - the name of the setting to change or retrieve, + * when retrieving also "all" for all instance settings or + * "defaults" for all global defaults + * @param value any - the new value for the setting + * (omit if above is an object or to retrieve a value) + */ + _optionDatepicker: function(target, name, value) { + var settings, date, minDate, maxDate, + inst = this._getInst(target); + + if (arguments.length === 2 && typeof name === "string") { + return (name === "defaults" ? $.extend({}, $.datepicker._defaults) : + (inst ? (name === "all" ? $.extend({}, inst.settings) : + this._get(inst, name)) : null)); + } + + settings = name || {}; + if (typeof name === "string") { + settings = {}; + settings[name] = value; + } + + if (inst) { + if (this._curInst === inst) { + this._hideDatepicker(); + } + + date = this._getDateDatepicker(target, true); + minDate = this._getMinMaxDate(inst, "min"); + maxDate = this._getMinMaxDate(inst, "max"); + extendRemove(inst.settings, settings); + // reformat the old minDate/maxDate values if dateFormat changes and a new minDate/maxDate isn't provided + if (minDate !== null && settings.dateFormat !== undefined && settings.minDate === undefined) { + inst.settings.minDate = this._formatDate(inst, minDate); + } + if (maxDate !== null && settings.dateFormat !== undefined && settings.maxDate === undefined) { + inst.settings.maxDate = this._formatDate(inst, maxDate); + } + if ( "disabled" in settings ) { + if ( settings.disabled ) { + this._disableDatepicker(target); + } else { + this._enableDatepicker(target); + } + } + this._attachments($(target), inst); + this._autoSize(inst); + this._setDate(inst, date); + this._updateAlternate(inst); + this._updateDatepicker(inst); + } + }, + + // change method deprecated + _changeDatepicker: function(target, name, value) { + this._optionDatepicker(target, name, value); + }, + + /* Redraw the date picker attached to an input field or division. + * @param target element - the target input field or division or span + */ + _refreshDatepicker: function(target) { + var inst = this._getInst(target); + if (inst) { + this._updateDatepicker(inst); + } + }, + + /* Set the dates for a jQuery selection. + * @param target element - the target input field or division or span + * @param date Date - the new date + */ + _setDateDatepicker: function(target, date) { + var inst = this._getInst(target); + if (inst) { + this._setDate(inst, date); + this._updateDatepicker(inst); + this._updateAlternate(inst); + } + }, + + /* Get the date(s) for the first entry in a jQuery selection. + * @param target element - the target input field or division or span + * @param noDefault boolean - true if no default date is to be used + * @return Date - the current date + */ + _getDateDatepicker: function(target, noDefault) { + var inst = this._getInst(target); + if (inst && !inst.inline) { + this._setDateFromField(inst, noDefault); + } + return (inst ? this._getDate(inst) : null); + }, + + /* Handle keystrokes. */ + _doKeyDown: function(event) { + var onSelect, dateStr, sel, + inst = $.datepicker._getInst(event.target), + handled = true, + isRTL = inst.dpDiv.is(".ui-datepicker-rtl"); + + inst._keyEvent = true; + if ($.datepicker._datepickerShowing) { + switch (event.keyCode) { + case 9: $.datepicker._hideDatepicker(); + handled = false; + break; // hide on tab out + case 13: sel = $("td." + $.datepicker._dayOverClass + ":not(." + + $.datepicker._currentClass + ")", inst.dpDiv); + if (sel[0]) { + $.datepicker._selectDay(event.target, inst.selectedMonth, inst.selectedYear, sel[0]); + } + + onSelect = $.datepicker._get(inst, "onSelect"); + if (onSelect) { + dateStr = $.datepicker._formatDate(inst); + + // trigger custom callback + onSelect.apply((inst.input ? inst.input[0] : null), [dateStr, inst]); + } else { + $.datepicker._hideDatepicker(); + } + + return false; // don't submit the form + case 27: $.datepicker._hideDatepicker(); + break; // hide on escape + case 33: $.datepicker._adjustDate(event.target, (event.ctrlKey ? + -$.datepicker._get(inst, "stepBigMonths") : + -$.datepicker._get(inst, "stepMonths")), "M"); + break; // previous month/year on page up/+ ctrl + case 34: $.datepicker._adjustDate(event.target, (event.ctrlKey ? + +$.datepicker._get(inst, "stepBigMonths") : + +$.datepicker._get(inst, "stepMonths")), "M"); + break; // next month/year on page down/+ ctrl + case 35: if (event.ctrlKey || event.metaKey) { + $.datepicker._clearDate(event.target); + } + handled = event.ctrlKey || event.metaKey; + break; // clear on ctrl or command +end + case 36: if (event.ctrlKey || event.metaKey) { + $.datepicker._gotoToday(event.target); + } + handled = event.ctrlKey || event.metaKey; + break; // current on ctrl or command +home + case 37: if (event.ctrlKey || event.metaKey) { + $.datepicker._adjustDate(event.target, (isRTL ? +1 : -1), "D"); + } + handled = event.ctrlKey || event.metaKey; + // -1 day on ctrl or command +left + if (event.originalEvent.altKey) { + $.datepicker._adjustDate(event.target, (event.ctrlKey ? + -$.datepicker._get(inst, "stepBigMonths") : + -$.datepicker._get(inst, "stepMonths")), "M"); + } + // next month/year on alt +left on Mac + break; + case 38: if (event.ctrlKey || event.metaKey) { + $.datepicker._adjustDate(event.target, -7, "D"); + } + handled = event.ctrlKey || event.metaKey; + break; // -1 week on ctrl or command +up + case 39: if (event.ctrlKey || event.metaKey) { + $.datepicker._adjustDate(event.target, (isRTL ? -1 : +1), "D"); + } + handled = event.ctrlKey || event.metaKey; + // +1 day on ctrl or command +right + if (event.originalEvent.altKey) { + $.datepicker._adjustDate(event.target, (event.ctrlKey ? + +$.datepicker._get(inst, "stepBigMonths") : + +$.datepicker._get(inst, "stepMonths")), "M"); + } + // next month/year on alt +right + break; + case 40: if (event.ctrlKey || event.metaKey) { + $.datepicker._adjustDate(event.target, +7, "D"); + } + handled = event.ctrlKey || event.metaKey; + break; // +1 week on ctrl or command +down + default: handled = false; + } + } else if (event.keyCode === 36 && event.ctrlKey) { // display the date picker on ctrl+home + $.datepicker._showDatepicker(this); + } else { + handled = false; + } + + if (handled) { + event.preventDefault(); + event.stopPropagation(); + } + }, + + /* Filter entered characters - based on date format. */ + _doKeyPress: function(event) { + var chars, chr, + inst = $.datepicker._getInst(event.target); + + if ($.datepicker._get(inst, "constrainInput")) { + chars = $.datepicker._possibleChars($.datepicker._get(inst, "dateFormat")); + chr = String.fromCharCode(event.charCode == null ? event.keyCode : event.charCode); + return event.ctrlKey || event.metaKey || (chr < " " || !chars || chars.indexOf(chr) > -1); + } + }, + + /* Synchronise manual entry and field/alternate field. */ + _doKeyUp: function(event) { + var date, + inst = $.datepicker._getInst(event.target); + + if (inst.input.val() !== inst.lastVal) { + try { + date = $.datepicker.parseDate($.datepicker._get(inst, "dateFormat"), + (inst.input ? inst.input.val() : null), + $.datepicker._getFormatConfig(inst)); + + if (date) { // only if valid + $.datepicker._setDateFromField(inst); + $.datepicker._updateAlternate(inst); + $.datepicker._updateDatepicker(inst); + } + } + catch (err) { + } + } + return true; + }, + + /* Pop-up the date picker for a given input field. + * If false returned from beforeShow event handler do not show. + * @param input element - the input field attached to the date picker or + * event - if triggered by focus + */ + _showDatepicker: function(input) { + input = input.target || input; + if (input.nodeName.toLowerCase() !== "input") { // find from button/image trigger + input = $("input", input.parentNode)[0]; + } + + if ($.datepicker._isDisabledDatepicker(input) || $.datepicker._lastInput === input) { // already here + return; + } + + var inst, beforeShow, beforeShowSettings, isFixed, + offset, showAnim, duration; + + inst = $.datepicker._getInst(input); + if ($.datepicker._curInst && $.datepicker._curInst !== inst) { + $.datepicker._curInst.dpDiv.stop(true, true); + if ( inst && $.datepicker._datepickerShowing ) { + $.datepicker._hideDatepicker( $.datepicker._curInst.input[0] ); + } + } + + beforeShow = $.datepicker._get(inst, "beforeShow"); + beforeShowSettings = beforeShow ? beforeShow.apply(input, [input, inst]) : {}; + if(beforeShowSettings === false){ + return; + } + extendRemove(inst.settings, beforeShowSettings); + + inst.lastVal = null; + $.datepicker._lastInput = input; + $.datepicker._setDateFromField(inst); + + if ($.datepicker._inDialog) { // hide cursor + input.value = ""; + } + if (!$.datepicker._pos) { // position below input + $.datepicker._pos = $.datepicker._findPos(input); + $.datepicker._pos[1] += input.offsetHeight; // add the height + } + + isFixed = false; + $(input).parents().each(function() { + isFixed |= $(this).css("position") === "fixed"; + return !isFixed; + }); + + offset = {left: $.datepicker._pos[0], top: $.datepicker._pos[1]}; + $.datepicker._pos = null; + //to avoid flashes on Firefox + inst.dpDiv.empty(); + // determine sizing offscreen + inst.dpDiv.css({position: "absolute", display: "block", top: "-1000px"}); + $.datepicker._updateDatepicker(inst); + // fix width for dynamic number of date pickers + // and adjust position before showing + offset = $.datepicker._checkOffset(inst, offset, isFixed); + inst.dpDiv.css({position: ($.datepicker._inDialog && $.blockUI ? + "static" : (isFixed ? "fixed" : "absolute")), display: "none", + left: offset.left + "px", top: offset.top + "px"}); + + if (!inst.inline) { + showAnim = $.datepicker._get(inst, "showAnim"); + duration = $.datepicker._get(inst, "duration"); + inst.dpDiv.zIndex($(input).zIndex()+1); + $.datepicker._datepickerShowing = true; + + if ( $.effects && $.effects.effect[ showAnim ] ) { + inst.dpDiv.show(showAnim, $.datepicker._get(inst, "showOptions"), duration); + } else { + inst.dpDiv[showAnim || "show"](showAnim ? duration : null); + } + + if ( $.datepicker._shouldFocusInput( inst ) ) { + inst.input.focus(); + } + + $.datepicker._curInst = inst; + } + }, + + /* Generate the date picker content. */ + _updateDatepicker: function(inst) { + this.maxRows = 4; //Reset the max number of rows being displayed (see #7043) + instActive = inst; // for delegate hover events + inst.dpDiv.empty().append(this._generateHTML(inst)); + this._attachHandlers(inst); + inst.dpDiv.find("." + this._dayOverClass + " a").mouseover(); + + var origyearshtml, + numMonths = this._getNumberOfMonths(inst), + cols = numMonths[1], + width = 17; + + inst.dpDiv.removeClass("ui-datepicker-multi-2 ui-datepicker-multi-3 ui-datepicker-multi-4").width(""); + if (cols > 1) { + inst.dpDiv.addClass("ui-datepicker-multi-" + cols).css("width", (width * cols) + "em"); + } + inst.dpDiv[(numMonths[0] !== 1 || numMonths[1] !== 1 ? "add" : "remove") + + "Class"]("ui-datepicker-multi"); + inst.dpDiv[(this._get(inst, "isRTL") ? "add" : "remove") + + "Class"]("ui-datepicker-rtl"); + + if (inst === $.datepicker._curInst && $.datepicker._datepickerShowing && $.datepicker._shouldFocusInput( inst ) ) { + inst.input.focus(); + } + + // deffered render of the years select (to avoid flashes on Firefox) + if( inst.yearshtml ){ + origyearshtml = inst.yearshtml; + setTimeout(function(){ + //assure that inst.yearshtml didn't change. + if( origyearshtml === inst.yearshtml && inst.yearshtml ){ + inst.dpDiv.find("select.ui-datepicker-year:first").replaceWith(inst.yearshtml); + } + origyearshtml = inst.yearshtml = null; + }, 0); + } + }, + + // #6694 - don't focus the input if it's already focused + // this breaks the change event in IE + // Support: IE and jQuery <1.9 + _shouldFocusInput: function( inst ) { + return inst.input && inst.input.is( ":visible" ) && !inst.input.is( ":disabled" ) && !inst.input.is( ":focus" ); + }, + + /* Check positioning to remain on screen. */ + _checkOffset: function(inst, offset, isFixed) { + var dpWidth = inst.dpDiv.outerWidth(), + dpHeight = inst.dpDiv.outerHeight(), + inputWidth = inst.input ? inst.input.outerWidth() : 0, + inputHeight = inst.input ? inst.input.outerHeight() : 0, + viewWidth = document.documentElement.clientWidth + (isFixed ? 0 : $(document).scrollLeft()), + viewHeight = document.documentElement.clientHeight + (isFixed ? 0 : $(document).scrollTop()); + + offset.left -= (this._get(inst, "isRTL") ? (dpWidth - inputWidth) : 0); + offset.left -= (isFixed && offset.left === inst.input.offset().left) ? $(document).scrollLeft() : 0; + offset.top -= (isFixed && offset.top === (inst.input.offset().top + inputHeight)) ? $(document).scrollTop() : 0; + + // now check if datepicker is showing outside window viewport - move to a better place if so. + offset.left -= Math.min(offset.left, (offset.left + dpWidth > viewWidth && viewWidth > dpWidth) ? + Math.abs(offset.left + dpWidth - viewWidth) : 0); + offset.top -= Math.min(offset.top, (offset.top + dpHeight > viewHeight && viewHeight > dpHeight) ? + Math.abs(dpHeight + inputHeight) : 0); + + return offset; + }, + + /* Find an object's position on the screen. */ + _findPos: function(obj) { + var position, + inst = this._getInst(obj), + isRTL = this._get(inst, "isRTL"); + + while (obj && (obj.type === "hidden" || obj.nodeType !== 1 || $.expr.filters.hidden(obj))) { + obj = obj[isRTL ? "previousSibling" : "nextSibling"]; + } + + position = $(obj).offset(); + return [position.left, position.top]; + }, + + /* Hide the date picker from view. + * @param input element - the input field attached to the date picker + */ + _hideDatepicker: function(input) { + var showAnim, duration, postProcess, onClose, + inst = this._curInst; + + if (!inst || (input && inst !== $.data(input, PROP_NAME))) { + return; + } + + if (this._datepickerShowing) { + showAnim = this._get(inst, "showAnim"); + duration = this._get(inst, "duration"); + postProcess = function() { + $.datepicker._tidyDialog(inst); + }; + + // DEPRECATED: after BC for 1.8.x $.effects[ showAnim ] is not needed + if ( $.effects && ( $.effects.effect[ showAnim ] || $.effects[ showAnim ] ) ) { + inst.dpDiv.hide(showAnim, $.datepicker._get(inst, "showOptions"), duration, postProcess); + } else { + inst.dpDiv[(showAnim === "slideDown" ? "slideUp" : + (showAnim === "fadeIn" ? "fadeOut" : "hide"))]((showAnim ? duration : null), postProcess); + } + + if (!showAnim) { + postProcess(); + } + this._datepickerShowing = false; + + onClose = this._get(inst, "onClose"); + if (onClose) { + onClose.apply((inst.input ? inst.input[0] : null), [(inst.input ? inst.input.val() : ""), inst]); + } + + this._lastInput = null; + if (this._inDialog) { + this._dialogInput.css({ position: "absolute", left: "0", top: "-100px" }); + if ($.blockUI) { + $.unblockUI(); + $("body").append(this.dpDiv); + } + } + this._inDialog = false; + } + }, + + /* Tidy up after a dialog display. */ + _tidyDialog: function(inst) { + inst.dpDiv.removeClass(this._dialogClass).unbind(".ui-datepicker-calendar"); + }, + + /* Close date picker if clicked elsewhere. */ + _checkExternalClick: function(event) { + if (!$.datepicker._curInst) { + return; + } + + var $target = $(event.target), + inst = $.datepicker._getInst($target[0]); + + if ( ( ( $target[0].id !== $.datepicker._mainDivId && + $target.parents("#" + $.datepicker._mainDivId).length === 0 && + !$target.hasClass($.datepicker.markerClassName) && + !$target.closest("." + $.datepicker._triggerClass).length && + $.datepicker._datepickerShowing && !($.datepicker._inDialog && $.blockUI) ) ) || + ( $target.hasClass($.datepicker.markerClassName) && $.datepicker._curInst !== inst ) ) { + $.datepicker._hideDatepicker(); + } + }, + + /* Adjust one of the date sub-fields. */ + _adjustDate: function(id, offset, period) { + var target = $(id), + inst = this._getInst(target[0]); + + if (this._isDisabledDatepicker(target[0])) { + return; + } + this._adjustInstDate(inst, offset + + (period === "M" ? this._get(inst, "showCurrentAtPos") : 0), // undo positioning + period); + this._updateDatepicker(inst); + }, + + /* Action for current link. */ + _gotoToday: function(id) { + var date, + target = $(id), + inst = this._getInst(target[0]); + + if (this._get(inst, "gotoCurrent") && inst.currentDay) { + inst.selectedDay = inst.currentDay; + inst.drawMonth = inst.selectedMonth = inst.currentMonth; + inst.drawYear = inst.selectedYear = inst.currentYear; + } else { + date = new Date(); + inst.selectedDay = date.getDate(); + inst.drawMonth = inst.selectedMonth = date.getMonth(); + inst.drawYear = inst.selectedYear = date.getFullYear(); + } + this._notifyChange(inst); + this._adjustDate(target); + }, + + /* Action for selecting a new month/year. */ + _selectMonthYear: function(id, select, period) { + var target = $(id), + inst = this._getInst(target[0]); + + inst["selected" + (period === "M" ? "Month" : "Year")] = + inst["draw" + (period === "M" ? "Month" : "Year")] = + parseInt(select.options[select.selectedIndex].value,10); + + this._notifyChange(inst); + this._adjustDate(target); + }, + + /* Action for selecting a day. */ + _selectDay: function(id, month, year, td) { + var inst, + target = $(id); + + if ($(td).hasClass(this._unselectableClass) || this._isDisabledDatepicker(target[0])) { + return; + } + + inst = this._getInst(target[0]); + inst.selectedDay = inst.currentDay = $("a", td).html(); + inst.selectedMonth = inst.currentMonth = month; + inst.selectedYear = inst.currentYear = year; + this._selectDate(id, this._formatDate(inst, + inst.currentDay, inst.currentMonth, inst.currentYear)); + }, + + /* Erase the input field and hide the date picker. */ + _clearDate: function(id) { + var target = $(id); + this._selectDate(target, ""); + }, + + /* Update the input field with the selected date. */ + _selectDate: function(id, dateStr) { + var onSelect, + target = $(id), + inst = this._getInst(target[0]); + + dateStr = (dateStr != null ? dateStr : this._formatDate(inst)); + if (inst.input) { + inst.input.val(dateStr); + } + this._updateAlternate(inst); + + onSelect = this._get(inst, "onSelect"); + if (onSelect) { + onSelect.apply((inst.input ? inst.input[0] : null), [dateStr, inst]); // trigger custom callback + } else if (inst.input) { + inst.input.trigger("change"); // fire the change event + } + + if (inst.inline){ + this._updateDatepicker(inst); + } else { + this._hideDatepicker(); + this._lastInput = inst.input[0]; + if (typeof(inst.input[0]) !== "object") { + inst.input.focus(); // restore focus + } + this._lastInput = null; + } + }, + + /* Update any alternate field to synchronise with the main field. */ + _updateAlternate: function(inst) { + var altFormat, date, dateStr, + altField = this._get(inst, "altField"); + + if (altField) { // update alternate field too + altFormat = this._get(inst, "altFormat") || this._get(inst, "dateFormat"); + date = this._getDate(inst); + dateStr = this.formatDate(altFormat, date, this._getFormatConfig(inst)); + $(altField).each(function() { $(this).val(dateStr); }); + } + }, + + /* Set as beforeShowDay function to prevent selection of weekends. + * @param date Date - the date to customise + * @return [boolean, string] - is this date selectable?, what is its CSS class? + */ + noWeekends: function(date) { + var day = date.getDay(); + return [(day > 0 && day < 6), ""]; + }, + + /* Set as calculateWeek to determine the week of the year based on the ISO 8601 definition. + * @param date Date - the date to get the week for + * @return number - the number of the week within the year that contains this date + */ + iso8601Week: function(date) { + var time, + checkDate = new Date(date.getTime()); + + // Find Thursday of this week starting on Monday + checkDate.setDate(checkDate.getDate() + 4 - (checkDate.getDay() || 7)); + + time = checkDate.getTime(); + checkDate.setMonth(0); // Compare with Jan 1 + checkDate.setDate(1); + return Math.floor(Math.round((time - checkDate) / 86400000) / 7) + 1; + }, + + /* Parse a string value into a date object. + * See formatDate below for the possible formats. + * + * @param format string - the expected format of the date + * @param value string - the date in the above format + * @param settings Object - attributes include: + * shortYearCutoff number - the cutoff year for determining the century (optional) + * dayNamesShort string[7] - abbreviated names of the days from Sunday (optional) + * dayNames string[7] - names of the days from Sunday (optional) + * monthNamesShort string[12] - abbreviated names of the months (optional) + * monthNames string[12] - names of the months (optional) + * @return Date - the extracted date value or null if value is blank + */ + parseDate: function (format, value, settings) { + if (format == null || value == null) { + throw "Invalid arguments"; + } + + value = (typeof value === "object" ? value.toString() : value + ""); + if (value === "") { + return null; + } + + var iFormat, dim, extra, + iValue = 0, + shortYearCutoffTemp = (settings ? settings.shortYearCutoff : null) || this._defaults.shortYearCutoff, + shortYearCutoff = (typeof shortYearCutoffTemp !== "string" ? shortYearCutoffTemp : + new Date().getFullYear() % 100 + parseInt(shortYearCutoffTemp, 10)), + dayNamesShort = (settings ? settings.dayNamesShort : null) || this._defaults.dayNamesShort, + dayNames = (settings ? settings.dayNames : null) || this._defaults.dayNames, + monthNamesShort = (settings ? settings.monthNamesShort : null) || this._defaults.monthNamesShort, + monthNames = (settings ? settings.monthNames : null) || this._defaults.monthNames, + year = -1, + month = -1, + day = -1, + doy = -1, + literal = false, + date, + // Check whether a format character is doubled + lookAhead = function(match) { + var matches = (iFormat + 1 < format.length && format.charAt(iFormat + 1) === match); + if (matches) { + iFormat++; + } + return matches; + }, + // Extract a number from the string value + getNumber = function(match) { + var isDoubled = lookAhead(match), + size = (match === "@" ? 14 : (match === "!" ? 20 : + (match === "y" && isDoubled ? 4 : (match === "o" ? 3 : 2)))), + digits = new RegExp("^\\d{1," + size + "}"), + num = value.substring(iValue).match(digits); + if (!num) { + throw "Missing number at position " + iValue; + } + iValue += num[0].length; + return parseInt(num[0], 10); + }, + // Extract a name from the string value and convert to an index + getName = function(match, shortNames, longNames) { + var index = -1, + names = $.map(lookAhead(match) ? longNames : shortNames, function (v, k) { + return [ [k, v] ]; + }).sort(function (a, b) { + return -(a[1].length - b[1].length); + }); + + $.each(names, function (i, pair) { + var name = pair[1]; + if (value.substr(iValue, name.length).toLowerCase() === name.toLowerCase()) { + index = pair[0]; + iValue += name.length; + return false; + } + }); + if (index !== -1) { + return index + 1; + } else { + throw "Unknown name at position " + iValue; + } + }, + // Confirm that a literal character matches the string value + checkLiteral = function() { + if (value.charAt(iValue) !== format.charAt(iFormat)) { + throw "Unexpected literal at position " + iValue; + } + iValue++; + }; + + for (iFormat = 0; iFormat < format.length; iFormat++) { + if (literal) { + if (format.charAt(iFormat) === "'" && !lookAhead("'")) { + literal = false; + } else { + checkLiteral(); + } + } else { + switch (format.charAt(iFormat)) { + case "d": + day = getNumber("d"); + break; + case "D": + getName("D", dayNamesShort, dayNames); + break; + case "o": + doy = getNumber("o"); + break; + case "m": + month = getNumber("m"); + break; + case "M": + month = getName("M", monthNamesShort, monthNames); + break; + case "y": + year = getNumber("y"); + break; + case "@": + date = new Date(getNumber("@")); + year = date.getFullYear(); + month = date.getMonth() + 1; + day = date.getDate(); + break; + case "!": + date = new Date((getNumber("!") - this._ticksTo1970) / 10000); + year = date.getFullYear(); + month = date.getMonth() + 1; + day = date.getDate(); + break; + case "'": + if (lookAhead("'")){ + checkLiteral(); + } else { + literal = true; + } + break; + default: + checkLiteral(); + } + } + } + + if (iValue < value.length){ + extra = value.substr(iValue); + if (!/^\s+/.test(extra)) { + throw "Extra/unparsed characters found in date: " + extra; + } + } + + if (year === -1) { + year = new Date().getFullYear(); + } else if (year < 100) { + year += new Date().getFullYear() - new Date().getFullYear() % 100 + + (year <= shortYearCutoff ? 0 : -100); + } + + if (doy > -1) { + month = 1; + day = doy; + do { + dim = this._getDaysInMonth(year, month - 1); + if (day <= dim) { + break; + } + month++; + day -= dim; + } while (true); + } + + date = this._daylightSavingAdjust(new Date(year, month - 1, day)); + if (date.getFullYear() !== year || date.getMonth() + 1 !== month || date.getDate() !== day) { + throw "Invalid date"; // E.g. 31/02/00 + } + return date; + }, + + /* Standard date formats. */ + ATOM: "yy-mm-dd", // RFC 3339 (ISO 8601) + COOKIE: "D, dd M yy", + ISO_8601: "yy-mm-dd", + RFC_822: "D, d M y", + RFC_850: "DD, dd-M-y", + RFC_1036: "D, d M y", + RFC_1123: "D, d M yy", + RFC_2822: "D, d M yy", + RSS: "D, d M y", // RFC 822 + TICKS: "!", + TIMESTAMP: "@", + W3C: "yy-mm-dd", // ISO 8601 + + _ticksTo1970: (((1970 - 1) * 365 + Math.floor(1970 / 4) - Math.floor(1970 / 100) + + Math.floor(1970 / 400)) * 24 * 60 * 60 * 10000000), + + /* Format a date object into a string value. + * The format can be combinations of the following: + * d - day of month (no leading zero) + * dd - day of month (two digit) + * o - day of year (no leading zeros) + * oo - day of year (three digit) + * D - day name short + * DD - day name long + * m - month of year (no leading zero) + * mm - month of year (two digit) + * M - month name short + * MM - month name long + * y - year (two digit) + * yy - year (four digit) + * @ - Unix timestamp (ms since 01/01/1970) + * ! - Windows ticks (100ns since 01/01/0001) + * "..." - literal text + * '' - single quote + * + * @param format string - the desired format of the date + * @param date Date - the date value to format + * @param settings Object - attributes include: + * dayNamesShort string[7] - abbreviated names of the days from Sunday (optional) + * dayNames string[7] - names of the days from Sunday (optional) + * monthNamesShort string[12] - abbreviated names of the months (optional) + * monthNames string[12] - names of the months (optional) + * @return string - the date in the above format + */ + formatDate: function (format, date, settings) { + if (!date) { + return ""; + } + + var iFormat, + dayNamesShort = (settings ? settings.dayNamesShort : null) || this._defaults.dayNamesShort, + dayNames = (settings ? settings.dayNames : null) || this._defaults.dayNames, + monthNamesShort = (settings ? settings.monthNamesShort : null) || this._defaults.monthNamesShort, + monthNames = (settings ? settings.monthNames : null) || this._defaults.monthNames, + // Check whether a format character is doubled + lookAhead = function(match) { + var matches = (iFormat + 1 < format.length && format.charAt(iFormat + 1) === match); + if (matches) { + iFormat++; + } + return matches; + }, + // Format a number, with leading zero if necessary + formatNumber = function(match, value, len) { + var num = "" + value; + if (lookAhead(match)) { + while (num.length < len) { + num = "0" + num; + } + } + return num; + }, + // Format a name, short or long as requested + formatName = function(match, value, shortNames, longNames) { + return (lookAhead(match) ? longNames[value] : shortNames[value]); + }, + output = "", + literal = false; + + if (date) { + for (iFormat = 0; iFormat < format.length; iFormat++) { + if (literal) { + if (format.charAt(iFormat) === "'" && !lookAhead("'")) { + literal = false; + } else { + output += format.charAt(iFormat); + } + } else { + switch (format.charAt(iFormat)) { + case "d": + output += formatNumber("d", date.getDate(), 2); + break; + case "D": + output += formatName("D", date.getDay(), dayNamesShort, dayNames); + break; + case "o": + output += formatNumber("o", + Math.round((new Date(date.getFullYear(), date.getMonth(), date.getDate()).getTime() - new Date(date.getFullYear(), 0, 0).getTime()) / 86400000), 3); + break; + case "m": + output += formatNumber("m", date.getMonth() + 1, 2); + break; + case "M": + output += formatName("M", date.getMonth(), monthNamesShort, monthNames); + break; + case "y": + output += (lookAhead("y") ? date.getFullYear() : + (date.getYear() % 100 < 10 ? "0" : "") + date.getYear() % 100); + break; + case "@": + output += date.getTime(); + break; + case "!": + output += date.getTime() * 10000 + this._ticksTo1970; + break; + case "'": + if (lookAhead("'")) { + output += "'"; + } else { + literal = true; + } + break; + default: + output += format.charAt(iFormat); + } + } + } + } + return output; + }, + + /* Extract all possible characters from the date format. */ + _possibleChars: function (format) { + var iFormat, + chars = "", + literal = false, + // Check whether a format character is doubled + lookAhead = function(match) { + var matches = (iFormat + 1 < format.length && format.charAt(iFormat + 1) === match); + if (matches) { + iFormat++; + } + return matches; + }; + + for (iFormat = 0; iFormat < format.length; iFormat++) { + if (literal) { + if (format.charAt(iFormat) === "'" && !lookAhead("'")) { + literal = false; + } else { + chars += format.charAt(iFormat); + } + } else { + switch (format.charAt(iFormat)) { + case "d": case "m": case "y": case "@": + chars += "0123456789"; + break; + case "D": case "M": + return null; // Accept anything + case "'": + if (lookAhead("'")) { + chars += "'"; + } else { + literal = true; + } + break; + default: + chars += format.charAt(iFormat); + } + } + } + return chars; + }, + + /* Get a setting value, defaulting if necessary. */ + _get: function(inst, name) { + return inst.settings[name] !== undefined ? + inst.settings[name] : this._defaults[name]; + }, + + /* Parse existing date and initialise date picker. */ + _setDateFromField: function(inst, noDefault) { + if (inst.input.val() === inst.lastVal) { + return; + } + + var dateFormat = this._get(inst, "dateFormat"), + dates = inst.lastVal = inst.input ? inst.input.val() : null, + defaultDate = this._getDefaultDate(inst), + date = defaultDate, + settings = this._getFormatConfig(inst); + + try { + date = this.parseDate(dateFormat, dates, settings) || defaultDate; + } catch (event) { + dates = (noDefault ? "" : dates); + } + inst.selectedDay = date.getDate(); + inst.drawMonth = inst.selectedMonth = date.getMonth(); + inst.drawYear = inst.selectedYear = date.getFullYear(); + inst.currentDay = (dates ? date.getDate() : 0); + inst.currentMonth = (dates ? date.getMonth() : 0); + inst.currentYear = (dates ? date.getFullYear() : 0); + this._adjustInstDate(inst); + }, + + /* Retrieve the default date shown on opening. */ + _getDefaultDate: function(inst) { + return this._restrictMinMax(inst, + this._determineDate(inst, this._get(inst, "defaultDate"), new Date())); + }, + + /* A date may be specified as an exact value or a relative one. */ + _determineDate: function(inst, date, defaultDate) { + var offsetNumeric = function(offset) { + var date = new Date(); + date.setDate(date.getDate() + offset); + return date; + }, + offsetString = function(offset) { + try { + return $.datepicker.parseDate($.datepicker._get(inst, "dateFormat"), + offset, $.datepicker._getFormatConfig(inst)); + } + catch (e) { + // Ignore + } + + var date = (offset.toLowerCase().match(/^c/) ? + $.datepicker._getDate(inst) : null) || new Date(), + year = date.getFullYear(), + month = date.getMonth(), + day = date.getDate(), + pattern = /([+\-]?[0-9]+)\s*(d|D|w|W|m|M|y|Y)?/g, + matches = pattern.exec(offset); + + while (matches) { + switch (matches[2] || "d") { + case "d" : case "D" : + day += parseInt(matches[1],10); break; + case "w" : case "W" : + day += parseInt(matches[1],10) * 7; break; + case "m" : case "M" : + month += parseInt(matches[1],10); + day = Math.min(day, $.datepicker._getDaysInMonth(year, month)); + break; + case "y": case "Y" : + year += parseInt(matches[1],10); + day = Math.min(day, $.datepicker._getDaysInMonth(year, month)); + break; + } + matches = pattern.exec(offset); + } + return new Date(year, month, day); + }, + newDate = (date == null || date === "" ? defaultDate : (typeof date === "string" ? offsetString(date) : + (typeof date === "number" ? (isNaN(date) ? defaultDate : offsetNumeric(date)) : new Date(date.getTime())))); + + newDate = (newDate && newDate.toString() === "Invalid Date" ? defaultDate : newDate); + if (newDate) { + newDate.setHours(0); + newDate.setMinutes(0); + newDate.setSeconds(0); + newDate.setMilliseconds(0); + } + return this._daylightSavingAdjust(newDate); + }, + + /* Handle switch to/from daylight saving. + * Hours may be non-zero on daylight saving cut-over: + * > 12 when midnight changeover, but then cannot generate + * midnight datetime, so jump to 1AM, otherwise reset. + * @param date (Date) the date to check + * @return (Date) the corrected date + */ + _daylightSavingAdjust: function(date) { + if (!date) { + return null; + } + date.setHours(date.getHours() > 12 ? date.getHours() + 2 : 0); + return date; + }, + + /* Set the date(s) directly. */ + _setDate: function(inst, date, noChange) { + var clear = !date, + origMonth = inst.selectedMonth, + origYear = inst.selectedYear, + newDate = this._restrictMinMax(inst, this._determineDate(inst, date, new Date())); + + inst.selectedDay = inst.currentDay = newDate.getDate(); + inst.drawMonth = inst.selectedMonth = inst.currentMonth = newDate.getMonth(); + inst.drawYear = inst.selectedYear = inst.currentYear = newDate.getFullYear(); + if ((origMonth !== inst.selectedMonth || origYear !== inst.selectedYear) && !noChange) { + this._notifyChange(inst); + } + this._adjustInstDate(inst); + if (inst.input) { + inst.input.val(clear ? "" : this._formatDate(inst)); + } + }, + + /* Retrieve the date(s) directly. */ + _getDate: function(inst) { + var startDate = (!inst.currentYear || (inst.input && inst.input.val() === "") ? null : + this._daylightSavingAdjust(new Date( + inst.currentYear, inst.currentMonth, inst.currentDay))); + return startDate; + }, + + /* Attach the onxxx handlers. These are declared statically so + * they work with static code transformers like Caja. + */ + _attachHandlers: function(inst) { + var stepMonths = this._get(inst, "stepMonths"), + id = "#" + inst.id.replace( /\\\\/g, "\\" ); + inst.dpDiv.find("[data-handler]").map(function () { + var handler = { + prev: function () { + $.datepicker._adjustDate(id, -stepMonths, "M"); + }, + next: function () { + $.datepicker._adjustDate(id, +stepMonths, "M"); + }, + hide: function () { + $.datepicker._hideDatepicker(); + }, + today: function () { + $.datepicker._gotoToday(id); + }, + selectDay: function () { + $.datepicker._selectDay(id, +this.getAttribute("data-month"), +this.getAttribute("data-year"), this); + return false; + }, + selectMonth: function () { + $.datepicker._selectMonthYear(id, this, "M"); + return false; + }, + selectYear: function () { + $.datepicker._selectMonthYear(id, this, "Y"); + return false; + } + }; + $(this).bind(this.getAttribute("data-event"), handler[this.getAttribute("data-handler")]); + }); + }, + + /* Generate the HTML for the current state of the date picker. */ + _generateHTML: function(inst) { + var maxDraw, prevText, prev, nextText, next, currentText, gotoDate, + controls, buttonPanel, firstDay, showWeek, dayNames, dayNamesMin, + monthNames, monthNamesShort, beforeShowDay, showOtherMonths, + selectOtherMonths, defaultDate, html, dow, row, group, col, selectedDate, + cornerClass, calender, thead, day, daysInMonth, leadDays, curRows, numRows, + printDate, dRow, tbody, daySettings, otherMonth, unselectable, + tempDate = new Date(), + today = this._daylightSavingAdjust( + new Date(tempDate.getFullYear(), tempDate.getMonth(), tempDate.getDate())), // clear time + isRTL = this._get(inst, "isRTL"), + showButtonPanel = this._get(inst, "showButtonPanel"), + hideIfNoPrevNext = this._get(inst, "hideIfNoPrevNext"), + navigationAsDateFormat = this._get(inst, "navigationAsDateFormat"), + numMonths = this._getNumberOfMonths(inst), + showCurrentAtPos = this._get(inst, "showCurrentAtPos"), + stepMonths = this._get(inst, "stepMonths"), + isMultiMonth = (numMonths[0] !== 1 || numMonths[1] !== 1), + currentDate = this._daylightSavingAdjust((!inst.currentDay ? new Date(9999, 9, 9) : + new Date(inst.currentYear, inst.currentMonth, inst.currentDay))), + minDate = this._getMinMaxDate(inst, "min"), + maxDate = this._getMinMaxDate(inst, "max"), + drawMonth = inst.drawMonth - showCurrentAtPos, + drawYear = inst.drawYear; + + if (drawMonth < 0) { + drawMonth += 12; + drawYear--; + } + if (maxDate) { + maxDraw = this._daylightSavingAdjust(new Date(maxDate.getFullYear(), + maxDate.getMonth() - (numMonths[0] * numMonths[1]) + 1, maxDate.getDate())); + maxDraw = (minDate && maxDraw < minDate ? minDate : maxDraw); + while (this._daylightSavingAdjust(new Date(drawYear, drawMonth, 1)) > maxDraw) { + drawMonth--; + if (drawMonth < 0) { + drawMonth = 11; + drawYear--; + } + } + } + inst.drawMonth = drawMonth; + inst.drawYear = drawYear; + + prevText = this._get(inst, "prevText"); + prevText = (!navigationAsDateFormat ? prevText : this.formatDate(prevText, + this._daylightSavingAdjust(new Date(drawYear, drawMonth - stepMonths, 1)), + this._getFormatConfig(inst))); + + prev = (this._canAdjustMonth(inst, -1, drawYear, drawMonth) ? + "<a class='ui-datepicker-prev ui-corner-all' data-handler='prev' data-event='click'" + + " title='" + prevText + "'><span class='ui-icon ui-icon-circle-triangle-" + ( isRTL ? "e" : "w") + "'>" + prevText + "</span></a>" : + (hideIfNoPrevNext ? "" : "<a class='ui-datepicker-prev ui-corner-all ui-state-disabled' title='"+ prevText +"'><span class='ui-icon ui-icon-circle-triangle-" + ( isRTL ? "e" : "w") + "'>" + prevText + "</span></a>")); + + nextText = this._get(inst, "nextText"); + nextText = (!navigationAsDateFormat ? nextText : this.formatDate(nextText, + this._daylightSavingAdjust(new Date(drawYear, drawMonth + stepMonths, 1)), + this._getFormatConfig(inst))); + + next = (this._canAdjustMonth(inst, +1, drawYear, drawMonth) ? + "<a class='ui-datepicker-next ui-corner-all' data-handler='next' data-event='click'" + + " title='" + nextText + "'><span class='ui-icon ui-icon-circle-triangle-" + ( isRTL ? "w" : "e") + "'>" + nextText + "</span></a>" : + (hideIfNoPrevNext ? "" : "<a class='ui-datepicker-next ui-corner-all ui-state-disabled' title='"+ nextText + "'><span class='ui-icon ui-icon-circle-triangle-" + ( isRTL ? "w" : "e") + "'>" + nextText + "</span></a>")); + + currentText = this._get(inst, "currentText"); + gotoDate = (this._get(inst, "gotoCurrent") && inst.currentDay ? currentDate : today); + currentText = (!navigationAsDateFormat ? currentText : + this.formatDate(currentText, gotoDate, this._getFormatConfig(inst))); + + controls = (!inst.inline ? "<button type='button' class='ui-datepicker-close ui-state-default ui-priority-primary ui-corner-all' data-handler='hide' data-event='click'>" + + this._get(inst, "closeText") + "</button>" : ""); + + buttonPanel = (showButtonPanel) ? "<div class='ui-datepicker-buttonpane ui-widget-content'>" + (isRTL ? controls : "") + + (this._isInRange(inst, gotoDate) ? "<button type='button' class='ui-datepicker-current ui-state-default ui-priority-secondary ui-corner-all' data-handler='today' data-event='click'" + + ">" + currentText + "</button>" : "") + (isRTL ? "" : controls) + "</div>" : ""; + + firstDay = parseInt(this._get(inst, "firstDay"),10); + firstDay = (isNaN(firstDay) ? 0 : firstDay); + + showWeek = this._get(inst, "showWeek"); + dayNames = this._get(inst, "dayNames"); + dayNamesMin = this._get(inst, "dayNamesMin"); + monthNames = this._get(inst, "monthNames"); + monthNamesShort = this._get(inst, "monthNamesShort"); + beforeShowDay = this._get(inst, "beforeShowDay"); + showOtherMonths = this._get(inst, "showOtherMonths"); + selectOtherMonths = this._get(inst, "selectOtherMonths"); + defaultDate = this._getDefaultDate(inst); + html = ""; + dow; + for (row = 0; row < numMonths[0]; row++) { + group = ""; + this.maxRows = 4; + for (col = 0; col < numMonths[1]; col++) { + selectedDate = this._daylightSavingAdjust(new Date(drawYear, drawMonth, inst.selectedDay)); + cornerClass = " ui-corner-all"; + calender = ""; + if (isMultiMonth) { + calender += "<div class='ui-datepicker-group"; + if (numMonths[1] > 1) { + switch (col) { + case 0: calender += " ui-datepicker-group-first"; + cornerClass = " ui-corner-" + (isRTL ? "right" : "left"); break; + case numMonths[1]-1: calender += " ui-datepicker-group-last"; + cornerClass = " ui-corner-" + (isRTL ? "left" : "right"); break; + default: calender += " ui-datepicker-group-middle"; cornerClass = ""; break; + } + } + calender += "'>"; + } + calender += "<div class='ui-datepicker-header ui-widget-header ui-helper-clearfix" + cornerClass + "'>" + + (/all|left/.test(cornerClass) && row === 0 ? (isRTL ? next : prev) : "") + + (/all|right/.test(cornerClass) && row === 0 ? (isRTL ? prev : next) : "") + + this._generateMonthYearHeader(inst, drawMonth, drawYear, minDate, maxDate, + row > 0 || col > 0, monthNames, monthNamesShort) + // draw month headers + "</div><table class='ui-datepicker-calendar'><thead>" + + "<tr>"; + thead = (showWeek ? "<th class='ui-datepicker-week-col'>" + this._get(inst, "weekHeader") + "</th>" : ""); + for (dow = 0; dow < 7; dow++) { // days of the week + day = (dow + firstDay) % 7; + thead += "<th" + ((dow + firstDay + 6) % 7 >= 5 ? " class='ui-datepicker-week-end'" : "") + ">" + + "<span title='" + dayNames[day] + "'>" + dayNamesMin[day] + "</span></th>"; + } + calender += thead + "</tr></thead><tbody>"; + daysInMonth = this._getDaysInMonth(drawYear, drawMonth); + if (drawYear === inst.selectedYear && drawMonth === inst.selectedMonth) { + inst.selectedDay = Math.min(inst.selectedDay, daysInMonth); + } + leadDays = (this._getFirstDayOfMonth(drawYear, drawMonth) - firstDay + 7) % 7; + curRows = Math.ceil((leadDays + daysInMonth) / 7); // calculate the number of rows to generate + numRows = (isMultiMonth ? this.maxRows > curRows ? this.maxRows : curRows : curRows); //If multiple months, use the higher number of rows (see #7043) + this.maxRows = numRows; + printDate = this._daylightSavingAdjust(new Date(drawYear, drawMonth, 1 - leadDays)); + for (dRow = 0; dRow < numRows; dRow++) { // create date picker rows + calender += "<tr>"; + tbody = (!showWeek ? "" : "<td class='ui-datepicker-week-col'>" + + this._get(inst, "calculateWeek")(printDate) + "</td>"); + for (dow = 0; dow < 7; dow++) { // create date picker days + daySettings = (beforeShowDay ? + beforeShowDay.apply((inst.input ? inst.input[0] : null), [printDate]) : [true, ""]); + otherMonth = (printDate.getMonth() !== drawMonth); + unselectable = (otherMonth && !selectOtherMonths) || !daySettings[0] || + (minDate && printDate < minDate) || (maxDate && printDate > maxDate); + tbody += "<td class='" + + ((dow + firstDay + 6) % 7 >= 5 ? " ui-datepicker-week-end" : "") + // highlight weekends + (otherMonth ? " ui-datepicker-other-month" : "") + // highlight days from other months + ((printDate.getTime() === selectedDate.getTime() && drawMonth === inst.selectedMonth && inst._keyEvent) || // user pressed key + (defaultDate.getTime() === printDate.getTime() && defaultDate.getTime() === selectedDate.getTime()) ? + // or defaultDate is current printedDate and defaultDate is selectedDate + " " + this._dayOverClass : "") + // highlight selected day + (unselectable ? " " + this._unselectableClass + " ui-state-disabled": "") + // highlight unselectable days + (otherMonth && !showOtherMonths ? "" : " " + daySettings[1] + // highlight custom dates + (printDate.getTime() === currentDate.getTime() ? " " + this._currentClass : "") + // highlight selected day + (printDate.getTime() === today.getTime() ? " ui-datepicker-today" : "")) + "'" + // highlight today (if different) + ((!otherMonth || showOtherMonths) && daySettings[2] ? " title='" + daySettings[2].replace(/'/g, "'") + "'" : "") + // cell title + (unselectable ? "" : " data-handler='selectDay' data-event='click' data-month='" + printDate.getMonth() + "' data-year='" + printDate.getFullYear() + "'") + ">" + // actions + (otherMonth && !showOtherMonths ? " " : // display for other months + (unselectable ? "<span class='ui-state-default'>" + printDate.getDate() + "</span>" : "<a class='ui-state-default" + + (printDate.getTime() === today.getTime() ? " ui-state-highlight" : "") + + (printDate.getTime() === currentDate.getTime() ? " ui-state-active" : "") + // highlight selected day + (otherMonth ? " ui-priority-secondary" : "") + // distinguish dates from other months + "' href='#'>" + printDate.getDate() + "</a>")) + "</td>"; // display selectable date + printDate.setDate(printDate.getDate() + 1); + printDate = this._daylightSavingAdjust(printDate); + } + calender += tbody + "</tr>"; + } + drawMonth++; + if (drawMonth > 11) { + drawMonth = 0; + drawYear++; + } + calender += "</tbody></table>" + (isMultiMonth ? "</div>" + + ((numMonths[0] > 0 && col === numMonths[1]-1) ? "<div class='ui-datepicker-row-break'></div>" : "") : ""); + group += calender; + } + html += group; + } + html += buttonPanel; + inst._keyEvent = false; + return html; + }, + + /* Generate the month and year header. */ + _generateMonthYearHeader: function(inst, drawMonth, drawYear, minDate, maxDate, + secondary, monthNames, monthNamesShort) { + + var inMinYear, inMaxYear, month, years, thisYear, determineYear, year, endYear, + changeMonth = this._get(inst, "changeMonth"), + changeYear = this._get(inst, "changeYear"), + showMonthAfterYear = this._get(inst, "showMonthAfterYear"), + html = "<div class='ui-datepicker-title'>", + monthHtml = ""; + + // month selection + if (secondary || !changeMonth) { + monthHtml += "<span class='ui-datepicker-month'>" + monthNames[drawMonth] + "</span>"; + } else { + inMinYear = (minDate && minDate.getFullYear() === drawYear); + inMaxYear = (maxDate && maxDate.getFullYear() === drawYear); + monthHtml += "<select class='ui-datepicker-month' data-handler='selectMonth' data-event='change'>"; + for ( month = 0; month < 12; month++) { + if ((!inMinYear || month >= minDate.getMonth()) && (!inMaxYear || month <= maxDate.getMonth())) { + monthHtml += "<option value='" + month + "'" + + (month === drawMonth ? " selected='selected'" : "") + + ">" + monthNamesShort[month] + "</option>"; + } + } + monthHtml += "</select>"; + } + + if (!showMonthAfterYear) { + html += monthHtml + (secondary || !(changeMonth && changeYear) ? " " : ""); + } + + // year selection + if ( !inst.yearshtml ) { + inst.yearshtml = ""; + if (secondary || !changeYear) { + html += "<span class='ui-datepicker-year'>" + drawYear + "</span>"; + } else { + // determine range of years to display + years = this._get(inst, "yearRange").split(":"); + thisYear = new Date().getFullYear(); + determineYear = function(value) { + var year = (value.match(/c[+\-].*/) ? drawYear + parseInt(value.substring(1), 10) : + (value.match(/[+\-].*/) ? thisYear + parseInt(value, 10) : + parseInt(value, 10))); + return (isNaN(year) ? thisYear : year); + }; + year = determineYear(years[0]); + endYear = Math.max(year, determineYear(years[1] || "")); + year = (minDate ? Math.max(year, minDate.getFullYear()) : year); + endYear = (maxDate ? Math.min(endYear, maxDate.getFullYear()) : endYear); + inst.yearshtml += "<select class='ui-datepicker-year' data-handler='selectYear' data-event='change'>"; + for (; year <= endYear; year++) { + inst.yearshtml += "<option value='" + year + "'" + + (year === drawYear ? " selected='selected'" : "") + + ">" + year + "</option>"; + } + inst.yearshtml += "</select>"; + + html += inst.yearshtml; + inst.yearshtml = null; + } + } + + html += this._get(inst, "yearSuffix"); + if (showMonthAfterYear) { + html += (secondary || !(changeMonth && changeYear) ? " " : "") + monthHtml; + } + html += "</div>"; // Close datepicker_header + return html; + }, + + /* Adjust one of the date sub-fields. */ + _adjustInstDate: function(inst, offset, period) { + var year = inst.drawYear + (period === "Y" ? offset : 0), + month = inst.drawMonth + (period === "M" ? offset : 0), + day = Math.min(inst.selectedDay, this._getDaysInMonth(year, month)) + (period === "D" ? offset : 0), + date = this._restrictMinMax(inst, this._daylightSavingAdjust(new Date(year, month, day))); + + inst.selectedDay = date.getDate(); + inst.drawMonth = inst.selectedMonth = date.getMonth(); + inst.drawYear = inst.selectedYear = date.getFullYear(); + if (period === "M" || period === "Y") { + this._notifyChange(inst); + } + }, + + /* Ensure a date is within any min/max bounds. */ + _restrictMinMax: function(inst, date) { + var minDate = this._getMinMaxDate(inst, "min"), + maxDate = this._getMinMaxDate(inst, "max"), + newDate = (minDate && date < minDate ? minDate : date); + return (maxDate && newDate > maxDate ? maxDate : newDate); + }, + + /* Notify change of month/year. */ + _notifyChange: function(inst) { + var onChange = this._get(inst, "onChangeMonthYear"); + if (onChange) { + onChange.apply((inst.input ? inst.input[0] : null), + [inst.selectedYear, inst.selectedMonth + 1, inst]); + } + }, + + /* Determine the number of months to show. */ + _getNumberOfMonths: function(inst) { + var numMonths = this._get(inst, "numberOfMonths"); + return (numMonths == null ? [1, 1] : (typeof numMonths === "number" ? [1, numMonths] : numMonths)); + }, + + /* Determine the current maximum date - ensure no time components are set. */ + _getMinMaxDate: function(inst, minMax) { + return this._determineDate(inst, this._get(inst, minMax + "Date"), null); + }, + + /* Find the number of days in a given month. */ + _getDaysInMonth: function(year, month) { + return 32 - this._daylightSavingAdjust(new Date(year, month, 32)).getDate(); + }, + + /* Find the day of the week of the first of a month. */ + _getFirstDayOfMonth: function(year, month) { + return new Date(year, month, 1).getDay(); + }, + + /* Determines if we should allow a "next/prev" month display change. */ + _canAdjustMonth: function(inst, offset, curYear, curMonth) { + var numMonths = this._getNumberOfMonths(inst), + date = this._daylightSavingAdjust(new Date(curYear, + curMonth + (offset < 0 ? offset : numMonths[0] * numMonths[1]), 1)); + + if (offset < 0) { + date.setDate(this._getDaysInMonth(date.getFullYear(), date.getMonth())); + } + return this._isInRange(inst, date); + }, + + /* Is the given date in the accepted range? */ + _isInRange: function(inst, date) { + var yearSplit, currentYear, + minDate = this._getMinMaxDate(inst, "min"), + maxDate = this._getMinMaxDate(inst, "max"), + minYear = null, + maxYear = null, + years = this._get(inst, "yearRange"); + if (years){ + yearSplit = years.split(":"); + currentYear = new Date().getFullYear(); + minYear = parseInt(yearSplit[0], 10); + maxYear = parseInt(yearSplit[1], 10); + if ( yearSplit[0].match(/[+\-].*/) ) { + minYear += currentYear; + } + if ( yearSplit[1].match(/[+\-].*/) ) { + maxYear += currentYear; + } + } + + return ((!minDate || date.getTime() >= minDate.getTime()) && + (!maxDate || date.getTime() <= maxDate.getTime()) && + (!minYear || date.getFullYear() >= minYear) && + (!maxYear || date.getFullYear() <= maxYear)); + }, + + /* Provide the configuration settings for formatting/parsing. */ + _getFormatConfig: function(inst) { + var shortYearCutoff = this._get(inst, "shortYearCutoff"); + shortYearCutoff = (typeof shortYearCutoff !== "string" ? shortYearCutoff : + new Date().getFullYear() % 100 + parseInt(shortYearCutoff, 10)); + return {shortYearCutoff: shortYearCutoff, + dayNamesShort: this._get(inst, "dayNamesShort"), dayNames: this._get(inst, "dayNames"), + monthNamesShort: this._get(inst, "monthNamesShort"), monthNames: this._get(inst, "monthNames")}; + }, + + /* Format the given date for display. */ + _formatDate: function(inst, day, month, year) { + if (!day) { + inst.currentDay = inst.selectedDay; + inst.currentMonth = inst.selectedMonth; + inst.currentYear = inst.selectedYear; + } + var date = (day ? (typeof day === "object" ? day : + this._daylightSavingAdjust(new Date(year, month, day))) : + this._daylightSavingAdjust(new Date(inst.currentYear, inst.currentMonth, inst.currentDay))); + return this.formatDate(this._get(inst, "dateFormat"), date, this._getFormatConfig(inst)); + } +}); + +/* + * Bind hover events for datepicker elements. + * Done via delegate so the binding only occurs once in the lifetime of the parent div. + * Global instActive, set by _updateDatepicker allows the handlers to find their way back to the active picker. + */ +function bindHover(dpDiv) { + var selector = "button, .ui-datepicker-prev, .ui-datepicker-next, .ui-datepicker-calendar td a"; + return dpDiv.delegate(selector, "mouseout", function() { + $(this).removeClass("ui-state-hover"); + if (this.className.indexOf("ui-datepicker-prev") !== -1) { + $(this).removeClass("ui-datepicker-prev-hover"); + } + if (this.className.indexOf("ui-datepicker-next") !== -1) { + $(this).removeClass("ui-datepicker-next-hover"); + } + }) + .delegate(selector, "mouseover", function(){ + if (!$.datepicker._isDisabledDatepicker( instActive.inline ? dpDiv.parent()[0] : instActive.input[0])) { + $(this).parents(".ui-datepicker-calendar").find("a").removeClass("ui-state-hover"); + $(this).addClass("ui-state-hover"); + if (this.className.indexOf("ui-datepicker-prev") !== -1) { + $(this).addClass("ui-datepicker-prev-hover"); + } + if (this.className.indexOf("ui-datepicker-next") !== -1) { + $(this).addClass("ui-datepicker-next-hover"); + } + } + }); +} + +/* jQuery extend now ignores nulls! */ +function extendRemove(target, props) { + $.extend(target, props); + for (var name in props) { + if (props[name] == null) { + target[name] = props[name]; + } + } + return target; +} + +/* Invoke the datepicker functionality. + @param options string - a command, optionally followed by additional parameters or + Object - settings for attaching new datepicker functionality + @return jQuery object */ +$.fn.datepicker = function(options){ + + /* Verify an empty collection wasn't passed - Fixes #6976 */ + if ( !this.length ) { + return this; + } + + /* Initialise the date picker. */ + if (!$.datepicker.initialized) { + $(document).mousedown($.datepicker._checkExternalClick); + $.datepicker.initialized = true; + } + + /* Append datepicker main container to body if not exist. */ + if ($("#"+$.datepicker._mainDivId).length === 0) { + $("body").append($.datepicker.dpDiv); + } + + var otherArgs = Array.prototype.slice.call(arguments, 1); + if (typeof options === "string" && (options === "isDisabled" || options === "getDate" || options === "widget")) { + return $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this[0]].concat(otherArgs)); + } + if (options === "option" && arguments.length === 2 && typeof arguments[1] === "string") { + return $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this[0]].concat(otherArgs)); + } + return this.each(function() { + typeof options === "string" ? + $.datepicker["_" + options + "Datepicker"]. + apply($.datepicker, [this].concat(otherArgs)) : + $.datepicker._attachDatepicker(this, options); + }); +}; + +$.datepicker = new Datepicker(); // singleton instance +$.datepicker.initialized = false; +$.datepicker.uuid = new Date().getTime(); +$.datepicker.version = "1.10.3"; + +})(jQuery); +(function( $, undefined ) { + +var sizeRelatedOptions = { + buttons: true, + height: true, + maxHeight: true, + maxWidth: true, + minHeight: true, + minWidth: true, + width: true + }, + resizableRelatedOptions = { + maxHeight: true, + maxWidth: true, + minHeight: true, + minWidth: true + }; + +$.widget( "ui.dialog", { + version: "1.10.3", + options: { + appendTo: "body", + autoOpen: true, + buttons: [], + closeOnEscape: true, + closeText: "close", + dialogClass: "", + draggable: true, + hide: null, + height: "auto", + maxHeight: null, + maxWidth: null, + minHeight: 150, + minWidth: 150, + modal: false, + position: { + my: "center", + at: "center", + of: window, + collision: "fit", + // Ensure the titlebar is always visible + using: function( pos ) { + var topOffset = $( this ).css( pos ).offset().top; + if ( topOffset < 0 ) { + $( this ).css( "top", pos.top - topOffset ); + } + } + }, + resizable: true, + show: null, + title: null, + width: 300, + + // callbacks + beforeClose: null, + close: null, + drag: null, + dragStart: null, + dragStop: null, + focus: null, + open: null, + resize: null, + resizeStart: null, + resizeStop: null + }, + + _create: function() { + this.originalCss = { + display: this.element[0].style.display, + width: this.element[0].style.width, + minHeight: this.element[0].style.minHeight, + maxHeight: this.element[0].style.maxHeight, + height: this.element[0].style.height + }; + this.originalPosition = { + parent: this.element.parent(), + index: this.element.parent().children().index( this.element ) + }; + this.originalTitle = this.element.attr("title"); + this.options.title = this.options.title || this.originalTitle; + + this._createWrapper(); + + this.element + .show() + .removeAttr("title") + .addClass("ui-dialog-content ui-widget-content") + .appendTo( this.uiDialog ); + + this._createTitlebar(); + this._createButtonPane(); + + if ( this.options.draggable && $.fn.draggable ) { + this._makeDraggable(); + } + if ( this.options.resizable && $.fn.resizable ) { + this._makeResizable(); + } + + this._isOpen = false; + }, + + _init: function() { + if ( this.options.autoOpen ) { + this.open(); + } + }, + + _appendTo: function() { + var element = this.options.appendTo; + if ( element && (element.jquery || element.nodeType) ) { + return $( element ); + } + return this.document.find( element || "body" ).eq( 0 ); + }, + + _destroy: function() { + var next, + originalPosition = this.originalPosition; + + this._destroyOverlay(); + + this.element + .removeUniqueId() + .removeClass("ui-dialog-content ui-widget-content") + .css( this.originalCss ) + // Without detaching first, the following becomes really slow + .detach(); + + this.uiDialog.stop( true, true ).remove(); + + if ( this.originalTitle ) { + this.element.attr( "title", this.originalTitle ); + } + + next = originalPosition.parent.children().eq( originalPosition.index ); + // Don't try to place the dialog next to itself (#8613) + if ( next.length && next[0] !== this.element[0] ) { + next.before( this.element ); + } else { + originalPosition.parent.append( this.element ); + } + }, + + widget: function() { + return this.uiDialog; + }, + + disable: $.noop, + enable: $.noop, + + close: function( event ) { + var that = this; + + if ( !this._isOpen || this._trigger( "beforeClose", event ) === false ) { + return; + } + + this._isOpen = false; + this._destroyOverlay(); + + if ( !this.opener.filter(":focusable").focus().length ) { + // Hiding a focused element doesn't trigger blur in WebKit + // so in case we have nothing to focus on, explicitly blur the active element + // https://bugs.webkit.org/show_bug.cgi?id=47182 + $( this.document[0].activeElement ).blur(); + } + + this._hide( this.uiDialog, this.options.hide, function() { + that._trigger( "close", event ); + }); + }, + + isOpen: function() { + return this._isOpen; + }, + + moveToTop: function() { + this._moveToTop(); + }, + + _moveToTop: function( event, silent ) { + var moved = !!this.uiDialog.nextAll(":visible").insertBefore( this.uiDialog ).length; + if ( moved && !silent ) { + this._trigger( "focus", event ); + } + return moved; + }, + + open: function() { + var that = this; + if ( this._isOpen ) { + if ( this._moveToTop() ) { + this._focusTabbable(); + } + return; + } + + this._isOpen = true; + this.opener = $( this.document[0].activeElement ); + + this._size(); + this._position(); + this._createOverlay(); + this._moveToTop( null, true ); + this._show( this.uiDialog, this.options.show, function() { + that._focusTabbable(); + that._trigger("focus"); + }); + + this._trigger("open"); + }, + + _focusTabbable: function() { + // Set focus to the first match: + // 1. First element inside the dialog matching [autofocus] + // 2. Tabbable element inside the content element + // 3. Tabbable element inside the buttonpane + // 4. The close button + // 5. The dialog itself + var hasFocus = this.element.find("[autofocus]"); + if ( !hasFocus.length ) { + hasFocus = this.element.find(":tabbable"); + } + if ( !hasFocus.length ) { + hasFocus = this.uiDialogButtonPane.find(":tabbable"); + } + if ( !hasFocus.length ) { + hasFocus = this.uiDialogTitlebarClose.filter(":tabbable"); + } + if ( !hasFocus.length ) { + hasFocus = this.uiDialog; + } + hasFocus.eq( 0 ).focus(); + }, + + _keepFocus: function( event ) { + function checkFocus() { + var activeElement = this.document[0].activeElement, + isActive = this.uiDialog[0] === activeElement || + $.contains( this.uiDialog[0], activeElement ); + if ( !isActive ) { + this._focusTabbable(); + } + } + event.preventDefault(); + checkFocus.call( this ); + // support: IE + // IE <= 8 doesn't prevent moving focus even with event.preventDefault() + // so we check again later + this._delay( checkFocus ); + }, + + _createWrapper: function() { + this.uiDialog = $("<div>") + .addClass( "ui-dialog ui-widget ui-widget-content ui-corner-all ui-front " + + this.options.dialogClass ) + .hide() + .attr({ + // Setting tabIndex makes the div focusable + tabIndex: -1, + role: "dialog" + }) + .appendTo( this._appendTo() ); + + this._on( this.uiDialog, { + keydown: function( event ) { + if ( this.options.closeOnEscape && !event.isDefaultPrevented() && event.keyCode && + event.keyCode === $.ui.keyCode.ESCAPE ) { + event.preventDefault(); + this.close( event ); + return; + } + + // prevent tabbing out of dialogs + if ( event.keyCode !== $.ui.keyCode.TAB ) { + return; + } + var tabbables = this.uiDialog.find(":tabbable"), + first = tabbables.filter(":first"), + last = tabbables.filter(":last"); + + if ( ( event.target === last[0] || event.target === this.uiDialog[0] ) && !event.shiftKey ) { + first.focus( 1 ); + event.preventDefault(); + } else if ( ( event.target === first[0] || event.target === this.uiDialog[0] ) && event.shiftKey ) { + last.focus( 1 ); + event.preventDefault(); + } + }, + mousedown: function( event ) { + if ( this._moveToTop( event ) ) { + this._focusTabbable(); + } + } + }); + + // We assume that any existing aria-describedby attribute means + // that the dialog content is marked up properly + // otherwise we brute force the content as the description + if ( !this.element.find("[aria-describedby]").length ) { + this.uiDialog.attr({ + "aria-describedby": this.element.uniqueId().attr("id") + }); + } + }, + + _createTitlebar: function() { + var uiDialogTitle; + + this.uiDialogTitlebar = $("<div>") + .addClass("ui-dialog-titlebar ui-widget-header ui-corner-all ui-helper-clearfix") + .prependTo( this.uiDialog ); + this._on( this.uiDialogTitlebar, { + mousedown: function( event ) { + // Don't prevent click on close button (#8838) + // Focusing a dialog that is partially scrolled out of view + // causes the browser to scroll it into view, preventing the click event + if ( !$( event.target ).closest(".ui-dialog-titlebar-close") ) { + // Dialog isn't getting focus when dragging (#8063) + this.uiDialog.focus(); + } + } + }); + + this.uiDialogTitlebarClose = $("<button></button>") + .button({ + label: this.options.closeText, + icons: { + primary: "ui-icon-closethick" + }, + text: false + }) + .addClass("ui-dialog-titlebar-close") + .appendTo( this.uiDialogTitlebar ); + this._on( this.uiDialogTitlebarClose, { + click: function( event ) { + event.preventDefault(); + this.close( event ); + } + }); + + uiDialogTitle = $("<span>") + .uniqueId() + .addClass("ui-dialog-title") + .prependTo( this.uiDialogTitlebar ); + this._title( uiDialogTitle ); + + this.uiDialog.attr({ + "aria-labelledby": uiDialogTitle.attr("id") + }); + }, + + _title: function( title ) { + if ( !this.options.title ) { + title.html(" "); + } + title.text( this.options.title ); + }, + + _createButtonPane: function() { + this.uiDialogButtonPane = $("<div>") + .addClass("ui-dialog-buttonpane ui-widget-content ui-helper-clearfix"); + + this.uiButtonSet = $("<div>") + .addClass("ui-dialog-buttonset") + .appendTo( this.uiDialogButtonPane ); + + this._createButtons(); + }, + + _createButtons: function() { + var that = this, + buttons = this.options.buttons; + + // if we already have a button pane, remove it + this.uiDialogButtonPane.remove(); + this.uiButtonSet.empty(); + + if ( $.isEmptyObject( buttons ) || ($.isArray( buttons ) && !buttons.length) ) { + this.uiDialog.removeClass("ui-dialog-buttons"); + return; + } + + $.each( buttons, function( name, props ) { + var click, buttonOptions; + props = $.isFunction( props ) ? + { click: props, text: name } : + props; + // Default to a non-submitting button + props = $.extend( { type: "button" }, props ); + // Change the context for the click callback to be the main element + click = props.click; + props.click = function() { + click.apply( that.element[0], arguments ); + }; + buttonOptions = { + icons: props.icons, + text: props.showText + }; + delete props.icons; + delete props.showText; + $( "<button></button>", props ) + .button( buttonOptions ) + .appendTo( that.uiButtonSet ); + }); + this.uiDialog.addClass("ui-dialog-buttons"); + this.uiDialogButtonPane.appendTo( this.uiDialog ); + }, + + _makeDraggable: function() { + var that = this, + options = this.options; + + function filteredUi( ui ) { + return { + position: ui.position, + offset: ui.offset + }; + } + + this.uiDialog.draggable({ + cancel: ".ui-dialog-content, .ui-dialog-titlebar-close", + handle: ".ui-dialog-titlebar", + containment: "document", + start: function( event, ui ) { + $( this ).addClass("ui-dialog-dragging"); + that._blockFrames(); + that._trigger( "dragStart", event, filteredUi( ui ) ); + }, + drag: function( event, ui ) { + that._trigger( "drag", event, filteredUi( ui ) ); + }, + stop: function( event, ui ) { + options.position = [ + ui.position.left - that.document.scrollLeft(), + ui.position.top - that.document.scrollTop() + ]; + $( this ).removeClass("ui-dialog-dragging"); + that._unblockFrames(); + that._trigger( "dragStop", event, filteredUi( ui ) ); + } + }); + }, + + _makeResizable: function() { + var that = this, + options = this.options, + handles = options.resizable, + // .ui-resizable has position: relative defined in the stylesheet + // but dialogs have to use absolute or fixed positioning + position = this.uiDialog.css("position"), + resizeHandles = typeof handles === "string" ? + handles : + "n,e,s,w,se,sw,ne,nw"; + + function filteredUi( ui ) { + return { + originalPosition: ui.originalPosition, + originalSize: ui.originalSize, + position: ui.position, + size: ui.size + }; + } + + this.uiDialog.resizable({ + cancel: ".ui-dialog-content", + containment: "document", + alsoResize: this.element, + maxWidth: options.maxWidth, + maxHeight: options.maxHeight, + minWidth: options.minWidth, + minHeight: this._minHeight(), + handles: resizeHandles, + start: function( event, ui ) { + $( this ).addClass("ui-dialog-resizing"); + that._blockFrames(); + that._trigger( "resizeStart", event, filteredUi( ui ) ); + }, + resize: function( event, ui ) { + that._trigger( "resize", event, filteredUi( ui ) ); + }, + stop: function( event, ui ) { + options.height = $( this ).height(); + options.width = $( this ).width(); + $( this ).removeClass("ui-dialog-resizing"); + that._unblockFrames(); + that._trigger( "resizeStop", event, filteredUi( ui ) ); + } + }) + .css( "position", position ); + }, + + _minHeight: function() { + var options = this.options; + + return options.height === "auto" ? + options.minHeight : + Math.min( options.minHeight, options.height ); + }, + + _position: function() { + // Need to show the dialog to get the actual offset in the position plugin + var isVisible = this.uiDialog.is(":visible"); + if ( !isVisible ) { + this.uiDialog.show(); + } + this.uiDialog.position( this.options.position ); + if ( !isVisible ) { + this.uiDialog.hide(); + } + }, + + _setOptions: function( options ) { + var that = this, + resize = false, + resizableOptions = {}; + + $.each( options, function( key, value ) { + that._setOption( key, value ); + + if ( key in sizeRelatedOptions ) { + resize = true; + } + if ( key in resizableRelatedOptions ) { + resizableOptions[ key ] = value; + } + }); + + if ( resize ) { + this._size(); + this._position(); + } + if ( this.uiDialog.is(":data(ui-resizable)") ) { + this.uiDialog.resizable( "option", resizableOptions ); + } + }, + + _setOption: function( key, value ) { + /*jshint maxcomplexity:15*/ + var isDraggable, isResizable, + uiDialog = this.uiDialog; + + if ( key === "dialogClass" ) { + uiDialog + .removeClass( this.options.dialogClass ) + .addClass( value ); + } + + if ( key === "disabled" ) { + return; + } + + this._super( key, value ); + + if ( key === "appendTo" ) { + this.uiDialog.appendTo( this._appendTo() ); + } + + if ( key === "buttons" ) { + this._createButtons(); + } + + if ( key === "closeText" ) { + this.uiDialogTitlebarClose.button({ + // Ensure that we always pass a string + label: "" + value + }); + } + + if ( key === "draggable" ) { + isDraggable = uiDialog.is(":data(ui-draggable)"); + if ( isDraggable && !value ) { + uiDialog.draggable("destroy"); + } + + if ( !isDraggable && value ) { + this._makeDraggable(); + } + } + + if ( key === "position" ) { + this._position(); + } + + if ( key === "resizable" ) { + // currently resizable, becoming non-resizable + isResizable = uiDialog.is(":data(ui-resizable)"); + if ( isResizable && !value ) { + uiDialog.resizable("destroy"); + } + + // currently resizable, changing handles + if ( isResizable && typeof value === "string" ) { + uiDialog.resizable( "option", "handles", value ); + } + + // currently non-resizable, becoming resizable + if ( !isResizable && value !== false ) { + this._makeResizable(); + } + } + + if ( key === "title" ) { + this._title( this.uiDialogTitlebar.find(".ui-dialog-title") ); + } + }, + + _size: function() { + // If the user has resized the dialog, the .ui-dialog and .ui-dialog-content + // divs will both have width and height set, so we need to reset them + var nonContentHeight, minContentHeight, maxContentHeight, + options = this.options; + + // Reset content sizing + this.element.show().css({ + width: "auto", + minHeight: 0, + maxHeight: "none", + height: 0 + }); + + if ( options.minWidth > options.width ) { + options.width = options.minWidth; + } + + // reset wrapper sizing + // determine the height of all the non-content elements + nonContentHeight = this.uiDialog.css({ + height: "auto", + width: options.width + }) + .outerHeight(); + minContentHeight = Math.max( 0, options.minHeight - nonContentHeight ); + maxContentHeight = typeof options.maxHeight === "number" ? + Math.max( 0, options.maxHeight - nonContentHeight ) : + "none"; + + if ( options.height === "auto" ) { + this.element.css({ + minHeight: minContentHeight, + maxHeight: maxContentHeight, + height: "auto" + }); + } else { + this.element.height( Math.max( 0, options.height - nonContentHeight ) ); + } + + if (this.uiDialog.is(":data(ui-resizable)") ) { + this.uiDialog.resizable( "option", "minHeight", this._minHeight() ); + } + }, + + _blockFrames: function() { + this.iframeBlocks = this.document.find( "iframe" ).map(function() { + var iframe = $( this ); + + return $( "<div>" ) + .css({ + position: "absolute", + width: iframe.outerWidth(), + height: iframe.outerHeight() + }) + .appendTo( iframe.parent() ) + .offset( iframe.offset() )[0]; + }); + }, + + _unblockFrames: function() { + if ( this.iframeBlocks ) { + this.iframeBlocks.remove(); + delete this.iframeBlocks; + } + }, + + _allowInteraction: function( event ) { + if ( $( event.target ).closest(".ui-dialog").length ) { + return true; + } + + // TODO: Remove hack when datepicker implements + // the .ui-front logic (#8989) + return !!$( event.target ).closest(".ui-datepicker").length; + }, + + _createOverlay: function() { + if ( !this.options.modal ) { + return; + } + + var that = this, + widgetFullName = this.widgetFullName; + if ( !$.ui.dialog.overlayInstances ) { + // Prevent use of anchors and inputs. + // We use a delay in case the overlay is created from an + // event that we're going to be cancelling. (#2804) + this._delay(function() { + // Handle .dialog().dialog("close") (#4065) + if ( $.ui.dialog.overlayInstances ) { + this.document.bind( "focusin.dialog", function( event ) { + if ( !that._allowInteraction( event ) ) { + event.preventDefault(); + $(".ui-dialog:visible:last .ui-dialog-content") + .data( widgetFullName )._focusTabbable(); + } + }); + } + }); + } + + this.overlay = $("<div>") + .addClass("ui-widget-overlay ui-front") + .appendTo( this._appendTo() ); + this._on( this.overlay, { + mousedown: "_keepFocus" + }); + $.ui.dialog.overlayInstances++; + }, + + _destroyOverlay: function() { + if ( !this.options.modal ) { + return; + } + + if ( this.overlay ) { + $.ui.dialog.overlayInstances--; + + if ( !$.ui.dialog.overlayInstances ) { + this.document.unbind( "focusin.dialog" ); + } + this.overlay.remove(); + this.overlay = null; + } + } +}); + +$.ui.dialog.overlayInstances = 0; + +// DEPRECATED +if ( $.uiBackCompat !== false ) { + // position option with array notation + // just override with old implementation + $.widget( "ui.dialog", $.ui.dialog, { + _position: function() { + var position = this.options.position, + myAt = [], + offset = [ 0, 0 ], + isVisible; + + if ( position ) { + if ( typeof position === "string" || (typeof position === "object" && "0" in position ) ) { + myAt = position.split ? position.split(" ") : [ position[0], position[1] ]; + if ( myAt.length === 1 ) { + myAt[1] = myAt[0]; + } + + $.each( [ "left", "top" ], function( i, offsetPosition ) { + if ( +myAt[ i ] === myAt[ i ] ) { + offset[ i ] = myAt[ i ]; + myAt[ i ] = offsetPosition; + } + }); + + position = { + my: myAt[0] + (offset[0] < 0 ? offset[0] : "+" + offset[0]) + " " + + myAt[1] + (offset[1] < 0 ? offset[1] : "+" + offset[1]), + at: myAt.join(" ") + }; + } + + position = $.extend( {}, $.ui.dialog.prototype.options.position, position ); + } else { + position = $.ui.dialog.prototype.options.position; + } + + // need to show the dialog to get the actual offset in the position plugin + isVisible = this.uiDialog.is(":visible"); + if ( !isVisible ) { + this.uiDialog.show(); + } + this.uiDialog.position( position ); + if ( !isVisible ) { + this.uiDialog.hide(); + } + } + }); +} + +}( jQuery ) ); +(function( $, undefined ) { + +$.widget( "ui.menu", { + version: "1.10.3", + defaultElement: "<ul>", + delay: 300, + options: { + icons: { + submenu: "ui-icon-carat-1-e" + }, + menus: "ul", + position: { + my: "left top", + at: "right top" + }, + role: "menu", + + // callbacks + blur: null, + focus: null, + select: null + }, + + _create: function() { + this.activeMenu = this.element; + // flag used to prevent firing of the click handler + // as the event bubbles up through nested menus + this.mouseHandled = false; + this.element + .uniqueId() + .addClass( "ui-menu ui-widget ui-widget-content ui-corner-all" ) + .toggleClass( "ui-menu-icons", !!this.element.find( ".ui-icon" ).length ) + .attr({ + role: this.options.role, + tabIndex: 0 + }) + // need to catch all clicks on disabled menu + // not possible through _on + .bind( "click" + this.eventNamespace, $.proxy(function( event ) { + if ( this.options.disabled ) { + event.preventDefault(); + } + }, this )); + + if ( this.options.disabled ) { + this.element + .addClass( "ui-state-disabled" ) + .attr( "aria-disabled", "true" ); + } + + this._on({ + // Prevent focus from sticking to links inside menu after clicking + // them (focus should always stay on UL during navigation). + "mousedown .ui-menu-item > a": function( event ) { + event.preventDefault(); + }, + "click .ui-state-disabled > a": function( event ) { + event.preventDefault(); + }, + "click .ui-menu-item:has(a)": function( event ) { + var target = $( event.target ).closest( ".ui-menu-item" ); + if ( !this.mouseHandled && target.not( ".ui-state-disabled" ).length ) { + this.mouseHandled = true; + + this.select( event ); + // Open submenu on click + if ( target.has( ".ui-menu" ).length ) { + this.expand( event ); + } else if ( !this.element.is( ":focus" ) ) { + // Redirect focus to the menu + this.element.trigger( "focus", [ true ] ); + + // If the active item is on the top level, let it stay active. + // Otherwise, blur the active item since it is no longer visible. + if ( this.active && this.active.parents( ".ui-menu" ).length === 1 ) { + clearTimeout( this.timer ); + } + } + } + }, + "mouseenter .ui-menu-item": function( event ) { + var target = $( event.currentTarget ); + // Remove ui-state-active class from siblings of the newly focused menu item + // to avoid a jump caused by adjacent elements both having a class with a border + target.siblings().children( ".ui-state-active" ).removeClass( "ui-state-active" ); + this.focus( event, target ); + }, + mouseleave: "collapseAll", + "mouseleave .ui-menu": "collapseAll", + focus: function( event, keepActiveItem ) { + // If there's already an active item, keep it active + // If not, activate the first item + var item = this.active || this.element.children( ".ui-menu-item" ).eq( 0 ); + + if ( !keepActiveItem ) { + this.focus( event, item ); + } + }, + blur: function( event ) { + this._delay(function() { + if ( !$.contains( this.element[0], this.document[0].activeElement ) ) { + this.collapseAll( event ); + } + }); + }, + keydown: "_keydown" + }); + + this.refresh(); + + // Clicks outside of a menu collapse any open menus + this._on( this.document, { + click: function( event ) { + if ( !$( event.target ).closest( ".ui-menu" ).length ) { + this.collapseAll( event ); + } + + // Reset the mouseHandled flag + this.mouseHandled = false; + } + }); + }, + + _destroy: function() { + // Destroy (sub)menus + this.element + .removeAttr( "aria-activedescendant" ) + .find( ".ui-menu" ).addBack() + .removeClass( "ui-menu ui-widget ui-widget-content ui-corner-all ui-menu-icons" ) + .removeAttr( "role" ) + .removeAttr( "tabIndex" ) + .removeAttr( "aria-labelledby" ) + .removeAttr( "aria-expanded" ) + .removeAttr( "aria-hidden" ) + .removeAttr( "aria-disabled" ) + .removeUniqueId() + .show(); + + // Destroy menu items + this.element.find( ".ui-menu-item" ) + .removeClass( "ui-menu-item" ) + .removeAttr( "role" ) + .removeAttr( "aria-disabled" ) + .children( "a" ) + .removeUniqueId() + .removeClass( "ui-corner-all ui-state-hover" ) + .removeAttr( "tabIndex" ) + .removeAttr( "role" ) + .removeAttr( "aria-haspopup" ) + .children().each( function() { + var elem = $( this ); + if ( elem.data( "ui-menu-submenu-carat" ) ) { + elem.remove(); + } + }); + + // Destroy menu dividers + this.element.find( ".ui-menu-divider" ).removeClass( "ui-menu-divider ui-widget-content" ); + }, + + _keydown: function( event ) { + /*jshint maxcomplexity:20*/ + var match, prev, character, skip, regex, + preventDefault = true; + + function escape( value ) { + return value.replace( /[\-\[\]{}()*+?.,\\\^$|#\s]/g, "\\$&" ); + } + + switch ( event.keyCode ) { + case $.ui.keyCode.PAGE_UP: + this.previousPage( event ); + break; + case $.ui.keyCode.PAGE_DOWN: + this.nextPage( event ); + break; + case $.ui.keyCode.HOME: + this._move( "first", "first", event ); + break; + case $.ui.keyCode.END: + this._move( "last", "last", event ); + break; + case $.ui.keyCode.UP: + this.previous( event ); + break; + case $.ui.keyCode.DOWN: + this.next( event ); + break; + case $.ui.keyCode.LEFT: + this.collapse( event ); + break; + case $.ui.keyCode.RIGHT: + if ( this.active && !this.active.is( ".ui-state-disabled" ) ) { + this.expand( event ); + } + break; + case $.ui.keyCode.ENTER: + case $.ui.keyCode.SPACE: + this._activate( event ); + break; + case $.ui.keyCode.ESCAPE: + this.collapse( event ); + break; + default: + preventDefault = false; + prev = this.previousFilter || ""; + character = String.fromCharCode( event.keyCode ); + skip = false; + + clearTimeout( this.filterTimer ); + + if ( character === prev ) { + skip = true; + } else { + character = prev + character; + } + + regex = new RegExp( "^" + escape( character ), "i" ); + match = this.activeMenu.children( ".ui-menu-item" ).filter(function() { + return regex.test( $( this ).children( "a" ).text() ); + }); + match = skip && match.index( this.active.next() ) !== -1 ? + this.active.nextAll( ".ui-menu-item" ) : + match; + + // If no matches on the current filter, reset to the last character pressed + // to move down the menu to the first item that starts with that character + if ( !match.length ) { + character = String.fromCharCode( event.keyCode ); + regex = new RegExp( "^" + escape( character ), "i" ); + match = this.activeMenu.children( ".ui-menu-item" ).filter(function() { + return regex.test( $( this ).children( "a" ).text() ); + }); + } + + if ( match.length ) { + this.focus( event, match ); + if ( match.length > 1 ) { + this.previousFilter = character; + this.filterTimer = this._delay(function() { + delete this.previousFilter; + }, 1000 ); + } else { + delete this.previousFilter; + } + } else { + delete this.previousFilter; + } + } + + if ( preventDefault ) { + event.preventDefault(); + } + }, + + _activate: function( event ) { + if ( !this.active.is( ".ui-state-disabled" ) ) { + if ( this.active.children( "a[aria-haspopup='true']" ).length ) { + this.expand( event ); + } else { + this.select( event ); + } + } + }, + + refresh: function() { + var menus, + icon = this.options.icons.submenu, + submenus = this.element.find( this.options.menus ); + + // Initialize nested menus + submenus.filter( ":not(.ui-menu)" ) + .addClass( "ui-menu ui-widget ui-widget-content ui-corner-all" ) + .hide() + .attr({ + role: this.options.role, + "aria-hidden": "true", + "aria-expanded": "false" + }) + .each(function() { + var menu = $( this ), + item = menu.prev( "a" ), + submenuCarat = $( "<span>" ) + .addClass( "ui-menu-icon ui-icon " + icon ) + .data( "ui-menu-submenu-carat", true ); + + item + .attr( "aria-haspopup", "true" ) + .prepend( submenuCarat ); + menu.attr( "aria-labelledby", item.attr( "id" ) ); + }); + + menus = submenus.add( this.element ); + + // Don't refresh list items that are already adapted + menus.children( ":not(.ui-menu-item):has(a)" ) + .addClass( "ui-menu-item" ) + .attr( "role", "presentation" ) + .children( "a" ) + .uniqueId() + .addClass( "ui-corner-all" ) + .attr({ + tabIndex: -1, + role: this._itemRole() + }); + + // Initialize unlinked menu-items containing spaces and/or dashes only as dividers + menus.children( ":not(.ui-menu-item)" ).each(function() { + var item = $( this ); + // hyphen, em dash, en dash + if ( !/[^\-\u2014\u2013\s]/.test( item.text() ) ) { + item.addClass( "ui-widget-content ui-menu-divider" ); + } + }); + + // Add aria-disabled attribute to any disabled menu item + menus.children( ".ui-state-disabled" ).attr( "aria-disabled", "true" ); + + // If the active item has been removed, blur the menu + if ( this.active && !$.contains( this.element[ 0 ], this.active[ 0 ] ) ) { + this.blur(); + } + }, + + _itemRole: function() { + return { + menu: "menuitem", + listbox: "option" + }[ this.options.role ]; + }, + + _setOption: function( key, value ) { + if ( key === "icons" ) { + this.element.find( ".ui-menu-icon" ) + .removeClass( this.options.icons.submenu ) + .addClass( value.submenu ); + } + this._super( key, value ); + }, + + focus: function( event, item ) { + var nested, focused; + this.blur( event, event && event.type === "focus" ); + + this._scrollIntoView( item ); + + this.active = item.first(); + focused = this.active.children( "a" ).addClass( "ui-state-focus" ); + // Only update aria-activedescendant if there's a role + // otherwise we assume focus is managed elsewhere + if ( this.options.role ) { + this.element.attr( "aria-activedescendant", focused.attr( "id" ) ); + } + + // Highlight active parent menu item, if any + this.active + .parent() + .closest( ".ui-menu-item" ) + .children( "a:first" ) + .addClass( "ui-state-active" ); + + if ( event && event.type === "keydown" ) { + this._close(); + } else { + this.timer = this._delay(function() { + this._close(); + }, this.delay ); + } + + nested = item.children( ".ui-menu" ); + if ( nested.length && ( /^mouse/.test( event.type ) ) ) { + this._startOpening(nested); + } + this.activeMenu = item.parent(); + + this._trigger( "focus", event, { item: item } ); + }, + + _scrollIntoView: function( item ) { + var borderTop, paddingTop, offset, scroll, elementHeight, itemHeight; + if ( this._hasScroll() ) { + borderTop = parseFloat( $.css( this.activeMenu[0], "borderTopWidth" ) ) || 0; + paddingTop = parseFloat( $.css( this.activeMenu[0], "paddingTop" ) ) || 0; + offset = item.offset().top - this.activeMenu.offset().top - borderTop - paddingTop; + scroll = this.activeMenu.scrollTop(); + elementHeight = this.activeMenu.height(); + itemHeight = item.height(); + + if ( offset < 0 ) { + this.activeMenu.scrollTop( scroll + offset ); + } else if ( offset + itemHeight > elementHeight ) { + this.activeMenu.scrollTop( scroll + offset - elementHeight + itemHeight ); + } + } + }, + + blur: function( event, fromFocus ) { + if ( !fromFocus ) { + clearTimeout( this.timer ); + } + + if ( !this.active ) { + return; + } + + this.active.children( "a" ).removeClass( "ui-state-focus" ); + this.active = null; + + this._trigger( "blur", event, { item: this.active } ); + }, + + _startOpening: function( submenu ) { + clearTimeout( this.timer ); + + // Don't open if already open fixes a Firefox bug that caused a .5 pixel + // shift in the submenu position when mousing over the carat icon + if ( submenu.attr( "aria-hidden" ) !== "true" ) { + return; + } + + this.timer = this._delay(function() { + this._close(); + this._open( submenu ); + }, this.delay ); + }, + + _open: function( submenu ) { + var position = $.extend({ + of: this.active + }, this.options.position ); + + clearTimeout( this.timer ); + this.element.find( ".ui-menu" ).not( submenu.parents( ".ui-menu" ) ) + .hide() + .attr( "aria-hidden", "true" ); + + submenu + .show() + .removeAttr( "aria-hidden" ) + .attr( "aria-expanded", "true" ) + .position( position ); + }, + + collapseAll: function( event, all ) { + clearTimeout( this.timer ); + this.timer = this._delay(function() { + // If we were passed an event, look for the submenu that contains the event + var currentMenu = all ? this.element : + $( event && event.target ).closest( this.element.find( ".ui-menu" ) ); + + // If we found no valid submenu ancestor, use the main menu to close all sub menus anyway + if ( !currentMenu.length ) { + currentMenu = this.element; + } + + this._close( currentMenu ); + + this.blur( event ); + this.activeMenu = currentMenu; + }, this.delay ); + }, + + // With no arguments, closes the currently active menu - if nothing is active + // it closes all menus. If passed an argument, it will search for menus BELOW + _close: function( startMenu ) { + if ( !startMenu ) { + startMenu = this.active ? this.active.parent() : this.element; + } + + startMenu + .find( ".ui-menu" ) + .hide() + .attr( "aria-hidden", "true" ) + .attr( "aria-expanded", "false" ) + .end() + .find( "a.ui-state-active" ) + .removeClass( "ui-state-active" ); + }, + + collapse: function( event ) { + var newItem = this.active && + this.active.parent().closest( ".ui-menu-item", this.element ); + if ( newItem && newItem.length ) { + this._close(); + this.focus( event, newItem ); + } + }, + + expand: function( event ) { + var newItem = this.active && + this.active + .children( ".ui-menu " ) + .children( ".ui-menu-item" ) + .first(); + + if ( newItem && newItem.length ) { + this._open( newItem.parent() ); + + // Delay so Firefox will not hide activedescendant change in expanding submenu from AT + this._delay(function() { + this.focus( event, newItem ); + }); + } + }, + + next: function( event ) { + this._move( "next", "first", event ); + }, + + previous: function( event ) { + this._move( "prev", "last", event ); + }, + + isFirstItem: function() { + return this.active && !this.active.prevAll( ".ui-menu-item" ).length; + }, + + isLastItem: function() { + return this.active && !this.active.nextAll( ".ui-menu-item" ).length; + }, + + _move: function( direction, filter, event ) { + var next; + if ( this.active ) { + if ( direction === "first" || direction === "last" ) { + next = this.active + [ direction === "first" ? "prevAll" : "nextAll" ]( ".ui-menu-item" ) + .eq( -1 ); + } else { + next = this.active + [ direction + "All" ]( ".ui-menu-item" ) + .eq( 0 ); + } + } + if ( !next || !next.length || !this.active ) { + next = this.activeMenu.children( ".ui-menu-item" )[ filter ](); + } + + this.focus( event, next ); + }, + + nextPage: function( event ) { + var item, base, height; + + if ( !this.active ) { + this.next( event ); + return; + } + if ( this.isLastItem() ) { + return; + } + if ( this._hasScroll() ) { + base = this.active.offset().top; + height = this.element.height(); + this.active.nextAll( ".ui-menu-item" ).each(function() { + item = $( this ); + return item.offset().top - base - height < 0; + }); + + this.focus( event, item ); + } else { + this.focus( event, this.activeMenu.children( ".ui-menu-item" ) + [ !this.active ? "first" : "last" ]() ); + } + }, + + previousPage: function( event ) { + var item, base, height; + if ( !this.active ) { + this.next( event ); + return; + } + if ( this.isFirstItem() ) { + return; + } + if ( this._hasScroll() ) { + base = this.active.offset().top; + height = this.element.height(); + this.active.prevAll( ".ui-menu-item" ).each(function() { + item = $( this ); + return item.offset().top - base + height > 0; + }); + + this.focus( event, item ); + } else { + this.focus( event, this.activeMenu.children( ".ui-menu-item" ).first() ); + } + }, + + _hasScroll: function() { + return this.element.outerHeight() < this.element.prop( "scrollHeight" ); + }, + + select: function( event ) { + // TODO: It should never be possible to not have an active item at this + // point, but the tests don't trigger mouseenter before click. + this.active = this.active || $( event.target ).closest( ".ui-menu-item" ); + var ui = { item: this.active }; + if ( !this.active.has( ".ui-menu" ).length ) { + this.collapseAll( event, true ); + } + this._trigger( "select", event, ui ); + } +}); + +}( jQuery )); +(function( $, undefined ) { + +$.widget( "ui.progressbar", { + version: "1.10.3", + options: { + max: 100, + value: 0, + + change: null, + complete: null + }, + + min: 0, + + _create: function() { + // Constrain initial value + this.oldValue = this.options.value = this._constrainedValue(); + + this.element + .addClass( "ui-progressbar ui-widget ui-widget-content ui-corner-all" ) + .attr({ + // Only set static values, aria-valuenow and aria-valuemax are + // set inside _refreshValue() + role: "progressbar", + "aria-valuemin": this.min + }); + + this.valueDiv = $( "<div class='ui-progressbar-value ui-widget-header ui-corner-left'></div>" ) + .appendTo( this.element ); + + this._refreshValue(); + }, + + _destroy: function() { + this.element + .removeClass( "ui-progressbar ui-widget ui-widget-content ui-corner-all" ) + .removeAttr( "role" ) + .removeAttr( "aria-valuemin" ) + .removeAttr( "aria-valuemax" ) + .removeAttr( "aria-valuenow" ); + + this.valueDiv.remove(); + }, + + value: function( newValue ) { + if ( newValue === undefined ) { + return this.options.value; + } + + this.options.value = this._constrainedValue( newValue ); + this._refreshValue(); + }, + + _constrainedValue: function( newValue ) { + if ( newValue === undefined ) { + newValue = this.options.value; + } + + this.indeterminate = newValue === false; + + // sanitize value + if ( typeof newValue !== "number" ) { + newValue = 0; + } + + return this.indeterminate ? false : + Math.min( this.options.max, Math.max( this.min, newValue ) ); + }, + + _setOptions: function( options ) { + // Ensure "value" option is set after other values (like max) + var value = options.value; + delete options.value; + + this._super( options ); + + this.options.value = this._constrainedValue( value ); + this._refreshValue(); + }, + + _setOption: function( key, value ) { + if ( key === "max" ) { + // Don't allow a max less than min + value = Math.max( this.min, value ); + } + + this._super( key, value ); + }, + + _percentage: function() { + return this.indeterminate ? 100 : 100 * ( this.options.value - this.min ) / ( this.options.max - this.min ); + }, + + _refreshValue: function() { + var value = this.options.value, + percentage = this._percentage(); + + this.valueDiv + .toggle( this.indeterminate || value > this.min ) + .toggleClass( "ui-corner-right", value === this.options.max ) + .width( percentage.toFixed(0) + "%" ); + + this.element.toggleClass( "ui-progressbar-indeterminate", this.indeterminate ); + + if ( this.indeterminate ) { + this.element.removeAttr( "aria-valuenow" ); + if ( !this.overlayDiv ) { + this.overlayDiv = $( "<div class='ui-progressbar-overlay'></div>" ).appendTo( this.valueDiv ); + } + } else { + this.element.attr({ + "aria-valuemax": this.options.max, + "aria-valuenow": value + }); + if ( this.overlayDiv ) { + this.overlayDiv.remove(); + this.overlayDiv = null; + } + } + + if ( this.oldValue !== value ) { + this.oldValue = value; + this._trigger( "change" ); + } + if ( value === this.options.max ) { + this._trigger( "complete" ); + } + } +}); + +})( jQuery ); +(function( $, undefined ) { + +// number of pages in a slider +// (how many times can you page up/down to go through the whole range) +var numPages = 5; + +$.widget( "ui.slider", $.ui.mouse, { + version: "1.10.3", + widgetEventPrefix: "slide", + + options: { + animate: false, + distance: 0, + max: 100, + min: 0, + orientation: "horizontal", + range: false, + step: 1, + value: 0, + values: null, + + // callbacks + change: null, + slide: null, + start: null, + stop: null + }, + + _create: function() { + this._keySliding = false; + this._mouseSliding = false; + this._animateOff = true; + this._handleIndex = null; + this._detectOrientation(); + this._mouseInit(); + + this.element + .addClass( "ui-slider" + + " ui-slider-" + this.orientation + + " ui-widget" + + " ui-widget-content" + + " ui-corner-all"); + + this._refresh(); + this._setOption( "disabled", this.options.disabled ); + + this._animateOff = false; + }, + + _refresh: function() { + this._createRange(); + this._createHandles(); + this._setupEvents(); + this._refreshValue(); + }, + + _createHandles: function() { + var i, handleCount, + options = this.options, + existingHandles = this.element.find( ".ui-slider-handle" ).addClass( "ui-state-default ui-corner-all" ), + handle = "<a class='ui-slider-handle ui-state-default ui-corner-all' href='#'></a>", + handles = []; + + handleCount = ( options.values && options.values.length ) || 1; + + if ( existingHandles.length > handleCount ) { + existingHandles.slice( handleCount ).remove(); + existingHandles = existingHandles.slice( 0, handleCount ); + } + + for ( i = existingHandles.length; i < handleCount; i++ ) { + handles.push( handle ); + } + + this.handles = existingHandles.add( $( handles.join( "" ) ).appendTo( this.element ) ); + + this.handle = this.handles.eq( 0 ); + + this.handles.each(function( i ) { + $( this ).data( "ui-slider-handle-index", i ); + }); + }, + + _createRange: function() { + var options = this.options, + classes = ""; + + if ( options.range ) { + if ( options.range === true ) { + if ( !options.values ) { + options.values = [ this._valueMin(), this._valueMin() ]; + } else if ( options.values.length && options.values.length !== 2 ) { + options.values = [ options.values[0], options.values[0] ]; + } else if ( $.isArray( options.values ) ) { + options.values = options.values.slice(0); + } + } + + if ( !this.range || !this.range.length ) { + this.range = $( "<div></div>" ) + .appendTo( this.element ); + + classes = "ui-slider-range" + + // note: this isn't the most fittingly semantic framework class for this element, + // but worked best visually with a variety of themes + " ui-widget-header ui-corner-all"; + } else { + this.range.removeClass( "ui-slider-range-min ui-slider-range-max" ) + // Handle range switching from true to min/max + .css({ + "left": "", + "bottom": "" + }); + } + + this.range.addClass( classes + + ( ( options.range === "min" || options.range === "max" ) ? " ui-slider-range-" + options.range : "" ) ); + } else { + this.range = $([]); + } + }, + + _setupEvents: function() { + var elements = this.handles.add( this.range ).filter( "a" ); + this._off( elements ); + this._on( elements, this._handleEvents ); + this._hoverable( elements ); + this._focusable( elements ); + }, + + _destroy: function() { + this.handles.remove(); + this.range.remove(); + + this.element + .removeClass( "ui-slider" + + " ui-slider-horizontal" + + " ui-slider-vertical" + + " ui-widget" + + " ui-widget-content" + + " ui-corner-all" ); + + this._mouseDestroy(); + }, + + _mouseCapture: function( event ) { + var position, normValue, distance, closestHandle, index, allowed, offset, mouseOverHandle, + that = this, + o = this.options; + + if ( o.disabled ) { + return false; + } + + this.elementSize = { + width: this.element.outerWidth(), + height: this.element.outerHeight() + }; + this.elementOffset = this.element.offset(); + + position = { x: event.pageX, y: event.pageY }; + normValue = this._normValueFromMouse( position ); + distance = this._valueMax() - this._valueMin() + 1; + this.handles.each(function( i ) { + var thisDistance = Math.abs( normValue - that.values(i) ); + if (( distance > thisDistance ) || + ( distance === thisDistance && + (i === that._lastChangedValue || that.values(i) === o.min ))) { + distance = thisDistance; + closestHandle = $( this ); + index = i; + } + }); + + allowed = this._start( event, index ); + if ( allowed === false ) { + return false; + } + this._mouseSliding = true; + + this._handleIndex = index; + + closestHandle + .addClass( "ui-state-active" ) + .focus(); + + offset = closestHandle.offset(); + mouseOverHandle = !$( event.target ).parents().addBack().is( ".ui-slider-handle" ); + this._clickOffset = mouseOverHandle ? { left: 0, top: 0 } : { + left: event.pageX - offset.left - ( closestHandle.width() / 2 ), + top: event.pageY - offset.top - + ( closestHandle.height() / 2 ) - + ( parseInt( closestHandle.css("borderTopWidth"), 10 ) || 0 ) - + ( parseInt( closestHandle.css("borderBottomWidth"), 10 ) || 0) + + ( parseInt( closestHandle.css("marginTop"), 10 ) || 0) + }; + + if ( !this.handles.hasClass( "ui-state-hover" ) ) { + this._slide( event, index, normValue ); + } + this._animateOff = true; + return true; + }, + + _mouseStart: function() { + return true; + }, + + _mouseDrag: function( event ) { + var position = { x: event.pageX, y: event.pageY }, + normValue = this._normValueFromMouse( position ); + + this._slide( event, this._handleIndex, normValue ); + + return false; + }, + + _mouseStop: function( event ) { + this.handles.removeClass( "ui-state-active" ); + this._mouseSliding = false; + + this._stop( event, this._handleIndex ); + this._change( event, this._handleIndex ); + + this._handleIndex = null; + this._clickOffset = null; + this._animateOff = false; + + return false; + }, + + _detectOrientation: function() { + this.orientation = ( this.options.orientation === "vertical" ) ? "vertical" : "horizontal"; + }, + + _normValueFromMouse: function( position ) { + var pixelTotal, + pixelMouse, + percentMouse, + valueTotal, + valueMouse; + + if ( this.orientation === "horizontal" ) { + pixelTotal = this.elementSize.width; + pixelMouse = position.x - this.elementOffset.left - ( this._clickOffset ? this._clickOffset.left : 0 ); + } else { + pixelTotal = this.elementSize.height; + pixelMouse = position.y - this.elementOffset.top - ( this._clickOffset ? this._clickOffset.top : 0 ); + } + + percentMouse = ( pixelMouse / pixelTotal ); + if ( percentMouse > 1 ) { + percentMouse = 1; + } + if ( percentMouse < 0 ) { + percentMouse = 0; + } + if ( this.orientation === "vertical" ) { + percentMouse = 1 - percentMouse; + } + + valueTotal = this._valueMax() - this._valueMin(); + valueMouse = this._valueMin() + percentMouse * valueTotal; + + return this._trimAlignValue( valueMouse ); + }, + + _start: function( event, index ) { + var uiHash = { + handle: this.handles[ index ], + value: this.value() + }; + if ( this.options.values && this.options.values.length ) { + uiHash.value = this.values( index ); + uiHash.values = this.values(); + } + return this._trigger( "start", event, uiHash ); + }, + + _slide: function( event, index, newVal ) { + var otherVal, + newValues, + allowed; + + if ( this.options.values && this.options.values.length ) { + otherVal = this.values( index ? 0 : 1 ); + + if ( ( this.options.values.length === 2 && this.options.range === true ) && + ( ( index === 0 && newVal > otherVal) || ( index === 1 && newVal < otherVal ) ) + ) { + newVal = otherVal; + } + + if ( newVal !== this.values( index ) ) { + newValues = this.values(); + newValues[ index ] = newVal; + // A slide can be canceled by returning false from the slide callback + allowed = this._trigger( "slide", event, { + handle: this.handles[ index ], + value: newVal, + values: newValues + } ); + otherVal = this.values( index ? 0 : 1 ); + if ( allowed !== false ) { + this.values( index, newVal, true ); + } + } + } else { + if ( newVal !== this.value() ) { + // A slide can be canceled by returning false from the slide callback + allowed = this._trigger( "slide", event, { + handle: this.handles[ index ], + value: newVal + } ); + if ( allowed !== false ) { + this.value( newVal ); + } + } + } + }, + + _stop: function( event, index ) { + var uiHash = { + handle: this.handles[ index ], + value: this.value() + }; + if ( this.options.values && this.options.values.length ) { + uiHash.value = this.values( index ); + uiHash.values = this.values(); + } + + this._trigger( "stop", event, uiHash ); + }, + + _change: function( event, index ) { + if ( !this._keySliding && !this._mouseSliding ) { + var uiHash = { + handle: this.handles[ index ], + value: this.value() + }; + if ( this.options.values && this.options.values.length ) { + uiHash.value = this.values( index ); + uiHash.values = this.values(); + } + + //store the last changed value index for reference when handles overlap + this._lastChangedValue = index; + + this._trigger( "change", event, uiHash ); + } + }, + + value: function( newValue ) { + if ( arguments.length ) { + this.options.value = this._trimAlignValue( newValue ); + this._refreshValue(); + this._change( null, 0 ); + return; + } + + return this._value(); + }, + + values: function( index, newValue ) { + var vals, + newValues, + i; + + if ( arguments.length > 1 ) { + this.options.values[ index ] = this._trimAlignValue( newValue ); + this._refreshValue(); + this._change( null, index ); + return; + } + + if ( arguments.length ) { + if ( $.isArray( arguments[ 0 ] ) ) { + vals = this.options.values; + newValues = arguments[ 0 ]; + for ( i = 0; i < vals.length; i += 1 ) { + vals[ i ] = this._trimAlignValue( newValues[ i ] ); + this._change( null, i ); + } + this._refreshValue(); + } else { + if ( this.options.values && this.options.values.length ) { + return this._values( index ); + } else { + return this.value(); + } + } + } else { + return this._values(); + } + }, + + _setOption: function( key, value ) { + var i, + valsLength = 0; + + if ( key === "range" && this.options.range === true ) { + if ( value === "min" ) { + this.options.value = this._values( 0 ); + this.options.values = null; + } else if ( value === "max" ) { + this.options.value = this._values( this.options.values.length-1 ); + this.options.values = null; + } + } + + if ( $.isArray( this.options.values ) ) { + valsLength = this.options.values.length; + } + + $.Widget.prototype._setOption.apply( this, arguments ); + + switch ( key ) { + case "orientation": + this._detectOrientation(); + this.element + .removeClass( "ui-slider-horizontal ui-slider-vertical" ) + .addClass( "ui-slider-" + this.orientation ); + this._refreshValue(); + break; + case "value": + this._animateOff = true; + this._refreshValue(); + this._change( null, 0 ); + this._animateOff = false; + break; + case "values": + this._animateOff = true; + this._refreshValue(); + for ( i = 0; i < valsLength; i += 1 ) { + this._change( null, i ); + } + this._animateOff = false; + break; + case "min": + case "max": + this._animateOff = true; + this._refreshValue(); + this._animateOff = false; + break; + case "range": + this._animateOff = true; + this._refresh(); + this._animateOff = false; + break; + } + }, + + //internal value getter + // _value() returns value trimmed by min and max, aligned by step + _value: function() { + var val = this.options.value; + val = this._trimAlignValue( val ); + + return val; + }, + + //internal values getter + // _values() returns array of values trimmed by min and max, aligned by step + // _values( index ) returns single value trimmed by min and max, aligned by step + _values: function( index ) { + var val, + vals, + i; + + if ( arguments.length ) { + val = this.options.values[ index ]; + val = this._trimAlignValue( val ); + + return val; + } else if ( this.options.values && this.options.values.length ) { + // .slice() creates a copy of the array + // this copy gets trimmed by min and max and then returned + vals = this.options.values.slice(); + for ( i = 0; i < vals.length; i+= 1) { + vals[ i ] = this._trimAlignValue( vals[ i ] ); + } + + return vals; + } else { + return []; + } + }, + + // returns the step-aligned value that val is closest to, between (inclusive) min and max + _trimAlignValue: function( val ) { + if ( val <= this._valueMin() ) { + return this._valueMin(); + } + if ( val >= this._valueMax() ) { + return this._valueMax(); + } + var step = ( this.options.step > 0 ) ? this.options.step : 1, + valModStep = (val - this._valueMin()) % step, + alignValue = val - valModStep; + + if ( Math.abs(valModStep) * 2 >= step ) { + alignValue += ( valModStep > 0 ) ? step : ( -step ); + } + + // Since JavaScript has problems with large floats, round + // the final value to 5 digits after the decimal point (see #4124) + return parseFloat( alignValue.toFixed(5) ); + }, + + _valueMin: function() { + return this.options.min; + }, + + _valueMax: function() { + return this.options.max; + }, + + _refreshValue: function() { + var lastValPercent, valPercent, value, valueMin, valueMax, + oRange = this.options.range, + o = this.options, + that = this, + animate = ( !this._animateOff ) ? o.animate : false, + _set = {}; + + if ( this.options.values && this.options.values.length ) { + this.handles.each(function( i ) { + valPercent = ( that.values(i) - that._valueMin() ) / ( that._valueMax() - that._valueMin() ) * 100; + _set[ that.orientation === "horizontal" ? "left" : "bottom" ] = valPercent + "%"; + $( this ).stop( 1, 1 )[ animate ? "animate" : "css" ]( _set, o.animate ); + if ( that.options.range === true ) { + if ( that.orientation === "horizontal" ) { + if ( i === 0 ) { + that.range.stop( 1, 1 )[ animate ? "animate" : "css" ]( { left: valPercent + "%" }, o.animate ); + } + if ( i === 1 ) { + that.range[ animate ? "animate" : "css" ]( { width: ( valPercent - lastValPercent ) + "%" }, { queue: false, duration: o.animate } ); + } + } else { + if ( i === 0 ) { + that.range.stop( 1, 1 )[ animate ? "animate" : "css" ]( { bottom: ( valPercent ) + "%" }, o.animate ); + } + if ( i === 1 ) { + that.range[ animate ? "animate" : "css" ]( { height: ( valPercent - lastValPercent ) + "%" }, { queue: false, duration: o.animate } ); + } + } + } + lastValPercent = valPercent; + }); + } else { + value = this.value(); + valueMin = this._valueMin(); + valueMax = this._valueMax(); + valPercent = ( valueMax !== valueMin ) ? + ( value - valueMin ) / ( valueMax - valueMin ) * 100 : + 0; + _set[ this.orientation === "horizontal" ? "left" : "bottom" ] = valPercent + "%"; + this.handle.stop( 1, 1 )[ animate ? "animate" : "css" ]( _set, o.animate ); + + if ( oRange === "min" && this.orientation === "horizontal" ) { + this.range.stop( 1, 1 )[ animate ? "animate" : "css" ]( { width: valPercent + "%" }, o.animate ); + } + if ( oRange === "max" && this.orientation === "horizontal" ) { + this.range[ animate ? "animate" : "css" ]( { width: ( 100 - valPercent ) + "%" }, { queue: false, duration: o.animate } ); + } + if ( oRange === "min" && this.orientation === "vertical" ) { + this.range.stop( 1, 1 )[ animate ? "animate" : "css" ]( { height: valPercent + "%" }, o.animate ); + } + if ( oRange === "max" && this.orientation === "vertical" ) { + this.range[ animate ? "animate" : "css" ]( { height: ( 100 - valPercent ) + "%" }, { queue: false, duration: o.animate } ); + } + } + }, + + _handleEvents: { + keydown: function( event ) { + /*jshint maxcomplexity:25*/ + var allowed, curVal, newVal, step, + index = $( event.target ).data( "ui-slider-handle-index" ); + + switch ( event.keyCode ) { + case $.ui.keyCode.HOME: + case $.ui.keyCode.END: + case $.ui.keyCode.PAGE_UP: + case $.ui.keyCode.PAGE_DOWN: + case $.ui.keyCode.UP: + case $.ui.keyCode.RIGHT: + case $.ui.keyCode.DOWN: + case $.ui.keyCode.LEFT: + event.preventDefault(); + if ( !this._keySliding ) { + this._keySliding = true; + $( event.target ).addClass( "ui-state-active" ); + allowed = this._start( event, index ); + if ( allowed === false ) { + return; + } + } + break; + } + + step = this.options.step; + if ( this.options.values && this.options.values.length ) { + curVal = newVal = this.values( index ); + } else { + curVal = newVal = this.value(); + } + + switch ( event.keyCode ) { + case $.ui.keyCode.HOME: + newVal = this._valueMin(); + break; + case $.ui.keyCode.END: + newVal = this._valueMax(); + break; + case $.ui.keyCode.PAGE_UP: + newVal = this._trimAlignValue( curVal + ( (this._valueMax() - this._valueMin()) / numPages ) ); + break; + case $.ui.keyCode.PAGE_DOWN: + newVal = this._trimAlignValue( curVal - ( (this._valueMax() - this._valueMin()) / numPages ) ); + break; + case $.ui.keyCode.UP: + case $.ui.keyCode.RIGHT: + if ( curVal === this._valueMax() ) { + return; + } + newVal = this._trimAlignValue( curVal + step ); + break; + case $.ui.keyCode.DOWN: + case $.ui.keyCode.LEFT: + if ( curVal === this._valueMin() ) { + return; + } + newVal = this._trimAlignValue( curVal - step ); + break; + } + + this._slide( event, index, newVal ); + }, + click: function( event ) { + event.preventDefault(); + }, + keyup: function( event ) { + var index = $( event.target ).data( "ui-slider-handle-index" ); + + if ( this._keySliding ) { + this._keySliding = false; + this._stop( event, index ); + this._change( event, index ); + $( event.target ).removeClass( "ui-state-active" ); + } + } + } + +}); + +}(jQuery)); +(function( $ ) { + +function modifier( fn ) { + return function() { + var previous = this.element.val(); + fn.apply( this, arguments ); + this._refresh(); + if ( previous !== this.element.val() ) { + this._trigger( "change" ); + } + }; +} + +$.widget( "ui.spinner", { + version: "1.10.3", + defaultElement: "<input>", + widgetEventPrefix: "spin", + options: { + culture: null, + icons: { + down: "ui-icon-triangle-1-s", + up: "ui-icon-triangle-1-n" + }, + incremental: true, + max: null, + min: null, + numberFormat: null, + page: 10, + step: 1, + + change: null, + spin: null, + start: null, + stop: null + }, + + _create: function() { + // handle string values that need to be parsed + this._setOption( "max", this.options.max ); + this._setOption( "min", this.options.min ); + this._setOption( "step", this.options.step ); + + // format the value, but don't constrain + this._value( this.element.val(), true ); + + this._draw(); + this._on( this._events ); + this._refresh(); + + // turning off autocomplete prevents the browser from remembering the + // value when navigating through history, so we re-enable autocomplete + // if the page is unloaded before the widget is destroyed. #7790 + this._on( this.window, { + beforeunload: function() { + this.element.removeAttr( "autocomplete" ); + } + }); + }, + + _getCreateOptions: function() { + var options = {}, + element = this.element; + + $.each( [ "min", "max", "step" ], function( i, option ) { + var value = element.attr( option ); + if ( value !== undefined && value.length ) { + options[ option ] = value; + } + }); + + return options; + }, + + _events: { + keydown: function( event ) { + if ( this._start( event ) && this._keydown( event ) ) { + event.preventDefault(); + } + }, + keyup: "_stop", + focus: function() { + this.previous = this.element.val(); + }, + blur: function( event ) { + if ( this.cancelBlur ) { + delete this.cancelBlur; + return; + } + + this._stop(); + this._refresh(); + if ( this.previous !== this.element.val() ) { + this._trigger( "change", event ); + } + }, + mousewheel: function( event, delta ) { + if ( !delta ) { + return; + } + if ( !this.spinning && !this._start( event ) ) { + return false; + } + + this._spin( (delta > 0 ? 1 : -1) * this.options.step, event ); + clearTimeout( this.mousewheelTimer ); + this.mousewheelTimer = this._delay(function() { + if ( this.spinning ) { + this._stop( event ); + } + }, 100 ); + event.preventDefault(); + }, + "mousedown .ui-spinner-button": function( event ) { + var previous; + + // We never want the buttons to have focus; whenever the user is + // interacting with the spinner, the focus should be on the input. + // If the input is focused then this.previous is properly set from + // when the input first received focus. If the input is not focused + // then we need to set this.previous based on the value before spinning. + previous = this.element[0] === this.document[0].activeElement ? + this.previous : this.element.val(); + function checkFocus() { + var isActive = this.element[0] === this.document[0].activeElement; + if ( !isActive ) { + this.element.focus(); + this.previous = previous; + // support: IE + // IE sets focus asynchronously, so we need to check if focus + // moved off of the input because the user clicked on the button. + this._delay(function() { + this.previous = previous; + }); + } + } + + // ensure focus is on (or stays on) the text field + event.preventDefault(); + checkFocus.call( this ); + + // support: IE + // IE doesn't prevent moving focus even with event.preventDefault() + // so we set a flag to know when we should ignore the blur event + // and check (again) if focus moved off of the input. + this.cancelBlur = true; + this._delay(function() { + delete this.cancelBlur; + checkFocus.call( this ); + }); + + if ( this._start( event ) === false ) { + return; + } + + this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); + }, + "mouseup .ui-spinner-button": "_stop", + "mouseenter .ui-spinner-button": function( event ) { + // button will add ui-state-active if mouse was down while mouseleave and kept down + if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) { + return; + } + + if ( this._start( event ) === false ) { + return false; + } + this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); + }, + // TODO: do we really want to consider this a stop? + // shouldn't we just stop the repeater and wait until mouseup before + // we trigger the stop event? + "mouseleave .ui-spinner-button": "_stop" + }, + + _draw: function() { + var uiSpinner = this.uiSpinner = this.element + .addClass( "ui-spinner-input" ) + .attr( "autocomplete", "off" ) + .wrap( this._uiSpinnerHtml() ) + .parent() + // add buttons + .append( this._buttonHtml() ); + + this.element.attr( "role", "spinbutton" ); + + // button bindings + this.buttons = uiSpinner.find( ".ui-spinner-button" ) + .attr( "tabIndex", -1 ) + .button() + .removeClass( "ui-corner-all" ); + + // IE 6 doesn't understand height: 50% for the buttons + // unless the wrapper has an explicit height + if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) && + uiSpinner.height() > 0 ) { + uiSpinner.height( uiSpinner.height() ); + } + + // disable spinner if element was already disabled + if ( this.options.disabled ) { + this.disable(); + } + }, + + _keydown: function( event ) { + var options = this.options, + keyCode = $.ui.keyCode; + + switch ( event.keyCode ) { + case keyCode.UP: + this._repeat( null, 1, event ); + return true; + case keyCode.DOWN: + this._repeat( null, -1, event ); + return true; + case keyCode.PAGE_UP: + this._repeat( null, options.page, event ); + return true; + case keyCode.PAGE_DOWN: + this._repeat( null, -options.page, event ); + return true; + } + + return false; + }, + + _uiSpinnerHtml: function() { + return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>"; + }, + + _buttonHtml: function() { + return "" + + "<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" + + "<span class='ui-icon " + this.options.icons.up + "'>▲</span>" + + "</a>" + + "<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" + + "<span class='ui-icon " + this.options.icons.down + "'>▼</span>" + + "</a>"; + }, + + _start: function( event ) { + if ( !this.spinning && this._trigger( "start", event ) === false ) { + return false; + } + + if ( !this.counter ) { + this.counter = 1; + } + this.spinning = true; + return true; + }, + + _repeat: function( i, steps, event ) { + i = i || 500; + + clearTimeout( this.timer ); + this.timer = this._delay(function() { + this._repeat( 40, steps, event ); + }, i ); + + this._spin( steps * this.options.step, event ); + }, + + _spin: function( step, event ) { + var value = this.value() || 0; + + if ( !this.counter ) { + this.counter = 1; + } + + value = this._adjustValue( value + step * this._increment( this.counter ) ); + + if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) { + this._value( value ); + this.counter++; + } + }, + + _increment: function( i ) { + var incremental = this.options.incremental; + + if ( incremental ) { + return $.isFunction( incremental ) ? + incremental( i ) : + Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 ); + } + + return 1; + }, + + _precision: function() { + var precision = this._precisionOf( this.options.step ); + if ( this.options.min !== null ) { + precision = Math.max( precision, this._precisionOf( this.options.min ) ); + } + return precision; + }, + + _precisionOf: function( num ) { + var str = num.toString(), + decimal = str.indexOf( "." ); + return decimal === -1 ? 0 : str.length - decimal - 1; + }, + + _adjustValue: function( value ) { + var base, aboveMin, + options = this.options; + + // make sure we're at a valid step + // - find out where we are relative to the base (min or 0) + base = options.min !== null ? options.min : 0; + aboveMin = value - base; + // - round to the nearest step + aboveMin = Math.round(aboveMin / options.step) * options.step; + // - rounding is based on 0, so adjust back to our base + value = base + aboveMin; + + // fix precision from bad JS floating point math + value = parseFloat( value.toFixed( this._precision() ) ); + + // clamp the value + if ( options.max !== null && value > options.max) { + return options.max; + } + if ( options.min !== null && value < options.min ) { + return options.min; + } + + return value; + }, + + _stop: function( event ) { + if ( !this.spinning ) { + return; + } + + clearTimeout( this.timer ); + clearTimeout( this.mousewheelTimer ); + this.counter = 0; + this.spinning = false; + this._trigger( "stop", event ); + }, + + _setOption: function( key, value ) { + if ( key === "culture" || key === "numberFormat" ) { + var prevValue = this._parse( this.element.val() ); + this.options[ key ] = value; + this.element.val( this._format( prevValue ) ); + return; + } + + if ( key === "max" || key === "min" || key === "step" ) { + if ( typeof value === "string" ) { + value = this._parse( value ); + } + } + if ( key === "icons" ) { + this.buttons.first().find( ".ui-icon" ) + .removeClass( this.options.icons.up ) + .addClass( value.up ); + this.buttons.last().find( ".ui-icon" ) + .removeClass( this.options.icons.down ) + .addClass( value.down ); + } + + this._super( key, value ); + + if ( key === "disabled" ) { + if ( value ) { + this.element.prop( "disabled", true ); + this.buttons.button( "disable" ); + } else { + this.element.prop( "disabled", false ); + this.buttons.button( "enable" ); + } + } + }, + + _setOptions: modifier(function( options ) { + this._super( options ); + this._value( this.element.val() ); + }), + + _parse: function( val ) { + if ( typeof val === "string" && val !== "" ) { + val = window.Globalize && this.options.numberFormat ? + Globalize.parseFloat( val, 10, this.options.culture ) : +val; + } + return val === "" || isNaN( val ) ? null : val; + }, + + _format: function( value ) { + if ( value === "" ) { + return ""; + } + return window.Globalize && this.options.numberFormat ? + Globalize.format( value, this.options.numberFormat, this.options.culture ) : + value; + }, + + _refresh: function() { + this.element.attr({ + "aria-valuemin": this.options.min, + "aria-valuemax": this.options.max, + // TODO: what should we do with values that can't be parsed? + "aria-valuenow": this._parse( this.element.val() ) + }); + }, + + // update the value without triggering change + _value: function( value, allowAny ) { + var parsed; + if ( value !== "" ) { + parsed = this._parse( value ); + if ( parsed !== null ) { + if ( !allowAny ) { + parsed = this._adjustValue( parsed ); + } + value = this._format( parsed ); + } + } + this.element.val( value ); + this._refresh(); + }, + + _destroy: function() { + this.element + .removeClass( "ui-spinner-input" ) + .prop( "disabled", false ) + .removeAttr( "autocomplete" ) + .removeAttr( "role" ) + .removeAttr( "aria-valuemin" ) + .removeAttr( "aria-valuemax" ) + .removeAttr( "aria-valuenow" ); + this.uiSpinner.replaceWith( this.element ); + }, + + stepUp: modifier(function( steps ) { + this._stepUp( steps ); + }), + _stepUp: function( steps ) { + if ( this._start() ) { + this._spin( (steps || 1) * this.options.step ); + this._stop(); + } + }, + + stepDown: modifier(function( steps ) { + this._stepDown( steps ); + }), + _stepDown: function( steps ) { + if ( this._start() ) { + this._spin( (steps || 1) * -this.options.step ); + this._stop(); + } + }, + + pageUp: modifier(function( pages ) { + this._stepUp( (pages || 1) * this.options.page ); + }), + + pageDown: modifier(function( pages ) { + this._stepDown( (pages || 1) * this.options.page ); + }), + + value: function( newVal ) { + if ( !arguments.length ) { + return this._parse( this.element.val() ); + } + modifier( this._value ).call( this, newVal ); + }, + + widget: function() { + return this.uiSpinner; + } +}); + +}( jQuery ) ); +(function( $, undefined ) { + +var tabId = 0, + rhash = /#.*$/; + +function getNextTabId() { + return ++tabId; +} + +function isLocal( anchor ) { + return anchor.hash.length > 1 && + decodeURIComponent( anchor.href.replace( rhash, "" ) ) === + decodeURIComponent( location.href.replace( rhash, "" ) ); +} + +$.widget( "ui.tabs", { + version: "1.10.3", + delay: 300, + options: { + active: null, + collapsible: false, + event: "click", + heightStyle: "content", + hide: null, + show: null, + + // callbacks + activate: null, + beforeActivate: null, + beforeLoad: null, + load: null + }, + + _create: function() { + var that = this, + options = this.options; + + this.running = false; + + this.element + .addClass( "ui-tabs ui-widget ui-widget-content ui-corner-all" ) + .toggleClass( "ui-tabs-collapsible", options.collapsible ) + // Prevent users from focusing disabled tabs via click + .delegate( ".ui-tabs-nav > li", "mousedown" + this.eventNamespace, function( event ) { + if ( $( this ).is( ".ui-state-disabled" ) ) { + event.preventDefault(); + } + }) + // support: IE <9 + // Preventing the default action in mousedown doesn't prevent IE + // from focusing the element, so if the anchor gets focused, blur. + // We don't have to worry about focusing the previously focused + // element since clicking on a non-focusable element should focus + // the body anyway. + .delegate( ".ui-tabs-anchor", "focus" + this.eventNamespace, function() { + if ( $( this ).closest( "li" ).is( ".ui-state-disabled" ) ) { + this.blur(); + } + }); + + this._processTabs(); + options.active = this._initialActive(); + + // Take disabling tabs via class attribute from HTML + // into account and update option properly. + if ( $.isArray( options.disabled ) ) { + options.disabled = $.unique( options.disabled.concat( + $.map( this.tabs.filter( ".ui-state-disabled" ), function( li ) { + return that.tabs.index( li ); + }) + ) ).sort(); + } + + // check for length avoids error when initializing empty list + if ( this.options.active !== false && this.anchors.length ) { + this.active = this._findActive( options.active ); + } else { + this.active = $(); + } + + this._refresh(); + + if ( this.active.length ) { + this.load( options.active ); + } + }, + + _initialActive: function() { + var active = this.options.active, + collapsible = this.options.collapsible, + locationHash = location.hash.substring( 1 ); + + if ( active === null ) { + // check the fragment identifier in the URL + if ( locationHash ) { + this.tabs.each(function( i, tab ) { + if ( $( tab ).attr( "aria-controls" ) === locationHash ) { + active = i; + return false; + } + }); + } + + // check for a tab marked active via a class + if ( active === null ) { + active = this.tabs.index( this.tabs.filter( ".ui-tabs-active" ) ); + } + + // no active tab, set to false + if ( active === null || active === -1 ) { + active = this.tabs.length ? 0 : false; + } + } + + // handle numbers: negative, out of range + if ( active !== false ) { + active = this.tabs.index( this.tabs.eq( active ) ); + if ( active === -1 ) { + active = collapsible ? false : 0; + } + } + + // don't allow collapsible: false and active: false + if ( !collapsible && active === false && this.anchors.length ) { + active = 0; + } + + return active; + }, + + _getCreateEventData: function() { + return { + tab: this.active, + panel: !this.active.length ? $() : this._getPanelForTab( this.active ) + }; + }, + + _tabKeydown: function( event ) { + /*jshint maxcomplexity:15*/ + var focusedTab = $( this.document[0].activeElement ).closest( "li" ), + selectedIndex = this.tabs.index( focusedTab ), + goingForward = true; + + if ( this._handlePageNav( event ) ) { + return; + } + + switch ( event.keyCode ) { + case $.ui.keyCode.RIGHT: + case $.ui.keyCode.DOWN: + selectedIndex++; + break; + case $.ui.keyCode.UP: + case $.ui.keyCode.LEFT: + goingForward = false; + selectedIndex--; + break; + case $.ui.keyCode.END: + selectedIndex = this.anchors.length - 1; + break; + case $.ui.keyCode.HOME: + selectedIndex = 0; + break; + case $.ui.keyCode.SPACE: + // Activate only, no collapsing + event.preventDefault(); + clearTimeout( this.activating ); + this._activate( selectedIndex ); + return; + case $.ui.keyCode.ENTER: + // Toggle (cancel delayed activation, allow collapsing) + event.preventDefault(); + clearTimeout( this.activating ); + // Determine if we should collapse or activate + this._activate( selectedIndex === this.options.active ? false : selectedIndex ); + return; + default: + return; + } + + // Focus the appropriate tab, based on which key was pressed + event.preventDefault(); + clearTimeout( this.activating ); + selectedIndex = this._focusNextTab( selectedIndex, goingForward ); + + // Navigating with control key will prevent automatic activation + if ( !event.ctrlKey ) { + // Update aria-selected immediately so that AT think the tab is already selected. + // Otherwise AT may confuse the user by stating that they need to activate the tab, + // but the tab will already be activated by the time the announcement finishes. + focusedTab.attr( "aria-selected", "false" ); + this.tabs.eq( selectedIndex ).attr( "aria-selected", "true" ); + + this.activating = this._delay(function() { + this.option( "active", selectedIndex ); + }, this.delay ); + } + }, + + _panelKeydown: function( event ) { + if ( this._handlePageNav( event ) ) { + return; + } + + // Ctrl+up moves focus to the current tab + if ( event.ctrlKey && event.keyCode === $.ui.keyCode.UP ) { + event.preventDefault(); + this.active.focus(); + } + }, + + // Alt+page up/down moves focus to the previous/next tab (and activates) + _handlePageNav: function( event ) { + if ( event.altKey && event.keyCode === $.ui.keyCode.PAGE_UP ) { + this._activate( this._focusNextTab( this.options.active - 1, false ) ); + return true; + } + if ( event.altKey && event.keyCode === $.ui.keyCode.PAGE_DOWN ) { + this._activate( this._focusNextTab( this.options.active + 1, true ) ); + return true; + } + }, + + _findNextTab: function( index, goingForward ) { + var lastTabIndex = this.tabs.length - 1; + + function constrain() { + if ( index > lastTabIndex ) { + index = 0; + } + if ( index < 0 ) { + index = lastTabIndex; + } + return index; + } + + while ( $.inArray( constrain(), this.options.disabled ) !== -1 ) { + index = goingForward ? index + 1 : index - 1; + } + + return index; + }, + + _focusNextTab: function( index, goingForward ) { + index = this._findNextTab( index, goingForward ); + this.tabs.eq( index ).focus(); + return index; + }, + + _setOption: function( key, value ) { + if ( key === "active" ) { + // _activate() will handle invalid values and update this.options + this._activate( value ); + return; + } + + if ( key === "disabled" ) { + // don't use the widget factory's disabled handling + this._setupDisabled( value ); + return; + } + + this._super( key, value); + + if ( key === "collapsible" ) { + this.element.toggleClass( "ui-tabs-collapsible", value ); + // Setting collapsible: false while collapsed; open first panel + if ( !value && this.options.active === false ) { + this._activate( 0 ); + } + } + + if ( key === "event" ) { + this._setupEvents( value ); + } + + if ( key === "heightStyle" ) { + this._setupHeightStyle( value ); + } + }, + + _tabId: function( tab ) { + return tab.attr( "aria-controls" ) || "ui-tabs-" + getNextTabId(); + }, + + _sanitizeSelector: function( hash ) { + return hash ? hash.replace( /[!"$%&'()*+,.\/:;<=>?@\[\]\^`{|}~]/g, "\\$&" ) : ""; + }, + + refresh: function() { + var options = this.options, + lis = this.tablist.children( ":has(a[href])" ); + + // get disabled tabs from class attribute from HTML + // this will get converted to a boolean if needed in _refresh() + options.disabled = $.map( lis.filter( ".ui-state-disabled" ), function( tab ) { + return lis.index( tab ); + }); + + this._processTabs(); + + // was collapsed or no tabs + if ( options.active === false || !this.anchors.length ) { + options.active = false; + this.active = $(); + // was active, but active tab is gone + } else if ( this.active.length && !$.contains( this.tablist[ 0 ], this.active[ 0 ] ) ) { + // all remaining tabs are disabled + if ( this.tabs.length === options.disabled.length ) { + options.active = false; + this.active = $(); + // activate previous tab + } else { + this._activate( this._findNextTab( Math.max( 0, options.active - 1 ), false ) ); + } + // was active, active tab still exists + } else { + // make sure active index is correct + options.active = this.tabs.index( this.active ); + } + + this._refresh(); + }, + + _refresh: function() { + this._setupDisabled( this.options.disabled ); + this._setupEvents( this.options.event ); + this._setupHeightStyle( this.options.heightStyle ); + + this.tabs.not( this.active ).attr({ + "aria-selected": "false", + tabIndex: -1 + }); + this.panels.not( this._getPanelForTab( this.active ) ) + .hide() + .attr({ + "aria-expanded": "false", + "aria-hidden": "true" + }); + + // Make sure one tab is in the tab order + if ( !this.active.length ) { + this.tabs.eq( 0 ).attr( "tabIndex", 0 ); + } else { + this.active + .addClass( "ui-tabs-active ui-state-active" ) + .attr({ + "aria-selected": "true", + tabIndex: 0 + }); + this._getPanelForTab( this.active ) + .show() + .attr({ + "aria-expanded": "true", + "aria-hidden": "false" + }); + } + }, + + _processTabs: function() { + var that = this; + + this.tablist = this._getList() + .addClass( "ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all" ) + .attr( "role", "tablist" ); + + this.tabs = this.tablist.find( "> li:has(a[href])" ) + .addClass( "ui-state-default ui-corner-top" ) + .attr({ + role: "tab", + tabIndex: -1 + }); + + this.anchors = this.tabs.map(function() { + return $( "a", this )[ 0 ]; + }) + .addClass( "ui-tabs-anchor" ) + .attr({ + role: "presentation", + tabIndex: -1 + }); + + this.panels = $(); + + this.anchors.each(function( i, anchor ) { + var selector, panel, panelId, + anchorId = $( anchor ).uniqueId().attr( "id" ), + tab = $( anchor ).closest( "li" ), + originalAriaControls = tab.attr( "aria-controls" ); + + // inline tab + if ( isLocal( anchor ) ) { + selector = anchor.hash; + panel = that.element.find( that._sanitizeSelector( selector ) ); + // remote tab + } else { + panelId = that._tabId( tab ); + selector = "#" + panelId; + panel = that.element.find( selector ); + if ( !panel.length ) { + panel = that._createPanel( panelId ); + panel.insertAfter( that.panels[ i - 1 ] || that.tablist ); + } + panel.attr( "aria-live", "polite" ); + } + + if ( panel.length) { + that.panels = that.panels.add( panel ); + } + if ( originalAriaControls ) { + tab.data( "ui-tabs-aria-controls", originalAriaControls ); + } + tab.attr({ + "aria-controls": selector.substring( 1 ), + "aria-labelledby": anchorId + }); + panel.attr( "aria-labelledby", anchorId ); + }); + + this.panels + .addClass( "ui-tabs-panel ui-widget-content ui-corner-bottom" ) + .attr( "role", "tabpanel" ); + }, + + // allow overriding how to find the list for rare usage scenarios (#7715) + _getList: function() { + return this.element.find( "ol,ul" ).eq( 0 ); + }, + + _createPanel: function( id ) { + return $( "<div>" ) + .attr( "id", id ) + .addClass( "ui-tabs-panel ui-widget-content ui-corner-bottom" ) + .data( "ui-tabs-destroy", true ); + }, + + _setupDisabled: function( disabled ) { + if ( $.isArray( disabled ) ) { + if ( !disabled.length ) { + disabled = false; + } else if ( disabled.length === this.anchors.length ) { + disabled = true; + } + } + + // disable tabs + for ( var i = 0, li; ( li = this.tabs[ i ] ); i++ ) { + if ( disabled === true || $.inArray( i, disabled ) !== -1 ) { + $( li ) + .addClass( "ui-state-disabled" ) + .attr( "aria-disabled", "true" ); + } else { + $( li ) + .removeClass( "ui-state-disabled" ) + .removeAttr( "aria-disabled" ); + } + } + + this.options.disabled = disabled; + }, + + _setupEvents: function( event ) { + var events = { + click: function( event ) { + event.preventDefault(); + } + }; + if ( event ) { + $.each( event.split(" "), function( index, eventName ) { + events[ eventName ] = "_eventHandler"; + }); + } + + this._off( this.anchors.add( this.tabs ).add( this.panels ) ); + this._on( this.anchors, events ); + this._on( this.tabs, { keydown: "_tabKeydown" } ); + this._on( this.panels, { keydown: "_panelKeydown" } ); + + this._focusable( this.tabs ); + this._hoverable( this.tabs ); + }, + + _setupHeightStyle: function( heightStyle ) { + var maxHeight, + parent = this.element.parent(); + + if ( heightStyle === "fill" ) { + maxHeight = parent.height(); + maxHeight -= this.element.outerHeight() - this.element.height(); + + this.element.siblings( ":visible" ).each(function() { + var elem = $( this ), + position = elem.css( "position" ); + + if ( position === "absolute" || position === "fixed" ) { + return; + } + maxHeight -= elem.outerHeight( true ); + }); + + this.element.children().not( this.panels ).each(function() { + maxHeight -= $( this ).outerHeight( true ); + }); + + this.panels.each(function() { + $( this ).height( Math.max( 0, maxHeight - + $( this ).innerHeight() + $( this ).height() ) ); + }) + .css( "overflow", "auto" ); + } else if ( heightStyle === "auto" ) { + maxHeight = 0; + this.panels.each(function() { + maxHeight = Math.max( maxHeight, $( this ).height( "" ).height() ); + }).height( maxHeight ); + } + }, + + _eventHandler: function( event ) { + var options = this.options, + active = this.active, + anchor = $( event.currentTarget ), + tab = anchor.closest( "li" ), + clickedIsActive = tab[ 0 ] === active[ 0 ], + collapsing = clickedIsActive && options.collapsible, + toShow = collapsing ? $() : this._getPanelForTab( tab ), + toHide = !active.length ? $() : this._getPanelForTab( active ), + eventData = { + oldTab: active, + oldPanel: toHide, + newTab: collapsing ? $() : tab, + newPanel: toShow + }; + + event.preventDefault(); + + if ( tab.hasClass( "ui-state-disabled" ) || + // tab is already loading + tab.hasClass( "ui-tabs-loading" ) || + // can't switch durning an animation + this.running || + // click on active header, but not collapsible + ( clickedIsActive && !options.collapsible ) || + // allow canceling activation + ( this._trigger( "beforeActivate", event, eventData ) === false ) ) { + return; + } + + options.active = collapsing ? false : this.tabs.index( tab ); + + this.active = clickedIsActive ? $() : tab; + if ( this.xhr ) { + this.xhr.abort(); + } + + if ( !toHide.length && !toShow.length ) { + $.error( "jQuery UI Tabs: Mismatching fragment identifier." ); + } + + if ( toShow.length ) { + this.load( this.tabs.index( tab ), event ); + } + this._toggle( event, eventData ); + }, + + // handles show/hide for selecting tabs + _toggle: function( event, eventData ) { + var that = this, + toShow = eventData.newPanel, + toHide = eventData.oldPanel; + + this.running = true; + + function complete() { + that.running = false; + that._trigger( "activate", event, eventData ); + } + + function show() { + eventData.newTab.closest( "li" ).addClass( "ui-tabs-active ui-state-active" ); + + if ( toShow.length && that.options.show ) { + that._show( toShow, that.options.show, complete ); + } else { + toShow.show(); + complete(); + } + } + + // start out by hiding, then showing, then completing + if ( toHide.length && this.options.hide ) { + this._hide( toHide, this.options.hide, function() { + eventData.oldTab.closest( "li" ).removeClass( "ui-tabs-active ui-state-active" ); + show(); + }); + } else { + eventData.oldTab.closest( "li" ).removeClass( "ui-tabs-active ui-state-active" ); + toHide.hide(); + show(); + } + + toHide.attr({ + "aria-expanded": "false", + "aria-hidden": "true" + }); + eventData.oldTab.attr( "aria-selected", "false" ); + // If we're switching tabs, remove the old tab from the tab order. + // If we're opening from collapsed state, remove the previous tab from the tab order. + // If we're collapsing, then keep the collapsing tab in the tab order. + if ( toShow.length && toHide.length ) { + eventData.oldTab.attr( "tabIndex", -1 ); + } else if ( toShow.length ) { + this.tabs.filter(function() { + return $( this ).attr( "tabIndex" ) === 0; + }) + .attr( "tabIndex", -1 ); + } + + toShow.attr({ + "aria-expanded": "true", + "aria-hidden": "false" + }); + eventData.newTab.attr({ + "aria-selected": "true", + tabIndex: 0 + }); + }, + + _activate: function( index ) { + var anchor, + active = this._findActive( index ); + + // trying to activate the already active panel + if ( active[ 0 ] === this.active[ 0 ] ) { + return; + } + + // trying to collapse, simulate a click on the current active header + if ( !active.length ) { + active = this.active; + } + + anchor = active.find( ".ui-tabs-anchor" )[ 0 ]; + this._eventHandler({ + target: anchor, + currentTarget: anchor, + preventDefault: $.noop + }); + }, + + _findActive: function( index ) { + return index === false ? $() : this.tabs.eq( index ); + }, + + _getIndex: function( index ) { + // meta-function to give users option to provide a href string instead of a numerical index. + if ( typeof index === "string" ) { + index = this.anchors.index( this.anchors.filter( "[href$='" + index + "']" ) ); + } + + return index; + }, + + _destroy: function() { + if ( this.xhr ) { + this.xhr.abort(); + } + + this.element.removeClass( "ui-tabs ui-widget ui-widget-content ui-corner-all ui-tabs-collapsible" ); + + this.tablist + .removeClass( "ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all" ) + .removeAttr( "role" ); + + this.anchors + .removeClass( "ui-tabs-anchor" ) + .removeAttr( "role" ) + .removeAttr( "tabIndex" ) + .removeUniqueId(); + + this.tabs.add( this.panels ).each(function() { + if ( $.data( this, "ui-tabs-destroy" ) ) { + $( this ).remove(); + } else { + $( this ) + .removeClass( "ui-state-default ui-state-active ui-state-disabled " + + "ui-corner-top ui-corner-bottom ui-widget-content ui-tabs-active ui-tabs-panel" ) + .removeAttr( "tabIndex" ) + .removeAttr( "aria-live" ) + .removeAttr( "aria-busy" ) + .removeAttr( "aria-selected" ) + .removeAttr( "aria-labelledby" ) + .removeAttr( "aria-hidden" ) + .removeAttr( "aria-expanded" ) + .removeAttr( "role" ); + } + }); + + this.tabs.each(function() { + var li = $( this ), + prev = li.data( "ui-tabs-aria-controls" ); + if ( prev ) { + li + .attr( "aria-controls", prev ) + .removeData( "ui-tabs-aria-controls" ); + } else { + li.removeAttr( "aria-controls" ); + } + }); + + this.panels.show(); + + if ( this.options.heightStyle !== "content" ) { + this.panels.css( "height", "" ); + } + }, + + enable: function( index ) { + var disabled = this.options.disabled; + if ( disabled === false ) { + return; + } + + if ( index === undefined ) { + disabled = false; + } else { + index = this._getIndex( index ); + if ( $.isArray( disabled ) ) { + disabled = $.map( disabled, function( num ) { + return num !== index ? num : null; + }); + } else { + disabled = $.map( this.tabs, function( li, num ) { + return num !== index ? num : null; + }); + } + } + this._setupDisabled( disabled ); + }, + + disable: function( index ) { + var disabled = this.options.disabled; + if ( disabled === true ) { + return; + } + + if ( index === undefined ) { + disabled = true; + } else { + index = this._getIndex( index ); + if ( $.inArray( index, disabled ) !== -1 ) { + return; + } + if ( $.isArray( disabled ) ) { + disabled = $.merge( [ index ], disabled ).sort(); + } else { + disabled = [ index ]; + } + } + this._setupDisabled( disabled ); + }, + + load: function( index, event ) { + index = this._getIndex( index ); + var that = this, + tab = this.tabs.eq( index ), + anchor = tab.find( ".ui-tabs-anchor" ), + panel = this._getPanelForTab( tab ), + eventData = { + tab: tab, + panel: panel + }; + + // not remote + if ( isLocal( anchor[ 0 ] ) ) { + return; + } + + this.xhr = $.ajax( this._ajaxSettings( anchor, event, eventData ) ); + + // support: jQuery <1.8 + // jQuery <1.8 returns false if the request is canceled in beforeSend, + // but as of 1.8, $.ajax() always returns a jqXHR object. + if ( this.xhr && this.xhr.statusText !== "canceled" ) { + tab.addClass( "ui-tabs-loading" ); + panel.attr( "aria-busy", "true" ); + + this.xhr + .success(function( response ) { + // support: jQuery <1.8 + // http://bugs.jquery.com/ticket/11778 + setTimeout(function() { + panel.html( response ); + that._trigger( "load", event, eventData ); + }, 1 ); + }) + .complete(function( jqXHR, status ) { + // support: jQuery <1.8 + // http://bugs.jquery.com/ticket/11778 + setTimeout(function() { + if ( status === "abort" ) { + that.panels.stop( false, true ); + } + + tab.removeClass( "ui-tabs-loading" ); + panel.removeAttr( "aria-busy" ); + + if ( jqXHR === that.xhr ) { + delete that.xhr; + } + }, 1 ); + }); + } + }, + + _ajaxSettings: function( anchor, event, eventData ) { + var that = this; + return { + url: anchor.attr( "href" ), + beforeSend: function( jqXHR, settings ) { + return that._trigger( "beforeLoad", event, + $.extend( { jqXHR : jqXHR, ajaxSettings: settings }, eventData ) ); + } + }; + }, + + _getPanelForTab: function( tab ) { + var id = $( tab ).attr( "aria-controls" ); + return this.element.find( this._sanitizeSelector( "#" + id ) ); + } +}); + +})( jQuery ); +(function( $ ) { + +var increments = 0; + +function addDescribedBy( elem, id ) { + var describedby = (elem.attr( "aria-describedby" ) || "").split( /\s+/ ); + describedby.push( id ); + elem + .data( "ui-tooltip-id", id ) + .attr( "aria-describedby", $.trim( describedby.join( " " ) ) ); +} + +function removeDescribedBy( elem ) { + var id = elem.data( "ui-tooltip-id" ), + describedby = (elem.attr( "aria-describedby" ) || "").split( /\s+/ ), + index = $.inArray( id, describedby ); + if ( index !== -1 ) { + describedby.splice( index, 1 ); + } + + elem.removeData( "ui-tooltip-id" ); + describedby = $.trim( describedby.join( " " ) ); + if ( describedby ) { + elem.attr( "aria-describedby", describedby ); + } else { + elem.removeAttr( "aria-describedby" ); + } +} + +$.widget( "ui.tooltip", { + version: "1.10.3", + options: { + content: function() { + // support: IE<9, Opera in jQuery <1.7 + // .text() can't accept undefined, so coerce to a string + var title = $( this ).attr( "title" ) || ""; + // Escape title, since we're going from an attribute to raw HTML + return $( "<a>" ).text( title ).html(); + }, + hide: true, + // Disabled elements have inconsistent behavior across browsers (#8661) + items: "[title]:not([disabled])", + position: { + my: "left top+15", + at: "left bottom", + collision: "flipfit flip" + }, + show: true, + tooltipClass: null, + track: false, + + // callbacks + close: null, + open: null + }, + + _create: function() { + this._on({ + mouseover: "open", + focusin: "open" + }); + + // IDs of generated tooltips, needed for destroy + this.tooltips = {}; + // IDs of parent tooltips where we removed the title attribute + this.parents = {}; + + if ( this.options.disabled ) { + this._disable(); + } + }, + + _setOption: function( key, value ) { + var that = this; + + if ( key === "disabled" ) { + this[ value ? "_disable" : "_enable" ](); + this.options[ key ] = value; + // disable element style changes + return; + } + + this._super( key, value ); + + if ( key === "content" ) { + $.each( this.tooltips, function( id, element ) { + that._updateContent( element ); + }); + } + }, + + _disable: function() { + var that = this; + + // close open tooltips + $.each( this.tooltips, function( id, element ) { + var event = $.Event( "blur" ); + event.target = event.currentTarget = element[0]; + that.close( event, true ); + }); + + // remove title attributes to prevent native tooltips + this.element.find( this.options.items ).addBack().each(function() { + var element = $( this ); + if ( element.is( "[title]" ) ) { + element + .data( "ui-tooltip-title", element.attr( "title" ) ) + .attr( "title", "" ); + } + }); + }, + + _enable: function() { + // restore title attributes + this.element.find( this.options.items ).addBack().each(function() { + var element = $( this ); + if ( element.data( "ui-tooltip-title" ) ) { + element.attr( "title", element.data( "ui-tooltip-title" ) ); + } + }); + }, + + open: function( event ) { + var that = this, + target = $( event ? event.target : this.element ) + // we need closest here due to mouseover bubbling, + // but always pointing at the same event target + .closest( this.options.items ); + + // No element to show a tooltip for or the tooltip is already open + if ( !target.length || target.data( "ui-tooltip-id" ) ) { + return; + } + + if ( target.attr( "title" ) ) { + target.data( "ui-tooltip-title", target.attr( "title" ) ); + } + + target.data( "ui-tooltip-open", true ); + + // kill parent tooltips, custom or native, for hover + if ( event && event.type === "mouseover" ) { + target.parents().each(function() { + var parent = $( this ), + blurEvent; + if ( parent.data( "ui-tooltip-open" ) ) { + blurEvent = $.Event( "blur" ); + blurEvent.target = blurEvent.currentTarget = this; + that.close( blurEvent, true ); + } + if ( parent.attr( "title" ) ) { + parent.uniqueId(); + that.parents[ this.id ] = { + element: this, + title: parent.attr( "title" ) + }; + parent.attr( "title", "" ); + } + }); + } + + this._updateContent( target, event ); + }, + + _updateContent: function( target, event ) { + var content, + contentOption = this.options.content, + that = this, + eventType = event ? event.type : null; + + if ( typeof contentOption === "string" ) { + return this._open( event, target, contentOption ); + } + + content = contentOption.call( target[0], function( response ) { + // ignore async response if tooltip was closed already + if ( !target.data( "ui-tooltip-open" ) ) { + return; + } + // IE may instantly serve a cached response for ajax requests + // delay this call to _open so the other call to _open runs first + that._delay(function() { + // jQuery creates a special event for focusin when it doesn't + // exist natively. To improve performance, the native event + // object is reused and the type is changed. Therefore, we can't + // rely on the type being correct after the event finished + // bubbling, so we set it back to the previous value. (#8740) + if ( event ) { + event.type = eventType; + } + this._open( event, target, response ); + }); + }); + if ( content ) { + this._open( event, target, content ); + } + }, + + _open: function( event, target, content ) { + var tooltip, events, delayedShow, + positionOption = $.extend( {}, this.options.position ); + + if ( !content ) { + return; + } + + // Content can be updated multiple times. If the tooltip already + // exists, then just update the content and bail. + tooltip = this._find( target ); + if ( tooltip.length ) { + tooltip.find( ".ui-tooltip-content" ).html( content ); + return; + } + + // if we have a title, clear it to prevent the native tooltip + // we have to check first to avoid defining a title if none exists + // (we don't want to cause an element to start matching [title]) + // + // We use removeAttr only for key events, to allow IE to export the correct + // accessible attributes. For mouse events, set to empty string to avoid + // native tooltip showing up (happens only when removing inside mouseover). + if ( target.is( "[title]" ) ) { + if ( event && event.type === "mouseover" ) { + target.attr( "title", "" ); + } else { + target.removeAttr( "title" ); + } + } + + tooltip = this._tooltip( target ); + addDescribedBy( target, tooltip.attr( "id" ) ); + tooltip.find( ".ui-tooltip-content" ).html( content ); + + function position( event ) { + positionOption.of = event; + if ( tooltip.is( ":hidden" ) ) { + return; + } + tooltip.position( positionOption ); + } + if ( this.options.track && event && /^mouse/.test( event.type ) ) { + this._on( this.document, { + mousemove: position + }); + // trigger once to override element-relative positioning + position( event ); + } else { + tooltip.position( $.extend({ + of: target + }, this.options.position ) ); + } + + tooltip.hide(); + + this._show( tooltip, this.options.show ); + // Handle tracking tooltips that are shown with a delay (#8644). As soon + // as the tooltip is visible, position the tooltip using the most recent + // event. + if ( this.options.show && this.options.show.delay ) { + delayedShow = this.delayedShow = setInterval(function() { + if ( tooltip.is( ":visible" ) ) { + position( positionOption.of ); + clearInterval( delayedShow ); + } + }, $.fx.interval ); + } + + this._trigger( "open", event, { tooltip: tooltip } ); + + events = { + keyup: function( event ) { + if ( event.keyCode === $.ui.keyCode.ESCAPE ) { + var fakeEvent = $.Event(event); + fakeEvent.currentTarget = target[0]; + this.close( fakeEvent, true ); + } + }, + remove: function() { + this._removeTooltip( tooltip ); + } + }; + if ( !event || event.type === "mouseover" ) { + events.mouseleave = "close"; + } + if ( !event || event.type === "focusin" ) { + events.focusout = "close"; + } + this._on( true, target, events ); + }, + + close: function( event ) { + var that = this, + target = $( event ? event.currentTarget : this.element ), + tooltip = this._find( target ); + + // disabling closes the tooltip, so we need to track when we're closing + // to avoid an infinite loop in case the tooltip becomes disabled on close + if ( this.closing ) { + return; + } + + // Clear the interval for delayed tracking tooltips + clearInterval( this.delayedShow ); + + // only set title if we had one before (see comment in _open()) + if ( target.data( "ui-tooltip-title" ) ) { + target.attr( "title", target.data( "ui-tooltip-title" ) ); + } + + removeDescribedBy( target ); + + tooltip.stop( true ); + this._hide( tooltip, this.options.hide, function() { + that._removeTooltip( $( this ) ); + }); + + target.removeData( "ui-tooltip-open" ); + this._off( target, "mouseleave focusout keyup" ); + // Remove 'remove' binding only on delegated targets + if ( target[0] !== this.element[0] ) { + this._off( target, "remove" ); + } + this._off( this.document, "mousemove" ); + + if ( event && event.type === "mouseleave" ) { + $.each( this.parents, function( id, parent ) { + $( parent.element ).attr( "title", parent.title ); + delete that.parents[ id ]; + }); + } + + this.closing = true; + this._trigger( "close", event, { tooltip: tooltip } ); + this.closing = false; + }, + + _tooltip: function( element ) { + var id = "ui-tooltip-" + increments++, + tooltip = $( "<div>" ) + .attr({ + id: id, + role: "tooltip" + }) + .addClass( "ui-tooltip ui-widget ui-corner-all ui-widget-content " + + ( this.options.tooltipClass || "" ) ); + $( "<div>" ) + .addClass( "ui-tooltip-content" ) + .appendTo( tooltip ); + tooltip.appendTo( this.document[0].body ); + this.tooltips[ id ] = element; + return tooltip; + }, + + _find: function( target ) { + var id = target.data( "ui-tooltip-id" ); + return id ? $( "#" + id ) : $(); + }, + + _removeTooltip: function( tooltip ) { + tooltip.remove(); + delete this.tooltips[ tooltip.attr( "id" ) ]; + }, + + _destroy: function() { + var that = this; + + // close open tooltips + $.each( this.tooltips, function( id, element ) { + // Delegate to close method to handle common cleanup + var event = $.Event( "blur" ); + event.target = event.currentTarget = element[0]; + that.close( event, true ); + + // Remove immediately; destroying an open tooltip doesn't use the + // hide animation + $( "#" + id ).remove(); + + // Restore the title + if ( element.data( "ui-tooltip-title" ) ) { + element.attr( "title", element.data( "ui-tooltip-title" ) ); + element.removeData( "ui-tooltip-title" ); + } + }); + } +}); + +}( jQuery ) ); +(function($, undefined) { + +var dataSpace = "ui-effects-"; + +$.effects = { + effect: {} +}; + +/*! + * jQuery Color Animations v2.1.2 + * https://github.com/jquery/jquery-color + * + * Copyright 2013 jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * Date: Wed Jan 16 08:47:09 2013 -0600 + */ +(function( jQuery, undefined ) { + + var stepHooks = "backgroundColor borderBottomColor borderLeftColor borderRightColor borderTopColor color columnRuleColor outlineColor textDecorationColor textEmphasisColor", + + // plusequals test for += 100 -= 100 + rplusequals = /^([\-+])=\s*(\d+\.?\d*)/, + // a set of RE's that can match strings and generate color tuples. + stringParsers = [{ + re: /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*(\d?(?:\.\d+)?)\s*)?\)/, + parse: function( execResult ) { + return [ + execResult[ 1 ], + execResult[ 2 ], + execResult[ 3 ], + execResult[ 4 ] + ]; + } + }, { + re: /rgba?\(\s*(\d+(?:\.\d+)?)\%\s*,\s*(\d+(?:\.\d+)?)\%\s*,\s*(\d+(?:\.\d+)?)\%\s*(?:,\s*(\d?(?:\.\d+)?)\s*)?\)/, + parse: function( execResult ) { + return [ + execResult[ 1 ] * 2.55, + execResult[ 2 ] * 2.55, + execResult[ 3 ] * 2.55, + execResult[ 4 ] + ]; + } + }, { + // this regex ignores A-F because it's compared against an already lowercased string + re: /#([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})/, + parse: function( execResult ) { + return [ + parseInt( execResult[ 1 ], 16 ), + parseInt( execResult[ 2 ], 16 ), + parseInt( execResult[ 3 ], 16 ) + ]; + } + }, { + // this regex ignores A-F because it's compared against an already lowercased string + re: /#([a-f0-9])([a-f0-9])([a-f0-9])/, + parse: function( execResult ) { + return [ + parseInt( execResult[ 1 ] + execResult[ 1 ], 16 ), + parseInt( execResult[ 2 ] + execResult[ 2 ], 16 ), + parseInt( execResult[ 3 ] + execResult[ 3 ], 16 ) + ]; + } + }, { + re: /hsla?\(\s*(\d+(?:\.\d+)?)\s*,\s*(\d+(?:\.\d+)?)\%\s*,\s*(\d+(?:\.\d+)?)\%\s*(?:,\s*(\d?(?:\.\d+)?)\s*)?\)/, + space: "hsla", + parse: function( execResult ) { + return [ + execResult[ 1 ], + execResult[ 2 ] / 100, + execResult[ 3 ] / 100, + execResult[ 4 ] + ]; + } + }], + + // jQuery.Color( ) + color = jQuery.Color = function( color, green, blue, alpha ) { + return new jQuery.Color.fn.parse( color, green, blue, alpha ); + }, + spaces = { + rgba: { + props: { + red: { + idx: 0, + type: "byte" + }, + green: { + idx: 1, + type: "byte" + }, + blue: { + idx: 2, + type: "byte" + } + } + }, + + hsla: { + props: { + hue: { + idx: 0, + type: "degrees" + }, + saturation: { + idx: 1, + type: "percent" + }, + lightness: { + idx: 2, + type: "percent" + } + } + } + }, + propTypes = { + "byte": { + floor: true, + max: 255 + }, + "percent": { + max: 1 + }, + "degrees": { + mod: 360, + floor: true + } + }, + support = color.support = {}, + + // element for support tests + supportElem = jQuery( "<p>" )[ 0 ], + + // colors = jQuery.Color.names + colors, + + // local aliases of functions called often + each = jQuery.each; + +// determine rgba support immediately +supportElem.style.cssText = "background-color:rgba(1,1,1,.5)"; +support.rgba = supportElem.style.backgroundColor.indexOf( "rgba" ) > -1; + +// define cache name and alpha properties +// for rgba and hsla spaces +each( spaces, function( spaceName, space ) { + space.cache = "_" + spaceName; + space.props.alpha = { + idx: 3, + type: "percent", + def: 1 + }; +}); + +function clamp( value, prop, allowEmpty ) { + var type = propTypes[ prop.type ] || {}; + + if ( value == null ) { + return (allowEmpty || !prop.def) ? null : prop.def; + } + + // ~~ is an short way of doing floor for positive numbers + value = type.floor ? ~~value : parseFloat( value ); + + // IE will pass in empty strings as value for alpha, + // which will hit this case + if ( isNaN( value ) ) { + return prop.def; + } + + if ( type.mod ) { + // we add mod before modding to make sure that negatives values + // get converted properly: -10 -> 350 + return (value + type.mod) % type.mod; + } + + // for now all property types without mod have min and max + return 0 > value ? 0 : type.max < value ? type.max : value; +} + +function stringParse( string ) { + var inst = color(), + rgba = inst._rgba = []; + + string = string.toLowerCase(); + + each( stringParsers, function( i, parser ) { + var parsed, + match = parser.re.exec( string ), + values = match && parser.parse( match ), + spaceName = parser.space || "rgba"; + + if ( values ) { + parsed = inst[ spaceName ]( values ); + + // if this was an rgba parse the assignment might happen twice + // oh well.... + inst[ spaces[ spaceName ].cache ] = parsed[ spaces[ spaceName ].cache ]; + rgba = inst._rgba = parsed._rgba; + + // exit each( stringParsers ) here because we matched + return false; + } + }); + + // Found a stringParser that handled it + if ( rgba.length ) { + + // if this came from a parsed string, force "transparent" when alpha is 0 + // chrome, (and maybe others) return "transparent" as rgba(0,0,0,0) + if ( rgba.join() === "0,0,0,0" ) { + jQuery.extend( rgba, colors.transparent ); + } + return inst; + } + + // named colors + return colors[ string ]; +} + +color.fn = jQuery.extend( color.prototype, { + parse: function( red, green, blue, alpha ) { + if ( red === undefined ) { + this._rgba = [ null, null, null, null ]; + return this; + } + if ( red.jquery || red.nodeType ) { + red = jQuery( red ).css( green ); + green = undefined; + } + + var inst = this, + type = jQuery.type( red ), + rgba = this._rgba = []; + + // more than 1 argument specified - assume ( red, green, blue, alpha ) + if ( green !== undefined ) { + red = [ red, green, blue, alpha ]; + type = "array"; + } + + if ( type === "string" ) { + return this.parse( stringParse( red ) || colors._default ); + } + + if ( type === "array" ) { + each( spaces.rgba.props, function( key, prop ) { + rgba[ prop.idx ] = clamp( red[ prop.idx ], prop ); + }); + return this; + } + + if ( type === "object" ) { + if ( red instanceof color ) { + each( spaces, function( spaceName, space ) { + if ( red[ space.cache ] ) { + inst[ space.cache ] = red[ space.cache ].slice(); + } + }); + } else { + each( spaces, function( spaceName, space ) { + var cache = space.cache; + each( space.props, function( key, prop ) { + + // if the cache doesn't exist, and we know how to convert + if ( !inst[ cache ] && space.to ) { + + // if the value was null, we don't need to copy it + // if the key was alpha, we don't need to copy it either + if ( key === "alpha" || red[ key ] == null ) { + return; + } + inst[ cache ] = space.to( inst._rgba ); + } + + // this is the only case where we allow nulls for ALL properties. + // call clamp with alwaysAllowEmpty + inst[ cache ][ prop.idx ] = clamp( red[ key ], prop, true ); + }); + + // everything defined but alpha? + if ( inst[ cache ] && jQuery.inArray( null, inst[ cache ].slice( 0, 3 ) ) < 0 ) { + // use the default of 1 + inst[ cache ][ 3 ] = 1; + if ( space.from ) { + inst._rgba = space.from( inst[ cache ] ); + } + } + }); + } + return this; + } + }, + is: function( compare ) { + var is = color( compare ), + same = true, + inst = this; + + each( spaces, function( _, space ) { + var localCache, + isCache = is[ space.cache ]; + if (isCache) { + localCache = inst[ space.cache ] || space.to && space.to( inst._rgba ) || []; + each( space.props, function( _, prop ) { + if ( isCache[ prop.idx ] != null ) { + same = ( isCache[ prop.idx ] === localCache[ prop.idx ] ); + return same; + } + }); + } + return same; + }); + return same; + }, + _space: function() { + var used = [], + inst = this; + each( spaces, function( spaceName, space ) { + if ( inst[ space.cache ] ) { + used.push( spaceName ); + } + }); + return used.pop(); + }, + transition: function( other, distance ) { + var end = color( other ), + spaceName = end._space(), + space = spaces[ spaceName ], + startColor = this.alpha() === 0 ? color( "transparent" ) : this, + start = startColor[ space.cache ] || space.to( startColor._rgba ), + result = start.slice(); + + end = end[ space.cache ]; + each( space.props, function( key, prop ) { + var index = prop.idx, + startValue = start[ index ], + endValue = end[ index ], + type = propTypes[ prop.type ] || {}; + + // if null, don't override start value + if ( endValue === null ) { + return; + } + // if null - use end + if ( startValue === null ) { + result[ index ] = endValue; + } else { + if ( type.mod ) { + if ( endValue - startValue > type.mod / 2 ) { + startValue += type.mod; + } else if ( startValue - endValue > type.mod / 2 ) { + startValue -= type.mod; + } + } + result[ index ] = clamp( ( endValue - startValue ) * distance + startValue, prop ); + } + }); + return this[ spaceName ]( result ); + }, + blend: function( opaque ) { + // if we are already opaque - return ourself + if ( this._rgba[ 3 ] === 1 ) { + return this; + } + + var rgb = this._rgba.slice(), + a = rgb.pop(), + blend = color( opaque )._rgba; + + return color( jQuery.map( rgb, function( v, i ) { + return ( 1 - a ) * blend[ i ] + a * v; + })); + }, + toRgbaString: function() { + var prefix = "rgba(", + rgba = jQuery.map( this._rgba, function( v, i ) { + return v == null ? ( i > 2 ? 1 : 0 ) : v; + }); + + if ( rgba[ 3 ] === 1 ) { + rgba.pop(); + prefix = "rgb("; + } + + return prefix + rgba.join() + ")"; + }, + toHslaString: function() { + var prefix = "hsla(", + hsla = jQuery.map( this.hsla(), function( v, i ) { + if ( v == null ) { + v = i > 2 ? 1 : 0; + } + + // catch 1 and 2 + if ( i && i < 3 ) { + v = Math.round( v * 100 ) + "%"; + } + return v; + }); + + if ( hsla[ 3 ] === 1 ) { + hsla.pop(); + prefix = "hsl("; + } + return prefix + hsla.join() + ")"; + }, + toHexString: function( includeAlpha ) { + var rgba = this._rgba.slice(), + alpha = rgba.pop(); + + if ( includeAlpha ) { + rgba.push( ~~( alpha * 255 ) ); + } + + return "#" + jQuery.map( rgba, function( v ) { + + // default to 0 when nulls exist + v = ( v || 0 ).toString( 16 ); + return v.length === 1 ? "0" + v : v; + }).join(""); + }, + toString: function() { + return this._rgba[ 3 ] === 0 ? "transparent" : this.toRgbaString(); + } +}); +color.fn.parse.prototype = color.fn; + +// hsla conversions adapted from: +// https://code.google.com/p/maashaack/source/browse/packages/graphics/trunk/src/graphics/colors/HUE2RGB.as?r=5021 + +function hue2rgb( p, q, h ) { + h = ( h + 1 ) % 1; + if ( h * 6 < 1 ) { + return p + (q - p) * h * 6; + } + if ( h * 2 < 1) { + return q; + } + if ( h * 3 < 2 ) { + return p + (q - p) * ((2/3) - h) * 6; + } + return p; +} + +spaces.hsla.to = function ( rgba ) { + if ( rgba[ 0 ] == null || rgba[ 1 ] == null || rgba[ 2 ] == null ) { + return [ null, null, null, rgba[ 3 ] ]; + } + var r = rgba[ 0 ] / 255, + g = rgba[ 1 ] / 255, + b = rgba[ 2 ] / 255, + a = rgba[ 3 ], + max = Math.max( r, g, b ), + min = Math.min( r, g, b ), + diff = max - min, + add = max + min, + l = add * 0.5, + h, s; + + if ( min === max ) { + h = 0; + } else if ( r === max ) { + h = ( 60 * ( g - b ) / diff ) + 360; + } else if ( g === max ) { + h = ( 60 * ( b - r ) / diff ) + 120; + } else { + h = ( 60 * ( r - g ) / diff ) + 240; + } + + // chroma (diff) == 0 means greyscale which, by definition, saturation = 0% + // otherwise, saturation is based on the ratio of chroma (diff) to lightness (add) + if ( diff === 0 ) { + s = 0; + } else if ( l <= 0.5 ) { + s = diff / add; + } else { + s = diff / ( 2 - add ); + } + return [ Math.round(h) % 360, s, l, a == null ? 1 : a ]; +}; + +spaces.hsla.from = function ( hsla ) { + if ( hsla[ 0 ] == null || hsla[ 1 ] == null || hsla[ 2 ] == null ) { + return [ null, null, null, hsla[ 3 ] ]; + } + var h = hsla[ 0 ] / 360, + s = hsla[ 1 ], + l = hsla[ 2 ], + a = hsla[ 3 ], + q = l <= 0.5 ? l * ( 1 + s ) : l + s - l * s, + p = 2 * l - q; + + return [ + Math.round( hue2rgb( p, q, h + ( 1 / 3 ) ) * 255 ), + Math.round( hue2rgb( p, q, h ) * 255 ), + Math.round( hue2rgb( p, q, h - ( 1 / 3 ) ) * 255 ), + a + ]; +}; + + +each( spaces, function( spaceName, space ) { + var props = space.props, + cache = space.cache, + to = space.to, + from = space.from; + + // makes rgba() and hsla() + color.fn[ spaceName ] = function( value ) { + + // generate a cache for this space if it doesn't exist + if ( to && !this[ cache ] ) { + this[ cache ] = to( this._rgba ); + } + if ( value === undefined ) { + return this[ cache ].slice(); + } + + var ret, + type = jQuery.type( value ), + arr = ( type === "array" || type === "object" ) ? value : arguments, + local = this[ cache ].slice(); + + each( props, function( key, prop ) { + var val = arr[ type === "object" ? key : prop.idx ]; + if ( val == null ) { + val = local[ prop.idx ]; + } + local[ prop.idx ] = clamp( val, prop ); + }); + + if ( from ) { + ret = color( from( local ) ); + ret[ cache ] = local; + return ret; + } else { + return color( local ); + } + }; + + // makes red() green() blue() alpha() hue() saturation() lightness() + each( props, function( key, prop ) { + // alpha is included in more than one space + if ( color.fn[ key ] ) { + return; + } + color.fn[ key ] = function( value ) { + var vtype = jQuery.type( value ), + fn = ( key === "alpha" ? ( this._hsla ? "hsla" : "rgba" ) : spaceName ), + local = this[ fn ](), + cur = local[ prop.idx ], + match; + + if ( vtype === "undefined" ) { + return cur; + } + + if ( vtype === "function" ) { + value = value.call( this, cur ); + vtype = jQuery.type( value ); + } + if ( value == null && prop.empty ) { + return this; + } + if ( vtype === "string" ) { + match = rplusequals.exec( value ); + if ( match ) { + value = cur + parseFloat( match[ 2 ] ) * ( match[ 1 ] === "+" ? 1 : -1 ); + } + } + local[ prop.idx ] = value; + return this[ fn ]( local ); + }; + }); +}); + +// add cssHook and .fx.step function for each named hook. +// accept a space separated string of properties +color.hook = function( hook ) { + var hooks = hook.split( " " ); + each( hooks, function( i, hook ) { + jQuery.cssHooks[ hook ] = { + set: function( elem, value ) { + var parsed, curElem, + backgroundColor = ""; + + if ( value !== "transparent" && ( jQuery.type( value ) !== "string" || ( parsed = stringParse( value ) ) ) ) { + value = color( parsed || value ); + if ( !support.rgba && value._rgba[ 3 ] !== 1 ) { + curElem = hook === "backgroundColor" ? elem.parentNode : elem; + while ( + (backgroundColor === "" || backgroundColor === "transparent") && + curElem && curElem.style + ) { + try { + backgroundColor = jQuery.css( curElem, "backgroundColor" ); + curElem = curElem.parentNode; + } catch ( e ) { + } + } + + value = value.blend( backgroundColor && backgroundColor !== "transparent" ? + backgroundColor : + "_default" ); + } + + value = value.toRgbaString(); + } + try { + elem.style[ hook ] = value; + } catch( e ) { + // wrapped to prevent IE from throwing errors on "invalid" values like 'auto' or 'inherit' + } + } + }; + jQuery.fx.step[ hook ] = function( fx ) { + if ( !fx.colorInit ) { + fx.start = color( fx.elem, hook ); + fx.end = color( fx.end ); + fx.colorInit = true; + } + jQuery.cssHooks[ hook ].set( fx.elem, fx.start.transition( fx.end, fx.pos ) ); + }; + }); + +}; + +color.hook( stepHooks ); + +jQuery.cssHooks.borderColor = { + expand: function( value ) { + var expanded = {}; + + each( [ "Top", "Right", "Bottom", "Left" ], function( i, part ) { + expanded[ "border" + part + "Color" ] = value; + }); + return expanded; + } +}; + +// Basic color names only. +// Usage of any of the other color names requires adding yourself or including +// jquery.color.svg-names.js. +colors = jQuery.Color.names = { + // 4.1. Basic color keywords + aqua: "#00ffff", + black: "#000000", + blue: "#0000ff", + fuchsia: "#ff00ff", + gray: "#808080", + green: "#008000", + lime: "#00ff00", + maroon: "#800000", + navy: "#000080", + olive: "#808000", + purple: "#800080", + red: "#ff0000", + silver: "#c0c0c0", + teal: "#008080", + white: "#ffffff", + yellow: "#ffff00", + + // 4.2.3. "transparent" color keyword + transparent: [ null, null, null, 0 ], + + _default: "#ffffff" +}; + +})( jQuery ); + + +/******************************************************************************/ +/****************************** CLASS ANIMATIONS ******************************/ +/******************************************************************************/ +(function() { + +var classAnimationActions = [ "add", "remove", "toggle" ], + shorthandStyles = { + border: 1, + borderBottom: 1, + borderColor: 1, + borderLeft: 1, + borderRight: 1, + borderTop: 1, + borderWidth: 1, + margin: 1, + padding: 1 + }; + +$.each([ "borderLeftStyle", "borderRightStyle", "borderBottomStyle", "borderTopStyle" ], function( _, prop ) { + $.fx.step[ prop ] = function( fx ) { + if ( fx.end !== "none" && !fx.setAttr || fx.pos === 1 && !fx.setAttr ) { + jQuery.style( fx.elem, prop, fx.end ); + fx.setAttr = true; + } + }; +}); + +function getElementStyles( elem ) { + var key, len, + style = elem.ownerDocument.defaultView ? + elem.ownerDocument.defaultView.getComputedStyle( elem, null ) : + elem.currentStyle, + styles = {}; + + if ( style && style.length && style[ 0 ] && style[ style[ 0 ] ] ) { + len = style.length; + while ( len-- ) { + key = style[ len ]; + if ( typeof style[ key ] === "string" ) { + styles[ $.camelCase( key ) ] = style[ key ]; + } + } + // support: Opera, IE <9 + } else { + for ( key in style ) { + if ( typeof style[ key ] === "string" ) { + styles[ key ] = style[ key ]; + } + } + } + + return styles; +} + + +function styleDifference( oldStyle, newStyle ) { + var diff = {}, + name, value; + + for ( name in newStyle ) { + value = newStyle[ name ]; + if ( oldStyle[ name ] !== value ) { + if ( !shorthandStyles[ name ] ) { + if ( $.fx.step[ name ] || !isNaN( parseFloat( value ) ) ) { + diff[ name ] = value; + } + } + } + } + + return diff; +} + +// support: jQuery <1.8 +if ( !$.fn.addBack ) { + $.fn.addBack = function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + }; +} + +$.effects.animateClass = function( value, duration, easing, callback ) { + var o = $.speed( duration, easing, callback ); + + return this.queue( function() { + var animated = $( this ), + baseClass = animated.attr( "class" ) || "", + applyClassChange, + allAnimations = o.children ? animated.find( "*" ).addBack() : animated; + + // map the animated objects to store the original styles. + allAnimations = allAnimations.map(function() { + var el = $( this ); + return { + el: el, + start: getElementStyles( this ) + }; + }); + + // apply class change + applyClassChange = function() { + $.each( classAnimationActions, function(i, action) { + if ( value[ action ] ) { + animated[ action + "Class" ]( value[ action ] ); + } + }); + }; + applyClassChange(); + + // map all animated objects again - calculate new styles and diff + allAnimations = allAnimations.map(function() { + this.end = getElementStyles( this.el[ 0 ] ); + this.diff = styleDifference( this.start, this.end ); + return this; + }); + + // apply original class + animated.attr( "class", baseClass ); + + // map all animated objects again - this time collecting a promise + allAnimations = allAnimations.map(function() { + var styleInfo = this, + dfd = $.Deferred(), + opts = $.extend({}, o, { + queue: false, + complete: function() { + dfd.resolve( styleInfo ); + } + }); + + this.el.animate( this.diff, opts ); + return dfd.promise(); + }); + + // once all animations have completed: + $.when.apply( $, allAnimations.get() ).done(function() { + + // set the final class + applyClassChange(); + + // for each animated element, + // clear all css properties that were animated + $.each( arguments, function() { + var el = this.el; + $.each( this.diff, function(key) { + el.css( key, "" ); + }); + }); + + // this is guarnteed to be there if you use jQuery.speed() + // it also handles dequeuing the next anim... + o.complete.call( animated[ 0 ] ); + }); + }); +}; + +$.fn.extend({ + addClass: (function( orig ) { + return function( classNames, speed, easing, callback ) { + return speed ? + $.effects.animateClass.call( this, + { add: classNames }, speed, easing, callback ) : + orig.apply( this, arguments ); + }; + })( $.fn.addClass ), + + removeClass: (function( orig ) { + return function( classNames, speed, easing, callback ) { + return arguments.length > 1 ? + $.effects.animateClass.call( this, + { remove: classNames }, speed, easing, callback ) : + orig.apply( this, arguments ); + }; + })( $.fn.removeClass ), + + toggleClass: (function( orig ) { + return function( classNames, force, speed, easing, callback ) { + if ( typeof force === "boolean" || force === undefined ) { + if ( !speed ) { + // without speed parameter + return orig.apply( this, arguments ); + } else { + return $.effects.animateClass.call( this, + (force ? { add: classNames } : { remove: classNames }), + speed, easing, callback ); + } + } else { + // without force parameter + return $.effects.animateClass.call( this, + { toggle: classNames }, force, speed, easing ); + } + }; + })( $.fn.toggleClass ), + + switchClass: function( remove, add, speed, easing, callback) { + return $.effects.animateClass.call( this, { + add: add, + remove: remove + }, speed, easing, callback ); + } +}); + +})(); + +/******************************************************************************/ +/*********************************** EFFECTS **********************************/ +/******************************************************************************/ + +(function() { + +$.extend( $.effects, { + version: "1.10.3", + + // Saves a set of properties in a data storage + save: function( element, set ) { + for( var i=0; i < set.length; i++ ) { + if ( set[ i ] !== null ) { + element.data( dataSpace + set[ i ], element[ 0 ].style[ set[ i ] ] ); + } + } + }, + + // Restores a set of previously saved properties from a data storage + restore: function( element, set ) { + var val, i; + for( i=0; i < set.length; i++ ) { + if ( set[ i ] !== null ) { + val = element.data( dataSpace + set[ i ] ); + // support: jQuery 1.6.2 + // http://bugs.jquery.com/ticket/9917 + // jQuery 1.6.2 incorrectly returns undefined for any falsy value. + // We can't differentiate between "" and 0 here, so we just assume + // empty string since it's likely to be a more common value... + if ( val === undefined ) { + val = ""; + } + element.css( set[ i ], val ); + } + } + }, + + setMode: function( el, mode ) { + if (mode === "toggle") { + mode = el.is( ":hidden" ) ? "show" : "hide"; + } + return mode; + }, + + // Translates a [top,left] array into a baseline value + // this should be a little more flexible in the future to handle a string & hash + getBaseline: function( origin, original ) { + var y, x; + switch ( origin[ 0 ] ) { + case "top": y = 0; break; + case "middle": y = 0.5; break; + case "bottom": y = 1; break; + default: y = origin[ 0 ] / original.height; + } + switch ( origin[ 1 ] ) { + case "left": x = 0; break; + case "center": x = 0.5; break; + case "right": x = 1; break; + default: x = origin[ 1 ] / original.width; + } + return { + x: x, + y: y + }; + }, + + // Wraps the element around a wrapper that copies position properties + createWrapper: function( element ) { + + // if the element is already wrapped, return it + if ( element.parent().is( ".ui-effects-wrapper" )) { + return element.parent(); + } + + // wrap the element + var props = { + width: element.outerWidth(true), + height: element.outerHeight(true), + "float": element.css( "float" ) + }, + wrapper = $( "<div></div>" ) + .addClass( "ui-effects-wrapper" ) + .css({ + fontSize: "100%", + background: "transparent", + border: "none", + margin: 0, + padding: 0 + }), + // Store the size in case width/height are defined in % - Fixes #5245 + size = { + width: element.width(), + height: element.height() + }, + active = document.activeElement; + + // support: Firefox + // Firefox incorrectly exposes anonymous content + // https://bugzilla.mozilla.org/show_bug.cgi?id=561664 + try { + active.id; + } catch( e ) { + active = document.body; + } + + element.wrap( wrapper ); + + // Fixes #7595 - Elements lose focus when wrapped. + if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) { + $( active ).focus(); + } + + wrapper = element.parent(); //Hotfix for jQuery 1.4 since some change in wrap() seems to actually lose the reference to the wrapped element + + // transfer positioning properties to the wrapper + if ( element.css( "position" ) === "static" ) { + wrapper.css({ position: "relative" }); + element.css({ position: "relative" }); + } else { + $.extend( props, { + position: element.css( "position" ), + zIndex: element.css( "z-index" ) + }); + $.each([ "top", "left", "bottom", "right" ], function(i, pos) { + props[ pos ] = element.css( pos ); + if ( isNaN( parseInt( props[ pos ], 10 ) ) ) { + props[ pos ] = "auto"; + } + }); + element.css({ + position: "relative", + top: 0, + left: 0, + right: "auto", + bottom: "auto" + }); + } + element.css(size); + + return wrapper.css( props ).show(); + }, + + removeWrapper: function( element ) { + var active = document.activeElement; + + if ( element.parent().is( ".ui-effects-wrapper" ) ) { + element.parent().replaceWith( element ); + + // Fixes #7595 - Elements lose focus when wrapped. + if ( element[ 0 ] === active || $.contains( element[ 0 ], active ) ) { + $( active ).focus(); + } + } + + + return element; + }, + + setTransition: function( element, list, factor, value ) { + value = value || {}; + $.each( list, function( i, x ) { + var unit = element.cssUnit( x ); + if ( unit[ 0 ] > 0 ) { + value[ x ] = unit[ 0 ] * factor + unit[ 1 ]; + } + }); + return value; + } +}); + +// return an effect options object for the given parameters: +function _normalizeArguments( effect, options, speed, callback ) { + + // allow passing all options as the first parameter + if ( $.isPlainObject( effect ) ) { + options = effect; + effect = effect.effect; + } + + // convert to an object + effect = { effect: effect }; + + // catch (effect, null, ...) + if ( options == null ) { + options = {}; + } + + // catch (effect, callback) + if ( $.isFunction( options ) ) { + callback = options; + speed = null; + options = {}; + } + + // catch (effect, speed, ?) + if ( typeof options === "number" || $.fx.speeds[ options ] ) { + callback = speed; + speed = options; + options = {}; + } + + // catch (effect, options, callback) + if ( $.isFunction( speed ) ) { + callback = speed; + speed = null; + } + + // add options to effect + if ( options ) { + $.extend( effect, options ); + } + + speed = speed || options.duration; + effect.duration = $.fx.off ? 0 : + typeof speed === "number" ? speed : + speed in $.fx.speeds ? $.fx.speeds[ speed ] : + $.fx.speeds._default; + + effect.complete = callback || options.complete; + + return effect; +} + +function standardAnimationOption( option ) { + // Valid standard speeds (nothing, number, named speed) + if ( !option || typeof option === "number" || $.fx.speeds[ option ] ) { + return true; + } + + // Invalid strings - treat as "normal" speed + if ( typeof option === "string" && !$.effects.effect[ option ] ) { + return true; + } + + // Complete callback + if ( $.isFunction( option ) ) { + return true; + } + + // Options hash (but not naming an effect) + if ( typeof option === "object" && !option.effect ) { + return true; + } + + // Didn't match any standard API + return false; +} + +$.fn.extend({ + effect: function( /* effect, options, speed, callback */ ) { + var args = _normalizeArguments.apply( this, arguments ), + mode = args.mode, + queue = args.queue, + effectMethod = $.effects.effect[ args.effect ]; + + if ( $.fx.off || !effectMethod ) { + // delegate to the original method (e.g., .show()) if possible + if ( mode ) { + return this[ mode ]( args.duration, args.complete ); + } else { + return this.each( function() { + if ( args.complete ) { + args.complete.call( this ); + } + }); + } + } + + function run( next ) { + var elem = $( this ), + complete = args.complete, + mode = args.mode; + + function done() { + if ( $.isFunction( complete ) ) { + complete.call( elem[0] ); + } + if ( $.isFunction( next ) ) { + next(); + } + } + + // If the element already has the correct final state, delegate to + // the core methods so the internal tracking of "olddisplay" works. + if ( elem.is( ":hidden" ) ? mode === "hide" : mode === "show" ) { + elem[ mode ](); + done(); + } else { + effectMethod.call( elem[0], args, done ); + } + } + + return queue === false ? this.each( run ) : this.queue( queue || "fx", run ); + }, + + show: (function( orig ) { + return function( option ) { + if ( standardAnimationOption( option ) ) { + return orig.apply( this, arguments ); + } else { + var args = _normalizeArguments.apply( this, arguments ); + args.mode = "show"; + return this.effect.call( this, args ); + } + }; + })( $.fn.show ), + + hide: (function( orig ) { + return function( option ) { + if ( standardAnimationOption( option ) ) { + return orig.apply( this, arguments ); + } else { + var args = _normalizeArguments.apply( this, arguments ); + args.mode = "hide"; + return this.effect.call( this, args ); + } + }; + })( $.fn.hide ), + + toggle: (function( orig ) { + return function( option ) { + if ( standardAnimationOption( option ) || typeof option === "boolean" ) { + return orig.apply( this, arguments ); + } else { + var args = _normalizeArguments.apply( this, arguments ); + args.mode = "toggle"; + return this.effect.call( this, args ); + } + }; + })( $.fn.toggle ), + + // helper functions + cssUnit: function(key) { + var style = this.css( key ), + val = []; + + $.each( [ "em", "px", "%", "pt" ], function( i, unit ) { + if ( style.indexOf( unit ) > 0 ) { + val = [ parseFloat( style ), unit ]; + } + }); + return val; + } +}); + +})(); + +/******************************************************************************/ +/*********************************** EASING ***********************************/ +/******************************************************************************/ + +(function() { + +// based on easing equations from Robert Penner (http://www.robertpenner.com/easing) + +var baseEasings = {}; + +$.each( [ "Quad", "Cubic", "Quart", "Quint", "Expo" ], function( i, name ) { + baseEasings[ name ] = function( p ) { + return Math.pow( p, i + 2 ); + }; +}); + +$.extend( baseEasings, { + Sine: function ( p ) { + return 1 - Math.cos( p * Math.PI / 2 ); + }, + Circ: function ( p ) { + return 1 - Math.sqrt( 1 - p * p ); + }, + Elastic: function( p ) { + return p === 0 || p === 1 ? p : + -Math.pow( 2, 8 * (p - 1) ) * Math.sin( ( (p - 1) * 80 - 7.5 ) * Math.PI / 15 ); + }, + Back: function( p ) { + return p * p * ( 3 * p - 2 ); + }, + Bounce: function ( p ) { + var pow2, + bounce = 4; + + while ( p < ( ( pow2 = Math.pow( 2, --bounce ) ) - 1 ) / 11 ) {} + return 1 / Math.pow( 4, 3 - bounce ) - 7.5625 * Math.pow( ( pow2 * 3 - 2 ) / 22 - p, 2 ); + } +}); + +$.each( baseEasings, function( name, easeIn ) { + $.easing[ "easeIn" + name ] = easeIn; + $.easing[ "easeOut" + name ] = function( p ) { + return 1 - easeIn( 1 - p ); + }; + $.easing[ "easeInOut" + name ] = function( p ) { + return p < 0.5 ? + easeIn( p * 2 ) / 2 : + 1 - easeIn( p * -2 + 2 ) / 2; + }; +}); + +})(); + +})(jQuery); +(function( $, undefined ) { + +var rvertical = /up|down|vertical/, + rpositivemotion = /up|left|vertical|horizontal/; + +$.effects.effect.blind = function( o, done ) { + // Create element + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "hide" ), + direction = o.direction || "up", + vertical = rvertical.test( direction ), + ref = vertical ? "height" : "width", + ref2 = vertical ? "top" : "left", + motion = rpositivemotion.test( direction ), + animation = {}, + show = mode === "show", + wrapper, distance, margin; + + // if already wrapped, the wrapper's properties are my property. #6245 + if ( el.parent().is( ".ui-effects-wrapper" ) ) { + $.effects.save( el.parent(), props ); + } else { + $.effects.save( el, props ); + } + el.show(); + wrapper = $.effects.createWrapper( el ).css({ + overflow: "hidden" + }); + + distance = wrapper[ ref ](); + margin = parseFloat( wrapper.css( ref2 ) ) || 0; + + animation[ ref ] = show ? distance : 0; + if ( !motion ) { + el + .css( vertical ? "bottom" : "right", 0 ) + .css( vertical ? "top" : "left", "auto" ) + .css({ position: "absolute" }); + + animation[ ref2 ] = show ? margin : distance + margin; + } + + // start at 0 if we are showing + if ( show ) { + wrapper.css( ref, 0 ); + if ( ! motion ) { + wrapper.css( ref2, margin + distance ); + } + } + + // Animate + wrapper.animate( animation, { + duration: o.duration, + easing: o.easing, + queue: false, + complete: function() { + if ( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + } + }); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.bounce = function( o, done ) { + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + + // defaults: + mode = $.effects.setMode( el, o.mode || "effect" ), + hide = mode === "hide", + show = mode === "show", + direction = o.direction || "up", + distance = o.distance, + times = o.times || 5, + + // number of internal animations + anims = times * 2 + ( show || hide ? 1 : 0 ), + speed = o.duration / anims, + easing = o.easing, + + // utility: + ref = ( direction === "up" || direction === "down" ) ? "top" : "left", + motion = ( direction === "up" || direction === "left" ), + i, + upAnim, + downAnim, + + // we will need to re-assemble the queue to stack our animations in place + queue = el.queue(), + queuelen = queue.length; + + // Avoid touching opacity to prevent clearType and PNG issues in IE + if ( show || hide ) { + props.push( "opacity" ); + } + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); // Create Wrapper + + // default distance for the BIGGEST bounce is the outer Distance / 3 + if ( !distance ) { + distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; + } + + if ( show ) { + downAnim = { opacity: 1 }; + downAnim[ ref ] = 0; + + // if we are showing, force opacity 0 and set the initial position + // then do the "first" animation + el.css( "opacity", 0 ) + .css( ref, motion ? -distance * 2 : distance * 2 ) + .animate( downAnim, speed, easing ); + } + + // start at the smallest distance if we are hiding + if ( hide ) { + distance = distance / Math.pow( 2, times - 1 ); + } + + downAnim = {}; + downAnim[ ref ] = 0; + // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here + for ( i = 0; i < times; i++ ) { + upAnim = {}; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ) + .animate( downAnim, speed, easing ); + + distance = hide ? distance * 2 : distance / 2; + } + + // Last Bounce when Hiding + if ( hide ) { + upAnim = { opacity: 0 }; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ); + } + + el.queue(function() { + if ( hide ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + }); + + // inject all the animations we just queued to be first in line (after "inprogress") + if ( queuelen > 1) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + el.dequeue(); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.clip = function( o, done ) { + // Create element + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "hide" ), + show = mode === "show", + direction = o.direction || "vertical", + vert = direction === "vertical", + size = vert ? "height" : "width", + position = vert ? "top" : "left", + animation = {}, + wrapper, animate, distance; + + // Save & Show + $.effects.save( el, props ); + el.show(); + + // Create Wrapper + wrapper = $.effects.createWrapper( el ).css({ + overflow: "hidden" + }); + animate = ( el[0].tagName === "IMG" ) ? wrapper : el; + distance = animate[ size ](); + + // Shift + if ( show ) { + animate.css( size, 0 ); + animate.css( position, distance / 2 ); + } + + // Create Animation Object: + animation[ size ] = show ? distance : 0; + animation[ position ] = show ? 0 : distance / 2; + + // Animate + animate.animate( animation, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: function() { + if ( !show ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + } + }); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.drop = function( o, done ) { + + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "opacity", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "hide" ), + show = mode === "show", + direction = o.direction || "left", + ref = ( direction === "up" || direction === "down" ) ? "top" : "left", + motion = ( direction === "up" || direction === "left" ) ? "pos" : "neg", + animation = { + opacity: show ? 1 : 0 + }, + distance; + + // Adjust + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); + + distance = o.distance || el[ ref === "top" ? "outerHeight": "outerWidth" ]( true ) / 2; + + if ( show ) { + el + .css( "opacity", 0 ) + .css( ref, motion === "pos" ? -distance : distance ); + } + + // Animation + animation[ ref ] = ( show ? + ( motion === "pos" ? "+=" : "-=" ) : + ( motion === "pos" ? "-=" : "+=" ) ) + + distance; + + // Animate + el.animate( animation, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: function() { + if ( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + } + }); +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.explode = function( o, done ) { + + var rows = o.pieces ? Math.round( Math.sqrt( o.pieces ) ) : 3, + cells = rows, + el = $( this ), + mode = $.effects.setMode( el, o.mode || "hide" ), + show = mode === "show", + + // show and then visibility:hidden the element before calculating offset + offset = el.show().css( "visibility", "hidden" ).offset(), + + // width and height of a piece + width = Math.ceil( el.outerWidth() / cells ), + height = Math.ceil( el.outerHeight() / rows ), + pieces = [], + + // loop + i, j, left, top, mx, my; + + // children animate complete: + function childComplete() { + pieces.push( this ); + if ( pieces.length === rows * cells ) { + animComplete(); + } + } + + // clone the element for each row and cell. + for( i = 0; i < rows ; i++ ) { // ===> + top = offset.top + i * height; + my = i - ( rows - 1 ) / 2 ; + + for( j = 0; j < cells ; j++ ) { // ||| + left = offset.left + j * width; + mx = j - ( cells - 1 ) / 2 ; + + // Create a clone of the now hidden main element that will be absolute positioned + // within a wrapper div off the -left and -top equal to size of our pieces + el + .clone() + .appendTo( "body" ) + .wrap( "<div></div>" ) + .css({ + position: "absolute", + visibility: "visible", + left: -j * width, + top: -i * height + }) + + // select the wrapper - make it overflow: hidden and absolute positioned based on + // where the original was located +left and +top equal to the size of pieces + .parent() + .addClass( "ui-effects-explode" ) + .css({ + position: "absolute", + overflow: "hidden", + width: width, + height: height, + left: left + ( show ? mx * width : 0 ), + top: top + ( show ? my * height : 0 ), + opacity: show ? 0 : 1 + }).animate({ + left: left + ( show ? 0 : mx * width ), + top: top + ( show ? 0 : my * height ), + opacity: show ? 1 : 0 + }, o.duration || 500, o.easing, childComplete ); + } + } + + function animComplete() { + el.css({ + visibility: "visible" + }); + $( pieces ).remove(); + if ( !show ) { + el.hide(); + } + done(); + } +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.fade = function( o, done ) { + var el = $( this ), + mode = $.effects.setMode( el, o.mode || "toggle" ); + + el.animate({ + opacity: mode + }, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: done + }); +}; + +})( jQuery ); +(function( $, undefined ) { + +$.effects.effect.fold = function( o, done ) { + + // Create element + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "hide" ), + show = mode === "show", + hide = mode === "hide", + size = o.size || 15, + percent = /([0-9]+)%/.exec( size ), + horizFirst = !!o.horizFirst, + widthFirst = show !== horizFirst, + ref = widthFirst ? [ "width", "height" ] : [ "height", "width" ], + duration = o.duration / 2, + wrapper, distance, + animation1 = {}, + animation2 = {}; + + $.effects.save( el, props ); + el.show(); + + // Create Wrapper + wrapper = $.effects.createWrapper( el ).css({ + overflow: "hidden" + }); + distance = widthFirst ? + [ wrapper.width(), wrapper.height() ] : + [ wrapper.height(), wrapper.width() ]; + + if ( percent ) { + size = parseInt( percent[ 1 ], 10 ) / 100 * distance[ hide ? 0 : 1 ]; + } + if ( show ) { + wrapper.css( horizFirst ? { + height: 0, + width: size + } : { + height: size, + width: 0 + }); + } + + // Animation + animation1[ ref[ 0 ] ] = show ? distance[ 0 ] : size; + animation2[ ref[ 1 ] ] = show ? distance[ 1 ] : 0; + + // Animate + wrapper + .animate( animation1, duration, o.easing ) + .animate( animation2, duration, o.easing, function() { + if ( hide ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + }); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.highlight = function( o, done ) { + var elem = $( this ), + props = [ "backgroundImage", "backgroundColor", "opacity" ], + mode = $.effects.setMode( elem, o.mode || "show" ), + animation = { + backgroundColor: elem.css( "backgroundColor" ) + }; + + if (mode === "hide") { + animation.opacity = 0; + } + + $.effects.save( elem, props ); + + elem + .show() + .css({ + backgroundImage: "none", + backgroundColor: o.color || "#ffff99" + }) + .animate( animation, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: function() { + if ( mode === "hide" ) { + elem.hide(); + } + $.effects.restore( elem, props ); + done(); + } + }); +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.pulsate = function( o, done ) { + var elem = $( this ), + mode = $.effects.setMode( elem, o.mode || "show" ), + show = mode === "show", + hide = mode === "hide", + showhide = ( show || mode === "hide" ), + + // showing or hiding leaves of the "last" animation + anims = ( ( o.times || 5 ) * 2 ) + ( showhide ? 1 : 0 ), + duration = o.duration / anims, + animateTo = 0, + queue = elem.queue(), + queuelen = queue.length, + i; + + if ( show || !elem.is(":visible")) { + elem.css( "opacity", 0 ).show(); + animateTo = 1; + } + + // anims - 1 opacity "toggles" + for ( i = 1; i < anims; i++ ) { + elem.animate({ + opacity: animateTo + }, duration, o.easing ); + animateTo = 1 - animateTo; + } + + elem.animate({ + opacity: animateTo + }, duration, o.easing); + + elem.queue(function() { + if ( hide ) { + elem.hide(); + } + done(); + }); + + // We just queued up "anims" animations, we need to put them next in the queue + if ( queuelen > 1 ) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + elem.dequeue(); +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.puff = function( o, done ) { + var elem = $( this ), + mode = $.effects.setMode( elem, o.mode || "hide" ), + hide = mode === "hide", + percent = parseInt( o.percent, 10 ) || 150, + factor = percent / 100, + original = { + height: elem.height(), + width: elem.width(), + outerHeight: elem.outerHeight(), + outerWidth: elem.outerWidth() + }; + + $.extend( o, { + effect: "scale", + queue: false, + fade: true, + mode: mode, + complete: done, + percent: hide ? percent : 100, + from: hide ? + original : + { + height: original.height * factor, + width: original.width * factor, + outerHeight: original.outerHeight * factor, + outerWidth: original.outerWidth * factor + } + }); + + elem.effect( o ); +}; + +$.effects.effect.scale = function( o, done ) { + + // Create element + var el = $( this ), + options = $.extend( true, {}, o ), + mode = $.effects.setMode( el, o.mode || "effect" ), + percent = parseInt( o.percent, 10 ) || + ( parseInt( o.percent, 10 ) === 0 ? 0 : ( mode === "hide" ? 0 : 100 ) ), + direction = o.direction || "both", + origin = o.origin, + original = { + height: el.height(), + width: el.width(), + outerHeight: el.outerHeight(), + outerWidth: el.outerWidth() + }, + factor = { + y: direction !== "horizontal" ? (percent / 100) : 1, + x: direction !== "vertical" ? (percent / 100) : 1 + }; + + // We are going to pass this effect to the size effect: + options.effect = "size"; + options.queue = false; + options.complete = done; + + // Set default origin and restore for show/hide + if ( mode !== "effect" ) { + options.origin = origin || ["middle","center"]; + options.restore = true; + } + + options.from = o.from || ( mode === "show" ? { + height: 0, + width: 0, + outerHeight: 0, + outerWidth: 0 + } : original ); + options.to = { + height: original.height * factor.y, + width: original.width * factor.x, + outerHeight: original.outerHeight * factor.y, + outerWidth: original.outerWidth * factor.x + }; + + // Fade option to support puff + if ( options.fade ) { + if ( mode === "show" ) { + options.from.opacity = 0; + options.to.opacity = 1; + } + if ( mode === "hide" ) { + options.from.opacity = 1; + options.to.opacity = 0; + } + } + + // Animate + el.effect( options ); + +}; + +$.effects.effect.size = function( o, done ) { + + // Create element + var original, baseline, factor, + el = $( this ), + props0 = [ "position", "top", "bottom", "left", "right", "width", "height", "overflow", "opacity" ], + + // Always restore + props1 = [ "position", "top", "bottom", "left", "right", "overflow", "opacity" ], + + // Copy for children + props2 = [ "width", "height", "overflow" ], + cProps = [ "fontSize" ], + vProps = [ "borderTopWidth", "borderBottomWidth", "paddingTop", "paddingBottom" ], + hProps = [ "borderLeftWidth", "borderRightWidth", "paddingLeft", "paddingRight" ], + + // Set options + mode = $.effects.setMode( el, o.mode || "effect" ), + restore = o.restore || mode !== "effect", + scale = o.scale || "both", + origin = o.origin || [ "middle", "center" ], + position = el.css( "position" ), + props = restore ? props0 : props1, + zero = { + height: 0, + width: 0, + outerHeight: 0, + outerWidth: 0 + }; + + if ( mode === "show" ) { + el.show(); + } + original = { + height: el.height(), + width: el.width(), + outerHeight: el.outerHeight(), + outerWidth: el.outerWidth() + }; + + if ( o.mode === "toggle" && mode === "show" ) { + el.from = o.to || zero; + el.to = o.from || original; + } else { + el.from = o.from || ( mode === "show" ? zero : original ); + el.to = o.to || ( mode === "hide" ? zero : original ); + } + + // Set scaling factor + factor = { + from: { + y: el.from.height / original.height, + x: el.from.width / original.width + }, + to: { + y: el.to.height / original.height, + x: el.to.width / original.width + } + }; + + // Scale the css box + if ( scale === "box" || scale === "both" ) { + + // Vertical props scaling + if ( factor.from.y !== factor.to.y ) { + props = props.concat( vProps ); + el.from = $.effects.setTransition( el, vProps, factor.from.y, el.from ); + el.to = $.effects.setTransition( el, vProps, factor.to.y, el.to ); + } + + // Horizontal props scaling + if ( factor.from.x !== factor.to.x ) { + props = props.concat( hProps ); + el.from = $.effects.setTransition( el, hProps, factor.from.x, el.from ); + el.to = $.effects.setTransition( el, hProps, factor.to.x, el.to ); + } + } + + // Scale the content + if ( scale === "content" || scale === "both" ) { + + // Vertical props scaling + if ( factor.from.y !== factor.to.y ) { + props = props.concat( cProps ).concat( props2 ); + el.from = $.effects.setTransition( el, cProps, factor.from.y, el.from ); + el.to = $.effects.setTransition( el, cProps, factor.to.y, el.to ); + } + } + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); + el.css( "overflow", "hidden" ).css( el.from ); + + // Adjust + if (origin) { // Calculate baseline shifts + baseline = $.effects.getBaseline( origin, original ); + el.from.top = ( original.outerHeight - el.outerHeight() ) * baseline.y; + el.from.left = ( original.outerWidth - el.outerWidth() ) * baseline.x; + el.to.top = ( original.outerHeight - el.to.outerHeight ) * baseline.y; + el.to.left = ( original.outerWidth - el.to.outerWidth ) * baseline.x; + } + el.css( el.from ); // set top & left + + // Animate + if ( scale === "content" || scale === "both" ) { // Scale the children + + // Add margins/font-size + vProps = vProps.concat([ "marginTop", "marginBottom" ]).concat(cProps); + hProps = hProps.concat([ "marginLeft", "marginRight" ]); + props2 = props0.concat(vProps).concat(hProps); + + el.find( "*[width]" ).each( function(){ + var child = $( this ), + c_original = { + height: child.height(), + width: child.width(), + outerHeight: child.outerHeight(), + outerWidth: child.outerWidth() + }; + if (restore) { + $.effects.save(child, props2); + } + + child.from = { + height: c_original.height * factor.from.y, + width: c_original.width * factor.from.x, + outerHeight: c_original.outerHeight * factor.from.y, + outerWidth: c_original.outerWidth * factor.from.x + }; + child.to = { + height: c_original.height * factor.to.y, + width: c_original.width * factor.to.x, + outerHeight: c_original.height * factor.to.y, + outerWidth: c_original.width * factor.to.x + }; + + // Vertical props scaling + if ( factor.from.y !== factor.to.y ) { + child.from = $.effects.setTransition( child, vProps, factor.from.y, child.from ); + child.to = $.effects.setTransition( child, vProps, factor.to.y, child.to ); + } + + // Horizontal props scaling + if ( factor.from.x !== factor.to.x ) { + child.from = $.effects.setTransition( child, hProps, factor.from.x, child.from ); + child.to = $.effects.setTransition( child, hProps, factor.to.x, child.to ); + } + + // Animate children + child.css( child.from ); + child.animate( child.to, o.duration, o.easing, function() { + + // Restore children + if ( restore ) { + $.effects.restore( child, props2 ); + } + }); + }); + } + + // Animate + el.animate( el.to, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: function() { + if ( el.to.opacity === 0 ) { + el.css( "opacity", el.from.opacity ); + } + if( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + if ( !restore ) { + + // we need to calculate our new positioning based on the scaling + if ( position === "static" ) { + el.css({ + position: "relative", + top: el.to.top, + left: el.to.left + }); + } else { + $.each([ "top", "left" ], function( idx, pos ) { + el.css( pos, function( _, str ) { + var val = parseInt( str, 10 ), + toRef = idx ? el.to.left : el.to.top; + + // if original was "auto", recalculate the new value from wrapper + if ( str === "auto" ) { + return toRef + "px"; + } + + return val + toRef + "px"; + }); + }); + } + } + + $.effects.removeWrapper( el ); + done(); + } + }); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.shake = function( o, done ) { + + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + mode = $.effects.setMode( el, o.mode || "effect" ), + direction = o.direction || "left", + distance = o.distance || 20, + times = o.times || 3, + anims = times * 2 + 1, + speed = Math.round(o.duration/anims), + ref = (direction === "up" || direction === "down") ? "top" : "left", + positiveMotion = (direction === "up" || direction === "left"), + animation = {}, + animation1 = {}, + animation2 = {}, + i, + + // we will need to re-assemble the queue to stack our animations in place + queue = el.queue(), + queuelen = queue.length; + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); + + // Animation + animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance; + animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2; + animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2; + + // Animate + el.animate( animation, speed, o.easing ); + + // Shakes + for ( i = 1; i < times; i++ ) { + el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing ); + } + el + .animate( animation1, speed, o.easing ) + .animate( animation, speed / 2, o.easing ) + .queue(function() { + if ( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + }); + + // inject all the animations we just queued to be first in line (after "inprogress") + if ( queuelen > 1) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + el.dequeue(); + +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.slide = function( o, done ) { + + // Create element + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "width", "height" ], + mode = $.effects.setMode( el, o.mode || "show" ), + show = mode === "show", + direction = o.direction || "left", + ref = (direction === "up" || direction === "down") ? "top" : "left", + positiveMotion = (direction === "up" || direction === "left"), + distance, + animation = {}; + + // Adjust + $.effects.save( el, props ); + el.show(); + distance = o.distance || el[ ref === "top" ? "outerHeight" : "outerWidth" ]( true ); + + $.effects.createWrapper( el ).css({ + overflow: "hidden" + }); + + if ( show ) { + el.css( ref, positiveMotion ? (isNaN(distance) ? "-" + distance : -distance) : distance ); + } + + // Animation + animation[ ref ] = ( show ? + ( positiveMotion ? "+=" : "-=") : + ( positiveMotion ? "-=" : "+=")) + + distance; + + // Animate + el.animate( animation, { + queue: false, + duration: o.duration, + easing: o.easing, + complete: function() { + if ( mode === "hide" ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + } + }); +}; + +})(jQuery); +(function( $, undefined ) { + +$.effects.effect.transfer = function( o, done ) { + var elem = $( this ), + target = $( o.to ), + targetFixed = target.css( "position" ) === "fixed", + body = $("body"), + fixTop = targetFixed ? body.scrollTop() : 0, + fixLeft = targetFixed ? body.scrollLeft() : 0, + endPosition = target.offset(), + animation = { + top: endPosition.top - fixTop , + left: endPosition.left - fixLeft , + height: target.innerHeight(), + width: target.innerWidth() + }, + startPosition = elem.offset(), + transfer = $( "<div class='ui-effects-transfer'></div>" ) + .appendTo( document.body ) + .addClass( o.className ) + .css({ + top: startPosition.top - fixTop , + left: startPosition.left - fixLeft , + height: elem.innerHeight(), + width: elem.innerWidth(), + position: targetFixed ? "fixed" : "absolute" + }) + .animate( animation, o.duration, o.easing, function() { + transfer.remove(); + done(); + }); +}; + +})(jQuery); diff --git a/js/jquery/jquery-ui-1.10.3.custom.min.js b/js/jquery/jquery-ui-1.10.3.custom.min.js new file mode 100644 index 0000000..c70129b --- /dev/null +++ b/js/jquery/jquery-ui-1.10.3.custom.min.js @@ -0,0 +1,7 @@ +/*! jQuery UI - v1.10.3 - 2013-05-31 +* http://jqueryui.com +* Includes: jquery.ui.core.js, jquery.ui.widget.js, jquery.ui.mouse.js, jquery.ui.position.js, jquery.ui.draggable.js, jquery.ui.droppable.js, jquery.ui.resizable.js, jquery.ui.selectable.js, jquery.ui.sortable.js, jquery.ui.accordion.js, jquery.ui.autocomplete.js, jquery.ui.button.js, jquery.ui.datepicker.js, jquery.ui.dialog.js, jquery.ui.menu.js, jquery.ui.progressbar.js, jquery.ui.slider.js, jquery.ui.spinner.js, jquery.ui.tabs.js, jquery.ui.tooltip.js, jquery.ui.effect.js, jquery.ui.effect-blind.js, jquery.ui.effect-bounce.js, jquery.ui.effect-clip.js, 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10.7432222px;",n=t(r).offset().left,t.support.offsetFractions=n>10&&11>n,e.innerHTML="",i.removeChild(e)}()})(jQuery);(function(e){e.widget("ui.draggable",e.ui.mouse,{version:"1.10.3",widgetEventPrefix:"drag",options:{addClasses:!0,appendTo:"parent",axis:!1,connectToSortable:!1,containment:!1,cursor:"auto",cursorAt:!1,grid:!1,handle:!1,helper:"original",iframeFix:!1,opacity:!1,refreshPositions:!1,revert:!1,revertDuration:500,scope:"default",scroll:!0,scrollSensitivity:20,scrollSpeed:20,snap:!1,snapMode:"both",snapTolerance:20,stack:!1,zIndex:!1,drag:null,start:null,stop:null},_create:function(){"original"!==this.options.helper||/^(?:r|a|f)/.test(this.element.css("position"))||(this.element[0].style.position="relative"),this.options.addClasses&&this.element.addClass("ui-draggable"),this.options.disabled&&this.element.addClass("ui-draggable-disabled"),this._mouseInit()},_destroy:function(){this.element.removeClass("ui-draggable ui-draggable-dragging ui-draggable-disabled"),this._mouseDestroy()},_mouseCapture:function(t){var i=this.options;return this.helper||i.disabled||e(t.target).closest(".ui-resizable-handle").length>0?!1:(this.handle=this._getHandle(t),this.handle?(e(i.iframeFix===!0?"iframe":i.iframeFix).each(function(){e("<div class='ui-draggable-iframeFix' style='background: #fff;'></div>").css({width:this.offsetWidth+"px",height:this.offsetHeight+"px",position:"absolute",opacity:"0.001",zIndex:1e3}).css(e(this).offset()).appendTo("body")}),!0):!1)},_mouseStart:function(t){var i=this.options;return this.helper=this._createHelper(t),this.helper.addClass("ui-draggable-dragging"),this._cacheHelperProportions(),e.ui.ddmanager&&(e.ui.ddmanager.current=this),this._cacheMargins(),this.cssPosition=this.helper.css("position"),this.scrollParent=this.helper.scrollParent(),this.offsetParent=this.helper.offsetParent(),this.offsetParentCssPosition=this.offsetParent.css("position"),this.offset=this.positionAbs=this.element.offset(),this.offset={top:this.offset.top-this.margins.top,left:this.offset.left-this.margins.left},this.offset.scroll=!1,e.extend(this.offset,{click:{left:t.pageX-this.offset.left,top:t.pageY-this.offset.top},parent:this._getParentOffset(),relative:this._getRelativeOffset()}),this.originalPosition=this.position=this._generatePosition(t),this.originalPageX=t.pageX,this.originalPageY=t.pageY,i.cursorAt&&this._adjustOffsetFromHelper(i.cursorAt),this._setContainment(),this._trigger("start",t)===!1?(this._clear(),!1):(this._cacheHelperProportions(),e.ui.ddmanager&&!i.dropBehaviour&&e.ui.ddmanager.prepareOffsets(this,t),this._mouseDrag(t,!0),e.ui.ddmanager&&e.ui.ddmanager.dragStart(this,t),!0)},_mouseDrag:function(t,i){if("fixed"===this.offsetParentCssPosition&&(this.offset.parent=this._getParentOffset()),this.position=this._generatePosition(t),this.positionAbs=this._convertPositionTo("absolute"),!i){var s=this._uiHash();if(this._trigger("drag",t,s)===!1)return this._mouseUp({}),!1;this.position=s.position}return this.options.axis&&"y"===this.options.axis||(this.helper[0].style.left=this.position.left+"px"),this.options.axis&&"x"===this.options.axis||(this.helper[0].style.top=this.position.top+"px"),e.ui.ddmanager&&e.ui.ddmanager.drag(this,t),!1},_mouseStop:function(t){var i=this,s=!1;return e.ui.ddmanager&&!this.options.dropBehaviour&&(s=e.ui.ddmanager.drop(this,t)),this.dropped&&(s=this.dropped,this.dropped=!1),"original"!==this.options.helper||e.contains(this.element[0].ownerDocument,this.element[0])?("invalid"===this.options.revert&&!s||"valid"===this.options.revert&&s||this.options.revert===!0||e.isFunction(this.options.revert)&&this.options.revert.call(this.element,s)?e(this.helper).animate(this.originalPosition,parseInt(this.options.revertDuration,10),function(){i._trigger("stop",t)!==!1&&i._clear()}):this._trigger("stop",t)!==!1&&this._clear(),!1):!1},_mouseUp:function(t){return e("div.ui-draggable-iframeFix").each(function(){this.parentNode.removeChild(this)}),e.ui.ddmanager&&e.ui.ddmanager.dragStop(this,t),e.ui.mouse.prototype._mouseUp.call(this,t)},cancel:function(){return this.helper.is(".ui-draggable-dragging")?this._mouseUp({}):this._clear(),this},_getHandle:function(t){return this.options.handle?!!e(t.target).closest(this.element.find(this.options.handle)).length:!0},_createHelper:function(t){var i=this.options,s=e.isFunction(i.helper)?e(i.helper.apply(this.element[0],[t])):"clone"===i.helper?this.element.clone().removeAttr("id"):this.element;return s.parents("body").length||s.appendTo("parent"===i.appendTo?this.element[0].parentNode:i.appendTo),s[0]===this.element[0]||/(fixed|absolute)/.test(s.css("position"))||s.css("position","absolute"),s},_adjustOffsetFromHelper:function(t){"string"==typeof t&&(t=t.split(" ")),e.isArray(t)&&(t={left:+t[0],top:+t[1]||0}),"left"in t&&(this.offset.click.left=t.left+this.margins.left),"right"in t&&(this.offset.click.left=this.helperProportions.width-t.right+this.margins.left),"top"in t&&(this.offset.click.top=t.top+this.margins.top),"bottom"in t&&(this.offset.click.top=this.helperProportions.height-t.bottom+this.margins.top)},_getParentOffset:function(){var t=this.offsetParent.offset();return"absolute"===this.cssPosition&&this.scrollParent[0]!==document&&e.contains(this.scrollParent[0],this.offsetParent[0])&&(t.left+=this.scrollParent.scrollLeft(),t.top+=this.scrollParent.scrollTop()),(this.offsetParent[0]===document.body||this.offsetParent[0].tagName&&"html"===this.offsetParent[0].tagName.toLowerCase()&&e.ui.ie)&&(t={top:0,left:0}),{top:t.top+(parseInt(this.offsetParent.css("borderTopWidth"),10)||0),left:t.left+(parseInt(this.offsetParent.css("borderLeftWidth"),10)||0)}},_getRelativeOffset:function(){if("relative"===this.cssPosition){var e=this.element.position();return{top:e.top-(parseInt(this.helper.css("top"),10)||0)+this.scrollParent.scrollTop(),left:e.left-(parseInt(this.helper.css("left"),10)||0)+this.scrollParent.scrollLeft()}}return{top:0,left:0}},_cacheMargins:function(){this.margins={left:parseInt(this.element.css("marginLeft"),10)||0,top:parseInt(this.element.css("marginTop"),10)||0,right:parseInt(this.element.css("marginRight"),10)||0,bottom:parseInt(this.element.css("marginBottom"),10)||0}},_cacheHelperProportions:function(){this.helperProportions={width:this.helper.outerWidth(),height:this.helper.outerHeight()}},_setContainment:function(){var t,i,s,n=this.options;return n.containment?"window"===n.containment?(this.containment=[e(window).scrollLeft()-this.offset.relative.left-this.offset.parent.left,e(window).scrollTop()-this.offset.relative.top-this.offset.parent.top,e(window).scrollLeft()+e(window).width()-this.helperProportions.width-this.margins.left,e(window).scrollTop()+(e(window).height()||document.body.parentNode.scrollHeight)-this.helperProportions.height-this.margins.top],undefined):"document"===n.containment?(this.containment=[0,0,e(document).width()-this.helperProportions.width-this.margins.left,(e(document).height()||document.body.parentNode.scrollHeight)-this.helperProportions.height-this.margins.top],undefined):n.containment.constructor===Array?(this.containment=n.containment,undefined):("parent"===n.containment&&(n.containment=this.helper[0].parentNode),i=e(n.containment),s=i[0],s&&(t="hidden"!==i.css("overflow"),this.containment=[(parseInt(i.css("borderLeftWidth"),10)||0)+(parseInt(i.css("paddingLeft"),10)||0),(parseInt(i.css("borderTopWidth"),10)||0)+(parseInt(i.css("paddingTop"),10)||0),(t?Math.max(s.scrollWidth,s.offsetWidth):s.offsetWidth)-(parseInt(i.css("borderRightWidth"),10)||0)-(parseInt(i.css("paddingRight"),10)||0)-this.helperProportions.width-this.margins.left-this.margins.right,(t?Math.max(s.scrollHeight,s.offsetHeight):s.offsetHeight)-(parseInt(i.css("borderBottomWidth"),10)||0)-(parseInt(i.css("paddingBottom"),10)||0)-this.helperProportions.height-this.margins.top-this.margins.bottom],this.relative_container=i),undefined):(this.containment=null,undefined)},_convertPositionTo:function(t,i){i||(i=this.position);var s="absolute"===t?1:-1,n="absolute"!==this.cssPosition||this.scrollParent[0]!==document&&e.contains(this.scrollParent[0],this.offsetParent[0])?this.scrollParent:this.offsetParent;return this.offset.scroll||(this.offset.scroll={top:n.scrollTop(),left:n.scrollLeft()}),{top:i.top+this.offset.relative.top*s+this.offset.parent.top*s-("fixed"===this.cssPosition?-this.scrollParent.scrollTop():this.offset.scroll.top)*s,left:i.left+this.offset.relative.left*s+this.offset.parent.left*s-("fixed"===this.cssPosition?-this.scrollParent.scrollLeft():this.offset.scroll.left)*s}},_generatePosition:function(t){var i,s,n,a,o=this.options,r="absolute"!==this.cssPosition||this.scrollParent[0]!==document&&e.contains(this.scrollParent[0],this.offsetParent[0])?this.scrollParent:this.offsetParent,h=t.pageX,l=t.pageY;return this.offset.scroll||(this.offset.scroll={top:r.scrollTop(),left:r.scrollLeft()}),this.originalPosition&&(this.containment&&(this.relative_container?(s=this.relative_container.offset(),i=[this.containment[0]+s.left,this.containment[1]+s.top,this.containment[2]+s.left,this.containment[3]+s.top]):i=this.containment,t.pageX-this.offset.click.left<i[0]&&(h=i[0]+this.offset.click.left),t.pageY-this.offset.click.top<i[1]&&(l=i[1]+this.offset.click.top),t.pageX-this.offset.click.left>i[2]&&(h=i[2]+this.offset.click.left),t.pageY-this.offset.click.top>i[3]&&(l=i[3]+this.offset.click.top)),o.grid&&(n=o.grid[1]?this.originalPageY+Math.round((l-this.originalPageY)/o.grid[1])*o.grid[1]:this.originalPageY,l=i?n-this.offset.click.top>=i[1]||n-this.offset.click.top>i[3]?n:n-this.offset.click.top>=i[1]?n-o.grid[1]:n+o.grid[1]:n,a=o.grid[0]?this.originalPageX+Math.round((h-this.originalPageX)/o.grid[0])*o.grid[0]:this.originalPageX,h=i?a-this.offset.click.left>=i[0]||a-this.offset.click.left>i[2]?a:a-this.offset.click.left>=i[0]?a-o.grid[0]:a+o.grid[0]:a)),{top:l-this.offset.click.top-this.offset.relative.top-this.offset.parent.top+("fixed"===this.cssPosition?-this.scrollParent.scrollTop():this.offset.scroll.top),left:h-this.offset.click.left-this.offset.relative.left-this.offset.parent.left+("fixed"===this.cssPosition?-this.scrollParent.scrollLeft():this.offset.scroll.left)}},_clear:function(){this.helper.removeClass("ui-draggable-dragging"),this.helper[0]===this.element[0]||this.cancelHelperRemoval||this.helper.remove(),this.helper=null,this.cancelHelperRemoval=!1},_trigger:function(t,i,s){return s=s||this._uiHash(),e.ui.plugin.call(this,t,[i,s]),"drag"===t&&(this.positionAbs=this._convertPositionTo("absolute")),e.Widget.prototype._trigger.call(this,t,i,s)},plugins:{},_uiHash:function(){return{helper:this.helper,position:this.position,originalPosition:this.originalPosition,offset:this.positionAbs}}}),e.ui.plugin.add("draggable","connectToSortable",{start:function(t,i){var s=e(this).data("ui-draggable"),n=s.options,a=e.extend({},i,{item:s.element});s.sortables=[],e(n.connectToSortable).each(function(){var i=e.data(this,"ui-sortable");i&&!i.options.disabled&&(s.sortables.push({instance:i,shouldRevert:i.options.revert}),i.refreshPositions(),i._trigger("activate",t,a))})},stop:function(t,i){var s=e(this).data("ui-draggable"),n=e.extend({},i,{item:s.element});e.each(s.sortables,function(){this.instance.isOver?(this.instance.isOver=0,s.cancelHelperRemoval=!0,this.instance.cancelHelperRemoval=!1,this.shouldRevert&&(this.instance.options.revert=this.shouldRevert),this.instance._mouseStop(t),this.instance.options.helper=this.instance.options._helper,"original"===s.options.helper&&this.instance.currentItem.css({top:"auto",left:"auto"})):(this.instance.cancelHelperRemoval=!1,this.instance._trigger("deactivate",t,n))})},drag:function(t,i){var s=e(this).data("ui-draggable"),n=this;e.each(s.sortables,function(){var a=!1,o=this;this.instance.positionAbs=s.positionAbs,this.instance.helperProportions=s.helperProportions,this.instance.offset.click=s.offset.click,this.instance._intersectsWith(this.instance.containerCache)&&(a=!0,e.each(s.sortables,function(){return this.instance.positionAbs=s.positionAbs,this.instance.helperProportions=s.helperProportions,this.instance.offset.click=s.offset.click,this!==o&&this.instance._intersectsWith(this.instance.containerCache)&&e.contains(o.instance.element[0],this.instance.element[0])&&(a=!1),a})),a?(this.instance.isOver||(this.instance.isOver=1,this.instance.currentItem=e(n).clone().removeAttr("id").appendTo(this.instance.element).data("ui-sortable-item",!0),this.instance.options._helper=this.instance.options.helper,this.instance.options.helper=function(){return i.helper[0]},t.target=this.instance.currentItem[0],this.instance._mouseCapture(t,!0),this.instance._mouseStart(t,!0,!0),this.instance.offset.click.top=s.offset.click.top,this.instance.offset.click.left=s.offset.click.left,this.instance.offset.parent.left-=s.offset.parent.left-this.instance.offset.parent.left,this.instance.offset.parent.top-=s.offset.parent.top-this.instance.offset.parent.top,s._trigger("toSortable",t),s.dropped=this.instance.element,s.currentItem=s.element,this.instance.fromOutside=s),this.instance.currentItem&&this.instance._mouseDrag(t)):this.instance.isOver&&(this.instance.isOver=0,this.instance.cancelHelperRemoval=!0,this.instance.options.revert=!1,this.instance._trigger("out",t,this.instance._uiHash(this.instance)),this.instance._mouseStop(t,!0),this.instance.options.helper=this.instance.options._helper,this.instance.currentItem.remove(),this.instance.placeholder&&this.instance.placeholder.remove(),s._trigger("fromSortable",t),s.dropped=!1)})}}),e.ui.plugin.add("draggable","cursor",{start:function(){var t=e("body"),i=e(this).data("ui-draggable").options;t.css("cursor")&&(i._cursor=t.css("cursor")),t.css("cursor",i.cursor)},stop:function(){var t=e(this).data("ui-draggable").options;t._cursor&&e("body").css("cursor",t._cursor)}}),e.ui.plugin.add("draggable","opacity",{start:function(t,i){var s=e(i.helper),n=e(this).data("ui-draggable").options;s.css("opacity")&&(n._opacity=s.css("opacity")),s.css("opacity",n.opacity)},stop:function(t,i){var s=e(this).data("ui-draggable").options;s._opacity&&e(i.helper).css("opacity",s._opacity)}}),e.ui.plugin.add("draggable","scroll",{start:function(){var t=e(this).data("ui-draggable");t.scrollParent[0]!==document&&"HTML"!==t.scrollParent[0].tagName&&(t.overflowOffset=t.scrollParent.offset())},drag:function(t){var i=e(this).data("ui-draggable"),s=i.options,n=!1;i.scrollParent[0]!==document&&"HTML"!==i.scrollParent[0].tagName?(s.axis&&"x"===s.axis||(i.overflowOffset.top+i.scrollParent[0].offsetHeight-t.pageY<s.scrollSensitivity?i.scrollParent[0].scrollTop=n=i.scrollParent[0].scrollTop+s.scrollSpeed:t.pageY-i.overflowOffset.top<s.scrollSensitivity&&(i.scrollParent[0].scrollTop=n=i.scrollParent[0].scrollTop-s.scrollSpeed)),s.axis&&"y"===s.axis||(i.overflowOffset.left+i.scrollParent[0].offsetWidth-t.pageX<s.scrollSensitivity?i.scrollParent[0].scrollLeft=n=i.scrollParent[0].scrollLeft+s.scrollSpeed:t.pageX-i.overflowOffset.left<s.scrollSensitivity&&(i.scrollParent[0].scrollLeft=n=i.scrollParent[0].scrollLeft-s.scrollSpeed))):(s.axis&&"x"===s.axis||(t.pageY-e(document).scrollTop()<s.scrollSensitivity?n=e(document).scrollTop(e(document).scrollTop()-s.scrollSpeed):e(window).height()-(t.pageY-e(document).scrollTop())<s.scrollSensitivity&&(n=e(document).scrollTop(e(document).scrollTop()+s.scrollSpeed))),s.axis&&"y"===s.axis||(t.pageX-e(document).scrollLeft()<s.scrollSensitivity?n=e(document).scrollLeft(e(document).scrollLeft()-s.scrollSpeed):e(window).width()-(t.pageX-e(document).scrollLeft())<s.scrollSensitivity&&(n=e(document).scrollLeft(e(document).scrollLeft()+s.scrollSpeed)))),n!==!1&&e.ui.ddmanager&&!s.dropBehaviour&&e.ui.ddmanager.prepareOffsets(i,t)}}),e.ui.plugin.add("draggable","snap",{start:function(){var t=e(this).data("ui-draggable"),i=t.options;t.snapElements=[],e(i.snap.constructor!==String?i.snap.items||":data(ui-draggable)":i.snap).each(function(){var i=e(this),s=i.offset();this!==t.element[0]&&t.snapElements.push({item:this,width:i.outerWidth(),height:i.outerHeight(),top:s.top,left:s.left})})},drag:function(t,i){var s,n,a,o,r,h,l,u,c,d,p=e(this).data("ui-draggable"),f=p.options,m=f.snapTolerance,g=i.offset.left,v=g+p.helperProportions.width,b=i.offset.top,y=b+p.helperProportions.height;for(c=p.snapElements.length-1;c>=0;c--)r=p.snapElements[c].left,h=r+p.snapElements[c].width,l=p.snapElements[c].top,u=l+p.snapElements[c].height,r-m>v||g>h+m||l-m>y||b>u+m||!e.contains(p.snapElements[c].item.ownerDocument,p.snapElements[c].item)?(p.snapElements[c].snapping&&p.options.snap.release&&p.options.snap.release.call(p.element,t,e.extend(p._uiHash(),{snapItem:p.snapElements[c].item})),p.snapElements[c].snapping=!1):("inner"!==f.snapMode&&(s=m>=Math.abs(l-y),n=m>=Math.abs(u-b),a=m>=Math.abs(r-v),o=m>=Math.abs(h-g),s&&(i.position.top=p._convertPositionTo("relative",{top:l-p.helperProportions.height,left:0}).top-p.margins.top),n&&(i.position.top=p._convertPositionTo("relative",{top:u,left:0}).top-p.margins.top),a&&(i.position.left=p._convertPositionTo("relative",{top:0,left:r-p.helperProportions.width}).left-p.margins.left),o&&(i.position.left=p._convertPositionTo("relative",{top:0,left:h}).left-p.margins.left)),d=s||n||a||o,"outer"!==f.snapMode&&(s=m>=Math.abs(l-b),n=m>=Math.abs(u-y),a=m>=Math.abs(r-g),o=m>=Math.abs(h-v),s&&(i.position.top=p._convertPositionTo("relative",{top:l,left:0}).top-p.margins.top),n&&(i.position.top=p._convertPositionTo("relative",{top:u-p.helperProportions.height,left:0}).top-p.margins.top),a&&(i.position.left=p._convertPositionTo("relative",{top:0,left:r}).left-p.margins.left),o&&(i.position.left=p._convertPositionTo("relative",{top:0,left:h-p.helperProportions.width}).left-p.margins.left)),!p.snapElements[c].snapping&&(s||n||a||o||d)&&p.options.snap.snap&&p.options.snap.snap.call(p.element,t,e.extend(p._uiHash(),{snapItem:p.snapElements[c].item})),p.snapElements[c].snapping=s||n||a||o||d)}}),e.ui.plugin.add("draggable","stack",{start:function(){var t,i=this.data("ui-draggable").options,s=e.makeArray(e(i.stack)).sort(function(t,i){return(parseInt(e(t).css("zIndex"),10)||0)-(parseInt(e(i).css("zIndex"),10)||0)});s.length&&(t=parseInt(e(s[0]).css("zIndex"),10)||0,e(s).each(function(i){e(this).css("zIndex",t+i)}),this.css("zIndex",t+s.length))}}),e.ui.plugin.add("draggable","zIndex",{start:function(t,i){var s=e(i.helper),n=e(this).data("ui-draggable").options;s.css("zIndex")&&(n._zIndex=s.css("zIndex")),s.css("zIndex",n.zIndex)},stop:function(t,i){var s=e(this).data("ui-draggable").options;s._zIndex&&e(i.helper).css("zIndex",s._zIndex)}})})(jQuery);(function(e){function t(e,t,i){return e>t&&t+i>e}e.widget("ui.droppable",{version:"1.10.3",widgetEventPrefix:"drop",options:{accept:"*",activeClass:!1,addClasses:!0,greedy:!1,hoverClass:!1,scope:"default",tolerance:"intersect",activate:null,deactivate:null,drop:null,out:null,over:null},_create:function(){var t=this.options,i=t.accept;this.isover=!1,this.isout=!0,this.accept=e.isFunction(i)?i:function(e){return e.is(i)},this.proportions={width:this.element[0].offsetWidth,height:this.element[0].offsetHeight},e.ui.ddmanager.droppables[t.scope]=e.ui.ddmanager.droppables[t.scope]||[],e.ui.ddmanager.droppables[t.scope].push(this),t.addClasses&&this.element.addClass("ui-droppable")},_destroy:function(){for(var t=0,i=e.ui.ddmanager.droppables[this.options.scope];i.length>t;t++)i[t]===this&&i.splice(t,1);this.element.removeClass("ui-droppable ui-droppable-disabled")},_setOption:function(t,i){"accept"===t&&(this.accept=e.isFunction(i)?i:function(e){return e.is(i)}),e.Widget.prototype._setOption.apply(this,arguments)},_activate:function(t){var i=e.ui.ddmanager.current;this.options.activeClass&&this.element.addClass(this.options.activeClass),i&&this._trigger("activate",t,this.ui(i))},_deactivate:function(t){var i=e.ui.ddmanager.current;this.options.activeClass&&this.element.removeClass(this.options.activeClass),i&&this._trigger("deactivate",t,this.ui(i))},_over:function(t){var i=e.ui.ddmanager.current;i&&(i.currentItem||i.element)[0]!==this.element[0]&&this.accept.call(this.element[0],i.currentItem||i.element)&&(this.options.hoverClass&&this.element.addClass(this.options.hoverClass),this._trigger("over",t,this.ui(i)))},_out:function(t){var i=e.ui.ddmanager.current;i&&(i.currentItem||i.element)[0]!==this.element[0]&&this.accept.call(this.element[0],i.currentItem||i.element)&&(this.options.hoverClass&&this.element.removeClass(this.options.hoverClass),this._trigger("out",t,this.ui(i)))},_drop:function(t,i){var s=i||e.ui.ddmanager.current,n=!1;return s&&(s.currentItem||s.element)[0]!==this.element[0]?(this.element.find(":data(ui-droppable)").not(".ui-draggable-dragging").each(function(){var t=e.data(this,"ui-droppable");return t.options.greedy&&!t.options.disabled&&t.options.scope===s.options.scope&&t.accept.call(t.element[0],s.currentItem||s.element)&&e.ui.intersect(s,e.extend(t,{offset:t.element.offset()}),t.options.tolerance)?(n=!0,!1):undefined}),n?!1:this.accept.call(this.element[0],s.currentItem||s.element)?(this.options.activeClass&&this.element.removeClass(this.options.activeClass),this.options.hoverClass&&this.element.removeClass(this.options.hoverClass),this._trigger("drop",t,this.ui(s)),this.element):!1):!1},ui:function(e){return{draggable:e.currentItem||e.element,helper:e.helper,position:e.position,offset:e.positionAbs}}}),e.ui.intersect=function(e,i,s){if(!i.offset)return!1;var n,a,o=(e.positionAbs||e.position.absolute).left,r=o+e.helperProportions.width,h=(e.positionAbs||e.position.absolute).top,l=h+e.helperProportions.height,u=i.offset.left,c=u+i.proportions.width,d=i.offset.top,p=d+i.proportions.height;switch(s){case"fit":return o>=u&&c>=r&&h>=d&&p>=l;case"intersect":return o+e.helperProportions.width/2>u&&c>r-e.helperProportions.width/2&&h+e.helperProportions.height/2>d&&p>l-e.helperProportions.height/2;case"pointer":return n=(e.positionAbs||e.position.absolute).left+(e.clickOffset||e.offset.click).left,a=(e.positionAbs||e.position.absolute).top+(e.clickOffset||e.offset.click).top,t(a,d,i.proportions.height)&&t(n,u,i.proportions.width);case"touch":return(h>=d&&p>=h||l>=d&&p>=l||d>h&&l>p)&&(o>=u&&c>=o||r>=u&&c>=r||u>o&&r>c);default:return!1}},e.ui.ddmanager={current:null,droppables:{"default":[]},prepareOffsets:function(t,i){var s,n,a=e.ui.ddmanager.droppables[t.options.scope]||[],o=i?i.type:null,r=(t.currentItem||t.element).find(":data(ui-droppable)").addBack();e:for(s=0;a.length>s;s++)if(!(a[s].options.disabled||t&&!a[s].accept.call(a[s].element[0],t.currentItem||t.element))){for(n=0;r.length>n;n++)if(r[n]===a[s].element[0]){a[s].proportions.height=0;continue e}a[s].visible="none"!==a[s].element.css("display"),a[s].visible&&("mousedown"===o&&a[s]._activate.call(a[s],i),a[s].offset=a[s].element.offset(),a[s].proportions={width:a[s].element[0].offsetWidth,height:a[s].element[0].offsetHeight})}},drop:function(t,i){var s=!1;return e.each((e.ui.ddmanager.droppables[t.options.scope]||[]).slice(),function(){this.options&&(!this.options.disabled&&this.visible&&e.ui.intersect(t,this,this.options.tolerance)&&(s=this._drop.call(this,i)||s),!this.options.disabled&&this.visible&&this.accept.call(this.element[0],t.currentItem||t.element)&&(this.isout=!0,this.isover=!1,this._deactivate.call(this,i)))}),s},dragStart:function(t,i){t.element.parentsUntil("body").bind("scroll.droppable",function(){t.options.refreshPositions||e.ui.ddmanager.prepareOffsets(t,i)})},drag:function(t,i){t.options.refreshPositions&&e.ui.ddmanager.prepareOffsets(t,i),e.each(e.ui.ddmanager.droppables[t.options.scope]||[],function(){if(!this.options.disabled&&!this.greedyChild&&this.visible){var s,n,a,o=e.ui.intersect(t,this,this.options.tolerance),r=!o&&this.isover?"isout":o&&!this.isover?"isover":null;r&&(this.options.greedy&&(n=this.options.scope,a=this.element.parents(":data(ui-droppable)").filter(function(){return e.data(this,"ui-droppable").options.scope===n}),a.length&&(s=e.data(a[0],"ui-droppable"),s.greedyChild="isover"===r)),s&&"isover"===r&&(s.isover=!1,s.isout=!0,s._out.call(s,i)),this[r]=!0,this["isout"===r?"isover":"isout"]=!1,this["isover"===r?"_over":"_out"].call(this,i),s&&"isout"===r&&(s.isout=!1,s.isover=!0,s._over.call(s,i)))}})},dragStop:function(t,i){t.element.parentsUntil("body").unbind("scroll.droppable"),t.options.refreshPositions||e.ui.ddmanager.prepareOffsets(t,i)}}})(jQuery);(function(e){function t(e){return parseInt(e,10)||0}function i(e){return!isNaN(parseInt(e,10))}e.widget("ui.resizable",e.ui.mouse,{version:"1.10.3",widgetEventPrefix:"resize",options:{alsoResize:!1,animate:!1,animateDuration:"slow",animateEasing:"swing",aspectRatio:!1,autoHide:!1,containment:!1,ghost:!1,grid:!1,handles:"e,s,se",helper:!1,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:90,resize:null,start:null,stop:null},_create:function(){var t,i,s,n,a,o=this,r=this.options;if(this.element.addClass("ui-resizable"),e.extend(this,{_aspectRatio:!!r.aspectRatio,aspectRatio:r.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:r.helper||r.ghost||r.animate?r.helper||"ui-resizable-helper":null}),this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)&&(this.element.wrap(e("<div class='ui-wrapper' style='overflow: hidden;'></div>").css({position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")})),this.element=this.element.parent().data("ui-resizable",this.element.data("ui-resizable")),this.elementIsWrapper=!0,this.element.css({marginLeft:this.originalElement.css("marginLeft"),marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom")}),this.originalElement.css({marginLeft:0,marginTop:0,marginRight:0,marginBottom:0}),this.originalResizeStyle=this.originalElement.css("resize"),this.originalElement.css("resize","none"),this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"})),this.originalElement.css({margin:this.originalElement.css("margin")}),this._proportionallyResize()),this.handles=r.handles||(e(".ui-resizable-handle",this.element).length?{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"}:"e,s,se"),this.handles.constructor===String)for("all"===this.handles&&(this.handles="n,e,s,w,se,sw,ne,nw"),t=this.handles.split(","),this.handles={},i=0;t.length>i;i++)s=e.trim(t[i]),a="ui-resizable-"+s,n=e("<div class='ui-resizable-handle "+a+"'></div>"),n.css({zIndex:r.zIndex}),"se"===s&&n.addClass("ui-icon ui-icon-gripsmall-diagonal-se"),this.handles[s]=".ui-resizable-"+s,this.element.append(n);this._renderAxis=function(t){var i,s,n,a;t=t||this.element;for(i in this.handles)this.handles[i].constructor===String&&(this.handles[i]=e(this.handles[i],this.element).show()),this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)&&(s=e(this.handles[i],this.element),a=/sw|ne|nw|se|n|s/.test(i)?s.outerHeight():s.outerWidth(),n=["padding",/ne|nw|n/.test(i)?"Top":/se|sw|s/.test(i)?"Bottom":/^e$/.test(i)?"Right":"Left"].join(""),t.css(n,a),this._proportionallyResize()),e(this.handles[i]).length},this._renderAxis(this.element),this._handles=e(".ui-resizable-handle",this.element).disableSelection(),this._handles.mouseover(function(){o.resizing||(this.className&&(n=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)),o.axis=n&&n[1]?n[1]:"se")}),r.autoHide&&(this._handles.hide(),e(this.element).addClass("ui-resizable-autohide").mouseenter(function(){r.disabled||(e(this).removeClass("ui-resizable-autohide"),o._handles.show())}).mouseleave(function(){r.disabled||o.resizing||(e(this).addClass("ui-resizable-autohide"),o._handles.hide())})),this._mouseInit()},_destroy:function(){this._mouseDestroy();var t,i=function(t){e(t).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").removeData("ui-resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};return this.elementIsWrapper&&(i(this.element),t=this.element,this.originalElement.css({position:t.css("position"),width:t.outerWidth(),height:t.outerHeight(),top:t.css("top"),left:t.css("left")}).insertAfter(t),t.remove()),this.originalElement.css("resize",this.originalResizeStyle),i(this.originalElement),this},_mouseCapture:function(t){var i,s,n=!1;for(i in this.handles)s=e(this.handles[i])[0],(s===t.target||e.contains(s,t.target))&&(n=!0);return!this.options.disabled&&n},_mouseStart:function(i){var s,n,a,o=this.options,r=this.element.position(),h=this.element;return this.resizing=!0,/absolute/.test(h.css("position"))?h.css({position:"absolute",top:h.css("top"),left:h.css("left")}):h.is(".ui-draggable")&&h.css({position:"absolute",top:r.top,left:r.left}),this._renderProxy(),s=t(this.helper.css("left")),n=t(this.helper.css("top")),o.containment&&(s+=e(o.containment).scrollLeft()||0,n+=e(o.containment).scrollTop()||0),this.offset=this.helper.offset(),this.position={left:s,top:n},this.size=this._helper?{width:h.outerWidth(),height:h.outerHeight()}:{width:h.width(),height:h.height()},this.originalSize=this._helper?{width:h.outerWidth(),height:h.outerHeight()}:{width:h.width(),height:h.height()},this.originalPosition={left:s,top:n},this.sizeDiff={width:h.outerWidth()-h.width(),height:h.outerHeight()-h.height()},this.originalMousePosition={left:i.pageX,top:i.pageY},this.aspectRatio="number"==typeof o.aspectRatio?o.aspectRatio:this.originalSize.width/this.originalSize.height||1,a=e(".ui-resizable-"+this.axis).css("cursor"),e("body").css("cursor","auto"===a?this.axis+"-resize":a),h.addClass("ui-resizable-resizing"),this._propagate("start",i),!0},_mouseDrag:function(t){var i,s=this.helper,n={},a=this.originalMousePosition,o=this.axis,r=this.position.top,h=this.position.left,l=this.size.width,u=this.size.height,c=t.pageX-a.left||0,d=t.pageY-a.top||0,p=this._change[o];return p?(i=p.apply(this,[t,c,d]),this._updateVirtualBoundaries(t.shiftKey),(this._aspectRatio||t.shiftKey)&&(i=this._updateRatio(i,t)),i=this._respectSize(i,t),this._updateCache(i),this._propagate("resize",t),this.position.top!==r&&(n.top=this.position.top+"px"),this.position.left!==h&&(n.left=this.position.left+"px"),this.size.width!==l&&(n.width=this.size.width+"px"),this.size.height!==u&&(n.height=this.size.height+"px"),s.css(n),!this._helper&&this._proportionallyResizeElements.length&&this._proportionallyResize(),e.isEmptyObject(n)||this._trigger("resize",t,this.ui()),!1):!1},_mouseStop:function(t){this.resizing=!1;var i,s,n,a,o,r,h,l=this.options,u=this;return this._helper&&(i=this._proportionallyResizeElements,s=i.length&&/textarea/i.test(i[0].nodeName),n=s&&e.ui.hasScroll(i[0],"left")?0:u.sizeDiff.height,a=s?0:u.sizeDiff.width,o={width:u.helper.width()-a,height:u.helper.height()-n},r=parseInt(u.element.css("left"),10)+(u.position.left-u.originalPosition.left)||null,h=parseInt(u.element.css("top"),10)+(u.position.top-u.originalPosition.top)||null,l.animate||this.element.css(e.extend(o,{top:h,left:r})),u.helper.height(u.size.height),u.helper.width(u.size.width),this._helper&&!l.animate&&this._proportionallyResize()),e("body").css("cursor","auto"),this.element.removeClass("ui-resizable-resizing"),this._propagate("stop",t),this._helper&&this.helper.remove(),!1},_updateVirtualBoundaries:function(e){var t,s,n,a,o,r=this.options;o={minWidth:i(r.minWidth)?r.minWidth:0,maxWidth:i(r.maxWidth)?r.maxWidth:1/0,minHeight:i(r.minHeight)?r.minHeight:0,maxHeight:i(r.maxHeight)?r.maxHeight:1/0},(this._aspectRatio||e)&&(t=o.minHeight*this.aspectRatio,n=o.minWidth/this.aspectRatio,s=o.maxHeight*this.aspectRatio,a=o.maxWidth/this.aspectRatio,t>o.minWidth&&(o.minWidth=t),n>o.minHeight&&(o.minHeight=n),o.maxWidth>s&&(o.maxWidth=s),o.maxHeight>a&&(o.maxHeight=a)),this._vBoundaries=o},_updateCache:function(e){this.offset=this.helper.offset(),i(e.left)&&(this.position.left=e.left),i(e.top)&&(this.position.top=e.top),i(e.height)&&(this.size.height=e.height),i(e.width)&&(this.size.width=e.width)},_updateRatio:function(e){var t=this.position,s=this.size,n=this.axis;return i(e.height)?e.width=e.height*this.aspectRatio:i(e.width)&&(e.height=e.width/this.aspectRatio),"sw"===n&&(e.left=t.left+(s.width-e.width),e.top=null),"nw"===n&&(e.top=t.top+(s.height-e.height),e.left=t.left+(s.width-e.width)),e},_respectSize:function(e){var t=this._vBoundaries,s=this.axis,n=i(e.width)&&t.maxWidth&&t.maxWidth<e.width,a=i(e.height)&&t.maxHeight&&t.maxHeight<e.height,o=i(e.width)&&t.minWidth&&t.minWidth>e.width,r=i(e.height)&&t.minHeight&&t.minHeight>e.height,h=this.originalPosition.left+this.originalSize.width,l=this.position.top+this.size.height,u=/sw|nw|w/.test(s),c=/nw|ne|n/.test(s);return o&&(e.width=t.minWidth),r&&(e.height=t.minHeight),n&&(e.width=t.maxWidth),a&&(e.height=t.maxHeight),o&&u&&(e.left=h-t.minWidth),n&&u&&(e.left=h-t.maxWidth),r&&c&&(e.top=l-t.minHeight),a&&c&&(e.top=l-t.maxHeight),e.width||e.height||e.left||!e.top?e.width||e.height||e.top||!e.left||(e.left=null):e.top=null,e},_proportionallyResize:function(){if(this._proportionallyResizeElements.length){var e,t,i,s,n,a=this.helper||this.element;for(e=0;this._proportionallyResizeElements.length>e;e++){if(n=this._proportionallyResizeElements[e],!this.borderDif)for(this.borderDif=[],i=[n.css("borderTopWidth"),n.css("borderRightWidth"),n.css("borderBottomWidth"),n.css("borderLeftWidth")],s=[n.css("paddingTop"),n.css("paddingRight"),n.css("paddingBottom"),n.css("paddingLeft")],t=0;i.length>t;t++)this.borderDif[t]=(parseInt(i[t],10)||0)+(parseInt(s[t],10)||0);n.css({height:a.height()-this.borderDif[0]-this.borderDif[2]||0,width:a.width()-this.borderDif[1]-this.borderDif[3]||0})}}},_renderProxy:function(){var t=this.element,i=this.options;this.elementOffset=t.offset(),this._helper?(this.helper=this.helper||e("<div style='overflow:hidden;'></div>"),this.helper.addClass(this._helper).css({width:this.element.outerWidth()-1,height:this.element.outerHeight()-1,position:"absolute",left:this.elementOffset.left+"px",top:this.elementOffset.top+"px",zIndex:++i.zIndex}),this.helper.appendTo("body").disableSelection()):this.helper=this.element},_change:{e:function(e,t){return{width:this.originalSize.width+t}},w:function(e,t){var i=this.originalSize,s=this.originalPosition;return{left:s.left+t,width:i.width-t}},n:function(e,t,i){var s=this.originalSize,n=this.originalPosition;return{top:n.top+i,height:s.height-i}},s:function(e,t,i){return{height:this.originalSize.height+i}},se:function(t,i,s){return e.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[t,i,s]))},sw:function(t,i,s){return e.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[t,i,s]))},ne:function(t,i,s){return e.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[t,i,s]))},nw:function(t,i,s){return e.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[t,i,s]))}},_propagate:function(t,i){e.ui.plugin.call(this,t,[i,this.ui()]),"resize"!==t&&this._trigger(t,i,this.ui())},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}}),e.ui.plugin.add("resizable","animate",{stop:function(t){var i=e(this).data("ui-resizable"),s=i.options,n=i._proportionallyResizeElements,a=n.length&&/textarea/i.test(n[0].nodeName),o=a&&e.ui.hasScroll(n[0],"left")?0:i.sizeDiff.height,r=a?0:i.sizeDiff.width,h={width:i.size.width-r,height:i.size.height-o},l=parseInt(i.element.css("left"),10)+(i.position.left-i.originalPosition.left)||null,u=parseInt(i.element.css("top"),10)+(i.position.top-i.originalPosition.top)||null;i.element.animate(e.extend(h,u&&l?{top:u,left:l}:{}),{duration:s.animateDuration,easing:s.animateEasing,step:function(){var s={width:parseInt(i.element.css("width"),10),height:parseInt(i.element.css("height"),10),top:parseInt(i.element.css("top"),10),left:parseInt(i.element.css("left"),10)};n&&n.length&&e(n[0]).css({width:s.width,height:s.height}),i._updateCache(s),i._propagate("resize",t)}})}}),e.ui.plugin.add("resizable","containment",{start:function(){var i,s,n,a,o,r,h,l=e(this).data("ui-resizable"),u=l.options,c=l.element,d=u.containment,p=d instanceof e?d.get(0):/parent/.test(d)?c.parent().get(0):d;p&&(l.containerElement=e(p),/document/.test(d)||d===document?(l.containerOffset={left:0,top:0},l.containerPosition={left:0,top:0},l.parentData={element:e(document),left:0,top:0,width:e(document).width(),height:e(document).height()||document.body.parentNode.scrollHeight}):(i=e(p),s=[],e(["Top","Right","Left","Bottom"]).each(function(e,n){s[e]=t(i.css("padding"+n))}),l.containerOffset=i.offset(),l.containerPosition=i.position(),l.containerSize={height:i.innerHeight()-s[3],width:i.innerWidth()-s[1]},n=l.containerOffset,a=l.containerSize.height,o=l.containerSize.width,r=e.ui.hasScroll(p,"left")?p.scrollWidth:o,h=e.ui.hasScroll(p)?p.scrollHeight:a,l.parentData={element:p,left:n.left,top:n.top,width:r,height:h}))},resize:function(t){var i,s,n,a,o=e(this).data("ui-resizable"),r=o.options,h=o.containerOffset,l=o.position,u=o._aspectRatio||t.shiftKey,c={top:0,left:0},d=o.containerElement;d[0]!==document&&/static/.test(d.css("position"))&&(c=h),l.left<(o._helper?h.left:0)&&(o.size.width=o.size.width+(o._helper?o.position.left-h.left:o.position.left-c.left),u&&(o.size.height=o.size.width/o.aspectRatio),o.position.left=r.helper?h.left:0),l.top<(o._helper?h.top:0)&&(o.size.height=o.size.height+(o._helper?o.position.top-h.top:o.position.top),u&&(o.size.width=o.size.height*o.aspectRatio),o.position.top=o._helper?h.top:0),o.offset.left=o.parentData.left+o.position.left,o.offset.top=o.parentData.top+o.position.top,i=Math.abs((o._helper?o.offset.left-c.left:o.offset.left-c.left)+o.sizeDiff.width),s=Math.abs((o._helper?o.offset.top-c.top:o.offset.top-h.top)+o.sizeDiff.height),n=o.containerElement.get(0)===o.element.parent().get(0),a=/relative|absolute/.test(o.containerElement.css("position")),n&&a&&(i-=o.parentData.left),i+o.size.width>=o.parentData.width&&(o.size.width=o.parentData.width-i,u&&(o.size.height=o.size.width/o.aspectRatio)),s+o.size.height>=o.parentData.height&&(o.size.height=o.parentData.height-s,u&&(o.size.width=o.size.height*o.aspectRatio))},stop:function(){var t=e(this).data("ui-resizable"),i=t.options,s=t.containerOffset,n=t.containerPosition,a=t.containerElement,o=e(t.helper),r=o.offset(),h=o.outerWidth()-t.sizeDiff.width,l=o.outerHeight()-t.sizeDiff.height;t._helper&&!i.animate&&/relative/.test(a.css("position"))&&e(this).css({left:r.left-n.left-s.left,width:h,height:l}),t._helper&&!i.animate&&/static/.test(a.css("position"))&&e(this).css({left:r.left-n.left-s.left,width:h,height:l})}}),e.ui.plugin.add("resizable","alsoResize",{start:function(){var t=e(this).data("ui-resizable"),i=t.options,s=function(t){e(t).each(function(){var t=e(this);t.data("ui-resizable-alsoresize",{width:parseInt(t.width(),10),height:parseInt(t.height(),10),left:parseInt(t.css("left"),10),top:parseInt(t.css("top"),10)})})};"object"!=typeof i.alsoResize||i.alsoResize.parentNode?s(i.alsoResize):i.alsoResize.length?(i.alsoResize=i.alsoResize[0],s(i.alsoResize)):e.each(i.alsoResize,function(e){s(e)})},resize:function(t,i){var s=e(this).data("ui-resizable"),n=s.options,a=s.originalSize,o=s.originalPosition,r={height:s.size.height-a.height||0,width:s.size.width-a.width||0,top:s.position.top-o.top||0,left:s.position.left-o.left||0},h=function(t,s){e(t).each(function(){var t=e(this),n=e(this).data("ui-resizable-alsoresize"),a={},o=s&&s.length?s:t.parents(i.originalElement[0]).length?["width","height"]:["width","height","top","left"];e.each(o,function(e,t){var i=(n[t]||0)+(r[t]||0);i&&i>=0&&(a[t]=i||null)}),t.css(a)})};"object"!=typeof n.alsoResize||n.alsoResize.nodeType?h(n.alsoResize):e.each(n.alsoResize,function(e,t){h(e,t)})},stop:function(){e(this).removeData("resizable-alsoresize")}}),e.ui.plugin.add("resizable","ghost",{start:function(){var t=e(this).data("ui-resizable"),i=t.options,s=t.size;t.ghost=t.originalElement.clone(),t.ghost.css({opacity:.25,display:"block",position:"relative",height:s.height,width:s.width,margin:0,left:0,top:0}).addClass("ui-resizable-ghost").addClass("string"==typeof i.ghost?i.ghost:""),t.ghost.appendTo(t.helper)},resize:function(){var t=e(this).data("ui-resizable");t.ghost&&t.ghost.css({position:"relative",height:t.size.height,width:t.size.width})},stop:function(){var t=e(this).data("ui-resizable");t.ghost&&t.helper&&t.helper.get(0).removeChild(t.ghost.get(0))}}),e.ui.plugin.add("resizable","grid",{resize:function(){var t=e(this).data("ui-resizable"),i=t.options,s=t.size,n=t.originalSize,a=t.originalPosition,o=t.axis,r="number"==typeof i.grid?[i.grid,i.grid]:i.grid,h=r[0]||1,l=r[1]||1,u=Math.round((s.width-n.width)/h)*h,c=Math.round((s.height-n.height)/l)*l,d=n.width+u,p=n.height+c,f=i.maxWidth&&d>i.maxWidth,m=i.maxHeight&&p>i.maxHeight,g=i.minWidth&&i.minWidth>d,v=i.minHeight&&i.minHeight>p;i.grid=r,g&&(d+=h),v&&(p+=l),f&&(d-=h),m&&(p-=l),/^(se|s|e)$/.test(o)?(t.size.width=d,t.size.height=p):/^(ne)$/.test(o)?(t.size.width=d,t.size.height=p,t.position.top=a.top-c):/^(sw)$/.test(o)?(t.size.width=d,t.size.height=p,t.position.left=a.left-u):(t.size.width=d,t.size.height=p,t.position.top=a.top-c,t.position.left=a.left-u)}})})(jQuery);(function(e){e.widget("ui.selectable",e.ui.mouse,{version:"1.10.3",options:{appendTo:"body",autoRefresh:!0,distance:0,filter:"*",tolerance:"touch",selected:null,selecting:null,start:null,stop:null,unselected:null,unselecting:null},_create:function(){var t,i=this;this.element.addClass("ui-selectable"),this.dragged=!1,this.refresh=function(){t=e(i.options.filter,i.element[0]),t.addClass("ui-selectee"),t.each(function(){var t=e(this),i=t.offset();e.data(this,"selectable-item",{element:this,$element:t,left:i.left,top:i.top,right:i.left+t.outerWidth(),bottom:i.top+t.outerHeight(),startselected:!1,selected:t.hasClass("ui-selected"),selecting:t.hasClass("ui-selecting"),unselecting:t.hasClass("ui-unselecting")})})},this.refresh(),this.selectees=t.addClass("ui-selectee"),this._mouseInit(),this.helper=e("<div class='ui-selectable-helper'></div>")},_destroy:function(){this.selectees.removeClass("ui-selectee").removeData("selectable-item"),this.element.removeClass("ui-selectable ui-selectable-disabled"),this._mouseDestroy()},_mouseStart:function(t){var i=this,s=this.options;this.opos=[t.pageX,t.pageY],this.options.disabled||(this.selectees=e(s.filter,this.element[0]),this._trigger("start",t),e(s.appendTo).append(this.helper),this.helper.css({left:t.pageX,top:t.pageY,width:0,height:0}),s.autoRefresh&&this.refresh(),this.selectees.filter(".ui-selected").each(function(){var s=e.data(this,"selectable-item");s.startselected=!0,t.metaKey||t.ctrlKey||(s.$element.removeClass("ui-selected"),s.selected=!1,s.$element.addClass("ui-unselecting"),s.unselecting=!0,i._trigger("unselecting",t,{unselecting:s.element}))}),e(t.target).parents().addBack().each(function(){var s,n=e.data(this,"selectable-item");return n?(s=!t.metaKey&&!t.ctrlKey||!n.$element.hasClass("ui-selected"),n.$element.removeClass(s?"ui-unselecting":"ui-selected").addClass(s?"ui-selecting":"ui-unselecting"),n.unselecting=!s,n.selecting=s,n.selected=s,s?i._trigger("selecting",t,{selecting:n.element}):i._trigger("unselecting",t,{unselecting:n.element}),!1):undefined}))},_mouseDrag:function(t){if(this.dragged=!0,!this.options.disabled){var i,s=this,n=this.options,a=this.opos[0],o=this.opos[1],r=t.pageX,h=t.pageY;return a>r&&(i=r,r=a,a=i),o>h&&(i=h,h=o,o=i),this.helper.css({left:a,top:o,width:r-a,height:h-o}),this.selectees.each(function(){var i=e.data(this,"selectable-item"),l=!1;i&&i.element!==s.element[0]&&("touch"===n.tolerance?l=!(i.left>r||a>i.right||i.top>h||o>i.bottom):"fit"===n.tolerance&&(l=i.left>a&&r>i.right&&i.top>o&&h>i.bottom),l?(i.selected&&(i.$element.removeClass("ui-selected"),i.selected=!1),i.unselecting&&(i.$element.removeClass("ui-unselecting"),i.unselecting=!1),i.selecting||(i.$element.addClass("ui-selecting"),i.selecting=!0,s._trigger("selecting",t,{selecting:i.element}))):(i.selecting&&((t.metaKey||t.ctrlKey)&&i.startselected?(i.$element.removeClass("ui-selecting"),i.selecting=!1,i.$element.addClass("ui-selected"),i.selected=!0):(i.$element.removeClass("ui-selecting"),i.selecting=!1,i.startselected&&(i.$element.addClass("ui-unselecting"),i.unselecting=!0),s._trigger("unselecting",t,{unselecting:i.element}))),i.selected&&(t.metaKey||t.ctrlKey||i.startselected||(i.$element.removeClass("ui-selected"),i.selected=!1,i.$element.addClass("ui-unselecting"),i.unselecting=!0,s._trigger("unselecting",t,{unselecting:i.element})))))}),!1}},_mouseStop:function(t){var i=this;return this.dragged=!1,e(".ui-unselecting",this.element[0]).each(function(){var s=e.data(this,"selectable-item");s.$element.removeClass("ui-unselecting"),s.unselecting=!1,s.startselected=!1,i._trigger("unselected",t,{unselected:s.element})}),e(".ui-selecting",this.element[0]).each(function(){var s=e.data(this,"selectable-item");s.$element.removeClass("ui-selecting").addClass("ui-selected"),s.selecting=!1,s.selected=!0,s.startselected=!0,i._trigger("selected",t,{selected:s.element})}),this._trigger("stop",t),this.helper.remove(),!1}})})(jQuery);(function(t){function e(t,e,i){return t>e&&e+i>t}function i(t){return/left|right/.test(t.css("float"))||/inline|table-cell/.test(t.css("display"))}t.widget("ui.sortable",t.ui.mouse,{version:"1.10.3",widgetEventPrefix:"sort",ready:!1,options:{appendTo:"parent",axis:!1,connectWith:!1,containment:!1,cursor:"auto",cursorAt:!1,dropOnEmpty:!0,forcePlaceholderSize:!1,forceHelperSize:!1,grid:!1,handle:!1,helper:"original",items:"> *",opacity:!1,placeholder:!1,revert:!1,scroll:!0,scrollSensitivity:20,scrollSpeed:20,scope:"default",tolerance:"intersect",zIndex:1e3,activate:null,beforeStop:null,change:null,deactivate:null,out:null,over:null,receive:null,remove:null,sort:null,start:null,stop:null,update:null},_create:function(){var t=this.options;this.containerCache={},this.element.addClass("ui-sortable"),this.refresh(),this.floating=this.items.length?"x"===t.axis||i(this.items[0].item):!1,this.offset=this.element.offset(),this._mouseInit(),this.ready=!0},_destroy:function(){this.element.removeClass("ui-sortable ui-sortable-disabled"),this._mouseDestroy();for(var t=this.items.length-1;t>=0;t--)this.items[t].item.removeData(this.widgetName+"-item");return this},_setOption:function(e,i){"disabled"===e?(this.options[e]=i,this.widget().toggleClass("ui-sortable-disabled",!!i)):t.Widget.prototype._setOption.apply(this,arguments)},_mouseCapture:function(e,i){var s=null,n=!1,a=this;return this.reverting?!1:this.options.disabled||"static"===this.options.type?!1:(this._refreshItems(e),t(e.target).parents().each(function(){return t.data(this,a.widgetName+"-item")===a?(s=t(this),!1):undefined}),t.data(e.target,a.widgetName+"-item")===a&&(s=t(e.target)),s?!this.options.handle||i||(t(this.options.handle,s).find("*").addBack().each(function(){this===e.target&&(n=!0)}),n)?(this.currentItem=s,this._removeCurrentsFromItems(),!0):!1:!1)},_mouseStart:function(e,i,s){var n,a,o=this.options;if(this.currentContainer=this,this.refreshPositions(),this.helper=this._createHelper(e),this._cacheHelperProportions(),this._cacheMargins(),this.scrollParent=this.helper.scrollParent(),this.offset=this.currentItem.offset(),this.offset={top:this.offset.top-this.margins.top,left:this.offset.left-this.margins.left},t.extend(this.offset,{click:{left:e.pageX-this.offset.left,top:e.pageY-this.offset.top},parent:this._getParentOffset(),relative:this._getRelativeOffset()}),this.helper.css("position","absolute"),this.cssPosition=this.helper.css("position"),this.originalPosition=this._generatePosition(e),this.originalPageX=e.pageX,this.originalPageY=e.pageY,o.cursorAt&&this._adjustOffsetFromHelper(o.cursorAt),this.domPosition={prev:this.currentItem.prev()[0],parent:this.currentItem.parent()[0]},this.helper[0]!==this.currentItem[0]&&this.currentItem.hide(),this._createPlaceholder(),o.containment&&this._setContainment(),o.cursor&&"auto"!==o.cursor&&(a=this.document.find("body"),this.storedCursor=a.css("cursor"),a.css("cursor",o.cursor),this.storedStylesheet=t("<style>*{ cursor: "+o.cursor+" !important; }</style>").appendTo(a)),o.opacity&&(this.helper.css("opacity")&&(this._storedOpacity=this.helper.css("opacity")),this.helper.css("opacity",o.opacity)),o.zIndex&&(this.helper.css("zIndex")&&(this._storedZIndex=this.helper.css("zIndex")),this.helper.css("zIndex",o.zIndex)),this.scrollParent[0]!==document&&"HTML"!==this.scrollParent[0].tagName&&(this.overflowOffset=this.scrollParent.offset()),this._trigger("start",e,this._uiHash()),this._preserveHelperProportions||this._cacheHelperProportions(),!s)for(n=this.containers.length-1;n>=0;n--)this.containers[n]._trigger("activate",e,this._uiHash(this));return t.ui.ddmanager&&(t.ui.ddmanager.current=this),t.ui.ddmanager&&!o.dropBehaviour&&t.ui.ddmanager.prepareOffsets(this,e),this.dragging=!0,this.helper.addClass("ui-sortable-helper"),this._mouseDrag(e),!0},_mouseDrag:function(e){var i,s,n,a,o=this.options,r=!1;for(this.position=this._generatePosition(e),this.positionAbs=this._convertPositionTo("absolute"),this.lastPositionAbs||(this.lastPositionAbs=this.positionAbs),this.options.scroll&&(this.scrollParent[0]!==document&&"HTML"!==this.scrollParent[0].tagName?(this.overflowOffset.top+this.scrollParent[0].offsetHeight-e.pageY<o.scrollSensitivity?this.scrollParent[0].scrollTop=r=this.scrollParent[0].scrollTop+o.scrollSpeed:e.pageY-this.overflowOffset.top<o.scrollSensitivity&&(this.scrollParent[0].scrollTop=r=this.scrollParent[0].scrollTop-o.scrollSpeed),this.overflowOffset.left+this.scrollParent[0].offsetWidth-e.pageX<o.scrollSensitivity?this.scrollParent[0].scrollLeft=r=this.scrollParent[0].scrollLeft+o.scrollSpeed:e.pageX-this.overflowOffset.left<o.scrollSensitivity&&(this.scrollParent[0].scrollLeft=r=this.scrollParent[0].scrollLeft-o.scrollSpeed)):(e.pageY-t(document).scrollTop()<o.scrollSensitivity?r=t(document).scrollTop(t(document).scrollTop()-o.scrollSpeed):t(window).height()-(e.pageY-t(document).scrollTop())<o.scrollSensitivity&&(r=t(document).scrollTop(t(document).scrollTop()+o.scrollSpeed)),e.pageX-t(document).scrollLeft()<o.scrollSensitivity?r=t(document).scrollLeft(t(document).scrollLeft()-o.scrollSpeed):t(window).width()-(e.pageX-t(document).scrollLeft())<o.scrollSensitivity&&(r=t(document).scrollLeft(t(document).scrollLeft()+o.scrollSpeed))),r!==!1&&t.ui.ddmanager&&!o.dropBehaviour&&t.ui.ddmanager.prepareOffsets(this,e)),this.positionAbs=this._convertPositionTo("absolute"),this.options.axis&&"y"===this.options.axis||(this.helper[0].style.left=this.position.left+"px"),this.options.axis&&"x"===this.options.axis||(this.helper[0].style.top=this.position.top+"px"),i=this.items.length-1;i>=0;i--)if(s=this.items[i],n=s.item[0],a=this._intersectsWithPointer(s),a&&s.instance===this.currentContainer&&n!==this.currentItem[0]&&this.placeholder[1===a?"next":"prev"]()[0]!==n&&!t.contains(this.placeholder[0],n)&&("semi-dynamic"===this.options.type?!t.contains(this.element[0],n):!0)){if(this.direction=1===a?"down":"up","pointer"!==this.options.tolerance&&!this._intersectsWithSides(s))break;this._rearrange(e,s),this._trigger("change",e,this._uiHash());break}return this._contactContainers(e),t.ui.ddmanager&&t.ui.ddmanager.drag(this,e),this._trigger("sort",e,this._uiHash()),this.lastPositionAbs=this.positionAbs,!1},_mouseStop:function(e,i){if(e){if(t.ui.ddmanager&&!this.options.dropBehaviour&&t.ui.ddmanager.drop(this,e),this.options.revert){var s=this,n=this.placeholder.offset(),a=this.options.axis,o={};a&&"x"!==a||(o.left=n.left-this.offset.parent.left-this.margins.left+(this.offsetParent[0]===document.body?0:this.offsetParent[0].scrollLeft)),a&&"y"!==a||(o.top=n.top-this.offset.parent.top-this.margins.top+(this.offsetParent[0]===document.body?0:this.offsetParent[0].scrollTop)),this.reverting=!0,t(this.helper).animate(o,parseInt(this.options.revert,10)||500,function(){s._clear(e)})}else this._clear(e,i);return!1}},cancel:function(){if(this.dragging){this._mouseUp({target:null}),"original"===this.options.helper?this.currentItem.css(this._storedCSS).removeClass("ui-sortable-helper"):this.currentItem.show();for(var e=this.containers.length-1;e>=0;e--)this.containers[e]._trigger("deactivate",null,this._uiHash(this)),this.containers[e].containerCache.over&&(this.containers[e]._trigger("out",null,this._uiHash(this)),this.containers[e].containerCache.over=0)}return this.placeholder&&(this.placeholder[0].parentNode&&this.placeholder[0].parentNode.removeChild(this.placeholder[0]),"original"!==this.options.helper&&this.helper&&this.helper[0].parentNode&&this.helper.remove(),t.extend(this,{helper:null,dragging:!1,reverting:!1,_noFinalSort:null}),this.domPosition.prev?t(this.domPosition.prev).after(this.currentItem):t(this.domPosition.parent).prepend(this.currentItem)),this},serialize:function(e){var i=this._getItemsAsjQuery(e&&e.connected),s=[];return e=e||{},t(i).each(function(){var i=(t(e.item||this).attr(e.attribute||"id")||"").match(e.expression||/(.+)[\-=_](.+)/);i&&s.push((e.key||i[1]+"[]")+"="+(e.key&&e.expression?i[1]:i[2]))}),!s.length&&e.key&&s.push(e.key+"="),s.join("&")},toArray:function(e){var i=this._getItemsAsjQuery(e&&e.connected),s=[];return e=e||{},i.each(function(){s.push(t(e.item||this).attr(e.attribute||"id")||"")}),s},_intersectsWith:function(t){var e=this.positionAbs.left,i=e+this.helperProportions.width,s=this.positionAbs.top,n=s+this.helperProportions.height,a=t.left,o=a+t.width,r=t.top,h=r+t.height,l=this.offset.click.top,c=this.offset.click.left,u="x"===this.options.axis||s+l>r&&h>s+l,d="y"===this.options.axis||e+c>a&&o>e+c,p=u&&d;return"pointer"===this.options.tolerance||this.options.forcePointerForContainers||"pointer"!==this.options.tolerance&&this.helperProportions[this.floating?"width":"height"]>t[this.floating?"width":"height"]?p:e+this.helperProportions.width/2>a&&o>i-this.helperProportions.width/2&&s+this.helperProportions.height/2>r&&h>n-this.helperProportions.height/2},_intersectsWithPointer:function(t){var i="x"===this.options.axis||e(this.positionAbs.top+this.offset.click.top,t.top,t.height),s="y"===this.options.axis||e(this.positionAbs.left+this.offset.click.left,t.left,t.width),n=i&&s,a=this._getDragVerticalDirection(),o=this._getDragHorizontalDirection();return n?this.floating?o&&"right"===o||"down"===a?2:1:a&&("down"===a?2:1):!1},_intersectsWithSides:function(t){var i=e(this.positionAbs.top+this.offset.click.top,t.top+t.height/2,t.height),s=e(this.positionAbs.left+this.offset.click.left,t.left+t.width/2,t.width),n=this._getDragVerticalDirection(),a=this._getDragHorizontalDirection();return this.floating&&a?"right"===a&&s||"left"===a&&!s:n&&("down"===n&&i||"up"===n&&!i)},_getDragVerticalDirection:function(){var t=this.positionAbs.top-this.lastPositionAbs.top;return 0!==t&&(t>0?"down":"up")},_getDragHorizontalDirection:function(){var t=this.positionAbs.left-this.lastPositionAbs.left;return 0!==t&&(t>0?"right":"left")},refresh:function(t){return this._refreshItems(t),this.refreshPositions(),this},_connectWith:function(){var t=this.options;return t.connectWith.constructor===String?[t.connectWith]:t.connectWith},_getItemsAsjQuery:function(e){var i,s,n,a,o=[],r=[],h=this._connectWith();if(h&&e)for(i=h.length-1;i>=0;i--)for(n=t(h[i]),s=n.length-1;s>=0;s--)a=t.data(n[s],this.widgetFullName),a&&a!==this&&!a.options.disabled&&r.push([t.isFunction(a.options.items)?a.options.items.call(a.element):t(a.options.items,a.element).not(".ui-sortable-helper").not(".ui-sortable-placeholder"),a]);for(r.push([t.isFunction(this.options.items)?this.options.items.call(this.element,null,{options:this.options,item:this.currentItem}):t(this.options.items,this.element).not(".ui-sortable-helper").not(".ui-sortable-placeholder"),this]),i=r.length-1;i>=0;i--)r[i][0].each(function(){o.push(this)});return t(o)},_removeCurrentsFromItems:function(){var e=this.currentItem.find(":data("+this.widgetName+"-item)");this.items=t.grep(this.items,function(t){for(var i=0;e.length>i;i++)if(e[i]===t.item[0])return!1;return!0})},_refreshItems:function(e){this.items=[],this.containers=[this];var i,s,n,a,o,r,h,l,c=this.items,u=[[t.isFunction(this.options.items)?this.options.items.call(this.element[0],e,{item:this.currentItem}):t(this.options.items,this.element),this]],d=this._connectWith();if(d&&this.ready)for(i=d.length-1;i>=0;i--)for(n=t(d[i]),s=n.length-1;s>=0;s--)a=t.data(n[s],this.widgetFullName),a&&a!==this&&!a.options.disabled&&(u.push([t.isFunction(a.options.items)?a.options.items.call(a.element[0],e,{item:this.currentItem}):t(a.options.items,a.element),a]),this.containers.push(a));for(i=u.length-1;i>=0;i--)for(o=u[i][1],r=u[i][0],s=0,l=r.length;l>s;s++)h=t(r[s]),h.data(this.widgetName+"-item",o),c.push({item:h,instance:o,width:0,height:0,left:0,top:0})},refreshPositions:function(e){this.offsetParent&&this.helper&&(this.offset.parent=this._getParentOffset());var i,s,n,a;for(i=this.items.length-1;i>=0;i--)s=this.items[i],s.instance!==this.currentContainer&&this.currentContainer&&s.item[0]!==this.currentItem[0]||(n=this.options.toleranceElement?t(this.options.toleranceElement,s.item):s.item,e||(s.width=n.outerWidth(),s.height=n.outerHeight()),a=n.offset(),s.left=a.left,s.top=a.top);if(this.options.custom&&this.options.custom.refreshContainers)this.options.custom.refreshContainers.call(this);else for(i=this.containers.length-1;i>=0;i--)a=this.containers[i].element.offset(),this.containers[i].containerCache.left=a.left,this.containers[i].containerCache.top=a.top,this.containers[i].containerCache.width=this.containers[i].element.outerWidth(),this.containers[i].containerCache.height=this.containers[i].element.outerHeight();return this},_createPlaceholder:function(e){e=e||this;var i,s=e.options;s.placeholder&&s.placeholder.constructor!==String||(i=s.placeholder,s.placeholder={element:function(){var s=e.currentItem[0].nodeName.toLowerCase(),n=t("<"+s+">",e.document[0]).addClass(i||e.currentItem[0].className+" ui-sortable-placeholder").removeClass("ui-sortable-helper");return"tr"===s?e.currentItem.children().each(function(){t("<td> </td>",e.document[0]).attr("colspan",t(this).attr("colspan")||1).appendTo(n)}):"img"===s&&n.attr("src",e.currentItem.attr("src")),i||n.css("visibility","hidden"),n},update:function(t,n){(!i||s.forcePlaceholderSize)&&(n.height()||n.height(e.currentItem.innerHeight()-parseInt(e.currentItem.css("paddingTop")||0,10)-parseInt(e.currentItem.css("paddingBottom")||0,10)),n.width()||n.width(e.currentItem.innerWidth()-parseInt(e.currentItem.css("paddingLeft")||0,10)-parseInt(e.currentItem.css("paddingRight")||0,10)))}}),e.placeholder=t(s.placeholder.element.call(e.element,e.currentItem)),e.currentItem.after(e.placeholder),s.placeholder.update(e,e.placeholder)},_contactContainers:function(s){var n,a,o,r,h,l,c,u,d,p,f=null,m=null;for(n=this.containers.length-1;n>=0;n--)if(!t.contains(this.currentItem[0],this.containers[n].element[0]))if(this._intersectsWith(this.containers[n].containerCache)){if(f&&t.contains(this.containers[n].element[0],f.element[0]))continue;f=this.containers[n],m=n}else this.containers[n].containerCache.over&&(this.containers[n]._trigger("out",s,this._uiHash(this)),this.containers[n].containerCache.over=0);if(f)if(1===this.containers.length)this.containers[m].containerCache.over||(this.containers[m]._trigger("over",s,this._uiHash(this)),this.containers[m].containerCache.over=1);else{for(o=1e4,r=null,p=f.floating||i(this.currentItem),h=p?"left":"top",l=p?"width":"height",c=this.positionAbs[h]+this.offset.click[h],a=this.items.length-1;a>=0;a--)t.contains(this.containers[m].element[0],this.items[a].item[0])&&this.items[a].item[0]!==this.currentItem[0]&&(!p||e(this.positionAbs.top+this.offset.click.top,this.items[a].top,this.items[a].height))&&(u=this.items[a].item.offset()[h],d=!1,Math.abs(u-c)>Math.abs(u+this.items[a][l]-c)&&(d=!0,u+=this.items[a][l]),o>Math.abs(u-c)&&(o=Math.abs(u-c),r=this.items[a],this.direction=d?"up":"down"));if(!r&&!this.options.dropOnEmpty)return;if(this.currentContainer===this.containers[m])return;r?this._rearrange(s,r,null,!0):this._rearrange(s,null,this.containers[m].element,!0),this._trigger("change",s,this._uiHash()),this.containers[m]._trigger("change",s,this._uiHash(this)),this.currentContainer=this.containers[m],this.options.placeholder.update(this.currentContainer,this.placeholder),this.containers[m]._trigger("over",s,this._uiHash(this)),this.containers[m].containerCache.over=1}},_createHelper:function(e){var i=this.options,s=t.isFunction(i.helper)?t(i.helper.apply(this.element[0],[e,this.currentItem])):"clone"===i.helper?this.currentItem.clone():this.currentItem;return s.parents("body").length||t("parent"!==i.appendTo?i.appendTo:this.currentItem[0].parentNode)[0].appendChild(s[0]),s[0]===this.currentItem[0]&&(this._storedCSS={width:this.currentItem[0].style.width,height:this.currentItem[0].style.height,position:this.currentItem.css("position"),top:this.currentItem.css("top"),left:this.currentItem.css("left")}),(!s[0].style.width||i.forceHelperSize)&&s.width(this.currentItem.width()),(!s[0].style.height||i.forceHelperSize)&&s.height(this.currentItem.height()),s},_adjustOffsetFromHelper:function(e){"string"==typeof e&&(e=e.split(" ")),t.isArray(e)&&(e={left:+e[0],top:+e[1]||0}),"left"in e&&(this.offset.click.left=e.left+this.margins.left),"right"in e&&(this.offset.click.left=this.helperProportions.width-e.right+this.margins.left),"top"in e&&(this.offset.click.top=e.top+this.margins.top),"bottom"in e&&(this.offset.click.top=this.helperProportions.height-e.bottom+this.margins.top)},_getParentOffset:function(){this.offsetParent=this.helper.offsetParent();var e=this.offsetParent.offset();return"absolute"===this.cssPosition&&this.scrollParent[0]!==document&&t.contains(this.scrollParent[0],this.offsetParent[0])&&(e.left+=this.scrollParent.scrollLeft(),e.top+=this.scrollParent.scrollTop()),(this.offsetParent[0]===document.body||this.offsetParent[0].tagName&&"html"===this.offsetParent[0].tagName.toLowerCase()&&t.ui.ie)&&(e={top:0,left:0}),{top:e.top+(parseInt(this.offsetParent.css("borderTopWidth"),10)||0),left:e.left+(parseInt(this.offsetParent.css("borderLeftWidth"),10)||0)}},_getRelativeOffset:function(){if("relative"===this.cssPosition){var t=this.currentItem.position();return{top:t.top-(parseInt(this.helper.css("top"),10)||0)+this.scrollParent.scrollTop(),left:t.left-(parseInt(this.helper.css("left"),10)||0)+this.scrollParent.scrollLeft()}}return{top:0,left:0}},_cacheMargins:function(){this.margins={left:parseInt(this.currentItem.css("marginLeft"),10)||0,top:parseInt(this.currentItem.css("marginTop"),10)||0}},_cacheHelperProportions:function(){this.helperProportions={width:this.helper.outerWidth(),height:this.helper.outerHeight()}},_setContainment:function(){var e,i,s,n=this.options;"parent"===n.containment&&(n.containment=this.helper[0].parentNode),("document"===n.containment||"window"===n.containment)&&(this.containment=[0-this.offset.relative.left-this.offset.parent.left,0-this.offset.relative.top-this.offset.parent.top,t("document"===n.containment?document:window).width()-this.helperProportions.width-this.margins.left,(t("document"===n.containment?document:window).height()||document.body.parentNode.scrollHeight)-this.helperProportions.height-this.margins.top]),/^(document|window|parent)$/.test(n.containment)||(e=t(n.containment)[0],i=t(n.containment).offset(),s="hidden"!==t(e).css("overflow"),this.containment=[i.left+(parseInt(t(e).css("borderLeftWidth"),10)||0)+(parseInt(t(e).css("paddingLeft"),10)||0)-this.margins.left,i.top+(parseInt(t(e).css("borderTopWidth"),10)||0)+(parseInt(t(e).css("paddingTop"),10)||0)-this.margins.top,i.left+(s?Math.max(e.scrollWidth,e.offsetWidth):e.offsetWidth)-(parseInt(t(e).css("borderLeftWidth"),10)||0)-(parseInt(t(e).css("paddingRight"),10)||0)-this.helperProportions.width-this.margins.left,i.top+(s?Math.max(e.scrollHeight,e.offsetHeight):e.offsetHeight)-(parseInt(t(e).css("borderTopWidth"),10)||0)-(parseInt(t(e).css("paddingBottom"),10)||0)-this.helperProportions.height-this.margins.top])},_convertPositionTo:function(e,i){i||(i=this.position);var s="absolute"===e?1:-1,n="absolute"!==this.cssPosition||this.scrollParent[0]!==document&&t.contains(this.scrollParent[0],this.offsetParent[0])?this.scrollParent:this.offsetParent,a=/(html|body)/i.test(n[0].tagName);return{top:i.top+this.offset.relative.top*s+this.offset.parent.top*s-("fixed"===this.cssPosition?-this.scrollParent.scrollTop():a?0:n.scrollTop())*s,left:i.left+this.offset.relative.left*s+this.offset.parent.left*s-("fixed"===this.cssPosition?-this.scrollParent.scrollLeft():a?0:n.scrollLeft())*s}},_generatePosition:function(e){var i,s,n=this.options,a=e.pageX,o=e.pageY,r="absolute"!==this.cssPosition||this.scrollParent[0]!==document&&t.contains(this.scrollParent[0],this.offsetParent[0])?this.scrollParent:this.offsetParent,h=/(html|body)/i.test(r[0].tagName);return"relative"!==this.cssPosition||this.scrollParent[0]!==document&&this.scrollParent[0]!==this.offsetParent[0]||(this.offset.relative=this._getRelativeOffset()),this.originalPosition&&(this.containment&&(e.pageX-this.offset.click.left<this.containment[0]&&(a=this.containment[0]+this.offset.click.left),e.pageY-this.offset.click.top<this.containment[1]&&(o=this.containment[1]+this.offset.click.top),e.pageX-this.offset.click.left>this.containment[2]&&(a=this.containment[2]+this.offset.click.left),e.pageY-this.offset.click.top>this.containment[3]&&(o=this.containment[3]+this.offset.click.top)),n.grid&&(i=this.originalPageY+Math.round((o-this.originalPageY)/n.grid[1])*n.grid[1],o=this.containment?i-this.offset.click.top>=this.containment[1]&&i-this.offset.click.top<=this.containment[3]?i:i-this.offset.click.top>=this.containment[1]?i-n.grid[1]:i+n.grid[1]:i,s=this.originalPageX+Math.round((a-this.originalPageX)/n.grid[0])*n.grid[0],a=this.containment?s-this.offset.click.left>=this.containment[0]&&s-this.offset.click.left<=this.containment[2]?s:s-this.offset.click.left>=this.containment[0]?s-n.grid[0]:s+n.grid[0]:s)),{top:o-this.offset.click.top-this.offset.relative.top-this.offset.parent.top+("fixed"===this.cssPosition?-this.scrollParent.scrollTop():h?0:r.scrollTop()),left:a-this.offset.click.left-this.offset.relative.left-this.offset.parent.left+("fixed"===this.cssPosition?-this.scrollParent.scrollLeft():h?0:r.scrollLeft())}},_rearrange:function(t,e,i,s){i?i[0].appendChild(this.placeholder[0]):e.item[0].parentNode.insertBefore(this.placeholder[0],"down"===this.direction?e.item[0]:e.item[0].nextSibling),this.counter=this.counter?++this.counter:1;var n=this.counter;this._delay(function(){n===this.counter&&this.refreshPositions(!s)})},_clear:function(t,e){this.reverting=!1;var i,s=[];if(!this._noFinalSort&&this.currentItem.parent().length&&this.placeholder.before(this.currentItem),this._noFinalSort=null,this.helper[0]===this.currentItem[0]){for(i in this._storedCSS)("auto"===this._storedCSS[i]||"static"===this._storedCSS[i])&&(this._storedCSS[i]="");this.currentItem.css(this._storedCSS).removeClass("ui-sortable-helper")}else this.currentItem.show();for(this.fromOutside&&!e&&s.push(function(t){this._trigger("receive",t,this._uiHash(this.fromOutside))}),!this.fromOutside&&this.domPosition.prev===this.currentItem.prev().not(".ui-sortable-helper")[0]&&this.domPosition.parent===this.currentItem.parent()[0]||e||s.push(function(t){this._trigger("update",t,this._uiHash())}),this!==this.currentContainer&&(e||(s.push(function(t){this._trigger("remove",t,this._uiHash())}),s.push(function(t){return function(e){t._trigger("receive",e,this._uiHash(this))}}.call(this,this.currentContainer)),s.push(function(t){return function(e){t._trigger("update",e,this._uiHash(this))}}.call(this,this.currentContainer)))),i=this.containers.length-1;i>=0;i--)e||s.push(function(t){return function(e){t._trigger("deactivate",e,this._uiHash(this))}}.call(this,this.containers[i])),this.containers[i].containerCache.over&&(s.push(function(t){return function(e){t._trigger("out",e,this._uiHash(this))}}.call(this,this.containers[i])),this.containers[i].containerCache.over=0);if(this.storedCursor&&(this.document.find("body").css("cursor",this.storedCursor),this.storedStylesheet.remove()),this._storedOpacity&&this.helper.css("opacity",this._storedOpacity),this._storedZIndex&&this.helper.css("zIndex","auto"===this._storedZIndex?"":this._storedZIndex),this.dragging=!1,this.cancelHelperRemoval){if(!e){for(this._trigger("beforeStop",t,this._uiHash()),i=0;s.length>i;i++)s[i].call(this,t);this._trigger("stop",t,this._uiHash())}return this.fromOutside=!1,!1}if(e||this._trigger("beforeStop",t,this._uiHash()),this.placeholder[0].parentNode.removeChild(this.placeholder[0]),this.helper[0]!==this.currentItem[0]&&this.helper.remove(),this.helper=null,!e){for(i=0;s.length>i;i++)s[i].call(this,t);this._trigger("stop",t,this._uiHash())}return this.fromOutside=!1,!0},_trigger:function(){t.Widget.prototype._trigger.apply(this,arguments)===!1&&this.cancel()},_uiHash:function(e){var i=e||this;return{helper:i.helper,placeholder:i.placeholder||t([]),position:i.position,originalPosition:i.originalPosition,offset:i.positionAbs,item:i.currentItem,sender:e?e.element:null}}})})(jQuery);(function(t){var e=0,i={},s={};i.height=i.paddingTop=i.paddingBottom=i.borderTopWidth=i.borderBottomWidth="hide",s.height=s.paddingTop=s.paddingBottom=s.borderTopWidth=s.borderBottomWidth="show",t.widget("ui.accordion",{version:"1.10.3",options:{active:0,animate:{},collapsible:!1,event:"click",header:"> li > :first-child,> :not(li):even",heightStyle:"auto",icons:{activeHeader:"ui-icon-triangle-1-s",header:"ui-icon-triangle-1-e"},activate:null,beforeActivate:null},_create:function(){var e=this.options;this.prevShow=this.prevHide=t(),this.element.addClass("ui-accordion ui-widget 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ui-state-disabled").each(function(){/^ui-accordion/.test(this.id)&&this.removeAttribute("id")}),"content"!==this.options.heightStyle&&t.css("height","")},_setOption:function(t,e){return"active"===t?(this._activate(e),undefined):("event"===t&&(this.options.event&&this._off(this.headers,this.options.event),this._setupEvents(e)),this._super(t,e),"collapsible"!==t||e||this.options.active!==!1||this._activate(0),"icons"===t&&(this._destroyIcons(),e&&this._createIcons()),"disabled"===t&&this.headers.add(this.headers.next()).toggleClass("ui-state-disabled",!!e),undefined)},_keydown:function(e){if(!e.altKey&&!e.ctrlKey){var i=t.ui.keyCode,s=this.headers.length,n=this.headers.index(e.target),a=!1;switch(e.keyCode){case i.RIGHT:case i.DOWN:a=this.headers[(n+1)%s];break;case i.LEFT:case i.UP:a=this.headers[(n-1+s)%s];break;case i.SPACE:case i.ENTER:this._eventHandler(e);break;case i.HOME:a=this.headers[0];break;case 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ui-corner-bottom").filter(":not(.ui-accordion-content-active)").hide()},_refresh:function(){var i,s=this.options,n=s.heightStyle,a=this.element.parent(),o=this.accordionId="ui-accordion-"+(this.element.attr("id")||++e);this.active=this._findActive(s.active).addClass("ui-accordion-header-active ui-state-active ui-corner-top").removeClass("ui-corner-all"),this.active.next().addClass("ui-accordion-content-active").show(),this.headers.attr("role","tab").each(function(e){var i=t(this),s=i.attr("id"),n=i.next(),a=n.attr("id");s||(s=o+"-header-"+e,i.attr("id",s)),a||(a=o+"-panel-"+e,n.attr("id",a)),i.attr("aria-controls",a),n.attr("aria-labelledby",s)}).next().attr("role","tabpanel"),this.headers.not(this.active).attr({"aria-selected":"false",tabIndex:-1}).next().attr({"aria-expanded":"false","aria-hidden":"true"}).hide(),this.active.length?this.active.attr({"aria-selected":"true",tabIndex:0}).next().attr({"aria-expanded":"true","aria-hidden":"false"}):this.headers.eq(0).attr("tabIndex",0),this._createIcons(),this._setupEvents(s.event),"fill"===n?(i=a.height(),this.element.siblings(":visible").each(function(){var e=t(this),s=e.css("position");"absolute"!==s&&"fixed"!==s&&(i-=e.outerHeight(!0))}),this.headers.each(function(){i-=t(this).outerHeight(!0)}),this.headers.next().each(function(){t(this).height(Math.max(0,i-t(this).innerHeight()+t(this).height()))}).css("overflow","auto")):"auto"===n&&(i=0,this.headers.next().each(function(){i=Math.max(i,t(this).css("height","").height())}).height(i))},_activate:function(e){var i=this._findActive(e)[0];i!==this.active[0]&&(i=i||this.active[0],this._eventHandler({target:i,currentTarget:i,preventDefault:t.noop}))},_findActive:function(e){return"number"==typeof e?this.headers.eq(e):t()},_setupEvents:function(e){var i={keydown:"_keydown"};e&&t.each(e.split(" "),function(t,e){i[e]="_eventHandler"}),this._off(this.headers.add(this.headers.next())),this._on(this.headers,i),this._on(this.headers.next(),{keydown:"_panelKeyDown"}),this._hoverable(this.headers),this._focusable(this.headers)},_eventHandler:function(e){var 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i&&(i=i.replace(/'/g,"\\'"),n=s?t(s).find("[name='"+i+"']"):t("[name='"+i+"']",e.ownerDocument).filter(function(){return!this.form})),n};t.widget("ui.button",{version:"1.10.3",defaultElement:"<button>",options:{disabled:null,text:!0,label:null,icons:{primary:null,secondary:null}},_create:function(){this.element.closest("form").unbind("reset"+this.eventNamespace).bind("reset"+this.eventNamespace,h),"boolean"!=typeof this.options.disabled?this.options.disabled=!!this.element.prop("disabled"):this.element.prop("disabled",this.options.disabled),this._determineButtonType(),this.hasTitle=!!this.buttonElement.attr("title");var o=this,r=this.options,c="checkbox"===this.type||"radio"===this.type,u=c?"":"ui-state-active",d="ui-state-focus";null===r.label&&(r.label="input"===this.type?this.buttonElement.val():this.buttonElement.html()),this._hoverable(this.buttonElement),this.buttonElement.addClass(a).attr("role","button").bind("mouseenter"+this.eventNamespace,function(){r.disabled||this===e&&t(this).addClass("ui-state-active")}).bind("mouseleave"+this.eventNamespace,function(){r.disabled||t(this).removeClass(u)}).bind("click"+this.eventNamespace,function(t){r.disabled&&(t.preventDefault(),t.stopImmediatePropagation())}),this.element.bind("focus"+this.eventNamespace,function(){o.buttonElement.addClass(d)}).bind("blur"+this.eventNamespace,function(){o.buttonElement.removeClass(d)}),c&&(this.element.bind("change"+this.eventNamespace,function(){n||o.refresh()}),this.buttonElement.bind("mousedown"+this.eventNamespace,function(t){r.disabled||(n=!1,i=t.pageX,s=t.pageY)}).bind("mouseup"+this.eventNamespace,function(t){r.disabled||(i!==t.pageX||s!==t.pageY)&&(n=!0)})),"checkbox"===this.type?this.buttonElement.bind("click"+this.eventNamespace,function(){return 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:data(ui-button)"},_create:function(){this.element.addClass("ui-buttonset")},_init:function(){this.refresh()},_setOption:function(t,e){"disabled"===t&&this.buttons.button("option",t,e),this._super(t,e)},refresh:function(){var e="rtl"===this.element.css("direction");this.buttons=this.element.find(this.options.items).filter(":ui-button").button("refresh").end().not(":ui-button").button().end().map(function(){return t(this).button("widget")[0]}).removeClass("ui-corner-all ui-corner-left ui-corner-right").filter(":first").addClass(e?"ui-corner-right":"ui-corner-left").end().filter(":last").addClass(e?"ui-corner-left":"ui-corner-right").end().end()},_destroy:function(){this.element.removeClass("ui-buttonset"),this.buttons.map(function(){return t(this).button("widget")[0]}).removeClass("ui-corner-left ui-corner-right").end().button("destroy")}})})(jQuery);(function(t,e){function i(){this._curInst=null,this._keyEvent=!1,this._disabledInputs=[],this._datepickerShowing=!1,this._inDialog=!1,this._mainDivId="ui-datepicker-div",this._inlineClass="ui-datepicker-inline",this._appendClass="ui-datepicker-append",this._triggerClass="ui-datepicker-trigger",this._dialogClass="ui-datepicker-dialog",this._disableClass="ui-datepicker-disabled",this._unselectableClass="ui-datepicker-unselectable",this._currentClass="ui-datepicker-current-day",this._dayOverClass="ui-datepicker-days-cell-over",this.regional=[],this.regional[""]={closeText:"Done",prevText:"Prev",nextText:"Next",currentText:"Today",monthNames:["January","February","March","April","May","June","July","August","September","October","November","December"],monthNamesShort:["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],dayNames:["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"],dayNamesShort:["Sun","Mon","Tue","Wed","Thu","Fri","Sat"],dayNamesMin:["Su","Mo","Tu","We","Th","Fr","Sa"],weekHeader:"Wk",dateFormat:"mm/dd/yy",firstDay:0,isRTL:!1,showMonthAfterYear:!1,yearSuffix:""},this._defaults={showOn:"focus",showAnim:"fadeIn",showOptions:{},defaultDate:null,appendText:"",buttonText:"...",buttonImage:"",buttonImageOnly:!1,hideIfNoPrevNext:!1,navigationAsDateFormat:!1,gotoCurrent:!1,changeMonth:!1,changeYear:!1,yearRange:"c-10:c+10",showOtherMonths:!1,selectOtherMonths:!1,showWeek:!1,calculateWeek:this.iso8601Week,shortYearCutoff:"+10",minDate:null,maxDate:null,duration:"fast",beforeShowDay:null,beforeShow:null,onSelect:null,onChangeMonthYear:null,onClose:null,numberOfMonths:1,showCurrentAtPos:0,stepMonths:1,stepBigMonths:12,altField:"",altFormat:"",constrainInput:!0,showButtonPanel:!1,autoSize:!1,disabled:!1},t.extend(this._defaults,this.regional[""]),this.dpDiv=s(t("<div id='"+this._mainDivId+"' class='ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all'></div>"))}function s(e){var i="button, .ui-datepicker-prev, .ui-datepicker-next, .ui-datepicker-calendar td a";return e.delegate(i,"mouseout",function(){t(this).removeClass("ui-state-hover"),-1!==this.className.indexOf("ui-datepicker-prev")&&t(this).removeClass("ui-datepicker-prev-hover"),-1!==this.className.indexOf("ui-datepicker-next")&&t(this).removeClass("ui-datepicker-next-hover")}).delegate(i,"mouseover",function(){t.datepicker._isDisabledDatepicker(a.inline?e.parent()[0]:a.input[0])||(t(this).parents(".ui-datepicker-calendar").find("a").removeClass("ui-state-hover"),t(this).addClass("ui-state-hover"),-1!==this.className.indexOf("ui-datepicker-prev")&&t(this).addClass("ui-datepicker-prev-hover"),-1!==this.className.indexOf("ui-datepicker-next")&&t(this).addClass("ui-datepicker-next-hover"))})}function n(e,i){t.extend(e,i);for(var s in i)null==i[s]&&(e[s]=i[s]);return e}t.extend(t.ui,{datepicker:{version:"1.10.3"}});var a,r="datepicker";t.extend(i.prototype,{markerClassName:"hasDatepicker",maxRows:4,_widgetDatepicker:function(){return this.dpDiv},setDefaults:function(t){return n(this._defaults,t||{}),this},_attachDatepicker:function(e,i){var s,n,a;s=e.nodeName.toLowerCase(),n="div"===s||"span"===s,e.id||(this.uuid+=1,e.id="dp"+this.uuid),a=this._newInst(t(e),n),a.settings=t.extend({},i||{}),"input"===s?this._connectDatepicker(e,a):n&&this._inlineDatepicker(e,a)},_newInst:function(e,i){var n=e[0].id.replace(/([^A-Za-z0-9_\-])/g,"\\\\$1");return{id:n,input:e,selectedDay:0,selectedMonth:0,selectedYear:0,drawMonth:0,drawYear:0,inline:i,dpDiv:i?s(t("<div class='"+this._inlineClass+" ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all'></div>")):this.dpDiv}},_connectDatepicker:function(e,i){var s=t(e);i.append=t([]),i.trigger=t([]),s.hasClass(this.markerClassName)||(this._attachments(s,i),s.addClass(this.markerClassName).keydown(this._doKeyDown).keypress(this._doKeyPress).keyup(this._doKeyUp),this._autoSize(i),t.data(e,r,i),i.settings.disabled&&this._disableDatepicker(e))},_attachments:function(e,i){var s,n,a,r=this._get(i,"appendText"),o=this._get(i,"isRTL");i.append&&i.append.remove(),r&&(i.append=t("<span class='"+this._appendClass+"'>"+r+"</span>"),e[o?"before":"after"](i.append)),e.unbind("focus",this._showDatepicker),i.trigger&&i.trigger.remove(),s=this._get(i,"showOn"),("focus"===s||"both"===s)&&e.focus(this._showDatepicker),("button"===s||"both"===s)&&(n=this._get(i,"buttonText"),a=this._get(i,"buttonImage"),i.trigger=t(this._get(i,"buttonImageOnly")?t("<img/>").addClass(this._triggerClass).attr({src:a,alt:n,title:n}):t("<button type='button'></button>").addClass(this._triggerClass).html(a?t("<img/>").attr({src:a,alt:n,title:n}):n)),e[o?"before":"after"](i.trigger),i.trigger.click(function(){return t.datepicker._datepickerShowing&&t.datepicker._lastInput===e[0]?t.datepicker._hideDatepicker():t.datepicker._datepickerShowing&&t.datepicker._lastInput!==e[0]?(t.datepicker._hideDatepicker(),t.datepicker._showDatepicker(e[0])):t.datepicker._showDatepicker(e[0]),!1}))},_autoSize:function(t){if(this._get(t,"autoSize")&&!t.inline){var e,i,s,n,a=new Date(2009,11,20),r=this._get(t,"dateFormat");r.match(/[DM]/)&&(e=function(t){for(i=0,s=0,n=0;t.length>n;n++)t[n].length>i&&(i=t[n].length,s=n);return s},a.setMonth(e(this._get(t,r.match(/MM/)?"monthNames":"monthNamesShort"))),a.setDate(e(this._get(t,r.match(/DD/)?"dayNames":"dayNamesShort"))+20-a.getDay())),t.input.attr("size",this._formatDate(t,a).length)}},_inlineDatepicker:function(e,i){var s=t(e);s.hasClass(this.markerClassName)||(s.addClass(this.markerClassName).append(i.dpDiv),t.data(e,r,i),this._setDate(i,this._getDefaultDate(i),!0),this._updateDatepicker(i),this._updateAlternate(i),i.settings.disabled&&this._disableDatepicker(e),i.dpDiv.css("display","block"))},_dialogDatepicker:function(e,i,s,a,o){var h,l,c,u,d,p=this._dialogInst;return p||(this.uuid+=1,h="dp"+this.uuid,this._dialogInput=t("<input type='text' id='"+h+"' style='position: absolute; top: -100px; width: 0px;'/>"),this._dialogInput.keydown(this._doKeyDown),t("body").append(this._dialogInput),p=this._dialogInst=this._newInst(this._dialogInput,!1),p.settings={},t.data(this._dialogInput[0],r,p)),n(p.settings,a||{}),i=i&&i.constructor===Date?this._formatDate(p,i):i,this._dialogInput.val(i),this._pos=o?o.length?o:[o.pageX,o.pageY]:null,this._pos||(l=document.documentElement.clientWidth,c=document.documentElement.clientHeight,u=document.documentElement.scrollLeft||document.body.scrollLeft,d=document.documentElement.scrollTop||document.body.scrollTop,this._pos=[l/2-100+u,c/2-150+d]),this._dialogInput.css("left",this._pos[0]+20+"px").css("top",this._pos[1]+"px"),p.settings.onSelect=s,this._inDialog=!0,this.dpDiv.addClass(this._dialogClass),this._showDatepicker(this._dialogInput[0]),t.blockUI&&t.blockUI(this.dpDiv),t.data(this._dialogInput[0],r,p),this},_destroyDatepicker:function(e){var i,s=t(e),n=t.data(e,r);s.hasClass(this.markerClassName)&&(i=e.nodeName.toLowerCase(),t.removeData(e,r),"input"===i?(n.append.remove(),n.trigger.remove(),s.removeClass(this.markerClassName).unbind("focus",this._showDatepicker).unbind("keydown",this._doKeyDown).unbind("keypress",this._doKeyPress).unbind("keyup",this._doKeyUp)):("div"===i||"span"===i)&&s.removeClass(this.markerClassName).empty())},_enableDatepicker:function(e){var i,s,n=t(e),a=t.data(e,r);n.hasClass(this.markerClassName)&&(i=e.nodeName.toLowerCase(),"input"===i?(e.disabled=!1,a.trigger.filter("button").each(function(){this.disabled=!1}).end().filter("img").css({opacity:"1.0",cursor:""})):("div"===i||"span"===i)&&(s=n.children("."+this._inlineClass),s.children().removeClass("ui-state-disabled"),s.find("select.ui-datepicker-month, select.ui-datepicker-year").prop("disabled",!1)),this._disabledInputs=t.map(this._disabledInputs,function(t){return t===e?null:t}))},_disableDatepicker:function(e){var i,s,n=t(e),a=t.data(e,r);n.hasClass(this.markerClassName)&&(i=e.nodeName.toLowerCase(),"input"===i?(e.disabled=!0,a.trigger.filter("button").each(function(){this.disabled=!0}).end().filter("img").css({opacity:"0.5",cursor:"default"})):("div"===i||"span"===i)&&(s=n.children("."+this._inlineClass),s.children().addClass("ui-state-disabled"),s.find("select.ui-datepicker-month, select.ui-datepicker-year").prop("disabled",!0)),this._disabledInputs=t.map(this._disabledInputs,function(t){return t===e?null:t}),this._disabledInputs[this._disabledInputs.length]=e)},_isDisabledDatepicker:function(t){if(!t)return!1;for(var e=0;this._disabledInputs.length>e;e++)if(this._disabledInputs[e]===t)return!0;return!1},_getInst:function(e){try{return t.data(e,r)}catch(i){throw"Missing instance data for this datepicker"}},_optionDatepicker:function(i,s,a){var r,o,h,l,c=this._getInst(i);return 2===arguments.length&&"string"==typeof s?"defaults"===s?t.extend({},t.datepicker._defaults):c?"all"===s?t.extend({},c.settings):this._get(c,s):null:(r=s||{},"string"==typeof s&&(r={},r[s]=a),c&&(this._curInst===c&&this._hideDatepicker(),o=this._getDateDatepicker(i,!0),h=this._getMinMaxDate(c,"min"),l=this._getMinMaxDate(c,"max"),n(c.settings,r),null!==h&&r.dateFormat!==e&&r.minDate===e&&(c.settings.minDate=this._formatDate(c,h)),null!==l&&r.dateFormat!==e&&r.maxDate===e&&(c.settings.maxDate=this._formatDate(c,l)),"disabled"in r&&(r.disabled?this._disableDatepicker(i):this._enableDatepicker(i)),this._attachments(t(i),c),this._autoSize(c),this._setDate(c,o),this._updateAlternate(c),this._updateDatepicker(c)),e)},_changeDatepicker:function(t,e,i){this._optionDatepicker(t,e,i)},_refreshDatepicker:function(t){var e=this._getInst(t);e&&this._updateDatepicker(e)},_setDateDatepicker:function(t,e){var i=this._getInst(t);i&&(this._setDate(i,e),this._updateDatepicker(i),this._updateAlternate(i))},_getDateDatepicker:function(t,e){var i=this._getInst(t);return i&&!i.inline&&this._setDateFromField(i,e),i?this._getDate(i):null},_doKeyDown:function(e){var i,s,n,a=t.datepicker._getInst(e.target),r=!0,o=a.dpDiv.is(".ui-datepicker-rtl");if(a._keyEvent=!0,t.datepicker._datepickerShowing)switch(e.keyCode){case 9:t.datepicker._hideDatepicker(),r=!1;break;case 13:return n=t("td."+t.datepicker._dayOverClass+":not(."+t.datepicker._currentClass+")",a.dpDiv),n[0]&&t.datepicker._selectDay(e.target,a.selectedMonth,a.selectedYear,n[0]),i=t.datepicker._get(a,"onSelect"),i?(s=t.datepicker._formatDate(a),i.apply(a.input?a.input[0]:null,[s,a])):t.datepicker._hideDatepicker(),!1;case 27:t.datepicker._hideDatepicker();break;case 33:t.datepicker._adjustDate(e.target,e.ctrlKey?-t.datepicker._get(a,"stepBigMonths"):-t.datepicker._get(a,"stepMonths"),"M");break;case 34:t.datepicker._adjustDate(e.target,e.ctrlKey?+t.datepicker._get(a,"stepBigMonths"):+t.datepicker._get(a,"stepMonths"),"M");break;case 35:(e.ctrlKey||e.metaKey)&&t.datepicker._clearDate(e.target),r=e.ctrlKey||e.metaKey;break;case 36:(e.ctrlKey||e.metaKey)&&t.datepicker._gotoToday(e.target),r=e.ctrlKey||e.metaKey;break;case 37:(e.ctrlKey||e.metaKey)&&t.datepicker._adjustDate(e.target,o?1:-1,"D"),r=e.ctrlKey||e.metaKey,e.originalEvent.altKey&&t.datepicker._adjustDate(e.target,e.ctrlKey?-t.datepicker._get(a,"stepBigMonths"):-t.datepicker._get(a,"stepMonths"),"M");break;case 38:(e.ctrlKey||e.metaKey)&&t.datepicker._adjustDate(e.target,-7,"D"),r=e.ctrlKey||e.metaKey;break;case 39:(e.ctrlKey||e.metaKey)&&t.datepicker._adjustDate(e.target,o?-1:1,"D"),r=e.ctrlKey||e.metaKey,e.originalEvent.altKey&&t.datepicker._adjustDate(e.target,e.ctrlKey?+t.datepicker._get(a,"stepBigMonths"):+t.datepicker._get(a,"stepMonths"),"M");break;case 40:(e.ctrlKey||e.metaKey)&&t.datepicker._adjustDate(e.target,7,"D"),r=e.ctrlKey||e.metaKey;break;default:r=!1}else 36===e.keyCode&&e.ctrlKey?t.datepicker._showDatepicker(this):r=!1;r&&(e.preventDefault(),e.stopPropagation())},_doKeyPress:function(i){var s,n,a=t.datepicker._getInst(i.target);return t.datepicker._get(a,"constrainInput")?(s=t.datepicker._possibleChars(t.datepicker._get(a,"dateFormat")),n=String.fromCharCode(null==i.charCode?i.keyCode:i.charCode),i.ctrlKey||i.metaKey||" ">n||!s||s.indexOf(n)>-1):e},_doKeyUp:function(e){var i,s=t.datepicker._getInst(e.target);if(s.input.val()!==s.lastVal)try{i=t.datepicker.parseDate(t.datepicker._get(s,"dateFormat"),s.input?s.input.val():null,t.datepicker._getFormatConfig(s)),i&&(t.datepicker._setDateFromField(s),t.datepicker._updateAlternate(s),t.datepicker._updateDatepicker(s))}catch(n){}return!0},_showDatepicker:function(e){if(e=e.target||e,"input"!==e.nodeName.toLowerCase()&&(e=t("input",e.parentNode)[0]),!t.datepicker._isDisabledDatepicker(e)&&t.datepicker._lastInput!==e){var i,s,a,r,o,h,l;i=t.datepicker._getInst(e),t.datepicker._curInst&&t.datepicker._curInst!==i&&(t.datepicker._curInst.dpDiv.stop(!0,!0),i&&t.datepicker._datepickerShowing&&t.datepicker._hideDatepicker(t.datepicker._curInst.input[0])),s=t.datepicker._get(i,"beforeShow"),a=s?s.apply(e,[e,i]):{},a!==!1&&(n(i.settings,a),i.lastVal=null,t.datepicker._lastInput=e,t.datepicker._setDateFromField(i),t.datepicker._inDialog&&(e.value=""),t.datepicker._pos||(t.datepicker._pos=t.datepicker._findPos(e),t.datepicker._pos[1]+=e.offsetHeight),r=!1,t(e).parents().each(function(){return r|="fixed"===t(this).css("position"),!r}),o={left:t.datepicker._pos[0],top:t.datepicker._pos[1]},t.datepicker._pos=null,i.dpDiv.empty(),i.dpDiv.css({position:"absolute",display:"block",top:"-1000px"}),t.datepicker._updateDatepicker(i),o=t.datepicker._checkOffset(i,o,r),i.dpDiv.css({position:t.datepicker._inDialog&&t.blockUI?"static":r?"fixed":"absolute",display:"none",left:o.left+"px",top:o.top+"px"}),i.inline||(h=t.datepicker._get(i,"showAnim"),l=t.datepicker._get(i,"duration"),i.dpDiv.zIndex(t(e).zIndex()+1),t.datepicker._datepickerShowing=!0,t.effects&&t.effects.effect[h]?i.dpDiv.show(h,t.datepicker._get(i,"showOptions"),l):i.dpDiv[h||"show"](h?l:null),t.datepicker._shouldFocusInput(i)&&i.input.focus(),t.datepicker._curInst=i))}},_updateDatepicker:function(e){this.maxRows=4,a=e,e.dpDiv.empty().append(this._generateHTML(e)),this._attachHandlers(e),e.dpDiv.find("."+this._dayOverClass+" a").mouseover();var i,s=this._getNumberOfMonths(e),n=s[1],r=17;e.dpDiv.removeClass("ui-datepicker-multi-2 ui-datepicker-multi-3 ui-datepicker-multi-4").width(""),n>1&&e.dpDiv.addClass("ui-datepicker-multi-"+n).css("width",r*n+"em"),e.dpDiv[(1!==s[0]||1!==s[1]?"add":"remove")+"Class"]("ui-datepicker-multi"),e.dpDiv[(this._get(e,"isRTL")?"add":"remove")+"Class"]("ui-datepicker-rtl"),e===t.datepicker._curInst&&t.datepicker._datepickerShowing&&t.datepicker._shouldFocusInput(e)&&e.input.focus(),e.yearshtml&&(i=e.yearshtml,setTimeout(function(){i===e.yearshtml&&e.yearshtml&&e.dpDiv.find("select.ui-datepicker-year:first").replaceWith(e.yearshtml),i=e.yearshtml=null},0))},_shouldFocusInput:function(t){return t.input&&t.input.is(":visible")&&!t.input.is(":disabled")&&!t.input.is(":focus")},_checkOffset:function(e,i,s){var n=e.dpDiv.outerWidth(),a=e.dpDiv.outerHeight(),r=e.input?e.input.outerWidth():0,o=e.input?e.input.outerHeight():0,h=document.documentElement.clientWidth+(s?0:t(document).scrollLeft()),l=document.documentElement.clientHeight+(s?0:t(document).scrollTop());return i.left-=this._get(e,"isRTL")?n-r:0,i.left-=s&&i.left===e.input.offset().left?t(document).scrollLeft():0,i.top-=s&&i.top===e.input.offset().top+o?t(document).scrollTop():0,i.left-=Math.min(i.left,i.left+n>h&&h>n?Math.abs(i.left+n-h):0),i.top-=Math.min(i.top,i.top+a>l&&l>a?Math.abs(a+o):0),i},_findPos:function(e){for(var i,s=this._getInst(e),n=this._get(s,"isRTL");e&&("hidden"===e.type||1!==e.nodeType||t.expr.filters.hidden(e));)e=e[n?"previousSibling":"nextSibling"];return i=t(e).offset(),[i.left,i.top]},_hideDatepicker:function(e){var i,s,n,a,o=this._curInst;!o||e&&o!==t.data(e,r)||this._datepickerShowing&&(i=this._get(o,"showAnim"),s=this._get(o,"duration"),n=function(){t.datepicker._tidyDialog(o)},t.effects&&(t.effects.effect[i]||t.effects[i])?o.dpDiv.hide(i,t.datepicker._get(o,"showOptions"),s,n):o.dpDiv["slideDown"===i?"slideUp":"fadeIn"===i?"fadeOut":"hide"](i?s:null,n),i||n(),this._datepickerShowing=!1,a=this._get(o,"onClose"),a&&a.apply(o.input?o.input[0]:null,[o.input?o.input.val():"",o]),this._lastInput=null,this._inDialog&&(this._dialogInput.css({position:"absolute",left:"0",top:"-100px"}),t.blockUI&&(t.unblockUI(),t("body").append(this.dpDiv))),this._inDialog=!1)},_tidyDialog:function(t){t.dpDiv.removeClass(this._dialogClass).unbind(".ui-datepicker-calendar")},_checkExternalClick:function(e){if(t.datepicker._curInst){var i=t(e.target),s=t.datepicker._getInst(i[0]);(i[0].id!==t.datepicker._mainDivId&&0===i.parents("#"+t.datepicker._mainDivId).length&&!i.hasClass(t.datepicker.markerClassName)&&!i.closest("."+t.datepicker._triggerClass).length&&t.datepicker._datepickerShowing&&(!t.datepicker._inDialog||!t.blockUI)||i.hasClass(t.datepicker.markerClassName)&&t.datepicker._curInst!==s)&&t.datepicker._hideDatepicker()}},_adjustDate:function(e,i,s){var n=t(e),a=this._getInst(n[0]);this._isDisabledDatepicker(n[0])||(this._adjustInstDate(a,i+("M"===s?this._get(a,"showCurrentAtPos"):0),s),this._updateDatepicker(a))},_gotoToday:function(e){var i,s=t(e),n=this._getInst(s[0]);this._get(n,"gotoCurrent")&&n.currentDay?(n.selectedDay=n.currentDay,n.drawMonth=n.selectedMonth=n.currentMonth,n.drawYear=n.selectedYear=n.currentYear):(i=new Date,n.selectedDay=i.getDate(),n.drawMonth=n.selectedMonth=i.getMonth(),n.drawYear=n.selectedYear=i.getFullYear()),this._notifyChange(n),this._adjustDate(s)},_selectMonthYear:function(e,i,s){var n=t(e),a=this._getInst(n[0]);a["selected"+("M"===s?"Month":"Year")]=a["draw"+("M"===s?"Month":"Year")]=parseInt(i.options[i.selectedIndex].value,10),this._notifyChange(a),this._adjustDate(n)},_selectDay:function(e,i,s,n){var a,r=t(e);t(n).hasClass(this._unselectableClass)||this._isDisabledDatepicker(r[0])||(a=this._getInst(r[0]),a.selectedDay=a.currentDay=t("a",n).html(),a.selectedMonth=a.currentMonth=i,a.selectedYear=a.currentYear=s,this._selectDate(e,this._formatDate(a,a.currentDay,a.currentMonth,a.currentYear)))},_clearDate:function(e){var i=t(e);this._selectDate(i,"")},_selectDate:function(e,i){var s,n=t(e),a=this._getInst(n[0]);i=null!=i?i:this._formatDate(a),a.input&&a.input.val(i),this._updateAlternate(a),s=this._get(a,"onSelect"),s?s.apply(a.input?a.input[0]:null,[i,a]):a.input&&a.input.trigger("change"),a.inline?this._updateDatepicker(a):(this._hideDatepicker(),this._lastInput=a.input[0],"object"!=typeof a.input[0]&&a.input.focus(),this._lastInput=null)},_updateAlternate:function(e){var i,s,n,a=this._get(e,"altField");a&&(i=this._get(e,"altFormat")||this._get(e,"dateFormat"),s=this._getDate(e),n=this.formatDate(i,s,this._getFormatConfig(e)),t(a).each(function(){t(this).val(n)}))},noWeekends:function(t){var e=t.getDay();return[e>0&&6>e,""]},iso8601Week:function(t){var e,i=new Date(t.getTime());return i.setDate(i.getDate()+4-(i.getDay()||7)),e=i.getTime(),i.setMonth(0),i.setDate(1),Math.floor(Math.round((e-i)/864e5)/7)+1},parseDate:function(i,s,n){if(null==i||null==s)throw"Invalid arguments";if(s="object"==typeof s?""+s:s+"",""===s)return null;var a,r,o,h,l=0,c=(n?n.shortYearCutoff:null)||this._defaults.shortYearCutoff,u="string"!=typeof c?c:(new Date).getFullYear()%100+parseInt(c,10),d=(n?n.dayNamesShort:null)||this._defaults.dayNamesShort,p=(n?n.dayNames:null)||this._defaults.dayNames,f=(n?n.monthNamesShort:null)||this._defaults.monthNamesShort,m=(n?n.monthNames:null)||this._defaults.monthNames,g=-1,v=-1,_=-1,b=-1,y=!1,x=function(t){var e=i.length>a+1&&i.charAt(a+1)===t;return e&&a++,e},k=function(t){var e=x(t),i="@"===t?14:"!"===t?20:"y"===t&&e?4:"o"===t?3:2,n=RegExp("^\\d{1,"+i+"}"),a=s.substring(l).match(n);if(!a)throw"Missing number at position "+l;return l+=a[0].length,parseInt(a[0],10)},w=function(i,n,a){var r=-1,o=t.map(x(i)?a:n,function(t,e){return[[e,t]]}).sort(function(t,e){return-(t[1].length-e[1].length)});if(t.each(o,function(t,i){var n=i[1];return s.substr(l,n.length).toLowerCase()===n.toLowerCase()?(r=i[0],l+=n.length,!1):e}),-1!==r)return r+1;throw"Unknown name at position "+l},D=function(){if(s.charAt(l)!==i.charAt(a))throw"Unexpected literal at position "+l;l++};for(a=0;i.length>a;a++)if(y)"'"!==i.charAt(a)||x("'")?D():y=!1;else switch(i.charAt(a)){case"d":_=k("d");break;case"D":w("D",d,p);break;case"o":b=k("o");break;case"m":v=k("m");break;case"M":v=w("M",f,m);break;case"y":g=k("y");break;case"@":h=new Date(k("@")),g=h.getFullYear(),v=h.getMonth()+1,_=h.getDate();break;case"!":h=new Date((k("!")-this._ticksTo1970)/1e4),g=h.getFullYear(),v=h.getMonth()+1,_=h.getDate();break;case"'":x("'")?D():y=!0;break;default:D()}if(s.length>l&&(o=s.substr(l),!/^\s+/.test(o)))throw"Extra/unparsed characters found in date: "+o;if(-1===g?g=(new Date).getFullYear():100>g&&(g+=(new Date).getFullYear()-(new Date).getFullYear()%100+(u>=g?0:-100)),b>-1)for(v=1,_=b;;){if(r=this._getDaysInMonth(g,v-1),r>=_)break;v++,_-=r}if(h=this._daylightSavingAdjust(new Date(g,v-1,_)),h.getFullYear()!==g||h.getMonth()+1!==v||h.getDate()!==_)throw"Invalid date";return h},ATOM:"yy-mm-dd",COOKIE:"D, dd M yy",ISO_8601:"yy-mm-dd",RFC_822:"D, d M y",RFC_850:"DD, dd-M-y",RFC_1036:"D, d M y",RFC_1123:"D, d M yy",RFC_2822:"D, d M yy",RSS:"D, d M y",TICKS:"!",TIMESTAMP:"@",W3C:"yy-mm-dd",_ticksTo1970:1e7*60*60*24*(718685+Math.floor(492.5)-Math.floor(19.7)+Math.floor(4.925)),formatDate:function(t,e,i){if(!e)return"";var s,n=(i?i.dayNamesShort:null)||this._defaults.dayNamesShort,a=(i?i.dayNames:null)||this._defaults.dayNames,r=(i?i.monthNamesShort:null)||this._defaults.monthNamesShort,o=(i?i.monthNames:null)||this._defaults.monthNames,h=function(e){var i=t.length>s+1&&t.charAt(s+1)===e;return i&&s++,i},l=function(t,e,i){var s=""+e;if(h(t))for(;i>s.length;)s="0"+s;return s},c=function(t,e,i,s){return h(t)?s[e]:i[e]},u="",d=!1;if(e)for(s=0;t.length>s;s++)if(d)"'"!==t.charAt(s)||h("'")?u+=t.charAt(s):d=!1;else switch(t.charAt(s)){case"d":u+=l("d",e.getDate(),2);break;case"D":u+=c("D",e.getDay(),n,a);break;case"o":u+=l("o",Math.round((new Date(e.getFullYear(),e.getMonth(),e.getDate()).getTime()-new Date(e.getFullYear(),0,0).getTime())/864e5),3);break;case"m":u+=l("m",e.getMonth()+1,2);break;case"M":u+=c("M",e.getMonth(),r,o);break;case"y":u+=h("y")?e.getFullYear():(10>e.getYear()%100?"0":"")+e.getYear()%100;break;case"@":u+=e.getTime();break;case"!":u+=1e4*e.getTime()+this._ticksTo1970;break;case"'":h("'")?u+="'":d=!0;break;default:u+=t.charAt(s)}return u},_possibleChars:function(t){var e,i="",s=!1,n=function(i){var s=t.length>e+1&&t.charAt(e+1)===i;return s&&e++,s};for(e=0;t.length>e;e++)if(s)"'"!==t.charAt(e)||n("'")?i+=t.charAt(e):s=!1;else switch(t.charAt(e)){case"d":case"m":case"y":case"@":i+="0123456789";break;case"D":case"M":return null;case"'":n("'")?i+="'":s=!0;break;default:i+=t.charAt(e)}return i},_get:function(t,i){return t.settings[i]!==e?t.settings[i]:this._defaults[i]},_setDateFromField:function(t,e){if(t.input.val()!==t.lastVal){var i=this._get(t,"dateFormat"),s=t.lastVal=t.input?t.input.val():null,n=this._getDefaultDate(t),a=n,r=this._getFormatConfig(t);try{a=this.parseDate(i,s,r)||n}catch(o){s=e?"":s}t.selectedDay=a.getDate(),t.drawMonth=t.selectedMonth=a.getMonth(),t.drawYear=t.selectedYear=a.getFullYear(),t.currentDay=s?a.getDate():0,t.currentMonth=s?a.getMonth():0,t.currentYear=s?a.getFullYear():0,this._adjustInstDate(t)}},_getDefaultDate:function(t){return this._restrictMinMax(t,this._determineDate(t,this._get(t,"defaultDate"),new Date))},_determineDate:function(e,i,s){var n=function(t){var e=new Date;return e.setDate(e.getDate()+t),e},a=function(i){try{return t.datepicker.parseDate(t.datepicker._get(e,"dateFormat"),i,t.datepicker._getFormatConfig(e))}catch(s){}for(var n=(i.toLowerCase().match(/^c/)?t.datepicker._getDate(e):null)||new Date,a=n.getFullYear(),r=n.getMonth(),o=n.getDate(),h=/([+\-]?[0-9]+)\s*(d|D|w|W|m|M|y|Y)?/g,l=h.exec(i);l;){switch(l[2]||"d"){case"d":case"D":o+=parseInt(l[1],10);break;case"w":case"W":o+=7*parseInt(l[1],10);break;case"m":case"M":r+=parseInt(l[1],10),o=Math.min(o,t.datepicker._getDaysInMonth(a,r));break;case"y":case"Y":a+=parseInt(l[1],10),o=Math.min(o,t.datepicker._getDaysInMonth(a,r))}l=h.exec(i)}return new Date(a,r,o)},r=null==i||""===i?s:"string"==typeof i?a(i):"number"==typeof i?isNaN(i)?s:n(i):new Date(i.getTime());return r=r&&"Invalid Date"==""+r?s:r,r&&(r.setHours(0),r.setMinutes(0),r.setSeconds(0),r.setMilliseconds(0)),this._daylightSavingAdjust(r)},_daylightSavingAdjust:function(t){return t?(t.setHours(t.getHours()>12?t.getHours()+2:0),t):null},_setDate:function(t,e,i){var s=!e,n=t.selectedMonth,a=t.selectedYear,r=this._restrictMinMax(t,this._determineDate(t,e,new Date));t.selectedDay=t.currentDay=r.getDate(),t.drawMonth=t.selectedMonth=t.currentMonth=r.getMonth(),t.drawYear=t.selectedYear=t.currentYear=r.getFullYear(),n===t.selectedMonth&&a===t.selectedYear||i||this._notifyChange(t),this._adjustInstDate(t),t.input&&t.input.val(s?"":this._formatDate(t))},_getDate:function(t){var e=!t.currentYear||t.input&&""===t.input.val()?null:this._daylightSavingAdjust(new Date(t.currentYear,t.currentMonth,t.currentDay));return e},_attachHandlers:function(e){var i=this._get(e,"stepMonths"),s="#"+e.id.replace(/\\\\/g,"\\");e.dpDiv.find("[data-handler]").map(function(){var e={prev:function(){t.datepicker._adjustDate(s,-i,"M")},next:function(){t.datepicker._adjustDate(s,+i,"M")},hide:function(){t.datepicker._hideDatepicker()},today:function(){t.datepicker._gotoToday(s)},selectDay:function(){return t.datepicker._selectDay(s,+this.getAttribute("data-month"),+this.getAttribute("data-year"),this),!1},selectMonth:function(){return t.datepicker._selectMonthYear(s,this,"M"),!1},selectYear:function(){return t.datepicker._selectMonthYear(s,this,"Y"),!1}};t(this).bind(this.getAttribute("data-event"),e[this.getAttribute("data-handler")])})},_generateHTML:function(t){var e,i,s,n,a,r,o,h,l,c,u,d,p,f,m,g,v,_,b,y,x,k,w,D,T,C,M,S,N,I,P,A,z,H,E,F,O,W,j,R=new Date,L=this._daylightSavingAdjust(new Date(R.getFullYear(),R.getMonth(),R.getDate())),Y=this._get(t,"isRTL"),B=this._get(t,"showButtonPanel"),J=this._get(t,"hideIfNoPrevNext"),K=this._get(t,"navigationAsDateFormat"),Q=this._getNumberOfMonths(t),V=this._get(t,"showCurrentAtPos"),U=this._get(t,"stepMonths"),q=1!==Q[0]||1!==Q[1],X=this._daylightSavingAdjust(t.currentDay?new Date(t.currentYear,t.currentMonth,t.currentDay):new Date(9999,9,9)),G=this._getMinMaxDate(t,"min"),$=this._getMinMaxDate(t,"max"),Z=t.drawMonth-V,te=t.drawYear;if(0>Z&&(Z+=12,te--),$)for(e=this._daylightSavingAdjust(new Date($.getFullYear(),$.getMonth()-Q[0]*Q[1]+1,$.getDate())),e=G&&G>e?G:e;this._daylightSavingAdjust(new Date(te,Z,1))>e;)Z--,0>Z&&(Z=11,te--);for(t.drawMonth=Z,t.drawYear=te,i=this._get(t,"prevText"),i=K?this.formatDate(i,this._daylightSavingAdjust(new Date(te,Z-U,1)),this._getFormatConfig(t)):i,s=this._canAdjustMonth(t,-1,te,Z)?"<a class='ui-datepicker-prev ui-corner-all' data-handler='prev' data-event='click' title='"+i+"'><span class='ui-icon ui-icon-circle-triangle-"+(Y?"e":"w")+"'>"+i+"</span></a>":J?"":"<a class='ui-datepicker-prev ui-corner-all ui-state-disabled' title='"+i+"'><span class='ui-icon ui-icon-circle-triangle-"+(Y?"e":"w")+"'>"+i+"</span></a>",n=this._get(t,"nextText"),n=K?this.formatDate(n,this._daylightSavingAdjust(new Date(te,Z+U,1)),this._getFormatConfig(t)):n,a=this._canAdjustMonth(t,1,te,Z)?"<a class='ui-datepicker-next ui-corner-all' data-handler='next' data-event='click' title='"+n+"'><span class='ui-icon ui-icon-circle-triangle-"+(Y?"w":"e")+"'>"+n+"</span></a>":J?"":"<a class='ui-datepicker-next ui-corner-all ui-state-disabled' title='"+n+"'><span class='ui-icon ui-icon-circle-triangle-"+(Y?"w":"e")+"'>"+n+"</span></a>",r=this._get(t,"currentText"),o=this._get(t,"gotoCurrent")&&t.currentDay?X:L,r=K?this.formatDate(r,o,this._getFormatConfig(t)):r,h=t.inline?"":"<button type='button' class='ui-datepicker-close ui-state-default ui-priority-primary ui-corner-all' data-handler='hide' data-event='click'>"+this._get(t,"closeText")+"</button>",l=B?"<div class='ui-datepicker-buttonpane ui-widget-content'>"+(Y?h:"")+(this._isInRange(t,o)?"<button type='button' class='ui-datepicker-current ui-state-default ui-priority-secondary ui-corner-all' data-handler='today' data-event='click'>"+r+"</button>":"")+(Y?"":h)+"</div>":"",c=parseInt(this._get(t,"firstDay"),10),c=isNaN(c)?0:c,u=this._get(t,"showWeek"),d=this._get(t,"dayNames"),p=this._get(t,"dayNamesMin"),f=this._get(t,"monthNames"),m=this._get(t,"monthNamesShort"),g=this._get(t,"beforeShowDay"),v=this._get(t,"showOtherMonths"),_=this._get(t,"selectOtherMonths"),b=this._getDefaultDate(t),y="",k=0;Q[0]>k;k++){for(w="",this.maxRows=4,D=0;Q[1]>D;D++){if(T=this._daylightSavingAdjust(new Date(te,Z,t.selectedDay)),C=" ui-corner-all",M="",q){if(M+="<div class='ui-datepicker-group",Q[1]>1)switch(D){case 0:M+=" ui-datepicker-group-first",C=" ui-corner-"+(Y?"right":"left");break;case Q[1]-1:M+=" ui-datepicker-group-last",C=" ui-corner-"+(Y?"left":"right");break;default:M+=" ui-datepicker-group-middle",C=""}M+="'>"}for(M+="<div class='ui-datepicker-header ui-widget-header ui-helper-clearfix"+C+"'>"+(/all|left/.test(C)&&0===k?Y?a:s:"")+(/all|right/.test(C)&&0===k?Y?s:a:"")+this._generateMonthYearHeader(t,Z,te,G,$,k>0||D>0,f,m)+"</div><table class='ui-datepicker-calendar'><thead>"+"<tr>",S=u?"<th class='ui-datepicker-week-col'>"+this._get(t,"weekHeader")+"</th>":"",x=0;7>x;x++)N=(x+c)%7,S+="<th"+((x+c+6)%7>=5?" class='ui-datepicker-week-end'":"")+">"+"<span title='"+d[N]+"'>"+p[N]+"</span></th>";for(M+=S+"</tr></thead><tbody>",I=this._getDaysInMonth(te,Z),te===t.selectedYear&&Z===t.selectedMonth&&(t.selectedDay=Math.min(t.selectedDay,I)),P=(this._getFirstDayOfMonth(te,Z)-c+7)%7,A=Math.ceil((P+I)/7),z=q?this.maxRows>A?this.maxRows:A:A,this.maxRows=z,H=this._daylightSavingAdjust(new Date(te,Z,1-P)),E=0;z>E;E++){for(M+="<tr>",F=u?"<td class='ui-datepicker-week-col'>"+this._get(t,"calculateWeek")(H)+"</td>":"",x=0;7>x;x++)O=g?g.apply(t.input?t.input[0]:null,[H]):[!0,""],W=H.getMonth()!==Z,j=W&&!_||!O[0]||G&&G>H||$&&H>$,F+="<td class='"+((x+c+6)%7>=5?" ui-datepicker-week-end":"")+(W?" ui-datepicker-other-month":"")+(H.getTime()===T.getTime()&&Z===t.selectedMonth&&t._keyEvent||b.getTime()===H.getTime()&&b.getTime()===T.getTime()?" "+this._dayOverClass:"")+(j?" "+this._unselectableClass+" ui-state-disabled":"")+(W&&!v?"":" "+O[1]+(H.getTime()===X.getTime()?" "+this._currentClass:"")+(H.getTime()===L.getTime()?" ui-datepicker-today":""))+"'"+(W&&!v||!O[2]?"":" title='"+O[2].replace(/'/g,"'")+"'")+(j?"":" data-handler='selectDay' data-event='click' data-month='"+H.getMonth()+"' data-year='"+H.getFullYear()+"'")+">"+(W&&!v?" ":j?"<span class='ui-state-default'>"+H.getDate()+"</span>":"<a class='ui-state-default"+(H.getTime()===L.getTime()?" ui-state-highlight":"")+(H.getTime()===X.getTime()?" ui-state-active":"")+(W?" ui-priority-secondary":"")+"' href='#'>"+H.getDate()+"</a>")+"</td>",H.setDate(H.getDate()+1),H=this._daylightSavingAdjust(H);M+=F+"</tr>"}Z++,Z>11&&(Z=0,te++),M+="</tbody></table>"+(q?"</div>"+(Q[0]>0&&D===Q[1]-1?"<div class='ui-datepicker-row-break'></div>":""):""),w+=M}y+=w}return y+=l,t._keyEvent=!1,y},_generateMonthYearHeader:function(t,e,i,s,n,a,r,o){var h,l,c,u,d,p,f,m,g=this._get(t,"changeMonth"),v=this._get(t,"changeYear"),_=this._get(t,"showMonthAfterYear"),b="<div class='ui-datepicker-title'>",y="";if(a||!g)y+="<span class='ui-datepicker-month'>"+r[e]+"</span>";else{for(h=s&&s.getFullYear()===i,l=n&&n.getFullYear()===i,y+="<select class='ui-datepicker-month' data-handler='selectMonth' data-event='change'>",c=0;12>c;c++)(!h||c>=s.getMonth())&&(!l||n.getMonth()>=c)&&(y+="<option value='"+c+"'"+(c===e?" selected='selected'":"")+">"+o[c]+"</option>");y+="</select>"}if(_||(b+=y+(!a&&g&&v?"":" ")),!t.yearshtml)if(t.yearshtml="",a||!v)b+="<span class='ui-datepicker-year'>"+i+"</span>";else{for(u=this._get(t,"yearRange").split(":"),d=(new Date).getFullYear(),p=function(t){var e=t.match(/c[+\-].*/)?i+parseInt(t.substring(1),10):t.match(/[+\-].*/)?d+parseInt(t,10):parseInt(t,10); +return isNaN(e)?d:e},f=p(u[0]),m=Math.max(f,p(u[1]||"")),f=s?Math.max(f,s.getFullYear()):f,m=n?Math.min(m,n.getFullYear()):m,t.yearshtml+="<select class='ui-datepicker-year' data-handler='selectYear' data-event='change'>";m>=f;f++)t.yearshtml+="<option value='"+f+"'"+(f===i?" selected='selected'":"")+">"+f+"</option>";t.yearshtml+="</select>",b+=t.yearshtml,t.yearshtml=null}return b+=this._get(t,"yearSuffix"),_&&(b+=(!a&&g&&v?"":" ")+y),b+="</div>"},_adjustInstDate:function(t,e,i){var s=t.drawYear+("Y"===i?e:0),n=t.drawMonth+("M"===i?e:0),a=Math.min(t.selectedDay,this._getDaysInMonth(s,n))+("D"===i?e:0),r=this._restrictMinMax(t,this._daylightSavingAdjust(new Date(s,n,a)));t.selectedDay=r.getDate(),t.drawMonth=t.selectedMonth=r.getMonth(),t.drawYear=t.selectedYear=r.getFullYear(),("M"===i||"Y"===i)&&this._notifyChange(t)},_restrictMinMax:function(t,e){var i=this._getMinMaxDate(t,"min"),s=this._getMinMaxDate(t,"max"),n=i&&i>e?i:e;return s&&n>s?s:n},_notifyChange:function(t){var e=this._get(t,"onChangeMonthYear");e&&e.apply(t.input?t.input[0]:null,[t.selectedYear,t.selectedMonth+1,t])},_getNumberOfMonths:function(t){var e=this._get(t,"numberOfMonths");return null==e?[1,1]:"number"==typeof e?[1,e]:e},_getMinMaxDate:function(t,e){return this._determineDate(t,this._get(t,e+"Date"),null)},_getDaysInMonth:function(t,e){return 32-this._daylightSavingAdjust(new Date(t,e,32)).getDate()},_getFirstDayOfMonth:function(t,e){return new Date(t,e,1).getDay()},_canAdjustMonth:function(t,e,i,s){var n=this._getNumberOfMonths(t),a=this._daylightSavingAdjust(new Date(i,s+(0>e?e:n[0]*n[1]),1));return 0>e&&a.setDate(this._getDaysInMonth(a.getFullYear(),a.getMonth())),this._isInRange(t,a)},_isInRange:function(t,e){var i,s,n=this._getMinMaxDate(t,"min"),a=this._getMinMaxDate(t,"max"),r=null,o=null,h=this._get(t,"yearRange");return h&&(i=h.split(":"),s=(new Date).getFullYear(),r=parseInt(i[0],10),o=parseInt(i[1],10),i[0].match(/[+\-].*/)&&(r+=s),i[1].match(/[+\-].*/)&&(o+=s)),(!n||e.getTime()>=n.getTime())&&(!a||e.getTime()<=a.getTime())&&(!r||e.getFullYear()>=r)&&(!o||o>=e.getFullYear())},_getFormatConfig:function(t){var e=this._get(t,"shortYearCutoff");return e="string"!=typeof e?e:(new Date).getFullYear()%100+parseInt(e,10),{shortYearCutoff:e,dayNamesShort:this._get(t,"dayNamesShort"),dayNames:this._get(t,"dayNames"),monthNamesShort:this._get(t,"monthNamesShort"),monthNames:this._get(t,"monthNames")}},_formatDate:function(t,e,i,s){e||(t.currentDay=t.selectedDay,t.currentMonth=t.selectedMonth,t.currentYear=t.selectedYear);var n=e?"object"==typeof e?e:this._daylightSavingAdjust(new Date(s,i,e)):this._daylightSavingAdjust(new Date(t.currentYear,t.currentMonth,t.currentDay));return this.formatDate(this._get(t,"dateFormat"),n,this._getFormatConfig(t))}}),t.fn.datepicker=function(e){if(!this.length)return this;t.datepicker.initialized||(t(document).mousedown(t.datepicker._checkExternalClick),t.datepicker.initialized=!0),0===t("#"+t.datepicker._mainDivId).length&&t("body").append(t.datepicker.dpDiv);var i=Array.prototype.slice.call(arguments,1);return"string"!=typeof e||"isDisabled"!==e&&"getDate"!==e&&"widget"!==e?"option"===e&&2===arguments.length&&"string"==typeof arguments[1]?t.datepicker["_"+e+"Datepicker"].apply(t.datepicker,[this[0]].concat(i)):this.each(function(){"string"==typeof e?t.datepicker["_"+e+"Datepicker"].apply(t.datepicker,[this].concat(i)):t.datepicker._attachDatepicker(this,e)}):t.datepicker["_"+e+"Datepicker"].apply(t.datepicker,[this[0]].concat(i))},t.datepicker=new i,t.datepicker.initialized=!1,t.datepicker.uuid=(new Date).getTime(),t.datepicker.version="1.10.3"})(jQuery);(function(t){var e={buttons:!0,height:!0,maxHeight:!0,maxWidth:!0,minHeight:!0,minWidth:!0,width:!0},i={maxHeight:!0,maxWidth:!0,minHeight:!0,minWidth:!0};t.widget("ui.dialog",{version:"1.10.3",options:{appendTo:"body",autoOpen:!0,buttons:[],closeOnEscape:!0,closeText:"close",dialogClass:"",draggable:!0,hide:null,height:"auto",maxHeight:null,maxWidth:null,minHeight:150,minWidth:150,modal:!1,position:{my:"center",at:"center",of:window,collision:"fit",using:function(e){var i=t(this).css(e).offset().top;0>i&&t(this).css("top",e.top-i)}},resizable:!0,show:null,title:null,width:300,beforeClose:null,close:null,drag:null,dragStart:null,dragStop:null,focus:null,open:null,resize:null,resizeStart:null,resizeStop:null},_create:function(){this.originalCss={display:this.element[0].style.display,width:this.element[0].style.width,minHeight:this.element[0].style.minHeight,maxHeight:this.element[0].style.maxHeight,height:this.element[0].style.height},this.originalPosition={parent:this.element.parent(),index:this.element.parent().children().index(this.element)},this.originalTitle=this.element.attr("title"),this.options.title=this.options.title||this.originalTitle,this._createWrapper(),this.element.show().removeAttr("title").addClass("ui-dialog-content ui-widget-content").appendTo(this.uiDialog),this._createTitlebar(),this._createButtonPane(),this.options.draggable&&t.fn.draggable&&this._makeDraggable(),this.options.resizable&&t.fn.resizable&&this._makeResizable(),this._isOpen=!1},_init:function(){this.options.autoOpen&&this.open()},_appendTo:function(){var e=this.options.appendTo;return e&&(e.jquery||e.nodeType)?t(e):this.document.find(e||"body").eq(0)},_destroy:function(){var t,e=this.originalPosition;this._destroyOverlay(),this.element.removeUniqueId().removeClass("ui-dialog-content ui-widget-content").css(this.originalCss).detach(),this.uiDialog.stop(!0,!0).remove(),this.originalTitle&&this.element.attr("title",this.originalTitle),t=e.parent.children().eq(e.index),t.length&&t[0]!==this.element[0]?t.before(this.element):e.parent.append(this.element)},widget:function(){return this.uiDialog},disable:t.noop,enable:t.noop,close:function(e){var i=this;this._isOpen&&this._trigger("beforeClose",e)!==!1&&(this._isOpen=!1,this._destroyOverlay(),this.opener.filter(":focusable").focus().length||t(this.document[0].activeElement).blur(),this._hide(this.uiDialog,this.options.hide,function(){i._trigger("close",e)}))},isOpen:function(){return this._isOpen},moveToTop:function(){this._moveToTop()},_moveToTop:function(t,e){var i=!!this.uiDialog.nextAll(":visible").insertBefore(this.uiDialog).length;return i&&!e&&this._trigger("focus",t),i},open:function(){var e=this;return this._isOpen?(this._moveToTop()&&this._focusTabbable(),undefined):(this._isOpen=!0,this.opener=t(this.document[0].activeElement),this._size(),this._position(),this._createOverlay(),this._moveToTop(null,!0),this._show(this.uiDialog,this.options.show,function(){e._focusTabbable(),e._trigger("focus")}),this._trigger("open"),undefined)},_focusTabbable:function(){var t=this.element.find("[autofocus]");t.length||(t=this.element.find(":tabbable")),t.length||(t=this.uiDialogButtonPane.find(":tabbable")),t.length||(t=this.uiDialogTitlebarClose.filter(":tabbable")),t.length||(t=this.uiDialog),t.eq(0).focus()},_keepFocus:function(e){function i(){var e=this.document[0].activeElement,i=this.uiDialog[0]===e||t.contains(this.uiDialog[0],e);i||this._focusTabbable()}e.preventDefault(),i.call(this),this._delay(i)},_createWrapper:function(){this.uiDialog=t("<div>").addClass("ui-dialog ui-widget ui-widget-content ui-corner-all ui-front "+this.options.dialogClass).hide().attr({tabIndex:-1,role:"dialog"}).appendTo(this._appendTo()),this._on(this.uiDialog,{keydown:function(e){if(this.options.closeOnEscape&&!e.isDefaultPrevented()&&e.keyCode&&e.keyCode===t.ui.keyCode.ESCAPE)return e.preventDefault(),this.close(e),undefined;if(e.keyCode===t.ui.keyCode.TAB){var i=this.uiDialog.find(":tabbable"),s=i.filter(":first"),n=i.filter(":last");e.target!==n[0]&&e.target!==this.uiDialog[0]||e.shiftKey?e.target!==s[0]&&e.target!==this.uiDialog[0]||!e.shiftKey||(n.focus(1),e.preventDefault()):(s.focus(1),e.preventDefault())}},mousedown:function(t){this._moveToTop(t)&&this._focusTabbable()}}),this.element.find("[aria-describedby]").length||this.uiDialog.attr({"aria-describedby":this.element.uniqueId().attr("id")})},_createTitlebar:function(){var e;this.uiDialogTitlebar=t("<div>").addClass("ui-dialog-titlebar ui-widget-header ui-corner-all ui-helper-clearfix").prependTo(this.uiDialog),this._on(this.uiDialogTitlebar,{mousedown:function(e){t(e.target).closest(".ui-dialog-titlebar-close")||this.uiDialog.focus()}}),this.uiDialogTitlebarClose=t("<button></button>").button({label:this.options.closeText,icons:{primary:"ui-icon-closethick"},text:!1}).addClass("ui-dialog-titlebar-close").appendTo(this.uiDialogTitlebar),this._on(this.uiDialogTitlebarClose,{click:function(t){t.preventDefault(),this.close(t)}}),e=t("<span>").uniqueId().addClass("ui-dialog-title").prependTo(this.uiDialogTitlebar),this._title(e),this.uiDialog.attr({"aria-labelledby":e.attr("id")})},_title:function(t){this.options.title||t.html(" "),t.text(this.options.title)},_createButtonPane:function(){this.uiDialogButtonPane=t("<div>").addClass("ui-dialog-buttonpane ui-widget-content ui-helper-clearfix"),this.uiButtonSet=t("<div>").addClass("ui-dialog-buttonset").appendTo(this.uiDialogButtonPane),this._createButtons()},_createButtons:function(){var e=this,i=this.options.buttons;return this.uiDialogButtonPane.remove(),this.uiButtonSet.empty(),t.isEmptyObject(i)||t.isArray(i)&&!i.length?(this.uiDialog.removeClass("ui-dialog-buttons"),undefined):(t.each(i,function(i,s){var n,a;s=t.isFunction(s)?{click:s,text:i}:s,s=t.extend({type:"button"},s),n=s.click,s.click=function(){n.apply(e.element[0],arguments)},a={icons:s.icons,text:s.showText},delete s.icons,delete s.showText,t("<button></button>",s).button(a).appendTo(e.uiButtonSet)}),this.uiDialog.addClass("ui-dialog-buttons"),this.uiDialogButtonPane.appendTo(this.uiDialog),undefined)},_makeDraggable:function(){function e(t){return{position:t.position,offset:t.offset}}var i=this,s=this.options;this.uiDialog.draggable({cancel:".ui-dialog-content, .ui-dialog-titlebar-close",handle:".ui-dialog-titlebar",containment:"document",start:function(s,n){t(this).addClass("ui-dialog-dragging"),i._blockFrames(),i._trigger("dragStart",s,e(n))},drag:function(t,s){i._trigger("drag",t,e(s))},stop:function(n,a){s.position=[a.position.left-i.document.scrollLeft(),a.position.top-i.document.scrollTop()],t(this).removeClass("ui-dialog-dragging"),i._unblockFrames(),i._trigger("dragStop",n,e(a))}})},_makeResizable:function(){function e(t){return{originalPosition:t.originalPosition,originalSize:t.originalSize,position:t.position,size:t.size}}var i=this,s=this.options,n=s.resizable,a=this.uiDialog.css("position"),o="string"==typeof n?n:"n,e,s,w,se,sw,ne,nw";this.uiDialog.resizable({cancel:".ui-dialog-content",containment:"document",alsoResize:this.element,maxWidth:s.maxWidth,maxHeight:s.maxHeight,minWidth:s.minWidth,minHeight:this._minHeight(),handles:o,start:function(s,n){t(this).addClass("ui-dialog-resizing"),i._blockFrames(),i._trigger("resizeStart",s,e(n))},resize:function(t,s){i._trigger("resize",t,e(s))},stop:function(n,a){s.height=t(this).height(),s.width=t(this).width(),t(this).removeClass("ui-dialog-resizing"),i._unblockFrames(),i._trigger("resizeStop",n,e(a))}}).css("position",a)},_minHeight:function(){var t=this.options;return"auto"===t.height?t.minHeight:Math.min(t.minHeight,t.height)},_position:function(){var t=this.uiDialog.is(":visible");t||this.uiDialog.show(),this.uiDialog.position(this.options.position),t||this.uiDialog.hide()},_setOptions:function(s){var n=this,a=!1,o={};t.each(s,function(t,s){n._setOption(t,s),t in e&&(a=!0),t in i&&(o[t]=s)}),a&&(this._size(),this._position()),this.uiDialog.is(":data(ui-resizable)")&&this.uiDialog.resizable("option",o)},_setOption:function(t,e){var i,s,n=this.uiDialog;"dialogClass"===t&&n.removeClass(this.options.dialogClass).addClass(e),"disabled"!==t&&(this._super(t,e),"appendTo"===t&&this.uiDialog.appendTo(this._appendTo()),"buttons"===t&&this._createButtons(),"closeText"===t&&this.uiDialogTitlebarClose.button({label:""+e}),"draggable"===t&&(i=n.is(":data(ui-draggable)"),i&&!e&&n.draggable("destroy"),!i&&e&&this._makeDraggable()),"position"===t&&this._position(),"resizable"===t&&(s=n.is(":data(ui-resizable)"),s&&!e&&n.resizable("destroy"),s&&"string"==typeof e&&n.resizable("option","handles",e),s||e===!1||this._makeResizable()),"title"===t&&this._title(this.uiDialogTitlebar.find(".ui-dialog-title")))},_size:function(){var t,e,i,s=this.options;this.element.show().css({width:"auto",minHeight:0,maxHeight:"none",height:0}),s.minWidth>s.width&&(s.width=s.minWidth),t=this.uiDialog.css({height:"auto",width:s.width}).outerHeight(),e=Math.max(0,s.minHeight-t),i="number"==typeof s.maxHeight?Math.max(0,s.maxHeight-t):"none","auto"===s.height?this.element.css({minHeight:e,maxHeight:i,height:"auto"}):this.element.height(Math.max(0,s.height-t)),this.uiDialog.is(":data(ui-resizable)")&&this.uiDialog.resizable("option","minHeight",this._minHeight())},_blockFrames:function(){this.iframeBlocks=this.document.find("iframe").map(function(){var e=t(this);return t("<div>").css({position:"absolute",width:e.outerWidth(),height:e.outerHeight()}).appendTo(e.parent()).offset(e.offset())[0]})},_unblockFrames:function(){this.iframeBlocks&&(this.iframeBlocks.remove(),delete this.iframeBlocks)},_allowInteraction:function(e){return t(e.target).closest(".ui-dialog").length?!0:!!t(e.target).closest(".ui-datepicker").length},_createOverlay:function(){if(this.options.modal){var e=this,i=this.widgetFullName;t.ui.dialog.overlayInstances||this._delay(function(){t.ui.dialog.overlayInstances&&this.document.bind("focusin.dialog",function(s){e._allowInteraction(s)||(s.preventDefault(),t(".ui-dialog:visible:last .ui-dialog-content").data(i)._focusTabbable())})}),this.overlay=t("<div>").addClass("ui-widget-overlay ui-front").appendTo(this._appendTo()),this._on(this.overlay,{mousedown:"_keepFocus"}),t.ui.dialog.overlayInstances++}},_destroyOverlay:function(){this.options.modal&&this.overlay&&(t.ui.dialog.overlayInstances--,t.ui.dialog.overlayInstances||this.document.unbind("focusin.dialog"),this.overlay.remove(),this.overlay=null)}}),t.ui.dialog.overlayInstances=0,t.uiBackCompat!==!1&&t.widget("ui.dialog",t.ui.dialog,{_position:function(){var e,i=this.options.position,s=[],n=[0,0];i?(("string"==typeof i||"object"==typeof i&&"0"in i)&&(s=i.split?i.split(" "):[i[0],i[1]],1===s.length&&(s[1]=s[0]),t.each(["left","top"],function(t,e){+s[t]===s[t]&&(n[t]=s[t],s[t]=e)}),i={my:s[0]+(0>n[0]?n[0]:"+"+n[0])+" "+s[1]+(0>n[1]?n[1]:"+"+n[1]),at:s.join(" ")}),i=t.extend({},t.ui.dialog.prototype.options.position,i)):i=t.ui.dialog.prototype.options.position,e=this.uiDialog.is(":visible"),e||this.uiDialog.show(),this.uiDialog.position(i),e||this.uiDialog.hide()}})})(jQuery);(function(t){t.widget("ui.menu",{version:"1.10.3",defaultElement:"<ul>",delay:300,options:{icons:{submenu:"ui-icon-carat-1-e"},menus:"ul",position:{my:"left top",at:"right top"},role:"menu",blur:null,focus:null,select:null},_create:function(){this.activeMenu=this.element,this.mouseHandled=!1,this.element.uniqueId().addClass("ui-menu ui-widget ui-widget-content ui-corner-all").toggleClass("ui-menu-icons",!!this.element.find(".ui-icon").length).attr({role:this.options.role,tabIndex:0}).bind("click"+this.eventNamespace,t.proxy(function(t){this.options.disabled&&t.preventDefault()},this)),this.options.disabled&&this.element.addClass("ui-state-disabled").attr("aria-disabled","true"),this._on({"mousedown .ui-menu-item > a":function(t){t.preventDefault()},"click .ui-state-disabled > a":function(t){t.preventDefault()},"click .ui-menu-item:has(a)":function(e){var i=t(e.target).closest(".ui-menu-item");!this.mouseHandled&&i.not(".ui-state-disabled").length&&(this.mouseHandled=!0,this.select(e),i.has(".ui-menu").length?this.expand(e):this.element.is(":focus")||(this.element.trigger("focus",[!0]),this.active&&1===this.active.parents(".ui-menu").length&&clearTimeout(this.timer)))},"mouseenter .ui-menu-item":function(e){var i=t(e.currentTarget);i.siblings().children(".ui-state-active").removeClass("ui-state-active"),this.focus(e,i)},mouseleave:"collapseAll","mouseleave .ui-menu":"collapseAll",focus:function(t,e){var i=this.active||this.element.children(".ui-menu-item").eq(0);e||this.focus(t,i)},blur:function(e){this._delay(function(){t.contains(this.element[0],this.document[0].activeElement)||this.collapseAll(e)})},keydown:"_keydown"}),this.refresh(),this._on(this.document,{click:function(e){t(e.target).closest(".ui-menu").length||this.collapseAll(e),this.mouseHandled=!1}})},_destroy:function(){this.element.removeAttr("aria-activedescendant").find(".ui-menu").addBack().removeClass("ui-menu ui-widget ui-widget-content ui-corner-all ui-menu-icons").removeAttr("role").removeAttr("tabIndex").removeAttr("aria-labelledby").removeAttr("aria-expanded").removeAttr("aria-hidden").removeAttr("aria-disabled").removeUniqueId().show(),this.element.find(".ui-menu-item").removeClass("ui-menu-item").removeAttr("role").removeAttr("aria-disabled").children("a").removeUniqueId().removeClass("ui-corner-all ui-state-hover").removeAttr("tabIndex").removeAttr("role").removeAttr("aria-haspopup").children().each(function(){var e=t(this);e.data("ui-menu-submenu-carat")&&e.remove()}),this.element.find(".ui-menu-divider").removeClass("ui-menu-divider ui-widget-content")},_keydown:function(e){function i(t){return t.replace(/[\-\[\]{}()*+?.,\\\^$|#\s]/g,"\\$&")}var s,n,a,o,r,h=!0;switch(e.keyCode){case t.ui.keyCode.PAGE_UP:this.previousPage(e);break;case t.ui.keyCode.PAGE_DOWN:this.nextPage(e);break;case t.ui.keyCode.HOME:this._move("first","first",e);break;case t.ui.keyCode.END:this._move("last","last",e);break;case t.ui.keyCode.UP:this.previous(e);break;case t.ui.keyCode.DOWN:this.next(e);break;case t.ui.keyCode.LEFT:this.collapse(e);break;case t.ui.keyCode.RIGHT:this.active&&!this.active.is(".ui-state-disabled")&&this.expand(e);break;case t.ui.keyCode.ENTER:case t.ui.keyCode.SPACE:this._activate(e);break;case t.ui.keyCode.ESCAPE:this.collapse(e);break;default:h=!1,n=this.previousFilter||"",a=String.fromCharCode(e.keyCode),o=!1,clearTimeout(this.filterTimer),a===n?o=!0:a=n+a,r=RegExp("^"+i(a),"i"),s=this.activeMenu.children(".ui-menu-item").filter(function(){return r.test(t(this).children("a").text())}),s=o&&-1!==s.index(this.active.next())?this.active.nextAll(".ui-menu-item"):s,s.length||(a=String.fromCharCode(e.keyCode),r=RegExp("^"+i(a),"i"),s=this.activeMenu.children(".ui-menu-item").filter(function(){return r.test(t(this).children("a").text())})),s.length?(this.focus(e,s),s.length>1?(this.previousFilter=a,this.filterTimer=this._delay(function(){delete this.previousFilter},1e3)):delete this.previousFilter):delete this.previousFilter}h&&e.preventDefault()},_activate:function(t){this.active.is(".ui-state-disabled")||(this.active.children("a[aria-haspopup='true']").length?this.expand(t):this.select(t))},refresh:function(){var e,i=this.options.icons.submenu,s=this.element.find(this.options.menus);s.filter(":not(.ui-menu)").addClass("ui-menu ui-widget ui-widget-content ui-corner-all").hide().attr({role:this.options.role,"aria-hidden":"true","aria-expanded":"false"}).each(function(){var e=t(this),s=e.prev("a"),n=t("<span>").addClass("ui-menu-icon ui-icon "+i).data("ui-menu-submenu-carat",!0);s.attr("aria-haspopup","true").prepend(n),e.attr("aria-labelledby",s.attr("id"))}),e=s.add(this.element),e.children(":not(.ui-menu-item):has(a)").addClass("ui-menu-item").attr("role","presentation").children("a").uniqueId().addClass("ui-corner-all").attr({tabIndex:-1,role:this._itemRole()}),e.children(":not(.ui-menu-item)").each(function(){var e=t(this);/[^\-\u2014\u2013\s]/.test(e.text())||e.addClass("ui-widget-content ui-menu-divider")}),e.children(".ui-state-disabled").attr("aria-disabled","true"),this.active&&!t.contains(this.element[0],this.active[0])&&this.blur()},_itemRole:function(){return{menu:"menuitem",listbox:"option"}[this.options.role]},_setOption:function(t,e){"icons"===t&&this.element.find(".ui-menu-icon").removeClass(this.options.icons.submenu).addClass(e.submenu),this._super(t,e)},focus:function(t,e){var i,s;this.blur(t,t&&"focus"===t.type),this._scrollIntoView(e),this.active=e.first(),s=this.active.children("a").addClass("ui-state-focus"),this.options.role&&this.element.attr("aria-activedescendant",s.attr("id")),this.active.parent().closest(".ui-menu-item").children("a:first").addClass("ui-state-active"),t&&"keydown"===t.type?this._close():this.timer=this._delay(function(){this._close()},this.delay),i=e.children(".ui-menu"),i.length&&/^mouse/.test(t.type)&&this._startOpening(i),this.activeMenu=e.parent(),this._trigger("focus",t,{item:e})},_scrollIntoView:function(e){var i,s,n,a,o,r;this._hasScroll()&&(i=parseFloat(t.css(this.activeMenu[0],"borderTopWidth"))||0,s=parseFloat(t.css(this.activeMenu[0],"paddingTop"))||0,n=e.offset().top-this.activeMenu.offset().top-i-s,a=this.activeMenu.scrollTop(),o=this.activeMenu.height(),r=e.height(),0>n?this.activeMenu.scrollTop(a+n):n+r>o&&this.activeMenu.scrollTop(a+n-o+r))},blur:function(t,e){e||clearTimeout(this.timer),this.active&&(this.active.children("a").removeClass("ui-state-focus"),this.active=null,this._trigger("blur",t,{item:this.active}))},_startOpening:function(t){clearTimeout(this.timer),"true"===t.attr("aria-hidden")&&(this.timer=this._delay(function(){this._close(),this._open(t)},this.delay))},_open:function(e){var i=t.extend({of:this.active},this.options.position);clearTimeout(this.timer),this.element.find(".ui-menu").not(e.parents(".ui-menu")).hide().attr("aria-hidden","true"),e.show().removeAttr("aria-hidden").attr("aria-expanded","true").position(i)},collapseAll:function(e,i){clearTimeout(this.timer),this.timer=this._delay(function(){var s=i?this.element:t(e&&e.target).closest(this.element.find(".ui-menu"));s.length||(s=this.element),this._close(s),this.blur(e),this.activeMenu=s},this.delay)},_close:function(t){t||(t=this.active?this.active.parent():this.element),t.find(".ui-menu").hide().attr("aria-hidden","true").attr("aria-expanded","false").end().find("a.ui-state-active").removeClass("ui-state-active")},collapse:function(t){var e=this.active&&this.active.parent().closest(".ui-menu-item",this.element);e&&e.length&&(this._close(),this.focus(t,e))},expand:function(t){var e=this.active&&this.active.children(".ui-menu ").children(".ui-menu-item").first();e&&e.length&&(this._open(e.parent()),this._delay(function(){this.focus(t,e)}))},next:function(t){this._move("next","first",t)},previous:function(t){this._move("prev","last",t)},isFirstItem:function(){return this.active&&!this.active.prevAll(".ui-menu-item").length},isLastItem:function(){return this.active&&!this.active.nextAll(".ui-menu-item").length},_move:function(t,e,i){var s;this.active&&(s="first"===t||"last"===t?this.active["first"===t?"prevAll":"nextAll"](".ui-menu-item").eq(-1):this.active[t+"All"](".ui-menu-item").eq(0)),s&&s.length&&this.active||(s=this.activeMenu.children(".ui-menu-item")[e]()),this.focus(i,s)},nextPage:function(e){var i,s,n;return this.active?(this.isLastItem()||(this._hasScroll()?(s=this.active.offset().top,n=this.element.height(),this.active.nextAll(".ui-menu-item").each(function(){return i=t(this),0>i.offset().top-s-n}),this.focus(e,i)):this.focus(e,this.activeMenu.children(".ui-menu-item")[this.active?"last":"first"]())),undefined):(this.next(e),undefined)},previousPage:function(e){var i,s,n;return this.active?(this.isFirstItem()||(this._hasScroll()?(s=this.active.offset().top,n=this.element.height(),this.active.prevAll(".ui-menu-item").each(function(){return i=t(this),i.offset().top-s+n>0}),this.focus(e,i)):this.focus(e,this.activeMenu.children(".ui-menu-item").first())),undefined):(this.next(e),undefined)},_hasScroll:function(){return this.element.outerHeight()<this.element.prop("scrollHeight")},select:function(e){this.active=this.active||t(e.target).closest(".ui-menu-item");var i={item:this.active};this.active.has(".ui-menu").length||this.collapseAll(e,!0),this._trigger("select",e,i)}})})(jQuery);(function(t,e){t.widget("ui.progressbar",{version:"1.10.3",options:{max:100,value:0,change:null,complete:null},min:0,_create:function(){this.oldValue=this.options.value=this._constrainedValue(),this.element.addClass("ui-progressbar ui-widget ui-widget-content ui-corner-all").attr({role:"progressbar","aria-valuemin":this.min}),this.valueDiv=t("<div class='ui-progressbar-value ui-widget-header ui-corner-left'></div>").appendTo(this.element),this._refreshValue()},_destroy:function(){this.element.removeClass("ui-progressbar ui-widget ui-widget-content ui-corner-all").removeAttr("role").removeAttr("aria-valuemin").removeAttr("aria-valuemax").removeAttr("aria-valuenow"),this.valueDiv.remove()},value:function(t){return t===e?this.options.value:(this.options.value=this._constrainedValue(t),this._refreshValue(),e)},_constrainedValue:function(t){return t===e&&(t=this.options.value),this.indeterminate=t===!1,"number"!=typeof t&&(t=0),this.indeterminate?!1:Math.min(this.options.max,Math.max(this.min,t))},_setOptions:function(t){var e=t.value;delete t.value,this._super(t),this.options.value=this._constrainedValue(e),this._refreshValue()},_setOption:function(t,e){"max"===t&&(e=Math.max(this.min,e)),this._super(t,e)},_percentage:function(){return this.indeterminate?100:100*(this.options.value-this.min)/(this.options.max-this.min)},_refreshValue:function(){var e=this.options.value,i=this._percentage();this.valueDiv.toggle(this.indeterminate||e>this.min).toggleClass("ui-corner-right",e===this.options.max).width(i.toFixed(0)+"%"),this.element.toggleClass("ui-progressbar-indeterminate",this.indeterminate),this.indeterminate?(this.element.removeAttr("aria-valuenow"),this.overlayDiv||(this.overlayDiv=t("<div class='ui-progressbar-overlay'></div>").appendTo(this.valueDiv))):(this.element.attr({"aria-valuemax":this.options.max,"aria-valuenow":e}),this.overlayDiv&&(this.overlayDiv.remove(),this.overlayDiv=null)),this.oldValue!==e&&(this.oldValue=e,this._trigger("change")),e===this.options.max&&this._trigger("complete")}})})(jQuery);(function(t){var e=5;t.widget("ui.slider",t.ui.mouse,{version:"1.10.3",widgetEventPrefix:"slide",options:{animate:!1,distance:0,max:100,min:0,orientation:"horizontal",range:!1,step:1,value:0,values:null,change:null,slide:null,start:null,stop:null},_create:function(){this._keySliding=!1,this._mouseSliding=!1,this._animateOff=!0,this._handleIndex=null,this._detectOrientation(),this._mouseInit(),this.element.addClass("ui-slider ui-slider-"+this.orientation+" ui-widget"+" ui-widget-content"+" ui-corner-all"),this._refresh(),this._setOption("disabled",this.options.disabled),this._animateOff=!1},_refresh:function(){this._createRange(),this._createHandles(),this._setupEvents(),this._refreshValue()},_createHandles:function(){var e,i,s=this.options,n=this.element.find(".ui-slider-handle").addClass("ui-state-default ui-corner-all"),a="<a class='ui-slider-handle ui-state-default ui-corner-all' href='#'></a>",o=[];for(i=s.values&&s.values.length||1,n.length>i&&(n.slice(i).remove(),n=n.slice(0,i)),e=n.length;i>e;e++)o.push(a);this.handles=n.add(t(o.join("")).appendTo(this.element)),this.handle=this.handles.eq(0),this.handles.each(function(e){t(this).data("ui-slider-handle-index",e)})},_createRange:function(){var e=this.options,i="";e.range?(e.range===!0&&(e.values?e.values.length&&2!==e.values.length?e.values=[e.values[0],e.values[0]]:t.isArray(e.values)&&(e.values=e.values.slice(0)):e.values=[this._valueMin(),this._valueMin()]),this.range&&this.range.length?this.range.removeClass("ui-slider-range-min ui-slider-range-max").css({left:"",bottom:""}):(this.range=t("<div></div>").appendTo(this.element),i="ui-slider-range ui-widget-header ui-corner-all"),this.range.addClass(i+("min"===e.range||"max"===e.range?" ui-slider-range-"+e.range:""))):this.range=t([])},_setupEvents:function(){var t=this.handles.add(this.range).filter("a");this._off(t),this._on(t,this._handleEvents),this._hoverable(t),this._focusable(t)},_destroy:function(){this.handles.remove(),this.range.remove(),this.element.removeClass("ui-slider ui-slider-horizontal ui-slider-vertical ui-widget ui-widget-content ui-corner-all"),this._mouseDestroy()},_mouseCapture:function(e){var i,s,n,a,o,r,h,l,u=this,c=this.options;return 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\ No newline at end of file diff --git a/js/lib/OrbitAndPanControls.js b/js/lib/OrbitAndPanControls.js new file mode 100644 index 0000000..4a2275a --- /dev/null +++ b/js/lib/OrbitAndPanControls.js @@ -0,0 +1,456 @@ +/** + * @author qiao / https://github.com/qiao + * @author mrdoob / http://mrdoob.com + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / https://github.com/WestLangley + * @author erich666 / http://erichaines.com + * + * Not quite correct: sort of assumes a 45 degree field of view. + * Currently uses distance to target for offsetting + */ + +THREE.OrbitAndPanControls = function ( object, domElement ) { + + this.addEventListener = THREE.EventDispatcher.prototype.addEventListener; + this.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; + this.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; + this.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; + + this.enabled = true; + + this.object = object; + this.domElement = ( domElement !== undefined ) ? domElement : document; + + // API + + this.target = new THREE.Vector3(); + + this.userZoom = true; + this.userZoomSpeed = 1.0; + + this.userRotate = true; + this.userRotateSpeed = 1.0; + + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 + + this.minPolarAngle = 0; // radians + this.maxPolarAngle = Math.PI; // radians + + this.minDistance = 0; + this.maxDistance = Infinity; + + // internals + + var scope = this; + + var EPS = 0.000001; + + var rotateStart = new THREE.Vector2(); + var rotateEnd = new THREE.Vector2(); + var rotateDelta = new THREE.Vector2(); + + var panStart = new THREE.Vector2(); + var panEnd = new THREE.Vector2(); + var panDelta = new THREE.Vector2(); + + var dollyStart = new THREE.Vector2(); + var dollyEnd = new THREE.Vector2(); + var dollyDelta = new THREE.Vector2(); + + var phiDelta = 0; + var thetaDelta = 0; + var scale = 1; + var pan = new THREE.Vector3(); + + var lastPosition = new THREE.Vector3(); + + var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; + var state = STATE.NONE; + + // events + + var changeEvent = { type: 'change' }; + + + this.rotateLeft = function ( angle ) { + + if ( angle === undefined ) { + + angle = getAutoRotationAngle(); + + } + + thetaDelta -= angle; + + }; + + this.rotateUp = function ( angle ) { + + if ( angle === undefined ) { + + angle = getAutoRotationAngle(); + + } + + phiDelta -= angle; + + }; + + this.panLeft = function ( distance ) { + + var panOffset = new THREE.Vector3(); + var te = this.object.matrix.elements; + // get X column of matrix + panOffset.set( te[0], te[1], te[2] ); + panOffset.multiplyScalar(-distance); + + pan.add( panOffset ); + + }; + + this.panUp = function ( distance ) { + + var panOffset = new THREE.Vector3(); + var te = this.object.matrix.elements; + // get Y column of matrix + panOffset.set( te[4], te[5], te[6] ); + panOffset.multiplyScalar(distance); + + pan.add( panOffset ); + }; + + this.dollyIn = function ( dollyScale ) { + + if ( dollyScale === undefined ) { + + dollyScale = getZoomScale(); + + } + + scale /= dollyScale; + + }; + + this.dollyOut = function ( dollyScale ) { + + if ( dollyScale === undefined ) { + + dollyScale = getZoomScale(); + + } + + scale *= dollyScale; + + }; + + this.update = function () { + + var position = this.object.position; + var offset = position.clone().sub( this.target ); + + // angle from z-axis around y-axis + + var theta = Math.atan2( offset.x, offset.z ); + + // angle from y-axis + + var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); + + if ( this.autoRotate ) { + + this.rotateLeft( getAutoRotationAngle() ); + + } + + theta += thetaDelta; + phi += phiDelta; + + // restrict phi to be between desired limits + phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); + + // restrict phi to be betwee EPS and PI-EPS + phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); + + var radius = offset.length() * scale; + + // restrict radius to be between desired limits + radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); + + // move target to panned location + this.target.add( pan ); + + offset.x = radius * Math.sin( phi ) * Math.sin( theta ); + offset.y = radius * Math.cos( phi ); + offset.z = radius * Math.sin( phi ) * Math.cos( theta ); + + position.copy( this.target ).add( offset ); + + this.object.lookAt( this.target ); + + thetaDelta = 0; + phiDelta = 0; + scale = 1; + pan.set(0,0,0); + + if ( lastPosition.distanceTo( this.object.position ) > 0 ) { + + this.dispatchEvent( changeEvent ); + + lastPosition.copy( this.object.position ); + + } + + }; + + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.userZoomSpeed ); + + } + + function onMouseDown( event ) { + + if ( scope.enabled === false ) { return; } + + if ( !scope.userRotate ) { return; } + + event.preventDefault(); + + if ( event.button === 0 ) { + + state = STATE.ROTATE; + + rotateStart.set( event.clientX, event.clientY ); + + } /*else if ( event.button === 2 ) { + + state = STATE.PAN; + + panStart.set( event.clientX, event.clientY ); + + }*/ else if ( event.button === 2 ) { + + state = STATE.DOLLY; + + dollyStart.set( event.clientX, event.clientY ); + + } + + document.addEventListener( 'mousemove', onMouseMove, false ); + document.addEventListener( 'mouseup', onMouseUp, false ); + + } + + function onMouseMove( event ) { + + if ( scope.enabled === false ) { return; } + + event.preventDefault(); + + if ( state === STATE.ROTATE ) { + + rotateEnd.set( event.clientX, event.clientY ); + rotateDelta.subVectors( rotateEnd, rotateStart ); + + scope.rotateLeft( 2 * Math.PI * rotateDelta.x / scope.domElement.width * scope.userRotateSpeed ); + scope.rotateUp( Math.PI * rotateDelta.y / scope.domElement.height * scope.userRotateSpeed ); + + rotateStart.copy( rotateEnd ); + + } else if ( state === STATE.PAN ) { + + panEnd.set( event.clientX, event.clientY ); + panDelta.subVectors( panEnd, panStart ); + + var position = scope.object.position; + var offset = position.clone().sub( scope.target ); + var targetDistance = offset.length(); + if ( scope.object.fov !== undefined ) + { + // half of the fov is center to top of screen + targetDistance *= Math.tan( (scope.object.fov/2) * Math.PI / 180.0 ); + } + + // we actually don't use screenWidth, since perspective camera is fixed to screen height + scope.panLeft( 2 * panDelta.x * targetDistance / scope.domElement.height ); + scope.panUp( 2 * panDelta.y * targetDistance / scope.domElement.height ); + + panStart.copy( panEnd ); + + } else if ( state === STATE.DOLLY ) { + + dollyEnd.set( event.clientX, event.clientY ); + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + scope.dollyIn(); + + } else { + + scope.dollyOut(); + + } + + dollyStart.copy( dollyEnd ); + + } + + } + + function onMouseUp( /* event */ ) { + + if ( scope.enabled === false ) { return; } + + if ( ! scope.userRotate ) { return; } + + document.removeEventListener( 'mousemove', onMouseMove, false ); + document.removeEventListener( 'mouseup', onMouseUp, false ); + + state = STATE.NONE; + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false ) { return; } + + if ( ! scope.userZoom ) { return; } + + var delta = 0; + + if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 + + delta = event.wheelDelta; + + } else if ( event.detail ) { // Firefox + + delta = - event.detail; + + } + + if ( delta > 0 ) { + + scope.dollyOut(); + + } else { + + scope.dollyIn(); + + } + + } + + function touchstart( event ) { + + if ( scope.enabled === false ) { return; } + + /* TODO, innards of mouse begin here + switch ( event.touches.length ) { + + case 1: + state = STATE.TOUCH_ROTATE; + + rotateStart.set( event.clientX, event.clientY ); + _state = STATE.TOUCH_ROTATE; + _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + state = STATE.TOUCH_DOLLY; + + dollyStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + + // classier would be to take both points for a multitouch stretch thing: + //var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + //var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + //_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); + break; + + case 3: + state = STATE.TOUCH_PAN; + + panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + default: + state = STATE.NONE; + + } + */ + } + + function touchmove( event ) { + + if ( scope.enabled === false ) { return; } + + event.preventDefault(); + event.stopPropagation(); + + /* TODO, innards of mouse move here + switch ( event.touches.length ) { + + case 1: + _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ) + break; + + case 3: + _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + default: + _state = STATE.NONE; + + } + */ + + } + + function touchend( event ) { + + if ( scope.enabled === false ) { return; } + + /* from trackball. I don't think we need anything. + switch ( event.touches.length ) { + + case 1: + _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + case 2: + _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; + break; + + case 3: + _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); + break; + + } + */ + + state = STATE.NONE; + } + + this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); + this.domElement.addEventListener( 'mousedown', onMouseDown, false ); + this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); + this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox + + this.domElement.addEventListener( 'touchstart', touchstart, false ); + this.domElement.addEventListener( 'touchend', touchend, false ); + this.domElement.addEventListener( 'touchmove', touchmove, false ); + +}; diff --git a/js/lib/three.js b/js/lib/three.js new file mode 100644 index 0000000..2f421f4 --- /dev/null +++ b/js/lib/three.js @@ -0,0 +1,36506 @@ +/** + * @author mrdoob / http://mrdoob.com/ + * @author Larry Battle / http://bateru.com/news + */ + +var THREE = THREE || { REVISION: '58' }; + +self.console = self.console || { + + info: function () {}, + log: function () {}, + debug: function () {}, + warn: function () {}, + error: function () {} + +}; + +self.Int32Array = self.Int32Array || Array; +self.Float32Array = self.Float32Array || Array; + +String.prototype.trim = String.prototype.trim || function () { + + return this.replace( /^\s+|\s+$/g, '' ); + +}; + +// based on https://github.com/documentcloud/underscore/blob/bf657be243a075b5e72acc8a83e6f12a564d8f55/underscore.js#L767 +THREE.extend = function ( obj, source ) { + + // ECMAScript5 compatibility based on: http://www.nczonline.net/blog/2012/12/11/are-your-mixins-ecmascript-5-compatible/ + if ( Object.keys ) { + + var keys = Object.keys( source ); + + for (var i = 0, il = keys.length; i < il; i++) { + + var prop = keys[i]; + Object.defineProperty( obj, prop, Object.getOwnPropertyDescriptor( source, prop ) ); + + } + + } else { + + var safeHasOwnProperty = {}.hasOwnProperty; + + for ( var prop in source ) { + + if ( safeHasOwnProperty.call( source, prop ) ) { + + obj[prop] = source[prop]; + + } + + } + + } + + return obj; + +}; + +// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ +// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating + +// requestAnimationFrame polyfill by Erik Möller +// fixes from Paul Irish and Tino Zijdel + +( function () { + + var lastTime = 0; + var vendors = [ 'ms', 'moz', 'webkit', 'o' ]; + + for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) { + + window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ]; + window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ]; + + } + + if ( window.requestAnimationFrame === undefined ) { + + window.requestAnimationFrame = function ( callback ) { + + var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) ); + var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall ); + lastTime = currTime + timeToCall; + return id; + + }; + + } + + window.cancelAnimationFrame = window.cancelAnimationFrame || function ( id ) { window.clearTimeout( id ) }; + +}() ); + +// GL STATE CONSTANTS + +THREE.CullFaceNone = 0; +THREE.CullFaceBack = 1; +THREE.CullFaceFront = 2; +THREE.CullFaceFrontBack = 3; + +THREE.FrontFaceDirectionCW = 0; +THREE.FrontFaceDirectionCCW = 1; + +// SHADOWING TYPES + +THREE.BasicShadowMap = 0; +THREE.PCFShadowMap = 1; +THREE.PCFSoftShadowMap = 2; + +// MATERIAL CONSTANTS + +// side + +THREE.FrontSide = 0; +THREE.BackSide = 1; +THREE.DoubleSide = 2; + +// shading + +THREE.NoShading = 0; +THREE.FlatShading = 1; +THREE.SmoothShading = 2; + +// colors + +THREE.NoColors = 0; +THREE.FaceColors = 1; +THREE.VertexColors = 2; + +// blending modes + +THREE.NoBlending = 0; +THREE.NormalBlending = 1; +THREE.AdditiveBlending = 2; +THREE.SubtractiveBlending = 3; +THREE.MultiplyBlending = 4; +THREE.CustomBlending = 5; + +// custom blending equations +// (numbers start from 100 not to clash with other +// mappings to OpenGL constants defined in Texture.js) + +THREE.AddEquation = 100; +THREE.SubtractEquation = 101; +THREE.ReverseSubtractEquation = 102; + +// custom blending destination factors + +THREE.ZeroFactor = 200; +THREE.OneFactor = 201; +THREE.SrcColorFactor = 202; +THREE.OneMinusSrcColorFactor = 203; +THREE.SrcAlphaFactor = 204; +THREE.OneMinusSrcAlphaFactor = 205; +THREE.DstAlphaFactor = 206; +THREE.OneMinusDstAlphaFactor = 207; + +// custom blending source factors + +//THREE.ZeroFactor = 200; +//THREE.OneFactor = 201; +//THREE.SrcAlphaFactor = 204; +//THREE.OneMinusSrcAlphaFactor = 205; +//THREE.DstAlphaFactor = 206; +//THREE.OneMinusDstAlphaFactor = 207; +THREE.DstColorFactor = 208; +THREE.OneMinusDstColorFactor = 209; +THREE.SrcAlphaSaturateFactor = 210; + + +// TEXTURE CONSTANTS + +THREE.MultiplyOperation = 0; +THREE.MixOperation = 1; +THREE.AddOperation = 2; + +// Mapping modes + +THREE.UVMapping = function () {}; + +THREE.CubeReflectionMapping = function () {}; +THREE.CubeRefractionMapping = function () {}; + +THREE.SphericalReflectionMapping = function () {}; +THREE.SphericalRefractionMapping = function () {}; + +// Wrapping modes + +THREE.RepeatWrapping = 1000; +THREE.ClampToEdgeWrapping = 1001; +THREE.MirroredRepeatWrapping = 1002; + +// Filters + +THREE.NearestFilter = 1003; +THREE.NearestMipMapNearestFilter = 1004; +THREE.NearestMipMapLinearFilter = 1005; +THREE.LinearFilter = 1006; +THREE.LinearMipMapNearestFilter = 1007; +THREE.LinearMipMapLinearFilter = 1008; + +// Data types + +THREE.UnsignedByteType = 1009; +THREE.ByteType = 1010; +THREE.ShortType = 1011; +THREE.UnsignedShortType = 1012; +THREE.IntType = 1013; +THREE.UnsignedIntType = 1014; +THREE.FloatType = 1015; + +// Pixel types + +//THREE.UnsignedByteType = 1009; +THREE.UnsignedShort4444Type = 1016; +THREE.UnsignedShort5551Type = 1017; +THREE.UnsignedShort565Type = 1018; + +// Pixel formats + +THREE.AlphaFormat = 1019; +THREE.RGBFormat = 1020; +THREE.RGBAFormat = 1021; +THREE.LuminanceFormat = 1022; +THREE.LuminanceAlphaFormat = 1023; + +// Compressed texture formats + +THREE.RGB_S3TC_DXT1_Format = 2001; +THREE.RGBA_S3TC_DXT1_Format = 2002; +THREE.RGBA_S3TC_DXT3_Format = 2003; +THREE.RGBA_S3TC_DXT5_Format = 2004; + +/* +// Potential future PVRTC compressed texture formats +THREE.RGB_PVRTC_4BPPV1_Format = 2100; +THREE.RGB_PVRTC_2BPPV1_Format = 2101; +THREE.RGBA_PVRTC_4BPPV1_Format = 2102; +THREE.RGBA_PVRTC_2BPPV1_Format = 2103; +*/ +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Color = function ( value ) { + + if ( value !== undefined ) this.set( value ); + + return this; + +}; + +THREE.Color.prototype = { + + constructor: THREE.Color, + + r: 1, g: 1, b: 1, + + set: function ( value ) { + + if ( value instanceof THREE.Color ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + return this; + + }, + + setHex: function ( hex ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + return this; + + }, + + setRGB: function ( r, g, b ) { + + this.r = r; + this.g = g; + this.b = b; + + return this; + + }, + + setHSL: function ( h, s, l ) { + + // h,s,l ranges are in 0.0 - 1.0 + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + var hue2rgb = function ( p, q, t ) { + + if ( t < 0 ) t += 1; + if ( t > 1 ) t -= 1; + if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; + if ( t < 1 / 2 ) return q; + if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); + return p; + + }; + + var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + var q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + return this; + + }, + + setStyle: function ( style ) { + + // rgb(255,0,0) + + if ( /^rgb\((\d+),(\d+),(\d+)\)$/i.test( style ) ) { + + var color = /^rgb\((\d+),(\d+),(\d+)\)$/i.exec( style ); + + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + + return this; + + } + + // rgb(100%,0%,0%) + + if ( /^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test( style ) ) { + + var color = /^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec( style ); + + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + + return this; + + } + + // #ff0000 + + if ( /^\#([0-9a-f]{6})$/i.test( style ) ) { + + var color = /^\#([0-9a-f]{6})$/i.exec( style ); + + this.setHex( parseInt( color[ 1 ], 16 ) ); + + return this; + + } + + // #f00 + + if ( /^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test( style ) ) { + + var color = /^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec( style ); + + this.setHex( parseInt( color[ 1 ] + color[ 1 ] + color[ 2 ] + color[ 2 ] + color[ 3 ] + color[ 3 ], 16 ) ); + + return this; + + } + + // red + + if ( /^(\w+)$/i.test( style ) ) { + + this.setHex( THREE.ColorKeywords[ style ] ); + + return this; + + } + + + }, + + copy: function ( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + }, + + copyGammaToLinear: function ( color ) { + + this.r = color.r * color.r; + this.g = color.g * color.g; + this.b = color.b * color.b; + + return this; + + }, + + copyLinearToGamma: function ( color ) { + + this.r = Math.sqrt( color.r ); + this.g = Math.sqrt( color.g ); + this.b = Math.sqrt( color.b ); + + return this; + + }, + + convertGammaToLinear: function () { + + var r = this.r, g = this.g, b = this.b; + + this.r = r * r; + this.g = g * g; + this.b = b * b; + + return this; + + }, + + convertLinearToGamma: function () { + + this.r = Math.sqrt( this.r ); + this.g = Math.sqrt( this.g ); + this.b = Math.sqrt( this.b ); + + return this; + + }, + + getHex: function () { + + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + + }, + + getHexString: function () { + + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + + }, + + getHSL: function () { + + var hsl = { h: 0, s: 0, l: 0 }; + + return function () { + + // h,s,l ranges are in 0.0 - 1.0 + + var r = this.r, g = this.g, b = this.b; + + var max = Math.max( r, g, b ); + var min = Math.min( r, g, b ); + + var hue, saturation; + var lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + var delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + hsl.h = hue; + hsl.s = saturation; + hsl.l = lightness; + + return hsl; + + }; + + }(), + + getStyle: function () { + + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + + }, + + offsetHSL: function ( h, s, l ) { + + var hsl = this.getHSL(); + + hsl.h += h; hsl.s += s; hsl.l += l; + + this.setHSL( hsl.h, hsl.s, hsl.l ); + + return this; + + }, + + add: function ( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + }, + + addColors: function ( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + }, + + addScalar: function ( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + }, + + multiply: function ( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + }, + + lerp: function ( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + }, + + equals: function ( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + }, + + clone: function () { + + return new THREE.Color().setRGB( this.r, this.g, this.b ); + + } + +}; + +THREE.ColorKeywords = { "aliceblue": 0xF0F8FF, "antiquewhite": 0xFAEBD7, "aqua": 0x00FFFF, "aquamarine": 0x7FFFD4, "azure": 0xF0FFFF, +"beige": 0xF5F5DC, "bisque": 0xFFE4C4, "black": 0x000000, "blanchedalmond": 0xFFEBCD, "blue": 0x0000FF, "blueviolet": 0x8A2BE2, +"brown": 0xA52A2A, "burlywood": 0xDEB887, "cadetblue": 0x5F9EA0, "chartreuse": 0x7FFF00, "chocolate": 0xD2691E, "coral": 0xFF7F50, +"cornflowerblue": 0x6495ED, "cornsilk": 0xFFF8DC, "crimson": 0xDC143C, "cyan": 0x00FFFF, "darkblue": 0x00008B, "darkcyan": 0x008B8B, +"darkgoldenrod": 0xB8860B, "darkgray": 0xA9A9A9, "darkgreen": 0x006400, "darkgrey": 0xA9A9A9, "darkkhaki": 0xBDB76B, "darkmagenta": 0x8B008B, +"darkolivegreen": 0x556B2F, "darkorange": 0xFF8C00, "darkorchid": 0x9932CC, "darkred": 0x8B0000, "darksalmon": 0xE9967A, "darkseagreen": 0x8FBC8F, +"darkslateblue": 0x483D8B, "darkslategray": 0x2F4F4F, "darkslategrey": 0x2F4F4F, "darkturquoise": 0x00CED1, "darkviolet": 0x9400D3, +"deeppink": 0xFF1493, "deepskyblue": 0x00BFFF, "dimgray": 0x696969, "dimgrey": 0x696969, "dodgerblue": 0x1E90FF, "firebrick": 0xB22222, +"floralwhite": 0xFFFAF0, "forestgreen": 0x228B22, "fuchsia": 0xFF00FF, "gainsboro": 0xDCDCDC, "ghostwhite": 0xF8F8FF, "gold": 0xFFD700, +"goldenrod": 0xDAA520, "gray": 0x808080, "green": 0x008000, "greenyellow": 0xADFF2F, "grey": 0x808080, "honeydew": 0xF0FFF0, "hotpink": 0xFF69B4, +"indianred": 0xCD5C5C, "indigo": 0x4B0082, "ivory": 0xFFFFF0, "khaki": 0xF0E68C, "lavender": 0xE6E6FA, "lavenderblush": 0xFFF0F5, "lawngreen": 0x7CFC00, +"lemonchiffon": 0xFFFACD, "lightblue": 0xADD8E6, "lightcoral": 0xF08080, "lightcyan": 0xE0FFFF, "lightgoldenrodyellow": 0xFAFAD2, "lightgray": 0xD3D3D3, +"lightgreen": 0x90EE90, "lightgrey": 0xD3D3D3, "lightpink": 0xFFB6C1, "lightsalmon": 0xFFA07A, "lightseagreen": 0x20B2AA, "lightskyblue": 0x87CEFA, +"lightslategray": 0x778899, "lightslategrey": 0x778899, "lightsteelblue": 0xB0C4DE, "lightyellow": 0xFFFFE0, "lime": 0x00FF00, "limegreen": 0x32CD32, +"linen": 0xFAF0E6, "magenta": 0xFF00FF, "maroon": 0x800000, "mediumaquamarine": 0x66CDAA, "mediumblue": 0x0000CD, "mediumorchid": 0xBA55D3, +"mediumpurple": 0x9370DB, "mediumseagreen": 0x3CB371, "mediumslateblue": 0x7B68EE, "mediumspringgreen": 0x00FA9A, "mediumturquoise": 0x48D1CC, +"mediumvioletred": 0xC71585, "midnightblue": 0x191970, "mintcream": 0xF5FFFA, "mistyrose": 0xFFE4E1, "moccasin": 0xFFE4B5, "navajowhite": 0xFFDEAD, +"navy": 0x000080, "oldlace": 0xFDF5E6, "olive": 0x808000, "olivedrab": 0x6B8E23, "orange": 0xFFA500, "orangered": 0xFF4500, "orchid": 0xDA70D6, +"palegoldenrod": 0xEEE8AA, "palegreen": 0x98FB98, "paleturquoise": 0xAFEEEE, "palevioletred": 0xDB7093, "papayawhip": 0xFFEFD5, "peachpuff": 0xFFDAB9, +"peru": 0xCD853F, "pink": 0xFFC0CB, "plum": 0xDDA0DD, "powderblue": 0xB0E0E6, "purple": 0x800080, "red": 0xFF0000, "rosybrown": 0xBC8F8F, +"royalblue": 0x4169E1, "saddlebrown": 0x8B4513, "salmon": 0xFA8072, "sandybrown": 0xF4A460, "seagreen": 0x2E8B57, "seashell": 0xFFF5EE, +"sienna": 0xA0522D, "silver": 0xC0C0C0, "skyblue": 0x87CEEB, "slateblue": 0x6A5ACD, "slategray": 0x708090, "slategrey": 0x708090, "snow": 0xFFFAFA, +"springgreen": 0x00FF7F, "steelblue": 0x4682B4, "tan": 0xD2B48C, "teal": 0x008080, "thistle": 0xD8BFD8, "tomato": 0xFF6347, "turquoise": 0x40E0D0, +"violet": 0xEE82EE, "wheat": 0xF5DEB3, "white": 0xFFFFFF, "whitesmoke": 0xF5F5F5, "yellow": 0xFFFF00, "yellowgreen": 0x9ACD32 }; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://exocortex.com + */ + +THREE.Quaternion = function( x, y, z, w ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; + +}; + +THREE.Quaternion.prototype = { + + constructor: THREE.Quaternion, + + set: function ( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + }, + + copy: function ( q ) { + + this.x = q.x; + this.y = q.y; + this.z = q.z; + this.w = q.w; + + return this; + + }, + + setFromEuler: function ( v, order ) { + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var c1 = Math.cos( v.x / 2 ); + var c2 = Math.cos( v.y / 2 ); + var c3 = Math.cos( v.z / 2 ); + var s1 = Math.sin( v.x / 2 ); + var s2 = Math.sin( v.y / 2 ); + var s3 = Math.sin( v.z / 2 ); + + if ( order === undefined || order === 'XYZ' ) { + + this.x = s1 * c2 * c3 + c1 * s2 * s3; + this.y = c1 * s2 * c3 - s1 * c2 * s3; + this.z = c1 * c2 * s3 + s1 * s2 * c3; + this.w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'YXZ' ) { + + this.x = s1 * c2 * c3 + c1 * s2 * s3; + this.y = c1 * s2 * c3 - s1 * c2 * s3; + this.z = c1 * c2 * s3 - s1 * s2 * c3; + this.w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'ZXY' ) { + + this.x = s1 * c2 * c3 - c1 * s2 * s3; + this.y = c1 * s2 * c3 + s1 * c2 * s3; + this.z = c1 * c2 * s3 + s1 * s2 * c3; + this.w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'ZYX' ) { + + this.x = s1 * c2 * c3 - c1 * s2 * s3; + this.y = c1 * s2 * c3 + s1 * c2 * s3; + this.z = c1 * c2 * s3 - s1 * s2 * c3; + this.w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'YZX' ) { + + this.x = s1 * c2 * c3 + c1 * s2 * s3; + this.y = c1 * s2 * c3 + s1 * c2 * s3; + this.z = c1 * c2 * s3 - s1 * s2 * c3; + this.w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'XZY' ) { + + this.x = s1 * c2 * c3 - c1 * s2 * s3; + this.y = c1 * s2 * c3 - s1 * c2 * s3; + this.z = c1 * c2 * s3 + s1 * s2 * c3; + this.w = c1 * c2 * c3 + s1 * s2 * s3; + + } + + return this; + + }, + + setFromAxisAngle: function ( axis, angle ) { + + // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + // axis have to be normalized + + var halfAngle = angle / 2, + s = Math.sin( halfAngle ); + + this.x = axis.x * s; + this.y = axis.y * s; + this.z = axis.z * s; + this.w = Math.cos( halfAngle ); + + return this; + + }, + + setFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements, + + m11 = te[0], m12 = te[4], m13 = te[8], + m21 = te[1], m22 = te[5], m23 = te[9], + m31 = te[2], m32 = te[6], m33 = te[10], + + trace = m11 + m22 + m33, + s; + + if ( trace > 0 ) { + + s = 0.5 / Math.sqrt( trace + 1.0 ); + + this.w = 0.25 / s; + this.x = ( m32 - m23 ) * s; + this.y = ( m13 - m31 ) * s; + this.z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this.w = (m32 - m23 ) / s; + this.x = 0.25 * s; + this.y = (m12 + m21 ) / s; + this.z = (m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this.w = (m13 - m31 ) / s; + this.x = (m12 + m21 ) / s; + this.y = 0.25 * s; + this.z = (m23 + m32 ) / s; + + } else { + + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this.w = ( m21 - m12 ) / s; + this.x = ( m13 + m31 ) / s; + this.y = ( m23 + m32 ) / s; + this.z = 0.25 * s; + + } + + return this; + + }, + + inverse: function () { + + this.conjugate().normalize(); + + return this; + + }, + + conjugate: function () { + + this.x *= -1; + this.y *= -1; + this.z *= -1; + + return this; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + normalize: function () { + + var l = this.length(); + + if ( l === 0 ) { + + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 1; + + } else { + + l = 1 / l; + + this.x = this.x * l; + this.y = this.y * l; + this.z = this.z * l; + this.w = this.w * l; + + } + + return this; + + }, + + multiply: function ( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'DEPRECATED: Quaternion\'s .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + }, + + multiplyQuaternions: function ( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w; + var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; + + this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'DEPRECATED: Quaternion\'s .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }, + + slerp: function ( qb, t ) { + + var x = this.x, y = this.y, z = this.z, w = this.w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; + + if ( cosHalfTheta < 0 ) { + + this.w = -qb.w; + this.x = -qb.x; + this.y = -qb.y; + this.z = -qb.z; + + cosHalfTheta = -cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this.w = w; + this.x = x; + this.y = y; + this.z = z; + + return this; + + } + + var halfTheta = Math.acos( cosHalfTheta ); + var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); + + if ( Math.abs( sinHalfTheta ) < 0.001 ) { + + this.w = 0.5 * ( w + this.w ); + this.x = 0.5 * ( x + this.x ); + this.y = 0.5 * ( y + this.y ); + this.z = 0.5 * ( z + this.z ); + + return this; + + } + + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this.w = ( w * ratioA + this.w * ratioB ); + this.x = ( x * ratioA + this.x * ratioB ); + this.y = ( y * ratioA + this.y * ratioB ); + this.z = ( z * ratioA + this.z * ratioB ); + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array ) { + + this.x = array[ 0 ]; + this.y = array[ 1 ]; + this.z = array[ 2 ]; + this.w = array[ 3 ]; + + return this; + + }, + + toArray: function () { + + return [ this.x, this.y, this.z, this.w ]; + + }, + + clone: function () { + + return new THREE.Quaternion( this.x, this.y, this.z, this.w ); + + } + +}; + +THREE.Quaternion.slerp = function ( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + +} +/** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + +THREE.Vector2 = function ( x, y ) { + + this.x = x || 0; + this.y = y || 0; + +}; + +THREE.Vector2.prototype = { + + constructor: THREE.Vector2, + + set: function ( x, y ) { + + this.x = x; + this.y = y; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector2\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector2\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.x *= s; + this.y *= s; + + return this; + + }, + + divideScalar: function ( s ) { + + if ( s !== 0 ) { + + this.x /= s; + this.y /= s; + + } else { + + this.set( 0, 0 ); + + } + + return this; + + }, + + min: function ( v ) { + + if ( this.x > v.x ) { + + this.x = v.x; + + } + + if ( this.y > v.y ) { + + this.y = v.y; + + } + + return this; + + }, + + max: function ( v ) { + + if ( this.x < v.x ) { + + this.x = v.x; + + } + + if ( this.y < v.y ) { + + this.y = v.y; + + } + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + if ( this.x < min.x ) { + + this.x = min.x; + + } else if ( this.x > max.x ) { + + this.x = max.x; + + } + + if ( this.y < min.y ) { + + this.y = min.y; + + } else if ( this.y > max.y ) { + + this.y = max.y; + + } + + return this; + + }, + + negate: function() { + + return this.multiplyScalar( - 1 ); + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + }, + + setLength: function ( l ) { + + var oldLength = this.length(); + + if ( oldLength !== 0 && l !== oldLength ) { + + this.multiplyScalar( l / oldLength ); + } + + return this; + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + }, + + equals: function( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + }, + + fromArray: function ( array ) { + + this.x = array[ 0 ]; + this.y = array[ 1 ]; + + return this; + + }, + + toArray: function () { + + return [ this.x, this.y ]; + + }, + + clone: function () { + + return new THREE.Vector2( this.x, this.y ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author *kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Vector3 = function ( x, y, z ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + +}; + +THREE.Vector3.prototype = { + + constructor: THREE.Vector3, + + set: function ( x, y, z ) { + + this.x = x; + this.y = y; + this.z = z; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector3\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector3\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + }, + + multiply: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector3\'s .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.x *= s; + this.y *= s; + this.z *= s; + + return this; + + }, + + multiplyVectors: function ( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + }, + + applyMatrix3: function ( m ) { + + var x = this.x; + var y = this.y; + var z = this.z; + + var e = m.elements; + + this.x = e[0] * x + e[3] * y + e[6] * z; + this.y = e[1] * x + e[4] * y + e[7] * z; + this.z = e[2] * x + e[5] * y + e[8] * z; + + return this; + + }, + + applyMatrix4: function ( m ) { + + // input: THREE.Matrix4 affine matrix + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + + this.x = e[0] * x + e[4] * y + e[8] * z + e[12]; + this.y = e[1] * x + e[5] * y + e[9] * z + e[13]; + this.z = e[2] * x + e[6] * y + e[10] * z + e[14]; + + return this; + + }, + + applyProjection: function ( m ) { + + // input: THREE.Matrix4 projection matrix + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + var d = 1 / ( e[3] * x + e[7] * y + e[11] * z + e[15] ); // perspective divide + + this.x = ( e[0] * x + e[4] * y + e[8] * z + e[12] ) * d; + this.y = ( e[1] * x + e[5] * y + e[9] * z + e[13] ) * d; + this.z = ( e[2] * x + e[6] * y + e[10] * z + e[14] ) * d; + + return this; + + }, + + applyQuaternion: function ( q ) { + + var x = this.x; + var y = this.y; + var z = this.z; + + var qx = q.x; + var qy = q.y; + var qz = q.z; + var qw = q.w; + + // calculate quat * vector + + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = -qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; + this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; + this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; + + return this; + + }, + + transformDirection: function ( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + + this.x = e[0] * x + e[4] * y + e[8] * z; + this.y = e[1] * x + e[5] * y + e[9] * z; + this.z = e[2] * x + e[6] * y + e[10] * z; + + this.normalize(); + + return this; + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + }, + + divideScalar: function ( s ) { + + if ( s !== 0 ) { + + this.x /= s; + this.y /= s; + this.z /= s; + + } else { + + this.x = 0; + this.y = 0; + this.z = 0; + + } + + return this; + + }, + + min: function ( v ) { + + if ( this.x > v.x ) { + + this.x = v.x; + + } + + if ( this.y > v.y ) { + + this.y = v.y; + + } + + if ( this.z > v.z ) { + + this.z = v.z; + + } + + return this; + + }, + + max: function ( v ) { + + if ( this.x < v.x ) { + + this.x = v.x; + + } + + if ( this.y < v.y ) { + + this.y = v.y; + + } + + if ( this.z < v.z ) { + + this.z = v.z; + + } + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + if ( this.x < min.x ) { + + this.x = min.x; + + } else if ( this.x > max.x ) { + + this.x = max.x; + + } + + if ( this.y < min.y ) { + + this.y = min.y; + + } else if ( this.y > max.y ) { + + this.y = max.y; + + } + + if ( this.z < min.z ) { + + this.z = min.z; + + } else if ( this.z > max.z ) { + + this.z = max.z; + + } + + return this; + + }, + + negate: function () { + + return this.multiplyScalar( - 1 ); + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + setLength: function ( l ) { + + var oldLength = this.length(); + + if ( oldLength !== 0 && l !== oldLength ) { + + this.multiplyScalar( l / oldLength ); + } + + return this; + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + }, + + cross: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector3\'s .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + var x = this.x, y = this.y, z = this.z; + + this.x = y * v.z - z * v.y; + this.y = z * v.x - x * v.z; + this.z = x * v.y - y * v.x; + + return this; + + }, + + crossVectors: function ( a, b ) { + + this.x = a.y * b.z - a.z * b.y; + this.y = a.z * b.x - a.x * b.z; + this.z = a.x * b.y - a.y * b.x; + + return this; + + }, + + angleTo: function ( v ) { + + var theta = this.dot( v ) / ( this.length() * v.length() ); + + // clamp, to handle numerical problems + + return Math.acos( THREE.Math.clamp( theta, -1, 1 ) ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x; + var dy = this.y - v.y; + var dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + }, + + setEulerFromRotationMatrix: function ( m, order ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + // clamp, to handle numerical problems + + function clamp( x ) { + + return Math.min( Math.max( x, -1 ), 1 ); + + } + + var te = m.elements; + var m11 = te[0], m12 = te[4], m13 = te[8]; + var m21 = te[1], m22 = te[5], m23 = te[9]; + var m31 = te[2], m32 = te[6], m33 = te[10]; + + if ( order === undefined || order === 'XYZ' ) { + + this.y = Math.asin( clamp( m13 ) ); + + if ( Math.abs( m13 ) < 0.99999 ) { + + this.x = Math.atan2( - m23, m33 ); + this.z = Math.atan2( - m12, m11 ); + + } else { + + this.x = Math.atan2( m32, m22 ); + this.z = 0; + + } + + } else if ( order === 'YXZ' ) { + + this.x = Math.asin( - clamp( m23 ) ); + + if ( Math.abs( m23 ) < 0.99999 ) { + + this.y = Math.atan2( m13, m33 ); + this.z = Math.atan2( m21, m22 ); + + } else { + + this.y = Math.atan2( - m31, m11 ); + this.z = 0; + + } + + } else if ( order === 'ZXY' ) { + + this.x = Math.asin( clamp( m32 ) ); + + if ( Math.abs( m32 ) < 0.99999 ) { + + this.y = Math.atan2( - m31, m33 ); + this.z = Math.atan2( - m12, m22 ); + + } else { + + this.y = 0; + this.z = Math.atan2( m21, m11 ); + + } + + } else if ( order === 'ZYX' ) { + + this.y = Math.asin( - clamp( m31 ) ); + + if ( Math.abs( m31 ) < 0.99999 ) { + + this.x = Math.atan2( m32, m33 ); + this.z = Math.atan2( m21, m11 ); + + } else { + + this.x = 0; + this.z = Math.atan2( - m12, m22 ); + + } + + } else if ( order === 'YZX' ) { + + this.z = Math.asin( clamp( m21 ) ); + + if ( Math.abs( m21 ) < 0.99999 ) { + + this.x = Math.atan2( - m23, m22 ); + this.y = Math.atan2( - m31, m11 ); + + } else { + + this.x = 0; + this.y = Math.atan2( m13, m33 ); + + } + + } else if ( order === 'XZY' ) { + + this.z = Math.asin( - clamp( m12 ) ); + + if ( Math.abs( m12 ) < 0.99999 ) { + + this.x = Math.atan2( m32, m22 ); + this.y = Math.atan2( m13, m11 ); + + } else { + + this.x = Math.atan2( - m23, m33 ); + this.y = 0; + + } + + } + + return this; + + }, + + setEulerFromQuaternion: function ( q, order ) { + + // q is assumed to be normalized + + // clamp, to handle numerical problems + + function clamp( x ) { + + return Math.min( Math.max( x, -1 ), 1 ); + + } + + // http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m + + var sqx = q.x * q.x; + var sqy = q.y * q.y; + var sqz = q.z * q.z; + var sqw = q.w * q.w; + + if ( order === undefined || order === 'XYZ' ) { + + this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( sqw - sqx - sqy + sqz ) ); + this.y = Math.asin( clamp( 2 * ( q.x * q.z + q.y * q.w ) ) ); + this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( sqw + sqx - sqy - sqz ) ); + + } else if ( order === 'YXZ' ) { + + this.x = Math.asin( clamp( 2 * ( q.x * q.w - q.y * q.z ) ) ); + this.y = Math.atan2( 2 * ( q.x * q.z + q.y * q.w ), ( sqw - sqx - sqy + sqz ) ); + this.z = Math.atan2( 2 * ( q.x * q.y + q.z * q.w ), ( sqw - sqx + sqy - sqz ) ); + + } else if ( order === 'ZXY' ) { + + this.x = Math.asin( clamp( 2 * ( q.x * q.w + q.y * q.z ) ) ); + this.y = Math.atan2( 2 * ( q.y * q.w - q.z * q.x ), ( sqw - sqx - sqy + sqz ) ); + this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( sqw - sqx + sqy - sqz ) ); + + } else if ( order === 'ZYX' ) { + + this.x = Math.atan2( 2 * ( q.x * q.w + q.z * q.y ), ( sqw - sqx - sqy + sqz ) ); + this.y = Math.asin( clamp( 2 * ( q.y * q.w - q.x * q.z ) ) ); + this.z = Math.atan2( 2 * ( q.x * q.y + q.z * q.w ), ( sqw + sqx - sqy - sqz ) ); + + } else if ( order === 'YZX' ) { + + this.x = Math.atan2( 2 * ( q.x * q.w - q.z * q.y ), ( sqw - sqx + sqy - sqz ) ); + this.y = Math.atan2( 2 * ( q.y * q.w - q.x * q.z ), ( sqw + sqx - sqy - sqz ) ); + this.z = Math.asin( clamp( 2 * ( q.x * q.y + q.z * q.w ) ) ); + + } else if ( order === 'XZY' ) { + + this.x = Math.atan2( 2 * ( q.x * q.w + q.y * q.z ), ( sqw - sqx + sqy - sqz ) ); + this.y = Math.atan2( 2 * ( q.x * q.z + q.y * q.w ), ( sqw + sqx - sqy - sqz ) ); + this.z = Math.asin( clamp( 2 * ( q.z * q.w - q.x * q.y ) ) ); + + } + + return this; + + }, + + getPositionFromMatrix: function ( m ) { + + this.x = m.elements[12]; + this.y = m.elements[13]; + this.z = m.elements[14]; + + return this; + + }, + + getScaleFromMatrix: function ( m ) { + + var sx = this.set( m.elements[0], m.elements[1], m.elements[2] ).length(); + var sy = this.set( m.elements[4], m.elements[5], m.elements[6] ).length(); + var sz = this.set( m.elements[8], m.elements[9], m.elements[10] ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + }, + + getColumnFromMatrix: function ( index, matrix ) { + + var offset = index * 4; + + var me = matrix.elements; + + this.x = me[ offset ]; + this.y = me[ offset + 1 ]; + this.z = me[ offset + 2 ]; + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + }, + + fromArray: function ( array ) { + + this.x = array[ 0 ]; + this.y = array[ 1 ]; + this.z = array[ 2 ]; + + return this; + + }, + + toArray: function () { + + return [ this.x, this.y, this.z ]; + + }, + + clone: function () { + + return new THREE.Vector3( this.x, this.y, this.z ); + + } + +}; + +THREE.extend( THREE.Vector3.prototype, { + + applyEuler: function () { + + var q1 = new THREE.Quaternion(); + + return function ( v, eulerOrder ) { + + var quaternion = q1.setFromEuler( v, eulerOrder ); + + this.applyQuaternion( quaternion ); + + return this; + + }; + + }(), + + applyAxisAngle: function () { + + var q1 = new THREE.Quaternion(); + + return function ( axis, angle ) { + + var quaternion = q1.setFromAxisAngle( axis, angle ); + + this.applyQuaternion( quaternion ); + + return this; + + }; + + }(), + + projectOnVector: function () { + + var v1 = new THREE.Vector3(); + + return function ( vector ) { + + v1.copy( vector ).normalize(); + var d = this.dot( v1 ); + return this.copy( v1 ).multiplyScalar( d ); + + }; + + }(), + + projectOnPlane: function () { + + var v1 = new THREE.Vector3(); + + return function ( planeNormal ) { + + v1.copy( this ).projectOnVector( planeNormal ); + + return this.sub( v1 ); + + } + + }(), + + reflect: function () { + + var v1 = new THREE.Vector3(); + + return function ( vector ) { + + v1.copy( this ).projectOnVector( vector ).multiplyScalar( 2 ); + + return this.subVectors( v1, this ); + + } + + }() + +} ); +/** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Vector4 = function ( x, y, z, w ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; + +}; + +THREE.Vector4.prototype = { + + constructor: THREE.Vector4, + + set: function ( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setW: function ( w ) { + + this.w = w; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( "index is out of range: " + index ); + + } + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector4\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'DEPRECATED: Vector4\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.x *= s; + this.y *= s; + this.z *= s; + this.w *= s; + + return this; + + }, + + applyMatrix4: function ( m ) { + + var x = this.x; + var y = this.y; + var z = this.z; + var w = this.w; + + var e = m.elements; + + this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w; + this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w; + this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w; + this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w; + + return this; + + }, + + divideScalar: function ( s ) { + + if ( s !== 0 ) { + + this.x /= s; + this.y /= s; + this.z /= s; + this.w /= s; + + } else { + + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 1; + + } + + return this; + + }, + + setAxisAngleFromQuaternion: function ( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + var s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + }, + + setAxisAngleFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[0], m12 = te[4], m13 = te[8], + m21 = te[1], m22 = te[5], m23 = te[9], + m31 = te[2], m32 = te[6], m33 = te[10]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) + && ( Math.abs( m13 - m31 ) < epsilon ) + && ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) + && ( Math.abs( m13 + m31 ) < epsilon2 ) + && ( Math.abs( m23 + m32 ) < epsilon2 ) + && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + }, + + min: function ( v ) { + + if ( this.x > v.x ) { + + this.x = v.x; + + } + + if ( this.y > v.y ) { + + this.y = v.y; + + } + + if ( this.z > v.z ) { + + this.z = v.z; + + } + + if ( this.w > v.w ) { + + this.w = v.w; + + } + + return this; + + }, + + max: function ( v ) { + + if ( this.x < v.x ) { + + this.x = v.x; + + } + + if ( this.y < v.y ) { + + this.y = v.y; + + } + + if ( this.z < v.z ) { + + this.z = v.z; + + } + + if ( this.w < v.w ) { + + this.w = v.w; + + } + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + if ( this.x < min.x ) { + + this.x = min.x; + + } else if ( this.x > max.x ) { + + this.x = max.x; + + } + + if ( this.y < min.y ) { + + this.y = min.y; + + } else if ( this.y > max.y ) { + + this.y = max.y; + + } + + if ( this.z < min.z ) { + + this.z = min.z; + + } else if ( this.z > max.z ) { + + this.z = max.z; + + } + + if ( this.w < min.w ) { + + this.w = min.w; + + } else if ( this.w > max.w ) { + + this.w = max.w; + + } + + return this; + + }, + + negate: function() { + + return this.multiplyScalar( -1 ); + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + setLength: function ( l ) { + + var oldLength = this.length(); + + if ( oldLength !== 0 && l !== oldLength ) { + + this.multiplyScalar( l / oldLength ); + } + + return this; + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array ) { + + this.x = array[ 0 ]; + this.y = array[ 1 ]; + this.z = array[ 2 ]; + this.w = array[ 3 ]; + + return this; + + }, + + toArray: function () { + + return [ this.x, this.y, this.z, this.w ]; + + }, + + clone: function () { + + return new THREE.Vector4( this.x, this.y, this.z, this.w ); + + } + +}; +/** + * @author bhouston / http://exocortex.com + */ + +THREE.Line3 = function ( start, end ) { + + this.start = ( start !== undefined ) ? start : new THREE.Vector3(); + this.end = ( end !== undefined ) ? end : new THREE.Vector3(); + +}; + +THREE.Line3.prototype = { + + constructor: THREE.Line3, + + set: function ( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + }, + + copy: function ( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + }, + + center: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + }, + + delta: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.subVectors( this.end, this.start ); + + }, + + distanceSq: function () { + + return this.start.distanceToSquared( this.end ); + + }, + + distance: function () { + + return this.start.distanceTo( this.end ); + + }, + + at: function ( t, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + + return this.delta( result ).multiplyScalar( t ).add( this.start ); + + }, + + closestPointToPointParameter: function() { + + var startP = new THREE.Vector3(); + var startEnd = new THREE.Vector3(); + + return function ( point, clampToLine ) { + + startP.subVectors( point, this.start ); + startEnd.subVectors( this.end, this.start ); + + var startEnd2 = startEnd.dot( startEnd ); + var startEnd_startP = startEnd.dot( startP ); + + var t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = THREE.Math.clamp( t, 0, 1 ); + + } + + return t; + + }; + + }(), + + closestPointToPoint: function ( point, clampToLine, optionalTarget ) { + + var t = this.closestPointToPointParameter( point, clampToLine ); + + var result = optionalTarget || new THREE.Vector3(); + + return this.delta( result ).multiplyScalar( t ).add( this.start ); + + }, + + applyMatrix4: function ( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + }, + + equals: function ( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + }, + + clone: function () { + + return new THREE.Line3().copy( this ); + + } + +}; +/** + * @author bhouston / http://exocortex.com + */ + +THREE.Box2 = function ( min, max ) { + + this.min = ( min !== undefined ) ? min : new THREE.Vector2( Infinity, Infinity ); + this.max = ( max !== undefined ) ? max : new THREE.Vector2( -Infinity, -Infinity ); + +}; + +THREE.Box2.prototype = { + + constructor: THREE.Box2, + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromPoints: function ( points ) { + + if ( points.length > 0 ) { + + var point = points[ 0 ]; + + this.min.copy( point ); + this.max.copy( point ); + + for ( var i = 1, il = points.length; i < il; i ++ ) { + + point = points[ i ]; + + if ( point.x < this.min.x ) { + + this.min.x = point.x; + + } else if ( point.x > this.max.x ) { + + this.max.x = point.x; + + } + + if ( point.y < this.min.y ) { + + this.min.y = point.y; + + } else if ( point.y > this.max.y ) { + + this.max.y = point.y; + + } + + } + + } else { + + this.makeEmpty(); + + } + + return this; + + }, + + setFromCenterAndSize: function () { + + var v1 = new THREE.Vector2(); + + return function ( center, size ) { + + var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }; + + }(), + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = Infinity; + this.max.x = this.max.y = -Infinity; + + return this; + + }, + + empty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + + }, + + center: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector2(); + return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + size: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector2(); + return result.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( -scalar ); + this.max.addScalar( scalar ); + + return this; + }, + + containsPoint: function ( point ) { + + if ( point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ) { + + return false; + + } + + return true; + + }, + + containsBox: function ( box ) { + + if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && + ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { + + return true; + + } + + return false; + + }, + + getParameter: function ( point ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + return new THREE.Vector2( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + }, + + isIntersectionBox: function ( box ) { + + // using 6 splitting planes to rule out intersections. + + if ( box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ) { + + return false; + + } + + return true; + + }, + + clampPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector2(); + return result.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function () { + + var v1 = new THREE.Vector2(); + + return function ( point ) { + + var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }; + + }(), + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + }, + + clone: function () { + + return new THREE.Box2().copy( this ); + + } + +}; +/** + * @author bhouston / http://exocortex.com + */ + +THREE.Box3 = function ( min, max ) { + + this.min = ( min !== undefined ) ? min : new THREE.Vector3( Infinity, Infinity, Infinity ); + this.max = ( max !== undefined ) ? max : new THREE.Vector3( -Infinity, -Infinity, -Infinity ); + +}; + +THREE.Box3.prototype = { + + constructor: THREE.Box3, + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromPoints: function ( points ) { + + if ( points.length > 0 ) { + + var point = points[ 0 ]; + + this.min.copy( point ); + this.max.copy( point ); + + for ( var i = 1, il = points.length; i < il; i ++ ) { + + point = points[ i ]; + + if ( point.x < this.min.x ) { + + this.min.x = point.x; + + } else if ( point.x > this.max.x ) { + + this.max.x = point.x; + + } + + if ( point.y < this.min.y ) { + + this.min.y = point.y; + + } else if ( point.y > this.max.y ) { + + this.max.y = point.y; + + } + + if ( point.z < this.min.z ) { + + this.min.z = point.z; + + } else if ( point.z > this.max.z ) { + + this.max.z = point.z; + + } + + } + + } else { + + this.makeEmpty(); + + } + + return this; + + }, + + setFromCenterAndSize: function() { + + var v1 = new THREE.Vector3(); + + return function ( center, size ) { + + var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }; + + }(), + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = this.min.z = Infinity; + this.max.x = this.max.y = this.max.z = -Infinity; + + return this; + + }, + + empty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + }, + + center: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + size: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( -scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + containsPoint: function ( point ) { + + if ( point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ) { + + return false; + + } + + return true; + + }, + + containsBox: function ( box ) { + + if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && + ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && + ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { + + return true; + + } + + return false; + + }, + + getParameter: function ( point ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + return new THREE.Vector3( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + }, + + isIntersectionBox: function ( box ) { + + // using 6 splitting planes to rule out intersections. + + if ( box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ) { + + return false; + + } + + return true; + + }, + + clampPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function() { + + var v1 = new THREE.Vector3(); + + return function ( point ) { + + var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }; + + }(), + + getBoundingSphere: function() { + + var v1 = new THREE.Vector3(); + + return function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Sphere(); + + result.center = this.center(); + result.radius = this.size( v1 ).length() * 0.5; + + return result; + + }; + + }(), + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + applyMatrix4: function() { + + var points = [ + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3(), + new THREE.Vector3() + ]; + + return function ( matrix ) { + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + points[0].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + points[1].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + points[2].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + points[3].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + points[4].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + points[5].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + points[6].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + points[7].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.makeEmpty(); + this.setFromPoints( points ); + + return this; + + }; + + }(), + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + }, + + clone: function () { + + return new THREE.Box3().copy( this ); + + } + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://exocortex.com + */ + +THREE.Matrix3 = function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + this.elements = new Float32Array(9); + + this.set( + + ( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, + n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, + n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1 + + ); +}; + +THREE.Matrix3.prototype = { + + constructor: THREE.Matrix3, + + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + var te = this.elements; + + te[0] = n11; te[3] = n12; te[6] = n13; + te[1] = n21; te[4] = n22; te[7] = n23; + te[2] = n31; te[5] = n32; te[8] = n33; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + }, + + copy: function ( m ) { + + var me = m.elements; + + this.set( + + me[0], me[3], me[6], + me[1], me[4], me[7], + me[2], me[5], me[8] + + ); + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + + multiplyVector3Array: function() { + + var v1 = new THREE.Vector3(); + + return function ( a ) { + + for ( var i = 0, il = a.length; i < il; i += 3 ) { + + v1.x = a[ i ]; + v1.y = a[ i + 1 ]; + v1.z = a[ i + 2 ]; + + v1.applyMatrix3(this); + + a[ i ] = v1.x; + a[ i + 1 ] = v1.y; + a[ i + 2 ] = v1.z; + + } + + return a; + + }; + + }(), + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[0] *= s; te[3] *= s; te[6] *= s; + te[1] *= s; te[4] *= s; te[7] *= s; + te[2] *= s; te[5] *= s; te[8] *= s; + + return this; + + }, + + determinant: function () { + + var te = this.elements; + + var a = te[0], b = te[1], c = te[2], + d = te[3], e = te[4], f = te[5], + g = te[6], h = te[7], i = te[8]; + + return a*e*i - a*f*h - b*d*i + b*f*g + c*d*h - c*e*g; + + }, + + getInverse: function ( matrix, throwOnInvertible ) { + + // input: THREE.Matrix4 + // ( based on http://code.google.com/p/webgl-mjs/ ) + + var me = matrix.elements; + var te = this.elements; + + te[ 0 ] = me[10] * me[5] - me[6] * me[9]; + te[ 1 ] = - me[10] * me[1] + me[2] * me[9]; + te[ 2 ] = me[6] * me[1] - me[2] * me[5]; + te[ 3 ] = - me[10] * me[4] + me[6] * me[8]; + te[ 4 ] = me[10] * me[0] - me[2] * me[8]; + te[ 5 ] = - me[6] * me[0] + me[2] * me[4]; + te[ 6 ] = me[9] * me[4] - me[5] * me[8]; + te[ 7 ] = - me[9] * me[0] + me[1] * me[8]; + te[ 8 ] = me[5] * me[0] - me[1] * me[4]; + + var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; + + // no inverse + + if ( det === 0 ) { + + var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnInvertible || false ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + this.identity(); + + return this; + + } + + this.multiplyScalar( 1.0 / det ); + + return this; + + }, + + transpose: function () { + + var tmp, m = this.elements; + + tmp = m[1]; m[1] = m[3]; m[3] = tmp; + tmp = m[2]; m[2] = m[6]; m[6] = tmp; + tmp = m[5]; m[5] = m[7]; m[7] = tmp; + + return this; + + }, + + getNormalMatrix: function ( m ) { + + // input: THREE.Matrix4 + + this.getInverse( m ).transpose(); + + return this; + + }, + + transposeIntoArray: function ( r ) { + + var m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + }, + + clone: function () { + + var te = this.elements; + + return new THREE.Matrix3( + + te[0], te[3], te[6], + te[1], te[4], te[7], + te[2], te[5], te[8] + + ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://exocortex.com + * @author WestLangley / http://github.com/WestLangley + */ + + +THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + var te = this.elements = new Float32Array( 16 ); + + // TODO: if n11 is undefined, then just set to identity, otherwise copy all other values into matrix + // we should not support semi specification of Matrix4, it is just weird. + + te[0] = ( n11 !== undefined ) ? n11 : 1; te[4] = n12 || 0; te[8] = n13 || 0; te[12] = n14 || 0; + te[1] = n21 || 0; te[5] = ( n22 !== undefined ) ? n22 : 1; te[9] = n23 || 0; te[13] = n24 || 0; + te[2] = n31 || 0; te[6] = n32 || 0; te[10] = ( n33 !== undefined ) ? n33 : 1; te[14] = n34 || 0; + te[3] = n41 || 0; te[7] = n42 || 0; te[11] = n43 || 0; te[15] = ( n44 !== undefined ) ? n44 : 1; + +}; + +THREE.Matrix4.prototype = { + + constructor: THREE.Matrix4, + + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + var te = this.elements; + + te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14; + te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24; + te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34; + te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + copy: function ( m ) { + + var me = m.elements; + + this.set( + + me[0], me[4], me[8], me[12], + me[1], me[5], me[9], me[13], + me[2], me[6], me[10], me[14], + me[3], me[7], me[11], me[15] + + ); + + return this; + + }, + + extractPosition: function ( m ) { + + console.warn( 'DEPRECATED: Matrix4\'s .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + + copyPosition: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + + return this; + + }, + + extractRotation: function () { + + var v1 = new THREE.Vector3(); + + return function ( m ) { + + var te = this.elements; + var me = m.elements; + + var scaleX = 1 / v1.set( me[0], me[1], me[2] ).length(); + var scaleY = 1 / v1.set( me[4], me[5], me[6] ).length(); + var scaleZ = 1 / v1.set( me[8], me[9], me[10] ).length(); + + te[0] = me[0] * scaleX; + te[1] = me[1] * scaleX; + te[2] = me[2] * scaleX; + + te[4] = me[4] * scaleY; + te[5] = me[5] * scaleY; + te[6] = me[6] * scaleY; + + te[8] = me[8] * scaleZ; + te[9] = me[9] * scaleZ; + te[10] = me[10] * scaleZ; + + return this; + + }; + + }(), + + setRotationFromEuler: function ( v, order ) { + + console.warn( 'DEPRECATED: Matrix4\'s .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.' ); + + return this.makeRotationFromEuler( v, order ); + + }, + + makeRotationFromEuler: function ( v, order ) { + + var te = this.elements; + + var x = v.x, y = v.y, z = v.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); + + if ( order === undefined || order === 'XYZ' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[0] = c * e; + te[4] = - c * f; + te[8] = d; + + te[1] = af + be * d; + te[5] = ae - bf * d; + te[9] = - b * c; + + te[2] = bf - ae * d; + te[6] = be + af * d; + te[10] = a * c; + + } else if ( order === 'YXZ' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[0] = ce + df * b; + te[4] = de * b - cf; + te[8] = a * d; + + te[1] = a * f; + te[5] = a * e; + te[9] = - b; + + te[2] = cf * b - de; + te[6] = df + ce * b; + te[10] = a * c; + + } else if ( order === 'ZXY' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[0] = ce - df * b; + te[4] = - a * f; + te[8] = de + cf * b; + + te[1] = cf + de * b; + te[5] = a * e; + te[9] = df - ce * b; + + te[2] = - a * d; + te[6] = b; + te[10] = a * c; + + } else if ( order === 'ZYX' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[0] = c * e; + te[4] = be * d - af; + te[8] = ae * d + bf; + + te[1] = c * f; + te[5] = bf * d + ae; + te[9] = af * d - be; + + te[2] = - d; + te[6] = b * c; + te[10] = a * c; + + } else if ( order === 'YZX' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[0] = c * e; + te[4] = bd - ac * f; + te[8] = bc * f + ad; + + te[1] = f; + te[5] = a * e; + te[9] = - b * e; + + te[2] = - d * e; + te[6] = ad * f + bc; + te[10] = ac - bd * f; + + } else if ( order === 'XZY' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[0] = c * e; + te[4] = - f; + te[8] = d * e; + + te[1] = ac * f + bd; + te[5] = a * e; + te[9] = ad * f - bc; + + te[2] = bc * f - ad; + te[6] = b * e; + te[10] = bd * f + ac; + + } + + // last column + te[3] = 0; + te[7] = 0; + te[11] = 0; + + // bottom row + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + + return this; + + }, + + setRotationFromQuaternion: function ( q ) { + + console.warn( 'DEPRECATED: Matrix4\'s .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.' ); + + return this.makeRotationFromQuaternion( q ); + + }, + + makeRotationFromQuaternion: function ( q ) { + + var te = this.elements; + + var x = q.x, y = q.y, z = q.z, w = q.w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; + + te[0] = 1 - ( yy + zz ); + te[4] = xy - wz; + te[8] = xz + wy; + + te[1] = xy + wz; + te[5] = 1 - ( xx + zz ); + te[9] = yz - wx; + + te[2] = xz - wy; + te[6] = yz + wx; + te[10] = 1 - ( xx + yy ); + + // last column + te[3] = 0; + te[7] = 0; + te[11] = 0; + + // bottom row + te[12] = 0; + te[13] = 0; + te[14] = 0; + te[15] = 1; + + return this; + + }, + + lookAt: function() { + + var x = new THREE.Vector3(); + var y = new THREE.Vector3(); + var z = new THREE.Vector3(); + + return function ( eye, target, up ) { + + var te = this.elements; + + z.subVectors( eye, target ).normalize(); + + if ( z.length() === 0 ) { + + z.z = 1; + + } + + x.crossVectors( up, z ).normalize(); + + if ( x.length() === 0 ) { + + z.x += 0.0001; + x.crossVectors( up, z ).normalize(); + + } + + y.crossVectors( z, x ); + + + te[0] = x.x; te[4] = y.x; te[8] = z.x; + te[1] = x.y; te[5] = y.y; te[9] = z.y; + te[2] = x.z; te[6] = y.z; te[10] = z.z; + + return this; + + }; + + }(), + + multiply: function ( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'DEPRECATED: Matrix4\'s .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12]; + var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13]; + var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14]; + var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15]; + + var b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12]; + var b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13]; + var b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14]; + var b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15]; + + te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + }, + + multiplyToArray: function ( a, b, r ) { + + var te = this.elements; + + this.multiplyMatrices( a, b ); + + r[ 0 ] = te[0]; r[ 1 ] = te[1]; r[ 2 ] = te[2]; r[ 3 ] = te[3]; + r[ 4 ] = te[4]; r[ 5 ] = te[5]; r[ 6 ] = te[6]; r[ 7 ] = te[7]; + r[ 8 ] = te[8]; r[ 9 ] = te[9]; r[ 10 ] = te[10]; r[ 11 ] = te[11]; + r[ 12 ] = te[12]; r[ 13 ] = te[13]; r[ 14 ] = te[14]; r[ 15 ] = te[15]; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[0] *= s; te[4] *= s; te[8] *= s; te[12] *= s; + te[1] *= s; te[5] *= s; te[9] *= s; te[13] *= s; + te[2] *= s; te[6] *= s; te[10] *= s; te[14] *= s; + te[3] *= s; te[7] *= s; te[11] *= s; te[15] *= s; + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); + return vector.applyProjection( this ); + + }, + + multiplyVector4: function ( vector ) { + + console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + + multiplyVector3Array: function() { + + var v1 = new THREE.Vector3(); + + return function ( a ) { + + for ( var i = 0, il = a.length; i < il; i += 3 ) { + + v1.x = a[ i ]; + v1.y = a[ i + 1 ]; + v1.z = a[ i + 2 ]; + + v1.applyProjection( this ); + + a[ i ] = v1.x; + a[ i + 1 ] = v1.y; + a[ i + 2 ] = v1.z; + + } + + return a; + + }; + + }(), + + rotateAxis: function ( v ) { + + console.warn( 'DEPRECATED: Matrix4\'s .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + + v.transformDirection( this ); + + }, + + crossVector: function ( vector ) { + + console.warn( 'DEPRECATED: Matrix4\'s .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + + determinant: function () { + + var te = this.elements; + + var n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; + var n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; + var n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; + var n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + +n14 * n23 * n32 + -n13 * n24 * n32 + -n14 * n22 * n33 + +n12 * n24 * n33 + +n13 * n22 * n34 + -n12 * n23 * n34 + ) + + n42 * ( + +n11 * n23 * n34 + -n11 * n24 * n33 + +n14 * n21 * n33 + -n13 * n21 * n34 + +n13 * n24 * n31 + -n14 * n23 * n31 + ) + + n43 * ( + +n11 * n24 * n32 + -n11 * n22 * n34 + -n14 * n21 * n32 + +n12 * n21 * n34 + +n14 * n22 * n31 + -n12 * n24 * n31 + ) + + n44 * ( + -n13 * n22 * n31 + -n11 * n23 * n32 + +n11 * n22 * n33 + +n13 * n21 * n32 + -n12 * n21 * n33 + +n12 * n23 * n31 + ) + + ); + + }, + + transpose: function () { + + var te = this.elements; + var tmp; + + tmp = te[1]; te[1] = te[4]; te[4] = tmp; + tmp = te[2]; te[2] = te[8]; te[8] = tmp; + tmp = te[6]; te[6] = te[9]; te[9] = tmp; + + tmp = te[3]; te[3] = te[12]; te[12] = tmp; + tmp = te[7]; te[7] = te[13]; te[13] = tmp; + tmp = te[11]; te[11] = te[14]; te[14] = tmp; + + return this; + + }, + + flattenToArray: function ( flat ) { + + var te = this.elements; + flat[ 0 ] = te[0]; flat[ 1 ] = te[1]; flat[ 2 ] = te[2]; flat[ 3 ] = te[3]; + flat[ 4 ] = te[4]; flat[ 5 ] = te[5]; flat[ 6 ] = te[6]; flat[ 7 ] = te[7]; + flat[ 8 ] = te[8]; flat[ 9 ] = te[9]; flat[ 10 ] = te[10]; flat[ 11 ] = te[11]; + flat[ 12 ] = te[12]; flat[ 13 ] = te[13]; flat[ 14 ] = te[14]; flat[ 15 ] = te[15]; + + return flat; + + }, + + flattenToArrayOffset: function( flat, offset ) { + + var te = this.elements; + flat[ offset ] = te[0]; + flat[ offset + 1 ] = te[1]; + flat[ offset + 2 ] = te[2]; + flat[ offset + 3 ] = te[3]; + + flat[ offset + 4 ] = te[4]; + flat[ offset + 5 ] = te[5]; + flat[ offset + 6 ] = te[6]; + flat[ offset + 7 ] = te[7]; + + flat[ offset + 8 ] = te[8]; + flat[ offset + 9 ] = te[9]; + flat[ offset + 10 ] = te[10]; + flat[ offset + 11 ] = te[11]; + + flat[ offset + 12 ] = te[12]; + flat[ offset + 13 ] = te[13]; + flat[ offset + 14 ] = te[14]; + flat[ offset + 15 ] = te[15]; + + return flat; + + }, + + getPosition: function() { + + var v1 = new THREE.Vector3(); + + return function () { + + console.warn( 'DEPRECATED: Matrix4\'s .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.' ); + + var te = this.elements; + return v1.set( te[12], te[13], te[14] ); + + }; + + }(), + + setPosition: function ( v ) { + + var te = this.elements; + + te[12] = v.x; + te[13] = v.y; + te[14] = v.z; + + return this; + + }, + + getInverse: function ( m, throwOnInvertible ) { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements; + var me = m.elements; + + var n11 = me[0], n12 = me[4], n13 = me[8], n14 = me[12]; + var n21 = me[1], n22 = me[5], n23 = me[9], n24 = me[13]; + var n31 = me[2], n32 = me[6], n33 = me[10], n34 = me[14]; + var n41 = me[3], n42 = me[7], n43 = me[11], n44 = me[15]; + + te[0] = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44; + te[4] = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44; + te[8] = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44; + te[12] = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34; + te[1] = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44; + te[5] = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44; + te[9] = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44; + te[13] = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34; + te[2] = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44; + te[6] = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44; + te[10] = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44; + te[14] = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34; + te[3] = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43; + te[7] = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43; + te[11] = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43; + te[15] = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33; + + var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 4 ] + me[ 2 ] * te[ 8 ] + me[ 3 ] * te[ 12 ]; + + if ( det == 0 ) { + + var msg = "Matrix4.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnInvertible || false ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + this.identity(); + + return this; + } + + this.multiplyScalar( 1 / det ); + + return this; + + }, + + translate: function ( v ) { + + console.warn( 'DEPRECATED: Matrix4\'s .translate() has been removed.'); + + }, + + rotateX: function ( angle ) { + + console.warn( 'DEPRECATED: Matrix4\'s .rotateX() has been removed.'); + + }, + + rotateY: function ( angle ) { + + console.warn( 'DEPRECATED: Matrix4\'s .rotateY() has been removed.'); + + }, + + rotateZ: function ( angle ) { + + console.warn( 'DEPRECATED: Matrix4\'s .rotateZ() has been removed.'); + + }, + + rotateByAxis: function ( axis, angle ) { + + console.warn( 'DEPRECATED: Matrix4\'s .rotateByAxis() has been removed.'); + + }, + + scale: function ( v ) { + + var te = this.elements; + var x = v.x, y = v.y, z = v.z; + + te[0] *= x; te[4] *= y; te[8] *= z; + te[1] *= x; te[5] *= y; te[9] *= z; + te[2] *= x; te[6] *= y; te[10] *= z; + te[3] *= x; te[7] *= y; te[11] *= z; + + return this; + + }, + + getMaxScaleOnAxis: function () { + + var te = this.elements; + + var scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; + var scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; + var scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; + + return Math.sqrt( Math.max( scaleXSq, Math.max( scaleYSq, scaleZSq ) ) ); + + }, + + makeTranslation: function ( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationX: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationY: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + -s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationZ: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationAxis: function ( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeScale: function ( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + compose: function ( position, quaternion, scale ) { + + console.warn( 'DEPRECATED: Matrix4\'s .compose() has been deprecated in favor of makeFromPositionQuaternionScale. Please update your code.' ); + + return this.makeFromPositionQuaternionScale( position, quaternion, scale ); + + }, + + makeFromPositionQuaternionScale: function ( position, quaternion, scale ) { + + this.makeRotationFromQuaternion( quaternion ); + this.scale( scale ); + this.setPosition( position ); + + return this; + + }, + + makeFromPositionEulerScale: function ( position, rotation, eulerOrder, scale ) { + + this.makeRotationFromEuler( rotation, eulerOrder ); + this.scale( scale ); + this.setPosition( position ); + + return this; + + }, + + makeFrustum: function ( left, right, bottom, top, near, far ) { + + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); + + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); + + te[0] = x; te[4] = 0; te[8] = a; te[12] = 0; + te[1] = 0; te[5] = y; te[9] = b; te[13] = 0; + te[2] = 0; te[6] = 0; te[10] = c; te[14] = d; + te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0; + + return this; + + }, + + makePerspective: function ( fov, aspect, near, far ) { + + var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); + var ymin = - ymax; + var xmin = ymin * aspect; + var xmax = ymax * aspect; + + return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); + + }, + + makeOrthographic: function ( left, right, top, bottom, near, far ) { + + var te = this.elements; + var w = right - left; + var h = top - bottom; + var p = far - near; + + var x = ( right + left ) / w; + var y = ( top + bottom ) / h; + var z = ( far + near ) / p; + + te[0] = 2 / w; te[4] = 0; te[8] = 0; te[12] = -x; + te[1] = 0; te[5] = 2 / h; te[9] = 0; te[13] = -y; + te[2] = 0; te[6] = 0; te[10] = -2/p; te[14] = -z; + te[3] = 0; te[7] = 0; te[11] = 0; te[15] = 1; + + return this; + + }, + + clone: function () { + + var te = this.elements; + + return new THREE.Matrix4( + + te[0], te[4], te[8], te[12], + te[1], te[5], te[9], te[13], + te[2], te[6], te[10], te[14], + te[3], te[7], te[11], te[15] + + ); + + } + +}; + +THREE.extend( THREE.Matrix4.prototype, { + + decompose: function() { + + var x = new THREE.Vector3(); + var y = new THREE.Vector3(); + var z = new THREE.Vector3(); + var matrix = new THREE.Matrix4(); + + return function ( position, quaternion, scale ) { + + var te = this.elements; + + // grab the axis vectors + x.set( te[0], te[1], te[2] ); + y.set( te[4], te[5], te[6] ); + z.set( te[8], te[9], te[10] ); + + position = ( position instanceof THREE.Vector3 ) ? position : new THREE.Vector3(); + quaternion = ( quaternion instanceof THREE.Quaternion ) ? quaternion : new THREE.Quaternion(); + scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3(); + + scale.x = x.length(); + scale.y = y.length(); + scale.z = z.length(); + + position.x = te[12]; + position.y = te[13]; + position.z = te[14]; + + // scale the rotation part + + matrix.copy( this ); + + matrix.elements[0] /= scale.x; + matrix.elements[1] /= scale.x; + matrix.elements[2] /= scale.x; + + matrix.elements[4] /= scale.y; + matrix.elements[5] /= scale.y; + matrix.elements[6] /= scale.y; + + matrix.elements[8] /= scale.z; + matrix.elements[9] /= scale.z; + matrix.elements[10] /= scale.z; + + quaternion.setFromRotationMatrix( matrix ); + + return [ position, quaternion, scale ]; + + }; + + }() + +} ); +/** + * @author bhouston / http://exocortex.com + */ + +THREE.Ray = function ( origin, direction ) { + + this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); + this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); + +}; + +THREE.Ray.prototype = { + + constructor: THREE.Ray, + + set: function ( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + }, + + copy: function ( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + }, + + at: function( t, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + + return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); + + }, + + recast: function() { + + var v1 = new THREE.Vector3(); + + return function ( t ) { + + this.origin.copy( this.at( t, v1 ) ); + + return this; + + }; + + }(), + + closestPointToPoint: function ( point, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + result.subVectors( point, this.origin ); + var directionDistance = result.dot( this.direction ); + + return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + }, + + distanceToPoint: function() { + + var v1 = new THREE.Vector3(); + + return function ( point ) { + + var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); + v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + return v1.distanceTo( point ); + + }; + + }(), + + isIntersectionSphere: function( sphere ) { + + return ( this.distanceToPoint( sphere.center ) <= sphere.radius ); + + }, + + isIntersectionPlane: function ( plane ) { + + // check if the line and plane are non-perpendicular, if they + // eventually they will intersect. + var denominator = plane.normal.dot( this.direction ); + if ( denominator != 0 ) { + + return true; + + } + + // line is coplanar, return origin + if( plane.distanceToPoint( this.origin ) == 0 ) { + + return true; + + } + + return false; + + }, + + distanceToPlane: function ( plane ) { + + var denominator = plane.normal.dot( this.direction ); + if ( denominator == 0 ) { + + // line is coplanar, return origin + if( plane.distanceToPoint( this.origin ) == 0 ) { + + return 0; + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + return t; + + }, + + intersectPlane: function ( plane, optionalTarget ) { + + var t = this.distanceToPlane( plane ); + + if ( t === undefined ) { + + return undefined; + } + + return this.at( t, optionalTarget ); + + }, + + applyMatrix4: function ( matrix4 ) { + + this.direction.add( this.origin ).applyMatrix4( matrix4 ); + this.origin.applyMatrix4( matrix4 ); + this.direction.sub( this.origin ); + + return this; + }, + + equals: function ( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + }, + + clone: function () { + + return new THREE.Ray().copy( this ); + + } + +}; +/** + * @author bhouston / http://exocortex.com + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Sphere = function ( center, radius ) { + + this.center = ( center !== undefined ) ? center : new THREE.Vector3(); + this.radius = ( radius !== undefined ) ? radius : 0; + +}; + +THREE.Sphere.prototype = { + + constructor: THREE.Sphere, + + set: function ( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + }, + + setFromCenterAndPoints: function ( center, points ) { + + var maxRadiusSq = 0; + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + var radiusSq = center.distanceToSquared( points[ i ] ); + maxRadiusSq = Math.max( maxRadiusSq, radiusSq ); + + } + + this.center = center; + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + }, + + copy: function ( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + }, + + empty: function () { + + return ( this.radius <= 0 ); + + }, + + containsPoint: function ( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + }, + + distanceToPoint: function ( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + }, + + intersectsSphere: function ( sphere ) { + + var radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + }, + + clampPoint: function ( point, optionalTarget ) { + + var deltaLengthSq = this.center.distanceToSquared( point ); + + var result = optionalTarget || new THREE.Vector3(); + result.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + result.sub( this.center ).normalize(); + result.multiplyScalar( this.radius ).add( this.center ); + + } + + return result; + + }, + + getBoundingBox: function ( optionalTarget ) { + + var box = optionalTarget || new THREE.Box3(); + + box.set( this.center, this.center ); + box.expandByScalar( this.radius ); + + return box; + + }, + + applyMatrix4: function ( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + }, + + translate: function ( offset ) { + + this.center.add( offset ); + + return this; + + }, + + equals: function ( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + }, + + clone: function () { + + return new THREE.Sphere().copy( this ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / http://exocortex.com + */ + +THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { + + this.planes = [ + + ( p0 !== undefined ) ? p0 : new THREE.Plane(), + ( p1 !== undefined ) ? p1 : new THREE.Plane(), + ( p2 !== undefined ) ? p2 : new THREE.Plane(), + ( p3 !== undefined ) ? p3 : new THREE.Plane(), + ( p4 !== undefined ) ? p4 : new THREE.Plane(), + ( p5 !== undefined ) ? p5 : new THREE.Plane() + + ]; + +}; + +THREE.Frustum.prototype = { + + constructor: THREE.Frustum, + + set: function ( p0, p1, p2, p3, p4, p5 ) { + + var planes = this.planes; + + planes[0].copy( p0 ); + planes[1].copy( p1 ); + planes[2].copy( p2 ); + planes[3].copy( p3 ); + planes[4].copy( p4 ); + planes[5].copy( p5 ); + + return this; + + }, + + copy: function ( frustum ) { + + var planes = this.planes; + + for( var i = 0; i < 6; i ++ ) { + + planes[i].copy( frustum.planes[i] ); + + } + + return this; + + }, + + setFromMatrix: function ( m ) { + + var planes = this.planes; + var me = m.elements; + var me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; + var me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; + var me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; + var me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + return this; + + }, + + intersectsObject: function () { + + var center = new THREE.Vector3(); + + return function ( object ) { + + // this method is expanded inlined for performance reasons. + + var matrix = object.matrixWorld; + var planes = this.planes; + var negRadius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis(); + + center.getPositionFromMatrix( matrix ); + + for ( var i = 0; i < 6; i ++ ) { + + var distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + }; + + }(), + + intersectsSphere: function ( sphere ) { + + var planes = this.planes; + var center = sphere.center; + var negRadius = -sphere.radius; + + for ( var i = 0; i < 6; i ++ ) { + + var distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + }, + + containsPoint: function ( point ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + }, + + clone: function () { + + return new THREE.Frustum().copy( this ); + + } + +}; +/** + * @author bhouston / http://exocortex.com + */ + +THREE.Plane = function ( normal, constant ) { + + this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; + +}; + +THREE.Plane.prototype = { + + constructor: THREE.Plane, + + set: function ( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + }, + + setComponents: function ( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + }, + + setFromNormalAndCoplanarPoint: function ( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized + + return this; + + }, + + setFromCoplanarPoints: function() { + + var v1 = new THREE.Vector3(); + var v2 = new THREE.Vector3(); + + return function ( a, b, c ) { + + var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + }; + + }(), + + + copy: function ( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + }, + + normalize: function () { + + // Note: will lead to a divide by zero if the plane is invalid. + + var inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + }, + + negate: function () { + + this.constant *= -1; + this.normal.negate(); + + return this; + + }, + + distanceToPoint: function ( point ) { + + return this.normal.dot( point ) + this.constant; + + }, + + distanceToSphere: function ( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + }, + + projectPoint: function ( point, optionalTarget ) { + + return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); + + }, + + orthoPoint: function ( point, optionalTarget ) { + + var perpendicularMagnitude = this.distanceToPoint( point ); + + var result = optionalTarget || new THREE.Vector3(); + return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); + + }, + + isIntersectionLine: function ( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + var startSign = this.distanceToPoint( line.start ); + var endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + }, + + intersectLine: function() { + + var v1 = new THREE.Vector3(); + + return function ( line, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + + var direction = line.delta( v1 ); + + var denominator = this.normal.dot( direction ); + + if ( denominator == 0 ) { + + // line is coplanar, return origin + if( this.distanceToPoint( line.start ) == 0 ) { + + return result.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if( t < 0 || t > 1 ) { + + return undefined; + + } + + return result.copy( direction ).multiplyScalar( t ).add( line.start ); + + }; + + }(), + + + coplanarPoint: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.copy( this.normal ).multiplyScalar( - this.constant ); + + }, + + applyMatrix4: function() { + + var v1 = new THREE.Vector3(); + var v2 = new THREE.Vector3(); + + return function ( matrix, optionalNormalMatrix ) { + + // compute new normal based on theory here: + // http://www.songho.ca/opengl/gl_normaltransform.html + optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getNormalMatrix( matrix ); + var newNormal = v1.copy( this.normal ).applyMatrix3( optionalNormalMatrix ); + + var newCoplanarPoint = this.coplanarPoint( v2 ); + newCoplanarPoint.applyMatrix4( matrix ); + + this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint ); + + return this; + + }; + + }(), + + translate: function ( offset ) { + + this.constant = this.constant - offset.dot( this.normal ); + + return this; + + }, + + equals: function ( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant == this.constant ); + + }, + + clone: function () { + + return new THREE.Plane().copy( this ); + + } + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Math = { + + // Clamp value to range <a, b> + + clamp: function ( x, a, b ) { + + return ( x < a ) ? a : ( ( x > b ) ? b : x ); + + }, + + // Clamp value to range <a, inf) + + clampBottom: function ( x, a ) { + + return x < a ? a : x; + + }, + + // Linear mapping from range <a1, a2> to range <b1, b2> + + mapLinear: function ( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min )/( max - min ); + + return x*x*(3 - 2*x); + + }, + + smootherstep: function ( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min )/( max - min ); + + return x*x*x*(x*(x*6 - 15) + 10); + + }, + + // Random float from <0, 1> with 16 bits of randomness + // (standard Math.random() creates repetitive patterns when applied over larger space) + + random16: function () { + + return ( 65280 * Math.random() + 255 * Math.random() ) / 65535; + + }, + + // Random integer from <low, high> interval + + randInt: function ( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + }, + + // Random float from <low, high> interval + + randFloat: function ( low, high ) { + + return low + Math.random() * ( high - low ); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread: function ( range ) { + + return range * ( 0.5 - Math.random() ); + + }, + + sign: function ( x ) { + + return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 ); + + }, + + degToRad: function() { + + var degreeToRadiansFactor = Math.PI / 180; + + return function ( degrees ) { + + return degrees * degreeToRadiansFactor; + + }; + + }(), + + radToDeg: function() { + + var radianToDegreesFactor = 180 / Math.PI; + + return function ( radians ) { + + return radians * radianToDegreesFactor; + + }; + + }() + +}; +/** + * Spline from Tween.js, slightly optimized (and trashed) + * http://sole.github.com/tween.js/examples/05_spline.html + * + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Spline = function ( points ) { + + this.points = points; + + var c = [], v3 = { x: 0, y: 0, z: 0 }, + point, intPoint, weight, w2, w3, + pa, pb, pc, pd; + + this.initFromArray = function( a ) { + + this.points = []; + + for ( var i = 0; i < a.length; i++ ) { + + this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; + + } + + }; + + this.getPoint = function ( k ) { + + point = ( this.points.length - 1 ) * k; + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; + c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; + + pa = this.points[ c[ 0 ] ]; + pb = this.points[ c[ 1 ] ]; + pc = this.points[ c[ 2 ] ]; + pd = this.points[ c[ 3 ] ]; + + w2 = weight * weight; + w3 = weight * w2; + + v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); + v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); + v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); + + return v3; + + }; + + this.getControlPointsArray = function () { + + var i, p, l = this.points.length, + coords = []; + + for ( i = 0; i < l; i ++ ) { + + p = this.points[ i ]; + coords[ i ] = [ p.x, p.y, p.z ]; + + } + + return coords; + + }; + + // approximate length by summing linear segments + + this.getLength = function ( nSubDivisions ) { + + var i, index, nSamples, position, + point = 0, intPoint = 0, oldIntPoint = 0, + oldPosition = new THREE.Vector3(), + tmpVec = new THREE.Vector3(), + chunkLengths = [], + totalLength = 0; + + // first point has 0 length + + chunkLengths[ 0 ] = 0; + + if ( !nSubDivisions ) nSubDivisions = 100; + + nSamples = this.points.length * nSubDivisions; + + oldPosition.copy( this.points[ 0 ] ); + + for ( i = 1; i < nSamples; i ++ ) { + + index = i / nSamples; + + position = this.getPoint( index ); + tmpVec.copy( position ); + + totalLength += tmpVec.distanceTo( oldPosition ); + + oldPosition.copy( position ); + + point = ( this.points.length - 1 ) * index; + intPoint = Math.floor( point ); + + if ( intPoint != oldIntPoint ) { + + chunkLengths[ intPoint ] = totalLength; + oldIntPoint = intPoint; + + } + + } + + // last point ends with total length + + chunkLengths[ chunkLengths.length ] = totalLength; + + return { chunks: chunkLengths, total: totalLength }; + + }; + + this.reparametrizeByArcLength = function ( samplingCoef ) { + + var i, j, + index, indexCurrent, indexNext, + linearDistance, realDistance, + sampling, position, + newpoints = [], + tmpVec = new THREE.Vector3(), + sl = this.getLength(); + + newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); + + for ( i = 1; i < this.points.length; i++ ) { + + //tmpVec.copy( this.points[ i - 1 ] ); + //linearDistance = tmpVec.distanceTo( this.points[ i ] ); + + realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; + + sampling = Math.ceil( samplingCoef * realDistance / sl.total ); + + indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); + indexNext = i / ( this.points.length - 1 ); + + for ( j = 1; j < sampling - 1; j++ ) { + + index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); + + position = this.getPoint( index ); + newpoints.push( tmpVec.copy( position ).clone() ); + + } + + newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); + + } + + this.points = newpoints; + + }; + + // Catmull-Rom + + function interpolate( p0, p1, p2, p3, t, t2, t3 ) { + + var v0 = ( p2 - p0 ) * 0.5, + v1 = ( p3 - p1 ) * 0.5; + + return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + }; + +}; +/** + * @author bhouston / http://exocortex.com + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Triangle = function ( a, b, c ) { + + this.a = ( a !== undefined ) ? a : new THREE.Vector3(); + this.b = ( b !== undefined ) ? b : new THREE.Vector3(); + this.c = ( c !== undefined ) ? c : new THREE.Vector3(); + +}; + +THREE.Triangle.normal = function() { + + var v0 = new THREE.Vector3(); + + return function ( a, b, c, optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + + result.subVectors( c, b ); + v0.subVectors( a, b ); + result.cross( v0 ); + + var resultLengthSq = result.lengthSq(); + if( resultLengthSq > 0 ) { + + return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); + + } + + return result.set( 0, 0, 0 ); + + }; + +}(); + +// static/instance method to calculate barycoordinates +// based on: http://www.blackpawn.com/texts/pointinpoly/default.html +THREE.Triangle.barycoordFromPoint = function() { + + var v0 = new THREE.Vector3(); + var v1 = new THREE.Vector3(); + var v2 = new THREE.Vector3(); + + return function ( point, a, b, c, optionalTarget ) { + + v0.subVectors( c, a ); + v1.subVectors( b, a ); + v2.subVectors( point, a ); + + var dot00 = v0.dot( v0 ); + var dot01 = v0.dot( v1 ); + var dot02 = v0.dot( v2 ); + var dot11 = v1.dot( v1 ); + var dot12 = v1.dot( v2 ); + + var denom = ( dot00 * dot11 - dot01 * dot01 ); + + var result = optionalTarget || new THREE.Vector3(); + + // colinear or singular triangle + if( denom == 0 ) { + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return result.set( -2, -1, -1 ); + } + + var invDenom = 1 / denom; + var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycoordinates must always sum to 1 + return result.set( 1 - u - v, v, u ); + + }; + +}(); + +THREE.Triangle.containsPoint = function() { + + var v1 = new THREE.Vector3(); + + return function ( point, a, b, c ) { + + var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); + + return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); + + }; + +}(); + +THREE.Triangle.prototype = { + + constructor: THREE.Triangle, + + set: function ( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + }, + + setFromPointsAndIndices: function ( points, i0, i1, i2 ) { + + this.a.copy( points[i0] ); + this.b.copy( points[i1] ); + this.c.copy( points[i2] ); + + return this; + + }, + + copy: function ( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + }, + + area: function() { + + var v0 = new THREE.Vector3(); + var v1 = new THREE.Vector3(); + + return function () { + + v0.subVectors( this.c, this.b ); + v1.subVectors( this.a, this.b ); + + return v0.cross( v1 ).length() * 0.5; + + }; + + }(), + + midpoint: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Vector3(); + return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + }, + + normal: function ( optionalTarget ) { + + return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); + + }, + + plane: function ( optionalTarget ) { + + var result = optionalTarget || new THREE.Plane(); + + return result.setFromCoplanarPoints( this.a, this.b, this.c ); + + }, + + barycoordFromPoint: function ( point, optionalTarget ) { + + return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); + + }, + + containsPoint: function ( point ) { + + return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); + + }, + + equals: function ( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + }, + + clone: function () { + + return new THREE.Triangle().copy( this ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Vertex = function ( v ) { + + console.warn( 'THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.') + return v; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.UV = function ( u, v ) { + + console.warn( 'THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.') + return new THREE.Vector2( u, v ); + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Clock = function ( autoStart ) { + + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + +}; + +THREE.Clock.prototype = { + + constructor: THREE.Clock, + + start: function () { + + this.startTime = window.performance !== undefined && window.performance.now !== undefined + ? window.performance.now() + : Date.now(); + + this.oldTime = this.startTime; + this.running = true; + }, + + stop: function () { + + this.getElapsedTime(); + this.running = false; + + }, + + getElapsedTime: function () { + + this.getDelta(); + return this.elapsedTime; + + }, + + getDelta: function () { + + var diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + + } + + if ( this.running ) { + + var newTime = window.performance !== undefined && window.performance.now !== undefined + ? window.performance.now() + : Date.now(); + + diff = 0.001 * ( newTime - this.oldTime ); + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + +}; +/** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + +THREE.EventDispatcher = function () {} + +THREE.EventDispatcher.prototype = { + + constructor: THREE.EventDispatcher, + + addEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) this._listeners = {}; + + var listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + }, + + hasEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return false; + + var listeners = this._listeners; + + if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { + + return true; + + } + + return false; + + }, + + removeEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) return; + + var listeners = this._listeners; + var index = listeners[ type ].indexOf( listener ); + + if ( index !== - 1 ) { + + listeners[ type ].splice( index, 1 ); + + } + + }, + + dispatchEvent: function ( event ) { + + if ( this._listeners === undefined ) return; + + var listeners = this._listeners; + var listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + for ( var i = 0, l = listenerArray.length; i < l; i ++ ) { + + listenerArray[ i ].call( this, event ); + + } + + } + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author bhouston / http://exocortex.com/ + */ + +( function ( THREE ) { + + THREE.Raycaster = function ( origin, direction, near, far ) { + + this.ray = new THREE.Ray( origin, direction ); + + // normalized ray.direction required for accurate distance calculations + if ( this.ray.direction.lengthSq() > 0 ) { + + this.ray.direction.normalize(); + + } + + this.near = near || 0; + this.far = far || Infinity; + + }; + + var sphere = new THREE.Sphere(); + var localRay = new THREE.Ray(); + var facePlane = new THREE.Plane(); + var intersectPoint = new THREE.Vector3(); + var matrixPosition = new THREE.Vector3(); + + var inverseMatrix = new THREE.Matrix4(); + + var descSort = function ( a, b ) { + + return a.distance - b.distance; + + }; + + var intersectObject = function ( object, raycaster, intersects ) { + + if ( object instanceof THREE.Particle ) { + + matrixPosition.getPositionFromMatrix( object.matrixWorld ); + var distance = raycaster.ray.distanceToPoint( matrixPosition ); + + if ( distance > object.scale.x ) { + + return intersects; + + } + + intersects.push( { + + distance: distance, + point: object.position, + face: null, + object: object + + } ); + + } else if ( object instanceof THREE.LOD ) { + + matrixPosition.getPositionFromMatrix( object.matrixWorld ); + var distance = raycaster.ray.origin.distanceTo( matrixPosition ); + + intersectObject( object.getObjectForDistance( distance ), raycaster, intersects ); + + } else if ( object instanceof THREE.Mesh ) { + + // Checking boundingSphere distance to ray + matrixPosition.getPositionFromMatrix( object.matrixWorld ); + sphere.set( + matrixPosition, + object.geometry.boundingSphere.radius * object.matrixWorld.getMaxScaleOnAxis() ); + + if ( ! raycaster.ray.isIntersectionSphere( sphere ) ) { + + return intersects; + + } + + // Checking faces + + var geometry = object.geometry; + var vertices = geometry.vertices; + + var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial; + var objectMaterials = isFaceMaterial === true ? object.material.materials : null; + + var side = object.material.side; + + var a, b, c, d; + var precision = raycaster.precision; + + inverseMatrix.getInverse( object.matrixWorld ); + + localRay.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); + + for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) { + + var face = geometry.faces[ f ]; + + var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : object.material; + + if ( material === undefined ) continue; + + facePlane.setFromNormalAndCoplanarPoint( face.normal, vertices[face.a] ); + + var planeDistance = localRay.distanceToPlane( facePlane ); + + // bail if raycaster and plane are parallel + if ( Math.abs( planeDistance ) < precision ) continue; + + // if negative distance, then plane is behind raycaster + if ( planeDistance < 0 ) continue; + + // check if we hit the wrong side of a single sided face + side = material.side; + if ( side !== THREE.DoubleSide ) { + + var planeSign = localRay.direction.dot( facePlane.normal ); + + if ( ! ( side === THREE.FrontSide ? planeSign < 0 : planeSign > 0 ) ) continue; + + } + + // this can be done using the planeDistance from localRay because localRay wasn't normalized, but ray was + if ( planeDistance < raycaster.near || planeDistance > raycaster.far ) continue; + + intersectPoint = localRay.at( planeDistance, intersectPoint ); // passing in intersectPoint avoids a copy + + if ( face instanceof THREE.Face3 ) { + + a = vertices[ face.a ]; + b = vertices[ face.b ]; + c = vertices[ face.c ]; + + if ( ! THREE.Triangle.containsPoint( intersectPoint, a, b, c ) ) continue; + + } else if ( face instanceof THREE.Face4 ) { + + a = vertices[ face.a ]; + b = vertices[ face.b ]; + c = vertices[ face.c ]; + d = vertices[ face.d ]; + + if ( ( ! THREE.Triangle.containsPoint( intersectPoint, a, b, d ) ) && + ( ! THREE.Triangle.containsPoint( intersectPoint, b, c, d ) ) ) continue; + + } else { + + // This is added because if we call out of this if/else group when none of the cases + // match it will add a point to the intersection list erroneously. + throw Error( "face type not supported" ); + + } + + intersects.push( { + + distance: planeDistance, // this works because the original ray was normalized, and the transformed localRay wasn't + point: raycaster.ray.at( planeDistance ), + face: face, + faceIndex: f, + object: object + + } ); + + } + + } + + }; + + var intersectDescendants = function ( object, raycaster, intersects ) { + + var descendants = object.getDescendants(); + + for ( var i = 0, l = descendants.length; i < l; i ++ ) { + + intersectObject( descendants[ i ], raycaster, intersects ); + + } + }; + + // + + THREE.Raycaster.prototype.precision = 0.0001; + + THREE.Raycaster.prototype.set = function ( origin, direction ) { + + this.ray.set( origin, direction ); + + // normalized ray.direction required for accurate distance calculations + if ( this.ray.direction.length() > 0 ) { + + this.ray.direction.normalize(); + + } + + }; + + THREE.Raycaster.prototype.intersectObject = function ( object, recursive ) { + + var intersects = []; + + if ( recursive === true ) { + + intersectDescendants( object, this, intersects ); + + } + + intersectObject( object, this, intersects ); + + intersects.sort( descSort ); + + return intersects; + + }; + + THREE.Raycaster.prototype.intersectObjects = function ( objects, recursive ) { + + var intersects = []; + + for ( var i = 0, l = objects.length; i < l; i ++ ) { + + intersectObject( objects[ i ], this, intersects ); + + if ( recursive === true ) { + + intersectDescendants( objects[ i ], this, intersects ); + + } + } + + intersects.sort( descSort ); + + return intersects; + + }; + +}( THREE ) ); +/** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Object3D = function () { + + this.id = THREE.Object3DIdCount ++; + + this.name = ''; + + this.parent = undefined; + this.children = []; + + this.up = new THREE.Vector3( 0, 1, 0 ); + + this.position = new THREE.Vector3(); + this.rotation = new THREE.Vector3(); + this.eulerOrder = THREE.Object3D.defaultEulerOrder; + this.scale = new THREE.Vector3( 1, 1, 1 ); + + this.renderDepth = null; + + this.rotationAutoUpdate = true; + + this.matrix = new THREE.Matrix4(); + this.matrixWorld = new THREE.Matrix4(); + + this.matrixAutoUpdate = true; + this.matrixWorldNeedsUpdate = true; + + this.quaternion = new THREE.Quaternion(); + this.useQuaternion = false; + + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + + this.userData = {}; + +}; + + +THREE.Object3D.prototype = { + + constructor: THREE.Object3D, + + applyMatrix: function () { + + var m1 = new THREE.Matrix4(); + + return function ( matrix ) { + + this.matrix.multiplyMatrices( matrix, this.matrix ); + + this.position.getPositionFromMatrix( this.matrix ); + + this.scale.getScaleFromMatrix( this.matrix ); + + m1.extractRotation( this.matrix ); + + if ( this.useQuaternion === true ) { + + this.quaternion.setFromRotationMatrix( m1 ); + + } else { + + this.rotation.setEulerFromRotationMatrix( m1, this.eulerOrder ); + + } + + } + + }(), + + rotateOnAxis: function() { + + // rotate object on axis in object space + // axis is assumed to be normalized + + var q1 = new THREE.Quaternion(); + var q2 = new THREE.Quaternion(); + + return function ( axis, angle ) { + + q1.setFromAxisAngle( axis, angle ); + + if ( this.useQuaternion === true ) { + + this.quaternion.multiply( q1 ); + + } else { + + q2.setFromEuler( this.rotation, this.eulerOrder ); + q2.multiply( q1 ); + + this.rotation.setEulerFromQuaternion( q2, this.eulerOrder ); + + } + + return this; + + } + + }(), + + translateOnAxis: function () { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + var v1 = new THREE.Vector3(); + + return function ( axis, distance ) { + + v1.copy( axis ); + + if ( this.useQuaternion === true ) { + + v1.applyQuaternion( this.quaternion ); + + } else { + + v1.applyEuler( this.rotation, this.eulerOrder ); + + } + + this.position.add( v1.multiplyScalar( distance ) ); + + return this; + + } + + }(), + + translate: function ( distance, axis ) { + + console.warn( 'DEPRECATED: Object3D\'s .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.' ); + return this.translateOnAxis( axis, distance ); + + }, + + translateX: function () { + + var v1 = new THREE.Vector3( 1, 0, 0 ); + + return function ( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + translateY: function () { + + var v1 = new THREE.Vector3( 0, 1, 0 ); + + return function ( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + translateZ: function () { + + var v1 = new THREE.Vector3( 0, 0, 1 ); + + return function ( distance ) { + + return this.translateOnAxis( v1, distance ); + + }; + + }(), + + localToWorld: function ( vector ) { + + return vector.applyMatrix4( this.matrixWorld ); + + }, + + worldToLocal: function () { + + var m1 = new THREE.Matrix4(); + + return function ( vector ) { + + return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); + + }; + + }(), + + lookAt: function () { + + // This routine does not support objects with rotated and/or translated parent(s) + + var m1 = new THREE.Matrix4(); + + return function ( vector ) { + + m1.lookAt( vector, this.position, this.up ); + + if ( this.useQuaternion === true ) { + + this.quaternion.setFromRotationMatrix( m1 ); + + } else { + + this.rotation.setEulerFromRotationMatrix( m1, this.eulerOrder ); + + } + + }; + + }(), + + add: function ( object ) { + + if ( object === this ) { + + console.warn( 'THREE.Object3D.add: An object can\'t be added as a child of itself.' ); + return; + + } + + if ( object instanceof THREE.Object3D ) { + + if ( object.parent !== undefined ) { + + object.parent.remove( object ); + + } + + object.parent = this; + this.children.push( object ); + + // add to scene + + var scene = this; + + while ( scene.parent !== undefined ) { + + scene = scene.parent; + + } + + if ( scene !== undefined && scene instanceof THREE.Scene ) { + + scene.__addObject( object ); + + } + + } + + }, + + remove: function ( object ) { + + var index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = undefined; + this.children.splice( index, 1 ); + + // remove from scene + + var scene = this; + + while ( scene.parent !== undefined ) { + + scene = scene.parent; + + } + + if ( scene !== undefined && scene instanceof THREE.Scene ) { + + scene.__removeObject( object ); + + } + + } + + }, + + traverse: function ( callback ) { + + callback( this ); + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + this.children[ i ].traverse( callback ); + + } + + }, + + getObjectById: function ( id, recursive ) { + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + + if ( child.id === id ) { + + return child; + + } + + if ( recursive === true ) { + + child = child.getObjectById( id, recursive ); + + if ( child !== undefined ) { + + return child; + + } + + } + + } + + return undefined; + + }, + + getObjectByName: function ( name, recursive ) { + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + + if ( child.name === name ) { + + return child; + + } + + if ( recursive === true ) { + + child = child.getObjectByName( name, recursive ); + + if ( child !== undefined ) { + + return child; + + } + + } + + } + + return undefined; + + }, + + getChildByName: function ( name, recursive ) { + + console.warn( 'DEPRECATED: Object3D\'s .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name, recursive ); + + }, + + getDescendants: function ( array ) { + + if ( array === undefined ) array = []; + + Array.prototype.push.apply( array, this.children ); + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + this.children[ i ].getDescendants( array ); + + } + + return array; + + }, + + updateMatrix: function () { + + // if we are not using a quaternion directly, convert Euler rotation to this.quaternion. + + if ( this.useQuaternion === false ) { + + this.matrix.makeFromPositionEulerScale( this.position, this.rotation, this.eulerOrder, this.scale ); + + } else { + + this.matrix.makeFromPositionQuaternionScale( this.position, this.quaternion, this.scale ); + + } + + this.matrixWorldNeedsUpdate = true; + + }, + + updateMatrixWorld: function ( force ) { + + if ( this.matrixAutoUpdate === true ) this.updateMatrix(); + + if ( this.matrixWorldNeedsUpdate === true || force === true ) { + + if ( this.parent === undefined ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + this.children[ i ].updateMatrixWorld( force ); + + } + + }, + + clone: function ( object ) { + + if ( object === undefined ) object = new THREE.Object3D(); + + object.name = this.name; + + object.up.copy( this.up ); + + object.position.copy( this.position ); + if ( object.rotation instanceof THREE.Vector3 ) object.rotation.copy( this.rotation ); // because of Sprite madness + object.eulerOrder = this.eulerOrder; + object.scale.copy( this.scale ); + + object.renderDepth = this.renderDepth; + + object.rotationAutoUpdate = this.rotationAutoUpdate; + + object.matrix.copy( this.matrix ); + object.matrixWorld.copy( this.matrixWorld ); + + object.matrixAutoUpdate = this.matrixAutoUpdate; + object.matrixWorldNeedsUpdate = this.matrixWorldNeedsUpdate; + + object.quaternion.copy( this.quaternion ); + object.useQuaternion = this.useQuaternion; + + object.visible = this.visible; + + object.castShadow = this.castShadow; + object.receiveShadow = this.receiveShadow; + + object.frustumCulled = this.frustumCulled; + + object.userData = JSON.parse( JSON.stringify( this.userData ) ); + + for ( var i = 0; i < this.children.length; i ++ ) { + + var child = this.children[ i ]; + object.add( child.clone() ); + + } + + return object; + + } + +}; + +THREE.Object3D.defaultEulerOrder = 'XYZ', + +THREE.Object3DIdCount = 0; +/** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author julianwa / https://github.com/julianwa + */ + +THREE.Projector = function () { + + var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, + _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, + _face, _face3Count, _face3Pool = [], _face3PoolLength = 0, + _face4Count, _face4Pool = [], _face4PoolLength = 0, + _line, _lineCount, _linePool = [], _linePoolLength = 0, + _particle, _particleCount, _particlePool = [], _particlePoolLength = 0, + + _renderData = { objects: [], sprites: [], lights: [], elements: [] }, + + _vector3 = new THREE.Vector3(), + _vector4 = new THREE.Vector4(), + + _clipBox = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ), + _boundingBox = new THREE.Box3(), + _points3 = new Array( 3 ), + _points4 = new Array( 4 ), + + _viewMatrix = new THREE.Matrix4(), + _viewProjectionMatrix = new THREE.Matrix4(), + + _modelMatrix, + _modelViewProjectionMatrix = new THREE.Matrix4(), + + _normalMatrix = new THREE.Matrix3(), + _normalViewMatrix = new THREE.Matrix3(), + + _centroid = new THREE.Vector3(), + + _frustum = new THREE.Frustum(), + + _clippedVertex1PositionScreen = new THREE.Vector4(), + _clippedVertex2PositionScreen = new THREE.Vector4(); + + this.projectVector = function ( vector, camera ) { + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + + return vector.applyProjection( _viewProjectionMatrix ); + + }; + + this.unprojectVector = function ( vector, camera ) { + + camera.projectionMatrixInverse.getInverse( camera.projectionMatrix ); + + _viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, camera.projectionMatrixInverse ); + + return vector.applyProjection( _viewProjectionMatrix ); + + }; + + this.pickingRay = function ( vector, camera ) { + + // set two vectors with opposing z values + vector.z = -1.0; + var end = new THREE.Vector3( vector.x, vector.y, 1.0 ); + + this.unprojectVector( vector, camera ); + this.unprojectVector( end, camera ); + + // find direction from vector to end + end.sub( vector ).normalize(); + + return new THREE.Raycaster( vector, end ); + + }; + + var projectGraph = function ( root, sortObjects ) { + + _objectCount = 0; + + _renderData.objects.length = 0; + _renderData.sprites.length = 0; + _renderData.lights.length = 0; + + var projectObject = function ( parent ) { + + for ( var c = 0, cl = parent.children.length; c < cl; c ++ ) { + + var object = parent.children[ c ]; + + if ( object.visible === false ) continue; + + if ( object instanceof THREE.Light ) { + + _renderData.lights.push( object ); + + } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) { + + if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { + + _object = getNextObjectInPool(); + _object.object = object; + + if ( object.renderDepth !== null ) { + + _object.z = object.renderDepth; + + } else { + + _vector3.getPositionFromMatrix( object.matrixWorld ); + _vector3.applyProjection( _viewProjectionMatrix ); + _object.z = _vector3.z; + + } + + _renderData.objects.push( _object ); + + } + + } else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) { + + _object = getNextObjectInPool(); + _object.object = object; + + // TODO: Find an elegant and performant solution and remove this dupe code. + + if ( object.renderDepth !== null ) { + + _object.z = object.renderDepth; + + } else { + + _vector3.getPositionFromMatrix( object.matrixWorld ); + _vector3.applyProjection( _viewProjectionMatrix ); + _object.z = _vector3.z; + + } + + _renderData.sprites.push( _object ); + + } else { + + _object = getNextObjectInPool(); + _object.object = object; + + if ( object.renderDepth !== null ) { + + _object.z = object.renderDepth; + + } else { + + _vector3.getPositionFromMatrix( object.matrixWorld ); + _vector3.applyProjection( _viewProjectionMatrix ); + _object.z = _vector3.z; + + } + + _renderData.objects.push( _object ); + + } + + projectObject( object ); + + } + + }; + + projectObject( root ); + + if ( sortObjects === true ) _renderData.objects.sort( painterSort ); + + return _renderData; + + }; + + this.projectScene = function ( scene, camera, sortObjects, sortElements ) { + + var visible = false, + o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object, + geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs, + v1, v2, v3, v4, isFaceMaterial, objectMaterials; + + _face3Count = 0; + _face4Count = 0; + _lineCount = 0; + _particleCount = 0; + + _renderData.elements.length = 0; + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + if ( camera.parent === undefined ) camera.updateMatrixWorld(); + + _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) ); + _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); + + _normalViewMatrix.getNormalMatrix( _viewMatrix ); + + _frustum.setFromMatrix( _viewProjectionMatrix ); + + _renderData = projectGraph( scene, sortObjects ); + + for ( o = 0, ol = _renderData.objects.length; o < ol; o ++ ) { + + object = _renderData.objects[ o ].object; + + _modelMatrix = object.matrixWorld; + + _vertexCount = 0; + + if ( object instanceof THREE.Mesh ) { + + geometry = object.geometry; + + vertices = geometry.vertices; + faces = geometry.faces; + faceVertexUvs = geometry.faceVertexUvs; + + _normalMatrix.getNormalMatrix( _modelMatrix ); + + isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial; + objectMaterials = isFaceMaterial === true ? object.material : null; + + for ( v = 0, vl = vertices.length; v < vl; v ++ ) { + + _vertex = getNextVertexInPool(); + + _vertex.positionWorld.copy( vertices[ v ] ).applyMatrix4( _modelMatrix ); + _vertex.positionScreen.copy( _vertex.positionWorld ).applyMatrix4( _viewProjectionMatrix ); + + _vertex.positionScreen.x /= _vertex.positionScreen.w; + _vertex.positionScreen.y /= _vertex.positionScreen.w; + _vertex.positionScreen.z /= _vertex.positionScreen.w; + + _vertex.visible = ! ( _vertex.positionScreen.x < -1 || _vertex.positionScreen.x > 1 || + _vertex.positionScreen.y < -1 || _vertex.positionScreen.y > 1 || + _vertex.positionScreen.z < -1 || _vertex.positionScreen.z > 1 ); + + } + + for ( f = 0, fl = faces.length; f < fl; f ++ ) { + + face = faces[ f ]; + + var material = isFaceMaterial === true + ? objectMaterials.materials[ face.materialIndex ] + : object.material; + + if ( material === undefined ) continue; + + var side = material.side; + + if ( face instanceof THREE.Face3 ) { + + v1 = _vertexPool[ face.a ]; + v2 = _vertexPool[ face.b ]; + v3 = _vertexPool[ face.c ]; + + _points3[ 0 ] = v1.positionScreen; + _points3[ 1 ] = v2.positionScreen; + _points3[ 2 ] = v3.positionScreen; + + if ( v1.visible === true || v2.visible === true || v3.visible === true || + _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) { + + visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) - + ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; + + if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) { + + _face = getNextFace3InPool(); + + _face.v1.copy( v1 ); + _face.v2.copy( v2 ); + _face.v3.copy( v3 ); + + } else { + + continue; + + } + + } else { + + continue; + + } + + } else if ( face instanceof THREE.Face4 ) { + + v1 = _vertexPool[ face.a ]; + v2 = _vertexPool[ face.b ]; + v3 = _vertexPool[ face.c ]; + v4 = _vertexPool[ face.d ]; + + _points4[ 0 ] = v1.positionScreen; + _points4[ 1 ] = v2.positionScreen; + _points4[ 2 ] = v3.positionScreen; + _points4[ 3 ] = v4.positionScreen; + + if ( v1.visible === true || v2.visible === true || v3.visible === true || v4.visible === true || + _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points4 ) ) ) { + + visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) - + ( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 || + ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) - + ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0; + + + if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) { + + _face = getNextFace4InPool(); + + _face.v1.copy( v1 ); + _face.v2.copy( v2 ); + _face.v3.copy( v3 ); + _face.v4.copy( v4 ); + + } else { + + continue; + + } + + } else { + + continue; + + } + + } + + _face.normalModel.copy( face.normal ); + + if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { + + _face.normalModel.negate(); + + } + + _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); + + _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix ); + + _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix ); + + faceVertexNormals = face.vertexNormals; + + for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) { + + var normalModel = _face.vertexNormalsModel[ n ]; + normalModel.copy( faceVertexNormals[ n ] ); + + if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) { + + normalModel.negate(); + + } + + normalModel.applyMatrix3( _normalMatrix ).normalize(); + + var normalModelView = _face.vertexNormalsModelView[ n ]; + normalModelView.copy( normalModel ).applyMatrix3( _normalViewMatrix ); + + } + + _face.vertexNormalsLength = faceVertexNormals.length; + + for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) { + + uvs = faceVertexUvs[ c ][ f ]; + + if ( uvs === undefined ) continue; + + for ( u = 0, ul = uvs.length; u < ul; u ++ ) { + + _face.uvs[ c ][ u ] = uvs[ u ]; + + } + + } + + _face.color = face.color; + _face.material = material; + + _centroid.copy( _face.centroidModel ).applyProjection( _viewProjectionMatrix ); + + _face.z = _centroid.z; + + _renderData.elements.push( _face ); + + } + + } else if ( object instanceof THREE.Line ) { + + _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); + + vertices = object.geometry.vertices; + + v1 = getNextVertexInPool(); + v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); + + // Handle LineStrip and LinePieces + var step = object.type === THREE.LinePieces ? 2 : 1; + + for ( v = 1, vl = vertices.length; v < vl; v ++ ) { + + v1 = getNextVertexInPool(); + v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); + + if ( ( v + 1 ) % step > 0 ) continue; + + v2 = _vertexPool[ _vertexCount - 2 ]; + + _clippedVertex1PositionScreen.copy( v1.positionScreen ); + _clippedVertex2PositionScreen.copy( v2.positionScreen ); + + if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) { + + // Perform the perspective divide + _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w ); + _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w ); + + _line = getNextLineInPool(); + _line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); + _line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); + + _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); + + _line.material = object.material; + + if ( object.material.vertexColors === THREE.VertexColors ) { + + _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] ); + _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] ); + + } + + _renderData.elements.push( _line ); + + } + + } + + } + + } + + for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) { + + object = _renderData.sprites[ o ].object; + + _modelMatrix = object.matrixWorld; + + if ( object instanceof THREE.Particle ) { + + _vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 ); + _vector4.applyMatrix4( _viewProjectionMatrix ); + + _vector4.z /= _vector4.w; + + if ( _vector4.z > 0 && _vector4.z < 1 ) { + + _particle = getNextParticleInPool(); + _particle.object = object; + _particle.x = _vector4.x / _vector4.w; + _particle.y = _vector4.y / _vector4.w; + _particle.z = _vector4.z; + + _particle.rotation = object.rotation.z; + + _particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) ); + _particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) ); + + _particle.material = object.material; + + _renderData.elements.push( _particle ); + + } + + } + + } + + if ( sortElements === true ) _renderData.elements.sort( painterSort ); + + return _renderData; + + }; + + // Pools + + function getNextObjectInPool() { + + if ( _objectCount === _objectPoolLength ) { + + var object = new THREE.RenderableObject(); + _objectPool.push( object ); + _objectPoolLength ++; + _objectCount ++; + return object; + + } + + return _objectPool[ _objectCount ++ ]; + + } + + function getNextVertexInPool() { + + if ( _vertexCount === _vertexPoolLength ) { + + var vertex = new THREE.RenderableVertex(); + _vertexPool.push( vertex ); + _vertexPoolLength ++; + _vertexCount ++; + return vertex; + + } + + return _vertexPool[ _vertexCount ++ ]; + + } + + function getNextFace3InPool() { + + if ( _face3Count === _face3PoolLength ) { + + var face = new THREE.RenderableFace3(); + _face3Pool.push( face ); + _face3PoolLength ++; + _face3Count ++; + return face; + + } + + return _face3Pool[ _face3Count ++ ]; + + + } + + function getNextFace4InPool() { + + if ( _face4Count === _face4PoolLength ) { + + var face = new THREE.RenderableFace4(); + _face4Pool.push( face ); + _face4PoolLength ++; + _face4Count ++; + return face; + + } + + return _face4Pool[ _face4Count ++ ]; + + } + + function getNextLineInPool() { + + if ( _lineCount === _linePoolLength ) { + + var line = new THREE.RenderableLine(); + _linePool.push( line ); + _linePoolLength ++; + _lineCount ++ + return line; + + } + + return _linePool[ _lineCount ++ ]; + + } + + function getNextParticleInPool() { + + if ( _particleCount === _particlePoolLength ) { + + var particle = new THREE.RenderableParticle(); + _particlePool.push( particle ); + _particlePoolLength ++; + _particleCount ++ + return particle; + + } + + return _particlePool[ _particleCount ++ ]; + + } + + // + + function painterSort( a, b ) { + + return b.z - a.z; + + } + + function clipLine( s1, s2 ) { + + var alpha1 = 0, alpha2 = 1, + + // Calculate the boundary coordinate of each vertex for the near and far clip planes, + // Z = -1 and Z = +1, respectively. + bc1near = s1.z + s1.w, + bc2near = s2.z + s2.w, + bc1far = - s1.z + s1.w, + bc2far = - s2.z + s2.w; + + if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { + + // Both vertices lie entirely within all clip planes. + return true; + + } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) { + + // Both vertices lie entirely outside one of the clip planes. + return false; + + } else { + + // The line segment spans at least one clip plane. + + if ( bc1near < 0 ) { + + // v1 lies outside the near plane, v2 inside + alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) ); + + } else if ( bc2near < 0 ) { + + // v2 lies outside the near plane, v1 inside + alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) ); + + } + + if ( bc1far < 0 ) { + + // v1 lies outside the far plane, v2 inside + alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) ); + + } else if ( bc2far < 0 ) { + + // v2 lies outside the far plane, v2 inside + alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) ); + + } + + if ( alpha2 < alpha1 ) { + + // The line segment spans two boundaries, but is outside both of them. + // (This can't happen when we're only clipping against just near/far but good + // to leave the check here for future usage if other clip planes are added.) + return false; + + } else { + + // Update the s1 and s2 vertices to match the clipped line segment. + s1.lerp( s2, alpha1 ); + s2.lerp( s1, 1 - alpha2 ); + + return true; + + } + + } + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + + this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); + this.vertexNormals = normal instanceof Array ? normal : [ ]; + + this.color = color instanceof THREE.Color ? color : new THREE.Color(); + this.vertexColors = color instanceof Array ? color : []; + + this.vertexTangents = []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + this.centroid = new THREE.Vector3(); + +}; + +THREE.Face3.prototype = { + + constructor: THREE.Face3, + + clone: function () { + + var face = new THREE.Face3( this.a, this.b, this.c ); + + face.normal.copy( this.normal ); + face.color.copy( this.color ); + face.centroid.copy( this.centroid ); + + face.materialIndex = this.materialIndex; + + var i, il; + for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone(); + for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone(); + for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone(); + + return face; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + this.d = d; + + this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); + this.vertexNormals = normal instanceof Array ? normal : [ ]; + + this.color = color instanceof THREE.Color ? color : new THREE.Color(); + this.vertexColors = color instanceof Array ? color : []; + + this.vertexTangents = []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + this.centroid = new THREE.Vector3(); + +}; + +THREE.Face4.prototype = { + + constructor: THREE.Face4, + + clone: function () { + + var face = new THREE.Face4( this.a, this.b, this.c, this.d ); + + face.normal.copy( this.normal ); + face.color.copy( this.color ); + face.centroid.copy( this.centroid ); + + face.materialIndex = this.materialIndex; + + var i, il; + for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone(); + for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone(); + for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone(); + + return face; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author bhouston / http://exocortex.com + */ + +THREE.Geometry = function () { + + this.id = THREE.GeometryIdCount ++; + + this.name = ''; + + this.vertices = []; + this.colors = []; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon + this.normals = []; // one-to-one vertex normals, used in Ribbon + + this.faces = []; + + this.faceUvs = [[]]; + this.faceVertexUvs = [[]]; + + this.morphTargets = []; + this.morphColors = []; + this.morphNormals = []; + + this.skinWeights = []; + this.skinIndices = []; + + this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.hasTangents = false; + + this.dynamic = true; // the intermediate typed arrays will be deleted when set to false + + // update flags + + this.verticesNeedUpdate = false; + this.elementsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.tangentsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + + this.buffersNeedUpdate = false; + +}; + +THREE.Geometry.prototype = { + + constructor: THREE.Geometry, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + applyMatrix: function ( matrix ) { + + var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); + + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + + var vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); + + } + + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + + var face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + + } + + face.centroid.applyMatrix4( matrix ); + + } + + }, + + computeCentroids: function () { + + var f, fl, face; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + face.centroid.set( 0, 0, 0 ); + + if ( face instanceof THREE.Face3 ) { + + face.centroid.add( this.vertices[ face.a ] ); + face.centroid.add( this.vertices[ face.b ] ); + face.centroid.add( this.vertices[ face.c ] ); + face.centroid.divideScalar( 3 ); + + } else if ( face instanceof THREE.Face4 ) { + + face.centroid.add( this.vertices[ face.a ] ); + face.centroid.add( this.vertices[ face.b ] ); + face.centroid.add( this.vertices[ face.c ] ); + face.centroid.add( this.vertices[ face.d ] ); + face.centroid.divideScalar( 4 ); + + } + + } + + }, + + computeFaceNormals: function () { + + var cb = new THREE.Vector3(), ab = new THREE.Vector3(); + + for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { + + var face = this.faces[ f ]; + + var vA = this.vertices[ face.a ]; + var vB = this.vertices[ face.b ]; + var vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + cb.normalize(); + + face.normal.copy( cb ); + + } + + }, + + computeVertexNormals: function ( areaWeighted ) { + + var v, vl, f, fl, face, vertices; + + // create internal buffers for reuse when calling this method repeatedly + // (otherwise memory allocation / deallocation every frame is big resource hog) + + if ( this.__tmpVertices === undefined ) { + + this.__tmpVertices = new Array( this.vertices.length ); + vertices = this.__tmpVertices; + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ] = new THREE.Vector3(); + + } + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( face instanceof THREE.Face3 ) { + + face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + + } else if ( face instanceof THREE.Face4 ) { + + face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + + } + + } + + } else { + + vertices = this.__tmpVertices; + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ].set( 0, 0, 0 ); + + } + + } + + if ( areaWeighted ) { + + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm + + var vA, vB, vC, vD; + var cb = new THREE.Vector3(), ab = new THREE.Vector3(), + db = new THREE.Vector3(), dc = new THREE.Vector3(), bc = new THREE.Vector3(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( face instanceof THREE.Face3 ) { + + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); + + } else if ( face instanceof THREE.Face4 ) { + + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; + vD = this.vertices[ face.d ]; + + // abd + + db.subVectors( vD, vB ); + ab.subVectors( vA, vB ); + db.cross( ab ); + + vertices[ face.a ].add( db ); + vertices[ face.b ].add( db ); + vertices[ face.d ].add( db ); + + // bcd + + dc.subVectors( vD, vC ); + bc.subVectors( vB, vC ); + dc.cross( bc ); + + vertices[ face.b ].add( dc ); + vertices[ face.c ].add( dc ); + vertices[ face.d ].add( dc ); + + } + + } + + } else { + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( face instanceof THREE.Face3 ) { + + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); + + } else if ( face instanceof THREE.Face4 ) { + + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); + vertices[ face.d ].add( face.normal ); + + } + + } + + } + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ].normalize(); + + } + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( face instanceof THREE.Face3 ) { + + face.vertexNormals[ 0 ].copy( vertices[ face.a ] ); + face.vertexNormals[ 1 ].copy( vertices[ face.b ] ); + face.vertexNormals[ 2 ].copy( vertices[ face.c ] ); + + } else if ( face instanceof THREE.Face4 ) { + + face.vertexNormals[ 0 ].copy( vertices[ face.a ] ); + face.vertexNormals[ 1 ].copy( vertices[ face.b ] ); + face.vertexNormals[ 2 ].copy( vertices[ face.c ] ); + face.vertexNormals[ 3 ].copy( vertices[ face.d ] ); + + } + + } + + }, + + computeMorphNormals: function () { + + var i, il, f, fl, face; + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( ! face.__originalFaceNormal ) { + + face.__originalFaceNormal = face.normal.clone(); + + } else { + + face.__originalFaceNormal.copy( face.normal ); + + } + + if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; + + for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + + if ( ! face.__originalVertexNormals[ i ] ) { + + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + + } else { + + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + + } + + } + + } + + // use temp geometry to compute face and vertex normals for each morph + + var tmpGeo = new THREE.Geometry(); + tmpGeo.faces = this.faces; + + for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + + // create on first access + + if ( ! this.morphNormals[ i ] ) { + + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; + + var dstNormalsFace = this.morphNormals[ i ].faceNormals; + var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + faceNormal = new THREE.Vector3(); + + if ( face instanceof THREE.Face3 ) { + + vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; + + } else { + + vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3(), d: new THREE.Vector3() }; + + } + + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); + + } + + } + + var morphNormals = this.morphNormals[ i ]; + + // set vertices to morph target + + tmpGeo.vertices = this.morphTargets[ i ].vertices; + + // compute morph normals + + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); + + // store morph normals + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + faceNormal = morphNormals.faceNormals[ f ]; + vertexNormals = morphNormals.vertexNormals[ f ]; + + faceNormal.copy( face.normal ); + + if ( face instanceof THREE.Face3 ) { + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + + } else { + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + vertexNormals.d.copy( face.vertexNormals[ 3 ] ); + + } + + } + + } + + // restore original normals + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; + + } + + }, + + computeTangents: function () { + + // based on http://www.terathon.com/code/tangent.html + // tangents go to vertices + + var f, fl, v, vl, i, il, vertexIndex, + face, uv, vA, vB, vC, uvA, uvB, uvC, + x1, x2, y1, y2, z1, z2, + s1, s2, t1, t2, r, t, test, + tan1 = [], tan2 = [], + sdir = new THREE.Vector3(), tdir = new THREE.Vector3(), + tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(), + n = new THREE.Vector3(), w; + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + tan1[ v ] = new THREE.Vector3(); + tan2[ v ] = new THREE.Vector3(); + + } + + function handleTriangle( context, a, b, c, ua, ub, uc ) { + + vA = context.vertices[ a ]; + vB = context.vertices[ b ]; + vC = context.vertices[ c ]; + + uvA = uv[ ua ]; + uvB = uv[ ub ]; + uvC = uv[ uc ]; + + x1 = vB.x - vA.x; + x2 = vC.x - vA.x; + y1 = vB.y - vA.y; + y2 = vC.y - vA.y; + z1 = vB.z - vA.z; + z2 = vC.z - vA.z; + + s1 = uvB.x - uvA.x; + s2 = uvC.x - uvA.x; + t1 = uvB.y - uvA.y; + t2 = uvC.y - uvA.y; + + r = 1.0 / ( s1 * t2 - s2 * t1 ); + sdir.set( ( t2 * x1 - t1 * x2 ) * r, + ( t2 * y1 - t1 * y2 ) * r, + ( t2 * z1 - t1 * z2 ) * r ); + tdir.set( ( s1 * x2 - s2 * x1 ) * r, + ( s1 * y2 - s2 * y1 ) * r, + ( s1 * z2 - s2 * z1 ) * r ); + + tan1[ a ].add( sdir ); + tan1[ b ].add( sdir ); + tan1[ c ].add( sdir ); + + tan2[ a ].add( tdir ); + tan2[ b ].add( tdir ); + tan2[ c ].add( tdir ); + + } + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + uv = this.faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents + + if ( face instanceof THREE.Face3 ) { + + handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 ); + + } else if ( face instanceof THREE.Face4 ) { + + handleTriangle( this, face.a, face.b, face.d, 0, 1, 3 ); + handleTriangle( this, face.b, face.c, face.d, 1, 2, 3 ); + + } + + } + + var faceIndex = [ 'a', 'b', 'c', 'd' ]; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + for ( i = 0; i < face.vertexNormals.length; i++ ) { + + n.copy( face.vertexNormals[ i ] ); + + vertexIndex = face[ faceIndex[ i ] ]; + + t = tan1[ vertexIndex ]; + + // Gram-Schmidt orthogonalize + + tmp.copy( t ); + tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); + + // Calculate handedness + + tmp2.crossVectors( face.vertexNormals[ i ], t ); + test = tmp2.dot( tan2[ vertexIndex ] ); + w = (test < 0.0) ? -1.0 : 1.0; + + face.vertexTangents[ i ] = new THREE.Vector4( tmp.x, tmp.y, tmp.z, w ); + + } + + } + + this.hasTangents = true; + + }, + + computeLineDistances: function ( ) { + + var d = 0; + var vertices = this.vertices; + + for ( var i = 0, il = vertices.length; i < il; i ++ ) { + + if ( i > 0 ) { + + d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); + + } + + this.lineDistances[ i ] = d; + + } + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new THREE.Box3(); + + } + + this.boundingBox.setFromPoints( this.vertices ); + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new THREE.Sphere(); + + } + + this.boundingSphere.setFromCenterAndPoints( this.boundingSphere.center, this.vertices ); + + }, + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + + mergeVertices: function () { + + var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique) + var unique = [], changes = []; + + var v, key; + var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001 + var precision = Math.pow( 10, precisionPoints ); + var i,il, face; + var indices, k, j, jl, u; + + // reset cache of vertices as it now will be changing. + this.__tmpVertices = undefined; + + for ( i = 0, il = this.vertices.length; i < il; i ++ ) { + + v = this.vertices[ i ]; + key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' ); + + if ( verticesMap[ key ] === undefined ) { + + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; + + } else { + + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; + + } + + }; + + + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + var faceIndicesToRemove = []; + + for( i = 0, il = this.faces.length; i < il; i ++ ) { + + face = this.faces[ i ]; + + if ( face instanceof THREE.Face3 ) { + + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; + + indices = [ face.a, face.b, face.c ]; + + var dupIndex = -1; + + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( var n = 0; n < 3; n ++ ) { + if ( indices[ n ] == indices[ ( n + 1 ) % 3 ] ) { + + dupIndex = n; + faceIndicesToRemove.push( i ); + break; + + } + } + + } else if ( face instanceof THREE.Face4 ) { + + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; + face.d = changes[ face.d ]; + + // check dups in (a, b, c, d) and convert to -> face3 + + indices = [ face.a, face.b, face.c, face.d ]; + + var dupIndex = -1; + + for ( var n = 0; n < 4; n ++ ) { + + if ( indices[ n ] == indices[ ( n + 1 ) % 4 ] ) { + + // if more than one duplicated vertex is found + // we can't generate any valid Face3's, thus + // we need to remove this face complete. + if ( dupIndex >= 0 ) { + + faceIndicesToRemove.push( i ); + + } + + dupIndex = n; + + } + } + + if ( dupIndex >= 0 ) { + + indices.splice( dupIndex, 1 ); + + var newFace = new THREE.Face3( indices[0], indices[1], indices[2], face.normal, face.color, face.materialIndex ); + + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + + u = this.faceVertexUvs[ j ][ i ]; + + if ( u ) { + u.splice( dupIndex, 1 ); + } + + } + + if( face.vertexNormals && face.vertexNormals.length > 0) { + + newFace.vertexNormals = face.vertexNormals; + newFace.vertexNormals.splice( dupIndex, 1 ); + + } + + if( face.vertexColors && face.vertexColors.length > 0 ) { + + newFace.vertexColors = face.vertexColors; + newFace.vertexColors.splice( dupIndex, 1 ); + } + + this.faces[ i ] = newFace; + } + + } + + } + + for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + + this.faces.splice( i, 1 ); + + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + + this.faceVertexUvs[ j ].splice( i, 1 ); + + } + + } + + // Use unique set of vertices + + var diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; + + }, + + clone: function () { + + var geometry = new THREE.Geometry(); + + var vertices = this.vertices; + + for ( var i = 0, il = vertices.length; i < il; i ++ ) { + + geometry.vertices.push( vertices[ i ].clone() ); + + } + + var faces = this.faces; + + for ( var i = 0, il = faces.length; i < il; i ++ ) { + + geometry.faces.push( faces[ i ].clone() ); + + } + + var uvs = this.faceVertexUvs[ 0 ]; + + for ( var i = 0, il = uvs.length; i < il; i ++ ) { + + var uv = uvs[ i ], uvCopy = []; + + for ( var j = 0, jl = uv.length; j < jl; j ++ ) { + + uvCopy.push( new THREE.Vector2( uv[ j ].x, uv[ j ].y ) ); + + } + + geometry.faceVertexUvs[ 0 ].push( uvCopy ); + + } + + return geometry; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +}; + +THREE.GeometryIdCount = 0; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.BufferGeometry = function () { + + this.id = THREE.GeometryIdCount ++; + + // attributes + + this.attributes = {}; + + // attributes typed arrays are kept only if dynamic flag is set + + this.dynamic = false; + + // offsets for chunks when using indexed elements + + this.offsets = []; + + // boundings + + this.boundingBox = null; + this.boundingSphere = null; + + this.hasTangents = false; + + // for compatibility + + this.morphTargets = []; + +}; + +THREE.BufferGeometry.prototype = { + + constructor: THREE.BufferGeometry, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + applyMatrix: function ( matrix ) { + + var positionArray; + var normalArray; + + if ( this.attributes[ "position" ] ) positionArray = this.attributes[ "position" ].array; + if ( this.attributes[ "normal" ] ) normalArray = this.attributes[ "normal" ].array; + + if ( positionArray !== undefined ) { + + matrix.multiplyVector3Array( positionArray ); + this.verticesNeedUpdate = true; + + } + + if ( normalArray !== undefined ) { + + var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); + + normalMatrix.multiplyVector3Array( normalArray ); + + this.normalizeNormals(); + + this.normalsNeedUpdate = true; + + } + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new THREE.Box3(); + + } + + var positions = this.attributes[ "position" ].array; + + if ( positions ) { + + var bb = this.boundingBox; + var x, y, z; + + if( positions.length >= 3 ) { + bb.min.x = bb.max.x = positions[ 0 ]; + bb.min.y = bb.max.y = positions[ 1 ]; + bb.min.z = bb.max.z = positions[ 2 ]; + } + + for ( var i = 3, il = positions.length; i < il; i += 3 ) { + + x = positions[ i ]; + y = positions[ i + 1 ]; + z = positions[ i + 2 ]; + + // bounding box + + if ( x < bb.min.x ) { + + bb.min.x = x; + + } else if ( x > bb.max.x ) { + + bb.max.x = x; + + } + + if ( y < bb.min.y ) { + + bb.min.y = y; + + } else if ( y > bb.max.y ) { + + bb.max.y = y; + + } + + if ( z < bb.min.z ) { + + bb.min.z = z; + + } else if ( z > bb.max.z ) { + + bb.max.z = z; + + } + + } + + } + + if ( positions === undefined || positions.length === 0 ) { + + this.boundingBox.min.set( 0, 0, 0 ); + this.boundingBox.max.set( 0, 0, 0 ); + + } + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new THREE.Sphere(); + + } + + var positions = this.attributes[ "position" ].array; + + if ( positions ) { + + var radiusSq, maxRadiusSq = 0; + var x, y, z; + + for ( var i = 0, il = positions.length; i < il; i += 3 ) { + + x = positions[ i ]; + y = positions[ i + 1 ]; + z = positions[ i + 2 ]; + + radiusSq = x * x + y * y + z * z; + if ( radiusSq > maxRadiusSq ) maxRadiusSq = radiusSq; + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + } + + }, + + computeVertexNormals: function () { + + if ( this.attributes[ "position" ] ) { + + var i, il; + var j, jl; + + var nVertexElements = this.attributes[ "position" ].array.length; + + if ( this.attributes[ "normal" ] === undefined ) { + + this.attributes[ "normal" ] = { + + itemSize: 3, + array: new Float32Array( nVertexElements ), + numItems: nVertexElements + + }; + + } else { + + // reset existing normals to zero + + for ( i = 0, il = this.attributes[ "normal" ].array.length; i < il; i ++ ) { + + this.attributes[ "normal" ].array[ i ] = 0; + + } + + } + + var positions = this.attributes[ "position" ].array; + var normals = this.attributes[ "normal" ].array; + + var vA, vB, vC, x, y, z, + + pA = new THREE.Vector3(), + pB = new THREE.Vector3(), + pC = new THREE.Vector3(), + + cb = new THREE.Vector3(), + ab = new THREE.Vector3(); + + // indexed elements + + if ( this.attributes[ "index" ] ) { + + var indices = this.attributes[ "index" ].array; + + var offsets = this.offsets; + + for ( j = 0, jl = offsets.length; j < jl; ++ j ) { + + var start = offsets[ j ].start; + var count = offsets[ j ].count; + var index = offsets[ j ].index; + + for ( i = start, il = start + count; i < il; i += 3 ) { + + vA = index + indices[ i ]; + vB = index + indices[ i + 1 ]; + vC = index + indices[ i + 2 ]; + + x = positions[ vA * 3 ]; + y = positions[ vA * 3 + 1 ]; + z = positions[ vA * 3 + 2 ]; + pA.set( x, y, z ); + + x = positions[ vB * 3 ]; + y = positions[ vB * 3 + 1 ]; + z = positions[ vB * 3 + 2 ]; + pB.set( x, y, z ); + + x = positions[ vC * 3 ]; + y = positions[ vC * 3 + 1 ]; + z = positions[ vC * 3 + 2 ]; + pC.set( x, y, z ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ vA * 3 ] += cb.x; + normals[ vA * 3 + 1 ] += cb.y; + normals[ vA * 3 + 2 ] += cb.z; + + normals[ vB * 3 ] += cb.x; + normals[ vB * 3 + 1 ] += cb.y; + normals[ vB * 3 + 2 ] += cb.z; + + normals[ vC * 3 ] += cb.x; + normals[ vC * 3 + 1 ] += cb.y; + normals[ vC * 3 + 2 ] += cb.z; + + } + + } + + // non-indexed elements (unconnected triangle soup) + + } else { + + for ( i = 0, il = positions.length; i < il; i += 9 ) { + + x = positions[ i ]; + y = positions[ i + 1 ]; + z = positions[ i + 2 ]; + pA.set( x, y, z ); + + x = positions[ i + 3 ]; + y = positions[ i + 4 ]; + z = positions[ i + 5 ]; + pB.set( x, y, z ); + + x = positions[ i + 6 ]; + y = positions[ i + 7 ]; + z = positions[ i + 8 ]; + pC.set( x, y, z ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ i ] = cb.x; + normals[ i + 1 ] = cb.y; + normals[ i + 2 ] = cb.z; + + normals[ i + 3 ] = cb.x; + normals[ i + 4 ] = cb.y; + normals[ i + 5 ] = cb.z; + + normals[ i + 6 ] = cb.x; + normals[ i + 7 ] = cb.y; + normals[ i + 8 ] = cb.z; + + } + + } + + this.normalizeNormals(); + + this.normalsNeedUpdate = true; + + } + + }, + + normalizeNormals: function () { + + var normals = this.attributes[ "normal" ].array; + + var x, y, z, n; + + for ( var i = 0, il = normals.length; i < il; i += 3 ) { + + x = normals[ i ]; + y = normals[ i + 1 ]; + z = normals[ i + 2 ]; + + n = 1.0 / Math.sqrt( x * x + y * y + z * z ); + + normals[ i ] *= n; + normals[ i + 1 ] *= n; + normals[ i + 2 ] *= n; + + } + + }, + + computeTangents: function () { + + // based on http://www.terathon.com/code/tangent.html + // (per vertex tangents) + + if ( this.attributes[ "index" ] === undefined || + this.attributes[ "position" ] === undefined || + this.attributes[ "normal" ] === undefined || + this.attributes[ "uv" ] === undefined ) { + + console.warn( "Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()" ); + return; + + } + + var indices = this.attributes[ "index" ].array; + var positions = this.attributes[ "position" ].array; + var normals = this.attributes[ "normal" ].array; + var uvs = this.attributes[ "uv" ].array; + + var nVertices = positions.length / 3; + + if ( this.attributes[ "tangent" ] === undefined ) { + + var nTangentElements = 4 * nVertices; + + this.attributes[ "tangent" ] = { + + itemSize: 4, + array: new Float32Array( nTangentElements ), + numItems: nTangentElements + + }; + + } + + var tangents = this.attributes[ "tangent" ].array; + + var tan1 = [], tan2 = []; + + for ( var k = 0; k < nVertices; k ++ ) { + + tan1[ k ] = new THREE.Vector3(); + tan2[ k ] = new THREE.Vector3(); + + } + + var xA, yA, zA, + xB, yB, zB, + xC, yC, zC, + + uA, vA, + uB, vB, + uC, vC, + + x1, x2, y1, y2, z1, z2, + s1, s2, t1, t2, r; + + var sdir = new THREE.Vector3(), tdir = new THREE.Vector3(); + + function handleTriangle( a, b, c ) { + + xA = positions[ a * 3 ]; + yA = positions[ a * 3 + 1 ]; + zA = positions[ a * 3 + 2 ]; + + xB = positions[ b * 3 ]; + yB = positions[ b * 3 + 1 ]; + zB = positions[ b * 3 + 2 ]; + + xC = positions[ c * 3 ]; + yC = positions[ c * 3 + 1 ]; + zC = positions[ c * 3 + 2 ]; + + uA = uvs[ a * 2 ]; + vA = uvs[ a * 2 + 1 ]; + + uB = uvs[ b * 2 ]; + vB = uvs[ b * 2 + 1 ]; + + uC = uvs[ c * 2 ]; + vC = uvs[ c * 2 + 1 ]; + + x1 = xB - xA; + x2 = xC - xA; + + y1 = yB - yA; + y2 = yC - yA; + + z1 = zB - zA; + z2 = zC - zA; + + s1 = uB - uA; + s2 = uC - uA; + + t1 = vB - vA; + t2 = vC - vA; + + r = 1.0 / ( s1 * t2 - s2 * t1 ); + + sdir.set( + ( t2 * x1 - t1 * x2 ) * r, + ( t2 * y1 - t1 * y2 ) * r, + ( t2 * z1 - t1 * z2 ) * r + ); + + tdir.set( + ( s1 * x2 - s2 * x1 ) * r, + ( s1 * y2 - s2 * y1 ) * r, + ( s1 * z2 - s2 * z1 ) * r + ); + + tan1[ a ].add( sdir ); + tan1[ b ].add( sdir ); + tan1[ c ].add( sdir ); + + tan2[ a ].add( tdir ); + tan2[ b ].add( tdir ); + tan2[ c ].add( tdir ); + + } + + var i, il; + var j, jl; + var iA, iB, iC; + + var offsets = this.offsets; + + for ( j = 0, jl = offsets.length; j < jl; ++ j ) { + + var start = offsets[ j ].start; + var count = offsets[ j ].count; + var index = offsets[ j ].index; + + for ( i = start, il = start + count; i < il; i += 3 ) { + + iA = index + indices[ i ]; + iB = index + indices[ i + 1 ]; + iC = index + indices[ i + 2 ]; + + handleTriangle( iA, iB, iC ); + + } + + } + + var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(); + var n = new THREE.Vector3(), n2 = new THREE.Vector3(); + var w, t, test; + + function handleVertex( v ) { + + n.x = normals[ v * 3 ]; + n.y = normals[ v * 3 + 1 ]; + n.z = normals[ v * 3 + 2 ]; + + n2.copy( n ); + + t = tan1[ v ]; + + // Gram-Schmidt orthogonalize + + tmp.copy( t ); + tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); + + // Calculate handedness + + tmp2.crossVectors( n2, t ); + test = tmp2.dot( tan2[ v ] ); + w = ( test < 0.0 ) ? -1.0 : 1.0; + + tangents[ v * 4 ] = tmp.x; + tangents[ v * 4 + 1 ] = tmp.y; + tangents[ v * 4 + 2 ] = tmp.z; + tangents[ v * 4 + 3 ] = w; + + } + + for ( j = 0, jl = offsets.length; j < jl; ++ j ) { + + var start = offsets[ j ].start; + var count = offsets[ j ].count; + var index = offsets[ j ].index; + + for ( i = start, il = start + count; i < il; i += 3 ) { + + iA = index + indices[ i ]; + iB = index + indices[ i + 1 ]; + iC = index + indices[ i + 2 ]; + + handleVertex( iA ); + handleVertex( iB ); + handleVertex( iC ); + + } + + } + + this.hasTangents = true; + this.tangentsNeedUpdate = true; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author WestLangley / http://github.com/WestLangley +*/ + +THREE.Camera = function () { + + THREE.Object3D.call( this ); + + this.matrixWorldInverse = new THREE.Matrix4(); + + this.projectionMatrix = new THREE.Matrix4(); + this.projectionMatrixInverse = new THREE.Matrix4(); + +}; + +THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Camera.prototype.lookAt = function () { + + // This routine does not support cameras with rotated and/or translated parent(s) + + var m1 = new THREE.Matrix4(); + + return function ( vector ) { + + m1.lookAt( this.position, vector, this.up ); + + if ( this.useQuaternion === true ) { + + this.quaternion.setFromRotationMatrix( m1 ); + + } else { + + this.rotation.setEulerFromRotationMatrix( m1, this.eulerOrder ); + + } + + }; + +}(); +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { + + THREE.Camera.call( this ); + + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + +}; + +THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); + +THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { + + this.projectionMatrix.makeOrthographic( this.left, this.right, this.top, this.bottom, this.near, this.far ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + +THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { + + THREE.Camera.call( this ); + + this.fov = fov !== undefined ? fov : 50; + this.aspect = aspect !== undefined ? aspect : 1; + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + + this.updateProjectionMatrix(); + +}; + +THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); + + +/** + * Uses Focal Length (in mm) to estimate and set FOV + * 35mm (fullframe) camera is used if frame size is not specified; + * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html + */ + +THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) { + + if ( frameHeight === undefined ) frameHeight = 24; + + this.fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) ); + this.updateProjectionMatrix(); + +} + + +/** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + +THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) { + + this.fullWidth = fullWidth; + this.fullHeight = fullHeight; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + + this.updateProjectionMatrix(); + +}; + + +THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { + + if ( this.fullWidth ) { + + var aspect = this.fullWidth / this.fullHeight; + var top = Math.tan( THREE.Math.degToRad( this.fov * 0.5 ) ) * this.near; + var bottom = -top; + var left = aspect * bottom; + var right = aspect * top; + var width = Math.abs( right - left ); + var height = Math.abs( top - bottom ); + + this.projectionMatrix.makeFrustum( + left + this.x * width / this.fullWidth, + left + ( this.x + this.width ) * width / this.fullWidth, + top - ( this.y + this.height ) * height / this.fullHeight, + top - this.y * height / this.fullHeight, + this.near, + this.far + ); + + } else { + + this.projectionMatrix.makePerspective( this.fov, this.aspect, this.near, this.far ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Light = function ( hex ) { + + THREE.Object3D.call( this ); + + this.color = new THREE.Color( hex ); + +}; + +THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Light.prototype.clone = function ( light ) { + + if ( light === undefined ) light = new THREE.Light(); + + THREE.Object3D.prototype.clone.call( this, light ); + + light.color.copy( this.color ); + + return light; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.AmbientLight = function ( hex ) { + + THREE.Light.call( this, hex ); + +}; + +THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); + +THREE.AmbientLight.prototype.clone = function () { + + var light = new THREE.AmbientLight(); + + THREE.Light.prototype.clone.call( this, light ); + + return light; + +}; +/** + * @author MPanknin / http://www.redplant.de/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.AreaLight = function ( hex, intensity ) { + + THREE.Light.call( this, hex ); + + this.normal = new THREE.Vector3( 0, -1, 0 ); + this.right = new THREE.Vector3( 1, 0, 0 ); + + this.intensity = ( intensity !== undefined ) ? intensity : 1; + + this.width = 1.0; + this.height = 1.0; + + this.constantAttenuation = 1.5; + this.linearAttenuation = 0.5; + this.quadraticAttenuation = 0.1; + +}; + +THREE.AreaLight.prototype = Object.create( THREE.Light.prototype ); + +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.DirectionalLight = function ( hex, intensity ) { + + THREE.Light.call( this, hex ); + + this.position.set( 0, 1, 0 ); + this.target = new THREE.Object3D(); + + this.intensity = ( intensity !== undefined ) ? intensity : 1; + + this.castShadow = false; + this.onlyShadow = false; + + // + + this.shadowCameraNear = 50; + this.shadowCameraFar = 5000; + + this.shadowCameraLeft = -500; + this.shadowCameraRight = 500; + this.shadowCameraTop = 500; + this.shadowCameraBottom = -500; + + this.shadowCameraVisible = false; + + this.shadowBias = 0; + this.shadowDarkness = 0.5; + + this.shadowMapWidth = 512; + this.shadowMapHeight = 512; + + // + + this.shadowCascade = false; + + this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 ); + this.shadowCascadeCount = 2; + + this.shadowCascadeBias = [ 0, 0, 0 ]; + this.shadowCascadeWidth = [ 512, 512, 512 ]; + this.shadowCascadeHeight = [ 512, 512, 512 ]; + + this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ]; + this.shadowCascadeFarZ = [ 0.990, 0.998, 1.000 ]; + + this.shadowCascadeArray = []; + + // + + this.shadowMap = null; + this.shadowMapSize = null; + this.shadowCamera = null; + this.shadowMatrix = null; + +}; + +THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); + +THREE.DirectionalLight.prototype.clone = function () { + + var light = new THREE.DirectionalLight(); + + THREE.Light.prototype.clone.call( this, light ); + + light.target = this.target.clone(); + + light.intensity = this.intensity; + + light.castShadow = this.castShadow; + light.onlyShadow = this.onlyShadow; + + return light; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.HemisphereLight = function ( skyColorHex, groundColorHex, intensity ) { + + THREE.Light.call( this, skyColorHex ); + + this.position.set( 0, 100, 0 ); + + this.groundColor = new THREE.Color( groundColorHex ); + this.intensity = ( intensity !== undefined ) ? intensity : 1; + +}; + +THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); + +THREE.HemisphereLight.prototype.clone = function () { + + var light = new THREE.PointLight(); + + THREE.Light.prototype.clone.call( this, light ); + + light.groundColor.copy( this.groundColor ); + light.intensity = this.intensity; + + return light; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.PointLight = function ( hex, intensity, distance ) { + + THREE.Light.call( this, hex ); + + this.intensity = ( intensity !== undefined ) ? intensity : 1; + this.distance = ( distance !== undefined ) ? distance : 0; + +}; + +THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); + +THREE.PointLight.prototype.clone = function () { + + var light = new THREE.PointLight(); + + THREE.Light.prototype.clone.call( this, light ); + + light.intensity = this.intensity; + light.distance = this.distance; + + return light; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.SpotLight = function ( hex, intensity, distance, angle, exponent ) { + + THREE.Light.call( this, hex ); + + this.position.set( 0, 1, 0 ); + this.target = new THREE.Object3D(); + + this.intensity = ( intensity !== undefined ) ? intensity : 1; + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.exponent = ( exponent !== undefined ) ? exponent : 10; + + this.castShadow = false; + this.onlyShadow = false; + + // + + this.shadowCameraNear = 50; + this.shadowCameraFar = 5000; + this.shadowCameraFov = 50; + + this.shadowCameraVisible = false; + + this.shadowBias = 0; + this.shadowDarkness = 0.5; + + this.shadowMapWidth = 512; + this.shadowMapHeight = 512; + + // + + this.shadowMap = null; + this.shadowMapSize = null; + this.shadowCamera = null; + this.shadowMatrix = null; + +}; + +THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); + +THREE.SpotLight.prototype.clone = function () { + + var light = new THREE.SpotLight(); + + THREE.Light.prototype.clone.call( this, light ); + + light.target = this.target.clone(); + + light.intensity = this.intensity; + light.distance = this.distance; + light.angle = this.angle; + light.exponent = this.exponent; + + light.castShadow = this.castShadow; + light.onlyShadow = this.onlyShadow; + + return light; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Loader = function ( showStatus ) { + + this.showStatus = showStatus; + this.statusDomElement = showStatus ? THREE.Loader.prototype.addStatusElement() : null; + + this.onLoadStart = function () {}; + this.onLoadProgress = function () {}; + this.onLoadComplete = function () {}; + +}; + +THREE.Loader.prototype = { + + constructor: THREE.Loader, + + crossOrigin: 'anonymous', + + addStatusElement: function () { + + var e = document.createElement( "div" ); + + e.style.position = "absolute"; + e.style.right = "0px"; + e.style.top = "0px"; + e.style.fontSize = "0.8em"; + e.style.textAlign = "left"; + e.style.background = "rgba(0,0,0,0.25)"; + e.style.color = "#fff"; + e.style.width = "120px"; + e.style.padding = "0.5em 0.5em 0.5em 0.5em"; + e.style.zIndex = 1000; + + e.innerHTML = "Loading ..."; + + return e; + + }, + + updateProgress: function ( progress ) { + + var message = "Loaded "; + + if ( progress.total ) { + + message += ( 100 * progress.loaded / progress.total ).toFixed(0) + "%"; + + + } else { + + message += ( progress.loaded / 1000 ).toFixed(2) + " KB"; + + } + + this.statusDomElement.innerHTML = message; + + }, + + extractUrlBase: function ( url ) { + + var parts = url.split( '/' ); + parts.pop(); + return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/'; + + }, + + initMaterials: function ( materials, texturePath ) { + + var array = []; + + for ( var i = 0; i < materials.length; ++ i ) { + + array[ i ] = THREE.Loader.prototype.createMaterial( materials[ i ], texturePath ); + + } + + return array; + + }, + + needsTangents: function ( materials ) { + + for( var i = 0, il = materials.length; i < il; i ++ ) { + + var m = materials[ i ]; + + if ( m instanceof THREE.ShaderMaterial ) return true; + + } + + return false; + + }, + + createMaterial: function ( m, texturePath ) { + + var _this = this; + + function is_pow2( n ) { + + var l = Math.log( n ) / Math.LN2; + return Math.floor( l ) == l; + + } + + function nearest_pow2( n ) { + + var l = Math.log( n ) / Math.LN2; + return Math.pow( 2, Math.round( l ) ); + + } + + function load_image( where, url ) { + + var image = new Image(); + + image.onload = function () { + + if ( !is_pow2( this.width ) || !is_pow2( this.height ) ) { + + var width = nearest_pow2( this.width ); + var height = nearest_pow2( this.height ); + + where.image.width = width; + where.image.height = height; + where.image.getContext( '2d' ).drawImage( this, 0, 0, width, height ); + + } else { + + where.image = this; + + } + + where.needsUpdate = true; + + }; + + image.crossOrigin = _this.crossOrigin; + image.src = url; + + } + + function create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) { + + var isCompressed = /\.dds$/i.test( sourceFile ); + var fullPath = texturePath + "/" + sourceFile; + + if ( isCompressed ) { + + var texture = THREE.ImageUtils.loadCompressedTexture( fullPath ); + + where[ name ] = texture; + + } else { + + var texture = document.createElement( 'canvas' ); + + where[ name ] = new THREE.Texture( texture ); + + } + + where[ name ].sourceFile = sourceFile; + + if( repeat ) { + + where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] ); + + if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping; + if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping; + + } + + if ( offset ) { + + where[ name ].offset.set( offset[ 0 ], offset[ 1 ] ); + + } + + if ( wrap ) { + + var wrapMap = { + "repeat": THREE.RepeatWrapping, + "mirror": THREE.MirroredRepeatWrapping + } + + if ( wrapMap[ wrap[ 0 ] ] !== undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ]; + if ( wrapMap[ wrap[ 1 ] ] !== undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ]; + + } + + if ( anisotropy ) { + + where[ name ].anisotropy = anisotropy; + + } + + if ( ! isCompressed ) { + + load_image( where[ name ], fullPath ); + + } + + } + + function rgb2hex( rgb ) { + + return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255; + + } + + // defaults + + var mtype = "MeshLambertMaterial"; + var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false }; + + // parameters from model file + + if ( m.shading ) { + + var shading = m.shading.toLowerCase(); + + if ( shading === "phong" ) mtype = "MeshPhongMaterial"; + else if ( shading === "basic" ) mtype = "MeshBasicMaterial"; + + } + + if ( m.blending !== undefined && THREE[ m.blending ] !== undefined ) { + + mpars.blending = THREE[ m.blending ]; + + } + + if ( m.transparent !== undefined || m.opacity < 1.0 ) { + + mpars.transparent = m.transparent; + + } + + if ( m.depthTest !== undefined ) { + + mpars.depthTest = m.depthTest; + + } + + if ( m.depthWrite !== undefined ) { + + mpars.depthWrite = m.depthWrite; + + } + + if ( m.visible !== undefined ) { + + mpars.visible = m.visible; + + } + + if ( m.flipSided !== undefined ) { + + mpars.side = THREE.BackSide; + + } + + if ( m.doubleSided !== undefined ) { + + mpars.side = THREE.DoubleSide; + + } + + if ( m.wireframe !== undefined ) { + + mpars.wireframe = m.wireframe; + + } + + if ( m.vertexColors !== undefined ) { + + if ( m.vertexColors === "face" ) { + + mpars.vertexColors = THREE.FaceColors; + + } else if ( m.vertexColors ) { + + mpars.vertexColors = THREE.VertexColors; + + } + + } + + // colors + + if ( m.colorDiffuse ) { + + mpars.color = rgb2hex( m.colorDiffuse ); + + } else if ( m.DbgColor ) { + + mpars.color = m.DbgColor; + + } + + if ( m.colorSpecular ) { + + mpars.specular = rgb2hex( m.colorSpecular ); + + } + + if ( m.colorAmbient ) { + + mpars.ambient = rgb2hex( m.colorAmbient ); + + } + + // modifiers + + if ( m.transparency ) { + + mpars.opacity = m.transparency; + + } + + if ( m.specularCoef ) { + + mpars.shininess = m.specularCoef; + + } + + // textures + + if ( m.mapDiffuse && texturePath ) { + + create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); + + } + + if ( m.mapLight && texturePath ) { + + create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); + + } + + if ( m.mapBump && texturePath ) { + + create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); + + } + + if ( m.mapNormal && texturePath ) { + + create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); + + } + + if ( m.mapSpecular && texturePath ) { + + create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); + + } + + // + + if ( m.mapBumpScale ) { + + mpars.bumpScale = m.mapBumpScale; + + } + + // special case for normal mapped material + + if ( m.mapNormal ) { + + var shader = THREE.ShaderLib[ "normalmap" ]; + var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + + uniforms[ "tNormal" ].value = mpars.normalMap; + + if ( m.mapNormalFactor ) { + + uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor ); + + } + + if ( mpars.map ) { + + uniforms[ "tDiffuse" ].value = mpars.map; + uniforms[ "enableDiffuse" ].value = true; + + } + + if ( mpars.specularMap ) { + + uniforms[ "tSpecular" ].value = mpars.specularMap; + uniforms[ "enableSpecular" ].value = true; + + } + + if ( mpars.lightMap ) { + + uniforms[ "tAO" ].value = mpars.lightMap; + uniforms[ "enableAO" ].value = true; + + } + + // for the moment don't handle displacement texture + + uniforms[ "uDiffuseColor" ].value.setHex( mpars.color ); + uniforms[ "uSpecularColor" ].value.setHex( mpars.specular ); + uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient ); + + uniforms[ "uShininess" ].value = mpars.shininess; + + if ( mpars.opacity !== undefined ) { + + uniforms[ "uOpacity" ].value = mpars.opacity; + + } + + var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; + var material = new THREE.ShaderMaterial( parameters ); + + if ( mpars.transparent ) { + + material.transparent = true; + + } + + } else { + + var material = new THREE[ mtype ]( mpars ); + + } + + if ( m.DbgName !== undefined ) material.name = m.DbgName; + + return material; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.ImageLoader = function () { + + this.crossOrigin = null; + +}; + +THREE.ImageLoader.prototype = { + + constructor: THREE.ImageLoader, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + load: function ( url, image ) { + + var scope = this; + + if ( image === undefined ) image = new Image(); + + image.addEventListener( 'load', function () { + + scope.dispatchEvent( { type: 'load', content: image } ); + + }, false ); + + image.addEventListener( 'error', function () { + + scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); + + }, false ); + + if ( scope.crossOrigin ) image.crossOrigin = scope.crossOrigin; + + image.src = url; + + } + +} +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.JSONLoader = function ( showStatus ) { + + THREE.Loader.call( this, showStatus ); + + this.withCredentials = false; + +}; + +THREE.JSONLoader.prototype = Object.create( THREE.Loader.prototype ); + +THREE.JSONLoader.prototype.load = function ( url, callback, texturePath ) { + + var scope = this; + + // todo: unify load API to for easier SceneLoader use + + texturePath = texturePath && ( typeof texturePath === "string" ) ? texturePath : this.extractUrlBase( url ); + + this.onLoadStart(); + this.loadAjaxJSON( this, url, callback, texturePath ); + +}; + +THREE.JSONLoader.prototype.loadAjaxJSON = function ( context, url, callback, texturePath, callbackProgress ) { + + var xhr = new XMLHttpRequest(); + + var length = 0; + + xhr.onreadystatechange = function () { + + if ( xhr.readyState === xhr.DONE ) { + + if ( xhr.status === 200 || xhr.status === 0 ) { + + if ( xhr.responseText ) { + + var json = JSON.parse( xhr.responseText ); + var result = context.parse( json, texturePath ); + callback( result.geometry, result.materials ); + + } else { + + console.warn( "THREE.JSONLoader: [" + url + "] seems to be unreachable or file there is empty" ); + + } + + // in context of more complex asset initialization + // do not block on single failed file + // maybe should go even one more level up + + context.onLoadComplete(); + + } else { + + console.error( "THREE.JSONLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); + + } + + } else if ( xhr.readyState === xhr.LOADING ) { + + if ( callbackProgress ) { + + if ( length === 0 ) { + + length = xhr.getResponseHeader( "Content-Length" ); + + } + + callbackProgress( { total: length, loaded: xhr.responseText.length } ); + + } + + } else if ( xhr.readyState === xhr.HEADERS_RECEIVED ) { + + if ( callbackProgress !== undefined ) { + + length = xhr.getResponseHeader( "Content-Length" ); + + } + + } + + }; + + xhr.open( "GET", url, true ); + xhr.withCredentials = this.withCredentials; + xhr.send( null ); + +}; + +THREE.JSONLoader.prototype.parse = function ( json, texturePath ) { + + var scope = this, + geometry = new THREE.Geometry(), + scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; + + parseModel( scale ); + + parseSkin(); + parseMorphing( scale ); + + geometry.computeCentroids(); + geometry.computeFaceNormals(); + + function parseModel( scale ) { + + function isBitSet( value, position ) { + + return value & ( 1 << position ); + + } + + var i, j, fi, + + offset, zLength, nVertices, + + colorIndex, normalIndex, uvIndex, materialIndex, + + type, + isQuad, + hasMaterial, + hasFaceUv, hasFaceVertexUv, + hasFaceNormal, hasFaceVertexNormal, + hasFaceColor, hasFaceVertexColor, + + vertex, face, color, normal, + + uvLayer, uvs, u, v, + + faces = json.faces, + vertices = json.vertices, + normals = json.normals, + colors = json.colors, + + nUvLayers = 0; + + // disregard empty arrays + + for ( i = 0; i < json.uvs.length; i++ ) { + + if ( json.uvs[ i ].length ) nUvLayers ++; + + } + + for ( i = 0; i < nUvLayers; i++ ) { + + geometry.faceUvs[ i ] = []; + geometry.faceVertexUvs[ i ] = []; + + } + + offset = 0; + zLength = vertices.length; + + while ( offset < zLength ) { + + vertex = new THREE.Vector3(); + + vertex.x = vertices[ offset ++ ] * scale; + vertex.y = vertices[ offset ++ ] * scale; + vertex.z = vertices[ offset ++ ] * scale; + + geometry.vertices.push( vertex ); + + } + + offset = 0; + zLength = faces.length; + + while ( offset < zLength ) { + + type = faces[ offset ++ ]; + + + isQuad = isBitSet( type, 0 ); + hasMaterial = isBitSet( type, 1 ); + hasFaceUv = isBitSet( type, 2 ); + hasFaceVertexUv = isBitSet( type, 3 ); + hasFaceNormal = isBitSet( type, 4 ); + hasFaceVertexNormal = isBitSet( type, 5 ); + hasFaceColor = isBitSet( type, 6 ); + hasFaceVertexColor = isBitSet( type, 7 ); + + //console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); + + if ( isQuad ) { + + face = new THREE.Face4(); + + face.a = faces[ offset ++ ]; + face.b = faces[ offset ++ ]; + face.c = faces[ offset ++ ]; + face.d = faces[ offset ++ ]; + + nVertices = 4; + + } else { + + face = new THREE.Face3(); + + face.a = faces[ offset ++ ]; + face.b = faces[ offset ++ ]; + face.c = faces[ offset ++ ]; + + nVertices = 3; + + } + + if ( hasMaterial ) { + + materialIndex = faces[ offset ++ ]; + face.materialIndex = materialIndex; + + } + + // to get face <=> uv index correspondence + + fi = geometry.faces.length; + + if ( hasFaceUv ) { + + for ( i = 0; i < nUvLayers; i++ ) { + + uvLayer = json.uvs[ i ]; + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + geometry.faceUvs[ i ][ fi ] = new THREE.Vector2( u, v ); + + } + + } + + if ( hasFaceVertexUv ) { + + for ( i = 0; i < nUvLayers; i++ ) { + + uvLayer = json.uvs[ i ]; + + uvs = []; + + for ( j = 0; j < nVertices; j ++ ) { + + uvIndex = faces[ offset ++ ]; + + u = uvLayer[ uvIndex * 2 ]; + v = uvLayer[ uvIndex * 2 + 1 ]; + + uvs[ j ] = new THREE.Vector2( u, v ); + + } + + geometry.faceVertexUvs[ i ][ fi ] = uvs; + + } + + } + + if ( hasFaceNormal ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new THREE.Vector3(); + + normal.x = normals[ normalIndex ++ ]; + normal.y = normals[ normalIndex ++ ]; + normal.z = normals[ normalIndex ]; + + face.normal = normal; + + } + + if ( hasFaceVertexNormal ) { + + for ( i = 0; i < nVertices; i++ ) { + + normalIndex = faces[ offset ++ ] * 3; + + normal = new THREE.Vector3(); + + normal.x = normals[ normalIndex ++ ]; + normal.y = normals[ normalIndex ++ ]; + normal.z = normals[ normalIndex ]; + + face.vertexNormals.push( normal ); + + } + + } + + + if ( hasFaceColor ) { + + colorIndex = faces[ offset ++ ]; + + color = new THREE.Color( colors[ colorIndex ] ); + face.color = color; + + } + + + if ( hasFaceVertexColor ) { + + for ( i = 0; i < nVertices; i++ ) { + + colorIndex = faces[ offset ++ ]; + + color = new THREE.Color( colors[ colorIndex ] ); + face.vertexColors.push( color ); + + } + + } + + geometry.faces.push( face ); + + } + + }; + + function parseSkin() { + + var i, l, x, y, z, w, a, b, c, d; + + if ( json.skinWeights ) { + + for ( i = 0, l = json.skinWeights.length; i < l; i += 2 ) { + + x = json.skinWeights[ i ]; + y = json.skinWeights[ i + 1 ]; + z = 0; + w = 0; + + geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); + + } + + } + + if ( json.skinIndices ) { + + for ( i = 0, l = json.skinIndices.length; i < l; i += 2 ) { + + a = json.skinIndices[ i ]; + b = json.skinIndices[ i + 1 ]; + c = 0; + d = 0; + + geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); + + } + + } + + geometry.bones = json.bones; + geometry.animation = json.animation; + + }; + + function parseMorphing( scale ) { + + if ( json.morphTargets !== undefined ) { + + var i, l, v, vl, dstVertices, srcVertices; + + for ( i = 0, l = json.morphTargets.length; i < l; i ++ ) { + + geometry.morphTargets[ i ] = {}; + geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; + geometry.morphTargets[ i ].vertices = []; + + dstVertices = geometry.morphTargets[ i ].vertices; + srcVertices = json.morphTargets [ i ].vertices; + + for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + + var vertex = new THREE.Vector3(); + vertex.x = srcVertices[ v ] * scale; + vertex.y = srcVertices[ v + 1 ] * scale; + vertex.z = srcVertices[ v + 2 ] * scale; + + dstVertices.push( vertex ); + + } + + } + + } + + if ( json.morphColors !== undefined ) { + + var i, l, c, cl, dstColors, srcColors, color; + + for ( i = 0, l = json.morphColors.length; i < l; i++ ) { + + geometry.morphColors[ i ] = {}; + geometry.morphColors[ i ].name = json.morphColors[ i ].name; + geometry.morphColors[ i ].colors = []; + + dstColors = geometry.morphColors[ i ].colors; + srcColors = json.morphColors [ i ].colors; + + for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) { + + color = new THREE.Color( 0xffaa00 ); + color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] ); + dstColors.push( color ); + + } + + } + + } + + }; + + if ( json.materials === undefined ) { + + return { geometry: geometry }; + + } else { + + var materials = this.initMaterials( json.materials, texturePath ); + + if ( this.needsTangents( materials ) ) { + + geometry.computeTangents(); + + } + + return { geometry: geometry, materials: materials }; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.LoadingMonitor = function () { + + var scope = this; + + var loaded = 0; + var total = 0; + + var onLoad = function ( event ) { + + loaded ++; + + scope.dispatchEvent( { type: 'progress', loaded: loaded, total: total } ); + + if ( loaded === total ) { + + scope.dispatchEvent( { type: 'load' } ); + + } + + }; + + this.add = function ( loader ) { + + total ++; + + loader.addEventListener( 'load', onLoad, false ); + + }; + +}; + +THREE.LoadingMonitor.prototype = { + + constructor: THREE.LoadingMonitor, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.GeometryLoader = function () {}; +THREE.GeometryLoader.prototype = { + + constructor: THREE.GeometryLoader, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + load: function ( url ) { + + var scope = this; + var request = new XMLHttpRequest(); + + request.addEventListener( 'load', function ( event ) { + + var response = scope.parse( JSON.parse( event.target.responseText ) ); + + scope.dispatchEvent( { type: 'load', content: response } ); + + }, false ); + + request.addEventListener( 'progress', function ( event ) { + + scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } ); + + }, false ); + + request.addEventListener( 'error', function () { + + scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); + + }, false ); + + request.open( 'GET', url, true ); + request.send( null ); + + }, + + parse: function ( json ) { + + + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.MaterialLoader = function () {}; + +THREE.MaterialLoader.prototype = { + + constructor: THREE.MaterialLoader, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + load: function ( url ) { + + var scope = this; + var request = new XMLHttpRequest(); + + request.addEventListener( 'load', function ( event ) { + + var response = scope.parse( JSON.parse( event.target.responseText ) ); + + scope.dispatchEvent( { type: 'load', content: response } ); + + }, false ); + + request.addEventListener( 'progress', function ( event ) { + + scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } ); + + }, false ); + + request.addEventListener( 'error', function () { + + scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); + + }, false ); + + request.open( 'GET', url, true ); + request.send( null ); + + }, + + parse: function ( json ) { + + var material; + + switch ( json.type ) { + + case 'MeshBasicMaterial': + + material = new THREE.MeshBasicMaterial( { + + color: json.color, + opacity: json.opacity, + transparent: json.transparent, + wireframe: json.wireframe + + } ); + + break; + + case 'MeshLambertMaterial': + + material = new THREE.MeshLambertMaterial( { + + color: json.color, + ambient: json.ambient, + emissive: json.emissive, + opacity: json.opacity, + transparent: json.transparent, + wireframe: json.wireframe + + } ); + + break; + + case 'MeshPhongMaterial': + + material = new THREE.MeshPhongMaterial( { + + color: json.color, + ambient: json.ambient, + emissive: json.emissive, + specular: json.specular, + shininess: json.shininess, + opacity: json.opacity, + transparent: json.transparent, + wireframe: json.wireframe + + } ); + + break; + + case 'MeshNormalMaterial': + + material = new THREE.MeshNormalMaterial( { + + opacity: json.opacity, + transparent: json.transparent, + wireframe: json.wireframe + + } ); + + break; + + case 'MeshDepthMaterial': + + material = new THREE.MeshDepthMaterial( { + + opacity: json.opacity, + transparent: json.transparent, + wireframe: json.wireframe + + } ); + + break; + + } + + return material; + + } + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.SceneLoader = function () { + + this.onLoadStart = function () {}; + this.onLoadProgress = function() {}; + this.onLoadComplete = function () {}; + + this.callbackSync = function () {}; + this.callbackProgress = function () {}; + + this.geometryHandlerMap = {}; + this.hierarchyHandlerMap = {}; + + this.addGeometryHandler( "ascii", THREE.JSONLoader ); + +}; + +THREE.SceneLoader.prototype.constructor = THREE.SceneLoader; + +THREE.SceneLoader.prototype.load = function ( url, callbackFinished ) { + + var scope = this; + + var xhr = new XMLHttpRequest(); + + xhr.onreadystatechange = function () { + + if ( xhr.readyState === 4 ) { + + if ( xhr.status === 200 || xhr.status === 0 ) { + + var json = JSON.parse( xhr.responseText ); + scope.parse( json, callbackFinished, url ); + + } else { + + console.error( "THREE.SceneLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); + + } + + } + + }; + + xhr.open( "GET", url, true ); + xhr.send( null ); + +}; + +THREE.SceneLoader.prototype.addGeometryHandler = function ( typeID, loaderClass ) { + + this.geometryHandlerMap[ typeID ] = { "loaderClass": loaderClass }; + +}; + +THREE.SceneLoader.prototype.addHierarchyHandler = function ( typeID, loaderClass ) { + + this.hierarchyHandlerMap[ typeID ] = { "loaderClass": loaderClass }; + +}; + +THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) { + + var scope = this; + + var urlBase = THREE.Loader.prototype.extractUrlBase( url ); + + var geometry, material, camera, fog, + texture, images, color, + light, hex, intensity, + counter_models, counter_textures, + total_models, total_textures, + result; + + var target_array = []; + + var data = json; + + // async geometry loaders + + for ( var typeID in this.geometryHandlerMap ) { + + var loaderClass = this.geometryHandlerMap[ typeID ][ "loaderClass" ]; + this.geometryHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass(); + + } + + // async hierachy loaders + + for ( var typeID in this.hierarchyHandlerMap ) { + + var loaderClass = this.hierarchyHandlerMap[ typeID ][ "loaderClass" ]; + this.hierarchyHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass(); + + } + + counter_models = 0; + counter_textures = 0; + + result = { + + scene: new THREE.Scene(), + geometries: {}, + face_materials: {}, + materials: {}, + textures: {}, + objects: {}, + cameras: {}, + lights: {}, + fogs: {}, + empties: {}, + groups: {} + + }; + + if ( data.transform ) { + + var position = data.transform.position, + rotation = data.transform.rotation, + scale = data.transform.scale; + + if ( position ) + result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] ); + + if ( rotation ) + result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] ); + + if ( scale ) + result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] ); + + if ( position || rotation || scale ) { + + result.scene.updateMatrix(); + result.scene.updateMatrixWorld(); + + } + + } + + function get_url( source_url, url_type ) { + + if ( url_type == "relativeToHTML" ) { + + return source_url; + + } else { + + return urlBase + "/" + source_url; + + } + + }; + + // toplevel loader function, delegates to handle_children + + function handle_objects() { + + handle_children( result.scene, data.objects ); + + } + + // handle all the children from the loaded json and attach them to given parent + + function handle_children( parent, children ) { + + var mat, dst, pos, rot, scl, quat; + + for ( var objID in children ) { + + // check by id if child has already been handled, + // if not, create new object + + if ( result.objects[ objID ] === undefined ) { + + var objJSON = children[ objID ]; + + var object = null; + + // meshes + + if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlerMap ) ) { + + if ( objJSON.loading === undefined ) { + + var reservedTypes = { "type": 1, "url": 1, "material": 1, + "position": 1, "rotation": 1, "scale" : 1, + "visible": 1, "children": 1, "userData": 1, + "skin": 1, "morph": 1, "mirroredLoop": 1, "duration": 1 }; + + var loaderParameters = {}; + + for ( var parType in objJSON ) { + + if ( ! ( parType in reservedTypes ) ) { + + loaderParameters[ parType ] = objJSON[ parType ]; + + } + + } + + material = result.materials[ objJSON.material ]; + + objJSON.loading = true; + + var loader = scope.hierarchyHandlerMap[ objJSON.type ][ "loaderObject" ]; + + // ColladaLoader + + if ( loader.options ) { + + loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) ); + + // UTF8Loader + // OBJLoader + + } else { + + loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ), loaderParameters ); + + } + + } + + } else if ( objJSON.geometry !== undefined ) { + + geometry = result.geometries[ objJSON.geometry ]; + + // geometry already loaded + + if ( geometry ) { + + var needsTangents = false; + + material = result.materials[ objJSON.material ]; + needsTangents = material instanceof THREE.ShaderMaterial; + + pos = objJSON.position; + rot = objJSON.rotation; + scl = objJSON.scale; + mat = objJSON.matrix; + quat = objJSON.quaternion; + + // use materials from the model file + // if there is no material specified in the object + + if ( ! objJSON.material ) { + + material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] ); + + } + + // use materials from the model file + // if there is just empty face material + // (must create new material as each model has its own face material) + + if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) { + + material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] ); + + } + + if ( material instanceof THREE.MeshFaceMaterial ) { + + for ( var i = 0; i < material.materials.length; i ++ ) { + + needsTangents = needsTangents || ( material.materials[ i ] instanceof THREE.ShaderMaterial ); + + } + + } + + if ( needsTangents ) { + + geometry.computeTangents(); + + } + + if ( objJSON.skin ) { + + object = new THREE.SkinnedMesh( geometry, material ); + + } else if ( objJSON.morph ) { + + object = new THREE.MorphAnimMesh( geometry, material ); + + if ( objJSON.duration !== undefined ) { + + object.duration = objJSON.duration; + + } + + if ( objJSON.time !== undefined ) { + + object.time = objJSON.time; + + } + + if ( objJSON.mirroredLoop !== undefined ) { + + object.mirroredLoop = objJSON.mirroredLoop; + + } + + if ( material.morphNormals ) { + + geometry.computeMorphNormals(); + + } + + } else { + + object = new THREE.Mesh( geometry, material ); + + } + + object.name = objID; + + if ( mat ) { + + object.matrixAutoUpdate = false; + object.matrix.set( + mat[0], mat[1], mat[2], mat[3], + mat[4], mat[5], mat[6], mat[7], + mat[8], mat[9], mat[10], mat[11], + mat[12], mat[13], mat[14], mat[15] + ); + + } else { + + object.position.set( pos[0], pos[1], pos[2] ); + + if ( quat ) { + + object.quaternion.set( quat[0], quat[1], quat[2], quat[3] ); + object.useQuaternion = true; + + } else { + + object.rotation.set( rot[0], rot[1], rot[2] ); + + } + + object.scale.set( scl[0], scl[1], scl[2] ); + + } + + object.visible = objJSON.visible; + object.castShadow = objJSON.castShadow; + object.receiveShadow = objJSON.receiveShadow; + + parent.add( object ); + + result.objects[ objID ] = object; + + } + + // lights + + } else if ( objJSON.type === "DirectionalLight" || objJSON.type === "PointLight" || objJSON.type === "AmbientLight" ) { + + hex = ( objJSON.color !== undefined ) ? objJSON.color : 0xffffff; + intensity = ( objJSON.intensity !== undefined ) ? objJSON.intensity : 1; + + if ( objJSON.type === "DirectionalLight" ) { + + pos = objJSON.direction; + + light = new THREE.DirectionalLight( hex, intensity ); + light.position.set( pos[0], pos[1], pos[2] ); + + if ( objJSON.target ) { + + target_array.push( { "object": light, "targetName" : objJSON.target } ); + + // kill existing default target + // otherwise it gets added to scene when parent gets added + + light.target = null; + + } + + } else if ( objJSON.type === "PointLight" ) { + + pos = objJSON.position; + dst = objJSON.distance; + + light = new THREE.PointLight( hex, intensity, dst ); + light.position.set( pos[0], pos[1], pos[2] ); + + } else if ( objJSON.type === "AmbientLight" ) { + + light = new THREE.AmbientLight( hex ); + + } + + parent.add( light ); + + light.name = objID; + result.lights[ objID ] = light; + result.objects[ objID ] = light; + + // cameras + + } else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) { + + pos = objJSON.position; + rot = objJSON.rotation; + quat = objJSON.quaternion; + + if ( objJSON.type === "PerspectiveCamera" ) { + + camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far ); + + } else if ( objJSON.type === "OrthographicCamera" ) { + + camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far ); + + } + + camera.name = objID; + camera.position.set( pos[0], pos[1], pos[2] ); + + if ( quat !== undefined ) { + + camera.quaternion.set( quat[0], quat[1], quat[2], quat[3] ); + camera.useQuaternion = true; + + } else if ( rot !== undefined ) { + + camera.rotation.set( rot[0], rot[1], rot[2] ); + + } + + parent.add( camera ); + + result.cameras[ objID ] = camera; + result.objects[ objID ] = camera; + + // pure Object3D + + } else { + + pos = objJSON.position; + rot = objJSON.rotation; + scl = objJSON.scale; + quat = objJSON.quaternion; + + object = new THREE.Object3D(); + object.name = objID; + object.position.set( pos[0], pos[1], pos[2] ); + + if ( quat ) { + + object.quaternion.set( quat[0], quat[1], quat[2], quat[3] ); + object.useQuaternion = true; + + } else { + + object.rotation.set( rot[0], rot[1], rot[2] ); + + } + + object.scale.set( scl[0], scl[1], scl[2] ); + object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false; + + parent.add( object ); + + result.objects[ objID ] = object; + result.empties[ objID ] = object; + + } + + if ( object ) { + + if ( objJSON.userData !== undefined ) { + + for ( var key in objJSON.userData ) { + + var value = objJSON.userData[ key ]; + object.userData[ key ] = value; + + } + + } + + if ( objJSON.groups !== undefined ) { + + for ( var i = 0; i < objJSON.groups.length; i ++ ) { + + var groupID = objJSON.groups[ i ]; + + if ( result.groups[ groupID ] === undefined ) { + + result.groups[ groupID ] = []; + + } + + result.groups[ groupID ].push( objID ); + + } + + } + + if ( objJSON.children !== undefined ) { + + handle_children( object, objJSON.children ); + + } + + } + + } + + } + + }; + + function handle_mesh( geo, mat, id ) { + + result.geometries[ id ] = geo; + result.face_materials[ id ] = mat; + handle_objects(); + + }; + + function handle_hierarchy( node, id, parent, material, obj ) { + + var p = obj.position; + var r = obj.rotation; + var q = obj.quaternion; + var s = obj.scale; + + node.position.set( p[0], p[1], p[2] ); + + if ( q ) { + + node.quaternion.set( q[0], q[1], q[2], q[3] ); + node.useQuaternion = true; + + } else { + + node.rotation.set( r[0], r[1], r[2] ); + + } + + node.scale.set( s[0], s[1], s[2] ); + + // override children materials + // if object material was specified in JSON explicitly + + if ( material ) { + + node.traverse( function ( child ) { + + child.material = material; + + } ); + + } + + // override children visibility + // with root node visibility as specified in JSON + + var visible = ( obj.visible !== undefined ) ? obj.visible : true; + + node.traverse( function ( child ) { + + child.visible = visible; + + } ); + + parent.add( node ); + + node.name = id; + + result.objects[ id ] = node; + handle_objects(); + + }; + + function create_callback_geometry( id ) { + + return function ( geo, mat ) { + + geo.name = id; + + handle_mesh( geo, mat, id ); + + counter_models -= 1; + + scope.onLoadComplete(); + + async_callback_gate(); + + } + + }; + + function create_callback_hierachy( id, parent, material, obj ) { + + return function ( event ) { + + var result; + + // loaders which use EventDispatcher + + if ( event.content ) { + + result = event.content; + + // ColladaLoader + + } else if ( event.dae ) { + + result = event.scene; + + + // UTF8Loader + + } else { + + result = event; + + } + + handle_hierarchy( result, id, parent, material, obj ); + + counter_models -= 1; + + scope.onLoadComplete(); + + async_callback_gate(); + + } + + }; + + function create_callback_embed( id ) { + + return function ( geo, mat ) { + + geo.name = id; + + result.geometries[ id ] = geo; + result.face_materials[ id ] = mat; + + } + + }; + + function async_callback_gate() { + + var progress = { + + totalModels : total_models, + totalTextures : total_textures, + loadedModels : total_models - counter_models, + loadedTextures : total_textures - counter_textures + + }; + + scope.callbackProgress( progress, result ); + + scope.onLoadProgress(); + + if ( counter_models === 0 && counter_textures === 0 ) { + + finalize(); + callbackFinished( result ); + + } + + }; + + function finalize() { + + // take care of targets which could be asynchronously loaded objects + + for ( var i = 0; i < target_array.length; i ++ ) { + + var ta = target_array[ i ]; + + var target = result.objects[ ta.targetName ]; + + if ( target ) { + + ta.object.target = target; + + } else { + + // if there was error and target of specified name doesn't exist in the scene file + // create instead dummy target + // (target must be added to scene explicitly as parent is already added) + + ta.object.target = new THREE.Object3D(); + result.scene.add( ta.object.target ); + + } + + ta.object.target.userData.targetInverse = ta.object; + + } + + }; + + var callbackTexture = function ( count ) { + + counter_textures -= count; + async_callback_gate(); + + scope.onLoadComplete(); + + }; + + // must use this instead of just directly calling callbackTexture + // because of closure in the calling context loop + + var generateTextureCallback = function ( count ) { + + return function () { + + callbackTexture( count ); + + }; + + }; + + // first go synchronous elements + + // fogs + + var fogID, fogJSON; + + for ( fogID in data.fogs ) { + + fogJSON = data.fogs[ fogID ]; + + if ( fogJSON.type === "linear" ) { + + fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far ); + + } else if ( fogJSON.type === "exp2" ) { + + fog = new THREE.FogExp2( 0x000000, fogJSON.density ); + + } + + color = fogJSON.color; + fog.color.setRGB( color[0], color[1], color[2] ); + + result.fogs[ fogID ] = fog; + + } + + // now come potentially asynchronous elements + + // geometries + + // count how many geometries will be loaded asynchronously + + var geoID, geoJSON; + + for ( geoID in data.geometries ) { + + geoJSON = data.geometries[ geoID ]; + + if ( geoJSON.type in this.geometryHandlerMap ) { + + counter_models += 1; + + scope.onLoadStart(); + + } + + } + + // count how many hierarchies will be loaded asynchronously + + var objID, objJSON; + + for ( objID in data.objects ) { + + objJSON = data.objects[ objID ]; + + if ( objJSON.type && ( objJSON.type in this.hierarchyHandlerMap ) ) { + + counter_models += 1; + + scope.onLoadStart(); + + } + + } + + total_models = counter_models; + + for ( geoID in data.geometries ) { + + geoJSON = data.geometries[ geoID ]; + + if ( geoJSON.type === "cube" ) { + + geometry = new THREE.CubeGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type === "plane" ) { + + geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type === "sphere" ) { + + geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type === "cylinder" ) { + + geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type === "torus" ) { + + geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type === "icosahedron" ) { + + geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions ); + geometry.name = geoID; + result.geometries[ geoID ] = geometry; + + } else if ( geoJSON.type in this.geometryHandlerMap ) { + + var loaderParameters = {}; + + for ( var parType in geoJSON ) { + + if ( parType !== "type" && parType !== "url" ) { + + loaderParameters[ parType ] = geoJSON[ parType ]; + + } + + } + + var loader = this.geometryHandlerMap[ geoJSON.type ][ "loaderObject" ]; + loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ), loaderParameters ); + + } else if ( geoJSON.type === "embedded" ) { + + var modelJson = data.embeds[ geoJSON.id ], + texture_path = ""; + + // pass metadata along to jsonLoader so it knows the format version + + modelJson.metadata = data.metadata; + + if ( modelJson ) { + + var jsonLoader = this.geometryHandlerMap[ "ascii" ][ "loaderObject" ]; + var model = jsonLoader.parse( modelJson, texture_path ); + create_callback_embed( geoID )( model.geometry, model.materials ); + + } + + } + + } + + // textures + + // count how many textures will be loaded asynchronously + + var textureID, textureJSON; + + for ( textureID in data.textures ) { + + textureJSON = data.textures[ textureID ]; + + if ( textureJSON.url instanceof Array ) { + + counter_textures += textureJSON.url.length; + + for( var n = 0; n < textureJSON.url.length; n ++ ) { + + scope.onLoadStart(); + + } + + } else { + + counter_textures += 1; + + scope.onLoadStart(); + + } + + } + + total_textures = counter_textures; + + for ( textureID in data.textures ) { + + textureJSON = data.textures[ textureID ]; + + if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) { + + textureJSON.mapping = new THREE[ textureJSON.mapping ](); + + } + + if ( textureJSON.url instanceof Array ) { + + var count = textureJSON.url.length; + var url_array = []; + + for( var i = 0; i < count; i ++ ) { + + url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType ); + + } + + var isCompressed = /\.dds$/i.test( url_array[ 0 ] ); + + if ( isCompressed ) { + + texture = THREE.ImageUtils.loadCompressedTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) ); + + } else { + + texture = THREE.ImageUtils.loadTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) ); + + } + + } else { + + var isCompressed = /\.dds$/i.test( textureJSON.url ); + var fullUrl = get_url( textureJSON.url, data.urlBaseType ); + var textureCallback = generateTextureCallback( 1 ); + + if ( isCompressed ) { + + texture = THREE.ImageUtils.loadCompressedTexture( fullUrl, textureJSON.mapping, textureCallback ); + + } else { + + texture = THREE.ImageUtils.loadTexture( fullUrl, textureJSON.mapping, textureCallback ); + + } + + if ( THREE[ textureJSON.minFilter ] !== undefined ) + texture.minFilter = THREE[ textureJSON.minFilter ]; + + if ( THREE[ textureJSON.magFilter ] !== undefined ) + texture.magFilter = THREE[ textureJSON.magFilter ]; + + if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy; + + if ( textureJSON.repeat ) { + + texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] ); + + if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; + if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; + + } + + if ( textureJSON.offset ) { + + texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] ); + + } + + // handle wrap after repeat so that default repeat can be overriden + + if ( textureJSON.wrap ) { + + var wrapMap = { + "repeat" : THREE.RepeatWrapping, + "mirror" : THREE.MirroredRepeatWrapping + } + + if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ]; + if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ]; + + } + + } + + result.textures[ textureID ] = texture; + + } + + // materials + + var matID, matJSON; + var parID; + + for ( matID in data.materials ) { + + matJSON = data.materials[ matID ]; + + for ( parID in matJSON.parameters ) { + + if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) { + + matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ]; + + } else if ( parID === "shading" ) { + + matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading; + + } else if ( parID === "side" ) { + + if ( matJSON.parameters[ parID ] == "double" ) { + + matJSON.parameters[ parID ] = THREE.DoubleSide; + + } else if ( matJSON.parameters[ parID ] == "back" ) { + + matJSON.parameters[ parID ] = THREE.BackSide; + + } else { + + matJSON.parameters[ parID ] = THREE.FrontSide; + + } + + } else if ( parID === "blending" ) { + + matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending; + + } else if ( parID === "combine" ) { + + matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation; + + } else if ( parID === "vertexColors" ) { + + if ( matJSON.parameters[ parID ] == "face" ) { + + matJSON.parameters[ parID ] = THREE.FaceColors; + + // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false + + } else if ( matJSON.parameters[ parID ] ) { + + matJSON.parameters[ parID ] = THREE.VertexColors; + + } + + } else if ( parID === "wrapRGB" ) { + + var v3 = matJSON.parameters[ parID ]; + matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] ); + + } + + } + + if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) { + + matJSON.parameters.transparent = true; + + } + + if ( matJSON.parameters.normalMap ) { + + var shader = THREE.ShaderLib[ "normalmap" ]; + var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + + var diffuse = matJSON.parameters.color; + var specular = matJSON.parameters.specular; + var ambient = matJSON.parameters.ambient; + var shininess = matJSON.parameters.shininess; + + uniforms[ "tNormal" ].value = result.textures[ matJSON.parameters.normalMap ]; + + if ( matJSON.parameters.normalScale ) { + + uniforms[ "uNormalScale" ].value.set( matJSON.parameters.normalScale[ 0 ], matJSON.parameters.normalScale[ 1 ] ); + + } + + if ( matJSON.parameters.map ) { + + uniforms[ "tDiffuse" ].value = matJSON.parameters.map; + uniforms[ "enableDiffuse" ].value = true; + + } + + if ( matJSON.parameters.envMap ) { + + uniforms[ "tCube" ].value = matJSON.parameters.envMap; + uniforms[ "enableReflection" ].value = true; + uniforms[ "uReflectivity" ].value = matJSON.parameters.reflectivity; + + } + + if ( matJSON.parameters.lightMap ) { + + uniforms[ "tAO" ].value = matJSON.parameters.lightMap; + uniforms[ "enableAO" ].value = true; + + } + + if ( matJSON.parameters.specularMap ) { + + uniforms[ "tSpecular" ].value = result.textures[ matJSON.parameters.specularMap ]; + uniforms[ "enableSpecular" ].value = true; + + } + + if ( matJSON.parameters.displacementMap ) { + + uniforms[ "tDisplacement" ].value = result.textures[ matJSON.parameters.displacementMap ]; + uniforms[ "enableDisplacement" ].value = true; + + uniforms[ "uDisplacementBias" ].value = matJSON.parameters.displacementBias; + uniforms[ "uDisplacementScale" ].value = matJSON.parameters.displacementScale; + + } + + uniforms[ "uDiffuseColor" ].value.setHex( diffuse ); + uniforms[ "uSpecularColor" ].value.setHex( specular ); + uniforms[ "uAmbientColor" ].value.setHex( ambient ); + + uniforms[ "uShininess" ].value = shininess; + + if ( matJSON.parameters.opacity ) { + + uniforms[ "uOpacity" ].value = matJSON.parameters.opacity; + + } + + var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; + + material = new THREE.ShaderMaterial( parameters ); + + } else { + + material = new THREE[ matJSON.type ]( matJSON.parameters ); + + } + + material.name = matID; + + result.materials[ matID ] = material; + + } + + // second pass through all materials to initialize MeshFaceMaterials + // that could be referring to other materials out of order + + for ( matID in data.materials ) { + + matJSON = data.materials[ matID ]; + + if ( matJSON.parameters.materials ) { + + var materialArray = []; + + for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) { + + var label = matJSON.parameters.materials[ i ]; + materialArray.push( result.materials[ label ] ); + + } + + result.materials[ matID ].materials = materialArray; + + } + + } + + // objects ( synchronous init of procedural primitives ) + + handle_objects(); + + // defaults + + if ( result.cameras && data.defaults.camera ) { + + result.currentCamera = result.cameras[ data.defaults.camera ]; + + } + + if ( result.fogs && data.defaults.fog ) { + + result.scene.fog = result.fogs[ data.defaults.fog ]; + + } + + // synchronous callback + + scope.callbackSync( result ); + + // just in case there are no async elements + + async_callback_gate(); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.TextureLoader = function () { + + this.crossOrigin = null; + +}; + +THREE.TextureLoader.prototype = { + + constructor: THREE.TextureLoader, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + load: function ( url ) { + + var scope = this; + + var image = new Image(); + + image.addEventListener( 'load', function () { + + var texture = new THREE.Texture( image ); + texture.needsUpdate = true; + + scope.dispatchEvent( { type: 'load', content: texture } ); + + }, false ); + + image.addEventListener( 'error', function () { + + scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); + + }, false ); + + if ( scope.crossOrigin ) image.crossOrigin = scope.crossOrigin; + + image.src = url; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Material = function () { + + this.id = THREE.MaterialIdCount ++; + + this.name = ''; + + this.side = THREE.FrontSide; + + this.opacity = 1; + this.transparent = false; + + this.blending = THREE.NormalBlending; + + this.blendSrc = THREE.SrcAlphaFactor; + this.blendDst = THREE.OneMinusSrcAlphaFactor; + this.blendEquation = THREE.AddEquation; + + this.depthTest = true; + this.depthWrite = true; + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.alphaTest = 0; + + this.overdraw = false; // Boolean for fixing antialiasing gaps in CanvasRenderer + + this.visible = true; + + this.needsUpdate = true; + +}; + +THREE.Material.prototype = { + + constructor: THREE.Material, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + setValues: function ( values ) { + + if ( values === undefined ) return; + + for ( var key in values ) { + + var newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( 'THREE.Material: \'' + key + '\' parameter is undefined.' ); + continue; + + } + + if ( key in this ) { + + var currentValue = this[ key ]; + + if ( currentValue instanceof THREE.Color ) { + + currentValue.set( newValue ); + + } else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + } + + }, + + clone: function ( material ) { + + if ( material === undefined ) material = new THREE.Material(); + + material.name = this.name; + + material.side = this.side; + + material.opacity = this.opacity; + material.transparent = this.transparent; + + material.blending = this.blending; + + material.blendSrc = this.blendSrc; + material.blendDst = this.blendDst; + material.blendEquation = this.blendEquation; + + material.depthTest = this.depthTest; + material.depthWrite = this.depthWrite; + + material.polygonOffset = this.polygonOffset; + material.polygonOffsetFactor = this.polygonOffsetFactor; + material.polygonOffsetUnits = this.polygonOffsetUnits; + + material.alphaTest = this.alphaTest; + + material.overdraw = this.overdraw; + + material.visible = this.visible; + + return material; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +}; + +THREE.MaterialIdCount = 0; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * linewidth: <float>, + * linecap: "round", + * linejoin: "round", + * + * vertexColors: <bool> + * + * fog: <bool> + * } + */ + +THREE.LineBasicMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.vertexColors = false; + + this.fog = true; + + this.setValues( parameters ); + +}; + +THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.LineBasicMaterial.prototype.clone = function () { + + var material = new THREE.LineBasicMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + + material.linewidth = this.linewidth; + material.linecap = this.linecap; + material.linejoin = this.linejoin; + + material.vertexColors = this.vertexColors; + + material.fog = this.fog; + + return material; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * linewidth: <float>, + * + * scale: <float>, + * dashSize: <float>, + * gapSize: <float>, + * + * vertexColors: <bool> + * + * fog: <bool> + * } + */ + +THREE.LineDashedMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); + + this.linewidth = 1; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.vertexColors = false; + + this.fog = true; + + this.setValues( parameters ); + +}; + +THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.LineDashedMaterial.prototype.clone = function () { + + var material = new THREE.LineDashedMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + + material.linewidth = this.linewidth; + + material.scale = this.scale; + material.dashSize = this.dashSize; + material.gapSize = this.gapSize; + + material.vertexColors = this.vertexColors; + + material.fog = this.fog; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * + * specularMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * shading: THREE.SmoothShading, + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, + * + * skinning: <bool>, + * morphTargets: <bool>, + * + * fog: <bool> + * } + */ + +THREE.MeshBasicMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + + this.specularMap = null; + + this.envMap = null; + this.combine = THREE.MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.fog = true; + + this.shading = THREE.SmoothShading; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.vertexColors = THREE.NoColors; + + this.skinning = false; + this.morphTargets = false; + + this.setValues( parameters ); + +}; + +THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.MeshBasicMaterial.prototype.clone = function () { + + var material = new THREE.MeshBasicMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + + material.map = this.map; + + material.lightMap = this.lightMap; + + material.specularMap = this.specularMap; + + material.envMap = this.envMap; + material.combine = this.combine; + material.reflectivity = this.reflectivity; + material.refractionRatio = this.refractionRatio; + + material.fog = this.fog; + + material.shading = this.shading; + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + material.wireframeLinecap = this.wireframeLinecap; + material.wireframeLinejoin = this.wireframeLinejoin; + + material.vertexColors = this.vertexColors; + + material.skinning = this.skinning; + material.morphTargets = this.morphTargets; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * ambient: <hex>, + * emissive: <hex>, + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * + * specularMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * shading: THREE.SmoothShading, + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool>, + * + * fog: <bool> + * } + */ + +THREE.MeshLambertMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); // diffuse + this.ambient = new THREE.Color( 0xffffff ); + this.emissive = new THREE.Color( 0x000000 ); + + this.wrapAround = false; + this.wrapRGB = new THREE.Vector3( 1, 1, 1 ); + + this.map = null; + + this.lightMap = null; + + this.specularMap = null; + + this.envMap = null; + this.combine = THREE.MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.fog = true; + + this.shading = THREE.SmoothShading; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.vertexColors = THREE.NoColors; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +}; + +THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.MeshLambertMaterial.prototype.clone = function () { + + var material = new THREE.MeshLambertMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + material.ambient.copy( this.ambient ); + material.emissive.copy( this.emissive ); + + material.wrapAround = this.wrapAround; + material.wrapRGB.copy( this.wrapRGB ); + + material.map = this.map; + + material.lightMap = this.lightMap; + + material.specularMap = this.specularMap; + + material.envMap = this.envMap; + material.combine = this.combine; + material.reflectivity = this.reflectivity; + material.refractionRatio = this.refractionRatio; + + material.fog = this.fog; + + material.shading = this.shading; + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + material.wireframeLinecap = this.wireframeLinecap; + material.wireframeLinejoin = this.wireframeLinejoin; + + material.vertexColors = this.vertexColors; + + material.skinning = this.skinning; + material.morphTargets = this.morphTargets; + material.morphNormals = this.morphNormals; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * ambient: <hex>, + * emissive: <hex>, + * specular: <hex>, + * shininess: <float>, + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalScale: <Vector2>, + * + * specularMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * shading: THREE.SmoothShading, + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool>, + * + * fog: <bool> + * } + */ + +THREE.MeshPhongMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); // diffuse + this.ambient = new THREE.Color( 0xffffff ); + this.emissive = new THREE.Color( 0x000000 ); + this.specular = new THREE.Color( 0x111111 ); + this.shininess = 30; + + this.metal = false; + this.perPixel = true; + + this.wrapAround = false; + this.wrapRGB = new THREE.Vector3( 1, 1, 1 ); + + this.map = null; + + this.lightMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalScale = new THREE.Vector2( 1, 1 ); + + this.specularMap = null; + + this.envMap = null; + this.combine = THREE.MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.fog = true; + + this.shading = THREE.SmoothShading; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.vertexColors = THREE.NoColors; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + +}; + +THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.MeshPhongMaterial.prototype.clone = function () { + + var material = new THREE.MeshPhongMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + material.ambient.copy( this.ambient ); + material.emissive.copy( this.emissive ); + material.specular.copy( this.specular ); + material.shininess = this.shininess; + + material.metal = this.metal; + material.perPixel = this.perPixel; + + material.wrapAround = this.wrapAround; + material.wrapRGB.copy( this.wrapRGB ); + + material.map = this.map; + + material.lightMap = this.lightMap; + + material.bumpMap = this.bumpMap; + material.bumpScale = this.bumpScale; + + material.normalMap = this.normalMap; + material.normalScale.copy( this.normalScale ); + + material.specularMap = this.specularMap; + + material.envMap = this.envMap; + material.combine = this.combine; + material.reflectivity = this.reflectivity; + material.refractionRatio = this.refractionRatio; + + material.fog = this.fog; + + material.shading = this.shading; + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + material.wireframeLinecap = this.wireframeLinecap; + material.wireframeLinejoin = this.wireframeLinejoin; + + material.vertexColors = this.vertexColors; + + material.skinning = this.skinning; + material.morphTargets = this.morphTargets; + material.morphNormals = this.morphNormals; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * opacity: <float>, + * + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float> + * } + */ + +THREE.MeshDepthMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.setValues( parameters ); + +}; + +THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.MeshDepthMaterial.prototype.clone = function () { + + var material = new THREE.MeshDepthMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * opacity: <float>, + * + * shading: THREE.FlatShading, + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float> + * } + */ + +THREE.MeshNormalMaterial = function ( parameters ) { + + THREE.Material.call( this, parameters ); + + this.shading = THREE.FlatShading; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.morphTargets = false; + + this.setValues( parameters ); + +}; + +THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.MeshNormalMaterial.prototype.clone = function () { + + var material = new THREE.MeshNormalMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.shading = this.shading; + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.MeshFaceMaterial = function ( materials ) { + + this.materials = materials instanceof Array ? materials : []; + +}; + +THREE.MeshFaceMaterial.prototype.clone = function () { + + return new THREE.MeshFaceMaterial( this.materials.slice( 0 ) ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * map: new THREE.Texture( <Image> ), + * + * size: <float>, + * + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * vertexColors: <bool>, + * + * fog: <bool> + * } + */ + +THREE.ParticleBasicMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); + + this.map = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.vertexColors = false; + + this.fog = true; + + this.setValues( parameters ); + +}; + +THREE.ParticleBasicMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.ParticleBasicMaterial.prototype.clone = function () { + + var material = new THREE.ParticleBasicMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + + material.map = this.map; + + material.size = this.size; + material.sizeAttenuation = this.sizeAttenuation; + + material.vertexColors = this.vertexColors; + + material.fog = this.fog; + + return material; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * color: <hex>, + * program: <function>, + * opacity: <float>, + * blending: THREE.NormalBlending + * } + */ + +THREE.ParticleCanvasMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.color = new THREE.Color( 0xffffff ); + this.program = function ( context, color ) {}; + + this.setValues( parameters ); + +}; + +THREE.ParticleCanvasMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.ParticleCanvasMaterial.prototype.clone = function () { + + var material = new THREE.ParticleCanvasMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + material.program = this.program; + + return material; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * fragmentShader: <string>, + * vertexShader: <string>, + * + * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, + * + * defines: { "label" : "value" }, + * + * shading: THREE.SmoothShading, + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * lights: <bool>, + * + * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool>, + * + * fog: <bool> + * } + */ + +THREE.ShaderMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + this.fragmentShader = "void main() {}"; + this.vertexShader = "void main() {}"; + this.uniforms = {}; + this.defines = {}; + this.attributes = null; + + this.shading = THREE.SmoothShading; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + + this.lights = false; // set to use scene lights + + this.vertexColors = THREE.NoColors; // set to use "color" attribute stream + + this.skinning = false; // set to use skinning attribute streams + + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals + + this.setValues( parameters ); + +}; + +THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.ShaderMaterial.prototype.clone = function () { + + var material = new THREE.ShaderMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.fragmentShader = this.fragmentShader; + material.vertexShader = this.vertexShader; + + material.uniforms = THREE.UniformsUtils.clone( this.uniforms ); + + material.attributes = this.attributes; + material.defines = this.defines; + + material.shading = this.shading; + + material.wireframe = this.wireframe; + material.wireframeLinewidth = this.wireframeLinewidth; + + material.fog = this.fog; + + material.lights = this.lights; + + material.vertexColors = this.vertexColors; + + material.skinning = this.skinning; + + material.morphTargets = this.morphTargets; + material.morphNormals = this.morphNormals; + + return material; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * map: new THREE.Texture( <Image> ), + * + * blending: THREE.NormalBlending, + * depthTest: <bool>, + * depthWrite: <bool>, + * + * useScreenCoordinates: <bool>, + * sizeAttenuation: <bool>, + * scaleByViewport: <bool>, + * alignment: THREE.SpriteAlignment.center, + * + * uvOffset: new THREE.Vector2(), + * uvScale: new THREE.Vector2(), + * + * fog: <bool> + * } + */ + +THREE.SpriteMaterial = function ( parameters ) { + + THREE.Material.call( this ); + + // defaults + + this.color = new THREE.Color( 0xffffff ); + this.map = new THREE.Texture(); + + this.useScreenCoordinates = true; + this.depthTest = !this.useScreenCoordinates; + this.sizeAttenuation = !this.useScreenCoordinates; + this.scaleByViewport = !this.sizeAttenuation; + this.alignment = THREE.SpriteAlignment.center.clone(); + + this.fog = false; + + this.uvOffset = new THREE.Vector2( 0, 0 ); + this.uvScale = new THREE.Vector2( 1, 1 ); + + // set parameters + + this.setValues( parameters ); + + // override coupled defaults if not specified explicitly by parameters + + parameters = parameters || {}; + + if ( parameters.depthTest === undefined ) this.depthTest = !this.useScreenCoordinates; + if ( parameters.sizeAttenuation === undefined ) this.sizeAttenuation = !this.useScreenCoordinates; + if ( parameters.scaleByViewport === undefined ) this.scaleByViewport = !this.sizeAttenuation; + +}; + +THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); + +THREE.SpriteMaterial.prototype.clone = function () { + + var material = new THREE.SpriteMaterial(); + + THREE.Material.prototype.clone.call( this, material ); + + material.color.copy( this.color ); + material.map = this.map; + + material.useScreenCoordinates = this.useScreenCoordinates; + material.sizeAttenuation = this.sizeAttenuation; + material.scaleByViewport = this.scaleByViewport; + material.alignment.copy( this.alignment ); + + material.uvOffset.copy( this.uvOffset ); + material.uvScale.copy( this.uvScale ); + + material.fog = this.fog; + + return material; + +}; + +// Alignment enums + +THREE.SpriteAlignment = {}; +THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 ); +THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 ); +THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 ); +THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 ); +THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 ); +THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 ); +THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 ); +THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 ); +THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 ); +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + +THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + this.id = THREE.TextureIdCount ++; + + this.name = ''; + + this.image = image; + this.mipmaps = []; + + this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping(); + + this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; + + this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; + + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; + + this.format = format !== undefined ? format : THREE.RGBAFormat; + this.type = type !== undefined ? type : THREE.UnsignedByteType; + + this.offset = new THREE.Vector2( 0, 0 ); + this.repeat = new THREE.Vector2( 1, 1 ); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + this.needsUpdate = false; + this.onUpdate = null; + +}; + +THREE.Texture.prototype = { + + constructor: THREE.Texture, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + clone: function ( texture ) { + + if ( texture === undefined ) texture = new THREE.Texture(); + + texture.image = this.image; + texture.mipmaps = this.mipmaps.slice(0); + + texture.mapping = this.mapping; + + texture.wrapS = this.wrapS; + texture.wrapT = this.wrapT; + + texture.magFilter = this.magFilter; + texture.minFilter = this.minFilter; + + texture.anisotropy = this.anisotropy; + + texture.format = this.format; + texture.type = this.type; + + texture.offset.copy( this.offset ); + texture.repeat.copy( this.repeat ); + + texture.generateMipmaps = this.generateMipmaps; + texture.premultiplyAlpha = this.premultiplyAlpha; + texture.flipY = this.flipY; + texture.unpackAlignment = this.unpackAlignment; + + return texture; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +}; + +THREE.TextureIdCount = 0; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { + + THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + this.generateMipmaps = false; // WebGL currently can't generate mipmaps for compressed textures, they must be embedded in DDS file + +}; + +THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); + +THREE.CompressedTexture.prototype.clone = function () { + + var texture = new THREE.CompressedTexture(); + + THREE.Texture.prototype.clone.call( this, texture ); + + return texture; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { + + THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { data: data, width: width, height: height }; + +}; + +THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); + +THREE.DataTexture.prototype.clone = function () { + + var texture = new THREE.DataTexture(); + + THREE.Texture.prototype.clone.call( this, texture ); + + return texture; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Particle = function ( material ) { + + THREE.Object3D.call( this ); + + this.material = material; + +}; + +THREE.Particle.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Particle.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.Particle( this.material ); + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.ParticleSystem = function ( geometry, material ) { + + THREE.Object3D.call( this ); + + this.geometry = geometry; + this.material = ( material !== undefined ) ? material : new THREE.ParticleBasicMaterial( { color: Math.random() * 0xffffff } ); + + this.sortParticles = false; + + if ( this.geometry ) { + + // calc bound radius + + if( this.geometry.boundingSphere === null ) { + + this.geometry.computeBoundingSphere(); + + } + + } + + this.frustumCulled = false; + +}; + +THREE.ParticleSystem.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.ParticleSystem.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.ParticleSystem( this.geometry, this.material ); + object.sortParticles = this.sortParticles; + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Line = function ( geometry, material, type ) { + + THREE.Object3D.call( this ); + + this.geometry = geometry; + this.material = ( material !== undefined ) ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); + this.type = ( type !== undefined ) ? type : THREE.LineStrip; + + if ( this.geometry ) { + + if ( ! this.geometry.boundingSphere ) { + + this.geometry.computeBoundingSphere(); + + } + + } + +}; + +THREE.LineStrip = 0; +THREE.LinePieces = 1; + +THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Line.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.Line( this.geometry, this.material, this.type ); + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author jonobr1 / http://jonobr1.com/ + */ + +THREE.Mesh = function ( geometry, material ) { + + THREE.Object3D.call( this ); + + this.geometry = null; + this.material = null; + + this.setGeometry( geometry ); + this.setMaterial( material ); + +}; + +THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Mesh.prototype.setGeometry = function ( geometry ) { + + if ( geometry !== undefined ) { + + this.geometry = geometry; + + if ( this.geometry.boundingSphere === null ) { + + this.geometry.computeBoundingSphere(); + + } + + this.updateMorphTargets(); + + } + +}; + +THREE.Mesh.prototype.setMaterial = function ( material ) { + + if ( material !== undefined ) { + + this.material = material; + + } else { + + this.material = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } ); + + } + +}; + +THREE.Mesh.prototype.updateMorphTargets = function () { + + if ( this.geometry.morphTargets.length > 0 ) { + + this.morphTargetBase = -1; + this.morphTargetForcedOrder = []; + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; + + } + + } + +}; + +THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { + + if ( this.morphTargetDictionary[ name ] !== undefined ) { + + return this.morphTargetDictionary[ name ]; + + } + + console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." ); + + return 0; + +}; + +THREE.Mesh.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.Mesh( this.geometry, this.material ); + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Bone = function( belongsToSkin ) { + + THREE.Object3D.call( this ); + + this.skin = belongsToSkin; + this.skinMatrix = new THREE.Matrix4(); + +}; + +THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Bone.prototype.update = function ( parentSkinMatrix, forceUpdate ) { + + // update local + + if ( this.matrixAutoUpdate ) { + + forceUpdate |= this.updateMatrix(); + + } + + // update skin matrix + + if ( forceUpdate || this.matrixWorldNeedsUpdate ) { + + if( parentSkinMatrix ) { + + this.skinMatrix.multiplyMatrices( parentSkinMatrix, this.matrix ); + + } else { + + this.skinMatrix.copy( this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + forceUpdate = true; + + } + + // update children + + var child, i, l = this.children.length; + + for ( i = 0; i < l; i ++ ) { + + this.children[ i ].update( this.skinMatrix, forceUpdate ); + + } + +}; + +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { + + THREE.Mesh.call( this, geometry, material ); + + // + + this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; + + // init bones + + this.identityMatrix = new THREE.Matrix4(); + + this.bones = []; + this.boneMatrices = []; + + var b, bone, gbone, p, q, s; + + if ( this.geometry && this.geometry.bones !== undefined ) { + + for ( b = 0; b < this.geometry.bones.length; b ++ ) { + + gbone = this.geometry.bones[ b ]; + + p = gbone.pos; + q = gbone.rotq; + s = gbone.scl; + + bone = this.addBone(); + + bone.name = gbone.name; + bone.position.set( p[0], p[1], p[2] ); + bone.quaternion.set( q[0], q[1], q[2], q[3] ); + bone.useQuaternion = true; + + if ( s !== undefined ) { + + bone.scale.set( s[0], s[1], s[2] ); + + } else { + + bone.scale.set( 1, 1, 1 ); + + } + + } + + for ( b = 0; b < this.bones.length; b ++ ) { + + gbone = this.geometry.bones[ b ]; + bone = this.bones[ b ]; + + if ( gbone.parent === -1 ) { + + this.add( bone ); + + } else { + + this.bones[ gbone.parent ].add( bone ); + + } + + } + + // + + var nBones = this.bones.length; + + if ( this.useVertexTexture ) { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones (8 * 8 / 4) + // 16x16 pixel texture max 64 bones (16 * 16 / 4) + // 32x32 pixel texture max 256 bones (32 * 32 / 4) + // 64x64 pixel texture max 1024 bones (64 * 64 / 4) + + var size; + + if ( nBones > 256 ) + size = 64; + else if ( nBones > 64 ) + size = 32; + else if ( nBones > 16 ) + size = 16; + else + size = 8; + + this.boneTextureWidth = size; + this.boneTextureHeight = size; + + this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel + this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); + this.boneTexture.minFilter = THREE.NearestFilter; + this.boneTexture.magFilter = THREE.NearestFilter; + this.boneTexture.generateMipmaps = false; + this.boneTexture.flipY = false; + + } else { + + this.boneMatrices = new Float32Array( 16 * nBones ); + + } + + this.pose(); + + } + +}; + +THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); + +THREE.SkinnedMesh.prototype.addBone = function( bone ) { + + if ( bone === undefined ) { + + bone = new THREE.Bone( this ); + + } + + this.bones.push( bone ); + + return bone; + +}; + +THREE.SkinnedMesh.prototype.updateMatrixWorld = function ( force ) { + + this.matrixAutoUpdate && this.updateMatrix(); + + // update matrixWorld + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent ) { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } else { + + this.matrixWorld.copy( this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + + if ( child instanceof THREE.Bone ) { + + child.update( this.identityMatrix, false ); + + } else { + + child.updateMatrixWorld( true ); + + } + + } + + // make a snapshot of the bones' rest position + + if ( this.boneInverses == undefined ) { + + this.boneInverses = []; + + for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { + + var inverse = new THREE.Matrix4(); + + inverse.getInverse( this.bones[ b ].skinMatrix ); + + this.boneInverses.push( inverse ); + + } + + } + + // flatten bone matrices to array + + for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { + + // compute the offset between the current and the original transform; + + //TODO: we could get rid of this multiplication step if the skinMatrix + // was already representing the offset; however, this requires some + // major changes to the animation system + + THREE.SkinnedMesh.offsetMatrix.multiplyMatrices( this.bones[ b ].skinMatrix, this.boneInverses[ b ] ); + + THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 ); + + } + + if ( this.useVertexTexture ) { + + this.boneTexture.needsUpdate = true; + + } + +}; + +THREE.SkinnedMesh.prototype.pose = function () { + + this.updateMatrixWorld( true ); + + for ( var i = 0; i < this.geometry.skinIndices.length; i ++ ) { + + // normalize weights + + var sw = this.geometry.skinWeights[ i ]; + + var scale = 1.0 / sw.lengthManhattan(); + + if ( scale !== Infinity ) { + + sw.multiplyScalar( scale ); + + } else { + + sw.set( 1 ); // this will be normalized by the shader anyway + + } + + } + +}; + +THREE.SkinnedMesh.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.SkinnedMesh( this.geometry, this.material, this.useVertexTexture ); + + THREE.Mesh.prototype.clone.call( this, object ); + + return object; + +}; + +THREE.SkinnedMesh.offsetMatrix = new THREE.Matrix4(); +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.MorphAnimMesh = function ( geometry, material ) { + + THREE.Mesh.call( this, geometry, material ); + + // API + + this.duration = 1000; // milliseconds + this.mirroredLoop = false; + this.time = 0; + + // internals + + this.lastKeyframe = 0; + this.currentKeyframe = 0; + + this.direction = 1; + this.directionBackwards = false; + + this.setFrameRange( 0, this.geometry.morphTargets.length - 1 ); + +}; + +THREE.MorphAnimMesh.prototype = Object.create( THREE.Mesh.prototype ); + +THREE.MorphAnimMesh.prototype.setFrameRange = function ( start, end ) { + + this.startKeyframe = start; + this.endKeyframe = end; + + this.length = this.endKeyframe - this.startKeyframe + 1; + +}; + +THREE.MorphAnimMesh.prototype.setDirectionForward = function () { + + this.direction = 1; + this.directionBackwards = false; + +}; + +THREE.MorphAnimMesh.prototype.setDirectionBackward = function () { + + this.direction = -1; + this.directionBackwards = true; + +}; + +THREE.MorphAnimMesh.prototype.parseAnimations = function () { + + var geometry = this.geometry; + + if ( ! geometry.animations ) geometry.animations = {}; + + var firstAnimation, animations = geometry.animations; + + var pattern = /([a-z]+)(\d+)/; + + for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { + + var morph = geometry.morphTargets[ i ]; + var parts = morph.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + var label = parts[ 1 ]; + var num = parts[ 2 ]; + + if ( ! animations[ label ] ) animations[ label ] = { start: Infinity, end: -Infinity }; + + var animation = animations[ label ]; + + if ( i < animation.start ) animation.start = i; + if ( i > animation.end ) animation.end = i; + + if ( ! firstAnimation ) firstAnimation = label; + + } + + } + + geometry.firstAnimation = firstAnimation; + +}; + +THREE.MorphAnimMesh.prototype.setAnimationLabel = function ( label, start, end ) { + + if ( ! this.geometry.animations ) this.geometry.animations = {}; + + this.geometry.animations[ label ] = { start: start, end: end }; + +}; + +THREE.MorphAnimMesh.prototype.playAnimation = function ( label, fps ) { + + var animation = this.geometry.animations[ label ]; + + if ( animation ) { + + this.setFrameRange( animation.start, animation.end ); + this.duration = 1000 * ( ( animation.end - animation.start ) / fps ); + this.time = 0; + + } else { + + console.warn( "animation[" + label + "] undefined" ); + + } + +}; + +THREE.MorphAnimMesh.prototype.updateAnimation = function ( delta ) { + + var frameTime = this.duration / this.length; + + this.time += this.direction * delta; + + if ( this.mirroredLoop ) { + + if ( this.time > this.duration || this.time < 0 ) { + + this.direction *= -1; + + if ( this.time > this.duration ) { + + this.time = this.duration; + this.directionBackwards = true; + + } + + if ( this.time < 0 ) { + + this.time = 0; + this.directionBackwards = false; + + } + + } + + } else { + + this.time = this.time % this.duration; + + if ( this.time < 0 ) this.time += this.duration; + + } + + var keyframe = this.startKeyframe + THREE.Math.clamp( Math.floor( this.time / frameTime ), 0, this.length - 1 ); + + if ( keyframe !== this.currentKeyframe ) { + + this.morphTargetInfluences[ this.lastKeyframe ] = 0; + this.morphTargetInfluences[ this.currentKeyframe ] = 1; + + this.morphTargetInfluences[ keyframe ] = 0; + + this.lastKeyframe = this.currentKeyframe; + this.currentKeyframe = keyframe; + + } + + var mix = ( this.time % frameTime ) / frameTime; + + if ( this.directionBackwards ) { + + mix = 1 - mix; + + } + + this.morphTargetInfluences[ this.currentKeyframe ] = mix; + this.morphTargetInfluences[ this.lastKeyframe ] = 1 - mix; + +}; + +THREE.MorphAnimMesh.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.MorphAnimMesh( this.geometry, this.material ); + + object.duration = this.duration; + object.mirroredLoop = this.mirroredLoop; + object.time = this.time; + + object.lastKeyframe = this.lastKeyframe; + object.currentKeyframe = this.currentKeyframe; + + object.direction = this.direction; + object.directionBackwards = this.directionBackwards; + + THREE.Mesh.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Ribbon = function ( geometry, material ) { + + THREE.Object3D.call( this ); + + this.geometry = geometry; + this.material = material; + +}; + +THREE.Ribbon.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Ribbon.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.Ribbon( this.geometry, this.material ); + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.LOD = function () { + + THREE.Object3D.call( this ); + + this.objects = []; + +}; + + +THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.LOD.prototype.addLevel = function ( object, distance ) { + + if ( distance === undefined ) distance = 0; + + distance = Math.abs( distance ); + + for ( var l = 0; l < this.objects.length; l ++ ) { + + if ( distance < this.objects[ l ].distance ) { + + break; + + } + + } + + this.objects.splice( l, 0, { distance: distance, object: object } ); + this.add( object ); + +}; + +THREE.LOD.prototype.getObjectForDistance = function ( distance ) { + + for ( var i = 1, l = this.objects.length; i < l; i ++ ) { + + if ( distance < this.objects[ i ].distance ) { + + break; + + } + + } + + return this.objects[ i - 1 ].object; + +}; + +THREE.LOD.prototype.update = function () { + + var v1 = new THREE.Vector3(); + var v2 = new THREE.Vector3(); + + return function ( camera ) { + + if ( this.objects.length > 1 ) { + + v1.getPositionFromMatrix( camera.matrixWorld ); + v2.getPositionFromMatrix( this.matrixWorld ); + + var distance = v1.distanceTo( v2 ); + + this.objects[ 0 ].object.visible = true; + + for ( var i = 1, l = this.objects.length; i < l; i ++ ) { + + if ( distance >= this.objects[ i ].distance ) { + + this.objects[ i - 1 ].object.visible = false; + this.objects[ i ].object.visible = true; + + } else { + + break; + + } + + } + + for( ; i < l; i ++ ) { + + this.objects[ i ].object.visible = false; + + } + + } + + }; + +}(); + +THREE.LOD.prototype.clone = function () { + + // TODO + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Sprite = function ( material ) { + + THREE.Object3D.call( this ); + + this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); + + this.rotation3d = this.rotation; + this.rotation = 0; + +}; + +THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); + +/* + * Custom update matrix + */ + +THREE.Sprite.prototype.updateMatrix = function () { + + this.rotation3d.set( 0, 0, this.rotation ); + this.quaternion.setFromEuler( this.rotation3d, this.eulerOrder ); + this.matrix.makeFromPositionQuaternionScale( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + +}; + +THREE.Sprite.prototype.clone = function ( object ) { + + if ( object === undefined ) object = new THREE.Sprite( this.material ); + + THREE.Object3D.prototype.clone.call( this, object ); + + return object; + +}; + +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.Scene = function () { + + THREE.Object3D.call( this ); + + this.fog = null; + this.overrideMaterial = null; + + this.autoUpdate = true; // checked by the renderer + this.matrixAutoUpdate = false; + + this.__objects = []; + this.__lights = []; + + this.__objectsAdded = []; + this.__objectsRemoved = []; + +}; + +THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Scene.prototype.__addObject = function ( object ) { + + if ( object instanceof THREE.Light ) { + + if ( this.__lights.indexOf( object ) === - 1 ) { + + this.__lights.push( object ); + + } + + if ( object.target && object.target.parent === undefined ) { + + this.add( object.target ); + + } + + } else if ( !( object instanceof THREE.Camera || object instanceof THREE.Bone ) ) { + + if ( this.__objects.indexOf( object ) === - 1 ) { + + this.__objects.push( object ); + this.__objectsAdded.push( object ); + + // check if previously removed + + var i = this.__objectsRemoved.indexOf( object ); + + if ( i !== -1 ) { + + this.__objectsRemoved.splice( i, 1 ); + + } + + } + + } + + for ( var c = 0; c < object.children.length; c ++ ) { + + this.__addObject( object.children[ c ] ); + + } + +}; + +THREE.Scene.prototype.__removeObject = function ( object ) { + + if ( object instanceof THREE.Light ) { + + var i = this.__lights.indexOf( object ); + + if ( i !== -1 ) { + + this.__lights.splice( i, 1 ); + + } + + } else if ( !( object instanceof THREE.Camera ) ) { + + var i = this.__objects.indexOf( object ); + + if( i !== -1 ) { + + this.__objects.splice( i, 1 ); + this.__objectsRemoved.push( object ); + + // check if previously added + + var ai = this.__objectsAdded.indexOf( object ); + + if ( ai !== -1 ) { + + this.__objectsAdded.splice( ai, 1 ); + + } + + } + + } + + for ( var c = 0; c < object.children.length; c ++ ) { + + this.__removeObject( object.children[ c ] ); + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Fog = function ( hex, near, far ) { + + this.name = ''; + + this.color = new THREE.Color( hex ); + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; + +}; + +THREE.Fog.prototype.clone = function () { + + return new THREE.Fog( this.color.getHex(), this.near, this.far ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.FogExp2 = function ( hex, density ) { + + this.name = ''; + this.color = new THREE.Color( hex ); + this.density = ( density !== undefined ) ? density : 0.00025; + +}; + +THREE.FogExp2.prototype.clone = function () { + + return new THREE.FogExp2( this.color.getHex(), this.density ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.CanvasRenderer = function ( parameters ) { + + console.log( 'THREE.CanvasRenderer', THREE.REVISION ); + + var smoothstep = THREE.Math.smoothstep; + + parameters = parameters || {}; + + var _this = this, + _renderData, _elements, _lights, + _projector = new THREE.Projector(), + + _canvas = parameters.canvas !== undefined + ? parameters.canvas + : document.createElement( 'canvas' ), + + _canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf, + _context = _canvas.getContext( '2d' ), + + _clearColor = new THREE.Color( 0x000000 ), + _clearAlpha = 0, + + _contextGlobalAlpha = 1, + _contextGlobalCompositeOperation = 0, + _contextStrokeStyle = null, + _contextFillStyle = null, + _contextLineWidth = null, + _contextLineCap = null, + _contextLineJoin = null, + _contextDashSize = null, + _contextGapSize = 0, + + _v1, _v2, _v3, _v4, + _v5 = new THREE.RenderableVertex(), + _v6 = new THREE.RenderableVertex(), + + _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, + _v4x, _v4y, _v5x, _v5y, _v6x, _v6y, + + _color = new THREE.Color(), + _color1 = new THREE.Color(), + _color2 = new THREE.Color(), + _color3 = new THREE.Color(), + _color4 = new THREE.Color(), + + _diffuseColor = new THREE.Color(), + _emissiveColor = new THREE.Color(), + + _lightColor = new THREE.Color(), + + _patterns = {}, _imagedatas = {}, + + _near, _far, + + _image, _uvs, + _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, + + _clipBox = new THREE.Box2(), + _clearBox = new THREE.Box2(), + _elemBox = new THREE.Box2(), + + _ambientLight = new THREE.Color(), + _directionalLights = new THREE.Color(), + _pointLights = new THREE.Color(), + + _vector3 = new THREE.Vector3(), // Needed for PointLight + + _pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData, + _gradientMap, _gradientMapContext, _gradientMapQuality = 16; + + _pixelMap = document.createElement( 'canvas' ); + _pixelMap.width = _pixelMap.height = 2; + + _pixelMapContext = _pixelMap.getContext( '2d' ); + _pixelMapContext.fillStyle = 'rgba(0,0,0,1)'; + _pixelMapContext.fillRect( 0, 0, 2, 2 ); + + _pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 ); + _pixelMapData = _pixelMapImage.data; + + _gradientMap = document.createElement( 'canvas' ); + _gradientMap.width = _gradientMap.height = _gradientMapQuality; + + _gradientMapContext = _gradientMap.getContext( '2d' ); + _gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 ); + _gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality ); + + _gradientMapQuality --; // Fix UVs + + // dash+gap fallbacks for Firefox and everything else + + if ( _context.setLineDash === undefined ) { + + if ( _context.mozDash !== undefined ) { + + _context.setLineDash = function ( values ) { + + _context.mozDash = values[ 0 ] !== null ? values : null; + + } + + } else { + + _context.setLineDash = function () {} + + } + + } + + this.domElement = _canvas; + + this.devicePixelRatio = parameters.devicePixelRatio !== undefined + ? parameters.devicePixelRatio + : window.devicePixelRatio !== undefined + ? window.devicePixelRatio + : 1; + + this.autoClear = true; + this.sortObjects = true; + this.sortElements = true; + + this.info = { + + render: { + + vertices: 0, + faces: 0 + + } + + } + + // WebGLRenderer compatibility + + this.supportsVertexTextures = function () {}; + this.setFaceCulling = function () {}; + + this.setSize = function ( width, height, updateStyle ) { + + _canvasWidth = width * this.devicePixelRatio; + _canvasHeight = height * this.devicePixelRatio; + + _canvasWidthHalf = Math.floor( _canvasWidth / 2 ); + _canvasHeightHalf = Math.floor( _canvasHeight / 2 ); + + _canvas.width = _canvasWidth; + _canvas.height = _canvasHeight; + + if ( this.devicePixelRatio !== 1 && updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + _clipBox.set( + new THREE.Vector2( - _canvasWidthHalf, - _canvasHeightHalf ), + new THREE.Vector2( _canvasWidthHalf, _canvasHeightHalf ) + ); + + _clearBox.set( + new THREE.Vector2( - _canvasWidthHalf, - _canvasHeightHalf ), + new THREE.Vector2( _canvasWidthHalf, _canvasHeightHalf ) + ); + + _contextGlobalAlpha = 1; + _contextGlobalCompositeOperation = 0; + _contextStrokeStyle = null; + _contextFillStyle = null; + _contextLineWidth = null; + _contextLineCap = null; + _contextLineJoin = null; + + }; + + this.setClearColor = function ( color, alpha ) { + + _clearColor.set( color ); + _clearAlpha = alpha !== undefined ? alpha : 1; + + _clearBox.set( + new THREE.Vector2( - _canvasWidthHalf, - _canvasHeightHalf ), + new THREE.Vector2( _canvasWidthHalf, _canvasHeightHalf ) + ); + + }; + + this.setClearColorHex = function ( hex, alpha ) { + + console.warn( 'DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.' ); + this.setClearColor( hex, alpha ); + + }; + + this.getMaxAnisotropy = function () { + + return 0; + + }; + + this.clear = function () { + + _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf ); + + if ( _clearBox.empty() === false ) { + + _clearBox.intersect( _clipBox ); + _clearBox.expandByScalar( 2 ); + + if ( _clearAlpha < 1 ) { + + _context.clearRect( + _clearBox.min.x | 0, + _clearBox.min.y | 0, + ( _clearBox.max.x - _clearBox.min.x ) | 0, + ( _clearBox.max.y - _clearBox.min.y ) | 0 + ); + + } + + if ( _clearAlpha > 0 ) { + + setBlending( THREE.NormalBlending ); + setOpacity( 1 ); + + setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' ); + + _context.fillRect( + _clearBox.min.x | 0, + _clearBox.min.y | 0, + ( _clearBox.max.x - _clearBox.min.x ) | 0, + ( _clearBox.max.y - _clearBox.min.y ) | 0 + ); + + } + + _clearBox.makeEmpty(); + + } + + + }; + + this.render = function ( scene, camera ) { + + if ( camera instanceof THREE.Camera === false ) { + + console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( this.autoClear === true ) this.clear(); + + _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf ); + + _this.info.render.vertices = 0; + _this.info.render.faces = 0; + + _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements ); + _elements = _renderData.elements; + _lights = _renderData.lights; + + /* DEBUG + setFillStyle( 'rgba( 0, 255, 255, 0.5 )' ); + _context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y ); + */ + + calculateLights(); + + for ( var e = 0, el = _elements.length; e < el; e++ ) { + + var element = _elements[ e ]; + + var material = element.material; + + if ( material === undefined || material.visible === false ) continue; + + _elemBox.makeEmpty(); + + if ( element instanceof THREE.RenderableParticle ) { + + _v1 = element; + _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf; + + renderParticle( _v1, element, material ); + + } else if ( element instanceof THREE.RenderableLine ) { + + _v1 = element.v1; _v2 = element.v2; + + _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf; + _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; + + _elemBox.setFromPoints( [ + _v1.positionScreen, + _v2.positionScreen + ] ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { + + renderLine( _v1, _v2, element, material ); + + } + + } else if ( element instanceof THREE.RenderableFace3 ) { + + _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; + + if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue; + if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue; + if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue; + + _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf; + _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; + _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf; + + if ( material.overdraw === true ) { + + expand( _v1.positionScreen, _v2.positionScreen ); + expand( _v2.positionScreen, _v3.positionScreen ); + expand( _v3.positionScreen, _v1.positionScreen ); + + } + + _elemBox.setFromPoints( [ + _v1.positionScreen, + _v2.positionScreen, + _v3.positionScreen + ] ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { + + renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material ); + + } + + } else if ( element instanceof THREE.RenderableFace4 ) { + + _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4; + + if ( _v1.positionScreen.z < -1 || _v1.positionScreen.z > 1 ) continue; + if ( _v2.positionScreen.z < -1 || _v2.positionScreen.z > 1 ) continue; + if ( _v3.positionScreen.z < -1 || _v3.positionScreen.z > 1 ) continue; + if ( _v4.positionScreen.z < -1 || _v4.positionScreen.z > 1 ) continue; + + _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf; + _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf; + _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf; + _v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf; + + _v5.positionScreen.copy( _v2.positionScreen ); + _v6.positionScreen.copy( _v4.positionScreen ); + + if ( material.overdraw === true ) { + + expand( _v1.positionScreen, _v2.positionScreen ); + expand( _v2.positionScreen, _v4.positionScreen ); + expand( _v4.positionScreen, _v1.positionScreen ); + + expand( _v3.positionScreen, _v5.positionScreen ); + expand( _v3.positionScreen, _v6.positionScreen ); + + } + + _elemBox.setFromPoints( [ + _v1.positionScreen, + _v2.positionScreen, + _v3.positionScreen, + _v4.positionScreen + ] ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === true ) { + + renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material ); + + } + + } + + /* DEBUG + setLineWidth( 1 ); + setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' ); + _context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y ); + */ + + _clearBox.union( _elemBox ); + + } + + /* DEBUG + setLineWidth( 1 ); + setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' ); + _context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y ); + */ + + _context.setTransform( 1, 0, 0, 1, 0, 0 ); + + // + + function calculateLights() { + + _ambientLight.setRGB( 0, 0, 0 ); + _directionalLights.setRGB( 0, 0, 0 ); + _pointLights.setRGB( 0, 0, 0 ); + + for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { + + var light = _lights[ l ]; + var lightColor = light.color; + + if ( light instanceof THREE.AmbientLight ) { + + _ambientLight.add( lightColor ); + + } else if ( light instanceof THREE.DirectionalLight ) { + + // for particles + + _directionalLights.add( lightColor ); + + } else if ( light instanceof THREE.PointLight ) { + + // for particles + + _pointLights.add( lightColor ); + + } + + } + + } + + function calculateLight( position, normal, color ) { + + for ( var l = 0, ll = _lights.length; l < ll; l ++ ) { + + var light = _lights[ l ]; + + _lightColor.copy( light.color ); + + if ( light instanceof THREE.DirectionalLight ) { + + var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ).normalize(); + + var amount = normal.dot( lightPosition ); + + if ( amount <= 0 ) continue; + + amount *= light.intensity; + + color.add( _lightColor.multiplyScalar( amount ) ); + + } else if ( light instanceof THREE.PointLight ) { + + var lightPosition = _vector3.getPositionFromMatrix( light.matrixWorld ); + + var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() ); + + if ( amount <= 0 ) continue; + + amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); + + if ( amount == 0 ) continue; + + amount *= light.intensity; + + color.add( _lightColor.multiplyScalar( amount ) ); + + } + + } + + } + + function renderParticle( v1, element, material ) { + + setOpacity( material.opacity ); + setBlending( material.blending ); + + var width, height, scaleX, scaleY, + bitmap, bitmapWidth, bitmapHeight; + + if ( material instanceof THREE.ParticleBasicMaterial ) { + + if ( material.map === null ) { + + scaleX = element.object.scale.x; + scaleY = element.object.scale.y; + + // TODO: Be able to disable this + + scaleX *= element.scale.x * _canvasWidthHalf; + scaleY *= element.scale.y * _canvasHeightHalf; + + _elemBox.min.set( v1.x - scaleX, v1.y - scaleY ); + _elemBox.max.set( v1.x + scaleX, v1.y + scaleY ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === false ) { + + _elemBox.makeEmpty(); + return; + + } + + setFillStyle( material.color.getStyle() ); + + _context.save(); + _context.translate( v1.x, v1.y ); + _context.rotate( - element.rotation ); + _context.scale( scaleX, scaleY ); + _context.fillRect( -1, -1, 2, 2 ); + _context.restore(); + + } else { + + bitmap = material.map.image; + bitmapWidth = bitmap.width >> 1; + bitmapHeight = bitmap.height >> 1; + + scaleX = element.scale.x * _canvasWidthHalf; + scaleY = element.scale.y * _canvasHeightHalf; + + width = scaleX * bitmapWidth; + height = scaleY * bitmapHeight; + + // TODO: Rotations break this... + + _elemBox.min.set( v1.x - width, v1.y - height ); + _elemBox.max.set( v1.x + width, v1.y + height ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === false ) { + + _elemBox.makeEmpty(); + return; + + } + + _context.save(); + _context.translate( v1.x, v1.y ); + _context.rotate( - element.rotation ); + _context.scale( scaleX, - scaleY ); + + _context.translate( - bitmapWidth, - bitmapHeight ); + _context.drawImage( bitmap, 0, 0 ); + _context.restore(); + + } + + /* DEBUG + setStrokeStyle( 'rgb(255,255,0)' ); + _context.beginPath(); + _context.moveTo( v1.x - 10, v1.y ); + _context.lineTo( v1.x + 10, v1.y ); + _context.moveTo( v1.x, v1.y - 10 ); + _context.lineTo( v1.x, v1.y + 10 ); + _context.stroke(); + */ + + } else if ( material instanceof THREE.ParticleCanvasMaterial ) { + + width = element.scale.x * _canvasWidthHalf; + height = element.scale.y * _canvasHeightHalf; + + _elemBox.min.set( v1.x - width, v1.y - height ); + _elemBox.max.set( v1.x + width, v1.y + height ); + + if ( _clipBox.isIntersectionBox( _elemBox ) === false ) { + + _elemBox.makeEmpty(); + return; + + } + + setStrokeStyle( material.color.getStyle() ); + setFillStyle( material.color.getStyle() ); + + _context.save(); + _context.translate( v1.x, v1.y ); + _context.rotate( - element.rotation ); + _context.scale( width, height ); + + material.program( _context ); + + _context.restore(); + + } + + } + + function renderLine( v1, v2, element, material ) { + + setOpacity( material.opacity ); + setBlending( material.blending ); + + _context.beginPath(); + _context.moveTo( v1.positionScreen.x, v1.positionScreen.y ); + _context.lineTo( v2.positionScreen.x, v2.positionScreen.y ); + + if ( material instanceof THREE.LineBasicMaterial ) { + + setLineWidth( material.linewidth ); + setLineCap( material.linecap ); + setLineJoin( material.linejoin ); + + if ( material.vertexColors !== THREE.VertexColors ) { + + setStrokeStyle( material.color.getStyle() ); + + } else { + + var colorStyle1 = element.vertexColors[0].getStyle(); + var colorStyle2 = element.vertexColors[1].getStyle(); + + if ( colorStyle1 === colorStyle2 ) { + + setStrokeStyle( colorStyle1 ); + + } else { + + var grad = _context.createLinearGradient( + v1.positionScreen.x, + v1.positionScreen.y, + v2.positionScreen.x, + v2.positionScreen.y + ); + + grad.addColorStop( 0, colorStyle1 ); + grad.addColorStop( 1, colorStyle2 ); + setStrokeStyle( grad ); + + } + + } + + _context.stroke(); + _elemBox.expandByScalar( material.linewidth * 2 ); + + } else if ( material instanceof THREE.LineDashedMaterial ) { + + setLineWidth( material.linewidth ); + setLineCap( material.linecap ); + setLineJoin( material.linejoin ); + setStrokeStyle( material.color.getStyle() ); + setDashAndGap( material.dashSize, material.gapSize ); + + _context.stroke(); + + _elemBox.expandByScalar( material.linewidth * 2 ); + + setDashAndGap( null, null ); + + } + + } + + function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) { + + _this.info.render.vertices += 3; + _this.info.render.faces ++; + + setOpacity( material.opacity ); + setBlending( material.blending ); + + _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y; + _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y; + _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y; + + drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y ); + + if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) { + + _diffuseColor.copy( material.color ); + _emissiveColor.copy( material.emissive ); + + if ( material.vertexColors === THREE.FaceColors ) { + + _diffuseColor.multiply( element.color ); + + } + + if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) { + + _color1.copy( _ambientLight ); + _color2.copy( _ambientLight ); + _color3.copy( _ambientLight ); + + calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 ); + calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 ); + calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color3 ); + + _color1.multiply( _diffuseColor ).add( _emissiveColor ); + _color2.multiply( _diffuseColor ).add( _emissiveColor ); + _color3.multiply( _diffuseColor ).add( _emissiveColor ); + _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image ); + + } else { + + _color.copy( _ambientLight ); + + calculateLight( element.centroidModel, element.normalModel, _color ); + + _color.multiply( _diffuseColor ).add( _emissiveColor ); + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } + + } else if ( material instanceof THREE.MeshBasicMaterial || material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) { + + if ( material.map !== null ) { + + if ( material.map.mapping instanceof THREE.UVMapping ) { + + _uvs = element.uvs[ 0 ]; + patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map ); + + } + + + } else if ( material.envMap !== null ) { + + if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) { + + _vector3.copy( element.vertexNormalsModelView[ uv1 ] ); + _uv1x = 0.5 * _vector3.x + 0.5; + _uv1y = 0.5 * _vector3.y + 0.5; + + _vector3.copy( element.vertexNormalsModelView[ uv2 ] ); + _uv2x = 0.5 * _vector3.x + 0.5; + _uv2y = 0.5 * _vector3.y + 0.5; + + _vector3.copy( element.vertexNormalsModelView[ uv3 ] ); + _uv3x = 0.5 * _vector3.x + 0.5; + _uv3y = 0.5 * _vector3.y + 0.5; + + patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap ); + + }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) { + + + + }*/ + + + } else { + + _color.copy( material.color ); + + if ( material.vertexColors === THREE.FaceColors ) { + + _color.multiply( element.color ); + + } + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } + + } else if ( material instanceof THREE.MeshDepthMaterial ) { + + _near = camera.near; + _far = camera.far; + + _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far ); + _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far ); + _color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far ); + _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image ); + + } else if ( material instanceof THREE.MeshNormalMaterial ) { + + var normal; + + if ( material.shading == THREE.FlatShading ) { + + normal = element.normalModelView; + + _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } else if ( material.shading == THREE.SmoothShading ) { + + normal = element.vertexNormalsModelView[ uv1 ]; + _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + normal = element.vertexNormalsModelView[ uv2 ]; + _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + normal = element.vertexNormalsModelView[ uv3 ]; + _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image ); + + } + + } + + } + + function renderFace4( v1, v2, v3, v4, v5, v6, element, material ) { + + _this.info.render.vertices += 4; + _this.info.render.faces ++; + + setOpacity( material.opacity ); + setBlending( material.blending ); + + if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) { + + // Let renderFace3() handle this + + renderFace3( v1, v2, v4, 0, 1, 3, element, material ); + renderFace3( v5, v3, v6, 1, 2, 3, element, material ); + + return; + + } + + _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y; + _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y; + _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y; + _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y; + _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y; + _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y; + + if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) { + + _diffuseColor.copy( material.color ); + _emissiveColor.copy( material.emissive ); + + if ( material.vertexColors === THREE.FaceColors ) { + + _diffuseColor.multiply( element.color ); + + } + + if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 4 ) { + + _color1.copy( _ambientLight ); + _color2.copy( _ambientLight ); + _color3.copy( _ambientLight ); + _color4.copy( _ambientLight ); + + calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 ); + calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 ); + calculateLight( element.v4.positionWorld, element.vertexNormalsModel[ 3 ], _color3 ); + calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color4 ); + + _color1.multiply( _diffuseColor ).add( _emissiveColor ); + _color2.multiply( _diffuseColor ).add( _emissiveColor ); + _color3.multiply( _diffuseColor ).add( _emissiveColor ); + _color4.multiply( _diffuseColor ).add( _emissiveColor ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + // TODO: UVs are incorrect, v4->v3? + + drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y ); + clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image ); + + drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y ); + clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image ); + + } else { + + _color.copy( _ambientLight ); + + calculateLight( element.centroidModel, element.normalModel, _color ); + + _color.multiply( _diffuseColor ).add( _emissiveColor ); + + drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y ); + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } + + } else if ( material instanceof THREE.MeshBasicMaterial ) { + + _color.copy( material.color ); + + if ( material.vertexColors === THREE.FaceColors ) { + + _color.multiply( element.color ); + + } + + drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y ); + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } else if ( material instanceof THREE.MeshNormalMaterial ) { + + var normal; + + if ( material.shading == THREE.FlatShading ) { + + normal = element.normalModelView; + _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y ); + + material.wireframe === true + ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) + : fillPath( _color ); + + } else if ( material.shading == THREE.SmoothShading ) { + + normal = element.vertexNormalsModelView[ 0 ]; + _color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + normal = element.vertexNormalsModelView[ 1 ]; + _color2.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + normal = element.vertexNormalsModelView[ 3 ]; + _color3.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + normal = element.vertexNormalsModelView[ 2 ]; + _color4.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y ); + clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image ); + + drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y ); + clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image ); + + } + + } else if ( material instanceof THREE.MeshDepthMaterial ) { + + _near = camera.near; + _far = camera.far; + + _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far ); + _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far ); + _color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z * v4.positionScreen.w, _near, _far ); + _color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z * v3.positionScreen.w, _near, _far ); + + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); + + // TODO: UVs are incorrect, v4->v3? + + drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y ); + clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image ); + + drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y ); + clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image ); + + } + + } + + // + + function drawTriangle( x0, y0, x1, y1, x2, y2 ) { + + _context.beginPath(); + _context.moveTo( x0, y0 ); + _context.lineTo( x1, y1 ); + _context.lineTo( x2, y2 ); + _context.closePath(); + + } + + function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) { + + _context.beginPath(); + _context.moveTo( x0, y0 ); + _context.lineTo( x1, y1 ); + _context.lineTo( x2, y2 ); + _context.lineTo( x3, y3 ); + _context.closePath(); + + } + + function strokePath( color, linewidth, linecap, linejoin ) { + + setLineWidth( linewidth ); + setLineCap( linecap ); + setLineJoin( linejoin ); + setStrokeStyle( color.getStyle() ); + + _context.stroke(); + + _elemBox.expandByScalar( linewidth * 2 ); + + } + + function fillPath( color ) { + + setFillStyle( color.getStyle() ); + _context.fill(); + + } + + function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) { + + if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width == 0 ) return; + + if ( texture.needsUpdate === true ) { + + var repeatX = texture.wrapS == THREE.RepeatWrapping; + var repeatY = texture.wrapT == THREE.RepeatWrapping; + + _patterns[ texture.id ] = _context.createPattern( + texture.image, repeatX === true && repeatY === true + ? 'repeat' + : repeatX === true && repeatY === false + ? 'repeat-x' + : repeatX === false && repeatY === true + ? 'repeat-y' + : 'no-repeat' + ); + + texture.needsUpdate = false; + + } + + _patterns[ texture.id ] === undefined + ? setFillStyle( 'rgba(0,0,0,1)' ) + : setFillStyle( _patterns[ texture.id ] ); + + // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 + + var a, b, c, d, e, f, det, idet, + offsetX = texture.offset.x / texture.repeat.x, + offsetY = texture.offset.y / texture.repeat.y, + width = texture.image.width * texture.repeat.x, + height = texture.image.height * texture.repeat.y; + + u0 = ( u0 + offsetX ) * width; + v0 = ( 1.0 - v0 + offsetY ) * height; + + u1 = ( u1 + offsetX ) * width; + v1 = ( 1.0 - v1 + offsetY ) * height; + + u2 = ( u2 + offsetX ) * width; + v2 = ( 1.0 - v2 + offsetY ) * height; + + x1 -= x0; y1 -= y0; + x2 -= x0; y2 -= y0; + + u1 -= u0; v1 -= v0; + u2 -= u0; v2 -= v0; + + det = u1 * v2 - u2 * v1; + + if ( det === 0 ) { + + if ( _imagedatas[ texture.id ] === undefined ) { + + var canvas = document.createElement( 'canvas' ) + canvas.width = texture.image.width; + canvas.height = texture.image.height; + + var context = canvas.getContext( '2d' ); + context.drawImage( texture.image, 0, 0 ); + + _imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data; + + } + + var data = _imagedatas[ texture.id ]; + var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4; + + _color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 ); + fillPath( _color ); + + return; + + } + + idet = 1 / det; + + a = ( v2 * x1 - v1 * x2 ) * idet; + b = ( v2 * y1 - v1 * y2 ) * idet; + c = ( u1 * x2 - u2 * x1 ) * idet; + d = ( u1 * y2 - u2 * y1 ) * idet; + + e = x0 - a * u0 - c * v0; + f = y0 - b * u0 - d * v0; + + _context.save(); + _context.transform( a, b, c, d, e, f ); + _context.fill(); + _context.restore(); + + } + + function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) { + + // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120 + + var a, b, c, d, e, f, det, idet, + width = image.width - 1, + height = image.height - 1; + + u0 *= width; v0 *= height; + u1 *= width; v1 *= height; + u2 *= width; v2 *= height; + + x1 -= x0; y1 -= y0; + x2 -= x0; y2 -= y0; + + u1 -= u0; v1 -= v0; + u2 -= u0; v2 -= v0; + + det = u1 * v2 - u2 * v1; + + idet = 1 / det; + + a = ( v2 * x1 - v1 * x2 ) * idet; + b = ( v2 * y1 - v1 * y2 ) * idet; + c = ( u1 * x2 - u2 * x1 ) * idet; + d = ( u1 * y2 - u2 * y1 ) * idet; + + e = x0 - a * u0 - c * v0; + f = y0 - b * u0 - d * v0; + + _context.save(); + _context.transform( a, b, c, d, e, f ); + _context.clip(); + _context.drawImage( image, 0, 0 ); + _context.restore(); + + } + + function getGradientTexture( color1, color2, color3, color4 ) { + + // http://mrdoob.com/blog/post/710 + + _pixelMapData[ 0 ] = ( color1.r * 255 ) | 0; + _pixelMapData[ 1 ] = ( color1.g * 255 ) | 0; + _pixelMapData[ 2 ] = ( color1.b * 255 ) | 0; + + _pixelMapData[ 4 ] = ( color2.r * 255 ) | 0; + _pixelMapData[ 5 ] = ( color2.g * 255 ) | 0; + _pixelMapData[ 6 ] = ( color2.b * 255 ) | 0; + + _pixelMapData[ 8 ] = ( color3.r * 255 ) | 0; + _pixelMapData[ 9 ] = ( color3.g * 255 ) | 0; + _pixelMapData[ 10 ] = ( color3.b * 255 ) | 0; + + _pixelMapData[ 12 ] = ( color4.r * 255 ) | 0; + _pixelMapData[ 13 ] = ( color4.g * 255 ) | 0; + _pixelMapData[ 14 ] = ( color4.b * 255 ) | 0; + + _pixelMapContext.putImageData( _pixelMapImage, 0, 0 ); + _gradientMapContext.drawImage( _pixelMap, 0, 0 ); + + return _gradientMap; + + } + + // Hide anti-alias gaps + + function expand( v1, v2 ) { + + var x = v2.x - v1.x, y = v2.y - v1.y, + det = x * x + y * y, idet; + + if ( det === 0 ) return; + + idet = 1 / Math.sqrt( det ); + + x *= idet; y *= idet; + + v2.x += x; v2.y += y; + v1.x -= x; v1.y -= y; + + } + }; + + // Context cached methods. + + function setOpacity( value ) { + + if ( _contextGlobalAlpha !== value ) { + + _context.globalAlpha = value; + _contextGlobalAlpha = value; + + } + + } + + function setBlending( value ) { + + if ( _contextGlobalCompositeOperation !== value ) { + + if ( value === THREE.NormalBlending ) { + + _context.globalCompositeOperation = 'source-over'; + + } else if ( value === THREE.AdditiveBlending ) { + + _context.globalCompositeOperation = 'lighter'; + + } else if ( value === THREE.SubtractiveBlending ) { + + _context.globalCompositeOperation = 'darker'; + + } + + _contextGlobalCompositeOperation = value; + + } + + } + + function setLineWidth( value ) { + + if ( _contextLineWidth !== value ) { + + _context.lineWidth = value; + _contextLineWidth = value; + + } + + } + + function setLineCap( value ) { + + // "butt", "round", "square" + + if ( _contextLineCap !== value ) { + + _context.lineCap = value; + _contextLineCap = value; + + } + + } + + function setLineJoin( value ) { + + // "round", "bevel", "miter" + + if ( _contextLineJoin !== value ) { + + _context.lineJoin = value; + _contextLineJoin = value; + + } + + } + + function setStrokeStyle( value ) { + + if ( _contextStrokeStyle !== value ) { + + _context.strokeStyle = value; + _contextStrokeStyle = value; + + } + + } + + function setFillStyle( value ) { + + if ( _contextFillStyle !== value ) { + + _context.fillStyle = value; + _contextFillStyle = value; + + } + + } + + function setDashAndGap( dashSizeValue, gapSizeValue ) { + + if ( _contextDashSize !== dashSizeValue || _contextGapSize !== gapSizeValue ) { + + _context.setLineDash( [ dashSizeValue, gapSizeValue ] ); + _contextDashSize = dashSizeValue; + _contextGapSize = gapSizeValue; + + } + + } + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + */ + +THREE.ShaderChunk = { + + // FOG + + fog_pars_fragment: [ + + "#ifdef USE_FOG", + + "uniform vec3 fogColor;", + + "#ifdef FOG_EXP2", + + "uniform float fogDensity;", + + "#else", + + "uniform float fogNear;", + "uniform float fogFar;", + + "#endif", + + "#endif" + + ].join("\n"), + + fog_fragment: [ + + "#ifdef USE_FOG", + + "float depth = gl_FragCoord.z / gl_FragCoord.w;", + + "#ifdef FOG_EXP2", + + "const float LOG2 = 1.442695;", + "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", + "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", + + "#else", + + "float fogFactor = smoothstep( fogNear, fogFar, depth );", + + "#endif", + + "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", + + "#endif" + + ].join("\n"), + + // ENVIRONMENT MAP + + envmap_pars_fragment: [ + + "#ifdef USE_ENVMAP", + + "uniform float reflectivity;", + "uniform samplerCube envMap;", + "uniform float flipEnvMap;", + "uniform int combine;", + + "#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )", + + "uniform bool useRefract;", + "uniform float refractionRatio;", + + "#else", + + "varying vec3 vReflect;", + + "#endif", + + "#endif" + + ].join("\n"), + + envmap_fragment: [ + + "#ifdef USE_ENVMAP", + + "vec3 reflectVec;", + + "#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )", + + "vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );", + + "if ( useRefract ) {", + + "reflectVec = refract( cameraToVertex, normal, refractionRatio );", + + "} else { ", + + "reflectVec = reflect( cameraToVertex, normal );", + + "}", + + "#else", + + "reflectVec = vReflect;", + + "#endif", + + "#ifdef DOUBLE_SIDED", + + "float flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );", + "vec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );", + + "#else", + + "vec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );", + + "#endif", + + "#ifdef GAMMA_INPUT", + + "cubeColor.xyz *= cubeColor.xyz;", + + "#endif", + + "if ( combine == 1 ) {", + + "gl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );", + + "} else if ( combine == 2 ) {", + + "gl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;", + + "} else {", + + "gl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );", + + "}", + + "#endif" + + ].join("\n"), + + envmap_pars_vertex: [ + + "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )", + + "varying vec3 vReflect;", + + "uniform float refractionRatio;", + "uniform bool useRefract;", + + "#endif" + + ].join("\n"), + + worldpos_vertex : [ + + "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )", + + "#ifdef USE_SKINNING", + + "vec4 worldPosition = modelMatrix * skinned;", + + "#endif", + + "#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )", + + "vec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );", + + "#endif", + + "#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )", + + "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", + + "#endif", + + "#endif" + + ].join("\n"), + + envmap_vertex : [ + + "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )", + + "vec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;", + "worldNormal = normalize( worldNormal );", + + "vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );", + + "if ( useRefract ) {", + + "vReflect = refract( cameraToVertex, worldNormal, refractionRatio );", + + "} else {", + + "vReflect = reflect( cameraToVertex, worldNormal );", + + "}", + + "#endif" + + ].join("\n"), + + // COLOR MAP (particles) + + map_particle_pars_fragment: [ + + "#ifdef USE_MAP", + + "uniform sampler2D map;", + + "#endif" + + ].join("\n"), + + + map_particle_fragment: [ + + "#ifdef USE_MAP", + + "gl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );", + + "#endif" + + ].join("\n"), + + // COLOR MAP (triangles) + + map_pars_vertex: [ + + "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )", + + "varying vec2 vUv;", + "uniform vec4 offsetRepeat;", + + "#endif" + + ].join("\n"), + + map_pars_fragment: [ + + "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )", + + "varying vec2 vUv;", + + "#endif", + + "#ifdef USE_MAP", + + "uniform sampler2D map;", + + "#endif" + + ].join("\n"), + + map_vertex: [ + + "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )", + + "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;", + + "#endif" + + ].join("\n"), + + map_fragment: [ + + "#ifdef USE_MAP", + + "vec4 texelColor = texture2D( map, vUv );", + + "#ifdef GAMMA_INPUT", + + "texelColor.xyz *= texelColor.xyz;", + + "#endif", + + "gl_FragColor = gl_FragColor * texelColor;", + + "#endif" + + ].join("\n"), + + // LIGHT MAP + + lightmap_pars_fragment: [ + + "#ifdef USE_LIGHTMAP", + + "varying vec2 vUv2;", + "uniform sampler2D lightMap;", + + "#endif" + + ].join("\n"), + + lightmap_pars_vertex: [ + + "#ifdef USE_LIGHTMAP", + + "varying vec2 vUv2;", + + "#endif" + + ].join("\n"), + + lightmap_fragment: [ + + "#ifdef USE_LIGHTMAP", + + "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );", + + "#endif" + + ].join("\n"), + + lightmap_vertex: [ + + "#ifdef USE_LIGHTMAP", + + "vUv2 = uv2;", + + "#endif" + + ].join("\n"), + + // BUMP MAP + + bumpmap_pars_fragment: [ + + "#ifdef USE_BUMPMAP", + + "uniform sampler2D bumpMap;", + "uniform float bumpScale;", + + // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen + // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html + + // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) + + "vec2 dHdxy_fwd() {", + + "vec2 dSTdx = dFdx( vUv );", + "vec2 dSTdy = dFdy( vUv );", + + "float Hll = bumpScale * texture2D( bumpMap, vUv ).x;", + "float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;", + "float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;", + + "return vec2( dBx, dBy );", + + "}", + + "vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {", + + "vec3 vSigmaX = dFdx( surf_pos );", + "vec3 vSigmaY = dFdy( surf_pos );", + "vec3 vN = surf_norm;", // normalized + + "vec3 R1 = cross( vSigmaY, vN );", + "vec3 R2 = cross( vN, vSigmaX );", + + "float fDet = dot( vSigmaX, R1 );", + + "vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );", + "return normalize( abs( fDet ) * surf_norm - vGrad );", + + "}", + + "#endif" + + ].join("\n"), + + // NORMAL MAP + + normalmap_pars_fragment: [ + + "#ifdef USE_NORMALMAP", + + "uniform sampler2D normalMap;", + "uniform vec2 normalScale;", + + // Per-Pixel Tangent Space Normal Mapping + // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html + + "vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {", + + "vec3 q0 = dFdx( eye_pos.xyz );", + "vec3 q1 = dFdy( eye_pos.xyz );", + "vec2 st0 = dFdx( vUv.st );", + "vec2 st1 = dFdy( vUv.st );", + + "vec3 S = normalize( q0 * st1.t - q1 * st0.t );", + "vec3 T = normalize( -q0 * st1.s + q1 * st0.s );", + "vec3 N = normalize( surf_norm );", + + "vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;", + "mapN.xy = normalScale * mapN.xy;", + "mat3 tsn = mat3( S, T, N );", + "return normalize( tsn * mapN );", + + "}", + + "#endif" + + ].join("\n"), + + // SPECULAR MAP + + specularmap_pars_fragment: [ + + "#ifdef USE_SPECULARMAP", + + "uniform sampler2D specularMap;", + + "#endif" + + ].join("\n"), + + specularmap_fragment: [ + + "float specularStrength;", + + "#ifdef USE_SPECULARMAP", + + "vec4 texelSpecular = texture2D( specularMap, vUv );", + "specularStrength = texelSpecular.r;", + + "#else", + + "specularStrength = 1.0;", + + "#endif" + + ].join("\n"), + + // LIGHTS LAMBERT + + lights_lambert_pars_vertex: [ + + "uniform vec3 ambient;", + "uniform vec3 diffuse;", + "uniform vec3 emissive;", + + "uniform vec3 ambientLightColor;", + + "#if MAX_DIR_LIGHTS > 0", + + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];", + + "#endif", + + "#ifdef WRAP_AROUND", + + "uniform vec3 wrapRGB;", + + "#endif" + + ].join("\n"), + + lights_lambert_vertex: [ + + "vLightFront = vec3( 0.0 );", + + "#ifdef DOUBLE_SIDED", + + "vLightBack = vec3( 0.0 );", + + "#endif", + + "transformedNormal = normalize( transformedNormal );", + + "#if MAX_DIR_LIGHTS > 0", + + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", + "vec3 dirVector = normalize( lDirection.xyz );", + + "float dotProduct = dot( transformedNormal, dirVector );", + "vec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );", + + "#ifdef DOUBLE_SIDED", + + "vec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );", + + "#ifdef WRAP_AROUND", + + "vec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );", + + "#endif", + + "#endif", + + "#ifdef WRAP_AROUND", + + "vec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );", + "directionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );", + + "#ifdef DOUBLE_SIDED", + + "directionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );", + + "#endif", + + "#endif", + + "vLightFront += directionalLightColor[ i ] * directionalLightWeighting;", + + "#ifdef DOUBLE_SIDED", + + "vLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;", + + "#endif", + + "}", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz - mvPosition.xyz;", + + "float lDistance = 1.0;", + "if ( pointLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );", + + "lVector = normalize( lVector );", + "float dotProduct = dot( transformedNormal, lVector );", + + "vec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );", + + "#ifdef DOUBLE_SIDED", + + "vec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );", + + "#ifdef WRAP_AROUND", + + "vec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );", + + "#endif", + + "#endif", + + "#ifdef WRAP_AROUND", + + "vec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );", + "pointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );", + + "#ifdef DOUBLE_SIDED", + + "pointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );", + + "#endif", + + "#endif", + + "vLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;", + + "#ifdef DOUBLE_SIDED", + + "vLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;", + + "#endif", + + "}", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz - mvPosition.xyz;", + + "float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );", + + "if ( spotEffect > spotLightAngleCos[ i ] ) {", + + "spotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );", + + "float lDistance = 1.0;", + "if ( spotLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );", + + "lVector = normalize( lVector );", + + "float dotProduct = dot( transformedNormal, lVector );", + "vec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );", + + "#ifdef DOUBLE_SIDED", + + "vec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );", + + "#ifdef WRAP_AROUND", + + "vec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );", + + "#endif", + + "#endif", + + "#ifdef WRAP_AROUND", + + "vec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );", + "spotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );", + + "#ifdef DOUBLE_SIDED", + + "spotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );", + + "#endif", + + "#endif", + + "vLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;", + + "#ifdef DOUBLE_SIDED", + + "vLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;", + + "#endif", + + "}", + + "}", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "for( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );", + "vec3 lVector = normalize( lDirection.xyz );", + + "float dotProduct = dot( transformedNormal, lVector );", + + "float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;", + "float hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;", + + "vLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );", + + "#ifdef DOUBLE_SIDED", + + "vLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );", + + "#endif", + + "}", + + "#endif", + + "vLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;", + + "#ifdef DOUBLE_SIDED", + + "vLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;", + + "#endif" + + ].join("\n"), + + // LIGHTS PHONG + + lights_phong_pars_vertex: [ + + "#ifndef PHONG_PER_PIXEL", + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];", + + "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];", + + "#endif", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )", + + "varying vec3 vWorldPosition;", + + "#endif" + + ].join("\n"), + + + lights_phong_vertex: [ + + "#ifndef PHONG_PER_PIXEL", + + "#if MAX_POINT_LIGHTS > 0", + + "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz - mvPosition.xyz;", + + "float lDistance = 1.0;", + "if ( pointLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );", + + "vPointLight[ i ] = vec4( lVector, lDistance );", + + "}", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz - mvPosition.xyz;", + + "float lDistance = 1.0;", + "if ( spotLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );", + + "vSpotLight[ i ] = vec4( lVector, lDistance );", + + "}", + + "#endif", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )", + + "vWorldPosition = worldPosition.xyz;", + + "#endif" + + ].join("\n"), + + lights_phong_pars_fragment: [ + + "uniform vec3 ambientLightColor;", + + "#if MAX_DIR_LIGHTS > 0", + + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", + + "#ifdef PHONG_PER_PIXEL", + + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "#else", + + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", + + "#endif", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];", + + "#ifdef PHONG_PER_PIXEL", + + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];", + + "#else", + + "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];", + + "#endif", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )", + + "varying vec3 vWorldPosition;", + + "#endif", + + "#ifdef WRAP_AROUND", + + "uniform vec3 wrapRGB;", + + "#endif", + + "varying vec3 vViewPosition;", + "varying vec3 vNormal;" + + ].join("\n"), + + lights_phong_fragment: [ + + "vec3 normal = normalize( vNormal );", + "vec3 viewPosition = normalize( vViewPosition );", + + "#ifdef DOUBLE_SIDED", + + "normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );", + + "#endif", + + "#ifdef USE_NORMALMAP", + + "normal = perturbNormal2Arb( -vViewPosition, normal );", + + "#elif defined( USE_BUMPMAP )", + + "normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "vec3 pointDiffuse = vec3( 0.0 );", + "vec3 pointSpecular = vec3( 0.0 );", + + "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + + "#ifdef PHONG_PER_PIXEL", + + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz + vViewPosition.xyz;", + + "float lDistance = 1.0;", + "if ( pointLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );", + + "lVector = normalize( lVector );", + + "#else", + + "vec3 lVector = normalize( vPointLight[ i ].xyz );", + "float lDistance = vPointLight[ i ].w;", + + "#endif", + + // diffuse + + "float dotProduct = dot( normal, lVector );", + + "#ifdef WRAP_AROUND", + + "float pointDiffuseWeightFull = max( dotProduct, 0.0 );", + "float pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );", + + "vec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );", + + "#else", + + "float pointDiffuseWeight = max( dotProduct, 0.0 );", + + "#endif", + + "pointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;", + + // specular + + "vec3 pointHalfVector = normalize( lVector + viewPosition );", + "float pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );", + "float pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;", + + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );", + "pointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;", + + "#else", + + "pointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;", + + "#endif", + + "}", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "vec3 spotDiffuse = vec3( 0.0 );", + "vec3 spotSpecular = vec3( 0.0 );", + + "for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {", + + "#ifdef PHONG_PER_PIXEL", + + "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );", + "vec3 lVector = lPosition.xyz + vViewPosition.xyz;", + + "float lDistance = 1.0;", + "if ( spotLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );", + + "lVector = normalize( lVector );", + + "#else", + + "vec3 lVector = normalize( vSpotLight[ i ].xyz );", + "float lDistance = vSpotLight[ i ].w;", + + "#endif", + + "float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );", + + "if ( spotEffect > spotLightAngleCos[ i ] ) {", + + "spotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );", + + // diffuse + + "float dotProduct = dot( normal, lVector );", + + "#ifdef WRAP_AROUND", + + "float spotDiffuseWeightFull = max( dotProduct, 0.0 );", + "float spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );", + + "vec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );", + + "#else", + + "float spotDiffuseWeight = max( dotProduct, 0.0 );", + + "#endif", + + "spotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;", + + // specular + + "vec3 spotHalfVector = normalize( lVector + viewPosition );", + "float spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );", + "float spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;", + + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );", + "spotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;", + + "#else", + + "spotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;", + + "#endif", + + "}", + + "}", + + "#endif", + + "#if MAX_DIR_LIGHTS > 0", + + "vec3 dirDiffuse = vec3( 0.0 );", + "vec3 dirSpecular = vec3( 0.0 );" , + + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", + "vec3 dirVector = normalize( lDirection.xyz );", + + // diffuse + + "float dotProduct = dot( normal, dirVector );", + + "#ifdef WRAP_AROUND", + + "float dirDiffuseWeightFull = max( dotProduct, 0.0 );", + "float dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );", + + "vec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );", + + "#else", + + "float dirDiffuseWeight = max( dotProduct, 0.0 );", + + "#endif", + + "dirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;", + + // specular + + "vec3 dirHalfVector = normalize( dirVector + viewPosition );", + "float dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );", + "float dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + /* + // fresnel term from skin shader + "const float F0 = 0.128;", + + "float base = 1.0 - dot( viewPosition, dirHalfVector );", + "float exponential = pow( base, 5.0 );", + + "float fresnel = exponential + F0 * ( 1.0 - exponential );", + */ + + /* + // fresnel term from fresnel shader + "const float mFresnelBias = 0.08;", + "const float mFresnelScale = 0.3;", + "const float mFresnelPower = 5.0;", + + "float fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ), normal ), mFresnelPower );", + */ + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;", + + //"dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;", + + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );", + "dirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;", + + "#else", + + "dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;", + + "#endif", + + "}", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "vec3 hemiDiffuse = vec3( 0.0 );", + "vec3 hemiSpecular = vec3( 0.0 );" , + + "for( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );", + "vec3 lVector = normalize( lDirection.xyz );", + + // diffuse + + "float dotProduct = dot( normal, lVector );", + "float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;", + + "vec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );", + + "hemiDiffuse += diffuse * hemiColor;", + + // specular (sky light) + + "vec3 hemiHalfVectorSky = normalize( lVector + viewPosition );", + "float hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;", + "float hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );", + + // specular (ground light) + + "vec3 lVectorGround = -lVector;", + + "vec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );", + "float hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;", + "float hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + "float dotProductGround = dot( normal, lVectorGround );", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;", + + "vec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );", + "vec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );", + "hemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );", + + "#else", + + "hemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;", + + "#endif", + + "}", + + "#endif", + + "vec3 totalDiffuse = vec3( 0.0 );", + "vec3 totalSpecular = vec3( 0.0 );", + + "#if MAX_DIR_LIGHTS > 0", + + "totalDiffuse += dirDiffuse;", + "totalSpecular += dirSpecular;", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "totalDiffuse += hemiDiffuse;", + "totalSpecular += hemiSpecular;", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "totalDiffuse += pointDiffuse;", + "totalSpecular += pointSpecular;", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "totalDiffuse += spotDiffuse;", + "totalSpecular += spotSpecular;", + + "#endif", + + "#ifdef METAL", + + "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );", + + "#else", + + "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;", + + "#endif" + + ].join("\n"), + + // VERTEX COLORS + + color_pars_fragment: [ + + "#ifdef USE_COLOR", + + "varying vec3 vColor;", + + "#endif" + + ].join("\n"), + + + color_fragment: [ + + "#ifdef USE_COLOR", + + "gl_FragColor = gl_FragColor * vec4( vColor, opacity );", + + "#endif" + + ].join("\n"), + + color_pars_vertex: [ + + "#ifdef USE_COLOR", + + "varying vec3 vColor;", + + "#endif" + + ].join("\n"), + + + color_vertex: [ + + "#ifdef USE_COLOR", + + "#ifdef GAMMA_INPUT", + + "vColor = color * color;", + + "#else", + + "vColor = color;", + + "#endif", + + "#endif" + + ].join("\n"), + + // SKINNING + + skinning_pars_vertex: [ + + "#ifdef USE_SKINNING", + + "#ifdef BONE_TEXTURE", + + "uniform sampler2D boneTexture;", + + "mat4 getBoneMatrix( const in float i ) {", + + "float j = i * 4.0;", + "float x = mod( j, N_BONE_PIXEL_X );", + "float y = floor( j / N_BONE_PIXEL_X );", + + "const float dx = 1.0 / N_BONE_PIXEL_X;", + "const float dy = 1.0 / N_BONE_PIXEL_Y;", + + "y = dy * ( y + 0.5 );", + + "vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );", + "vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );", + "vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );", + "vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );", + + "mat4 bone = mat4( v1, v2, v3, v4 );", + + "return bone;", + + "}", + + "#else", + + "uniform mat4 boneGlobalMatrices[ MAX_BONES ];", + + "mat4 getBoneMatrix( const in float i ) {", + + "mat4 bone = boneGlobalMatrices[ int(i) ];", + "return bone;", + + "}", + + "#endif", + + "#endif" + + ].join("\n"), + + skinbase_vertex: [ + + "#ifdef USE_SKINNING", + + "mat4 boneMatX = getBoneMatrix( skinIndex.x );", + "mat4 boneMatY = getBoneMatrix( skinIndex.y );", + + "#endif" + + ].join("\n"), + + skinning_vertex: [ + + "#ifdef USE_SKINNING", + + "#ifdef USE_MORPHTARGETS", + + "vec4 skinVertex = vec4( morphed, 1.0 );", + + "#else", + + "vec4 skinVertex = vec4( position, 1.0 );", + + "#endif", + + "vec4 skinned = boneMatX * skinVertex * skinWeight.x;", + "skinned += boneMatY * skinVertex * skinWeight.y;", + + "#endif" + + ].join("\n"), + + // MORPHING + + morphtarget_pars_vertex: [ + + "#ifdef USE_MORPHTARGETS", + + "#ifndef USE_MORPHNORMALS", + + "uniform float morphTargetInfluences[ 8 ];", + + "#else", + + "uniform float morphTargetInfluences[ 4 ];", + + "#endif", + + "#endif" + + ].join("\n"), + + morphtarget_vertex: [ + + "#ifdef USE_MORPHTARGETS", + + "vec3 morphed = vec3( 0.0 );", + "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];", + "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];", + "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];", + "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];", + + "#ifndef USE_MORPHNORMALS", + + "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];", + "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];", + "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];", + "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];", + + "#endif", + + "morphed += position;", + + "#endif" + + ].join("\n"), + + default_vertex : [ + + "vec4 mvPosition;", + + "#ifdef USE_SKINNING", + + "mvPosition = modelViewMatrix * skinned;", + + "#endif", + + "#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )", + + "mvPosition = modelViewMatrix * vec4( morphed, 1.0 );", + + "#endif", + + "#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )", + + "mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + "#endif", + + "gl_Position = projectionMatrix * mvPosition;" + + ].join("\n"), + + morphnormal_vertex: [ + + "#ifdef USE_MORPHNORMALS", + + "vec3 morphedNormal = vec3( 0.0 );", + + "morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];", + "morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];", + "morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];", + "morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];", + + "morphedNormal += normal;", + + "#endif" + + ].join("\n"), + + skinnormal_vertex: [ + + "#ifdef USE_SKINNING", + + "mat4 skinMatrix = skinWeight.x * boneMatX;", + "skinMatrix += skinWeight.y * boneMatY;", + + "#ifdef USE_MORPHNORMALS", + + "vec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );", + + "#else", + + "vec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );", + + "#endif", + + "#endif" + + ].join("\n"), + + defaultnormal_vertex: [ + + "vec3 objectNormal;", + + "#ifdef USE_SKINNING", + + "objectNormal = skinnedNormal.xyz;", + + "#endif", + + "#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )", + + "objectNormal = morphedNormal;", + + "#endif", + + "#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )", + + "objectNormal = normal;", + + "#endif", + + "#ifdef FLIP_SIDED", + + "objectNormal = -objectNormal;", + + "#endif", + + "vec3 transformedNormal = normalMatrix * objectNormal;" + + ].join("\n"), + + // SHADOW MAP + + // based on SpiderGL shadow map and Fabien Sanglard's GLSL shadow mapping examples + // http://spidergl.org/example.php?id=6 + // http://fabiensanglard.net/shadowmapping + + shadowmap_pars_fragment: [ + + "#ifdef USE_SHADOWMAP", + + "uniform sampler2D shadowMap[ MAX_SHADOWS ];", + "uniform vec2 shadowMapSize[ MAX_SHADOWS ];", + + "uniform float shadowDarkness[ MAX_SHADOWS ];", + "uniform float shadowBias[ MAX_SHADOWS ];", + + "varying vec4 vShadowCoord[ MAX_SHADOWS ];", + + "float unpackDepth( const in vec4 rgba_depth ) {", + + "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", + "float depth = dot( rgba_depth, bit_shift );", + "return depth;", + + "}", + + "#endif" + + ].join("\n"), + + shadowmap_fragment: [ + + "#ifdef USE_SHADOWMAP", + + "#ifdef SHADOWMAP_DEBUG", + + "vec3 frustumColors[3];", + "frustumColors[0] = vec3( 1.0, 0.5, 0.0 );", + "frustumColors[1] = vec3( 0.0, 1.0, 0.8 );", + "frustumColors[2] = vec3( 0.0, 0.5, 1.0 );", + + "#endif", + + "#ifdef SHADOWMAP_CASCADE", + + "int inFrustumCount = 0;", + + "#endif", + + "float fDepth;", + "vec3 shadowColor = vec3( 1.0 );", + + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", + + "vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;", + + // "if ( something && something )" breaks ATI OpenGL shader compiler + // "if ( all( something, something ) )" using this instead + + "bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );", + "bool inFrustum = all( inFrustumVec );", + + // don't shadow pixels outside of light frustum + // use just first frustum (for cascades) + // don't shadow pixels behind far plane of light frustum + + "#ifdef SHADOWMAP_CASCADE", + + "inFrustumCount += int( inFrustum );", + "bvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );", + + "#else", + + "bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );", + + "#endif", + + "bool frustumTest = all( frustumTestVec );", + + "if ( frustumTest ) {", + + "shadowCoord.z += shadowBias[ i ];", + + "#if defined( SHADOWMAP_TYPE_PCF )", + + // Percentage-close filtering + // (9 pixel kernel) + // http://fabiensanglard.net/shadowmappingPCF/ + + "float shadow = 0.0;", + + /* + // nested loops breaks shader compiler / validator on some ATI cards when using OpenGL + // must enroll loop manually + + "for ( float y = -1.25; y <= 1.25; y += 1.25 )", + "for ( float x = -1.25; x <= 1.25; x += 1.25 ) {", + + "vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );", + + // doesn't seem to produce any noticeable visual difference compared to simple "texture2D" lookup + //"vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );", + + "float fDepth = unpackDepth( rgbaDepth );", + + "if ( fDepth < shadowCoord.z )", + "shadow += 1.0;", + + "}", + + "shadow /= 9.0;", + + */ + + "const float shadowDelta = 1.0 / 9.0;", + + "float xPixelOffset = 1.0 / shadowMapSize[ i ].x;", + "float yPixelOffset = 1.0 / shadowMapSize[ i ].y;", + + "float dx0 = -1.25 * xPixelOffset;", + "float dy0 = -1.25 * yPixelOffset;", + "float dx1 = 1.25 * xPixelOffset;", + "float dy1 = 1.25 * yPixelOffset;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );", + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;", + + "shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );", + + "#elif defined( SHADOWMAP_TYPE_PCF_SOFT )", + + // Percentage-close filtering + // (9 pixel kernel) + // http://fabiensanglard.net/shadowmappingPCF/ + + "float shadow = 0.0;", + + "float xPixelOffset = 1.0 / shadowMapSize[ i ].x;", + "float yPixelOffset = 1.0 / shadowMapSize[ i ].y;", + + "float dx0 = -1.0 * xPixelOffset;", + "float dy0 = -1.0 * yPixelOffset;", + "float dx1 = 1.0 * xPixelOffset;", + "float dy1 = 1.0 * yPixelOffset;", + + "mat3 shadowKernel;", + "mat3 depthKernel;", + + "depthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );", + "depthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );", + "depthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );", + "depthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );", + "depthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );", + "depthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );", + "depthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );", + "depthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );", + "depthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );", + + "vec3 shadowZ = vec3( shadowCoord.z );", + "shadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));", + "shadowKernel[0] *= vec3(0.25);", + + "shadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));", + "shadowKernel[1] *= vec3(0.25);", + + "shadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));", + "shadowKernel[2] *= vec3(0.25);", + + "vec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );", + + "shadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );", + "shadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );", + + "vec4 shadowValues;", + "shadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );", + "shadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );", + "shadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );", + "shadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );", + + "shadow = dot( shadowValues, vec4( 1.0 ) );", + + "shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );", + + "#else", + + "vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );", + "float fDepth = unpackDepth( rgbaDepth );", + + "if ( fDepth < shadowCoord.z )", + + // spot with multiple shadows is darker + + "shadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );", + + // spot with multiple shadows has the same color as single shadow spot + + //"shadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );", + + "#endif", + + "}", + + + "#ifdef SHADOWMAP_DEBUG", + + "#ifdef SHADOWMAP_CASCADE", + + "if ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];", + + "#else", + + "if ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];", + + "#endif", + + "#endif", + + "}", + + "#ifdef GAMMA_OUTPUT", + + "shadowColor *= shadowColor;", + + "#endif", + + "gl_FragColor.xyz = gl_FragColor.xyz * shadowColor;", + + "#endif" + + ].join("\n"), + + shadowmap_pars_vertex: [ + + "#ifdef USE_SHADOWMAP", + + "varying vec4 vShadowCoord[ MAX_SHADOWS ];", + "uniform mat4 shadowMatrix[ MAX_SHADOWS ];", + + "#endif" + + ].join("\n"), + + shadowmap_vertex: [ + + "#ifdef USE_SHADOWMAP", + + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", + + "vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;", + + "}", + + "#endif" + + ].join("\n"), + + // ALPHATEST + + alphatest_fragment: [ + + "#ifdef ALPHATEST", + + "if ( gl_FragColor.a < ALPHATEST ) discard;", + + "#endif" + + ].join("\n"), + + // LINEAR SPACE + + linear_to_gamma_fragment: [ + + "#ifdef GAMMA_OUTPUT", + + "gl_FragColor.xyz = sqrt( gl_FragColor.xyz );", + + "#endif" + + ].join("\n") + + +}; + +THREE.UniformsUtils = { + + merge: function ( uniforms ) { + + var u, p, tmp, merged = {}; + + for ( u = 0; u < uniforms.length; u ++ ) { + + tmp = this.clone( uniforms[ u ] ); + + for ( p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + + }, + + clone: function ( uniforms_src ) { + + var u, p, parameter, parameter_src, uniforms_dst = {}; + + for ( u in uniforms_src ) { + + uniforms_dst[ u ] = {}; + + for ( p in uniforms_src[ u ] ) { + + parameter_src = uniforms_src[ u ][ p ]; + + if ( parameter_src instanceof THREE.Color || + parameter_src instanceof THREE.Vector2 || + parameter_src instanceof THREE.Vector3 || + parameter_src instanceof THREE.Vector4 || + parameter_src instanceof THREE.Matrix4 || + parameter_src instanceof THREE.Texture ) { + + uniforms_dst[ u ][ p ] = parameter_src.clone(); + + } else if ( parameter_src instanceof Array ) { + + uniforms_dst[ u ][ p ] = parameter_src.slice(); + + } else { + + uniforms_dst[ u ][ p ] = parameter_src; + + } + + } + + } + + return uniforms_dst; + + } + +}; + +THREE.UniformsLib = { + + common: { + + "diffuse" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, + "opacity" : { type: "f", value: 1.0 }, + + "map" : { type: "t", value: null }, + "offsetRepeat" : { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, + + "lightMap" : { type: "t", value: null }, + "specularMap" : { type: "t", value: null }, + + "envMap" : { type: "t", value: null }, + "flipEnvMap" : { type: "f", value: -1 }, + "useRefract" : { type: "i", value: 0 }, + "reflectivity" : { type: "f", value: 1.0 }, + "refractionRatio" : { type: "f", value: 0.98 }, + "combine" : { type: "i", value: 0 }, + + "morphTargetInfluences" : { type: "f", value: 0 } + + }, + + bump: { + + "bumpMap" : { type: "t", value: null }, + "bumpScale" : { type: "f", value: 1 } + + }, + + normalmap: { + + "normalMap" : { type: "t", value: null }, + "normalScale" : { type: "v2", value: new THREE.Vector2( 1, 1 ) } + }, + + fog : { + + "fogDensity" : { type: "f", value: 0.00025 }, + "fogNear" : { type: "f", value: 1 }, + "fogFar" : { type: "f", value: 2000 }, + "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } + + }, + + lights: { + + "ambientLightColor" : { type: "fv", value: [] }, + + "directionalLightDirection" : { type: "fv", value: [] }, + "directionalLightColor" : { type: "fv", value: [] }, + + "hemisphereLightDirection" : { type: "fv", value: [] }, + "hemisphereLightSkyColor" : { type: "fv", value: [] }, + "hemisphereLightGroundColor" : { type: "fv", value: [] }, + + "pointLightColor" : { type: "fv", value: [] }, + "pointLightPosition" : { type: "fv", value: [] }, + "pointLightDistance" : { type: "fv1", value: [] }, + + "spotLightColor" : { type: "fv", value: [] }, + "spotLightPosition" : { type: "fv", value: [] }, + "spotLightDirection" : { type: "fv", value: [] }, + "spotLightDistance" : { type: "fv1", value: [] }, + "spotLightAngleCos" : { type: "fv1", value: [] }, + "spotLightExponent" : { type: "fv1", value: [] } + + }, + + particle: { + + "psColor" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, + "opacity" : { type: "f", value: 1.0 }, + "size" : { type: "f", value: 1.0 }, + "scale" : { type: "f", value: 1.0 }, + "map" : { type: "t", value: null }, + + "fogDensity" : { type: "f", value: 0.00025 }, + "fogNear" : { type: "f", value: 1 }, + "fogFar" : { type: "f", value: 2000 }, + "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } + + }, + + shadowmap: { + + "shadowMap": { type: "tv", value: [] }, + "shadowMapSize": { type: "v2v", value: [] }, + + "shadowBias" : { type: "fv1", value: [] }, + "shadowDarkness": { type: "fv1", value: [] }, + + "shadowMatrix" : { type: "m4v", value: [] } + + } + +}; + +THREE.ShaderLib = { + + 'basic': { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "common" ], + THREE.UniformsLib[ "fog" ], + THREE.UniformsLib[ "shadowmap" ] + + ] ), + + vertexShader: [ + + THREE.ShaderChunk[ "map_pars_vertex" ], + THREE.ShaderChunk[ "lightmap_pars_vertex" ], + THREE.ShaderChunk[ "envmap_pars_vertex" ], + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "map_vertex" ], + THREE.ShaderChunk[ "lightmap_vertex" ], + THREE.ShaderChunk[ "color_vertex" ], + THREE.ShaderChunk[ "skinbase_vertex" ], + + "#ifdef USE_ENVMAP", + + THREE.ShaderChunk[ "morphnormal_vertex" ], + THREE.ShaderChunk[ "skinnormal_vertex" ], + THREE.ShaderChunk[ "defaultnormal_vertex" ], + + "#endif", + + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + THREE.ShaderChunk[ "worldpos_vertex" ], + THREE.ShaderChunk[ "envmap_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 diffuse;", + "uniform float opacity;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_pars_fragment" ], + THREE.ShaderChunk[ "lightmap_pars_fragment" ], + THREE.ShaderChunk[ "envmap_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + THREE.ShaderChunk[ "specularmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( diffuse, opacity );", + + THREE.ShaderChunk[ "map_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + THREE.ShaderChunk[ "specularmap_fragment" ], + THREE.ShaderChunk[ "lightmap_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "envmap_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + + THREE.ShaderChunk[ "linear_to_gamma_fragment" ], + + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n") + + }, + + 'lambert': { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "common" ], + THREE.UniformsLib[ "fog" ], + THREE.UniformsLib[ "lights" ], + THREE.UniformsLib[ "shadowmap" ], + + { + "ambient" : { type: "c", value: new THREE.Color( 0xffffff ) }, + "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, + "wrapRGB" : { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) } + } + + ] ), + + vertexShader: [ + + "#define LAMBERT", + + "varying vec3 vLightFront;", + + "#ifdef DOUBLE_SIDED", + + "varying vec3 vLightBack;", + + "#endif", + + THREE.ShaderChunk[ "map_pars_vertex" ], + THREE.ShaderChunk[ "lightmap_pars_vertex" ], + THREE.ShaderChunk[ "envmap_pars_vertex" ], + THREE.ShaderChunk[ "lights_lambert_pars_vertex" ], + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "map_vertex" ], + THREE.ShaderChunk[ "lightmap_vertex" ], + THREE.ShaderChunk[ "color_vertex" ], + + THREE.ShaderChunk[ "morphnormal_vertex" ], + THREE.ShaderChunk[ "skinbase_vertex" ], + THREE.ShaderChunk[ "skinnormal_vertex" ], + THREE.ShaderChunk[ "defaultnormal_vertex" ], + + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + THREE.ShaderChunk[ "worldpos_vertex" ], + THREE.ShaderChunk[ "envmap_vertex" ], + THREE.ShaderChunk[ "lights_lambert_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform float opacity;", + + "varying vec3 vLightFront;", + + "#ifdef DOUBLE_SIDED", + + "varying vec3 vLightBack;", + + "#endif", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_pars_fragment" ], + THREE.ShaderChunk[ "lightmap_pars_fragment" ], + THREE.ShaderChunk[ "envmap_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + THREE.ShaderChunk[ "specularmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );", + + THREE.ShaderChunk[ "map_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + THREE.ShaderChunk[ "specularmap_fragment" ], + + "#ifdef DOUBLE_SIDED", + + //"float isFront = float( gl_FrontFacing );", + //"gl_FragColor.xyz *= isFront * vLightFront + ( 1.0 - isFront ) * vLightBack;", + + "if ( gl_FrontFacing )", + "gl_FragColor.xyz *= vLightFront;", + "else", + "gl_FragColor.xyz *= vLightBack;", + + "#else", + + "gl_FragColor.xyz *= vLightFront;", + + "#endif", + + THREE.ShaderChunk[ "lightmap_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "envmap_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + + THREE.ShaderChunk[ "linear_to_gamma_fragment" ], + + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n") + + }, + + 'phong': { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "common" ], + THREE.UniformsLib[ "bump" ], + THREE.UniformsLib[ "normalmap" ], + THREE.UniformsLib[ "fog" ], + THREE.UniformsLib[ "lights" ], + THREE.UniformsLib[ "shadowmap" ], + + { + "ambient" : { type: "c", value: new THREE.Color( 0xffffff ) }, + "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, + "specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, + "shininess": { type: "f", value: 30 }, + "wrapRGB" : { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) } + } + + ] ), + + vertexShader: [ + + "#define PHONG", + + "varying vec3 vViewPosition;", + "varying vec3 vNormal;", + + THREE.ShaderChunk[ "map_pars_vertex" ], + THREE.ShaderChunk[ "lightmap_pars_vertex" ], + THREE.ShaderChunk[ "envmap_pars_vertex" ], + THREE.ShaderChunk[ "lights_phong_pars_vertex" ], + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "map_vertex" ], + THREE.ShaderChunk[ "lightmap_vertex" ], + THREE.ShaderChunk[ "color_vertex" ], + + THREE.ShaderChunk[ "morphnormal_vertex" ], + THREE.ShaderChunk[ "skinbase_vertex" ], + THREE.ShaderChunk[ "skinnormal_vertex" ], + THREE.ShaderChunk[ "defaultnormal_vertex" ], + + "vNormal = normalize( transformedNormal );", + + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + "vViewPosition = -mvPosition.xyz;", + + THREE.ShaderChunk[ "worldpos_vertex" ], + THREE.ShaderChunk[ "envmap_vertex" ], + THREE.ShaderChunk[ "lights_phong_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 diffuse;", + "uniform float opacity;", + + "uniform vec3 ambient;", + "uniform vec3 emissive;", + "uniform vec3 specular;", + "uniform float shininess;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_pars_fragment" ], + THREE.ShaderChunk[ "lightmap_pars_fragment" ], + THREE.ShaderChunk[ "envmap_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "lights_phong_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + THREE.ShaderChunk[ "bumpmap_pars_fragment" ], + THREE.ShaderChunk[ "normalmap_pars_fragment" ], + THREE.ShaderChunk[ "specularmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );", + + THREE.ShaderChunk[ "map_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + THREE.ShaderChunk[ "specularmap_fragment" ], + + THREE.ShaderChunk[ "lights_phong_fragment" ], + + THREE.ShaderChunk[ "lightmap_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "envmap_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + + THREE.ShaderChunk[ "linear_to_gamma_fragment" ], + + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n") + + }, + + 'particle_basic': { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "particle" ], + THREE.UniformsLib[ "shadowmap" ] + + ] ), + + vertexShader: [ + + "uniform float size;", + "uniform float scale;", + + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "color_vertex" ], + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + "#ifdef USE_SIZEATTENUATION", + "gl_PointSize = size * ( scale / length( mvPosition.xyz ) );", + "#else", + "gl_PointSize = size;", + "#endif", + + "gl_Position = projectionMatrix * mvPosition;", + + THREE.ShaderChunk[ "worldpos_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 psColor;", + "uniform float opacity;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_particle_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( psColor, opacity );", + + THREE.ShaderChunk[ "map_particle_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n") + + }, + + 'dashed': { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "common" ], + THREE.UniformsLib[ "fog" ], + + { + "scale": { type: "f", value: 1 }, + "dashSize": { type: "f", value: 1 }, + "totalSize": { type: "f", value: 2 } + } + + ] ), + + vertexShader: [ + + "uniform float scale;", + "attribute float lineDistance;", + + "varying float vLineDistance;", + + THREE.ShaderChunk[ "color_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "color_vertex" ], + + "vLineDistance = scale * lineDistance;", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + "gl_Position = projectionMatrix * mvPosition;", + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 diffuse;", + "uniform float opacity;", + + "uniform float dashSize;", + "uniform float totalSize;", + + "varying float vLineDistance;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + + "void main() {", + + "if ( mod( vLineDistance, totalSize ) > dashSize ) {", + + "discard;", + + "}", + + "gl_FragColor = vec4( diffuse, opacity );", + + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n") + + }, + + 'depth': { + + uniforms: { + + "mNear": { type: "f", value: 1.0 }, + "mFar" : { type: "f", value: 2000.0 }, + "opacity" : { type: "f", value: 1.0 } + + }, + + vertexShader: [ + + "void main() {", + + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform float mNear;", + "uniform float mFar;", + "uniform float opacity;", + + "void main() {", + + "float depth = gl_FragCoord.z / gl_FragCoord.w;", + "float color = 1.0 - smoothstep( mNear, mFar, depth );", + "gl_FragColor = vec4( vec3( color ), opacity );", + + "}" + + ].join("\n") + + }, + + 'normal': { + + uniforms: { + + "opacity" : { type: "f", value: 1.0 } + + }, + + vertexShader: [ + + "varying vec3 vNormal;", + + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + + "void main() {", + + "vNormal = normalize( normalMatrix * normal );", + + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform float opacity;", + "varying vec3 vNormal;", + + "void main() {", + + "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", + + "}" + + ].join("\n") + + }, + + /* ------------------------------------------------------------------------- + // Normal map shader + // - Blinn-Phong + // - normal + diffuse + specular + AO + displacement + reflection + shadow maps + // - point and directional lights (use with "lights: true" material option) + ------------------------------------------------------------------------- */ + + 'normalmap' : { + + uniforms: THREE.UniformsUtils.merge( [ + + THREE.UniformsLib[ "fog" ], + THREE.UniformsLib[ "lights" ], + THREE.UniformsLib[ "shadowmap" ], + + { + + "enableAO" : { type: "i", value: 0 }, + "enableDiffuse" : { type: "i", value: 0 }, + "enableSpecular" : { type: "i", value: 0 }, + "enableReflection": { type: "i", value: 0 }, + "enableDisplacement": { type: "i", value: 0 }, + + "tDisplacement": { type: "t", value: null }, // must go first as this is vertex texture + "tDiffuse" : { type: "t", value: null }, + "tCube" : { type: "t", value: null }, + "tNormal" : { type: "t", value: null }, + "tSpecular" : { type: "t", value: null }, + "tAO" : { type: "t", value: null }, + + "uNormalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) }, + + "uDisplacementBias": { type: "f", value: 0.0 }, + "uDisplacementScale": { type: "f", value: 1.0 }, + + "uDiffuseColor": { type: "c", value: new THREE.Color( 0xffffff ) }, + "uSpecularColor": { type: "c", value: new THREE.Color( 0x111111 ) }, + "uAmbientColor": { type: "c", value: new THREE.Color( 0xffffff ) }, + "uShininess": { type: "f", value: 30 }, + "uOpacity": { type: "f", value: 1 }, + + "useRefract": { type: "i", value: 0 }, + "uRefractionRatio": { type: "f", value: 0.98 }, + "uReflectivity": { type: "f", value: 0.5 }, + + "uOffset" : { type: "v2", value: new THREE.Vector2( 0, 0 ) }, + "uRepeat" : { type: "v2", value: new THREE.Vector2( 1, 1 ) }, + + "wrapRGB" : { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) } + + } + + ] ), + + fragmentShader: [ + + "uniform vec3 uAmbientColor;", + "uniform vec3 uDiffuseColor;", + "uniform vec3 uSpecularColor;", + "uniform float uShininess;", + "uniform float uOpacity;", + + "uniform bool enableDiffuse;", + "uniform bool enableSpecular;", + "uniform bool enableAO;", + "uniform bool enableReflection;", + + "uniform sampler2D tDiffuse;", + "uniform sampler2D tNormal;", + "uniform sampler2D tSpecular;", + "uniform sampler2D tAO;", + + "uniform samplerCube tCube;", + + "uniform vec2 uNormalScale;", + + "uniform bool useRefract;", + "uniform float uRefractionRatio;", + "uniform float uReflectivity;", + + "varying vec3 vTangent;", + "varying vec3 vBinormal;", + "varying vec3 vNormal;", + "varying vec2 vUv;", + + "uniform vec3 ambientLightColor;", + + "#if MAX_DIR_LIGHTS > 0", + + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];", + "uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];", + "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];", + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];", + + "#endif", + + "#ifdef WRAP_AROUND", + + "uniform vec3 wrapRGB;", + + "#endif", + + "varying vec3 vWorldPosition;", + "varying vec3 vViewPosition;", + + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( vec3( 1.0 ), uOpacity );", + + "vec3 specularTex = vec3( 1.0 );", + + "vec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;", + "normalTex.xy *= uNormalScale;", + "normalTex = normalize( normalTex );", + + "if( enableDiffuse ) {", + + "#ifdef GAMMA_INPUT", + + "vec4 texelColor = texture2D( tDiffuse, vUv );", + "texelColor.xyz *= texelColor.xyz;", + + "gl_FragColor = gl_FragColor * texelColor;", + + "#else", + + "gl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );", + + "#endif", + + "}", + + "if( enableAO ) {", + + "#ifdef GAMMA_INPUT", + + "vec4 aoColor = texture2D( tAO, vUv );", + "aoColor.xyz *= aoColor.xyz;", + + "gl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;", + + "#else", + + "gl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;", + + "#endif", + + "}", + + "if( enableSpecular )", + "specularTex = texture2D( tSpecular, vUv ).xyz;", + + "mat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );", + "vec3 finalNormal = tsb * normalTex;", + + "#ifdef FLIP_SIDED", + + "finalNormal = -finalNormal;", + + "#endif", + + "vec3 normal = normalize( finalNormal );", + "vec3 viewPosition = normalize( vViewPosition );", + + // point lights + + "#if MAX_POINT_LIGHTS > 0", + + "vec3 pointDiffuse = vec3( 0.0 );", + "vec3 pointSpecular = vec3( 0.0 );", + + "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );", + "vec3 pointVector = lPosition.xyz + vViewPosition.xyz;", + + "float pointDistance = 1.0;", + "if ( pointLightDistance[ i ] > 0.0 )", + "pointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );", + + "pointVector = normalize( pointVector );", + + // diffuse + + "#ifdef WRAP_AROUND", + + "float pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );", + "float pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );", + + "vec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );", + + "#else", + + "float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );", + + "#endif", + + "pointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;", + + // specular + + "vec3 pointHalfVector = normalize( pointVector + viewPosition );", + "float pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );", + "float pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( uShininess + 2.0001 ) / 8.0;", + + "vec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );", + "pointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;", + + "#else", + + "pointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;", + + "#endif", + + "}", + + "#endif", + + // spot lights + + "#if MAX_SPOT_LIGHTS > 0", + + "vec3 spotDiffuse = vec3( 0.0 );", + "vec3 spotSpecular = vec3( 0.0 );", + + "for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );", + "vec3 spotVector = lPosition.xyz + vViewPosition.xyz;", + + "float spotDistance = 1.0;", + "if ( spotLightDistance[ i ] > 0.0 )", + "spotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );", + + "spotVector = normalize( spotVector );", + + "float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );", + + "if ( spotEffect > spotLightAngleCos[ i ] ) {", + + "spotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );", + + // diffuse + + "#ifdef WRAP_AROUND", + + "float spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );", + "float spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );", + + "vec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );", + + "#else", + + "float spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );", + + "#endif", + + "spotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;", + + // specular + + "vec3 spotHalfVector = normalize( spotVector + viewPosition );", + "float spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );", + "float spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( uShininess + 2.0001 ) / 8.0;", + + "vec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );", + "spotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;", + + "#else", + + "spotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;", + + "#endif", + + "}", + + "}", + + "#endif", + + // directional lights + + "#if MAX_DIR_LIGHTS > 0", + + "vec3 dirDiffuse = vec3( 0.0 );", + "vec3 dirSpecular = vec3( 0.0 );", + + "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {", + + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", + "vec3 dirVector = normalize( lDirection.xyz );", + + // diffuse + + "#ifdef WRAP_AROUND", + + "float directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );", + "float directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );", + + "vec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );", + + "#else", + + "float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );", + + "#endif", + + "dirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;", + + // specular + + "vec3 dirHalfVector = normalize( dirVector + viewPosition );", + "float dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );", + "float dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( uShininess + 2.0001 ) / 8.0;", + + "vec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );", + "dirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;", + + "#else", + + "dirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;", + + "#endif", + + "}", + + "#endif", + + // hemisphere lights + + "#if MAX_HEMI_LIGHTS > 0", + + "vec3 hemiDiffuse = vec3( 0.0 );", + "vec3 hemiSpecular = vec3( 0.0 );" , + + "for( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );", + "vec3 lVector = normalize( lDirection.xyz );", + + // diffuse + + "float dotProduct = dot( normal, lVector );", + "float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;", + + "vec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );", + + "hemiDiffuse += uDiffuseColor * hemiColor;", + + // specular (sky light) + + + "vec3 hemiHalfVectorSky = normalize( lVector + viewPosition );", + "float hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;", + "float hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );", + + // specular (ground light) + + "vec3 lVectorGround = -lVector;", + + "vec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );", + "float hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;", + "float hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );", + + "#ifdef PHYSICALLY_BASED_SHADING", + + "float dotProductGround = dot( normal, lVectorGround );", + + // 2.0 => 2.0001 is hack to work around ANGLE bug + + "float specularNormalization = ( uShininess + 2.0001 ) / 8.0;", + + "vec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );", + "vec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );", + "hemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );", + + "#else", + + "hemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;", + + "#endif", + + "}", + + "#endif", + + // all lights contribution summation + + "vec3 totalDiffuse = vec3( 0.0 );", + "vec3 totalSpecular = vec3( 0.0 );", + + "#if MAX_DIR_LIGHTS > 0", + + "totalDiffuse += dirDiffuse;", + "totalSpecular += dirSpecular;", + + "#endif", + + "#if MAX_HEMI_LIGHTS > 0", + + "totalDiffuse += hemiDiffuse;", + "totalSpecular += hemiSpecular;", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "totalDiffuse += pointDiffuse;", + "totalSpecular += pointSpecular;", + + "#endif", + + "#if MAX_SPOT_LIGHTS > 0", + + "totalDiffuse += spotDiffuse;", + "totalSpecular += spotSpecular;", + + "#endif", + + "#ifdef METAL", + + "gl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );", + + "#else", + + "gl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;", + + "#endif", + + "if ( enableReflection ) {", + + "vec3 vReflect;", + "vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );", + + "if ( useRefract ) {", + + "vReflect = refract( cameraToVertex, normal, uRefractionRatio );", + + "} else {", + + "vReflect = reflect( cameraToVertex, normal );", + + "}", + + "vec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );", + + "#ifdef GAMMA_INPUT", + + "cubeColor.xyz *= cubeColor.xyz;", + + "#endif", + + "gl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );", + + "}", + + THREE.ShaderChunk[ "shadowmap_fragment" ], + THREE.ShaderChunk[ "linear_to_gamma_fragment" ], + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + + ].join("\n"), + + vertexShader: [ + + "attribute vec4 tangent;", + + "uniform vec2 uOffset;", + "uniform vec2 uRepeat;", + + "uniform bool enableDisplacement;", + + "#ifdef VERTEX_TEXTURES", + + "uniform sampler2D tDisplacement;", + "uniform float uDisplacementScale;", + "uniform float uDisplacementBias;", + + "#endif", + + "varying vec3 vTangent;", + "varying vec3 vBinormal;", + "varying vec3 vNormal;", + "varying vec2 vUv;", + + "varying vec3 vWorldPosition;", + "varying vec3 vViewPosition;", + + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "skinbase_vertex" ], + THREE.ShaderChunk[ "skinnormal_vertex" ], + + // normal, tangent and binormal vectors + + "#ifdef USE_SKINNING", + + "vNormal = normalize( normalMatrix * skinnedNormal.xyz );", + + "vec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );", + "vTangent = normalize( normalMatrix * skinnedTangent.xyz );", + + "#else", + + "vNormal = normalize( normalMatrix * normal );", + "vTangent = normalize( normalMatrix * tangent.xyz );", + + "#endif", + + "vBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );", + + "vUv = uv * uRepeat + uOffset;", + + // displacement mapping + + "vec3 displacedPosition;", + + "#ifdef VERTEX_TEXTURES", + + "if ( enableDisplacement ) {", + + "vec3 dv = texture2D( tDisplacement, uv ).xyz;", + "float df = uDisplacementScale * dv.x + uDisplacementBias;", + "displacedPosition = position + normalize( normal ) * df;", + + "} else {", + + "#ifdef USE_SKINNING", + + "vec4 skinVertex = vec4( position, 1.0 );", + + "vec4 skinned = boneMatX * skinVertex * skinWeight.x;", + "skinned += boneMatY * skinVertex * skinWeight.y;", + + "displacedPosition = skinned.xyz;", + + "#else", + + "displacedPosition = position;", + + "#endif", + + "}", + + "#else", + + "#ifdef USE_SKINNING", + + "vec4 skinVertex = vec4( position, 1.0 );", + + "vec4 skinned = boneMatX * skinVertex * skinWeight.x;", + "skinned += boneMatY * skinVertex * skinWeight.y;", + + "displacedPosition = skinned.xyz;", + + "#else", + + "displacedPosition = position;", + + "#endif", + + "#endif", + + // + + "vec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );", + "vec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );", + + "gl_Position = projectionMatrix * mvPosition;", + + // + + "vWorldPosition = worldPosition.xyz;", + "vViewPosition = -mvPosition.xyz;", + + // shadows + + "#ifdef USE_SHADOWMAP", + + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", + + "vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;", + + "}", + + "#endif", + + "}" + + ].join("\n") + + }, + + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + 'cube': { + + uniforms: { "tCube": { type: "t", value: null }, + "tFlip": { type: "f", value: -1 } }, + + vertexShader: [ + + "varying vec3 vWorldPosition;", + + "void main() {", + + "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );", + "vWorldPosition = worldPosition.xyz;", + + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + + "}" + + ].join("\n"), + + fragmentShader: [ + + "uniform samplerCube tCube;", + "uniform float tFlip;", + + "varying vec3 vWorldPosition;", + + "void main() {", + + "gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", + + "}" + + ].join("\n") + + }, + + // Depth encoding into RGBA texture + // based on SpiderGL shadow map example + // http://spidergl.org/example.php?id=6 + // originally from + // http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD + // see also here: + // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ + + 'depthRGBA': { + + uniforms: {}, + + vertexShader: [ + + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + + "void main() {", + + THREE.ShaderChunk[ "skinbase_vertex" ], + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + "}" + + ].join("\n"), + + fragmentShader: [ + + "vec4 pack_depth( const in float depth ) {", + + "const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", + "const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", + "vec4 res = fract( depth * bit_shift );", + "res -= res.xxyz * bit_mask;", + "return res;", + + "}", + + "void main() {", + + "gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );", + + //"gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z / gl_FragCoord.w );", + //"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );", + //"gl_FragData[ 0 ] = pack_depth( z );", + //"gl_FragData[ 0 ] = vec4( z, z, z, 1.0 );", + + "}" + + ].join("\n") + + } + +}; +/** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + +THREE.WebGLRenderer = function ( parameters ) { + + console.log( 'THREE.WebGLRenderer', THREE.REVISION ); + + parameters = parameters || {}; + + var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), + + _precision = parameters.precision !== undefined ? parameters.precision : 'highp', + + _alpha = parameters.alpha !== undefined ? parameters.alpha : true, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + + _clearColor = new THREE.Color( 0x000000 ), + _clearAlpha = 0; + + if ( parameters.clearColor !== undefined ) { + + console.warn( 'DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead.' ); + _clearColor.setHex( parameters.clearColor ); + + } + + if ( parameters.clearAlpha !== undefined ) { + + console.warn( 'DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead.' ); + _clearAlpha = parameters.clearAlpha; + + } + + // public properties + + this.domElement = _canvas; + this.context = null; + this.devicePixelRatio = parameters.devicePixelRatio !== undefined + ? parameters.devicePixelRatio + : window.devicePixelRatio !== undefined + ? window.devicePixelRatio + : 1; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + this.autoUpdateObjects = true; + + // physically based shading + + this.gammaInput = false; + this.gammaOutput = false; + this.physicallyBasedShading = false; + + // shadow map + + this.shadowMapEnabled = false; + this.shadowMapAutoUpdate = true; + this.shadowMapType = THREE.PCFShadowMap; + this.shadowMapCullFace = THREE.CullFaceFront; + this.shadowMapDebug = false; + this.shadowMapCascade = false; + + // morphs + + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; + + // flags + + this.autoScaleCubemaps = true; + + // custom render plugins + + this.renderPluginsPre = []; + this.renderPluginsPost = []; + + // info + + this.info = { + + memory: { + + programs: 0, + geometries: 0, + textures: 0 + + }, + + render: { + + calls: 0, + vertices: 0, + faces: 0, + points: 0 + + } + + }; + + // internal properties + + var _this = this, + + _programs = [], + _programs_counter = 0, + + // internal state cache + + _currentProgram = null, + _currentFramebuffer = null, + _currentMaterialId = -1, + _currentGeometryGroupHash = null, + _currentCamera = null, + _geometryGroupCounter = 0, + + _usedTextureUnits = 0, + + // GL state cache + + _oldDoubleSided = -1, + _oldFlipSided = -1, + + _oldBlending = -1, + + _oldBlendEquation = -1, + _oldBlendSrc = -1, + _oldBlendDst = -1, + + _oldDepthTest = -1, + _oldDepthWrite = -1, + + _oldPolygonOffset = null, + _oldPolygonOffsetFactor = null, + _oldPolygonOffsetUnits = null, + + _oldLineWidth = null, + + _viewportX = 0, + _viewportY = 0, + _viewportWidth = 0, + _viewportHeight = 0, + _currentWidth = 0, + _currentHeight = 0, + + _enabledAttributes = {}, + + // frustum + + _frustum = new THREE.Frustum(), + + // camera matrices cache + + _projScreenMatrix = new THREE.Matrix4(), + _projScreenMatrixPS = new THREE.Matrix4(), + + _vector3 = new THREE.Vector3(), + + // light arrays cache + + _direction = new THREE.Vector3(), + + _lightsNeedUpdate = true, + + _lights = { + + ambient: [ 0, 0, 0 ], + directional: { length: 0, colors: new Array(), positions: new Array() }, + point: { length: 0, colors: new Array(), positions: new Array(), distances: new Array() }, + spot: { length: 0, colors: new Array(), positions: new Array(), distances: new Array(), directions: new Array(), anglesCos: new Array(), exponents: new Array() }, + hemi: { length: 0, skyColors: new Array(), groundColors: new Array(), positions: new Array() } + + }; + + // initialize + + var _gl; + + var _glExtensionTextureFloat; + var _glExtensionStandardDerivatives; + var _glExtensionTextureFilterAnisotropic; + var _glExtensionCompressedTextureS3TC; + + initGL(); + + setDefaultGLState(); + + this.context = _gl; + + // GPU capabilities + + var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS ); + var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); + var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE ); + var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE ); + + var _maxAnisotropy = _glExtensionTextureFilterAnisotropic ? _gl.getParameter( _glExtensionTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0; + + var _supportsVertexTextures = ( _maxVertexTextures > 0 ); + var _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat; + + var _compressedTextureFormats = _glExtensionCompressedTextureS3TC ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : []; + + // + + var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT ); + var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT ); + var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT ); + + var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT ); + var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT ); + var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT ); + + var _vertexShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_INT ); + var _vertexShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_INT ); + var _vertexShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_INT ); + + var _fragmentShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_INT ); + var _fragmentShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_INT ); + var _fragmentShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_INT ); + + // clamp precision to maximum available + + var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0; + var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0; + + if ( _precision === "highp" && ! highpAvailable ) { + + if ( mediumpAvailable ) { + + _precision = "mediump"; + console.warn( "WebGLRenderer: highp not supported, using mediump" ); + + } else { + + _precision = "lowp"; + console.warn( "WebGLRenderer: highp and mediump not supported, using lowp" ); + + } + + } + + if ( _precision === "mediump" && ! mediumpAvailable ) { + + _precision = "lowp"; + console.warn( "WebGLRenderer: mediump not supported, using lowp" ); + + } + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.supportsVertexTextures = function () { + + return _supportsVertexTextures; + + }; + + this.supportsFloatTextures = function () { + + return _glExtensionTextureFloat; + + }; + + this.supportsStandardDerivatives = function () { + + return _glExtensionStandardDerivatives; + + }; + + this.supportsCompressedTextureS3TC = function () { + + return _glExtensionCompressedTextureS3TC; + + }; + + this.getMaxAnisotropy = function () { + + return _maxAnisotropy; + + }; + + this.getPrecision = function () { + + return _precision; + + }; + + this.setSize = function ( width, height, updateStyle ) { + + _canvas.width = width * this.devicePixelRatio; + _canvas.height = height * this.devicePixelRatio; + + if ( this.devicePixelRatio !== 1 && updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, _canvas.width, _canvas.height ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + _viewportX = x !== undefined ? x : 0; + _viewportY = y !== undefined ? y : 0; + + _viewportWidth = width !== undefined ? width : _canvas.width; + _viewportHeight = height !== undefined ? height : _canvas.height; + + _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + _gl.scissor( x, y, width, height ); + + }; + + this.enableScissorTest = function ( enable ) { + + enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST ); + + }; + + // Clearing + + this.setClearColor = function ( color, alpha ) { + + _clearColor.set( color ); + _clearAlpha = alpha !== undefined ? alpha : 1; + + _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); + + }; + + this.setClearColorHex = function ( hex, alpha ) { + + console.warn( 'DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.' ); + this.setClearColor( hex, alpha ); + + }; + + this.getClearColor = function () { + + return _clearColor; + + }; + + this.getClearAlpha = function () { + + return _clearAlpha; + + }; + + this.clear = function ( color, depth, stencil ) { + + var bits = 0; + + if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; + if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; + + _gl.clear( bits ); + + }; + + this.clearTarget = function ( renderTarget, color, depth, stencil ) { + + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }; + + // Plugins + + this.addPostPlugin = function ( plugin ) { + + plugin.init( this ); + this.renderPluginsPost.push( plugin ); + + }; + + this.addPrePlugin = function ( plugin ) { + + plugin.init( this ); + this.renderPluginsPre.push( plugin ); + + }; + + // Rendering + + this.updateShadowMap = function ( scene, camera ) { + + _currentProgram = null; + _oldBlending = -1; + _oldDepthTest = -1; + _oldDepthWrite = -1; + _currentGeometryGroupHash = -1; + _currentMaterialId = -1; + _lightsNeedUpdate = true; + _oldDoubleSided = -1; + _oldFlipSided = -1; + + this.shadowMapPlugin.update( scene, camera ); + + }; + + // Internal functions + + // Buffer allocation + + function createParticleBuffers ( geometry ) { + + geometry.__webglVertexBuffer = _gl.createBuffer(); + geometry.__webglColorBuffer = _gl.createBuffer(); + + _this.info.memory.geometries ++; + + }; + + function createLineBuffers ( geometry ) { + + geometry.__webglVertexBuffer = _gl.createBuffer(); + geometry.__webglColorBuffer = _gl.createBuffer(); + geometry.__webglLineDistanceBuffer = _gl.createBuffer(); + + _this.info.memory.geometries ++; + + }; + + function createRibbonBuffers ( geometry ) { + + geometry.__webglVertexBuffer = _gl.createBuffer(); + geometry.__webglColorBuffer = _gl.createBuffer(); + geometry.__webglNormalBuffer = _gl.createBuffer(); + + _this.info.memory.geometries ++; + + }; + + function createMeshBuffers ( geometryGroup ) { + + geometryGroup.__webglVertexBuffer = _gl.createBuffer(); + geometryGroup.__webglNormalBuffer = _gl.createBuffer(); + geometryGroup.__webglTangentBuffer = _gl.createBuffer(); + geometryGroup.__webglColorBuffer = _gl.createBuffer(); + geometryGroup.__webglUVBuffer = _gl.createBuffer(); + geometryGroup.__webglUV2Buffer = _gl.createBuffer(); + + geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer(); + geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer(); + + geometryGroup.__webglFaceBuffer = _gl.createBuffer(); + geometryGroup.__webglLineBuffer = _gl.createBuffer(); + + var m, ml; + + if ( geometryGroup.numMorphTargets ) { + + geometryGroup.__webglMorphTargetsBuffers = []; + + for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { + + geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() ); + + } + + } + + if ( geometryGroup.numMorphNormals ) { + + geometryGroup.__webglMorphNormalsBuffers = []; + + for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { + + geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() ); + + } + + } + + _this.info.memory.geometries ++; + + }; + + // Events + + var onGeometryDispose = function ( event ) { + + var geometry = event.target; + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + deallocateGeometry( geometry ); + + _this.info.memory.geometries --; + + }; + + var onTextureDispose = function ( event ) { + + var texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + _this.info.memory.textures --; + + + }; + + var onRenderTargetDispose = function ( event ) { + + var renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + _this.info.memory.textures --; + + }; + + var onMaterialDispose = function ( event ) { + + var material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + }; + + // Buffer deallocation + + var deallocateGeometry = function ( geometry ) { + + geometry.__webglInit = undefined; + + if ( geometry.__webglVertexBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglVertexBuffer ); + if ( geometry.__webglNormalBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglNormalBuffer ); + if ( geometry.__webglTangentBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglTangentBuffer ); + if ( geometry.__webglColorBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglColorBuffer ); + if ( geometry.__webglUVBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglUVBuffer ); + if ( geometry.__webglUV2Buffer !== undefined ) _gl.deleteBuffer( geometry.__webglUV2Buffer ); + + if ( geometry.__webglSkinIndicesBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinIndicesBuffer ); + if ( geometry.__webglSkinWeightsBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinWeightsBuffer ); + + if ( geometry.__webglFaceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglFaceBuffer ); + if ( geometry.__webglLineBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineBuffer ); + + if ( geometry.__webglLineDistanceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineDistanceBuffer ); + + // geometry groups + + if ( geometry.geometryGroups !== undefined ) { + + for ( var g in geometry.geometryGroups ) { + + var geometryGroup = geometry.geometryGroups[ g ]; + + if ( geometryGroup.numMorphTargets !== undefined ) { + + for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { + + _gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] ); + + } + + } + + if ( geometryGroup.numMorphNormals !== undefined ) { + + for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { + + _gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] ); + + } + + } + + deleteCustomAttributesBuffers( geometryGroup ); + + } + + } + + deleteCustomAttributesBuffers( geometry ); + + }; + + var deallocateTexture = function ( texture ) { + + if ( texture.image && texture.image.__webglTextureCube ) { + + // cube texture + + _gl.deleteTexture( texture.image.__webglTextureCube ); + + } else { + + // 2D texture + + if ( ! texture.__webglInit ) return; + + texture.__webglInit = false; + _gl.deleteTexture( texture.__webglTexture ); + + } + + }; + + var deallocateRenderTarget = function ( renderTarget ) { + + if ( !renderTarget || ! renderTarget.__webglTexture ) return; + + _gl.deleteTexture( renderTarget.__webglTexture ); + + if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { + + for ( var i = 0; i < 6; i ++ ) { + + _gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] ); + _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] ); + + } + + } else { + + _gl.deleteFramebuffer( renderTarget.__webglFramebuffer ); + _gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer ); + + } + + }; + + var deallocateMaterial = function ( material ) { + + var program = material.program; + + if ( program === undefined ) return; + + material.program = undefined; + + // only deallocate GL program if this was the last use of shared program + // assumed there is only single copy of any program in the _programs list + // (that's how it's constructed) + + var i, il, programInfo; + var deleteProgram = false; + + for ( i = 0, il = _programs.length; i < il; i ++ ) { + + programInfo = _programs[ i ]; + + if ( programInfo.program === program ) { + + programInfo.usedTimes --; + + if ( programInfo.usedTimes === 0 ) { + + deleteProgram = true; + + } + + break; + + } + + } + + if ( deleteProgram === true ) { + + // avoid using array.splice, this is costlier than creating new array from scratch + + var newPrograms = []; + + for ( i = 0, il = _programs.length; i < il; i ++ ) { + + programInfo = _programs[ i ]; + + if ( programInfo.program !== program ) { + + newPrograms.push( programInfo ); + + } + + } + + _programs = newPrograms; + + _gl.deleteProgram( program ); + + _this.info.memory.programs --; + + } + + }; + + // + + /* + function deleteParticleBuffers ( geometry ) { + + _gl.deleteBuffer( geometry.__webglVertexBuffer ); + _gl.deleteBuffer( geometry.__webglColorBuffer ); + + deleteCustomAttributesBuffers( geometry ); + + _this.info.memory.geometries --; + + }; + + function deleteLineBuffers ( geometry ) { + + _gl.deleteBuffer( geometry.__webglVertexBuffer ); + _gl.deleteBuffer( geometry.__webglColorBuffer ); + _gl.deleteBuffer( geometry.__webglLineDistanceBuffer ); + + deleteCustomAttributesBuffers( geometry ); + + _this.info.memory.geometries --; + + }; + + function deleteRibbonBuffers ( geometry ) { + + _gl.deleteBuffer( geometry.__webglVertexBuffer ); + _gl.deleteBuffer( geometry.__webglColorBuffer ); + _gl.deleteBuffer( geometry.__webglNormalBuffer ); + + deleteCustomAttributesBuffers( geometry ); + + _this.info.memory.geometries --; + + }; + + function deleteMeshBuffers ( geometryGroup ) { + + _gl.deleteBuffer( geometryGroup.__webglVertexBuffer ); + _gl.deleteBuffer( geometryGroup.__webglNormalBuffer ); + _gl.deleteBuffer( geometryGroup.__webglTangentBuffer ); + _gl.deleteBuffer( geometryGroup.__webglColorBuffer ); + _gl.deleteBuffer( geometryGroup.__webglUVBuffer ); + _gl.deleteBuffer( geometryGroup.__webglUV2Buffer ); + + _gl.deleteBuffer( geometryGroup.__webglSkinIndicesBuffer ); + _gl.deleteBuffer( geometryGroup.__webglSkinWeightsBuffer ); + + _gl.deleteBuffer( geometryGroup.__webglFaceBuffer ); + _gl.deleteBuffer( geometryGroup.__webglLineBuffer ); + + var m, ml; + + if ( geometryGroup.numMorphTargets ) { + + for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { + + _gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] ); + + } + + } + + if ( geometryGroup.numMorphNormals ) { + + for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { + + _gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] ); + + } + + } + + deleteCustomAttributesBuffers( geometryGroup ); + + _this.info.memory.geometries --; + + }; + */ + + function deleteCustomAttributesBuffers( geometry ) { + + if ( geometry.__webglCustomAttributesList ) { + + for ( var id in geometry.__webglCustomAttributesList ) { + + _gl.deleteBuffer( geometry.__webglCustomAttributesList[ id ].buffer ); + + } + + } + + }; + + // Buffer initialization + + function initCustomAttributes ( geometry, object ) { + + var nvertices = geometry.vertices.length; + + var material = object.material; + + if ( material.attributes ) { + + if ( geometry.__webglCustomAttributesList === undefined ) { + + geometry.__webglCustomAttributesList = []; + + } + + for ( var a in material.attributes ) { + + var attribute = material.attributes[ a ]; + + if ( !attribute.__webglInitialized || attribute.createUniqueBuffers ) { + + attribute.__webglInitialized = true; + + var size = 1; // "f" and "i" + + if ( attribute.type === "v2" ) size = 2; + else if ( attribute.type === "v3" ) size = 3; + else if ( attribute.type === "v4" ) size = 4; + else if ( attribute.type === "c" ) size = 3; + + attribute.size = size; + + attribute.array = new Float32Array( nvertices * size ); + + attribute.buffer = _gl.createBuffer(); + attribute.buffer.belongsToAttribute = a; + + attribute.needsUpdate = true; + + } + + geometry.__webglCustomAttributesList.push( attribute ); + + } + + } + + }; + + function initParticleBuffers ( geometry, object ) { + + var nvertices = geometry.vertices.length; + + geometry.__vertexArray = new Float32Array( nvertices * 3 ); + geometry.__colorArray = new Float32Array( nvertices * 3 ); + + geometry.__sortArray = []; + + geometry.__webglParticleCount = nvertices; + + initCustomAttributes ( geometry, object ); + + }; + + function initLineBuffers ( geometry, object ) { + + var nvertices = geometry.vertices.length; + + geometry.__vertexArray = new Float32Array( nvertices * 3 ); + geometry.__colorArray = new Float32Array( nvertices * 3 ); + geometry.__lineDistanceArray = new Float32Array( nvertices * 1 ); + + geometry.__webglLineCount = nvertices; + + initCustomAttributes ( geometry, object ); + + }; + + function initRibbonBuffers ( geometry, object ) { + + var nvertices = geometry.vertices.length; + + geometry.__vertexArray = new Float32Array( nvertices * 3 ); + geometry.__colorArray = new Float32Array( nvertices * 3 ); + geometry.__normalArray = new Float32Array( nvertices * 3 ); + + geometry.__webglVertexCount = nvertices; + + initCustomAttributes ( geometry, object ); + + }; + + function initMeshBuffers ( geometryGroup, object ) { + + var geometry = object.geometry, + faces3 = geometryGroup.faces3, + faces4 = geometryGroup.faces4, + + nvertices = faces3.length * 3 + faces4.length * 4, + ntris = faces3.length * 1 + faces4.length * 2, + nlines = faces3.length * 3 + faces4.length * 4, + + material = getBufferMaterial( object, geometryGroup ), + + uvType = bufferGuessUVType( material ), + normalType = bufferGuessNormalType( material ), + vertexColorType = bufferGuessVertexColorType( material ); + + // console.log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material ); + + geometryGroup.__vertexArray = new Float32Array( nvertices * 3 ); + + if ( normalType ) { + + geometryGroup.__normalArray = new Float32Array( nvertices * 3 ); + + } + + if ( geometry.hasTangents ) { + + geometryGroup.__tangentArray = new Float32Array( nvertices * 4 ); + + } + + if ( vertexColorType ) { + + geometryGroup.__colorArray = new Float32Array( nvertices * 3 ); + + } + + if ( uvType ) { + + if ( geometry.faceUvs.length > 0 || geometry.faceVertexUvs.length > 0 ) { + + geometryGroup.__uvArray = new Float32Array( nvertices * 2 ); + + } + + if ( geometry.faceUvs.length > 1 || geometry.faceVertexUvs.length > 1 ) { + + geometryGroup.__uv2Array = new Float32Array( nvertices * 2 ); + + } + + } + + if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) { + + geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 ); + geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 ); + + } + + geometryGroup.__faceArray = new Uint16Array( ntris * 3 ); + geometryGroup.__lineArray = new Uint16Array( nlines * 2 ); + + var m, ml; + + if ( geometryGroup.numMorphTargets ) { + + geometryGroup.__morphTargetsArrays = []; + + for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { + + geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) ); + + } + + } + + if ( geometryGroup.numMorphNormals ) { + + geometryGroup.__morphNormalsArrays = []; + + for ( m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { + + geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) ); + + } + + } + + geometryGroup.__webglFaceCount = ntris * 3; + geometryGroup.__webglLineCount = nlines * 2; + + + // custom attributes + + if ( material.attributes ) { + + if ( geometryGroup.__webglCustomAttributesList === undefined ) { + + geometryGroup.__webglCustomAttributesList = []; + + } + + for ( var a in material.attributes ) { + + // Do a shallow copy of the attribute object so different geometryGroup chunks use different + // attribute buffers which are correctly indexed in the setMeshBuffers function + + var originalAttribute = material.attributes[ a ]; + + var attribute = {}; + + for ( var property in originalAttribute ) { + + attribute[ property ] = originalAttribute[ property ]; + + } + + if ( !attribute.__webglInitialized || attribute.createUniqueBuffers ) { + + attribute.__webglInitialized = true; + + var size = 1; // "f" and "i" + + if( attribute.type === "v2" ) size = 2; + else if( attribute.type === "v3" ) size = 3; + else if( attribute.type === "v4" ) size = 4; + else if( attribute.type === "c" ) size = 3; + + attribute.size = size; + + attribute.array = new Float32Array( nvertices * size ); + + attribute.buffer = _gl.createBuffer(); + attribute.buffer.belongsToAttribute = a; + + originalAttribute.needsUpdate = true; + attribute.__original = originalAttribute; + + } + + geometryGroup.__webglCustomAttributesList.push( attribute ); + + } + + } + + geometryGroup.__inittedArrays = true; + + }; + + function getBufferMaterial( object, geometryGroup ) { + + return object.material instanceof THREE.MeshFaceMaterial + ? object.material.materials[ geometryGroup.materialIndex ] + : object.material; + + }; + + function materialNeedsSmoothNormals ( material ) { + + return material && material.shading !== undefined && material.shading === THREE.SmoothShading; + + }; + + function bufferGuessNormalType ( material ) { + + // only MeshBasicMaterial and MeshDepthMaterial don't need normals + + if ( ( material instanceof THREE.MeshBasicMaterial && !material.envMap ) || material instanceof THREE.MeshDepthMaterial ) { + + return false; + + } + + if ( materialNeedsSmoothNormals( material ) ) { + + return THREE.SmoothShading; + + } else { + + return THREE.FlatShading; + + } + + }; + + function bufferGuessVertexColorType( material ) { + + if ( material.vertexColors ) { + + return material.vertexColors; + + } + + return false; + + }; + + function bufferGuessUVType( material ) { + + // material must use some texture to require uvs + + if ( material.map || + material.lightMap || + material.bumpMap || + material.normalMap || + material.specularMap || + material instanceof THREE.ShaderMaterial ) { + + return true; + + } + + return false; + + }; + + // + + function initDirectBuffers( geometry ) { + + var a, attribute, type; + + for ( a in geometry.attributes ) { + + if ( a === "index" ) { + + type = _gl.ELEMENT_ARRAY_BUFFER; + + } else { + + type = _gl.ARRAY_BUFFER; + + } + + attribute = geometry.attributes[ a ]; + + attribute.buffer = _gl.createBuffer(); + + _gl.bindBuffer( type, attribute.buffer ); + _gl.bufferData( type, attribute.array, _gl.STATIC_DRAW ); + + } + + }; + + // Buffer setting + + function setParticleBuffers ( geometry, hint, object ) { + + var v, c, vertex, offset, index, color, + + vertices = geometry.vertices, + vl = vertices.length, + + colors = geometry.colors, + cl = colors.length, + + vertexArray = geometry.__vertexArray, + colorArray = geometry.__colorArray, + + sortArray = geometry.__sortArray, + + dirtyVertices = geometry.verticesNeedUpdate, + dirtyElements = geometry.elementsNeedUpdate, + dirtyColors = geometry.colorsNeedUpdate, + + customAttributes = geometry.__webglCustomAttributesList, + i, il, + a, ca, cal, value, + customAttribute; + + if ( object.sortParticles ) { + + _projScreenMatrixPS.copy( _projScreenMatrix ); + _projScreenMatrixPS.multiply( object.matrixWorld ); + + for ( v = 0; v < vl; v ++ ) { + + vertex = vertices[ v ]; + + _vector3.copy( vertex ); + _vector3.applyProjection( _projScreenMatrixPS ); + + sortArray[ v ] = [ _vector3.z, v ]; + + } + + sortArray.sort( numericalSort ); + + for ( v = 0; v < vl; v ++ ) { + + vertex = vertices[ sortArray[v][1] ]; + + offset = v * 3; + + vertexArray[ offset ] = vertex.x; + vertexArray[ offset + 1 ] = vertex.y; + vertexArray[ offset + 2 ] = vertex.z; + + } + + for ( c = 0; c < cl; c ++ ) { + + offset = c * 3; + + color = colors[ sortArray[c][1] ]; + + colorArray[ offset ] = color.r; + colorArray[ offset + 1 ] = color.g; + colorArray[ offset + 2 ] = color.b; + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( ! ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) ) continue; + + offset = 0; + + cal = customAttribute.value.length; + + if ( customAttribute.size === 1 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ ca ][ 1 ]; + + customAttribute.array[ ca ] = customAttribute.value[ index ]; + + } + + } else if ( customAttribute.size === 2 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ ca ][ 1 ]; + + value = customAttribute.value[ index ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + + offset += 2; + + } + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ ca ][ 1 ]; + + value = customAttribute.value[ index ]; + + customAttribute.array[ offset ] = value.r; + customAttribute.array[ offset + 1 ] = value.g; + customAttribute.array[ offset + 2 ] = value.b; + + offset += 3; + + } + + } else { + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ ca ][ 1 ]; + + value = customAttribute.value[ index ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + + offset += 3; + + } + + } + + } else if ( customAttribute.size === 4 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ ca ][ 1 ]; + + value = customAttribute.value[ index ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + customAttribute.array[ offset + 3 ] = value.w; + + offset += 4; + + } + + } + + } + + } + + } else { + + if ( dirtyVertices ) { + + for ( v = 0; v < vl; v ++ ) { + + vertex = vertices[ v ]; + + offset = v * 3; + + vertexArray[ offset ] = vertex.x; + vertexArray[ offset + 1 ] = vertex.y; + vertexArray[ offset + 2 ] = vertex.z; + + } + + } + + if ( dirtyColors ) { + + for ( c = 0; c < cl; c ++ ) { + + color = colors[ c ]; + + offset = c * 3; + + colorArray[ offset ] = color.r; + colorArray[ offset + 1 ] = color.g; + colorArray[ offset + 2 ] = color.b; + + } + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( customAttribute.needsUpdate && + ( customAttribute.boundTo === undefined || + customAttribute.boundTo === "vertices") ) { + + cal = customAttribute.value.length; + + offset = 0; + + if ( customAttribute.size === 1 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + customAttribute.array[ ca ] = customAttribute.value[ ca ]; + + } + + } else if ( customAttribute.size === 2 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + + offset += 2; + + } + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.r; + customAttribute.array[ offset + 1 ] = value.g; + customAttribute.array[ offset + 2 ] = value.b; + + offset += 3; + + } + + } else { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + + offset += 3; + + } + + } + + } else if ( customAttribute.size === 4 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + customAttribute.array[ offset + 3 ] = value.w; + + offset += 4; + + } + + } + + } + + } + + } + + } + + if ( dirtyVertices || object.sortParticles ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint ); + + } + + if ( dirtyColors || object.sortParticles ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint ); + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( customAttribute.needsUpdate || object.sortParticles ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint ); + + } + + } + + } + + + }; + + function setLineBuffers ( geometry, hint ) { + + var v, c, d, vertex, offset, color, + + vertices = geometry.vertices, + colors = geometry.colors, + lineDistances = geometry.lineDistances, + + vl = vertices.length, + cl = colors.length, + dl = lineDistances.length, + + vertexArray = geometry.__vertexArray, + colorArray = geometry.__colorArray, + lineDistanceArray = geometry.__lineDistanceArray, + + dirtyVertices = geometry.verticesNeedUpdate, + dirtyColors = geometry.colorsNeedUpdate, + dirtyLineDistances = geometry.lineDistancesNeedUpdate, + + customAttributes = geometry.__webglCustomAttributesList, + + i, il, + a, ca, cal, value, + customAttribute; + + if ( dirtyVertices ) { + + for ( v = 0; v < vl; v ++ ) { + + vertex = vertices[ v ]; + + offset = v * 3; + + vertexArray[ offset ] = vertex.x; + vertexArray[ offset + 1 ] = vertex.y; + vertexArray[ offset + 2 ] = vertex.z; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint ); + + } + + if ( dirtyColors ) { + + for ( c = 0; c < cl; c ++ ) { + + color = colors[ c ]; + + offset = c * 3; + + colorArray[ offset ] = color.r; + colorArray[ offset + 1 ] = color.g; + colorArray[ offset + 2 ] = color.b; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint ); + + } + + if ( dirtyLineDistances ) { + + for ( d = 0; d < dl; d ++ ) { + + lineDistanceArray[ d ] = lineDistances[ d ]; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint ); + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( customAttribute.needsUpdate && + ( customAttribute.boundTo === undefined || + customAttribute.boundTo === "vertices" ) ) { + + offset = 0; + + cal = customAttribute.value.length; + + if ( customAttribute.size === 1 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + customAttribute.array[ ca ] = customAttribute.value[ ca ]; + + } + + } else if ( customAttribute.size === 2 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + + offset += 2; + + } + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.r; + customAttribute.array[ offset + 1 ] = value.g; + customAttribute.array[ offset + 2 ] = value.b; + + offset += 3; + + } + + } else { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + + offset += 3; + + } + + } + + } else if ( customAttribute.size === 4 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + customAttribute.array[ offset + 3 ] = value.w; + + offset += 4; + + } + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint ); + + } + + } + + } + + }; + + function setRibbonBuffers ( geometry, hint ) { + + var v, c, n, vertex, offset, color, normal, + + i, il, ca, cal, customAttribute, value, + + vertices = geometry.vertices, + colors = geometry.colors, + normals = geometry.normals, + + vl = vertices.length, + cl = colors.length, + nl = normals.length, + + vertexArray = geometry.__vertexArray, + colorArray = geometry.__colorArray, + normalArray = geometry.__normalArray, + + dirtyVertices = geometry.verticesNeedUpdate, + dirtyColors = geometry.colorsNeedUpdate, + dirtyNormals = geometry.normalsNeedUpdate, + + customAttributes = geometry.__webglCustomAttributesList; + + if ( dirtyVertices ) { + + for ( v = 0; v < vl; v ++ ) { + + vertex = vertices[ v ]; + + offset = v * 3; + + vertexArray[ offset ] = vertex.x; + vertexArray[ offset + 1 ] = vertex.y; + vertexArray[ offset + 2 ] = vertex.z; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint ); + + } + + if ( dirtyColors ) { + + for ( c = 0; c < cl; c ++ ) { + + color = colors[ c ]; + + offset = c * 3; + + colorArray[ offset ] = color.r; + colorArray[ offset + 1 ] = color.g; + colorArray[ offset + 2 ] = color.b; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint ); + + } + + if ( dirtyNormals ) { + + for ( n = 0; n < nl; n ++ ) { + + normal = normals[ n ]; + + offset = n * 3; + + normalArray[ offset ] = normal.x; + normalArray[ offset + 1 ] = normal.y; + normalArray[ offset + 2 ] = normal.z; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglNormalBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint ); + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( customAttribute.needsUpdate && + ( customAttribute.boundTo === undefined || + customAttribute.boundTo === "vertices" ) ) { + + offset = 0; + + cal = customAttribute.value.length; + + if ( customAttribute.size === 1 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + customAttribute.array[ ca ] = customAttribute.value[ ca ]; + + } + + } else if ( customAttribute.size === 2 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + + offset += 2; + + } + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.r; + customAttribute.array[ offset + 1 ] = value.g; + customAttribute.array[ offset + 2 ] = value.b; + + offset += 3; + + } + + } else { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + + offset += 3; + + } + + } + + } else if ( customAttribute.size === 4 ) { + + for ( ca = 0; ca < cal; ca ++ ) { + + value = customAttribute.value[ ca ]; + + customAttribute.array[ offset ] = value.x; + customAttribute.array[ offset + 1 ] = value.y; + customAttribute.array[ offset + 2 ] = value.z; + customAttribute.array[ offset + 3 ] = value.w; + + offset += 4; + + } + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint ); + + } + + } + + } + + }; + + function setMeshBuffers( geometryGroup, object, hint, dispose, material ) { + + if ( ! geometryGroup.__inittedArrays ) { + + return; + + } + + var normalType = bufferGuessNormalType( material ), + vertexColorType = bufferGuessVertexColorType( material ), + uvType = bufferGuessUVType( material ), + + needsSmoothNormals = ( normalType === THREE.SmoothShading ); + + var f, fl, fi, face, + vertexNormals, faceNormal, normal, + vertexColors, faceColor, + vertexTangents, + uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4, n1, n2, n3, n4, + c1, c2, c3, c4, + sw1, sw2, sw3, sw4, + si1, si2, si3, si4, + sa1, sa2, sa3, sa4, + sb1, sb2, sb3, sb4, + m, ml, i, il, + vn, uvi, uv2i, + vk, vkl, vka, + nka, chf, faceVertexNormals, + a, + + vertexIndex = 0, + + offset = 0, + offset_uv = 0, + offset_uv2 = 0, + offset_face = 0, + offset_normal = 0, + offset_tangent = 0, + offset_line = 0, + offset_color = 0, + offset_skin = 0, + offset_morphTarget = 0, + offset_custom = 0, + offset_customSrc = 0, + + value, + + vertexArray = geometryGroup.__vertexArray, + uvArray = geometryGroup.__uvArray, + uv2Array = geometryGroup.__uv2Array, + normalArray = geometryGroup.__normalArray, + tangentArray = geometryGroup.__tangentArray, + colorArray = geometryGroup.__colorArray, + + skinIndexArray = geometryGroup.__skinIndexArray, + skinWeightArray = geometryGroup.__skinWeightArray, + + morphTargetsArrays = geometryGroup.__morphTargetsArrays, + morphNormalsArrays = geometryGroup.__morphNormalsArrays, + + customAttributes = geometryGroup.__webglCustomAttributesList, + customAttribute, + + faceArray = geometryGroup.__faceArray, + lineArray = geometryGroup.__lineArray, + + geometry = object.geometry, // this is shared for all chunks + + dirtyVertices = geometry.verticesNeedUpdate, + dirtyElements = geometry.elementsNeedUpdate, + dirtyUvs = geometry.uvsNeedUpdate, + dirtyNormals = geometry.normalsNeedUpdate, + dirtyTangents = geometry.tangentsNeedUpdate, + dirtyColors = geometry.colorsNeedUpdate, + dirtyMorphTargets = geometry.morphTargetsNeedUpdate, + + vertices = geometry.vertices, + chunk_faces3 = geometryGroup.faces3, + chunk_faces4 = geometryGroup.faces4, + obj_faces = geometry.faces, + + obj_uvs = geometry.faceVertexUvs[ 0 ], + obj_uvs2 = geometry.faceVertexUvs[ 1 ], + + obj_colors = geometry.colors, + + obj_skinIndices = geometry.skinIndices, + obj_skinWeights = geometry.skinWeights, + + morphTargets = geometry.morphTargets, + morphNormals = geometry.morphNormals; + + if ( dirtyVertices ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + v1 = vertices[ face.a ]; + v2 = vertices[ face.b ]; + v3 = vertices[ face.c ]; + + vertexArray[ offset ] = v1.x; + vertexArray[ offset + 1 ] = v1.y; + vertexArray[ offset + 2 ] = v1.z; + + vertexArray[ offset + 3 ] = v2.x; + vertexArray[ offset + 4 ] = v2.y; + vertexArray[ offset + 5 ] = v2.z; + + vertexArray[ offset + 6 ] = v3.x; + vertexArray[ offset + 7 ] = v3.y; + vertexArray[ offset + 8 ] = v3.z; + + offset += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + v1 = vertices[ face.a ]; + v2 = vertices[ face.b ]; + v3 = vertices[ face.c ]; + v4 = vertices[ face.d ]; + + vertexArray[ offset ] = v1.x; + vertexArray[ offset + 1 ] = v1.y; + vertexArray[ offset + 2 ] = v1.z; + + vertexArray[ offset + 3 ] = v2.x; + vertexArray[ offset + 4 ] = v2.y; + vertexArray[ offset + 5 ] = v2.z; + + vertexArray[ offset + 6 ] = v3.x; + vertexArray[ offset + 7 ] = v3.y; + vertexArray[ offset + 8 ] = v3.z; + + vertexArray[ offset + 9 ] = v4.x; + vertexArray[ offset + 10 ] = v4.y; + vertexArray[ offset + 11 ] = v4.z; + + offset += 12; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint ); + + } + + if ( dirtyMorphTargets ) { + + for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) { + + offset_morphTarget = 0; + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + chf = chunk_faces3[ f ]; + face = obj_faces[ chf ]; + + // morph positions + + v1 = morphTargets[ vk ].vertices[ face.a ]; + v2 = morphTargets[ vk ].vertices[ face.b ]; + v3 = morphTargets[ vk ].vertices[ face.c ]; + + vka = morphTargetsArrays[ vk ]; + + vka[ offset_morphTarget ] = v1.x; + vka[ offset_morphTarget + 1 ] = v1.y; + vka[ offset_morphTarget + 2 ] = v1.z; + + vka[ offset_morphTarget + 3 ] = v2.x; + vka[ offset_morphTarget + 4 ] = v2.y; + vka[ offset_morphTarget + 5 ] = v2.z; + + vka[ offset_morphTarget + 6 ] = v3.x; + vka[ offset_morphTarget + 7 ] = v3.y; + vka[ offset_morphTarget + 8 ] = v3.z; + + // morph normals + + if ( material.morphNormals ) { + + if ( needsSmoothNormals ) { + + faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ]; + + n1 = faceVertexNormals.a; + n2 = faceVertexNormals.b; + n3 = faceVertexNormals.c; + + } else { + + n1 = morphNormals[ vk ].faceNormals[ chf ]; + n2 = n1; + n3 = n1; + + } + + nka = morphNormalsArrays[ vk ]; + + nka[ offset_morphTarget ] = n1.x; + nka[ offset_morphTarget + 1 ] = n1.y; + nka[ offset_morphTarget + 2 ] = n1.z; + + nka[ offset_morphTarget + 3 ] = n2.x; + nka[ offset_morphTarget + 4 ] = n2.y; + nka[ offset_morphTarget + 5 ] = n2.z; + + nka[ offset_morphTarget + 6 ] = n3.x; + nka[ offset_morphTarget + 7 ] = n3.y; + nka[ offset_morphTarget + 8 ] = n3.z; + + } + + // + + offset_morphTarget += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + chf = chunk_faces4[ f ]; + face = obj_faces[ chf ]; + + // morph positions + + v1 = morphTargets[ vk ].vertices[ face.a ]; + v2 = morphTargets[ vk ].vertices[ face.b ]; + v3 = morphTargets[ vk ].vertices[ face.c ]; + v4 = morphTargets[ vk ].vertices[ face.d ]; + + vka = morphTargetsArrays[ vk ]; + + vka[ offset_morphTarget ] = v1.x; + vka[ offset_morphTarget + 1 ] = v1.y; + vka[ offset_morphTarget + 2 ] = v1.z; + + vka[ offset_morphTarget + 3 ] = v2.x; + vka[ offset_morphTarget + 4 ] = v2.y; + vka[ offset_morphTarget + 5 ] = v2.z; + + vka[ offset_morphTarget + 6 ] = v3.x; + vka[ offset_morphTarget + 7 ] = v3.y; + vka[ offset_morphTarget + 8 ] = v3.z; + + vka[ offset_morphTarget + 9 ] = v4.x; + vka[ offset_morphTarget + 10 ] = v4.y; + vka[ offset_morphTarget + 11 ] = v4.z; + + // morph normals + + if ( material.morphNormals ) { + + if ( needsSmoothNormals ) { + + faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ]; + + n1 = faceVertexNormals.a; + n2 = faceVertexNormals.b; + n3 = faceVertexNormals.c; + n4 = faceVertexNormals.d; + + } else { + + n1 = morphNormals[ vk ].faceNormals[ chf ]; + n2 = n1; + n3 = n1; + n4 = n1; + + } + + nka = morphNormalsArrays[ vk ]; + + nka[ offset_morphTarget ] = n1.x; + nka[ offset_morphTarget + 1 ] = n1.y; + nka[ offset_morphTarget + 2 ] = n1.z; + + nka[ offset_morphTarget + 3 ] = n2.x; + nka[ offset_morphTarget + 4 ] = n2.y; + nka[ offset_morphTarget + 5 ] = n2.z; + + nka[ offset_morphTarget + 6 ] = n3.x; + nka[ offset_morphTarget + 7 ] = n3.y; + nka[ offset_morphTarget + 8 ] = n3.z; + + nka[ offset_morphTarget + 9 ] = n4.x; + nka[ offset_morphTarget + 10 ] = n4.y; + nka[ offset_morphTarget + 11 ] = n4.z; + + } + + // + + offset_morphTarget += 12; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] ); + _gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint ); + + if ( material.morphNormals ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] ); + _gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint ); + + } + + } + + } + + if ( obj_skinWeights.length ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + // weights + + sw1 = obj_skinWeights[ face.a ]; + sw2 = obj_skinWeights[ face.b ]; + sw3 = obj_skinWeights[ face.c ]; + + skinWeightArray[ offset_skin ] = sw1.x; + skinWeightArray[ offset_skin + 1 ] = sw1.y; + skinWeightArray[ offset_skin + 2 ] = sw1.z; + skinWeightArray[ offset_skin + 3 ] = sw1.w; + + skinWeightArray[ offset_skin + 4 ] = sw2.x; + skinWeightArray[ offset_skin + 5 ] = sw2.y; + skinWeightArray[ offset_skin + 6 ] = sw2.z; + skinWeightArray[ offset_skin + 7 ] = sw2.w; + + skinWeightArray[ offset_skin + 8 ] = sw3.x; + skinWeightArray[ offset_skin + 9 ] = sw3.y; + skinWeightArray[ offset_skin + 10 ] = sw3.z; + skinWeightArray[ offset_skin + 11 ] = sw3.w; + + // indices + + si1 = obj_skinIndices[ face.a ]; + si2 = obj_skinIndices[ face.b ]; + si3 = obj_skinIndices[ face.c ]; + + skinIndexArray[ offset_skin ] = si1.x; + skinIndexArray[ offset_skin + 1 ] = si1.y; + skinIndexArray[ offset_skin + 2 ] = si1.z; + skinIndexArray[ offset_skin + 3 ] = si1.w; + + skinIndexArray[ offset_skin + 4 ] = si2.x; + skinIndexArray[ offset_skin + 5 ] = si2.y; + skinIndexArray[ offset_skin + 6 ] = si2.z; + skinIndexArray[ offset_skin + 7 ] = si2.w; + + skinIndexArray[ offset_skin + 8 ] = si3.x; + skinIndexArray[ offset_skin + 9 ] = si3.y; + skinIndexArray[ offset_skin + 10 ] = si3.z; + skinIndexArray[ offset_skin + 11 ] = si3.w; + + offset_skin += 12; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + // weights + + sw1 = obj_skinWeights[ face.a ]; + sw2 = obj_skinWeights[ face.b ]; + sw3 = obj_skinWeights[ face.c ]; + sw4 = obj_skinWeights[ face.d ]; + + skinWeightArray[ offset_skin ] = sw1.x; + skinWeightArray[ offset_skin + 1 ] = sw1.y; + skinWeightArray[ offset_skin + 2 ] = sw1.z; + skinWeightArray[ offset_skin + 3 ] = sw1.w; + + skinWeightArray[ offset_skin + 4 ] = sw2.x; + skinWeightArray[ offset_skin + 5 ] = sw2.y; + skinWeightArray[ offset_skin + 6 ] = sw2.z; + skinWeightArray[ offset_skin + 7 ] = sw2.w; + + skinWeightArray[ offset_skin + 8 ] = sw3.x; + skinWeightArray[ offset_skin + 9 ] = sw3.y; + skinWeightArray[ offset_skin + 10 ] = sw3.z; + skinWeightArray[ offset_skin + 11 ] = sw3.w; + + skinWeightArray[ offset_skin + 12 ] = sw4.x; + skinWeightArray[ offset_skin + 13 ] = sw4.y; + skinWeightArray[ offset_skin + 14 ] = sw4.z; + skinWeightArray[ offset_skin + 15 ] = sw4.w; + + // indices + + si1 = obj_skinIndices[ face.a ]; + si2 = obj_skinIndices[ face.b ]; + si3 = obj_skinIndices[ face.c ]; + si4 = obj_skinIndices[ face.d ]; + + skinIndexArray[ offset_skin ] = si1.x; + skinIndexArray[ offset_skin + 1 ] = si1.y; + skinIndexArray[ offset_skin + 2 ] = si1.z; + skinIndexArray[ offset_skin + 3 ] = si1.w; + + skinIndexArray[ offset_skin + 4 ] = si2.x; + skinIndexArray[ offset_skin + 5 ] = si2.y; + skinIndexArray[ offset_skin + 6 ] = si2.z; + skinIndexArray[ offset_skin + 7 ] = si2.w; + + skinIndexArray[ offset_skin + 8 ] = si3.x; + skinIndexArray[ offset_skin + 9 ] = si3.y; + skinIndexArray[ offset_skin + 10 ] = si3.z; + skinIndexArray[ offset_skin + 11 ] = si3.w; + + skinIndexArray[ offset_skin + 12 ] = si4.x; + skinIndexArray[ offset_skin + 13 ] = si4.y; + skinIndexArray[ offset_skin + 14 ] = si4.z; + skinIndexArray[ offset_skin + 15 ] = si4.w; + + offset_skin += 16; + + } + + if ( offset_skin > 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint ); + + } + + } + + if ( dirtyColors && vertexColorType ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + vertexColors = face.vertexColors; + faceColor = face.color; + + if ( vertexColors.length === 3 && vertexColorType === THREE.VertexColors ) { + + c1 = vertexColors[ 0 ]; + c2 = vertexColors[ 1 ]; + c3 = vertexColors[ 2 ]; + + } else { + + c1 = faceColor; + c2 = faceColor; + c3 = faceColor; + + } + + colorArray[ offset_color ] = c1.r; + colorArray[ offset_color + 1 ] = c1.g; + colorArray[ offset_color + 2 ] = c1.b; + + colorArray[ offset_color + 3 ] = c2.r; + colorArray[ offset_color + 4 ] = c2.g; + colorArray[ offset_color + 5 ] = c2.b; + + colorArray[ offset_color + 6 ] = c3.r; + colorArray[ offset_color + 7 ] = c3.g; + colorArray[ offset_color + 8 ] = c3.b; + + offset_color += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + vertexColors = face.vertexColors; + faceColor = face.color; + + if ( vertexColors.length === 4 && vertexColorType === THREE.VertexColors ) { + + c1 = vertexColors[ 0 ]; + c2 = vertexColors[ 1 ]; + c3 = vertexColors[ 2 ]; + c4 = vertexColors[ 3 ]; + + } else { + + c1 = faceColor; + c2 = faceColor; + c3 = faceColor; + c4 = faceColor; + + } + + colorArray[ offset_color ] = c1.r; + colorArray[ offset_color + 1 ] = c1.g; + colorArray[ offset_color + 2 ] = c1.b; + + colorArray[ offset_color + 3 ] = c2.r; + colorArray[ offset_color + 4 ] = c2.g; + colorArray[ offset_color + 5 ] = c2.b; + + colorArray[ offset_color + 6 ] = c3.r; + colorArray[ offset_color + 7 ] = c3.g; + colorArray[ offset_color + 8 ] = c3.b; + + colorArray[ offset_color + 9 ] = c4.r; + colorArray[ offset_color + 10 ] = c4.g; + colorArray[ offset_color + 11 ] = c4.b; + + offset_color += 12; + + } + + if ( offset_color > 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint ); + + } + + } + + if ( dirtyTangents && geometry.hasTangents ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + vertexTangents = face.vertexTangents; + + t1 = vertexTangents[ 0 ]; + t2 = vertexTangents[ 1 ]; + t3 = vertexTangents[ 2 ]; + + tangentArray[ offset_tangent ] = t1.x; + tangentArray[ offset_tangent + 1 ] = t1.y; + tangentArray[ offset_tangent + 2 ] = t1.z; + tangentArray[ offset_tangent + 3 ] = t1.w; + + tangentArray[ offset_tangent + 4 ] = t2.x; + tangentArray[ offset_tangent + 5 ] = t2.y; + tangentArray[ offset_tangent + 6 ] = t2.z; + tangentArray[ offset_tangent + 7 ] = t2.w; + + tangentArray[ offset_tangent + 8 ] = t3.x; + tangentArray[ offset_tangent + 9 ] = t3.y; + tangentArray[ offset_tangent + 10 ] = t3.z; + tangentArray[ offset_tangent + 11 ] = t3.w; + + offset_tangent += 12; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + vertexTangents = face.vertexTangents; + + t1 = vertexTangents[ 0 ]; + t2 = vertexTangents[ 1 ]; + t3 = vertexTangents[ 2 ]; + t4 = vertexTangents[ 3 ]; + + tangentArray[ offset_tangent ] = t1.x; + tangentArray[ offset_tangent + 1 ] = t1.y; + tangentArray[ offset_tangent + 2 ] = t1.z; + tangentArray[ offset_tangent + 3 ] = t1.w; + + tangentArray[ offset_tangent + 4 ] = t2.x; + tangentArray[ offset_tangent + 5 ] = t2.y; + tangentArray[ offset_tangent + 6 ] = t2.z; + tangentArray[ offset_tangent + 7 ] = t2.w; + + tangentArray[ offset_tangent + 8 ] = t3.x; + tangentArray[ offset_tangent + 9 ] = t3.y; + tangentArray[ offset_tangent + 10 ] = t3.z; + tangentArray[ offset_tangent + 11 ] = t3.w; + + tangentArray[ offset_tangent + 12 ] = t4.x; + tangentArray[ offset_tangent + 13 ] = t4.y; + tangentArray[ offset_tangent + 14 ] = t4.z; + tangentArray[ offset_tangent + 15 ] = t4.w; + + offset_tangent += 16; + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint ); + + } + + if ( dirtyNormals && normalType ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + vertexNormals = face.vertexNormals; + faceNormal = face.normal; + + if ( vertexNormals.length === 3 && needsSmoothNormals ) { + + for ( i = 0; i < 3; i ++ ) { + + vn = vertexNormals[ i ]; + + normalArray[ offset_normal ] = vn.x; + normalArray[ offset_normal + 1 ] = vn.y; + normalArray[ offset_normal + 2 ] = vn.z; + + offset_normal += 3; + + } + + } else { + + for ( i = 0; i < 3; i ++ ) { + + normalArray[ offset_normal ] = faceNormal.x; + normalArray[ offset_normal + 1 ] = faceNormal.y; + normalArray[ offset_normal + 2 ] = faceNormal.z; + + offset_normal += 3; + + } + + } + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + vertexNormals = face.vertexNormals; + faceNormal = face.normal; + + if ( vertexNormals.length === 4 && needsSmoothNormals ) { + + for ( i = 0; i < 4; i ++ ) { + + vn = vertexNormals[ i ]; + + normalArray[ offset_normal ] = vn.x; + normalArray[ offset_normal + 1 ] = vn.y; + normalArray[ offset_normal + 2 ] = vn.z; + + offset_normal += 3; + + } + + } else { + + for ( i = 0; i < 4; i ++ ) { + + normalArray[ offset_normal ] = faceNormal.x; + normalArray[ offset_normal + 1 ] = faceNormal.y; + normalArray[ offset_normal + 2 ] = faceNormal.z; + + offset_normal += 3; + + } + + } + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint ); + + } + + if ( dirtyUvs && obj_uvs && uvType ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + fi = chunk_faces3[ f ]; + + uv = obj_uvs[ fi ]; + + if ( uv === undefined ) continue; + + for ( i = 0; i < 3; i ++ ) { + + uvi = uv[ i ]; + + uvArray[ offset_uv ] = uvi.x; + uvArray[ offset_uv + 1 ] = uvi.y; + + offset_uv += 2; + + } + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + fi = chunk_faces4[ f ]; + + uv = obj_uvs[ fi ]; + + if ( uv === undefined ) continue; + + for ( i = 0; i < 4; i ++ ) { + + uvi = uv[ i ]; + + uvArray[ offset_uv ] = uvi.x; + uvArray[ offset_uv + 1 ] = uvi.y; + + offset_uv += 2; + + } + + } + + if ( offset_uv > 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint ); + + } + + } + + if ( dirtyUvs && obj_uvs2 && uvType ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + fi = chunk_faces3[ f ]; + + uv2 = obj_uvs2[ fi ]; + + if ( uv2 === undefined ) continue; + + for ( i = 0; i < 3; i ++ ) { + + uv2i = uv2[ i ]; + + uv2Array[ offset_uv2 ] = uv2i.x; + uv2Array[ offset_uv2 + 1 ] = uv2i.y; + + offset_uv2 += 2; + + } + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + fi = chunk_faces4[ f ]; + + uv2 = obj_uvs2[ fi ]; + + if ( uv2 === undefined ) continue; + + for ( i = 0; i < 4; i ++ ) { + + uv2i = uv2[ i ]; + + uv2Array[ offset_uv2 ] = uv2i.x; + uv2Array[ offset_uv2 + 1 ] = uv2i.y; + + offset_uv2 += 2; + + } + + } + + if ( offset_uv2 > 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint ); + + } + + } + + if ( dirtyElements ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + faceArray[ offset_face ] = vertexIndex; + faceArray[ offset_face + 1 ] = vertexIndex + 1; + faceArray[ offset_face + 2 ] = vertexIndex + 2; + + offset_face += 3; + + lineArray[ offset_line ] = vertexIndex; + lineArray[ offset_line + 1 ] = vertexIndex + 1; + + lineArray[ offset_line + 2 ] = vertexIndex; + lineArray[ offset_line + 3 ] = vertexIndex + 2; + + lineArray[ offset_line + 4 ] = vertexIndex + 1; + lineArray[ offset_line + 5 ] = vertexIndex + 2; + + offset_line += 6; + + vertexIndex += 3; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + faceArray[ offset_face ] = vertexIndex; + faceArray[ offset_face + 1 ] = vertexIndex + 1; + faceArray[ offset_face + 2 ] = vertexIndex + 3; + + faceArray[ offset_face + 3 ] = vertexIndex + 1; + faceArray[ offset_face + 4 ] = vertexIndex + 2; + faceArray[ offset_face + 5 ] = vertexIndex + 3; + + offset_face += 6; + + lineArray[ offset_line ] = vertexIndex; + lineArray[ offset_line + 1 ] = vertexIndex + 1; + + lineArray[ offset_line + 2 ] = vertexIndex; + lineArray[ offset_line + 3 ] = vertexIndex + 3; + + lineArray[ offset_line + 4 ] = vertexIndex + 1; + lineArray[ offset_line + 5 ] = vertexIndex + 2; + + lineArray[ offset_line + 6 ] = vertexIndex + 2; + lineArray[ offset_line + 7 ] = vertexIndex + 3; + + offset_line += 8; + + vertexIndex += 4; + + } + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint ); + + } + + if ( customAttributes ) { + + for ( i = 0, il = customAttributes.length; i < il; i ++ ) { + + customAttribute = customAttributes[ i ]; + + if ( ! customAttribute.__original.needsUpdate ) continue; + + offset_custom = 0; + offset_customSrc = 0; + + if ( customAttribute.size === 1 ) { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ]; + customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ]; + customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ]; + + offset_custom += 3; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ]; + customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ]; + customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ]; + customAttribute.array[ offset_custom + 3 ] = customAttribute.value[ face.d ]; + + offset_custom += 4; + + } + + } else if ( customAttribute.boundTo === "faces" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + customAttribute.array[ offset_custom ] = value; + customAttribute.array[ offset_custom + 1 ] = value; + customAttribute.array[ offset_custom + 2 ] = value; + + offset_custom += 3; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + customAttribute.array[ offset_custom ] = value; + customAttribute.array[ offset_custom + 1 ] = value; + customAttribute.array[ offset_custom + 2 ] = value; + customAttribute.array[ offset_custom + 3 ] = value; + + offset_custom += 4; + + } + + } + + } else if ( customAttribute.size === 2 ) { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + customAttribute.array[ offset_custom + 2 ] = v2.x; + customAttribute.array[ offset_custom + 3 ] = v2.y; + + customAttribute.array[ offset_custom + 4 ] = v3.x; + customAttribute.array[ offset_custom + 5 ] = v3.y; + + offset_custom += 6; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + v4 = customAttribute.value[ face.d ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + customAttribute.array[ offset_custom + 2 ] = v2.x; + customAttribute.array[ offset_custom + 3 ] = v2.y; + + customAttribute.array[ offset_custom + 4 ] = v3.x; + customAttribute.array[ offset_custom + 5 ] = v3.y; + + customAttribute.array[ offset_custom + 6 ] = v4.x; + customAttribute.array[ offset_custom + 7 ] = v4.y; + + offset_custom += 8; + + } + + } else if ( customAttribute.boundTo === "faces" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + customAttribute.array[ offset_custom + 2 ] = v2.x; + customAttribute.array[ offset_custom + 3 ] = v2.y; + + customAttribute.array[ offset_custom + 4 ] = v3.x; + customAttribute.array[ offset_custom + 5 ] = v3.y; + + offset_custom += 6; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + v4 = value; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + customAttribute.array[ offset_custom + 2 ] = v2.x; + customAttribute.array[ offset_custom + 3 ] = v2.y; + + customAttribute.array[ offset_custom + 4 ] = v3.x; + customAttribute.array[ offset_custom + 5 ] = v3.y; + + customAttribute.array[ offset_custom + 6 ] = v4.x; + customAttribute.array[ offset_custom + 7 ] = v4.y; + + offset_custom += 8; + + } + + } + + } else if ( customAttribute.size === 3 ) { + + var pp; + + if ( customAttribute.type === "c" ) { + + pp = [ "r", "g", "b" ]; + + } else { + + pp = [ "x", "y", "z" ]; + + } + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + offset_custom += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + v4 = customAttribute.value[ face.d ]; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 9 ] = v4[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 10 ] = v4[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 11 ] = v4[ pp[ 2 ] ]; + + offset_custom += 12; + + } + + } else if ( customAttribute.boundTo === "faces" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + offset_custom += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + v4 = value; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 9 ] = v4[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 10 ] = v4[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 11 ] = v4[ pp[ 2 ] ]; + + offset_custom += 12; + + } + + } else if ( customAttribute.boundTo === "faceVertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + v1 = value[ 0 ]; + v2 = value[ 1 ]; + v3 = value[ 2 ]; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + offset_custom += 9; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + v1 = value[ 0 ]; + v2 = value[ 1 ]; + v3 = value[ 2 ]; + v4 = value[ 3 ]; + + customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ]; + + customAttribute.array[ offset_custom + 9 ] = v4[ pp[ 0 ] ]; + customAttribute.array[ offset_custom + 10 ] = v4[ pp[ 1 ] ]; + customAttribute.array[ offset_custom + 11 ] = v4[ pp[ 2 ] ]; + + offset_custom += 12; + + } + + } + + } else if ( customAttribute.size === 4 ) { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces3[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + offset_custom += 12; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + face = obj_faces[ chunk_faces4[ f ] ]; + + v1 = customAttribute.value[ face.a ]; + v2 = customAttribute.value[ face.b ]; + v3 = customAttribute.value[ face.c ]; + v4 = customAttribute.value[ face.d ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + customAttribute.array[ offset_custom + 12 ] = v4.x; + customAttribute.array[ offset_custom + 13 ] = v4.y; + customAttribute.array[ offset_custom + 14 ] = v4.z; + customAttribute.array[ offset_custom + 15 ] = v4.w; + + offset_custom += 16; + + } + + } else if ( customAttribute.boundTo === "faces" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + offset_custom += 12; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + v1 = value; + v2 = value; + v3 = value; + v4 = value; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + customAttribute.array[ offset_custom + 12 ] = v4.x; + customAttribute.array[ offset_custom + 13 ] = v4.y; + customAttribute.array[ offset_custom + 14 ] = v4.z; + customAttribute.array[ offset_custom + 15 ] = v4.w; + + offset_custom += 16; + + } + + } else if ( customAttribute.boundTo === "faceVertices" ) { + + for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces3[ f ] ]; + + v1 = value[ 0 ]; + v2 = value[ 1 ]; + v3 = value[ 2 ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + offset_custom += 12; + + } + + for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) { + + value = customAttribute.value[ chunk_faces4[ f ] ]; + + v1 = value[ 0 ]; + v2 = value[ 1 ]; + v3 = value[ 2 ]; + v4 = value[ 3 ]; + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + customAttribute.array[ offset_custom + 4 ] = v2.x; + customAttribute.array[ offset_custom + 5 ] = v2.y; + customAttribute.array[ offset_custom + 6 ] = v2.z; + customAttribute.array[ offset_custom + 7 ] = v2.w; + + customAttribute.array[ offset_custom + 8 ] = v3.x; + customAttribute.array[ offset_custom + 9 ] = v3.y; + customAttribute.array[ offset_custom + 10 ] = v3.z; + customAttribute.array[ offset_custom + 11 ] = v3.w; + + customAttribute.array[ offset_custom + 12 ] = v4.x; + customAttribute.array[ offset_custom + 13 ] = v4.y; + customAttribute.array[ offset_custom + 14 ] = v4.z; + customAttribute.array[ offset_custom + 15 ] = v4.w; + + offset_custom += 16; + + } + + } + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint ); + + } + + } + + if ( dispose ) { + + delete geometryGroup.__inittedArrays; + delete geometryGroup.__colorArray; + delete geometryGroup.__normalArray; + delete geometryGroup.__tangentArray; + delete geometryGroup.__uvArray; + delete geometryGroup.__uv2Array; + delete geometryGroup.__faceArray; + delete geometryGroup.__vertexArray; + delete geometryGroup.__lineArray; + delete geometryGroup.__skinIndexArray; + delete geometryGroup.__skinWeightArray; + + } + + }; + + function setDirectBuffers ( geometry, hint, dispose ) { + + var attributes = geometry.attributes; + + var attributeName, attributeItem; + + for ( attributeName in attributes ) { + + attributeItem = attributes[ attributeName ]; + + if ( attributeItem.needsUpdate ) { + + if ( attributeName === 'index' ) { + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.buffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, attributeItem.array, hint ); + + } else { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, attributeItem.array, hint ); + + } + + attributeItem.needsUpdate = false; + + } + + if ( dispose && ! attributeItem.dynamic ) { + + delete attributeItem.array; + + } + + } + + }; + + // Buffer rendering + + this.renderBufferImmediate = function ( object, program, material ) { + + if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer(); + if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer(); + if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer(); + if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer(); + + if ( object.hasPositions ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); + _gl.enableVertexAttribArray( program.attributes.position ); + _gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasNormals ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer ); + + if ( material.shading === THREE.FlatShading ) { + + var nx, ny, nz, + nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz, + normalArray, + i, il = object.count * 3; + + for( i = 0; i < il; i += 9 ) { + + normalArray = object.normalArray; + + nax = normalArray[ i ]; + nay = normalArray[ i + 1 ]; + naz = normalArray[ i + 2 ]; + + nbx = normalArray[ i + 3 ]; + nby = normalArray[ i + 4 ]; + nbz = normalArray[ i + 5 ]; + + ncx = normalArray[ i + 6 ]; + ncy = normalArray[ i + 7 ]; + ncz = normalArray[ i + 8 ]; + + nx = ( nax + nbx + ncx ) / 3; + ny = ( nay + nby + ncy ) / 3; + nz = ( naz + nbz + ncz ) / 3; + + normalArray[ i ] = nx; + normalArray[ i + 1 ] = ny; + normalArray[ i + 2 ] = nz; + + normalArray[ i + 3 ] = nx; + normalArray[ i + 4 ] = ny; + normalArray[ i + 5 ] = nz; + + normalArray[ i + 6 ] = nx; + normalArray[ i + 7 ] = ny; + normalArray[ i + 8 ] = nz; + + } + + } + + _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); + _gl.enableVertexAttribArray( program.attributes.normal ); + _gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasUvs && material.map ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); + _gl.enableVertexAttribArray( program.attributes.uv ); + _gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.hasColors && material.vertexColors !== THREE.NoColors ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); + _gl.enableVertexAttribArray( program.attributes.color ); + _gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 ); + + } + + _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); + + object.count = 0; + + }; + + this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) { + + if ( material.visible === false ) return; + + var program, programAttributes, linewidth, primitives, a, attribute, geometryAttributes; + var attributeItem, attributeName, attributePointer, attributeSize; + + program = setProgram( camera, lights, fog, material, object ); + + programAttributes = program.attributes; + geometryAttributes = geometry.attributes; + + var updateBuffers = false, + wireframeBit = material.wireframe ? 1 : 0, + geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit; + + if ( geometryHash !== _currentGeometryGroupHash ) { + + _currentGeometryGroupHash = geometryHash; + updateBuffers = true; + + } + + if ( updateBuffers ) { + + disableAttributes(); + + } + + // render mesh + + if ( object instanceof THREE.Mesh ) { + + var index = geometryAttributes[ "index" ]; + + // indexed triangles + + if ( index ) { + + var offsets = geometry.offsets; + + // if there is more than 1 chunk + // must set attribute pointers to use new offsets for each chunk + // even if geometry and materials didn't change + + if ( offsets.length > 1 ) updateBuffers = true; + + for ( var i = 0, il = offsets.length; i < il; i ++ ) { + + var startIndex = offsets[ i ].index; + + if ( updateBuffers ) { + + for ( attributeName in geometryAttributes ) { + + if ( attributeName === 'index' ) continue; + + attributePointer = programAttributes[ attributeName ]; + attributeItem = geometryAttributes[ attributeName ]; + attributeSize = attributeItem.itemSize; + + if ( attributePointer >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer ); + enableAttribute( attributePointer ); + _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, startIndex * attributeSize * 4 ); // 4 bytes per Float32 + + } + + } + + // indices + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer ); + + } + + // render indexed triangles + + _gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16 + + _this.info.render.calls ++; + _this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared + _this.info.render.faces += offsets[ i ].count / 3; + + } + + // non-indexed triangles + + } else { + + if ( updateBuffers ) { + + for ( attributeName in geometryAttributes ) { + + if ( attributeName === 'index') continue; + + attributePointer = programAttributes[ attributeName ]; + attributeItem = geometryAttributes[ attributeName ]; + attributeSize = attributeItem.itemSize; + + if ( attributePointer >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer ); + enableAttribute( attributePointer ); + _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 ); + + } + + } + + } + + var position = geometry.attributes[ "position" ]; + + // render non-indexed triangles + + _gl.drawArrays( _gl.TRIANGLES, 0, position.numItems / 3 ); + + _this.info.render.calls ++; + _this.info.render.vertices += position.numItems / 3; + _this.info.render.faces += position.numItems / 3 / 3; + + } + + // render particles + + } else if ( object instanceof THREE.ParticleSystem ) { + + if ( updateBuffers ) { + + for ( attributeName in geometryAttributes ) { + + attributePointer = programAttributes[ attributeName ]; + attributeItem = geometryAttributes[ attributeName ]; + attributeSize = attributeItem.itemSize; + + if ( attributePointer >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer ); + enableAttribute( attributePointer ); + _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 ); + + } + + } + + var position = geometryAttributes[ "position" ]; + + // render particles + + _gl.drawArrays( _gl.POINTS, 0, position.numItems / 3 ); + + _this.info.render.calls ++; + _this.info.render.points += position.numItems / 3; + + } + + } else if ( object instanceof THREE.Line ) { + + if ( updateBuffers ) { + + for ( attributeName in geometryAttributes ) { + + attributePointer = programAttributes[ attributeName ]; + attributeItem = geometryAttributes[ attributeName ]; + attributeSize = attributeItem.itemSize; + + if ( attributePointer >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer ); + enableAttribute( attributePointer ); + _gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, 0 ); + + } + + } + + // render lines + + setLineWidth( material.linewidth ); + + var position = geometryAttributes[ "position" ]; + + _gl.drawArrays( _gl.LINE_STRIP, 0, position.numItems / 3 ); + + _this.info.render.calls ++; + _this.info.render.points += position.numItems; + + } + + } + + }; + + this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) { + + if ( material.visible === false ) return; + + var program, attributes, linewidth, primitives, a, attribute, i, il; + + program = setProgram( camera, lights, fog, material, object ); + + attributes = program.attributes; + + var updateBuffers = false, + wireframeBit = material.wireframe ? 1 : 0, + geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit; + + if ( geometryGroupHash !== _currentGeometryGroupHash ) { + + _currentGeometryGroupHash = geometryGroupHash; + updateBuffers = true; + + } + + if ( updateBuffers ) { + + disableAttributes(); + + } + + // vertices + + if ( !material.morphTargets && attributes.position >= 0 ) { + + if ( updateBuffers ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); + enableAttribute( attributes.position ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } + + } else { + + if ( object.morphTargetBase ) { + + setupMorphTargets( material, geometryGroup, object ); + + } + + } + + + if ( updateBuffers ) { + + // custom attributes + + // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers + + if ( geometryGroup.__webglCustomAttributesList ) { + + for ( i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) { + + attribute = geometryGroup.__webglCustomAttributesList[ i ]; + + if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); + enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] ); + _gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 ); + + } + + } + + } + + + // colors + + if ( attributes.color >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); + enableAttribute( attributes.color ); + _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); + + } + + // normals + + if ( attributes.normal >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); + enableAttribute( attributes.normal ); + _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); + + } + + // tangents + + if ( attributes.tangent >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); + enableAttribute( attributes.tangent ); + _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 ); + + } + + // uvs + + if ( attributes.uv >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); + enableAttribute( attributes.uv ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); + + } + + if ( attributes.uv2 >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); + enableAttribute( attributes.uv2 ); + _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 ); + + } + + if ( material.skinning && + attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); + enableAttribute( attributes.skinIndex ); + _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); + enableAttribute( attributes.skinWeight ); + _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 ); + + } + + // line distances + + if ( attributes.lineDistance >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer ); + enableAttribute( attributes.lineDistance ); + _gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 ); + + } + + } + + // render mesh + + if ( object instanceof THREE.Mesh ) { + + // wireframe + + if ( material.wireframe ) { + + setLineWidth( material.wireframeLinewidth ); + + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); + _gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, _gl.UNSIGNED_SHORT, 0 ); + + // triangles + + } else { + + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); + _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 ); + + } + + _this.info.render.calls ++; + _this.info.render.vertices += geometryGroup.__webglFaceCount; + _this.info.render.faces += geometryGroup.__webglFaceCount / 3; + + // render lines + + } else if ( object instanceof THREE.Line ) { + + primitives = ( object.type === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES; + + setLineWidth( material.linewidth ); + + _gl.drawArrays( primitives, 0, geometryGroup.__webglLineCount ); + + _this.info.render.calls ++; + + // render particles + + } else if ( object instanceof THREE.ParticleSystem ) { + + _gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount ); + + _this.info.render.calls ++; + _this.info.render.points += geometryGroup.__webglParticleCount; + + // render ribbon + + } else if ( object instanceof THREE.Ribbon ) { + + _gl.drawArrays( _gl.TRIANGLE_STRIP, 0, geometryGroup.__webglVertexCount ); + + _this.info.render.calls ++; + + } + + }; + + function enableAttribute( attribute ) { + + if ( ! _enabledAttributes[ attribute ] ) { + + _gl.enableVertexAttribArray( attribute ); + _enabledAttributes[ attribute ] = true; + + } + + }; + + function disableAttributes() { + + for ( var attribute in _enabledAttributes ) { + + if ( _enabledAttributes[ attribute ] ) { + + _gl.disableVertexAttribArray( attribute ); + _enabledAttributes[ attribute ] = false; + + } + + } + + }; + + function setupMorphTargets ( material, geometryGroup, object ) { + + // set base + + var attributes = material.program.attributes; + + if ( object.morphTargetBase !== -1 && attributes.position >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] ); + enableAttribute( attributes.position ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } else if ( attributes.position >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); + enableAttribute( attributes.position ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( object.morphTargetForcedOrder.length ) { + + // set forced order + + var m = 0; + var order = object.morphTargetForcedOrder; + var influences = object.morphTargetInfluences; + + while ( m < material.numSupportedMorphTargets && m < order.length ) { + + if ( attributes[ "morphTarget" + m ] >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] ); + enableAttribute( attributes[ "morphTarget" + m ] ); + _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( attributes[ "morphNormal" + m ] >= 0 && material.morphNormals ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] ); + enableAttribute( attributes[ "morphNormal" + m ] ); + _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + } + + object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ]; + + m ++; + } + + } else { + + // find the most influencing + + var influence, activeInfluenceIndices = []; + var influences = object.morphTargetInfluences; + var i, il = influences.length; + + for ( i = 0; i < il; i ++ ) { + + influence = influences[ i ]; + + if ( influence > 0 ) { + + activeInfluenceIndices.push( [ influence, i ] ); + + } + + } + + if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) { + + activeInfluenceIndices.sort( numericalSort ); + activeInfluenceIndices.length = material.numSupportedMorphTargets; + + } else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) { + + activeInfluenceIndices.sort( numericalSort ); + + } else if ( activeInfluenceIndices.length === 0 ) { + + activeInfluenceIndices.push( [ 0, 0 ] ); + + }; + + var influenceIndex, m = 0; + + while ( m < material.numSupportedMorphTargets ) { + + if ( activeInfluenceIndices[ m ] ) { + + influenceIndex = activeInfluenceIndices[ m ][ 1 ]; + + if ( attributes[ "morphTarget" + m ] >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] ); + enableAttribute( attributes[ "morphTarget" + m ] ); + _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + } + + if ( attributes[ "morphNormal" + m ] >= 0 && material.morphNormals ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] ); + enableAttribute( attributes[ "morphNormal" + m ] ); + _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + + } + + object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ]; + + } else { + + /* + _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + if ( material.morphNormals ) { + + _gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + } + */ + + object.__webglMorphTargetInfluences[ m ] = 0; + + } + + m ++; + + } + + } + + // load updated influences uniform + + if ( material.program.uniforms.morphTargetInfluences !== null ) { + + _gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences ); + + } + + }; + + // Sorting + + function painterSortStable ( a, b ) { + + if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + + }; + + function numericalSort ( a, b ) { + + return b[ 0 ] - a[ 0 ]; + + }; + + + // Rendering + + this.render = function ( scene, camera, renderTarget, forceClear ) { + + if ( camera instanceof THREE.Camera === false ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + var i, il, + + webglObject, object, + renderList, + + lights = scene.__lights, + fog = scene.fog; + + // reset caching for this frame + + _currentMaterialId = -1; + _lightsNeedUpdate = true; + + // update scene graph + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + if ( camera.parent === undefined ) camera.updateMatrixWorld(); + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + // update WebGL objects + + if ( this.autoUpdateObjects ) this.initWebGLObjects( scene ); + + // custom render plugins (pre pass) + + renderPlugins( this.renderPluginsPre, scene, camera ); + + // + + _this.info.render.calls = 0; + _this.info.render.vertices = 0; + _this.info.render.faces = 0; + _this.info.render.points = 0; + + this.setRenderTarget( renderTarget ); + + if ( this.autoClear || forceClear ) { + + this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); + + } + + // set matrices for regular objects (frustum culled) + + renderList = scene.__webglObjects; + + for ( i = 0, il = renderList.length; i < il; i ++ ) { + + webglObject = renderList[ i ]; + object = webglObject.object; + + webglObject.id = i; + webglObject.render = false; + + if ( object.visible ) { + + if ( ! ( object instanceof THREE.Mesh || object instanceof THREE.ParticleSystem ) || ! ( object.frustumCulled ) || _frustum.intersectsObject( object ) ) { + + setupMatrices( object, camera ); + + unrollBufferMaterial( webglObject ); + + webglObject.render = true; + + if ( this.sortObjects === true ) { + + if ( object.renderDepth !== null ) { + + webglObject.z = object.renderDepth; + + } else { + + _vector3.getPositionFromMatrix( object.matrixWorld ); + _vector3.applyProjection( _projScreenMatrix ); + + webglObject.z = _vector3.z; + + } + + } + + } + + } + + } + + if ( this.sortObjects ) { + + renderList.sort( painterSortStable ); + + } + + // set matrices for immediate objects + + renderList = scene.__webglObjectsImmediate; + + for ( i = 0, il = renderList.length; i < il; i ++ ) { + + webglObject = renderList[ i ]; + object = webglObject.object; + + if ( object.visible ) { + + setupMatrices( object, camera ); + + unrollImmediateBufferMaterial( webglObject ); + + } + + } + + if ( scene.overrideMaterial ) { + + var material = scene.overrideMaterial; + + this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); + this.setDepthTest( material.depthTest ); + this.setDepthWrite( material.depthWrite ); + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + renderObjects( scene.__webglObjects, false, "", camera, lights, fog, true, material ); + renderObjectsImmediate( scene.__webglObjectsImmediate, "", camera, lights, fog, false, material ); + + } else { + + var material = null; + + // opaque pass (front-to-back order) + + this.setBlending( THREE.NoBlending ); + + renderObjects( scene.__webglObjects, true, "opaque", camera, lights, fog, false, material ); + renderObjectsImmediate( scene.__webglObjectsImmediate, "opaque", camera, lights, fog, false, material ); + + // transparent pass (back-to-front order) + + renderObjects( scene.__webglObjects, false, "transparent", camera, lights, fog, true, material ); + renderObjectsImmediate( scene.__webglObjectsImmediate, "transparent", camera, lights, fog, true, material ); + + } + + // custom render plugins (post pass) + + renderPlugins( this.renderPluginsPost, scene, camera ); + + + // Generate mipmap if we're using any kind of mipmap filtering + + if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) { + + updateRenderTargetMipmap( renderTarget ); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + this.setDepthTest( true ); + this.setDepthWrite( true ); + + // _gl.finish(); + + }; + + function renderPlugins( plugins, scene, camera ) { + + if ( ! plugins.length ) return; + + for ( var i = 0, il = plugins.length; i < il; i ++ ) { + + // reset state for plugin (to start from clean slate) + + _currentProgram = null; + _currentCamera = null; + + _oldBlending = -1; + _oldDepthTest = -1; + _oldDepthWrite = -1; + _oldDoubleSided = -1; + _oldFlipSided = -1; + _currentGeometryGroupHash = -1; + _currentMaterialId = -1; + + _lightsNeedUpdate = true; + + plugins[ i ].render( scene, camera, _currentWidth, _currentHeight ); + + // reset state after plugin (anything could have changed) + + _currentProgram = null; + _currentCamera = null; + + _oldBlending = -1; + _oldDepthTest = -1; + _oldDepthWrite = -1; + _oldDoubleSided = -1; + _oldFlipSided = -1; + _currentGeometryGroupHash = -1; + _currentMaterialId = -1; + + _lightsNeedUpdate = true; + + } + + }; + + function renderObjects ( renderList, reverse, materialType, camera, lights, fog, useBlending, overrideMaterial ) { + + var webglObject, object, buffer, material, start, end, delta; + + if ( reverse ) { + + start = renderList.length - 1; + end = -1; + delta = -1; + + } else { + + start = 0; + end = renderList.length; + delta = 1; + } + + for ( var i = start; i !== end; i += delta ) { + + webglObject = renderList[ i ]; + + if ( webglObject.render ) { + + object = webglObject.object; + buffer = webglObject.buffer; + + if ( overrideMaterial ) { + + material = overrideMaterial; + + } else { + + material = webglObject[ materialType ]; + + if ( ! material ) continue; + + if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); + + _this.setDepthTest( material.depthTest ); + _this.setDepthWrite( material.depthWrite ); + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + _this.setMaterialFaces( material ); + + if ( buffer instanceof THREE.BufferGeometry ) { + + _this.renderBufferDirect( camera, lights, fog, material, buffer, object ); + + } else { + + _this.renderBuffer( camera, lights, fog, material, buffer, object ); + + } + + } + + } + + }; + + function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) { + + var webglObject, object, material, program; + + for ( var i = 0, il = renderList.length; i < il; i ++ ) { + + webglObject = renderList[ i ]; + object = webglObject.object; + + if ( object.visible ) { + + if ( overrideMaterial ) { + + material = overrideMaterial; + + } else { + + material = webglObject[ materialType ]; + + if ( ! material ) continue; + + if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); + + _this.setDepthTest( material.depthTest ); + _this.setDepthWrite( material.depthWrite ); + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + _this.renderImmediateObject( camera, lights, fog, material, object ); + + } + + } + + }; + + this.renderImmediateObject = function ( camera, lights, fog, material, object ) { + + var program = setProgram( camera, lights, fog, material, object ); + + _currentGeometryGroupHash = -1; + + _this.setMaterialFaces( material ); + + if ( object.immediateRenderCallback ) { + + object.immediateRenderCallback( program, _gl, _frustum ); + + } else { + + object.render( function( object ) { _this.renderBufferImmediate( object, program, material ); } ); + + } + + }; + + function unrollImmediateBufferMaterial ( globject ) { + + var object = globject.object, + material = object.material; + + if ( material.transparent ) { + + globject.transparent = material; + globject.opaque = null; + + } else { + + globject.opaque = material; + globject.transparent = null; + + } + + }; + + function unrollBufferMaterial ( globject ) { + + var object = globject.object, + buffer = globject.buffer, + material, materialIndex, meshMaterial; + + meshMaterial = object.material; + + if ( meshMaterial instanceof THREE.MeshFaceMaterial ) { + + materialIndex = buffer.materialIndex; + + material = meshMaterial.materials[ materialIndex ]; + + if ( material.transparent ) { + + globject.transparent = material; + globject.opaque = null; + + } else { + + globject.opaque = material; + globject.transparent = null; + + } + + } else { + + material = meshMaterial; + + if ( material ) { + + if ( material.transparent ) { + + globject.transparent = material; + globject.opaque = null; + + } else { + + globject.opaque = material; + globject.transparent = null; + + } + + } + + } + + }; + + // Geometry splitting + + function sortFacesByMaterial ( geometry, material ) { + + var f, fl, face, materialIndex, vertices, + groupHash, hash_map = {}; + + var numMorphTargets = geometry.morphTargets.length; + var numMorphNormals = geometry.morphNormals.length; + + var usesFaceMaterial = material instanceof THREE.MeshFaceMaterial; + + geometry.geometryGroups = {}; + + for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) { + + face = geometry.faces[ f ]; + materialIndex = usesFaceMaterial ? face.materialIndex : 0; + + if ( hash_map[ materialIndex ] === undefined ) { + + hash_map[ materialIndex ] = { 'hash': materialIndex, 'counter': 0 }; + + } + + groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter; + + if ( geometry.geometryGroups[ groupHash ] === undefined ) { + + geometry.geometryGroups[ groupHash ] = { 'faces3': [], 'faces4': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; + + } + + vertices = face instanceof THREE.Face3 ? 3 : 4; + + if ( geometry.geometryGroups[ groupHash ].vertices + vertices > 65535 ) { + + hash_map[ materialIndex ].counter += 1; + groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter; + + if ( geometry.geometryGroups[ groupHash ] === undefined ) { + + geometry.geometryGroups[ groupHash ] = { 'faces3': [], 'faces4': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; + + } + + } + + if ( face instanceof THREE.Face3 ) { + + geometry.geometryGroups[ groupHash ].faces3.push( f ); + + } else { + + geometry.geometryGroups[ groupHash ].faces4.push( f ); + + } + + geometry.geometryGroups[ groupHash ].vertices += vertices; + + } + + geometry.geometryGroupsList = []; + + for ( var g in geometry.geometryGroups ) { + + geometry.geometryGroups[ g ].id = _geometryGroupCounter ++; + + geometry.geometryGroupsList.push( geometry.geometryGroups[ g ] ); + + } + + }; + + // Objects refresh + + this.initWebGLObjects = function ( scene ) { + + if ( !scene.__webglObjects ) { + + scene.__webglObjects = []; + scene.__webglObjectsImmediate = []; + scene.__webglSprites = []; + scene.__webglFlares = []; + + } + + while ( scene.__objectsAdded.length ) { + + addObject( scene.__objectsAdded[ 0 ], scene ); + scene.__objectsAdded.splice( 0, 1 ); + + } + + while ( scene.__objectsRemoved.length ) { + + removeObject( scene.__objectsRemoved[ 0 ], scene ); + scene.__objectsRemoved.splice( 0, 1 ); + + } + + // update must be called after objects adding / removal + + for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) { + + var object = scene.__webglObjects[ o ].object; + + // TODO: Remove this hack (WebGLRenderer refactoring) + + if ( object.__webglInit === undefined ) { + + if ( object.__webglActive !== undefined ) { + + removeObject( object, scene ); + + } + + addObject( object, scene ); + + } + + updateObject( object ); + + } + + }; + + // Objects adding + + function addObject( object, scene ) { + + var g, geometry, material, geometryGroup; + + if ( object.__webglInit === undefined ) { + + object.__webglInit = true; + + object._modelViewMatrix = new THREE.Matrix4(); + object._normalMatrix = new THREE.Matrix3(); + + if ( object.geometry !== undefined && object.geometry.__webglInit === undefined ) { + + object.geometry.__webglInit = true; + object.geometry.addEventListener( 'dispose', onGeometryDispose ); + + } + + geometry = object.geometry; + + if ( geometry === undefined ) { + + // fail silently for now + + } else if ( geometry instanceof THREE.BufferGeometry ) { + + initDirectBuffers( geometry ); + + } else if ( object instanceof THREE.Mesh ) { + + material = object.material; + + if ( geometry.geometryGroups === undefined ) { + + sortFacesByMaterial( geometry, material ); + + } + + // create separate VBOs per geometry chunk + + for ( g in geometry.geometryGroups ) { + + geometryGroup = geometry.geometryGroups[ g ]; + + // initialise VBO on the first access + + if ( ! geometryGroup.__webglVertexBuffer ) { + + createMeshBuffers( geometryGroup ); + initMeshBuffers( geometryGroup, object ); + + geometry.verticesNeedUpdate = true; + geometry.morphTargetsNeedUpdate = true; + geometry.elementsNeedUpdate = true; + geometry.uvsNeedUpdate = true; + geometry.normalsNeedUpdate = true; + geometry.tangentsNeedUpdate = true; + geometry.colorsNeedUpdate = true; + + } + + } + + } else if ( object instanceof THREE.Ribbon ) { + + if ( ! geometry.__webglVertexBuffer ) { + + createRibbonBuffers( geometry ); + initRibbonBuffers( geometry, object ); + + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + geometry.normalsNeedUpdate = true; + + } + + } else if ( object instanceof THREE.Line ) { + + if ( ! geometry.__webglVertexBuffer ) { + + createLineBuffers( geometry ); + initLineBuffers( geometry, object ); + + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + geometry.lineDistancesNeedUpdate = true; + + } + + } else if ( object instanceof THREE.ParticleSystem ) { + + if ( ! geometry.__webglVertexBuffer ) { + + createParticleBuffers( geometry ); + initParticleBuffers( geometry, object ); + + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + + } + + } + + } + + if ( object.__webglActive === undefined ) { + + if ( object instanceof THREE.Mesh ) { + + geometry = object.geometry; + + if ( geometry instanceof THREE.BufferGeometry ) { + + addBuffer( scene.__webglObjects, geometry, object ); + + } else if ( geometry instanceof THREE.Geometry ) { + + for ( g in geometry.geometryGroups ) { + + geometryGroup = geometry.geometryGroups[ g ]; + + addBuffer( scene.__webglObjects, geometryGroup, object ); + + } + + } + + } else if ( object instanceof THREE.Ribbon || + object instanceof THREE.Line || + object instanceof THREE.ParticleSystem ) { + + geometry = object.geometry; + addBuffer( scene.__webglObjects, geometry, object ); + + } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) { + + addBufferImmediate( scene.__webglObjectsImmediate, object ); + + } else if ( object instanceof THREE.Sprite ) { + + scene.__webglSprites.push( object ); + + } else if ( object instanceof THREE.LensFlare ) { + + scene.__webglFlares.push( object ); + + } + + object.__webglActive = true; + + } + + }; + + function addBuffer( objlist, buffer, object ) { + + objlist.push( + { + buffer: buffer, + object: object, + opaque: null, + transparent: null + } + ); + + }; + + function addBufferImmediate( objlist, object ) { + + objlist.push( + { + object: object, + opaque: null, + transparent: null + } + ); + + }; + + // Objects updates + + function updateObject( object ) { + + var geometry = object.geometry, + geometryGroup, customAttributesDirty, material; + + if ( geometry instanceof THREE.BufferGeometry ) { + + setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic ); + + } else if ( object instanceof THREE.Mesh ) { + + // check all geometry groups + + for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) { + + geometryGroup = geometry.geometryGroupsList[ i ]; + + material = getBufferMaterial( object, geometryGroup ); + + if ( geometry.buffersNeedUpdate ) { + + initMeshBuffers( geometryGroup, object ); + + } + + customAttributesDirty = material.attributes && areCustomAttributesDirty( material ); + + if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate || + geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || + geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) { + + setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic, material ); + + } + + } + + geometry.verticesNeedUpdate = false; + geometry.morphTargetsNeedUpdate = false; + geometry.elementsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.tangentsNeedUpdate = false; + + geometry.buffersNeedUpdate = false; + + material.attributes && clearCustomAttributes( material ); + + } else if ( object instanceof THREE.Ribbon ) { + + material = getBufferMaterial( object, geometry ); + + customAttributesDirty = material.attributes && areCustomAttributesDirty( material ); + + if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.normalsNeedUpdate || customAttributesDirty ) { + + setRibbonBuffers( geometry, _gl.DYNAMIC_DRAW ); + + } + + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.normalsNeedUpdate = false; + + material.attributes && clearCustomAttributes( material ); + + } else if ( object instanceof THREE.Line ) { + + material = getBufferMaterial( object, geometry ); + + customAttributesDirty = material.attributes && areCustomAttributesDirty( material ); + + if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) { + + setLineBuffers( geometry, _gl.DYNAMIC_DRAW ); + + } + + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.lineDistancesNeedUpdate = false; + + material.attributes && clearCustomAttributes( material ); + + + } else if ( object instanceof THREE.ParticleSystem ) { + + material = getBufferMaterial( object, geometry ); + + customAttributesDirty = material.attributes && areCustomAttributesDirty( material ); + + if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) { + + setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object ); + + } + + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; + + material.attributes && clearCustomAttributes( material ); + + } + + }; + + // Objects updates - custom attributes check + + function areCustomAttributesDirty( material ) { + + for ( var a in material.attributes ) { + + if ( material.attributes[ a ].needsUpdate ) return true; + + } + + return false; + + }; + + function clearCustomAttributes( material ) { + + for ( var a in material.attributes ) { + + material.attributes[ a ].needsUpdate = false; + + } + + }; + + // Objects removal + + function removeObject( object, scene ) { + + if ( object instanceof THREE.Mesh || + object instanceof THREE.ParticleSystem || + object instanceof THREE.Ribbon || + object instanceof THREE.Line ) { + + removeInstances( scene.__webglObjects, object ); + + } else if ( object instanceof THREE.Sprite ) { + + removeInstancesDirect( scene.__webglSprites, object ); + + } else if ( object instanceof THREE.LensFlare ) { + + removeInstancesDirect( scene.__webglFlares, object ); + + } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) { + + removeInstances( scene.__webglObjectsImmediate, object ); + + } + + delete object.__webglActive; + + }; + + function removeInstances( objlist, object ) { + + for ( var o = objlist.length - 1; o >= 0; o -- ) { + + if ( objlist[ o ].object === object ) { + + objlist.splice( o, 1 ); + + } + + } + + }; + + function removeInstancesDirect( objlist, object ) { + + for ( var o = objlist.length - 1; o >= 0; o -- ) { + + if ( objlist[ o ] === object ) { + + objlist.splice( o, 1 ); + + } + + } + + }; + + // Materials + + this.initMaterial = function ( material, lights, fog, object ) { + + material.addEventListener( 'dispose', onMaterialDispose ); + + var u, a, identifiers, i, parameters, maxLightCount, maxBones, maxShadows, shaderID; + + if ( material instanceof THREE.MeshDepthMaterial ) { + + shaderID = 'depth'; + + } else if ( material instanceof THREE.MeshNormalMaterial ) { + + shaderID = 'normal'; + + } else if ( material instanceof THREE.MeshBasicMaterial ) { + + shaderID = 'basic'; + + } else if ( material instanceof THREE.MeshLambertMaterial ) { + + shaderID = 'lambert'; + + } else if ( material instanceof THREE.MeshPhongMaterial ) { + + shaderID = 'phong'; + + } else if ( material instanceof THREE.LineBasicMaterial ) { + + shaderID = 'basic'; + + } else if ( material instanceof THREE.LineDashedMaterial ) { + + shaderID = 'dashed'; + + } else if ( material instanceof THREE.ParticleBasicMaterial ) { + + shaderID = 'particle_basic'; + + } + + if ( shaderID ) { + + setMaterialShaders( material, THREE.ShaderLib[ shaderID ] ); + + } + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + maxLightCount = allocateLights( lights ); + + maxShadows = allocateShadows( lights ); + + maxBones = allocateBones( object ); + + parameters = { + + map: !!material.map, + envMap: !!material.envMap, + lightMap: !!material.lightMap, + bumpMap: !!material.bumpMap, + normalMap: !!material.normalMap, + specularMap: !!material.specularMap, + + vertexColors: material.vertexColors, + + fog: fog, + useFog: material.fog, + fogExp: fog instanceof THREE.FogExp2, + + sizeAttenuation: material.sizeAttenuation, + + skinning: material.skinning, + maxBones: maxBones, + useVertexTexture: _supportsBoneTextures && object && object.useVertexTexture, + boneTextureWidth: object && object.boneTextureWidth, + boneTextureHeight: object && object.boneTextureHeight, + + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: this.maxMorphTargets, + maxMorphNormals: this.maxMorphNormals, + + maxDirLights: maxLightCount.directional, + maxPointLights: maxLightCount.point, + maxSpotLights: maxLightCount.spot, + maxHemiLights: maxLightCount.hemi, + + maxShadows: maxShadows, + shadowMapEnabled: this.shadowMapEnabled && object.receiveShadow, + shadowMapType: this.shadowMapType, + shadowMapDebug: this.shadowMapDebug, + shadowMapCascade: this.shadowMapCascade, + + alphaTest: material.alphaTest, + metal: material.metal, + perPixel: material.perPixel, + wrapAround: material.wrapAround, + doubleSided: material.side === THREE.DoubleSide, + flipSided: material.side === THREE.BackSide + + }; + + material.program = buildProgram( shaderID, material.fragmentShader, material.vertexShader, material.uniforms, material.attributes, material.defines, parameters ); + + var attributes = material.program.attributes; + + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + var id, base = "morphTarget"; + + for ( i = 0; i < this.maxMorphTargets; i ++ ) { + + id = base + i; + + if ( attributes[ id ] >= 0 ) { + + material.numSupportedMorphTargets ++; + + } + + } + + } + + if ( material.morphNormals ) { + + material.numSupportedMorphNormals = 0; + + var id, base = "morphNormal"; + + for ( i = 0; i < this.maxMorphNormals; i ++ ) { + + id = base + i; + + if ( attributes[ id ] >= 0 ) { + + material.numSupportedMorphNormals ++; + + } + + } + + } + + material.uniformsList = []; + + for ( u in material.uniforms ) { + + material.uniformsList.push( [ material.uniforms[ u ], u ] ); + + } + + }; + + function setMaterialShaders( material, shaders ) { + + material.uniforms = THREE.UniformsUtils.clone( shaders.uniforms ); + material.vertexShader = shaders.vertexShader; + material.fragmentShader = shaders.fragmentShader; + + }; + + function setProgram( camera, lights, fog, material, object ) { + + _usedTextureUnits = 0; + + if ( material.needsUpdate ) { + + if ( material.program ) deallocateMaterial( material ); + + _this.initMaterial( material, lights, fog, object ); + material.needsUpdate = false; + + } + + if ( material.morphTargets ) { + + if ( ! object.__webglMorphTargetInfluences ) { + + object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets ); + + } + + } + + var refreshMaterial = false; + + var program = material.program, + p_uniforms = program.uniforms, + m_uniforms = material.uniforms; + + if ( program !== _currentProgram ) { + + _gl.useProgram( program ); + _currentProgram = program; + + refreshMaterial = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + refreshMaterial = true; + + } + + if ( refreshMaterial || camera !== _currentCamera ) { + + _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); + + if ( camera !== _currentCamera ) _currentCamera = camera; + + } + + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // not sure why, but otherwise weird things happen + + if ( material.skinning ) { + + if ( _supportsBoneTextures && object.useVertexTexture ) { + + if ( p_uniforms.boneTexture !== null ) { + + var textureUnit = getTextureUnit(); + + _gl.uniform1i( p_uniforms.boneTexture, textureUnit ); + _this.setTexture( object.boneTexture, textureUnit ); + + } + + } else { + + if ( p_uniforms.boneGlobalMatrices !== null ) { + + _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.boneMatrices ); + + } + + } + + } + + if ( refreshMaterial ) { + + // refresh uniforms common to several materials + + if ( fog && material.fog ) { + + refreshUniformsFog( m_uniforms, fog ); + + } + + if ( material instanceof THREE.MeshPhongMaterial || + material instanceof THREE.MeshLambertMaterial || + material.lights ) { + + if ( _lightsNeedUpdate ) { + + setupLights( program, lights ); + _lightsNeedUpdate = false; + + } + + refreshUniformsLights( m_uniforms, _lights ); + + } + + if ( material instanceof THREE.MeshBasicMaterial || + material instanceof THREE.MeshLambertMaterial || + material instanceof THREE.MeshPhongMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + } + + // refresh single material specific uniforms + + if ( material instanceof THREE.LineBasicMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + + } else if ( material instanceof THREE.LineDashedMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + refreshUniformsDash( m_uniforms, material ); + + } else if ( material instanceof THREE.ParticleBasicMaterial ) { + + refreshUniformsParticle( m_uniforms, material ); + + } else if ( material instanceof THREE.MeshPhongMaterial ) { + + refreshUniformsPhong( m_uniforms, material ); + + } else if ( material instanceof THREE.MeshLambertMaterial ) { + + refreshUniformsLambert( m_uniforms, material ); + + } else if ( material instanceof THREE.MeshDepthMaterial ) { + + m_uniforms.mNear.value = camera.near; + m_uniforms.mFar.value = camera.far; + m_uniforms.opacity.value = material.opacity; + + } else if ( material instanceof THREE.MeshNormalMaterial ) { + + m_uniforms.opacity.value = material.opacity; + + } + + if ( object.receiveShadow && ! material._shadowPass ) { + + refreshUniformsShadow( m_uniforms, lights ); + + } + + // load common uniforms + + loadUniformsGeneric( program, material.uniformsList ); + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material instanceof THREE.ShaderMaterial || + material instanceof THREE.MeshPhongMaterial || + material.envMap ) { + + if ( p_uniforms.cameraPosition !== null ) { + + _vector3.getPositionFromMatrix( camera.matrixWorld ); + _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z ); + + } + + } + + if ( material instanceof THREE.MeshPhongMaterial || + material instanceof THREE.MeshLambertMaterial || + material instanceof THREE.ShaderMaterial || + material.skinning ) { + + if ( p_uniforms.viewMatrix !== null ) { + + _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements ); + + } + + } + + } + + loadUniformsMatrices( p_uniforms, object ); + + if ( p_uniforms.modelMatrix !== null ) { + + _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements ); + + } + + return program; + + }; + + // Uniforms (refresh uniforms objects) + + function refreshUniformsCommon ( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + if ( _this.gammaInput ) { + + uniforms.diffuse.value.copyGammaToLinear( material.color ); + + } else { + + uniforms.diffuse.value = material.color; + + } + + uniforms.map.value = material.map; + uniforms.lightMap.value = material.lightMap; + uniforms.specularMap.value = material.specularMap; + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } + + if ( uvScaleMap !== undefined ) { + + var offset = uvScaleMap.offset; + var repeat = uvScaleMap.repeat; + + uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); + + } + + uniforms.envMap.value = material.envMap; + uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : -1; + + if ( _this.gammaInput ) { + + //uniforms.reflectivity.value = material.reflectivity * material.reflectivity; + uniforms.reflectivity.value = material.reflectivity; + + } else { + + uniforms.reflectivity.value = material.reflectivity; + + } + + uniforms.refractionRatio.value = material.refractionRatio; + uniforms.combine.value = material.combine; + uniforms.useRefract.value = material.envMap && material.envMap.mapping instanceof THREE.CubeRefractionMapping; + + }; + + function refreshUniformsLine ( uniforms, material ) { + + uniforms.diffuse.value = material.color; + uniforms.opacity.value = material.opacity; + + }; + + function refreshUniformsDash ( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + }; + + function refreshUniformsParticle ( uniforms, material ) { + + uniforms.psColor.value = material.color; + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size; + uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this. + + uniforms.map.value = material.map; + + }; + + function refreshUniformsFog ( uniforms, fog ) { + + uniforms.fogColor.value = fog.color; + + if ( fog instanceof THREE.Fog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog instanceof THREE.FogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + }; + + function refreshUniformsPhong ( uniforms, material ) { + + uniforms.shininess.value = material.shininess; + + if ( _this.gammaInput ) { + + uniforms.ambient.value.copyGammaToLinear( material.ambient ); + uniforms.emissive.value.copyGammaToLinear( material.emissive ); + uniforms.specular.value.copyGammaToLinear( material.specular ); + + } else { + + uniforms.ambient.value = material.ambient; + uniforms.emissive.value = material.emissive; + uniforms.specular.value = material.specular; + + } + + if ( material.wrapAround ) { + + uniforms.wrapRGB.value.copy( material.wrapRGB ); + + } + + }; + + function refreshUniformsLambert ( uniforms, material ) { + + if ( _this.gammaInput ) { + + uniforms.ambient.value.copyGammaToLinear( material.ambient ); + uniforms.emissive.value.copyGammaToLinear( material.emissive ); + + } else { + + uniforms.ambient.value = material.ambient; + uniforms.emissive.value = material.emissive; + + } + + if ( material.wrapAround ) { + + uniforms.wrapRGB.value.copy( material.wrapRGB ); + + } + + }; + + function refreshUniformsLights ( uniforms, lights ) { + + uniforms.ambientLightColor.value = lights.ambient; + + uniforms.directionalLightColor.value = lights.directional.colors; + uniforms.directionalLightDirection.value = lights.directional.positions; + + uniforms.pointLightColor.value = lights.point.colors; + uniforms.pointLightPosition.value = lights.point.positions; + uniforms.pointLightDistance.value = lights.point.distances; + + uniforms.spotLightColor.value = lights.spot.colors; + uniforms.spotLightPosition.value = lights.spot.positions; + uniforms.spotLightDistance.value = lights.spot.distances; + uniforms.spotLightDirection.value = lights.spot.directions; + uniforms.spotLightAngleCos.value = lights.spot.anglesCos; + uniforms.spotLightExponent.value = lights.spot.exponents; + + uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors; + uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors; + uniforms.hemisphereLightDirection.value = lights.hemi.positions; + + }; + + function refreshUniformsShadow ( uniforms, lights ) { + + if ( uniforms.shadowMatrix ) { + + var j = 0; + + for ( var i = 0, il = lights.length; i < il; i ++ ) { + + var light = lights[ i ]; + + if ( ! light.castShadow ) continue; + + if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) { + + uniforms.shadowMap.value[ j ] = light.shadowMap; + uniforms.shadowMapSize.value[ j ] = light.shadowMapSize; + + uniforms.shadowMatrix.value[ j ] = light.shadowMatrix; + + uniforms.shadowDarkness.value[ j ] = light.shadowDarkness; + uniforms.shadowBias.value[ j ] = light.shadowBias; + + j ++; + + } + + } + + } + + }; + + // Uniforms (load to GPU) + + function loadUniformsMatrices ( uniforms, object ) { + + _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements ); + + if ( uniforms.normalMatrix ) { + + _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements ); + + } + + }; + + function getTextureUnit() { + + var textureUnit = _usedTextureUnits; + + if ( textureUnit >= _maxTextures ) { + + console.warn( "WebGLRenderer: trying to use " + textureUnit + " texture units while this GPU supports only " + _maxTextures ); + + } + + _usedTextureUnits += 1; + + return textureUnit; + + }; + + function loadUniformsGeneric ( program, uniforms ) { + + var uniform, value, type, location, texture, textureUnit, i, il, j, jl, offset; + + for ( j = 0, jl = uniforms.length; j < jl; j ++ ) { + + location = program.uniforms[ uniforms[ j ][ 1 ] ]; + if ( !location ) continue; + + uniform = uniforms[ j ][ 0 ]; + + type = uniform.type; + value = uniform.value; + + if ( type === "i" ) { // single integer + + _gl.uniform1i( location, value ); + + } else if ( type === "f" ) { // single float + + _gl.uniform1f( location, value ); + + } else if ( type === "v2" ) { // single THREE.Vector2 + + _gl.uniform2f( location, value.x, value.y ); + + } else if ( type === "v3" ) { // single THREE.Vector3 + + _gl.uniform3f( location, value.x, value.y, value.z ); + + } else if ( type === "v4" ) { // single THREE.Vector4 + + _gl.uniform4f( location, value.x, value.y, value.z, value.w ); + + } else if ( type === "c" ) { // single THREE.Color + + _gl.uniform3f( location, value.r, value.g, value.b ); + + } else if ( type === "iv1" ) { // flat array of integers (JS or typed array) + + _gl.uniform1iv( location, value ); + + } else if ( type === "iv" ) { // flat array of integers with 3 x N size (JS or typed array) + + _gl.uniform3iv( location, value ); + + } else if ( type === "fv1" ) { // flat array of floats (JS or typed array) + + _gl.uniform1fv( location, value ); + + } else if ( type === "fv" ) { // flat array of floats with 3 x N size (JS or typed array) + + _gl.uniform3fv( location, value ); + + } else if ( type === "v2v" ) { // array of THREE.Vector2 + + if ( uniform._array === undefined ) { + + uniform._array = new Float32Array( 2 * value.length ); + + } + + for ( i = 0, il = value.length; i < il; i ++ ) { + + offset = i * 2; + + uniform._array[ offset ] = value[ i ].x; + uniform._array[ offset + 1 ] = value[ i ].y; + + } + + _gl.uniform2fv( location, uniform._array ); + + } else if ( type === "v3v" ) { // array of THREE.Vector3 + + if ( uniform._array === undefined ) { + + uniform._array = new Float32Array( 3 * value.length ); + + } + + for ( i = 0, il = value.length; i < il; i ++ ) { + + offset = i * 3; + + uniform._array[ offset ] = value[ i ].x; + uniform._array[ offset + 1 ] = value[ i ].y; + uniform._array[ offset + 2 ] = value[ i ].z; + + } + + _gl.uniform3fv( location, uniform._array ); + + } else if ( type === "v4v" ) { // array of THREE.Vector4 + + if ( uniform._array === undefined ) { + + uniform._array = new Float32Array( 4 * value.length ); + + } + + for ( i = 0, il = value.length; i < il; i ++ ) { + + offset = i * 4; + + uniform._array[ offset ] = value[ i ].x; + uniform._array[ offset + 1 ] = value[ i ].y; + uniform._array[ offset + 2 ] = value[ i ].z; + uniform._array[ offset + 3 ] = value[ i ].w; + + } + + _gl.uniform4fv( location, uniform._array ); + + } else if ( type === "m4") { // single THREE.Matrix4 + + if ( uniform._array === undefined ) { + + uniform._array = new Float32Array( 16 ); + + } + + value.flattenToArray( uniform._array ); + _gl.uniformMatrix4fv( location, false, uniform._array ); + + } else if ( type === "m4v" ) { // array of THREE.Matrix4 + + if ( uniform._array === undefined ) { + + uniform._array = new Float32Array( 16 * value.length ); + + } + + for ( i = 0, il = value.length; i < il; i ++ ) { + + value[ i ].flattenToArrayOffset( uniform._array, i * 16 ); + + } + + _gl.uniformMatrix4fv( location, false, uniform._array ); + + } else if ( type === "t" ) { // single THREE.Texture (2d or cube) + + texture = value; + textureUnit = getTextureUnit(); + + _gl.uniform1i( location, textureUnit ); + + if ( !texture ) continue; + + if ( texture.image instanceof Array && texture.image.length === 6 ) { + + setCubeTexture( texture, textureUnit ); + + } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { + + setCubeTextureDynamic( texture, textureUnit ); + + } else { + + _this.setTexture( texture, textureUnit ); + + } + + } else if ( type === "tv" ) { // array of THREE.Texture (2d) + + if ( uniform._array === undefined ) { + + uniform._array = []; + + } + + for( i = 0, il = uniform.value.length; i < il; i ++ ) { + + uniform._array[ i ] = getTextureUnit(); + + } + + _gl.uniform1iv( location, uniform._array ); + + for( i = 0, il = uniform.value.length; i < il; i ++ ) { + + texture = uniform.value[ i ]; + textureUnit = uniform._array[ i ]; + + if ( !texture ) continue; + + _this.setTexture( texture, textureUnit ); + + } + + } + + } + + }; + + function setupMatrices ( object, camera ) { + + object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object._normalMatrix.getNormalMatrix( object._modelViewMatrix ); + + }; + + // + + function setColorGamma( array, offset, color, intensitySq ) { + + array[ offset ] = color.r * color.r * intensitySq; + array[ offset + 1 ] = color.g * color.g * intensitySq; + array[ offset + 2 ] = color.b * color.b * intensitySq; + + }; + + function setColorLinear( array, offset, color, intensity ) { + + array[ offset ] = color.r * intensity; + array[ offset + 1 ] = color.g * intensity; + array[ offset + 2 ] = color.b * intensity; + + }; + + function setupLights ( program, lights ) { + + var l, ll, light, n, + r = 0, g = 0, b = 0, + color, skyColor, groundColor, + intensity, intensitySq, + position, + distance, + + zlights = _lights, + + dirColors = zlights.directional.colors, + dirPositions = zlights.directional.positions, + + pointColors = zlights.point.colors, + pointPositions = zlights.point.positions, + pointDistances = zlights.point.distances, + + spotColors = zlights.spot.colors, + spotPositions = zlights.spot.positions, + spotDistances = zlights.spot.distances, + spotDirections = zlights.spot.directions, + spotAnglesCos = zlights.spot.anglesCos, + spotExponents = zlights.spot.exponents, + + hemiSkyColors = zlights.hemi.skyColors, + hemiGroundColors = zlights.hemi.groundColors, + hemiPositions = zlights.hemi.positions, + + dirLength = 0, + pointLength = 0, + spotLength = 0, + hemiLength = 0, + + dirCount = 0, + pointCount = 0, + spotCount = 0, + hemiCount = 0, + + dirOffset = 0, + pointOffset = 0, + spotOffset = 0, + hemiOffset = 0; + + for ( l = 0, ll = lights.length; l < ll; l ++ ) { + + light = lights[ l ]; + + if ( light.onlyShadow ) continue; + + color = light.color; + intensity = light.intensity; + distance = light.distance; + + if ( light instanceof THREE.AmbientLight ) { + + if ( ! light.visible ) continue; + + if ( _this.gammaInput ) { + + r += color.r * color.r; + g += color.g * color.g; + b += color.b * color.b; + + } else { + + r += color.r; + g += color.g; + b += color.b; + + } + + } else if ( light instanceof THREE.DirectionalLight ) { + + dirCount += 1; + + if ( ! light.visible ) continue; + + _direction.getPositionFromMatrix( light.matrixWorld ); + _vector3.getPositionFromMatrix( light.target.matrixWorld ); + _direction.sub( _vector3 ); + _direction.normalize(); + + // skip lights with undefined direction + // these create troubles in OpenGL (making pixel black) + + if ( _direction.x === 0 && _direction.y === 0 && _direction.z === 0 ) continue; + + dirOffset = dirLength * 3; + + dirPositions[ dirOffset ] = _direction.x; + dirPositions[ dirOffset + 1 ] = _direction.y; + dirPositions[ dirOffset + 2 ] = _direction.z; + + if ( _this.gammaInput ) { + + setColorGamma( dirColors, dirOffset, color, intensity * intensity ); + + } else { + + setColorLinear( dirColors, dirOffset, color, intensity ); + + } + + dirLength += 1; + + } else if ( light instanceof THREE.PointLight ) { + + pointCount += 1; + + if ( ! light.visible ) continue; + + pointOffset = pointLength * 3; + + if ( _this.gammaInput ) { + + setColorGamma( pointColors, pointOffset, color, intensity * intensity ); + + } else { + + setColorLinear( pointColors, pointOffset, color, intensity ); + + } + + _vector3.getPositionFromMatrix( light.matrixWorld ); + + pointPositions[ pointOffset ] = _vector3.x; + pointPositions[ pointOffset + 1 ] = _vector3.y; + pointPositions[ pointOffset + 2 ] = _vector3.z; + + pointDistances[ pointLength ] = distance; + + pointLength += 1; + + } else if ( light instanceof THREE.SpotLight ) { + + spotCount += 1; + + if ( ! light.visible ) continue; + + spotOffset = spotLength * 3; + + if ( _this.gammaInput ) { + + setColorGamma( spotColors, spotOffset, color, intensity * intensity ); + + } else { + + setColorLinear( spotColors, spotOffset, color, intensity ); + + } + + _vector3.getPositionFromMatrix( light.matrixWorld ); + + spotPositions[ spotOffset ] = _vector3.x; + spotPositions[ spotOffset + 1 ] = _vector3.y; + spotPositions[ spotOffset + 2 ] = _vector3.z; + + spotDistances[ spotLength ] = distance; + + _direction.copy( _vector3 ); + _vector3.getPositionFromMatrix( light.target.matrixWorld ); + _direction.sub( _vector3 ); + _direction.normalize(); + + spotDirections[ spotOffset ] = _direction.x; + spotDirections[ spotOffset + 1 ] = _direction.y; + spotDirections[ spotOffset + 2 ] = _direction.z; + + spotAnglesCos[ spotLength ] = Math.cos( light.angle ); + spotExponents[ spotLength ] = light.exponent; + + spotLength += 1; + + } else if ( light instanceof THREE.HemisphereLight ) { + + hemiCount += 1; + + if ( ! light.visible ) continue; + + _direction.getPositionFromMatrix( light.matrixWorld ); + _direction.normalize(); + + // skip lights with undefined direction + // these create troubles in OpenGL (making pixel black) + + if ( _direction.x === 0 && _direction.y === 0 && _direction.z === 0 ) continue; + + hemiOffset = hemiLength * 3; + + hemiPositions[ hemiOffset ] = _direction.x; + hemiPositions[ hemiOffset + 1 ] = _direction.y; + hemiPositions[ hemiOffset + 2 ] = _direction.z; + + skyColor = light.color; + groundColor = light.groundColor; + + if ( _this.gammaInput ) { + + intensitySq = intensity * intensity; + + setColorGamma( hemiSkyColors, hemiOffset, skyColor, intensitySq ); + setColorGamma( hemiGroundColors, hemiOffset, groundColor, intensitySq ); + + } else { + + setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity ); + setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity ); + + } + + hemiLength += 1; + + } + + } + + // null eventual remains from removed lights + // (this is to avoid if in shader) + + for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0; + for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0; + for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0; + for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0; + for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0; + + zlights.directional.length = dirLength; + zlights.point.length = pointLength; + zlights.spot.length = spotLength; + zlights.hemi.length = hemiLength; + + zlights.ambient[ 0 ] = r; + zlights.ambient[ 1 ] = g; + zlights.ambient[ 2 ] = b; + + }; + + // GL state setting + + this.setFaceCulling = function ( cullFace, frontFaceDirection ) { + + if ( cullFace === THREE.CullFaceNone ) { + + _gl.disable( _gl.CULL_FACE ); + + } else { + + if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) { + + _gl.frontFace( _gl.CW ); + + } else { + + _gl.frontFace( _gl.CCW ); + + } + + if ( cullFace === THREE.CullFaceBack ) { + + _gl.cullFace( _gl.BACK ); + + } else if ( cullFace === THREE.CullFaceFront ) { + + _gl.cullFace( _gl.FRONT ); + + } else { + + _gl.cullFace( _gl.FRONT_AND_BACK ); + + } + + _gl.enable( _gl.CULL_FACE ); + + } + + }; + + this.setMaterialFaces = function ( material ) { + + var doubleSided = material.side === THREE.DoubleSide; + var flipSided = material.side === THREE.BackSide; + + if ( _oldDoubleSided !== doubleSided ) { + + if ( doubleSided ) { + + _gl.disable( _gl.CULL_FACE ); + + } else { + + _gl.enable( _gl.CULL_FACE ); + + } + + _oldDoubleSided = doubleSided; + + } + + if ( _oldFlipSided !== flipSided ) { + + if ( flipSided ) { + + _gl.frontFace( _gl.CW ); + + } else { + + _gl.frontFace( _gl.CCW ); + + } + + _oldFlipSided = flipSided; + + } + + }; + + this.setDepthTest = function ( depthTest ) { + + if ( _oldDepthTest !== depthTest ) { + + if ( depthTest ) { + + _gl.enable( _gl.DEPTH_TEST ); + + } else { + + _gl.disable( _gl.DEPTH_TEST ); + + } + + _oldDepthTest = depthTest; + + } + + }; + + this.setDepthWrite = function ( depthWrite ) { + + if ( _oldDepthWrite !== depthWrite ) { + + _gl.depthMask( depthWrite ); + _oldDepthWrite = depthWrite; + + } + + }; + + function setLineWidth ( width ) { + + if ( width !== _oldLineWidth ) { + + _gl.lineWidth( width ); + + _oldLineWidth = width; + + } + + }; + + function setPolygonOffset ( polygonoffset, factor, units ) { + + if ( _oldPolygonOffset !== polygonoffset ) { + + if ( polygonoffset ) { + + _gl.enable( _gl.POLYGON_OFFSET_FILL ); + + } else { + + _gl.disable( _gl.POLYGON_OFFSET_FILL ); + + } + + _oldPolygonOffset = polygonoffset; + + } + + if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) { + + _gl.polygonOffset( factor, units ); + + _oldPolygonOffsetFactor = factor; + _oldPolygonOffsetUnits = units; + + } + + }; + + this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) { + + if ( blending !== _oldBlending ) { + + if ( blending === THREE.NoBlending ) { + + _gl.disable( _gl.BLEND ); + + } else if ( blending === THREE.AdditiveBlending ) { + + _gl.enable( _gl.BLEND ); + _gl.blendEquation( _gl.FUNC_ADD ); + _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE ); + + } else if ( blending === THREE.SubtractiveBlending ) { + + // TODO: Find blendFuncSeparate() combination + _gl.enable( _gl.BLEND ); + _gl.blendEquation( _gl.FUNC_ADD ); + _gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR ); + + } else if ( blending === THREE.MultiplyBlending ) { + + // TODO: Find blendFuncSeparate() combination + _gl.enable( _gl.BLEND ); + _gl.blendEquation( _gl.FUNC_ADD ); + _gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR ); + + } else if ( blending === THREE.CustomBlending ) { + + _gl.enable( _gl.BLEND ); + + } else { + + _gl.enable( _gl.BLEND ); + _gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD ); + _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA ); + + } + + _oldBlending = blending; + + } + + if ( blending === THREE.CustomBlending ) { + + if ( blendEquation !== _oldBlendEquation ) { + + _gl.blendEquation( paramThreeToGL( blendEquation ) ); + + _oldBlendEquation = blendEquation; + + } + + if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) { + + _gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) ); + + _oldBlendSrc = blendSrc; + _oldBlendDst = blendDst; + + } + + } else { + + _oldBlendEquation = null; + _oldBlendSrc = null; + _oldBlendDst = null; + + } + + }; + + // Defines + + function generateDefines ( defines ) { + + var value, chunk, chunks = []; + + for ( var d in defines ) { + + value = defines[ d ]; + if ( value === false ) continue; + + chunk = "#define " + d + " " + value; + chunks.push( chunk ); + + } + + return chunks.join( "\n" ); + + }; + + // Shaders + + function buildProgram ( shaderID, fragmentShader, vertexShader, uniforms, attributes, defines, parameters ) { + + var p, pl, d, program, code; + var chunks = []; + + // Generate code + + if ( shaderID ) { + + chunks.push( shaderID ); + + } else { + + chunks.push( fragmentShader ); + chunks.push( vertexShader ); + + } + + for ( d in defines ) { + + chunks.push( d ); + chunks.push( defines[ d ] ); + + } + + for ( p in parameters ) { + + chunks.push( p ); + chunks.push( parameters[ p ] ); + + } + + code = chunks.join(); + + // Check if code has been already compiled + + for ( p = 0, pl = _programs.length; p < pl; p ++ ) { + + var programInfo = _programs[ p ]; + + if ( programInfo.code === code ) { + + // console.log( "Code already compiled." /*: \n\n" + code*/ ); + + programInfo.usedTimes ++; + + return programInfo.program; + + } + + } + + var shadowMapTypeDefine = "SHADOWMAP_TYPE_BASIC"; + + if ( parameters.shadowMapType === THREE.PCFShadowMap ) { + + shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF"; + + } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) { + + shadowMapTypeDefine = "SHADOWMAP_TYPE_PCF_SOFT"; + + } + + // console.log( "building new program " ); + + // + + var customDefines = generateDefines( defines ); + + // + + program = _gl.createProgram(); + + var prefix_vertex = [ + + "precision " + _precision + " float;", + + customDefines, + + _supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", + + _this.gammaInput ? "#define GAMMA_INPUT" : "", + _this.gammaOutput ? "#define GAMMA_OUTPUT" : "", + _this.physicallyBasedShading ? "#define PHYSICALLY_BASED_SHADING" : "", + + "#define MAX_DIR_LIGHTS " + parameters.maxDirLights, + "#define MAX_POINT_LIGHTS " + parameters.maxPointLights, + "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights, + "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights, + + "#define MAX_SHADOWS " + parameters.maxShadows, + + "#define MAX_BONES " + parameters.maxBones, + + parameters.map ? "#define USE_MAP" : "", + parameters.envMap ? "#define USE_ENVMAP" : "", + parameters.lightMap ? "#define USE_LIGHTMAP" : "", + parameters.bumpMap ? "#define USE_BUMPMAP" : "", + parameters.normalMap ? "#define USE_NORMALMAP" : "", + parameters.specularMap ? "#define USE_SPECULARMAP" : "", + parameters.vertexColors ? "#define USE_COLOR" : "", + + parameters.skinning ? "#define USE_SKINNING" : "", + parameters.useVertexTexture ? "#define BONE_TEXTURE" : "", + parameters.boneTextureWidth ? "#define N_BONE_PIXEL_X " + parameters.boneTextureWidth.toFixed( 1 ) : "", + parameters.boneTextureHeight ? "#define N_BONE_PIXEL_Y " + parameters.boneTextureHeight.toFixed( 1 ) : "", + + parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", + parameters.morphNormals ? "#define USE_MORPHNORMALS" : "", + parameters.perPixel ? "#define PHONG_PER_PIXEL" : "", + parameters.wrapAround ? "#define WRAP_AROUND" : "", + parameters.doubleSided ? "#define DOUBLE_SIDED" : "", + parameters.flipSided ? "#define FLIP_SIDED" : "", + + parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", + parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "", + parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "", + + parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", + + "uniform mat4 modelMatrix;", + "uniform mat4 modelViewMatrix;", + "uniform mat4 projectionMatrix;", + "uniform mat4 viewMatrix;", + "uniform mat3 normalMatrix;", + "uniform vec3 cameraPosition;", + + "attribute vec3 position;", + "attribute vec3 normal;", + "attribute vec2 uv;", + "attribute vec2 uv2;", + + "#ifdef USE_COLOR", + + "attribute vec3 color;", + + "#endif", + + "#ifdef USE_MORPHTARGETS", + + "attribute vec3 morphTarget0;", + "attribute vec3 morphTarget1;", + "attribute vec3 morphTarget2;", + "attribute vec3 morphTarget3;", + + "#ifdef USE_MORPHNORMALS", + + "attribute vec3 morphNormal0;", + "attribute vec3 morphNormal1;", + "attribute vec3 morphNormal2;", + "attribute vec3 morphNormal3;", + + "#else", + + "attribute vec3 morphTarget4;", + "attribute vec3 morphTarget5;", + "attribute vec3 morphTarget6;", + "attribute vec3 morphTarget7;", + + "#endif", + + "#endif", + + "#ifdef USE_SKINNING", + + "attribute vec4 skinIndex;", + "attribute vec4 skinWeight;", + + "#endif", + + "" + + ].join("\n"); + + var prefix_fragment = [ + + "precision " + _precision + " float;", + + ( parameters.bumpMap || parameters.normalMap ) ? "#extension GL_OES_standard_derivatives : enable" : "", + + customDefines, + + "#define MAX_DIR_LIGHTS " + parameters.maxDirLights, + "#define MAX_POINT_LIGHTS " + parameters.maxPointLights, + "#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights, + "#define MAX_HEMI_LIGHTS " + parameters.maxHemiLights, + + "#define MAX_SHADOWS " + parameters.maxShadows, + + parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest: "", + + _this.gammaInput ? "#define GAMMA_INPUT" : "", + _this.gammaOutput ? "#define GAMMA_OUTPUT" : "", + _this.physicallyBasedShading ? "#define PHYSICALLY_BASED_SHADING" : "", + + ( parameters.useFog && parameters.fog ) ? "#define USE_FOG" : "", + ( parameters.useFog && parameters.fogExp ) ? "#define FOG_EXP2" : "", + + parameters.map ? "#define USE_MAP" : "", + parameters.envMap ? "#define USE_ENVMAP" : "", + parameters.lightMap ? "#define USE_LIGHTMAP" : "", + parameters.bumpMap ? "#define USE_BUMPMAP" : "", + parameters.normalMap ? "#define USE_NORMALMAP" : "", + parameters.specularMap ? "#define USE_SPECULARMAP" : "", + parameters.vertexColors ? "#define USE_COLOR" : "", + + parameters.metal ? "#define METAL" : "", + parameters.perPixel ? "#define PHONG_PER_PIXEL" : "", + parameters.wrapAround ? "#define WRAP_AROUND" : "", + parameters.doubleSided ? "#define DOUBLE_SIDED" : "", + parameters.flipSided ? "#define FLIP_SIDED" : "", + + parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + parameters.shadowMapEnabled ? "#define " + shadowMapTypeDefine : "", + parameters.shadowMapDebug ? "#define SHADOWMAP_DEBUG" : "", + parameters.shadowMapCascade ? "#define SHADOWMAP_CASCADE" : "", + + "uniform mat4 viewMatrix;", + "uniform vec3 cameraPosition;", + "" + + ].join("\n"); + + var glVertexShader = getShader( "vertex", prefix_vertex + vertexShader ); + var glFragmentShader = getShader( "fragment", prefix_fragment + fragmentShader ); + + _gl.attachShader( program, glVertexShader ); + _gl.attachShader( program, glFragmentShader ); + + _gl.linkProgram( program ); + + if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) { + + console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" ); + + } + + // clean up + + _gl.deleteShader( glFragmentShader ); + _gl.deleteShader( glVertexShader ); + + // console.log( prefix_fragment + fragmentShader ); + // console.log( prefix_vertex + vertexShader ); + + program.uniforms = {}; + program.attributes = {}; + + var identifiers, u, a, i; + + // cache uniform locations + + identifiers = [ + + 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'modelMatrix', 'cameraPosition', + 'morphTargetInfluences' + + ]; + + if ( parameters.useVertexTexture ) { + + identifiers.push( 'boneTexture' ); + + } else { + + identifiers.push( 'boneGlobalMatrices' ); + + } + + for ( u in uniforms ) { + + identifiers.push( u ); + + } + + cacheUniformLocations( program, identifiers ); + + // cache attributes locations + + identifiers = [ + + "position", "normal", "uv", "uv2", "tangent", "color", + "skinIndex", "skinWeight", "lineDistance" + + ]; + + for ( i = 0; i < parameters.maxMorphTargets; i ++ ) { + + identifiers.push( "morphTarget" + i ); + + } + + for ( i = 0; i < parameters.maxMorphNormals; i ++ ) { + + identifiers.push( "morphNormal" + i ); + + } + + for ( a in attributes ) { + + identifiers.push( a ); + + } + + cacheAttributeLocations( program, identifiers ); + + program.id = _programs_counter ++; + + _programs.push( { program: program, code: code, usedTimes: 1 } ); + + _this.info.memory.programs = _programs.length; + + return program; + + }; + + // Shader parameters cache + + function cacheUniformLocations ( program, identifiers ) { + + var i, l, id; + + for( i = 0, l = identifiers.length; i < l; i ++ ) { + + id = identifiers[ i ]; + program.uniforms[ id ] = _gl.getUniformLocation( program, id ); + + } + + }; + + function cacheAttributeLocations ( program, identifiers ) { + + var i, l, id; + + for( i = 0, l = identifiers.length; i < l; i ++ ) { + + id = identifiers[ i ]; + program.attributes[ id ] = _gl.getAttribLocation( program, id ); + + } + + }; + + function addLineNumbers ( string ) { + + var chunks = string.split( "\n" ); + + for ( var i = 0, il = chunks.length; i < il; i ++ ) { + + // Chrome reports shader errors on lines + // starting counting from 1 + + chunks[ i ] = ( i + 1 ) + ": " + chunks[ i ]; + + } + + return chunks.join( "\n" ); + + }; + + function getShader ( type, string ) { + + var shader; + + if ( type === "fragment" ) { + + shader = _gl.createShader( _gl.FRAGMENT_SHADER ); + + } else if ( type === "vertex" ) { + + shader = _gl.createShader( _gl.VERTEX_SHADER ); + + } + + _gl.shaderSource( shader, string ); + _gl.compileShader( shader ); + + if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) { + + console.error( _gl.getShaderInfoLog( shader ) ); + console.error( addLineNumbers( string ) ); + return null; + + } + + return shader; + + }; + + // Textures + + + function isPowerOfTwo ( value ) { + + return ( value & ( value - 1 ) ) === 0; + + }; + + function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) { + + if ( isImagePowerOfTwo ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); + + } else { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); + + } + + if ( _glExtensionTextureFilterAnisotropic && texture.type !== THREE.FloatType ) { + + if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) { + + _gl.texParameterf( textureType, _glExtensionTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _maxAnisotropy ) ); + texture.__oldAnisotropy = texture.anisotropy; + + } + + } + + }; + + this.setTexture = function ( texture, slot ) { + + if ( texture.needsUpdate ) { + + if ( ! texture.__webglInit ) { + + texture.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + texture.__webglTexture = _gl.createTexture(); + + _this.info.memory.textures ++; + + } + + _gl.activeTexture( _gl.TEXTURE0 + slot ); + _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture ); + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + + var image = texture.image, + isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ), + glFormat = paramThreeToGL( texture.format ), + glType = paramThreeToGL( texture.type ); + + setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo ); + + var mipmap, mipmaps = texture.mipmaps; + + if ( texture instanceof THREE.DataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && isImagePowerOfTwo ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + texture.generateMipmaps = false; + + } else { + + _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); + + } + + } else if ( texture instanceof THREE.CompressedTexture ) { + + // compressed textures can only use manually created mipmaps + // WebGL can't generate mipmaps for DDS textures + + for( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + _gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && isImagePowerOfTwo ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); + + } + + texture.generateMipmaps = false; + + } else { + + _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image ); + + } + + } + + if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); + + texture.needsUpdate = false; + + if ( texture.onUpdate ) texture.onUpdate(); + + } else { + + _gl.activeTexture( _gl.TEXTURE0 + slot ); + _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture ); + + } + + }; + + function clampToMaxSize ( image, maxSize ) { + + if ( image.width <= maxSize && image.height <= maxSize ) { + + return image; + + } + + // Warning: Scaling through the canvas will only work with images that use + // premultiplied alpha. + + var maxDimension = Math.max( image.width, image.height ); + var newWidth = Math.floor( image.width * maxSize / maxDimension ); + var newHeight = Math.floor( image.height * maxSize / maxDimension ); + + var canvas = document.createElement( 'canvas' ); + canvas.width = newWidth; + canvas.height = newHeight; + + var ctx = canvas.getContext( "2d" ); + ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, newWidth, newHeight ); + + return canvas; + + } + + function setCubeTexture ( texture, slot ) { + + if ( texture.image.length === 6 ) { + + if ( texture.needsUpdate ) { + + if ( ! texture.image.__webglTextureCube ) { + + texture.image.__webglTextureCube = _gl.createTexture(); + + _this.info.memory.textures ++; + + } + + _gl.activeTexture( _gl.TEXTURE0 + slot ); + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube ); + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + + var isCompressed = texture instanceof THREE.CompressedTexture; + + var cubeImage = []; + + for ( var i = 0; i < 6; i ++ ) { + + if ( _this.autoScaleCubemaps && ! isCompressed ) { + + cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize ); + + } else { + + cubeImage[ i ] = texture.image[ i ]; + + } + + } + + var image = cubeImage[ 0 ], + isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ), + glFormat = paramThreeToGL( texture.format ), + glType = paramThreeToGL( texture.type ); + + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo ); + + for ( var i = 0; i < 6; i ++ ) { + + if ( isCompressed ) { + + var mipmap, mipmaps = cubeImage[ i ].mipmaps; + + for( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { + + mipmap = mipmaps[ j ]; + _gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { + + _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); + + } + + } + + if ( texture.generateMipmaps && isImagePowerOfTwo ) { + + _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + texture.needsUpdate = false; + + if ( texture.onUpdate ) texture.onUpdate(); + + } else { + + _gl.activeTexture( _gl.TEXTURE0 + slot ); + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube ); + + } + + } + + }; + + function setCubeTextureDynamic ( texture, slot ) { + + _gl.activeTexture( _gl.TEXTURE0 + slot ); + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture ); + + }; + + // Render targets + + function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 ); + + }; + + function setupRenderBuffer ( renderbuffer, renderTarget ) { + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + /* For some reason this is not working. Defaulting to RGBA4. + } else if( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + */ + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); + + } + + }; + + this.setRenderTarget = function ( renderTarget ) { + + var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); + + if ( renderTarget && ! renderTarget.__webglFramebuffer ) { + + if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true; + if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true; + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + renderTarget.__webglTexture = _gl.createTexture(); + + _this.info.memory.textures ++; + + // Setup texture, create render and frame buffers + + var isTargetPowerOfTwo = isPowerOfTwo( renderTarget.width ) && isPowerOfTwo( renderTarget.height ), + glFormat = paramThreeToGL( renderTarget.format ), + glType = paramThreeToGL( renderTarget.type ); + + if ( isCube ) { + + renderTarget.__webglFramebuffer = []; + renderTarget.__webglRenderbuffer = []; + + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo ); + + for ( var i = 0; i < 6; i ++ ) { + + renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer(); + + _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + + setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); + setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget ); + + } + + if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } else { + + renderTarget.__webglFramebuffer = _gl.createFramebuffer(); + + if ( renderTarget.shareDepthFrom ) { + + renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer; + + } else { + + renderTarget.__webglRenderbuffer = _gl.createRenderbuffer(); + + } + + _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture ); + setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo ); + + _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + + setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D ); + + if ( renderTarget.shareDepthFrom ) { + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer ); + + } + + } else { + + setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget ); + + } + + if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); + + } + + // Release everything + + if ( isCube ) { + + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); + + } else { + + _gl.bindTexture( _gl.TEXTURE_2D, null ); + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + var framebuffer, width, height, vx, vy; + + if ( renderTarget ) { + + if ( isCube ) { + + framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ]; + + } else { + + framebuffer = renderTarget.__webglFramebuffer; + + } + + width = renderTarget.width; + height = renderTarget.height; + + vx = 0; + vy = 0; + + } else { + + framebuffer = null; + + width = _viewportWidth; + height = _viewportHeight; + + vx = _viewportX; + vy = _viewportY; + + } + + if ( framebuffer !== _currentFramebuffer ) { + + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + _gl.viewport( vx, vy, width, height ); + + _currentFramebuffer = framebuffer; + + } + + _currentWidth = width; + _currentHeight = height; + + }; + + function updateRenderTargetMipmap ( renderTarget ) { + + if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { + + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture ); + _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); + _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); + + } else { + + _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture ); + _gl.generateMipmap( _gl.TEXTURE_2D ); + _gl.bindTexture( _gl.TEXTURE_2D, null ); + + } + + }; + + // Fallback filters for non-power-of-2 textures + + function filterFallback ( f ) { + + if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) { + + return _gl.NEAREST; + + } + + return _gl.LINEAR; + + }; + + // Map three.js constants to WebGL constants + + function paramThreeToGL ( p ) { + + if ( p === THREE.RepeatWrapping ) return _gl.REPEAT; + if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; + if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; + + if ( p === THREE.NearestFilter ) return _gl.NEAREST; + if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; + if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; + + if ( p === THREE.LinearFilter ) return _gl.LINEAR; + if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; + if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; + + if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE; + if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; + if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; + if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; + + if ( p === THREE.ByteType ) return _gl.BYTE; + if ( p === THREE.ShortType ) return _gl.SHORT; + if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT; + if ( p === THREE.IntType ) return _gl.INT; + if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT; + if ( p === THREE.FloatType ) return _gl.FLOAT; + + if ( p === THREE.AlphaFormat ) return _gl.ALPHA; + if ( p === THREE.RGBFormat ) return _gl.RGB; + if ( p === THREE.RGBAFormat ) return _gl.RGBA; + if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE; + if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; + + if ( p === THREE.AddEquation ) return _gl.FUNC_ADD; + if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT; + if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; + + if ( p === THREE.ZeroFactor ) return _gl.ZERO; + if ( p === THREE.OneFactor ) return _gl.ONE; + if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR; + if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; + if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA; + if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; + if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA; + if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; + + if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR; + if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; + if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; + + if ( _glExtensionCompressedTextureS3TC !== undefined ) { + + if ( p === THREE.RGB_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT; + if ( p === THREE.RGBA_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if ( p === THREE.RGBA_S3TC_DXT3_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if ( p === THREE.RGBA_S3TC_DXT5_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT; + + } + + return 0; + + }; + + // Allocations + + function allocateBones ( object ) { + + if ( _supportsBoneTextures && object && object.useVertexTexture ) { + + return 1024; + + } else { + + // default for when object is not specified + // ( for example when prebuilding shader + // to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + + var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS ); + var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); + + var maxBones = nVertexMatrices; + + if ( object !== undefined && object instanceof THREE.SkinnedMesh ) { + + maxBones = Math.min( object.bones.length, maxBones ); + + if ( maxBones < object.bones.length ) { + + console.warn( "WebGLRenderer: too many bones - " + object.bones.length + ", this GPU supports just " + maxBones + " (try OpenGL instead of ANGLE)" ); + + } + + } + + return maxBones; + + } + + }; + + function allocateLights ( lights ) { + + var l, ll, light, dirLights, pointLights, spotLights, hemiLights; + + dirLights = pointLights = spotLights = hemiLights = 0; + + for ( l = 0, ll = lights.length; l < ll; l ++ ) { + + light = lights[ l ]; + + if ( light.onlyShadow ) continue; + + if ( light instanceof THREE.DirectionalLight ) dirLights ++; + if ( light instanceof THREE.PointLight ) pointLights ++; + if ( light instanceof THREE.SpotLight ) spotLights ++; + if ( light instanceof THREE.HemisphereLight ) hemiLights ++; + + } + + return { 'directional' : dirLights, 'point' : pointLights, 'spot': spotLights, 'hemi': hemiLights }; + + }; + + function allocateShadows ( lights ) { + + var l, ll, light, maxShadows = 0; + + for ( l = 0, ll = lights.length; l < ll; l++ ) { + + light = lights[ l ]; + + if ( ! light.castShadow ) continue; + + if ( light instanceof THREE.SpotLight ) maxShadows ++; + if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++; + + } + + return maxShadows; + + }; + + // Initialization + + function initGL () { + + try { + + if ( ! ( _gl = _canvas.getContext( 'experimental-webgl', { alpha: _alpha, premultipliedAlpha: _premultipliedAlpha, antialias: _antialias, stencil: _stencil, preserveDrawingBuffer: _preserveDrawingBuffer } ) ) ) { + + throw 'Error creating WebGL context.'; + + } + + } catch ( error ) { + + console.error( error ); + + } + + _glExtensionTextureFloat = _gl.getExtension( 'OES_texture_float' ); + _glExtensionStandardDerivatives = _gl.getExtension( 'OES_standard_derivatives' ); + + _glExtensionTextureFilterAnisotropic = _gl.getExtension( 'EXT_texture_filter_anisotropic' ) || + _gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || + _gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + + + _glExtensionCompressedTextureS3TC = _gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || + _gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || + _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + + if ( ! _glExtensionTextureFloat ) { + + console.log( 'THREE.WebGLRenderer: Float textures not supported.' ); + + } + + if ( ! _glExtensionStandardDerivatives ) { + + console.log( 'THREE.WebGLRenderer: Standard derivatives not supported.' ); + + } + + if ( ! _glExtensionTextureFilterAnisotropic ) { + + console.log( 'THREE.WebGLRenderer: Anisotropic texture filtering not supported.' ); + + } + + if ( ! _glExtensionCompressedTextureS3TC ) { + + console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' ); + + } + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function() { + + return { + "rangeMin" : 1, + "rangeMax" : 1, + "precision" : 1 + }; + + } + } + + }; + + function setDefaultGLState () { + + _gl.clearColor( 0, 0, 0, 1 ); + _gl.clearDepth( 1 ); + _gl.clearStencil( 0 ); + + _gl.enable( _gl.DEPTH_TEST ); + _gl.depthFunc( _gl.LEQUAL ); + + _gl.frontFace( _gl.CCW ); + _gl.cullFace( _gl.BACK ); + _gl.enable( _gl.CULL_FACE ); + + _gl.enable( _gl.BLEND ); + _gl.blendEquation( _gl.FUNC_ADD ); + _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA ); + + _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); + + }; + + // default plugins (order is important) + + this.shadowMapPlugin = new THREE.ShadowMapPlugin(); + this.addPrePlugin( this.shadowMapPlugin ); + + this.addPostPlugin( new THREE.SpritePlugin() ); + this.addPostPlugin( new THREE.LensFlarePlugin() ); + +}; +/** + * @author szimek / https://github.com/szimek/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.WebGLRenderTarget = function ( width, height, options ) { + + this.width = width; + this.height = height; + + options = options || {}; + + this.wrapS = options.wrapS !== undefined ? options.wrapS : THREE.ClampToEdgeWrapping; + this.wrapT = options.wrapT !== undefined ? options.wrapT : THREE.ClampToEdgeWrapping; + + this.magFilter = options.magFilter !== undefined ? options.magFilter : THREE.LinearFilter; + this.minFilter = options.minFilter !== undefined ? options.minFilter : THREE.LinearMipMapLinearFilter; + + this.anisotropy = options.anisotropy !== undefined ? options.anisotropy : 1; + + this.offset = new THREE.Vector2( 0, 0 ); + this.repeat = new THREE.Vector2( 1, 1 ); + + this.format = options.format !== undefined ? options.format : THREE.RGBAFormat; + this.type = options.type !== undefined ? options.type : THREE.UnsignedByteType; + + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; + + this.generateMipmaps = true; + + this.shareDepthFrom = null; + +}; + +THREE.WebGLRenderTarget.prototype = { + + constructor: THREE.WebGLRenderTarget, + + addEventListener: THREE.EventDispatcher.prototype.addEventListener, + hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, + removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, + dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent, + + clone: function () { + + var tmp = new THREE.WebGLRenderTarget( this.width, this.height ); + + tmp.wrapS = this.wrapS; + tmp.wrapT = this.wrapT; + + tmp.magFilter = this.magFilter; + tmp.minFilter = this.minFilter; + + tmp.anisotropy = this.anisotropy; + + tmp.offset.copy( this.offset ); + tmp.repeat.copy( this.repeat ); + + tmp.format = this.format; + tmp.type = this.type; + + tmp.depthBuffer = this.depthBuffer; + tmp.stencilBuffer = this.stencilBuffer; + + tmp.generateMipmaps = this.generateMipmaps; + + tmp.shareDepthFrom = this.shareDepthFrom; + + return tmp; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +}; +/** + * @author alteredq / http://alteredqualia.com + */ + +THREE.WebGLRenderTargetCube = function ( width, height, options ) { + + THREE.WebGLRenderTarget.call( this, width, height, options ); + + this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 + +}; + +THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype ); +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableVertex = function () { + + this.positionWorld = new THREE.Vector3(); + this.positionScreen = new THREE.Vector4(); + + this.visible = true; + +}; + +THREE.RenderableVertex.prototype.copy = function ( vertex ) { + + this.positionWorld.copy( vertex.positionWorld ); + this.positionScreen.copy( vertex.positionScreen ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableFace3 = function () { + + this.v1 = new THREE.RenderableVertex(); + this.v2 = new THREE.RenderableVertex(); + this.v3 = new THREE.RenderableVertex(); + + this.centroidModel = new THREE.Vector3(); + + this.normalModel = new THREE.Vector3(); + this.normalModelView = new THREE.Vector3(); + + this.vertexNormalsLength = 0; + this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + this.vertexNormalsModelView = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + + this.color = null; + this.material = null; + this.uvs = [[]]; + + this.z = null; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableFace4 = function () { + + this.v1 = new THREE.RenderableVertex(); + this.v2 = new THREE.RenderableVertex(); + this.v3 = new THREE.RenderableVertex(); + this.v4 = new THREE.RenderableVertex(); + + this.centroidModel = new THREE.Vector3(); + + this.normalModel = new THREE.Vector3(); + this.normalModelView = new THREE.Vector3(); + + this.vertexNormalsLength = 0; + this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + this.vertexNormalsModelView = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; + + this.color = null; + this.material = null; + this.uvs = [[]]; + + this.z = null; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableObject = function () { + + this.object = null; + this.z = null; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableParticle = function () { + + this.object = null; + + this.x = null; + this.y = null; + this.z = null; + + this.rotation = null; + this.scale = new THREE.Vector2(); + + this.material = null; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.RenderableLine = function () { + + this.z = null; + + this.v1 = new THREE.RenderableVertex(); + this.v2 = new THREE.RenderableVertex(); + + this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; + this.material = null; + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.GeometryUtils = { + + // Merge two geometries or geometry and geometry from object (using object's transform) + + merge: function ( geometry1, object2 /* mesh | geometry */, materialIndexOffset ) { + + var matrix, normalMatrix, + vertexOffset = geometry1.vertices.length, + uvPosition = geometry1.faceVertexUvs[ 0 ].length, + geometry2 = object2 instanceof THREE.Mesh ? object2.geometry : object2, + vertices1 = geometry1.vertices, + vertices2 = geometry2.vertices, + faces1 = geometry1.faces, + faces2 = geometry2.faces, + uvs1 = geometry1.faceVertexUvs[ 0 ], + uvs2 = geometry2.faceVertexUvs[ 0 ]; + + if ( materialIndexOffset === undefined ) materialIndexOffset = 0; + + if ( object2 instanceof THREE.Mesh ) { + + object2.matrixAutoUpdate && object2.updateMatrix(); + + matrix = object2.matrix; + + normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); + + } + + // vertices + + for ( var i = 0, il = vertices2.length; i < il; i ++ ) { + + var vertex = vertices2[ i ]; + + var vertexCopy = vertex.clone(); + + if ( matrix ) vertexCopy.applyMatrix4( matrix ); + + vertices1.push( vertexCopy ); + + } + + // faces + + for ( i = 0, il = faces2.length; i < il; i ++ ) { + + var face = faces2[ i ], faceCopy, normal, color, + faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; + + if ( face instanceof THREE.Face3 ) { + + faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + + } else if ( face instanceof THREE.Face4 ) { + + faceCopy = new THREE.Face4( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset, face.d + vertexOffset ); + + } + + faceCopy.normal.copy( face.normal ); + + if ( normalMatrix ) { + + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + + } + + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + + normal = faceVertexNormals[ j ].clone(); + + if ( normalMatrix ) { + + normal.applyMatrix3( normalMatrix ).normalize(); + + } + + faceCopy.vertexNormals.push( normal ); + + } + + faceCopy.color.copy( face.color ); + + for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); + + } + + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + + faceCopy.centroid.copy( face.centroid ); + + if ( matrix ) { + + faceCopy.centroid.applyMatrix4( matrix ); + + } + + faces1.push( faceCopy ); + + } + + // uvs + + for ( i = 0, il = uvs2.length; i < il; i ++ ) { + + var uv = uvs2[ i ], uvCopy = []; + + for ( var j = 0, jl = uv.length; j < jl; j ++ ) { + + uvCopy.push( new THREE.Vector2( uv[ j ].x, uv[ j ].y ) ); + + } + + uvs1.push( uvCopy ); + + } + + }, + + removeMaterials: function ( geometry, materialIndexArray ) { + + var materialIndexMap = {}; + + for ( var i = 0, il = materialIndexArray.length; i < il; i ++ ) { + + materialIndexMap[ materialIndexArray[i] ] = true; + + } + + var face, newFaces = []; + + for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) { + + face = geometry.faces[ i ]; + if ( ! ( face.materialIndex in materialIndexMap ) ) newFaces.push( face ); + + } + + geometry.faces = newFaces; + + }, + + // Get random point in triangle (via barycentric coordinates) + // (uniform distribution) + // http://www.cgafaq.info/wiki/Random_Point_In_Triangle + + randomPointInTriangle: function ( vectorA, vectorB, vectorC ) { + + var a, b, c, + point = new THREE.Vector3(), + tmp = THREE.GeometryUtils.__v1; + + a = THREE.GeometryUtils.random(); + b = THREE.GeometryUtils.random(); + + if ( ( a + b ) > 1 ) { + + a = 1 - a; + b = 1 - b; + + } + + c = 1 - a - b; + + point.copy( vectorA ); + point.multiplyScalar( a ); + + tmp.copy( vectorB ); + tmp.multiplyScalar( b ); + + point.add( tmp ); + + tmp.copy( vectorC ); + tmp.multiplyScalar( c ); + + point.add( tmp ); + + return point; + + }, + + // Get random point in face (triangle / quad) + // (uniform distribution) + + randomPointInFace: function ( face, geometry, useCachedAreas ) { + + var vA, vB, vC, vD; + + if ( face instanceof THREE.Face3 ) { + + vA = geometry.vertices[ face.a ]; + vB = geometry.vertices[ face.b ]; + vC = geometry.vertices[ face.c ]; + + return THREE.GeometryUtils.randomPointInTriangle( vA, vB, vC ); + + } else if ( face instanceof THREE.Face4 ) { + + vA = geometry.vertices[ face.a ]; + vB = geometry.vertices[ face.b ]; + vC = geometry.vertices[ face.c ]; + vD = geometry.vertices[ face.d ]; + + var area1, area2; + + if ( useCachedAreas ) { + + if ( face._area1 && face._area2 ) { + + area1 = face._area1; + area2 = face._area2; + + } else { + + area1 = THREE.GeometryUtils.triangleArea( vA, vB, vD ); + area2 = THREE.GeometryUtils.triangleArea( vB, vC, vD ); + + face._area1 = area1; + face._area2 = area2; + + } + + } else { + + area1 = THREE.GeometryUtils.triangleArea( vA, vB, vD ), + area2 = THREE.GeometryUtils.triangleArea( vB, vC, vD ); + + } + + var r = THREE.GeometryUtils.random() * ( area1 + area2 ); + + if ( r < area1 ) { + + return THREE.GeometryUtils.randomPointInTriangle( vA, vB, vD ); + + } else { + + return THREE.GeometryUtils.randomPointInTriangle( vB, vC, vD ); + + } + + } + + }, + + // Get uniformly distributed random points in mesh + // - create array with cumulative sums of face areas + // - pick random number from 0 to total area + // - find corresponding place in area array by binary search + // - get random point in face + + randomPointsInGeometry: function ( geometry, n ) { + + var face, i, + faces = geometry.faces, + vertices = geometry.vertices, + il = faces.length, + totalArea = 0, + cumulativeAreas = [], + vA, vB, vC, vD; + + // precompute face areas + + for ( i = 0; i < il; i ++ ) { + + face = faces[ i ]; + + if ( face instanceof THREE.Face3 ) { + + vA = vertices[ face.a ]; + vB = vertices[ face.b ]; + vC = vertices[ face.c ]; + + face._area = THREE.GeometryUtils.triangleArea( vA, vB, vC ); + + } else if ( face instanceof THREE.Face4 ) { + + vA = vertices[ face.a ]; + vB = vertices[ face.b ]; + vC = vertices[ face.c ]; + vD = vertices[ face.d ]; + + face._area1 = THREE.GeometryUtils.triangleArea( vA, vB, vD ); + face._area2 = THREE.GeometryUtils.triangleArea( vB, vC, vD ); + + face._area = face._area1 + face._area2; + + } + + totalArea += face._area; + + cumulativeAreas[ i ] = totalArea; + + } + + // binary search cumulative areas array + + function binarySearchIndices( value ) { + + function binarySearch( start, end ) { + + // return closest larger index + // if exact number is not found + + if ( end < start ) + return start; + + var mid = start + Math.floor( ( end - start ) / 2 ); + + if ( cumulativeAreas[ mid ] > value ) { + + return binarySearch( start, mid - 1 ); + + } else if ( cumulativeAreas[ mid ] < value ) { + + return binarySearch( mid + 1, end ); + + } else { + + return mid; + + } + + } + + var result = binarySearch( 0, cumulativeAreas.length - 1 ) + return result; + + } + + // pick random face weighted by face area + + var r, index, + result = []; + + var stats = {}; + + for ( i = 0; i < n; i ++ ) { + + r = THREE.GeometryUtils.random() * totalArea; + + index = binarySearchIndices( r ); + + result[ i ] = THREE.GeometryUtils.randomPointInFace( faces[ index ], geometry, true ); + + if ( ! stats[ index ] ) { + + stats[ index ] = 1; + + } else { + + stats[ index ] += 1; + + } + + } + + return result; + + }, + + // Get triangle area (half of parallelogram) + // http://mathworld.wolfram.com/TriangleArea.html + + triangleArea: function ( vectorA, vectorB, vectorC ) { + + var tmp1 = THREE.GeometryUtils.__v1, + tmp2 = THREE.GeometryUtils.__v2; + + tmp1.subVectors( vectorB, vectorA ); + tmp2.subVectors( vectorC, vectorA ); + tmp1.cross( tmp2 ); + + return 0.5 * tmp1.length(); + + }, + + // Center geometry so that 0,0,0 is in center of bounding box + + center: function ( geometry ) { + + geometry.computeBoundingBox(); + + var bb = geometry.boundingBox; + + var offset = new THREE.Vector3(); + + offset.addVectors( bb.min, bb.max ); + offset.multiplyScalar( -0.5 ); + + geometry.applyMatrix( new THREE.Matrix4().makeTranslation( offset.x, offset.y, offset.z ) ); + geometry.computeBoundingBox(); + + return offset; + + }, + + // Normalize UVs to be from <0,1> + // (for now just the first set of UVs) + + normalizeUVs: function ( geometry ) { + + var uvSet = geometry.faceVertexUvs[ 0 ]; + + for ( var i = 0, il = uvSet.length; i < il; i ++ ) { + + var uvs = uvSet[ i ]; + + for ( var j = 0, jl = uvs.length; j < jl; j ++ ) { + + // texture repeat + + if( uvs[ j ].x !== 1.0 ) uvs[ j ].x = uvs[ j ].x - Math.floor( uvs[ j ].x ); + if( uvs[ j ].y !== 1.0 ) uvs[ j ].y = uvs[ j ].y - Math.floor( uvs[ j ].y ); + + } + + } + + }, + + triangulateQuads: function ( geometry ) { + + var i, il, j, jl; + + var faces = []; + var faceUvs = []; + var faceVertexUvs = []; + + for ( i = 0, il = geometry.faceUvs.length; i < il; i ++ ) { + + faceUvs[ i ] = []; + + } + + for ( i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { + + faceVertexUvs[ i ] = []; + + } + + for ( i = 0, il = geometry.faces.length; i < il; i ++ ) { + + var face = geometry.faces[ i ]; + + if ( face instanceof THREE.Face4 ) { + + var a = face.a; + var b = face.b; + var c = face.c; + var d = face.d; + + var triA = new THREE.Face3(); + var triB = new THREE.Face3(); + + triA.color.copy( face.color ); + triB.color.copy( face.color ); + + triA.materialIndex = face.materialIndex; + triB.materialIndex = face.materialIndex; + + triA.a = a; + triA.b = b; + triA.c = d; + + triB.a = b; + triB.b = c; + triB.c = d; + + if ( face.vertexColors.length === 4 ) { + + triA.vertexColors[ 0 ] = face.vertexColors[ 0 ].clone(); + triA.vertexColors[ 1 ] = face.vertexColors[ 1 ].clone(); + triA.vertexColors[ 2 ] = face.vertexColors[ 3 ].clone(); + + triB.vertexColors[ 0 ] = face.vertexColors[ 1 ].clone(); + triB.vertexColors[ 1 ] = face.vertexColors[ 2 ].clone(); + triB.vertexColors[ 2 ] = face.vertexColors[ 3 ].clone(); + + } + + faces.push( triA, triB ); + + for ( j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) { + + if ( geometry.faceVertexUvs[ j ].length ) { + + var uvs = geometry.faceVertexUvs[ j ][ i ]; + + var uvA = uvs[ 0 ]; + var uvB = uvs[ 1 ]; + var uvC = uvs[ 2 ]; + var uvD = uvs[ 3 ]; + + var uvsTriA = [ uvA.clone(), uvB.clone(), uvD.clone() ]; + var uvsTriB = [ uvB.clone(), uvC.clone(), uvD.clone() ]; + + faceVertexUvs[ j ].push( uvsTriA, uvsTriB ); + + } + + } + + for ( j = 0, jl = geometry.faceUvs.length; j < jl; j ++ ) { + + if ( geometry.faceUvs[ j ].length ) { + + var faceUv = geometry.faceUvs[ j ][ i ]; + + faceUvs[ j ].push( faceUv, faceUv ); + + } + + } + + } else { + + faces.push( face ); + + for ( j = 0, jl = geometry.faceUvs.length; j < jl; j ++ ) { + + faceUvs[ j ].push( geometry.faceUvs[ j ][ i ] ); + + } + + for ( j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) { + + faceVertexUvs[ j ].push( geometry.faceVertexUvs[ j ][ i ] ); + + } + + } + + } + + geometry.faces = faces; + geometry.faceUvs = faceUvs; + geometry.faceVertexUvs = faceVertexUvs; + + geometry.computeCentroids(); + geometry.computeFaceNormals(); + geometry.computeVertexNormals(); + + if ( geometry.hasTangents ) geometry.computeTangents(); + + }, + + setMaterialIndex: function ( geometry, index, startFace, endFace ){ + + var faces = geometry.faces; + var start = startFace || 0; + var end = endFace || faces.length - 1; + + for ( var i = start; i <= end; i ++ ) { + + faces[i].materialIndex = index; + + } + + } + +}; + +THREE.GeometryUtils.random = THREE.Math.random16; + +THREE.GeometryUtils.__v1 = new THREE.Vector3(); +THREE.GeometryUtils.__v2 = new THREE.Vector3(); +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.ImageUtils = { + + crossOrigin: 'anonymous', + + loadTexture: function ( url, mapping, onLoad, onError ) { + + var image = new Image(); + var texture = new THREE.Texture( image, mapping ); + + var loader = new THREE.ImageLoader(); + + loader.addEventListener( 'load', function ( event ) { + + texture.image = event.content; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } ); + + loader.addEventListener( 'error', function ( event ) { + + if ( onError ) onError( event.message ); + + } ); + + loader.crossOrigin = this.crossOrigin; + loader.load( url, image ); + + texture.sourceFile = url; + + return texture; + + }, + + loadCompressedTexture: function ( url, mapping, onLoad, onError ) { + + var texture = new THREE.CompressedTexture(); + texture.mapping = mapping; + + var request = new XMLHttpRequest(); + + request.onload = function () { + + var buffer = request.response; + var dds = THREE.ImageUtils.parseDDS( buffer, true ); + + texture.format = dds.format; + + texture.mipmaps = dds.mipmaps; + texture.image.width = dds.width; + texture.image.height = dds.height; + + // gl.generateMipmap fails for compressed textures + // mipmaps must be embedded in the DDS file + // or texture filters must not use mipmapping + + texture.generateMipmaps = false; + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + request.onerror = onError; + + request.open( 'GET', url, true ); + request.responseType = "arraybuffer"; + request.send( null ); + + return texture; + + }, + + loadTextureCube: function ( array, mapping, onLoad, onError ) { + + var images = []; + images.loadCount = 0; + + var texture = new THREE.Texture(); + texture.image = images; + if ( mapping !== undefined ) texture.mapping = mapping; + + // no flipping needed for cube textures + + texture.flipY = false; + + for ( var i = 0, il = array.length; i < il; ++ i ) { + + var cubeImage = new Image(); + images[ i ] = cubeImage; + + cubeImage.onload = function () { + + images.loadCount += 1; + + if ( images.loadCount === 6 ) { + + texture.needsUpdate = true; + if ( onLoad ) onLoad( texture ); + + } + + }; + + cubeImage.onerror = onError; + + cubeImage.crossOrigin = this.crossOrigin; + cubeImage.src = array[ i ]; + + } + + return texture; + + }, + + loadCompressedTextureCube: function ( array, mapping, onLoad, onError ) { + + var images = []; + images.loadCount = 0; + + var texture = new THREE.CompressedTexture(); + texture.image = images; + if ( mapping !== undefined ) texture.mapping = mapping; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + texture.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + texture.generateMipmaps = false; + + var generateCubeFaceCallback = function ( rq, img ) { + + return function () { + + var buffer = rq.response; + var dds = THREE.ImageUtils.parseDDS( buffer, true ); + + img.format = dds.format; + + img.mipmaps = dds.mipmaps; + img.width = dds.width; + img.height = dds.height; + + images.loadCount += 1; + + if ( images.loadCount === 6 ) { + + texture.format = dds.format; + texture.needsUpdate = true; + if ( onLoad ) onLoad( texture ); + + } + + } + + } + + // compressed cubemap textures as 6 separate DDS files + + if ( array instanceof Array ) { + + for ( var i = 0, il = array.length; i < il; ++ i ) { + + var cubeImage = {}; + images[ i ] = cubeImage; + + var request = new XMLHttpRequest(); + + request.onload = generateCubeFaceCallback( request, cubeImage ); + request.onerror = onError; + + var url = array[ i ]; + + request.open( 'GET', url, true ); + request.responseType = "arraybuffer"; + request.send( null ); + + } + + // compressed cubemap texture stored in a single DDS file + + } else { + + var url = array; + var request = new XMLHttpRequest(); + + request.onload = function( ) { + + var buffer = request.response; + var dds = THREE.ImageUtils.parseDDS( buffer, true ); + + if ( dds.isCubemap ) { + + var faces = dds.mipmaps.length / dds.mipmapCount; + + for ( var f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps : [] }; + + for ( var i = 0; i < dds.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( dds.mipmaps[ f * dds.mipmapCount + i ] ); + images[ f ].format = dds.format; + images[ f ].width = dds.width; + images[ f ].height = dds.height; + + } + + } + + texture.format = dds.format; + texture.needsUpdate = true; + if ( onLoad ) onLoad( texture ); + + } + + } + + request.onerror = onError; + + request.open( 'GET', url, true ); + request.responseType = "arraybuffer"; + request.send( null ); + + } + + return texture; + + }, + + parseDDS: function ( buffer, loadMipmaps ) { + + var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 }; + + // Adapted from @toji's DDS utils + // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js + + // All values and structures referenced from: + // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ + + var DDS_MAGIC = 0x20534444; + + var DDSD_CAPS = 0x1, + DDSD_HEIGHT = 0x2, + DDSD_WIDTH = 0x4, + DDSD_PITCH = 0x8, + DDSD_PIXELFORMAT = 0x1000, + DDSD_MIPMAPCOUNT = 0x20000, + DDSD_LINEARSIZE = 0x80000, + DDSD_DEPTH = 0x800000; + + var DDSCAPS_COMPLEX = 0x8, + DDSCAPS_MIPMAP = 0x400000, + DDSCAPS_TEXTURE = 0x1000; + + var DDSCAPS2_CUBEMAP = 0x200, + DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, + DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, + DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, + DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, + DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, + DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, + DDSCAPS2_VOLUME = 0x200000; + + var DDPF_ALPHAPIXELS = 0x1, + DDPF_ALPHA = 0x2, + DDPF_FOURCC = 0x4, + DDPF_RGB = 0x40, + DDPF_YUV = 0x200, + DDPF_LUMINANCE = 0x20000; + + function fourCCToInt32( value ) { + + return value.charCodeAt(0) + + (value.charCodeAt(1) << 8) + + (value.charCodeAt(2) << 16) + + (value.charCodeAt(3) << 24); + + } + + function int32ToFourCC( value ) { + + return String.fromCharCode( + value & 0xff, + (value >> 8) & 0xff, + (value >> 16) & 0xff, + (value >> 24) & 0xff + ); + } + + var FOURCC_DXT1 = fourCCToInt32("DXT1"); + var FOURCC_DXT3 = fourCCToInt32("DXT3"); + var FOURCC_DXT5 = fourCCToInt32("DXT5"); + + var headerLengthInt = 31; // The header length in 32 bit ints + + // Offsets into the header array + + var off_magic = 0; + + var off_size = 1; + var off_flags = 2; + var off_height = 3; + var off_width = 4; + + var off_mipmapCount = 7; + + var off_pfFlags = 20; + var off_pfFourCC = 21; + + var off_caps = 27; + var off_caps2 = 28; + var off_caps3 = 29; + var off_caps4 = 30; + + // Parse header + + var header = new Int32Array( buffer, 0, headerLengthInt ); + + if ( header[ off_magic ] !== DDS_MAGIC ) { + + console.error( "ImageUtils.parseDDS(): Invalid magic number in DDS header" ); + return dds; + + } + + if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) { + + console.error( "ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code" ); + return dds; + + } + + var blockBytes; + + var fourCC = header[ off_pfFourCC ]; + + switch ( fourCC ) { + + case FOURCC_DXT1: + + blockBytes = 8; + dds.format = THREE.RGB_S3TC_DXT1_Format; + break; + + case FOURCC_DXT3: + + blockBytes = 16; + dds.format = THREE.RGBA_S3TC_DXT3_Format; + break; + + case FOURCC_DXT5: + + blockBytes = 16; + dds.format = THREE.RGBA_S3TC_DXT5_Format; + break; + + default: + + console.error( "ImageUtils.parseDDS(): Unsupported FourCC code: ", int32ToFourCC( fourCC ) ); + return dds; + + } + + dds.mipmapCount = 1; + + if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) { + + dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] ); + + } + + //TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc. + + dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false; + + dds.width = header[ off_width ]; + dds.height = header[ off_height ]; + + var dataOffset = header[ off_size ] + 4; + + // Extract mipmaps buffers + + var width = dds.width; + var height = dds.height; + + var faces = dds.isCubemap ? 6 : 1; + + for ( var face = 0; face < faces; face ++ ) { + + for ( var i = 0; i < dds.mipmapCount; i ++ ) { + + var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes; + var byteArray = new Uint8Array( buffer, dataOffset, dataLength ); + + var mipmap = { "data": byteArray, "width": width, "height": height }; + dds.mipmaps.push( mipmap ); + + dataOffset += dataLength; + + width = Math.max( width * 0.5, 1 ); + height = Math.max( height * 0.5, 1 ); + + } + + width = dds.width; + height = dds.height; + + } + + return dds; + + }, + + getNormalMap: function ( image, depth ) { + + // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/ + + var cross = function ( a, b ) { + + return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ]; + + } + + var subtract = function ( a, b ) { + + return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ]; + + } + + var normalize = function ( a ) { + + var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] ); + return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ]; + + } + + depth = depth | 1; + + var width = image.width; + var height = image.height; + + var canvas = document.createElement( 'canvas' ); + canvas.width = width; + canvas.height = height; + + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0 ); + + var data = context.getImageData( 0, 0, width, height ).data; + var imageData = context.createImageData( width, height ); + var output = imageData.data; + + for ( var x = 0; x < width; x ++ ) { + + for ( var y = 0; y < height; y ++ ) { + + var ly = y - 1 < 0 ? 0 : y - 1; + var uy = y + 1 > height - 1 ? height - 1 : y + 1; + var lx = x - 1 < 0 ? 0 : x - 1; + var ux = x + 1 > width - 1 ? width - 1 : x + 1; + + var points = []; + var origin = [ 0, 0, data[ ( y * width + x ) * 4 ] / 255 * depth ]; + points.push( [ - 1, 0, data[ ( y * width + lx ) * 4 ] / 255 * depth ] ); + points.push( [ - 1, - 1, data[ ( ly * width + lx ) * 4 ] / 255 * depth ] ); + points.push( [ 0, - 1, data[ ( ly * width + x ) * 4 ] / 255 * depth ] ); + points.push( [ 1, - 1, data[ ( ly * width + ux ) * 4 ] / 255 * depth ] ); + points.push( [ 1, 0, data[ ( y * width + ux ) * 4 ] / 255 * depth ] ); + points.push( [ 1, 1, data[ ( uy * width + ux ) * 4 ] / 255 * depth ] ); + points.push( [ 0, 1, data[ ( uy * width + x ) * 4 ] / 255 * depth ] ); + points.push( [ - 1, 1, data[ ( uy * width + lx ) * 4 ] / 255 * depth ] ); + + var normals = []; + var num_points = points.length; + + for ( var i = 0; i < num_points; i ++ ) { + + var v1 = points[ i ]; + var v2 = points[ ( i + 1 ) % num_points ]; + v1 = subtract( v1, origin ); + v2 = subtract( v2, origin ); + normals.push( normalize( cross( v1, v2 ) ) ); + + } + + var normal = [ 0, 0, 0 ]; + + for ( var i = 0; i < normals.length; i ++ ) { + + normal[ 0 ] += normals[ i ][ 0 ]; + normal[ 1 ] += normals[ i ][ 1 ]; + normal[ 2 ] += normals[ i ][ 2 ]; + + } + + normal[ 0 ] /= normals.length; + normal[ 1 ] /= normals.length; + normal[ 2 ] /= normals.length; + + var idx = ( y * width + x ) * 4; + + output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0; + output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 ) / 2.0 * 255 ) | 0; + output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0; + output[ idx + 3 ] = 255; + + } + + } + + context.putImageData( imageData, 0, 0 ); + + return canvas; + + }, + + generateDataTexture: function ( width, height, color ) { + + var size = width * height; + var data = new Uint8Array( 3 * size ); + + var r = Math.floor( color.r * 255 ); + var g = Math.floor( color.g * 255 ); + var b = Math.floor( color.b * 255 ); + + for ( var i = 0; i < size; i ++ ) { + + data[ i * 3 ] = r; + data[ i * 3 + 1 ] = g; + data[ i * 3 + 2 ] = b; + + } + + var texture = new THREE.DataTexture( data, width, height, THREE.RGBFormat ); + texture.needsUpdate = true; + + return texture; + + } + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.SceneUtils = { + + createMultiMaterialObject: function ( geometry, materials ) { + + var group = new THREE.Object3D(); + + for ( var i = 0, l = materials.length; i < l; i ++ ) { + + group.add( new THREE.Mesh( geometry, materials[ i ] ) ); + + } + + return group; + + }, + + detach : function ( child, parent, scene ) { + + child.applyMatrix( parent.matrixWorld ); + parent.remove( child ); + scene.add( child ); + + }, + + attach: function ( child, scene, parent ) { + + var matrixWorldInverse = new THREE.Matrix4(); + matrixWorldInverse.getInverse( parent.matrixWorld ); + child.applyMatrix( matrixWorldInverse ); + + scene.remove( child ); + parent.add( child ); + + } + +}; +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * For Text operations in three.js (See TextGeometry) + * + * It uses techniques used in: + * + * typeface.js and canvastext + * For converting fonts and rendering with javascript + * http://typeface.neocracy.org + * + * Triangulation ported from AS3 + * Simple Polygon Triangulation + * http://actionsnippet.com/?p=1462 + * + * A Method to triangulate shapes with holes + * http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/ + * + */ + +THREE.FontUtils = { + + faces : {}, + + // Just for now. face[weight][style] + + face : "helvetiker", + weight: "normal", + style : "normal", + size : 150, + divisions : 10, + + getFace : function() { + + return this.faces[ this.face ][ this.weight ][ this.style ]; + + }, + + loadFace : function( data ) { + + var family = data.familyName.toLowerCase(); + + var ThreeFont = this; + + ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {}; + + ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {}; + ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data; + + var face = ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data; + + return data; + + }, + + drawText : function( text ) { + + var characterPts = [], allPts = []; + + // RenderText + + var i, p, + face = this.getFace(), + scale = this.size / face.resolution, + offset = 0, + chars = String( text ).split( '' ), + length = chars.length; + + var fontPaths = []; + + for ( i = 0; i < length; i ++ ) { + + var path = new THREE.Path(); + + var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset, path ); + offset += ret.offset; + + fontPaths.push( ret.path ); + + } + + // get the width + + var width = offset / 2; + // + // for ( p = 0; p < allPts.length; p++ ) { + // + // allPts[ p ].x -= width; + // + // } + + //var extract = this.extractPoints( allPts, characterPts ); + //extract.contour = allPts; + + //extract.paths = fontPaths; + //extract.offset = width; + + return { paths : fontPaths, offset : width }; + + }, + + + + + extractGlyphPoints : function( c, face, scale, offset, path ) { + + var pts = []; + + var i, i2, divisions, + outline, action, length, + scaleX, scaleY, + x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, + laste, + glyph = face.glyphs[ c ] || face.glyphs[ '?' ]; + + if ( !glyph ) return; + + if ( glyph.o ) { + + outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + length = outline.length; + + scaleX = scale; + scaleY = scale; + + for ( i = 0; i < length; ) { + + action = outline[ i ++ ]; + + //console.log( action ); + + switch( action ) { + + case 'm': + + // Move To + + x = outline[ i++ ] * scaleX + offset; + y = outline[ i++ ] * scaleY; + + path.moveTo( x, y ); + break; + + case 'l': + + // Line To + + x = outline[ i++ ] * scaleX + offset; + y = outline[ i++ ] * scaleY; + path.lineTo(x,y); + break; + + case 'q': + + // QuadraticCurveTo + + cpx = outline[ i++ ] * scaleX + offset; + cpy = outline[ i++ ] * scaleY; + cpx1 = outline[ i++ ] * scaleX + offset; + cpy1 = outline[ i++ ] * scaleY; + + path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); + + laste = pts[ pts.length - 1 ]; + + if ( laste ) { + + cpx0 = laste.x; + cpy0 = laste.y; + + for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) { + + var t = i2 / divisions; + var tx = THREE.Shape.Utils.b2( t, cpx0, cpx1, cpx ); + var ty = THREE.Shape.Utils.b2( t, cpy0, cpy1, cpy ); + } + + } + + break; + + case 'b': + + // Cubic Bezier Curve + + cpx = outline[ i++ ] * scaleX + offset; + cpy = outline[ i++ ] * scaleY; + cpx1 = outline[ i++ ] * scaleX + offset; + cpy1 = outline[ i++ ] * -scaleY; + cpx2 = outline[ i++ ] * scaleX + offset; + cpy2 = outline[ i++ ] * -scaleY; + + path.bezierCurveTo( cpx, cpy, cpx1, cpy1, cpx2, cpy2 ); + + laste = pts[ pts.length - 1 ]; + + if ( laste ) { + + cpx0 = laste.x; + cpy0 = laste.y; + + for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) { + + var t = i2 / divisions; + var tx = THREE.Shape.Utils.b3( t, cpx0, cpx1, cpx2, cpx ); + var ty = THREE.Shape.Utils.b3( t, cpy0, cpy1, cpy2, cpy ); + + } + + } + + break; + + } + + } + } + + + + return { offset: glyph.ha*scale, path:path}; + } + +}; + + +THREE.FontUtils.generateShapes = function( text, parameters ) { + + // Parameters + + parameters = parameters || {}; + + var size = parameters.size !== undefined ? parameters.size : 100; + var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments: 4; + + var font = parameters.font !== undefined ? parameters.font : "helvetiker"; + var weight = parameters.weight !== undefined ? parameters.weight : "normal"; + var style = parameters.style !== undefined ? parameters.style : "normal"; + + THREE.FontUtils.size = size; + THREE.FontUtils.divisions = curveSegments; + + THREE.FontUtils.face = font; + THREE.FontUtils.weight = weight; + THREE.FontUtils.style = style; + + // Get a Font data json object + + var data = THREE.FontUtils.drawText( text ); + + var paths = data.paths; + var shapes = []; + + for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + + } + + return shapes; + +}; + + +/** + * This code is a quick port of code written in C++ which was submitted to + * flipcode.com by John W. Ratcliff // July 22, 2000 + * See original code and more information here: + * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml + * + * ported to actionscript by Zevan Rosser + * www.actionsnippet.com + * + * ported to javascript by Joshua Koo + * http://www.lab4games.net/zz85/blog + * + */ + + +( function( namespace ) { + + var EPSILON = 0.0000000001; + + // takes in an contour array and returns + + var process = function( contour, indices ) { + + var n = contour.length; + + if ( n < 3 ) return null; + + var result = [], + verts = [], + vertIndices = []; + + /* we want a counter-clockwise polygon in verts */ + + var u, v, w; + + if ( area( contour ) > 0.0 ) { + + for ( v = 0; v < n; v++ ) verts[ v ] = v; + + } else { + + for ( v = 0; v < n; v++ ) verts[ v ] = ( n - 1 ) - v; + + } + + var nv = n; + + /* remove nv - 2 vertices, creating 1 triangle every time */ + + var count = 2 * nv; /* error detection */ + + for( v = nv - 1; nv > 2; ) { + + /* if we loop, it is probably a non-simple polygon */ + + if ( ( count-- ) <= 0 ) { + + //** Triangulate: ERROR - probable bad polygon! + + //throw ( "Warning, unable to triangulate polygon!" ); + //return null; + // Sometimes warning is fine, especially polygons are triangulated in reverse. + console.log( "Warning, unable to triangulate polygon!" ); + + if ( indices ) return vertIndices; + return result; + + } + + /* three consecutive vertices in current polygon, <u,v,w> */ + + u = v; if ( nv <= u ) u = 0; /* previous */ + v = u + 1; if ( nv <= v ) v = 0; /* new v */ + w = v + 1; if ( nv <= w ) w = 0; /* next */ + + if ( snip( contour, u, v, w, nv, verts ) ) { + + var a, b, c, s, t; + + /* true names of the vertices */ + + a = verts[ u ]; + b = verts[ v ]; + c = verts[ w ]; + + /* output Triangle */ + + result.push( [ contour[ a ], + contour[ b ], + contour[ c ] ] ); + + + vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); + + /* remove v from the remaining polygon */ + + for( s = v, t = v + 1; t < nv; s++, t++ ) { + + verts[ s ] = verts[ t ]; + + } + + nv--; + + /* reset error detection counter */ + + count = 2 * nv; + + } + + } + + if ( indices ) return vertIndices; + return result; + + }; + + // calculate area of the contour polygon + + var area = function ( contour ) { + + var n = contour.length; + var a = 0.0; + + for( var p = n - 1, q = 0; q < n; p = q++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + }; + + var snip = function ( contour, u, v, w, n, verts ) { + + var p; + var ax, ay, bx, by; + var cx, cy, px, py; + + ax = contour[ verts[ u ] ].x; + ay = contour[ verts[ u ] ].y; + + bx = contour[ verts[ v ] ].x; + by = contour[ verts[ v ] ].y; + + cx = contour[ verts[ w ] ].x; + cy = contour[ verts[ w ] ].y; + + if ( EPSILON > (((bx-ax)*(cy-ay)) - ((by-ay)*(cx-ax))) ) return false; + + var aX, aY, bX, bY, cX, cY; + var apx, apy, bpx, bpy, cpx, cpy; + var cCROSSap, bCROSScp, aCROSSbp; + + aX = cx - bx; aY = cy - by; + bX = ax - cx; bY = ay - cy; + cX = bx - ax; cY = by - ay; + + for ( p = 0; p < n; p++ ) { + + if( (p === u) || (p === v) || (p === w) ) continue; + + px = contour[ verts[ p ] ].x + py = contour[ verts[ p ] ].y + + apx = px - ax; apy = py - ay; + bpx = px - bx; bpy = py - by; + cpx = px - cx; cpy = py - cy; + + // see if p is inside triangle abc + + aCROSSbp = aX*bpy - aY*bpx; + cCROSSap = cX*apy - cY*apx; + bCROSScp = bX*cpy - bY*cpx; + + if ( (aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0) ) return false; + + } + + return true; + + }; + + + namespace.Triangulate = process; + namespace.Triangulate.area = area; + + return namespace; + +})(THREE.FontUtils); + +// To use the typeface.js face files, hook up the API +self._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; +THREE.typeface_js = self._typeface_js; +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Extensible curve object + * + * Some common of Curve methods + * .getPoint(t), getTangent(t) + * .getPointAt(u), getTagentAt(u) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This file contains following classes: + * + * -- 2d classes -- + * THREE.Curve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.CubicBezierCurve + * THREE.SplineCurve + * THREE.ArcCurve + * THREE.EllipseCurve + * + * -- 3d classes -- + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * THREE.CubicBezierCurve3 + * THREE.SplineCurve3 + * THREE.ClosedSplineCurve3 + * + * A series of curves can be represented as a THREE.CurvePath + * + **/ + +/************************************************************** + * Abstract Curve base class + **************************************************************/ + +THREE.Curve = function () { + +}; + +// Virtual base class method to overwrite and implement in subclasses +// - t [0 .. 1] + +THREE.Curve.prototype.getPoint = function ( t ) { + + console.log( "Warning, getPoint() not implemented!" ); + return null; + +}; + +// Get point at relative position in curve according to arc length +// - u [0 .. 1] + +THREE.Curve.prototype.getPointAt = function ( u ) { + + var t = this.getUtoTmapping( u ); + return this.getPoint( t ); + +}; + +// Get sequence of points using getPoint( t ) + +THREE.Curve.prototype.getPoints = function ( divisions ) { + + if ( !divisions ) divisions = 5; + + var d, pts = []; + + for ( d = 0; d <= divisions; d ++ ) { + + pts.push( this.getPoint( d / divisions ) ); + + } + + return pts; + +}; + +// Get sequence of points using getPointAt( u ) + +THREE.Curve.prototype.getSpacedPoints = function ( divisions ) { + + if ( !divisions ) divisions = 5; + + var d, pts = []; + + for ( d = 0; d <= divisions; d ++ ) { + + pts.push( this.getPointAt( d / divisions ) ); + + } + + return pts; + +}; + +// Get total curve arc length + +THREE.Curve.prototype.getLength = function () { + + var lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + +}; + +// Get list of cumulative segment lengths + +THREE.Curve.prototype.getLengths = function ( divisions ) { + + if ( !divisions ) divisions = (this.__arcLengthDivisions) ? (this.__arcLengthDivisions): 200; + + if ( this.cacheArcLengths + && ( this.cacheArcLengths.length == divisions + 1 ) + && !this.needsUpdate) { + + //console.log( "cached", this.cacheArcLengths ); + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + var cache = []; + var current, last = this.getPoint( 0 ); + var p, sum = 0; + + cache.push( 0 ); + + for ( p = 1; p <= divisions; p ++ ) { + + current = this.getPoint ( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum:sum }; Sum is in the last element. + +}; + + +THREE.Curve.prototype.updateArcLengths = function() { + this.needsUpdate = true; + this.getLengths(); +}; + +// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equi distance + +THREE.Curve.prototype.getUtoTmapping = function ( u, distance ) { + + var arcLengths = this.getLengths(); + + var i = 0, il = arcLengths.length; + + var targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + //var time = Date.now(); + + // binary search for the index with largest value smaller than target u distance + + var low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + continue; + + } else if ( comparison > 0 ) { + + high = i - 1; + continue; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + //console.log('b' , i, low, high, Date.now()- time); + + if ( arcLengths[ i ] == targetArcLength ) { + + var t = i / ( il - 1 ); + return t; + + } + + // we could get finer grain at lengths, or use simple interpolatation between two points + + var lengthBefore = arcLengths[ i ]; + var lengthAfter = arcLengths[ i + 1 ]; + + var segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + var t = ( i + segmentFraction ) / ( il -1 ); + + return t; + +}; + +// Returns a unit vector tangent at t +// In case any sub curve does not implement its tangent derivation, +// 2 points a small delta apart will be used to find its gradient +// which seems to give a reasonable approximation + +THREE.Curve.prototype.getTangent = function( t ) { + + var delta = 0.0001; + var t1 = t - delta; + var t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) t1 = 0; + if ( t2 > 1 ) t2 = 1; + + var pt1 = this.getPoint( t1 ); + var pt2 = this.getPoint( t2 ); + + var vec = pt2.clone().sub(pt1); + return vec.normalize(); + +}; + + +THREE.Curve.prototype.getTangentAt = function ( u ) { + + var t = this.getUtoTmapping( u ); + return this.getTangent( t ); + +}; + +/************************************************************** + * Line + **************************************************************/ + +THREE.LineCurve = function ( v1, v2 ) { + + this.v1 = v1; + this.v2 = v2; + +}; + +THREE.LineCurve.prototype = Object.create( THREE.Curve.prototype ); + +THREE.LineCurve.prototype.getPoint = function ( t ) { + + var point = this.v2.clone().sub(this.v1); + point.multiplyScalar( t ).add( this.v1 ); + + return point; + +}; + +// Line curve is linear, so we can overwrite default getPointAt + +THREE.LineCurve.prototype.getPointAt = function ( u ) { + + return this.getPoint( u ); + +}; + +THREE.LineCurve.prototype.getTangent = function( t ) { + + var tangent = this.v2.clone().sub(this.v1); + + return tangent.normalize(); + +}; + +/************************************************************** + * Quadratic Bezier curve + **************************************************************/ + + +THREE.QuadraticBezierCurve = function ( v0, v1, v2 ) { + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + +}; + +THREE.QuadraticBezierCurve.prototype = Object.create( THREE.Curve.prototype ); + + +THREE.QuadraticBezierCurve.prototype.getPoint = function ( t ) { + + var tx, ty; + + tx = THREE.Shape.Utils.b2( t, this.v0.x, this.v1.x, this.v2.x ); + ty = THREE.Shape.Utils.b2( t, this.v0.y, this.v1.y, this.v2.y ); + + return new THREE.Vector2( tx, ty ); + +}; + + +THREE.QuadraticBezierCurve.prototype.getTangent = function( t ) { + + var tx, ty; + + tx = THREE.Curve.Utils.tangentQuadraticBezier( t, this.v0.x, this.v1.x, this.v2.x ); + ty = THREE.Curve.Utils.tangentQuadraticBezier( t, this.v0.y, this.v1.y, this.v2.y ); + + // returns unit vector + + var tangent = new THREE.Vector2( tx, ty ); + tangent.normalize(); + + return tangent; + +}; + + +/************************************************************** + * Cubic Bezier curve + **************************************************************/ + +THREE.CubicBezierCurve = function ( v0, v1, v2, v3 ) { + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + +}; + +THREE.CubicBezierCurve.prototype = Object.create( THREE.Curve.prototype ); + +THREE.CubicBezierCurve.prototype.getPoint = function ( t ) { + + var tx, ty; + + tx = THREE.Shape.Utils.b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ); + ty = THREE.Shape.Utils.b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ); + + return new THREE.Vector2( tx, ty ); + +}; + +THREE.CubicBezierCurve.prototype.getTangent = function( t ) { + + var tx, ty; + + tx = THREE.Curve.Utils.tangentCubicBezier( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ); + ty = THREE.Curve.Utils.tangentCubicBezier( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ); + + var tangent = new THREE.Vector2( tx, ty ); + tangent.normalize(); + + return tangent; + +}; + + +/************************************************************** + * Spline curve + **************************************************************/ + +THREE.SplineCurve = function ( points /* array of Vector2 */ ) { + + this.points = (points == undefined) ? [] : points; + +}; + +THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype ); + +THREE.SplineCurve.prototype.getPoint = function ( t ) { + + var v = new THREE.Vector2(); + var c = []; + var points = this.points, point, intPoint, weight; + point = ( points.length - 1 ) * t; + + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > points.length - 2 ? points.length -1 : intPoint + 1; + c[ 3 ] = intPoint > points.length - 3 ? points.length -1 : intPoint + 2; + + v.x = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].x, points[ c[ 1 ] ].x, points[ c[ 2 ] ].x, points[ c[ 3 ] ].x, weight ); + v.y = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].y, points[ c[ 1 ] ].y, points[ c[ 2 ] ].y, points[ c[ 3 ] ].y, weight ); + + return v; + +}; + +/************************************************************** + * Ellipse curve + **************************************************************/ + +THREE.EllipseCurve = function ( aX, aY, xRadius, yRadius, + aStartAngle, aEndAngle, + aClockwise ) { + + this.aX = aX; + this.aY = aY; + + this.xRadius = xRadius; + this.yRadius = yRadius; + + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + + this.aClockwise = aClockwise; + +}; + +THREE.EllipseCurve.prototype = Object.create( THREE.Curve.prototype ); + +THREE.EllipseCurve.prototype.getPoint = function ( t ) { + + var deltaAngle = this.aEndAngle - this.aStartAngle; + + if ( !this.aClockwise ) { + + t = 1 - t; + + } + + var angle = this.aStartAngle + t * deltaAngle; + + var tx = this.aX + this.xRadius * Math.cos( angle ); + var ty = this.aY + this.yRadius * Math.sin( angle ); + + return new THREE.Vector2( tx, ty ); + +}; + +/************************************************************** + * Arc curve + **************************************************************/ + +THREE.ArcCurve = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + THREE.EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); +}; + +THREE.ArcCurve.prototype = Object.create( THREE.EllipseCurve.prototype ); + + +/************************************************************** + * Utils + **************************************************************/ + +THREE.Curve.Utils = { + + tangentQuadraticBezier: function ( t, p0, p1, p2 ) { + + return 2 * ( 1 - t ) * ( p1 - p0 ) + 2 * t * ( p2 - p1 ); + + }, + + // Puay Bing, thanks for helping with this derivative! + + tangentCubicBezier: function (t, p0, p1, p2, p3 ) { + + return -3 * p0 * (1 - t) * (1 - t) + + 3 * p1 * (1 - t) * (1-t) - 6 *t *p1 * (1-t) + + 6 * t * p2 * (1-t) - 3 * t * t * p2 + + 3 * t * t * p3; + }, + + + tangentSpline: function ( t, p0, p1, p2, p3 ) { + + // To check if my formulas are correct + + var h00 = 6 * t * t - 6 * t; // derived from 2t^3 − 3t^2 + 1 + var h10 = 3 * t * t - 4 * t + 1; // t^3 − 2t^2 + t + var h01 = -6 * t * t + 6 * t; // − 2t3 + 3t2 + var h11 = 3 * t * t - 2 * t; // t3 − t2 + + return h00 + h10 + h01 + h11; + + }, + + // Catmull-Rom + + interpolate: function( p0, p1, p2, p3, t ) { + + var v0 = ( p2 - p0 ) * 0.5; + var v1 = ( p3 - p1 ) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + +}; + + +// TODO: Transformation for Curves? + +/************************************************************** + * 3D Curves + **************************************************************/ + +// A Factory method for creating new curve subclasses + +THREE.Curve.create = function ( constructor, getPointFunc ) { + + constructor.prototype = Object.create( THREE.Curve.prototype ); + constructor.prototype.getPoint = getPointFunc; + + return constructor; + +}; + + +/************************************************************** + * Line3D + **************************************************************/ + +THREE.LineCurve3 = THREE.Curve.create( + + function ( v1, v2 ) { + + this.v1 = v1; + this.v2 = v2; + + }, + + function ( t ) { + + var r = new THREE.Vector3(); + + + r.subVectors( this.v2, this.v1 ); // diff + r.multiplyScalar( t ); + r.add( this.v1 ); + + return r; + + } + +); + + +/************************************************************** + * Quadratic Bezier 3D curve + **************************************************************/ + +THREE.QuadraticBezierCurve3 = THREE.Curve.create( + + function ( v0, v1, v2 ) { + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + }, + + function ( t ) { + + var tx, ty, tz; + + tx = THREE.Shape.Utils.b2( t, this.v0.x, this.v1.x, this.v2.x ); + ty = THREE.Shape.Utils.b2( t, this.v0.y, this.v1.y, this.v2.y ); + tz = THREE.Shape.Utils.b2( t, this.v0.z, this.v1.z, this.v2.z ); + + return new THREE.Vector3( tx, ty, tz ); + + } + +); + + + +/************************************************************** + * Cubic Bezier 3D curve + **************************************************************/ + +THREE.CubicBezierCurve3 = THREE.Curve.create( + + function ( v0, v1, v2, v3 ) { + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + }, + + function ( t ) { + + var tx, ty, tz; + + tx = THREE.Shape.Utils.b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ); + ty = THREE.Shape.Utils.b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ); + tz = THREE.Shape.Utils.b3( t, this.v0.z, this.v1.z, this.v2.z, this.v3.z ); + + return new THREE.Vector3( tx, ty, tz ); + + } + +); + + + +/************************************************************** + * Spline 3D curve + **************************************************************/ + + +THREE.SplineCurve3 = THREE.Curve.create( + + function ( points /* array of Vector3 */) { + + this.points = (points == undefined) ? [] : points; + + }, + + function ( t ) { + + var v = new THREE.Vector3(); + var c = []; + var points = this.points, point, intPoint, weight; + point = ( points.length - 1 ) * t; + + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > points.length - 2 ? points.length - 1 : intPoint + 1; + c[ 3 ] = intPoint > points.length - 3 ? points.length - 1 : intPoint + 2; + + var pt0 = points[ c[0] ], + pt1 = points[ c[1] ], + pt2 = points[ c[2] ], + pt3 = points[ c[3] ]; + + v.x = THREE.Curve.Utils.interpolate(pt0.x, pt1.x, pt2.x, pt3.x, weight); + v.y = THREE.Curve.Utils.interpolate(pt0.y, pt1.y, pt2.y, pt3.y, weight); + v.z = THREE.Curve.Utils.interpolate(pt0.z, pt1.z, pt2.z, pt3.z, weight); + + return v; + + } + +); + + +// THREE.SplineCurve3.prototype.getTangent = function(t) { +// var v = new THREE.Vector3(); +// var c = []; +// var points = this.points, point, intPoint, weight; +// point = ( points.length - 1 ) * t; + +// intPoint = Math.floor( point ); +// weight = point - intPoint; + +// c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; +// c[ 1 ] = intPoint; +// c[ 2 ] = intPoint > points.length - 2 ? points.length - 1 : intPoint + 1; +// c[ 3 ] = intPoint > points.length - 3 ? points.length - 1 : intPoint + 2; + +// var pt0 = points[ c[0] ], +// pt1 = points[ c[1] ], +// pt2 = points[ c[2] ], +// pt3 = points[ c[3] ]; + +// // t = weight; +// v.x = THREE.Curve.Utils.tangentSpline( t, pt0.x, pt1.x, pt2.x, pt3.x ); +// v.y = THREE.Curve.Utils.tangentSpline( t, pt0.y, pt1.y, pt2.y, pt3.y ); +// v.z = THREE.Curve.Utils.tangentSpline( t, pt0.z, pt1.z, pt2.z, pt3.z ); + +// return v; + +// } + +/************************************************************** + * Closed Spline 3D curve + **************************************************************/ + + +THREE.ClosedSplineCurve3 = THREE.Curve.create( + + function ( points /* array of Vector3 */) { + + this.points = (points == undefined) ? [] : points; + + }, + + function ( t ) { + + var v = new THREE.Vector3(); + var c = []; + var points = this.points, point, intPoint, weight; + point = ( points.length - 0 ) * t; + // This needs to be from 0-length +1 + + intPoint = Math.floor( point ); + weight = point - intPoint; + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; + c[ 0 ] = ( intPoint - 1 ) % points.length; + c[ 1 ] = ( intPoint ) % points.length; + c[ 2 ] = ( intPoint + 1 ) % points.length; + c[ 3 ] = ( intPoint + 2 ) % points.length; + + v.x = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].x, points[ c[ 1 ] ].x, points[ c[ 2 ] ].x, points[ c[ 3 ] ].x, weight ); + v.y = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].y, points[ c[ 1 ] ].y, points[ c[ 2 ] ].y, points[ c[ 3 ] ].y, weight ); + v.z = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].z, points[ c[ 1 ] ].z, points[ c[ 2 ] ].z, points[ c[ 3 ] ].z, weight ); + + return v; + + } + +); +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + **/ + +/************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + +THREE.CurvePath = function () { + + this.curves = []; + this.bends = []; + + this.autoClose = false; // Automatically closes the path +}; + +THREE.CurvePath.prototype = Object.create( THREE.Curve.prototype ); + +THREE.CurvePath.prototype.add = function ( curve ) { + + this.curves.push( curve ); + +}; + +THREE.CurvePath.prototype.checkConnection = function() { + // TODO + // If the ending of curve is not connected to the starting + // or the next curve, then, this is not a real path +}; + +THREE.CurvePath.prototype.closePath = function() { + // TODO Test + // and verify for vector3 (needs to implement equals) + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[0].getPoint(0); + var endPoint = this.curves[this.curves.length-1].getPoint(1); + + if (!startPoint.equals(endPoint)) { + this.curves.push( new THREE.LineCurve(endPoint, startPoint) ); + } + +}; + +// To get accurate point with reference to +// entire path distance at time t, +// following has to be done: + +// 1. Length of each sub path have to be known +// 2. Locate and identify type of curve +// 3. Get t for the curve +// 4. Return curve.getPointAt(t') + +THREE.CurvePath.prototype.getPoint = function( t ) { + + var d = t * this.getLength(); + var curveLengths = this.getCurveLengths(); + var i = 0, diff, curve; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + diff = curveLengths[ i ] - d; + curve = this.curves[ i ]; + + var u = 1 - diff / curve.getLength(); + + return curve.getPointAt( u ); + + break; + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 <d + +}; + +/* +THREE.CurvePath.prototype.getTangent = function( t ) { +};*/ + + +// We cannot use the default THREE.Curve getPoint() with getLength() because in +// THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath +// getPoint() depends on getLength + +THREE.CurvePath.prototype.getLength = function() { + + var lens = this.getCurveLengths(); + return lens[ lens.length - 1 ]; + +}; + +// Compute lengths and cache them +// We cannot overwrite getLengths() because UtoT mapping uses it. + +THREE.CurvePath.prototype.getCurveLengths = function() { + + // We use cache values if curves and cache array are same length + + if ( this.cacheLengths && this.cacheLengths.length == this.curves.length ) { + + return this.cacheLengths; + + }; + + // Get length of subsurve + // Push sums into cached array + + var lengths = [], sums = 0; + var i, il = this.curves.length; + + for ( i = 0; i < il; i ++ ) { + + sums += this.curves[ i ].getLength(); + lengths.push( sums ); + + } + + this.cacheLengths = lengths; + + return lengths; + +}; + + + +// Returns min and max coordinates, as well as centroid + +THREE.CurvePath.prototype.getBoundingBox = function () { + + var points = this.getPoints(); + + var maxX, maxY, maxZ; + var minX, minY, minZ; + + maxX = maxY = Number.NEGATIVE_INFINITY; + minX = minY = Number.POSITIVE_INFINITY; + + var p, i, il, sum; + + var v3 = points[0] instanceof THREE.Vector3; + + sum = v3 ? new THREE.Vector3() : new THREE.Vector2(); + + for ( i = 0, il = points.length; i < il; i ++ ) { + + p = points[ i ]; + + if ( p.x > maxX ) maxX = p.x; + else if ( p.x < minX ) minX = p.x; + + if ( p.y > maxY ) maxY = p.y; + else if ( p.y < minY ) minY = p.y; + + if ( v3 ) { + + if ( p.z > maxZ ) maxZ = p.z; + else if ( p.z < minZ ) minZ = p.z; + + } + + sum.add( p ); + + } + + var ret = { + + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + centroid: sum.divideScalar( il ) + + }; + + if ( v3 ) { + + ret.maxZ = maxZ; + ret.minZ = minZ; + + } + + return ret; + +}; + +/************************************************************** + * Create Geometries Helpers + **************************************************************/ + +/// Generate geometry from path points (for Line or ParticleSystem objects) + +THREE.CurvePath.prototype.createPointsGeometry = function( divisions ) { + + var pts = this.getPoints( divisions, true ); + return this.createGeometry( pts ); + +}; + +// Generate geometry from equidistance sampling along the path + +THREE.CurvePath.prototype.createSpacedPointsGeometry = function( divisions ) { + + var pts = this.getSpacedPoints( divisions, true ); + return this.createGeometry( pts ); + +}; + +THREE.CurvePath.prototype.createGeometry = function( points ) { + + var geometry = new THREE.Geometry(); + + for ( var i = 0; i < points.length; i ++ ) { + + geometry.vertices.push( new THREE.Vector3( points[ i ].x, points[ i ].y, points[ i ].z || 0) ); + + } + + return geometry; + +}; + + +/************************************************************** + * Bend / Wrap Helper Methods + **************************************************************/ + +// Wrap path / Bend modifiers? + +THREE.CurvePath.prototype.addWrapPath = function ( bendpath ) { + + this.bends.push( bendpath ); + +}; + +THREE.CurvePath.prototype.getTransformedPoints = function( segments, bends ) { + + var oldPts = this.getPoints( segments ); // getPoints getSpacedPoints + var i, il; + + if ( !bends ) { + + bends = this.bends; + + } + + for ( i = 0, il = bends.length; i < il; i ++ ) { + + oldPts = this.getWrapPoints( oldPts, bends[ i ] ); + + } + + return oldPts; + +}; + +THREE.CurvePath.prototype.getTransformedSpacedPoints = function( segments, bends ) { + + var oldPts = this.getSpacedPoints( segments ); + + var i, il; + + if ( !bends ) { + + bends = this.bends; + + } + + for ( i = 0, il = bends.length; i < il; i ++ ) { + + oldPts = this.getWrapPoints( oldPts, bends[ i ] ); + + } + + return oldPts; + +}; + +// This returns getPoints() bend/wrapped around the contour of a path. +// Read http://www.planetclegg.com/projects/WarpingTextToSplines.html + +THREE.CurvePath.prototype.getWrapPoints = function ( oldPts, path ) { + + var bounds = this.getBoundingBox(); + + var i, il, p, oldX, oldY, xNorm; + + for ( i = 0, il = oldPts.length; i < il; i ++ ) { + + p = oldPts[ i ]; + + oldX = p.x; + oldY = p.y; + + xNorm = oldX / bounds.maxX; + + // If using actual distance, for length > path, requires line extrusions + //xNorm = path.getUtoTmapping(xNorm, oldX); // 3 styles. 1) wrap stretched. 2) wrap stretch by arc length 3) warp by actual distance + + xNorm = path.getUtoTmapping( xNorm, oldX ); + + // check for out of bounds? + + var pathPt = path.getPoint( xNorm ); + var normal = path.getNormalVector( xNorm ).multiplyScalar( oldY ); + + p.x = pathPt.x + normal.x; + p.y = pathPt.y + normal.y; + + } + + return oldPts; + +}; + +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Gyroscope = function () { + + THREE.Object3D.call( this ); + +}; + +THREE.Gyroscope.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.Gyroscope.prototype.updateMatrixWorld = function ( force ) { + + this.matrixAutoUpdate && this.updateMatrix(); + + // update matrixWorld + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent ) { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + this.matrixWorld.decompose( this.translationWorld, this.rotationWorld, this.scaleWorld ); + this.matrix.decompose( this.translationObject, this.rotationObject, this.scaleObject ); + + this.matrixWorld.makeFromPositionQuaternionScale( this.translationWorld, this.rotationObject, this.scaleWorld ); + + + } else { + + this.matrixWorld.copy( this.matrix ); + + } + + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + this.children[ i ].updateMatrixWorld( force ); + + } + +}; + +THREE.Gyroscope.prototype.translationWorld = new THREE.Vector3(); +THREE.Gyroscope.prototype.translationObject = new THREE.Vector3(); +THREE.Gyroscope.prototype.rotationWorld = new THREE.Quaternion(); +THREE.Gyroscope.prototype.rotationObject = new THREE.Quaternion(); +THREE.Gyroscope.prototype.scaleWorld = new THREE.Vector3(); +THREE.Gyroscope.prototype.scaleObject = new THREE.Vector3(); + +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates free form 2d path using series of points, lines or curves. + * + **/ + +THREE.Path = function ( points ) { + + THREE.CurvePath.call(this); + + this.actions = []; + + if ( points ) { + + this.fromPoints( points ); + + } + +}; + +THREE.Path.prototype = Object.create( THREE.CurvePath.prototype ); + +THREE.PathActions = { + + MOVE_TO: 'moveTo', + LINE_TO: 'lineTo', + QUADRATIC_CURVE_TO: 'quadraticCurveTo', // Bezier quadratic curve + BEZIER_CURVE_TO: 'bezierCurveTo', // Bezier cubic curve + CSPLINE_THRU: 'splineThru', // Catmull-rom spline + ARC: 'arc', // Circle + ELLIPSE: 'ellipse' +}; + +// TODO Clean up PATH API + +// Create path using straight lines to connect all points +// - vectors: array of Vector2 + +THREE.Path.prototype.fromPoints = function ( vectors ) { + + this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); + + for ( var v = 1, vlen = vectors.length; v < vlen; v ++ ) { + + this.lineTo( vectors[ v ].x, vectors[ v ].y ); + + }; + +}; + +// startPath() endPath()? + +THREE.Path.prototype.moveTo = function ( x, y ) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.MOVE_TO, args: args } ); + +}; + +THREE.Path.prototype.lineTo = function ( x, y ) { + + var args = Array.prototype.slice.call( arguments ); + + var lastargs = this.actions[ this.actions.length - 1 ].args; + + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; + + var curve = new THREE.LineCurve( new THREE.Vector2( x0, y0 ), new THREE.Vector2( x, y ) ); + this.curves.push( curve ); + + this.actions.push( { action: THREE.PathActions.LINE_TO, args: args } ); + +}; + +THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) { + + var args = Array.prototype.slice.call( arguments ); + + var lastargs = this.actions[ this.actions.length - 1 ].args; + + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; + + var curve = new THREE.QuadraticBezierCurve( new THREE.Vector2( x0, y0 ), + new THREE.Vector2( aCPx, aCPy ), + new THREE.Vector2( aX, aY ) ); + this.curves.push( curve ); + + this.actions.push( { action: THREE.PathActions.QUADRATIC_CURVE_TO, args: args } ); + +}; + +THREE.Path.prototype.bezierCurveTo = function( aCP1x, aCP1y, + aCP2x, aCP2y, + aX, aY ) { + + var args = Array.prototype.slice.call( arguments ); + + var lastargs = this.actions[ this.actions.length - 1 ].args; + + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; + + var curve = new THREE.CubicBezierCurve( new THREE.Vector2( x0, y0 ), + new THREE.Vector2( aCP1x, aCP1y ), + new THREE.Vector2( aCP2x, aCP2y ), + new THREE.Vector2( aX, aY ) ); + this.curves.push( curve ); + + this.actions.push( { action: THREE.PathActions.BEZIER_CURVE_TO, args: args } ); + +}; + +THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) { + + var args = Array.prototype.slice.call( arguments ); + var lastargs = this.actions[ this.actions.length - 1 ].args; + + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; +//--- + var npts = [ new THREE.Vector2( x0, y0 ) ]; + Array.prototype.push.apply( npts, pts ); + + var curve = new THREE.SplineCurve( npts ); + this.curves.push( curve ); + + this.actions.push( { action: THREE.PathActions.CSPLINE_THRU, args: args } ); + +}; + +// FUTURE: Change the API or follow canvas API? + +THREE.Path.prototype.arc = function ( aX, aY, aRadius, + aStartAngle, aEndAngle, aClockwise ) { + + var lastargs = this.actions[ this.actions.length - 1].args; + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; + + this.absarc(aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + }; + + THREE.Path.prototype.absarc = function ( aX, aY, aRadius, + aStartAngle, aEndAngle, aClockwise ) { + this.absellipse(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + }; + +THREE.Path.prototype.ellipse = function ( aX, aY, xRadius, yRadius, + aStartAngle, aEndAngle, aClockwise ) { + + var lastargs = this.actions[ this.actions.length - 1].args; + var x0 = lastargs[ lastargs.length - 2 ]; + var y0 = lastargs[ lastargs.length - 1 ]; + + this.absellipse(aX + x0, aY + y0, xRadius, yRadius, + aStartAngle, aEndAngle, aClockwise ); + + }; + + +THREE.Path.prototype.absellipse = function ( aX, aY, xRadius, yRadius, + aStartAngle, aEndAngle, aClockwise ) { + + var args = Array.prototype.slice.call( arguments ); + var curve = new THREE.EllipseCurve( aX, aY, xRadius, yRadius, + aStartAngle, aEndAngle, aClockwise ); + this.curves.push( curve ); + + var lastPoint = curve.getPoint(aClockwise ? 1 : 0); + args.push(lastPoint.x); + args.push(lastPoint.y); + + this.actions.push( { action: THREE.PathActions.ELLIPSE, args: args } ); + + }; + +THREE.Path.prototype.getSpacedPoints = function ( divisions, closedPath ) { + + if ( ! divisions ) divisions = 40; + + var points = []; + + for ( var i = 0; i < divisions; i ++ ) { + + points.push( this.getPoint( i / divisions ) ); + + //if( !this.getPoint( i / divisions ) ) throw "DIE"; + + } + + // if ( closedPath ) { + // + // points.push( points[ 0 ] ); + // + // } + + return points; + +}; + +/* Return an array of vectors based on contour of the path */ + +THREE.Path.prototype.getPoints = function( divisions, closedPath ) { + + if (this.useSpacedPoints) { + console.log('tata'); + return this.getSpacedPoints( divisions, closedPath ); + } + + divisions = divisions || 12; + + var points = []; + + var i, il, item, action, args; + var cpx, cpy, cpx2, cpy2, cpx1, cpy1, cpx0, cpy0, + laste, j, + t, tx, ty; + + for ( i = 0, il = this.actions.length; i < il; i ++ ) { + + item = this.actions[ i ]; + + action = item.action; + args = item.args; + + switch( action ) { + + case THREE.PathActions.MOVE_TO: + + points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); + + break; + + case THREE.PathActions.LINE_TO: + + points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); + + break; + + case THREE.PathActions.QUADRATIC_CURVE_TO: + + cpx = args[ 2 ]; + cpy = args[ 3 ]; + + cpx1 = args[ 0 ]; + cpy1 = args[ 1 ]; + + if ( points.length > 0 ) { + + laste = points[ points.length - 1 ]; + + cpx0 = laste.x; + cpy0 = laste.y; + + } else { + + laste = this.actions[ i - 1 ].args; + + cpx0 = laste[ laste.length - 2 ]; + cpy0 = laste[ laste.length - 1 ]; + + } + + for ( j = 1; j <= divisions; j ++ ) { + + t = j / divisions; + + tx = THREE.Shape.Utils.b2( t, cpx0, cpx1, cpx ); + ty = THREE.Shape.Utils.b2( t, cpy0, cpy1, cpy ); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + break; + + case THREE.PathActions.BEZIER_CURVE_TO: + + cpx = args[ 4 ]; + cpy = args[ 5 ]; + + cpx1 = args[ 0 ]; + cpy1 = args[ 1 ]; + + cpx2 = args[ 2 ]; + cpy2 = args[ 3 ]; + + if ( points.length > 0 ) { + + laste = points[ points.length - 1 ]; + + cpx0 = laste.x; + cpy0 = laste.y; + + } else { + + laste = this.actions[ i - 1 ].args; + + cpx0 = laste[ laste.length - 2 ]; + cpy0 = laste[ laste.length - 1 ]; + + } + + + for ( j = 1; j <= divisions; j ++ ) { + + t = j / divisions; + + tx = THREE.Shape.Utils.b3( t, cpx0, cpx1, cpx2, cpx ); + ty = THREE.Shape.Utils.b3( t, cpy0, cpy1, cpy2, cpy ); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + break; + + case THREE.PathActions.CSPLINE_THRU: + + laste = this.actions[ i - 1 ].args; + + var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] ); + var spts = [ last ]; + + var n = divisions * args[ 0 ].length; + + spts = spts.concat( args[ 0 ] ); + + var spline = new THREE.SplineCurve( spts ); + + for ( j = 1; j <= n; j ++ ) { + + points.push( spline.getPointAt( j / n ) ) ; + + } + + break; + + case THREE.PathActions.ARC: + + var aX = args[ 0 ], aY = args[ 1 ], + aRadius = args[ 2 ], + aStartAngle = args[ 3 ], aEndAngle = args[ 4 ], + aClockwise = !!args[ 5 ]; + + var deltaAngle = aEndAngle - aStartAngle; + var angle; + var tdivisions = divisions * 2; + + for ( j = 1; j <= tdivisions; j ++ ) { + + t = j / tdivisions; + + if ( ! aClockwise ) { + + t = 1 - t; + + } + + angle = aStartAngle + t * deltaAngle; + + tx = aX + aRadius * Math.cos( angle ); + ty = aY + aRadius * Math.sin( angle ); + + //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + //console.log(points); + + break; + + case THREE.PathActions.ELLIPSE: + + var aX = args[ 0 ], aY = args[ 1 ], + xRadius = args[ 2 ], + yRadius = args[ 3 ], + aStartAngle = args[ 4 ], aEndAngle = args[ 5 ], + aClockwise = !!args[ 6 ]; + + + var deltaAngle = aEndAngle - aStartAngle; + var angle; + var tdivisions = divisions * 2; + + for ( j = 1; j <= tdivisions; j ++ ) { + + t = j / tdivisions; + + if ( ! aClockwise ) { + + t = 1 - t; + + } + + angle = aStartAngle + t * deltaAngle; + + tx = aX + xRadius * Math.cos( angle ); + ty = aY + yRadius * Math.sin( angle ); + + //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + //console.log(points); + + break; + + } // end switch + + } + + + + // Normalize to remove the closing point by default. + var lastPoint = points[ points.length - 1]; + var EPSILON = 0.0000000001; + if ( Math.abs(lastPoint.x - points[ 0 ].x) < EPSILON && + Math.abs(lastPoint.y - points[ 0 ].y) < EPSILON) + points.splice( points.length - 1, 1); + if ( closedPath ) { + + points.push( points[ 0 ] ); + + } + + return points; + +}; + +// Breaks path into shapes + +THREE.Path.prototype.toShapes = function() { + + var i, il, item, action, args; + + var subPaths = [], lastPath = new THREE.Path(); + + for ( i = 0, il = this.actions.length; i < il; i ++ ) { + + item = this.actions[ i ]; + + args = item.args; + action = item.action; + + if ( action == THREE.PathActions.MOVE_TO ) { + + if ( lastPath.actions.length != 0 ) { + + subPaths.push( lastPath ); + lastPath = new THREE.Path(); + + } + + } + + lastPath[ action ].apply( lastPath, args ); + + } + + if ( lastPath.actions.length != 0 ) { + + subPaths.push( lastPath ); + + } + + // console.log(subPaths); + + if ( subPaths.length == 0 ) return []; + + var tmpPath, tmpShape, shapes = []; + + var holesFirst = !THREE.Shape.Utils.isClockWise( subPaths[ 0 ].getPoints() ); + // console.log("Holes first", holesFirst); + + if ( subPaths.length == 1) { + tmpPath = subPaths[0]; + tmpShape = new THREE.Shape(); + tmpShape.actions = tmpPath.actions; + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + }; + + if ( holesFirst ) { + + tmpShape = new THREE.Shape(); + + for ( i = 0, il = subPaths.length; i < il; i ++ ) { + + tmpPath = subPaths[ i ]; + + if ( THREE.Shape.Utils.isClockWise( tmpPath.getPoints() ) ) { + + tmpShape.actions = tmpPath.actions; + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + tmpShape = new THREE.Shape(); + + //console.log('cw', i); + + } else { + + tmpShape.holes.push( tmpPath ); + + //console.log('ccw', i); + + } + + } + + } else { + + // Shapes first + + for ( i = 0, il = subPaths.length; i < il; i ++ ) { + + tmpPath = subPaths[ i ]; + + if ( THREE.Shape.Utils.isClockWise( tmpPath.getPoints() ) ) { + + + if ( tmpShape ) shapes.push( tmpShape ); + + tmpShape = new THREE.Shape(); + tmpShape.actions = tmpPath.actions; + tmpShape.curves = tmpPath.curves; + + } else { + + tmpShape.holes.push( tmpPath ); + + } + + } + + shapes.push( tmpShape ); + + } + + //console.log("shape", shapes); + + return shapes; + +}; +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ + +// STEP 1 Create a path. +// STEP 2 Turn path into shape. +// STEP 3 ExtrudeGeometry takes in Shape/Shapes +// STEP 3a - Extract points from each shape, turn to vertices +// STEP 3b - Triangulate each shape, add faces. + +THREE.Shape = function () { + + THREE.Path.apply( this, arguments ); + this.holes = []; + +}; + +THREE.Shape.prototype = Object.create( THREE.Path.prototype ); + +// Convenience method to return ExtrudeGeometry + +THREE.Shape.prototype.extrude = function ( options ) { + + var extruded = new THREE.ExtrudeGeometry( this, options ); + return extruded; + +}; + +// Convenience method to return ShapeGeometry + +THREE.Shape.prototype.makeGeometry = function ( options ) { + + var geometry = new THREE.ShapeGeometry( this, options ); + return geometry; + +}; + +// Get points of holes + +THREE.Shape.prototype.getPointsHoles = function ( divisions ) { + + var i, il = this.holes.length, holesPts = []; + + for ( i = 0; i < il; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getTransformedPoints( divisions, this.bends ); + + } + + return holesPts; + +}; + +// Get points of holes (spaced by regular distance) + +THREE.Shape.prototype.getSpacedPointsHoles = function ( divisions ) { + + var i, il = this.holes.length, holesPts = []; + + for ( i = 0; i < il; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getTransformedSpacedPoints( divisions, this.bends ); + + } + + return holesPts; + +}; + + +// Get points of shape and holes (keypoints based on segments parameter) + +THREE.Shape.prototype.extractAllPoints = function ( divisions ) { + + return { + + shape: this.getTransformedPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + +}; + +THREE.Shape.prototype.extractPoints = function ( divisions ) { + + if (this.useSpacedPoints) { + return this.extractAllSpacedPoints(divisions); + } + + return this.extractAllPoints(divisions); + +}; + +// +// THREE.Shape.prototype.extractAllPointsWithBend = function ( divisions, bend ) { +// +// return { +// +// shape: this.transform( bend, divisions ), +// holes: this.getPointsHoles( divisions, bend ) +// +// }; +// +// }; + +// Get points of shape and holes (spaced by regular distance) + +THREE.Shape.prototype.extractAllSpacedPoints = function ( divisions ) { + + return { + + shape: this.getTransformedSpacedPoints( divisions ), + holes: this.getSpacedPointsHoles( divisions ) + + }; + +}; + +/************************************************************** + * Utils + **************************************************************/ + +THREE.Shape.Utils = { + + /* + contour - array of vector2 for contour + holes - array of array of vector2 + */ + + removeHoles: function ( contour, holes ) { + + var shape = contour.concat(); // work on this shape + var allpoints = shape.concat(); + + /* For each isolated shape, find the closest points and break to the hole to allow triangulation */ + + + var prevShapeVert, nextShapeVert, + prevHoleVert, nextHoleVert, + holeIndex, shapeIndex, + shapeId, shapeGroup, + h, h2, + hole, shortest, d, + p, pts1, pts2, + tmpShape1, tmpShape2, + tmpHole1, tmpHole2, + verts = []; + + for ( h = 0; h < holes.length; h ++ ) { + + hole = holes[ h ]; + + /* + shapeholes[ h ].concat(); // preserves original + holes.push( hole ); + */ + + Array.prototype.push.apply( allpoints, hole ); + + shortest = Number.POSITIVE_INFINITY; + + + // Find the shortest pair of pts between shape and hole + + // Note: Actually, I'm not sure now if we could optimize this to be faster than O(m*n) + // Using distanceToSquared() intead of distanceTo() should speed a little + // since running square roots operations are reduced. + + for ( h2 = 0; h2 < hole.length; h2 ++ ) { + + pts1 = hole[ h2 ]; + var dist = []; + + for ( p = 0; p < shape.length; p++ ) { + + pts2 = shape[ p ]; + d = pts1.distanceToSquared( pts2 ); + dist.push( d ); + + if ( d < shortest ) { + + shortest = d; + holeIndex = h2; + shapeIndex = p; + + } + + } + + } + + //console.log("shortest", shortest, dist); + + prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + + var areaapts = [ + + hole[ holeIndex ], + shape[ shapeIndex ], + shape[ prevShapeVert ] + + ]; + + var areaa = THREE.FontUtils.Triangulate.area( areaapts ); + + var areabpts = [ + + hole[ holeIndex ], + hole[ prevHoleVert ], + shape[ shapeIndex ] + + ]; + + var areab = THREE.FontUtils.Triangulate.area( areabpts ); + + var shapeOffset = 1; + var holeOffset = -1; + + var oldShapeIndex = shapeIndex, oldHoleIndex = holeIndex; + shapeIndex += shapeOffset; + holeIndex += holeOffset; + + if ( shapeIndex < 0 ) { shapeIndex += shape.length; } + shapeIndex %= shape.length; + + if ( holeIndex < 0 ) { holeIndex += hole.length; } + holeIndex %= hole.length; + + prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + + areaapts = [ + + hole[ holeIndex ], + shape[ shapeIndex ], + shape[ prevShapeVert ] + + ]; + + var areaa2 = THREE.FontUtils.Triangulate.area( areaapts ); + + areabpts = [ + + hole[ holeIndex ], + hole[ prevHoleVert ], + shape[ shapeIndex ] + + ]; + + var areab2 = THREE.FontUtils.Triangulate.area( areabpts ); + //console.log(areaa,areab ,areaa2,areab2, ( areaa + areab ), ( areaa2 + areab2 )); + + if ( ( areaa + areab ) > ( areaa2 + areab2 ) ) { + + // In case areas are not correct. + //console.log("USE THIS"); + + shapeIndex = oldShapeIndex; + holeIndex = oldHoleIndex ; + + if ( shapeIndex < 0 ) { shapeIndex += shape.length; } + shapeIndex %= shape.length; + + if ( holeIndex < 0 ) { holeIndex += hole.length; } + holeIndex %= hole.length; + + prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + + } else { + + //console.log("USE THAT ") + + } + + tmpShape1 = shape.slice( 0, shapeIndex ); + tmpShape2 = shape.slice( shapeIndex ); + tmpHole1 = hole.slice( holeIndex ); + tmpHole2 = hole.slice( 0, holeIndex ); + + // Should check orders here again? + + var trianglea = [ + + hole[ holeIndex ], + shape[ shapeIndex ], + shape[ prevShapeVert ] + + ]; + + var triangleb = [ + + hole[ holeIndex ] , + hole[ prevHoleVert ], + shape[ shapeIndex ] + + ]; + + verts.push( trianglea ); + verts.push( triangleb ); + + shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); + + } + + return { + + shape:shape, /* shape with no holes */ + isolatedPts: verts, /* isolated faces */ + allpoints: allpoints + + } + + + }, + + triangulateShape: function ( contour, holes ) { + + var shapeWithoutHoles = THREE.Shape.Utils.removeHoles( contour, holes ); + + var shape = shapeWithoutHoles.shape, + allpoints = shapeWithoutHoles.allpoints, + isolatedPts = shapeWithoutHoles.isolatedPts; + + var triangles = THREE.FontUtils.Triangulate( shape, false ); // True returns indices for points of spooled shape + + // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. + + //console.log( "triangles",triangles, triangles.length ); + //console.log( "allpoints",allpoints, allpoints.length ); + + var i, il, f, face, + key, index, + allPointsMap = {}, + isolatedPointsMap = {}; + + // prepare all points map + + for ( i = 0, il = allpoints.length; i < il; i ++ ) { + + key = allpoints[ i ].x + ":" + allpoints[ i ].y; + + if ( allPointsMap[ key ] !== undefined ) { + + console.log( "Duplicate point", key ); + + } + + allPointsMap[ key ] = i; + + } + + // check all face vertices against all points map + + for ( i = 0, il = triangles.length; i < il; i ++ ) { + + face = triangles[ i ]; + + for ( f = 0; f < 3; f ++ ) { + + key = face[ f ].x + ":" + face[ f ].y; + + index = allPointsMap[ key ]; + + if ( index !== undefined ) { + + face[ f ] = index; + + } + + } + + } + + // check isolated points vertices against all points map + + for ( i = 0, il = isolatedPts.length; i < il; i ++ ) { + + face = isolatedPts[ i ]; + + for ( f = 0; f < 3; f ++ ) { + + key = face[ f ].x + ":" + face[ f ].y; + + index = allPointsMap[ key ]; + + if ( index !== undefined ) { + + face[ f ] = index; + + } + + } + + } + + return triangles.concat( isolatedPts ); + + }, // end triangulate shapes + + /* + triangulate2 : function( pts, holes ) { + + // For use with Poly2Tri.js + + var allpts = pts.concat(); + var shape = []; + for (var p in pts) { + shape.push(new js.poly2tri.Point(pts[p].x, pts[p].y)); + } + + var swctx = new js.poly2tri.SweepContext(shape); + + for (var h in holes) { + var aHole = holes[h]; + var newHole = [] + for (i in aHole) { + newHole.push(new js.poly2tri.Point(aHole[i].x, aHole[i].y)); + allpts.push(aHole[i]); + } + swctx.AddHole(newHole); + } + + var find; + var findIndexForPt = function (pt) { + find = new THREE.Vector2(pt.x, pt.y); + var p; + for (p=0, pl = allpts.length; p<pl; p++) { + if (allpts[p].equals(find)) return p; + } + return -1; + }; + + // triangulate + js.poly2tri.sweep.Triangulate(swctx); + + var triangles = swctx.GetTriangles(); + var tr ; + var facesPts = []; + for (var t in triangles) { + tr = triangles[t]; + facesPts.push([ + findIndexForPt(tr.GetPoint(0)), + findIndexForPt(tr.GetPoint(1)), + findIndexForPt(tr.GetPoint(2)) + ]); + } + + + // console.log(facesPts); + // console.log("triangles", triangles.length, triangles); + + // Returns array of faces with 3 element each + return facesPts; + }, +*/ + + isClockWise: function ( pts ) { + + return THREE.FontUtils.Triangulate.area( pts ) < 0; + + }, + + // Bezier Curves formulas obtained from + // http://en.wikipedia.org/wiki/B%C3%A9zier_curve + + // Quad Bezier Functions + + b2p0: function ( t, p ) { + + var k = 1 - t; + return k * k * p; + + }, + + b2p1: function ( t, p ) { + + return 2 * ( 1 - t ) * t * p; + + }, + + b2p2: function ( t, p ) { + + return t * t * p; + + }, + + b2: function ( t, p0, p1, p2 ) { + + return this.b2p0( t, p0 ) + this.b2p1( t, p1 ) + this.b2p2( t, p2 ); + + }, + + // Cubic Bezier Functions + + b3p0: function ( t, p ) { + + var k = 1 - t; + return k * k * k * p; + + }, + + b3p1: function ( t, p ) { + + var k = 1 - t; + return 3 * k * k * t * p; + + }, + + b3p2: function ( t, p ) { + + var k = 1 - t; + return 3 * k * t * t * p; + + }, + + b3p3: function ( t, p ) { + + return t * t * t * p; + + }, + + b3: function ( t, p0, p1, p2, p3 ) { + + return this.b3p0( t, p0 ) + this.b3p1( t, p1 ) + this.b3p2( t, p2 ) + this.b3p3( t, p3 ); + + } + +}; + +/** + * @author mikael emtinger / http://gomo.se/ + */ + +THREE.AnimationHandler = (function() { + + var playing = []; + var library = {}; + var that = {}; + + + //--- update --- + + that.update = function( deltaTimeMS ) { + + for( var i = 0; i < playing.length; i ++ ) + playing[ i ].update( deltaTimeMS ); + + }; + + + //--- add --- + + that.addToUpdate = function( animation ) { + + if ( playing.indexOf( animation ) === -1 ) + playing.push( animation ); + + }; + + + //--- remove --- + + that.removeFromUpdate = function( animation ) { + + var index = playing.indexOf( animation ); + + if( index !== -1 ) + playing.splice( index, 1 ); + + }; + + + //--- add --- + + that.add = function( data ) { + + if ( library[ data.name ] !== undefined ) + console.log( "THREE.AnimationHandler.add: Warning! " + data.name + " already exists in library. Overwriting." ); + + library[ data.name ] = data; + initData( data ); + + }; + + + //--- get --- + + that.get = function( name ) { + + if ( typeof name === "string" ) { + + if ( library[ name ] ) { + + return library[ name ]; + + } else { + + console.log( "THREE.AnimationHandler.get: Couldn't find animation " + name ); + return null; + + } + + } else { + + // todo: add simple tween library + + } + + }; + + //--- parse --- + + that.parse = function( root ) { + + // setup hierarchy + + var hierarchy = []; + + if ( root instanceof THREE.SkinnedMesh ) { + + for( var b = 0; b < root.bones.length; b++ ) { + + hierarchy.push( root.bones[ b ] ); + + } + + } else { + + parseRecurseHierarchy( root, hierarchy ); + + } + + return hierarchy; + + }; + + var parseRecurseHierarchy = function( root, hierarchy ) { + + hierarchy.push( root ); + + for( var c = 0; c < root.children.length; c++ ) + parseRecurseHierarchy( root.children[ c ], hierarchy ); + + } + + + //--- init data --- + + var initData = function( data ) { + + if( data.initialized === true ) + return; + + + // loop through all keys + + for( var h = 0; h < data.hierarchy.length; h ++ ) { + + for( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) { + + // remove minus times + + if( data.hierarchy[ h ].keys[ k ].time < 0 ) + data.hierarchy[ h ].keys[ k ].time = 0; + + + // create quaternions + + if( data.hierarchy[ h ].keys[ k ].rot !== undefined && + !( data.hierarchy[ h ].keys[ k ].rot instanceof THREE.Quaternion ) ) { + + var quat = data.hierarchy[ h ].keys[ k ].rot; + data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] ); + + } + + } + + + // prepare morph target keys + + if( data.hierarchy[ h ].keys.length && data.hierarchy[ h ].keys[ 0 ].morphTargets !== undefined ) { + + // get all used + + var usedMorphTargets = {}; + + for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) { + + for ( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m ++ ) { + + var morphTargetName = data.hierarchy[ h ].keys[ k ].morphTargets[ m ]; + usedMorphTargets[ morphTargetName ] = -1; + + } + + } + + data.hierarchy[ h ].usedMorphTargets = usedMorphTargets; + + + // set all used on all frames + + for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) { + + var influences = {}; + + for ( var morphTargetName in usedMorphTargets ) { + + for ( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m ++ ) { + + if ( data.hierarchy[ h ].keys[ k ].morphTargets[ m ] === morphTargetName ) { + + influences[ morphTargetName ] = data.hierarchy[ h ].keys[ k ].morphTargetsInfluences[ m ]; + break; + + } + + } + + if ( m === data.hierarchy[ h ].keys[ k ].morphTargets.length ) { + + influences[ morphTargetName ] = 0; + + } + + } + + data.hierarchy[ h ].keys[ k ].morphTargetsInfluences = influences; + + } + + } + + + // remove all keys that are on the same time + + for ( var k = 1; k < data.hierarchy[ h ].keys.length; k ++ ) { + + if ( data.hierarchy[ h ].keys[ k ].time === data.hierarchy[ h ].keys[ k - 1 ].time ) { + + data.hierarchy[ h ].keys.splice( k, 1 ); + k --; + + } + + } + + + // set index + + for ( var k = 0; k < data.hierarchy[ h ].keys.length; k ++ ) { + + data.hierarchy[ h ].keys[ k ].index = k; + + } + + } + + + // JIT + + var lengthInFrames = parseInt( data.length * data.fps, 10 ); + + data.JIT = {}; + data.JIT.hierarchy = []; + + for( var h = 0; h < data.hierarchy.length; h ++ ) + data.JIT.hierarchy.push( new Array( lengthInFrames ) ); + + + // done + + data.initialized = true; + + }; + + + // interpolation types + + that.LINEAR = 0; + that.CATMULLROM = 1; + that.CATMULLROM_FORWARD = 2; + + return that; + +}()); +/** + * @author mikael emtinger / http://gomo.se/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.Animation = function ( root, name, interpolationType ) { + + this.root = root; + this.data = THREE.AnimationHandler.get( name ); + this.hierarchy = THREE.AnimationHandler.parse( root ); + + this.currentTime = 0; + this.timeScale = 1; + + this.isPlaying = false; + this.isPaused = true; + this.loop = true; + + this.interpolationType = interpolationType !== undefined ? interpolationType : THREE.AnimationHandler.LINEAR; + + this.points = []; + this.target = new THREE.Vector3(); + +}; + +THREE.Animation.prototype.play = function ( loop, startTimeMS ) { + + if ( this.isPlaying === false ) { + + this.isPlaying = true; + this.loop = loop !== undefined ? loop : true; + this.currentTime = startTimeMS !== undefined ? startTimeMS : 0; + + // reset key cache + + var h, hl = this.hierarchy.length, + object; + + for ( h = 0; h < hl; h ++ ) { + + object = this.hierarchy[ h ]; + + if ( this.interpolationType !== THREE.AnimationHandler.CATMULLROM_FORWARD ) { + + object.useQuaternion = true; + + } + + object.matrixAutoUpdate = true; + + if ( object.animationCache === undefined ) { + + object.animationCache = {}; + object.animationCache.prevKey = { pos: 0, rot: 0, scl: 0 }; + object.animationCache.nextKey = { pos: 0, rot: 0, scl: 0 }; + object.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix; + + } + + var prevKey = object.animationCache.prevKey; + var nextKey = object.animationCache.nextKey; + + prevKey.pos = this.data.hierarchy[ h ].keys[ 0 ]; + prevKey.rot = this.data.hierarchy[ h ].keys[ 0 ]; + prevKey.scl = this.data.hierarchy[ h ].keys[ 0 ]; + + nextKey.pos = this.getNextKeyWith( "pos", h, 1 ); + nextKey.rot = this.getNextKeyWith( "rot", h, 1 ); + nextKey.scl = this.getNextKeyWith( "scl", h, 1 ); + + } + + this.update( 0 ); + + } + + this.isPaused = false; + + THREE.AnimationHandler.addToUpdate( this ); + +}; + + +THREE.Animation.prototype.pause = function() { + + if ( this.isPaused === true ) { + + THREE.AnimationHandler.addToUpdate( this ); + + } else { + + THREE.AnimationHandler.removeFromUpdate( this ); + + } + + this.isPaused = !this.isPaused; + +}; + + +THREE.Animation.prototype.stop = function() { + + this.isPlaying = false; + this.isPaused = false; + THREE.AnimationHandler.removeFromUpdate( this ); + +}; + + +THREE.Animation.prototype.update = function ( deltaTimeMS ) { + + // early out + + if ( this.isPlaying === false ) return; + + + // vars + + var types = [ "pos", "rot", "scl" ]; + var type; + var scale; + var vector; + var prevXYZ, nextXYZ; + var prevKey, nextKey; + var object; + var animationCache; + var frame; + var JIThierarchy = this.data.JIT.hierarchy; + var currentTime, unloopedCurrentTime; + var currentPoint, forwardPoint, angle; + + + this.currentTime += deltaTimeMS * this.timeScale; + + unloopedCurrentTime = this.currentTime; + currentTime = this.currentTime = this.currentTime % this.data.length; + frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 ); + + + for ( var h = 0, hl = this.hierarchy.length; h < hl; h ++ ) { + + object = this.hierarchy[ h ]; + animationCache = object.animationCache; + + // loop through pos/rot/scl + + for ( var t = 0; t < 3; t ++ ) { + + // get keys + + type = types[ t ]; + prevKey = animationCache.prevKey[ type ]; + nextKey = animationCache.nextKey[ type ]; + + // switch keys? + + if ( nextKey.time <= unloopedCurrentTime ) { + + // did we loop? + + if ( currentTime < unloopedCurrentTime ) { + + if ( this.loop ) { + + prevKey = this.data.hierarchy[ h ].keys[ 0 ]; + nextKey = this.getNextKeyWith( type, h, 1 ); + + while( nextKey.time < currentTime ) { + + prevKey = nextKey; + nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 ); + + } + + } else { + + this.stop(); + return; + + } + + } else { + + do { + + prevKey = nextKey; + nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 ); + + } while( nextKey.time < currentTime ) + + } + + animationCache.prevKey[ type ] = prevKey; + animationCache.nextKey[ type ] = nextKey; + + } + + + object.matrixAutoUpdate = true; + object.matrixWorldNeedsUpdate = true; + + scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time ); + prevXYZ = prevKey[ type ]; + nextXYZ = nextKey[ type ]; + + + // check scale error + + if ( scale < 0 || scale > 1 ) { + + console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h ); + scale = scale < 0 ? 0 : 1; + + } + + // interpolate + + if ( type === "pos" ) { + + vector = object.position; + + if ( this.interpolationType === THREE.AnimationHandler.LINEAR ) { + + vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale; + vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale; + vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale; + + } else if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM || + this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) { + + this.points[ 0 ] = this.getPrevKeyWith( "pos", h, prevKey.index - 1 )[ "pos" ]; + this.points[ 1 ] = prevXYZ; + this.points[ 2 ] = nextXYZ; + this.points[ 3 ] = this.getNextKeyWith( "pos", h, nextKey.index + 1 )[ "pos" ]; + + scale = scale * 0.33 + 0.33; + + currentPoint = this.interpolateCatmullRom( this.points, scale ); + + vector.x = currentPoint[ 0 ]; + vector.y = currentPoint[ 1 ]; + vector.z = currentPoint[ 2 ]; + + if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) { + + forwardPoint = this.interpolateCatmullRom( this.points, scale * 1.01 ); + + this.target.set( forwardPoint[ 0 ], forwardPoint[ 1 ], forwardPoint[ 2 ] ); + this.target.sub( vector ); + this.target.y = 0; + this.target.normalize(); + + angle = Math.atan2( this.target.x, this.target.z ); + object.rotation.set( 0, angle, 0 ); + + } + + } + + } else if ( type === "rot" ) { + + THREE.Quaternion.slerp( prevXYZ, nextXYZ, object.quaternion, scale ); + + } else if ( type === "scl" ) { + + vector = object.scale; + + vector.x = prevXYZ[ 0 ] + ( nextXYZ[ 0 ] - prevXYZ[ 0 ] ) * scale; + vector.y = prevXYZ[ 1 ] + ( nextXYZ[ 1 ] - prevXYZ[ 1 ] ) * scale; + vector.z = prevXYZ[ 2 ] + ( nextXYZ[ 2 ] - prevXYZ[ 2 ] ) * scale; + + } + + } + + } + +}; + +// Catmull-Rom spline + +THREE.Animation.prototype.interpolateCatmullRom = function ( points, scale ) { + + var c = [], v3 = [], + point, intPoint, weight, w2, w3, + pa, pb, pc, pd; + + point = ( points.length - 1 ) * scale; + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1; + c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2; + + pa = points[ c[ 0 ] ]; + pb = points[ c[ 1 ] ]; + pc = points[ c[ 2 ] ]; + pd = points[ c[ 3 ] ]; + + w2 = weight * weight; + w3 = weight * w2; + + v3[ 0 ] = this.interpolate( pa[ 0 ], pb[ 0 ], pc[ 0 ], pd[ 0 ], weight, w2, w3 ); + v3[ 1 ] = this.interpolate( pa[ 1 ], pb[ 1 ], pc[ 1 ], pd[ 1 ], weight, w2, w3 ); + v3[ 2 ] = this.interpolate( pa[ 2 ], pb[ 2 ], pc[ 2 ], pd[ 2 ], weight, w2, w3 ); + + return v3; + +}; + +THREE.Animation.prototype.interpolate = function ( p0, p1, p2, p3, t, t2, t3 ) { + + var v0 = ( p2 - p0 ) * 0.5, + v1 = ( p3 - p1 ) * 0.5; + + return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; + +}; + + + +// Get next key with + +THREE.Animation.prototype.getNextKeyWith = function ( type, h, key ) { + + var keys = this.data.hierarchy[ h ].keys; + + if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM || + this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) { + + key = key < keys.length - 1 ? key : keys.length - 1; + + } else { + + key = key % keys.length; + + } + + for ( ; key < keys.length; key++ ) { + + if ( keys[ key ][ type ] !== undefined ) { + + return keys[ key ]; + + } + + } + + return this.data.hierarchy[ h ].keys[ 0 ]; + +}; + +// Get previous key with + +THREE.Animation.prototype.getPrevKeyWith = function ( type, h, key ) { + + var keys = this.data.hierarchy[ h ].keys; + + if ( this.interpolationType === THREE.AnimationHandler.CATMULLROM || + this.interpolationType === THREE.AnimationHandler.CATMULLROM_FORWARD ) { + + key = key > 0 ? key : 0; + + } else { + + key = key >= 0 ? key : key + keys.length; + + } + + + for ( ; key >= 0; key -- ) { + + if ( keys[ key ][ type ] !== undefined ) { + + return keys[ key ]; + + } + + } + + return this.data.hierarchy[ h ].keys[ keys.length - 1 ]; + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author khang duong + * @author erik kitson + */ + +THREE.KeyFrameAnimation = function( root, data, JITCompile ) { + + this.root = root; + this.data = THREE.AnimationHandler.get( data ); + this.hierarchy = THREE.AnimationHandler.parse( root ); + this.currentTime = 0; + this.timeScale = 0.001; + this.isPlaying = false; + this.isPaused = true; + this.loop = true; + this.JITCompile = JITCompile !== undefined ? JITCompile : true; + + // initialize to first keyframes + + for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) { + + var keys = this.data.hierarchy[h].keys, + sids = this.data.hierarchy[h].sids, + obj = this.hierarchy[h]; + + if ( keys.length && sids ) { + + for ( var s = 0; s < sids.length; s++ ) { + + var sid = sids[ s ], + next = this.getNextKeyWith( sid, h, 0 ); + + if ( next ) { + + next.apply( sid ); + + } + + } + + obj.matrixAutoUpdate = false; + this.data.hierarchy[h].node.updateMatrix(); + obj.matrixWorldNeedsUpdate = true; + + } + + } + +}; + +// Play + +THREE.KeyFrameAnimation.prototype.play = function( loop, startTimeMS ) { + + if( !this.isPlaying ) { + + this.isPlaying = true; + this.loop = loop !== undefined ? loop : true; + this.currentTime = startTimeMS !== undefined ? startTimeMS : 0; + this.startTimeMs = startTimeMS; + this.startTime = 10000000; + this.endTime = -this.startTime; + + + // reset key cache + + var h, hl = this.hierarchy.length, + object, + node; + + for ( h = 0; h < hl; h++ ) { + + object = this.hierarchy[ h ]; + node = this.data.hierarchy[ h ]; + object.useQuaternion = true; + + if ( node.animationCache === undefined ) { + + node.animationCache = {}; + node.animationCache.prevKey = null; + node.animationCache.nextKey = null; + node.animationCache.originalMatrix = object instanceof THREE.Bone ? object.skinMatrix : object.matrix; + + } + + var keys = this.data.hierarchy[h].keys; + + if (keys.length) { + + node.animationCache.prevKey = keys[ 0 ]; + node.animationCache.nextKey = keys[ 1 ]; + + this.startTime = Math.min( keys[0].time, this.startTime ); + this.endTime = Math.max( keys[keys.length - 1].time, this.endTime ); + + } + + } + + this.update( 0 ); + + } + + this.isPaused = false; + + THREE.AnimationHandler.addToUpdate( this ); + +}; + + + +// Pause + +THREE.KeyFrameAnimation.prototype.pause = function() { + + if( this.isPaused ) { + + THREE.AnimationHandler.addToUpdate( this ); + + } else { + + THREE.AnimationHandler.removeFromUpdate( this ); + + } + + this.isPaused = !this.isPaused; + +}; + + +// Stop + +THREE.KeyFrameAnimation.prototype.stop = function() { + + this.isPlaying = false; + this.isPaused = false; + THREE.AnimationHandler.removeFromUpdate( this ); + + + // reset JIT matrix and remove cache + + for ( var h = 0; h < this.data.hierarchy.length; h++ ) { + + var obj = this.hierarchy[ h ]; + var node = this.data.hierarchy[ h ]; + + if ( node.animationCache !== undefined ) { + + var original = node.animationCache.originalMatrix; + + if( obj instanceof THREE.Bone ) { + + original.copy( obj.skinMatrix ); + obj.skinMatrix = original; + + } else { + + original.copy( obj.matrix ); + obj.matrix = original; + + } + + delete node.animationCache; + + } + + } + +}; + + +// Update + +THREE.KeyFrameAnimation.prototype.update = function( deltaTimeMS ) { + + // early out + + if( !this.isPlaying ) return; + + + // vars + + var prevKey, nextKey; + var object; + var node; + var frame; + var JIThierarchy = this.data.JIT.hierarchy; + var currentTime, unloopedCurrentTime; + var looped; + + + // update + + this.currentTime += deltaTimeMS * this.timeScale; + + unloopedCurrentTime = this.currentTime; + currentTime = this.currentTime = this.currentTime % this.data.length; + + // if looped around, the current time should be based on the startTime + if ( currentTime < this.startTimeMs ) { + + currentTime = this.currentTime = this.startTimeMs + currentTime; + + } + + frame = parseInt( Math.min( currentTime * this.data.fps, this.data.length * this.data.fps ), 10 ); + looped = currentTime < unloopedCurrentTime; + + if ( looped && !this.loop ) { + + // Set the animation to the last keyframes and stop + for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) { + + var keys = this.data.hierarchy[h].keys, + sids = this.data.hierarchy[h].sids, + end = keys.length-1, + obj = this.hierarchy[h]; + + if ( keys.length ) { + + for ( var s = 0; s < sids.length; s++ ) { + + var sid = sids[ s ], + prev = this.getPrevKeyWith( sid, h, end ); + + if ( prev ) { + prev.apply( sid ); + + } + + } + + this.data.hierarchy[h].node.updateMatrix(); + obj.matrixWorldNeedsUpdate = true; + + } + + } + + this.stop(); + return; + + } + + // check pre-infinity + if ( currentTime < this.startTime ) { + + return; + + } + + // update + + for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) { + + object = this.hierarchy[ h ]; + node = this.data.hierarchy[ h ]; + + var keys = node.keys, + animationCache = node.animationCache; + + // use JIT? + + if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) { + + if( object instanceof THREE.Bone ) { + + object.skinMatrix = JIThierarchy[ h ][ frame ]; + object.matrixWorldNeedsUpdate = false; + + } else { + + object.matrix = JIThierarchy[ h ][ frame ]; + object.matrixWorldNeedsUpdate = true; + + } + + // use interpolation + + } else if ( keys.length ) { + + // make sure so original matrix and not JIT matrix is set + + if ( this.JITCompile && animationCache ) { + + if( object instanceof THREE.Bone ) { + + object.skinMatrix = animationCache.originalMatrix; + + } else { + + object.matrix = animationCache.originalMatrix; + + } + + } + + prevKey = animationCache.prevKey; + nextKey = animationCache.nextKey; + + if ( prevKey && nextKey ) { + + // switch keys? + + if ( nextKey.time <= unloopedCurrentTime ) { + + // did we loop? + + if ( looped && this.loop ) { + + prevKey = keys[ 0 ]; + nextKey = keys[ 1 ]; + + while ( nextKey.time < currentTime ) { + + prevKey = nextKey; + nextKey = keys[ prevKey.index + 1 ]; + + } + + } else if ( !looped ) { + + var lastIndex = keys.length - 1; + + while ( nextKey.time < currentTime && nextKey.index !== lastIndex ) { + + prevKey = nextKey; + nextKey = keys[ prevKey.index + 1 ]; + + } + + } + + animationCache.prevKey = prevKey; + animationCache.nextKey = nextKey; + + } + if(nextKey.time >= currentTime) + prevKey.interpolate( nextKey, currentTime ); + else + prevKey.interpolate( nextKey, nextKey.time); + + } + + this.data.hierarchy[h].node.updateMatrix(); + object.matrixWorldNeedsUpdate = true; + + } + + } + + // update JIT? + + if ( this.JITCompile ) { + + if ( JIThierarchy[ 0 ][ frame ] === undefined ) { + + this.hierarchy[ 0 ].updateMatrixWorld( true ); + + for ( var h = 0; h < this.hierarchy.length; h++ ) { + + if( this.hierarchy[ h ] instanceof THREE.Bone ) { + + JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].skinMatrix.clone(); + + } else { + + JIThierarchy[ h ][ frame ] = this.hierarchy[ h ].matrix.clone(); + + } + + } + + } + + } + +}; + +// Get next key with + +THREE.KeyFrameAnimation.prototype.getNextKeyWith = function( sid, h, key ) { + + var keys = this.data.hierarchy[ h ].keys; + key = key % keys.length; + + for ( ; key < keys.length; key++ ) { + + if ( keys[ key ].hasTarget( sid ) ) { + + return keys[ key ]; + + } + + } + + return keys[ 0 ]; + +}; + +// Get previous key with + +THREE.KeyFrameAnimation.prototype.getPrevKeyWith = function( sid, h, key ) { + + var keys = this.data.hierarchy[ h ].keys; + key = key >= 0 ? key : key + keys.length; + + for ( ; key >= 0; key-- ) { + + if ( keys[ key ].hasTarget( sid ) ) { + + return keys[ key ]; + + } + + } + + return keys[ keys.length - 1 ]; + +}; +/** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.CubeCamera = function ( near, far, cubeResolution ) { + + THREE.Object3D.call( this ); + + var fov = 90, aspect = 1; + + var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraPX.up.set( 0, -1, 0 ); + cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); + + var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraNX.up.set( 0, -1, 0 ); + cameraNX.lookAt( new THREE.Vector3( -1, 0, 0 ) ); + this.add( cameraNX ); + + var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); + + var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraNY.up.set( 0, 0, -1 ); + cameraNY.lookAt( new THREE.Vector3( 0, -1, 0 ) ); + this.add( cameraNY ); + + var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.up.set( 0, -1, 0 ); + cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); + + var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.up.set( 0, -1, 0 ); + cameraNZ.lookAt( new THREE.Vector3( 0, 0, -1 ) ); + this.add( cameraNZ ); + + this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } ); + + this.updateCubeMap = function ( renderer, scene ) { + + var renderTarget = this.renderTarget; + var generateMipmaps = renderTarget.generateMipmaps; + + renderTarget.generateMipmaps = false; + + renderTarget.activeCubeFace = 0; + renderer.render( scene, cameraPX, renderTarget ); + + renderTarget.activeCubeFace = 1; + renderer.render( scene, cameraNX, renderTarget ); + + renderTarget.activeCubeFace = 2; + renderer.render( scene, cameraPY, renderTarget ); + + renderTarget.activeCubeFace = 3; + renderer.render( scene, cameraNY, renderTarget ); + + renderTarget.activeCubeFace = 4; + renderer.render( scene, cameraPZ, renderTarget ); + + renderTarget.generateMipmaps = generateMipmaps; + + renderTarget.activeCubeFace = 5; + renderer.render( scene, cameraNZ, renderTarget ); + + }; + +}; + +THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); +/* + * @author zz85 / http://twitter.com/blurspline / http://www.lab4games.net/zz85/blog + * + * A general perpose camera, for setting FOV, Lens Focal Length, + * and switching between perspective and orthographic views easily. + * Use this only if you do not wish to manage + * both a Orthographic and Perspective Camera + * + */ + + +THREE.CombinedCamera = function ( width, height, fov, near, far, orthoNear, orthoFar ) { + + THREE.Camera.call( this ); + + this.fov = fov; + + this.left = -width / 2; + this.right = width / 2 + this.top = height / 2; + this.bottom = -height / 2; + + // We could also handle the projectionMatrix internally, but just wanted to test nested camera objects + + this.cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, orthoNear, orthoFar ); + this.cameraP = new THREE.PerspectiveCamera( fov, width / height, near, far ); + + this.zoom = 1; + + this.toPerspective(); + + var aspect = width/height; + +}; + +THREE.CombinedCamera.prototype = Object.create( THREE.Camera.prototype ); + +THREE.CombinedCamera.prototype.toPerspective = function () { + + // Switches to the Perspective Camera + + this.near = this.cameraP.near; + this.far = this.cameraP.far; + + this.cameraP.fov = this.fov / this.zoom ; + + this.cameraP.updateProjectionMatrix(); + + this.projectionMatrix = this.cameraP.projectionMatrix; + + this.inPerspectiveMode = true; + this.inOrthographicMode = false; + +}; + +THREE.CombinedCamera.prototype.toOrthographic = function () { + + // Switches to the Orthographic camera estimating viewport from Perspective + + var fov = this.fov; + var aspect = this.cameraP.aspect; + var near = this.cameraP.near; + var far = this.cameraP.far; + + // The size that we set is the mid plane of the viewing frustum + + var hyperfocus = ( near + far ) / 2; + + var halfHeight = Math.tan( fov / 2 ) * hyperfocus; + var planeHeight = 2 * halfHeight; + var planeWidth = planeHeight * aspect; + var halfWidth = planeWidth / 2; + + halfHeight /= this.zoom; + halfWidth /= this.zoom; + + this.cameraO.left = -halfWidth; + this.cameraO.right = halfWidth; + this.cameraO.top = halfHeight; + this.cameraO.bottom = -halfHeight; + + // this.cameraO.left = -farHalfWidth; + // this.cameraO.right = farHalfWidth; + // this.cameraO.top = farHalfHeight; + // this.cameraO.bottom = -farHalfHeight; + + // this.cameraO.left = this.left / this.zoom; + // this.cameraO.right = this.right / this.zoom; + // this.cameraO.top = this.top / this.zoom; + // this.cameraO.bottom = this.bottom / this.zoom; + + this.cameraO.updateProjectionMatrix(); + + this.near = this.cameraO.near; + this.far = this.cameraO.far; + this.projectionMatrix = this.cameraO.projectionMatrix; + + this.inPerspectiveMode = false; + this.inOrthographicMode = true; + +}; + + +THREE.CombinedCamera.prototype.setSize = function( width, height ) { + + this.cameraP.aspect = width / height; + this.left = -width / 2; + this.right = width / 2 + this.top = height / 2; + this.bottom = -height / 2; + +}; + + +THREE.CombinedCamera.prototype.setFov = function( fov ) { + + this.fov = fov; + + if ( this.inPerspectiveMode ) { + + this.toPerspective(); + + } else { + + this.toOrthographic(); + + } + +}; + +// For mantaining similar API with PerspectiveCamera + +THREE.CombinedCamera.prototype.updateProjectionMatrix = function() { + + if ( this.inPerspectiveMode ) { + + this.toPerspective(); + + } else { + + this.toPerspective(); + this.toOrthographic(); + + } + +}; + +/* +* Uses Focal Length (in mm) to estimate and set FOV +* 35mm (fullframe) camera is used if frame size is not specified; +* Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html +*/ +THREE.CombinedCamera.prototype.setLens = function ( focalLength, frameHeight ) { + + if ( frameHeight === undefined ) frameHeight = 24; + + var fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) ); + + this.setFov( fov ); + + return fov; +}; + + +THREE.CombinedCamera.prototype.setZoom = function( zoom ) { + + this.zoom = zoom; + + if ( this.inPerspectiveMode ) { + + this.toPerspective(); + + } else { + + this.toOrthographic(); + + } + +}; + +THREE.CombinedCamera.prototype.toFrontView = function() { + + this.rotation.x = 0; + this.rotation.y = 0; + this.rotation.z = 0; + + // should we be modifing the matrix instead? + + this.rotationAutoUpdate = false; + +}; + +THREE.CombinedCamera.prototype.toBackView = function() { + + this.rotation.x = 0; + this.rotation.y = Math.PI; + this.rotation.z = 0; + this.rotationAutoUpdate = false; + +}; + +THREE.CombinedCamera.prototype.toLeftView = function() { + + this.rotation.x = 0; + this.rotation.y = - Math.PI / 2; + this.rotation.z = 0; + this.rotationAutoUpdate = false; + +}; + +THREE.CombinedCamera.prototype.toRightView = function() { + + this.rotation.x = 0; + this.rotation.y = Math.PI / 2; + this.rotation.z = 0; + this.rotationAutoUpdate = false; + +}; + +THREE.CombinedCamera.prototype.toTopView = function() { + + this.rotation.x = - Math.PI / 2; + this.rotation.y = 0; + this.rotation.z = 0; + this.rotationAutoUpdate = false; + +}; + +THREE.CombinedCamera.prototype.toBottomView = function() { + + this.rotation.x = Math.PI / 2; + this.rotation.y = 0; + this.rotation.z = 0; + this.rotationAutoUpdate = false; + +}; + +/** + * @author hughes + */ + +THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) { + + THREE.Geometry.call( this ); + + radius = radius || 50; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; + + var i, uvs = [], + center = new THREE.Vector3(), centerUV = new THREE.Vector2( 0.5, 0.5 ); + + this.vertices.push(center); + uvs.push( centerUV ); + + for ( i = 0; i <= segments; i ++ ) { + + var vertex = new THREE.Vector3(); + var segment = thetaStart + i / segments * thetaLength; + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + this.vertices.push( vertex ); + uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, ( vertex.y / radius + 1 ) / 2 ) ); + + } + + var n = new THREE.Vector3( 0, 0, 1 ); + + for ( i = 1; i <= segments; i ++ ) { + + var v1 = i; + var v2 = i + 1 ; + var v3 = 0; + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n, n, n ] ) ); + this.faceVertexUvs[ 0 ].push( [ uvs[ i ], uvs[ i + 1 ], centerUV ] ); + + } + + this.computeCentroids(); + this.computeFaceNormals(); + + this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); + +}; + +THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author mrdoob / http://mrdoob.com/ + * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as + */ + +THREE.CubeGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + THREE.Geometry.call( this ); + + var scope = this; + + this.width = width; + this.height = height; + this.depth = depth; + + this.widthSegments = widthSegments || 1; + this.heightSegments = heightSegments || 1; + this.depthSegments = depthSegments || 1; + + var width_half = this.width / 2; + var height_half = this.height / 2; + var depth_half = this.depth / 2; + + buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px + buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx + buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py + buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny + buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz + buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz + + function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) { + + var w, ix, iy, + gridX = scope.widthSegments, + gridY = scope.heightSegments, + width_half = width / 2, + height_half = height / 2, + offset = scope.vertices.length; + + if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) { + + w = 'z'; + + } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) { + + w = 'y'; + gridY = scope.depthSegments; + + } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) { + + w = 'x'; + gridX = scope.depthSegments; + + } + + var gridX1 = gridX + 1, + gridY1 = gridY + 1, + segment_width = width / gridX, + segment_height = height / gridY, + normal = new THREE.Vector3(); + + normal[ w ] = depth > 0 ? 1 : - 1; + + for ( iy = 0; iy < gridY1; iy ++ ) { + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var vector = new THREE.Vector3(); + vector[ u ] = ( ix * segment_width - width_half ) * udir; + vector[ v ] = ( iy * segment_height - height_half ) * vdir; + vector[ w ] = depth; + + scope.vertices.push( vector ); + + } + + } + + for ( iy = 0; iy < gridY; iy++ ) { + + for ( ix = 0; ix < gridX; ix++ ) { + + var a = ix + gridX1 * iy; + var b = ix + gridX1 * ( iy + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = ( ix + 1 ) + gridX1 * iy; + + var face = new THREE.Face4( a + offset, b + offset, c + offset, d + offset ); + face.normal.copy( normal ); + face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); + face.materialIndex = materialIndex; + + scope.faces.push( face ); + scope.faceVertexUvs[ 0 ].push( [ + new THREE.Vector2( ix / gridX, 1 - iy / gridY ), + new THREE.Vector2( ix / gridX, 1 - ( iy + 1 ) / gridY ), + new THREE.Vector2( ( ix + 1 ) / gridX, 1- ( iy + 1 ) / gridY ), + new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iy / gridY ) + ] ); + + } + + } + + } + + this.computeCentroids(); + this.mergeVertices(); + +}; + +THREE.CubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radiusSegments, heightSegments, openEnded ) { + + THREE.Geometry.call( this ); + + this.radiusTop = radiusTop = radiusTop !== undefined ? radiusTop : 20; + this.radiusBottom = radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; + this.height = height = height !== undefined ? height : 100; + + this.radiusSegments = radiusSegments = radiusSegments || 8; + this.heightSegments = heightSegments = heightSegments || 1; + + this.openEnded = openEnded = openEnded !== undefined ? openEnded : false; + + var heightHalf = height / 2; + + var x, y, vertices = [], uvs = []; + + for ( y = 0; y <= heightSegments; y ++ ) { + + var verticesRow = []; + var uvsRow = []; + + var v = y / heightSegments; + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= radiusSegments; x ++ ) { + + var u = x / radiusSegments; + + var vertex = new THREE.Vector3(); + vertex.x = radius * Math.sin( u * Math.PI * 2 ); + vertex.y = - v * height + heightHalf; + vertex.z = radius * Math.cos( u * Math.PI * 2 ); + + this.vertices.push( vertex ); + + verticesRow.push( this.vertices.length - 1 ); + uvsRow.push( new THREE.Vector2( u, 1 - v ) ); + + } + + vertices.push( verticesRow ); + uvs.push( uvsRow ); + + } + + var tanTheta = ( radiusBottom - radiusTop ) / height; + var na, nb; + + for ( x = 0; x < radiusSegments; x ++ ) { + + if ( radiusTop !== 0 ) { + + na = this.vertices[ vertices[ 0 ][ x ] ].clone(); + nb = this.vertices[ vertices[ 0 ][ x + 1 ] ].clone(); + + } else { + + na = this.vertices[ vertices[ 1 ][ x ] ].clone(); + nb = this.vertices[ vertices[ 1 ][ x + 1 ] ].clone(); + + } + + na.setY( Math.sqrt( na.x * na.x + na.z * na.z ) * tanTheta ).normalize(); + nb.setY( Math.sqrt( nb.x * nb.x + nb.z * nb.z ) * tanTheta ).normalize(); + + for ( y = 0; y < heightSegments; y ++ ) { + + var v1 = vertices[ y ][ x ]; + var v2 = vertices[ y + 1 ][ x ]; + var v3 = vertices[ y + 1 ][ x + 1 ]; + var v4 = vertices[ y ][ x + 1 ]; + + var n1 = na.clone(); + var n2 = na.clone(); + var n3 = nb.clone(); + var n4 = nb.clone(); + + var uv1 = uvs[ y ][ x ].clone(); + var uv2 = uvs[ y + 1 ][ x ].clone(); + var uv3 = uvs[ y + 1 ][ x + 1 ].clone(); + var uv4 = uvs[ y ][ x + 1 ].clone(); + + this.faces.push( new THREE.Face4( v1, v2, v3, v4, [ n1, n2, n3, n4 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3, uv4 ] ); + + } + + } + + // top cap + + if ( openEnded === false && radiusTop > 0 ) { + + this.vertices.push( new THREE.Vector3( 0, heightHalf, 0 ) ); + + for ( x = 0; x < radiusSegments; x ++ ) { + + var v1 = vertices[ 0 ][ x ]; + var v2 = vertices[ 0 ][ x + 1 ]; + var v3 = this.vertices.length - 1; + + var n1 = new THREE.Vector3( 0, 1, 0 ); + var n2 = new THREE.Vector3( 0, 1, 0 ); + var n3 = new THREE.Vector3( 0, 1, 0 ); + + var uv1 = uvs[ 0 ][ x ].clone(); + var uv2 = uvs[ 0 ][ x + 1 ].clone(); + var uv3 = new THREE.Vector2( uv2.u, 0 ); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); + + } + + } + + // bottom cap + + if ( openEnded === false && radiusBottom > 0 ) { + + this.vertices.push( new THREE.Vector3( 0, - heightHalf, 0 ) ); + + for ( x = 0; x < radiusSegments; x ++ ) { + + var v1 = vertices[ y ][ x + 1 ]; + var v2 = vertices[ y ][ x ]; + var v3 = this.vertices.length - 1; + + var n1 = new THREE.Vector3( 0, - 1, 0 ); + var n2 = new THREE.Vector3( 0, - 1, 0 ); + var n3 = new THREE.Vector3( 0, - 1, 0 ); + + var uv1 = uvs[ y ][ x + 1 ].clone(); + var uv2 = uvs[ y ][ x ].clone(); + var uv3 = new THREE.Vector2( uv2.u, 1 ); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); + + } + + } + + this.computeCentroids(); + this.computeFaceNormals(); + +} + +THREE.CylinderGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * size: <float>, // size of the text + * height: <float>, // thickness to extrude text + * curveSegments: <int>, // number of points on the curves + * steps: <int>, // number of points for z-side extrusions / used for subdividing segements of extrude spline too + * amount: <int>, // Amount + * + * bevelEnabled: <bool>, // turn on bevel + * bevelThickness: <float>, // how deep into text bevel goes + * bevelSize: <float>, // how far from text outline is bevel + * bevelSegments: <int>, // number of bevel layers + * + * extrudePath: <THREE.CurvePath> // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined) + * frames: <THREE.TubeGeometry.FrenetFrames> // containing arrays of tangents, normals, binormals + * + * material: <int> // material index for front and back faces + * extrudeMaterial: <int> // material index for extrusion and beveled faces + * uvGenerator: <Object> // object that provides UV generator functions + * + * } + **/ + +THREE.ExtrudeGeometry = function ( shapes, options ) { + + if ( typeof( shapes ) === "undefined" ) { + shapes = []; + return; + } + + THREE.Geometry.call( this ); + + shapes = shapes instanceof Array ? shapes : [ shapes ]; + + this.shapebb = shapes[ shapes.length - 1 ].getBoundingBox(); + + this.addShapeList( shapes, options ); + + this.computeCentroids(); + this.computeFaceNormals(); + + // can't really use automatic vertex normals + // as then front and back sides get smoothed too + // should do separate smoothing just for sides + + //this.computeVertexNormals(); + + //console.log( "took", ( Date.now() - startTime ) ); + +}; + +THREE.ExtrudeGeometry.prototype = Object.create( THREE.Geometry.prototype ); + +THREE.ExtrudeGeometry.prototype.addShapeList = function ( shapes, options ) { + var sl = shapes.length; + + for ( var s = 0; s < sl; s ++ ) { + var shape = shapes[ s ]; + this.addShape( shape, options ); + } +}; + +THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { + + var amount = options.amount !== undefined ? options.amount : 100; + + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false + + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + + var steps = options.steps !== undefined ? options.steps : 1; + + var extrudePath = options.extrudePath; + var extrudePts, extrudeByPath = false; + + var material = options.material; + var extrudeMaterial = options.extrudeMaterial; + + // Use default WorldUVGenerator if no UV generators are specified. + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator; + + var shapebb = this.shapebb; + //shapebb = shape.getBoundingBox(); + + + + var splineTube, binormal, normal, position2; + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // Reuse TNB from TubeGeomtry for now. + // TODO1 - have a .isClosed in spline? + + splineTube = options.frames !== undefined ? options.frames : new THREE.TubeGeometry.FrenetFrames(extrudePath, steps, false); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new THREE.Vector3(); + normal = new THREE.Vector3(); + position2 = new THREE.Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + + } + + // Variables initalization + + var ahole, h, hl; // looping of holes + var scope = this; + var bevelPoints = []; + + var shapesOffset = this.vertices.length; + + var shapePoints = shape.extractPoints( curveSegments ); + + var vertices = shapePoints.shape; + var holes = shapePoints.holes; + + var reverse = !THREE.Shape.Utils.isClockWise( vertices ) ; + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + if ( THREE.Shape.Utils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)! + + } + + + var faces = THREE.Shape.Utils.triangulateShape ( vertices, holes ); + + /* Vertices */ + + var contour = vertices; // vertices has all points but contour has only points of circumference + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2 ( pt, vec, size ) { + + if ( !vec ) console.log( "die" ); + + return vec.clone().multiplyScalar( size ).add( pt ); + + } + + var b, bs, t, z, + vert, vlen = vertices.length, + face, flen = faces.length, + cont, clen = contour.length; + + + // Find directions for point movement + + var RAD_TO_DEGREES = 180 / Math.PI; + + + function getBevelVec( pt_i, pt_j, pt_k ) { + + // Algorithm 2 + + return getBevelVec2( pt_i, pt_j, pt_k ); + + } + + function getBevelVec1( pt_i, pt_j, pt_k ) { + + var anglea = Math.atan2( pt_j.y - pt_i.y, pt_j.x - pt_i.x ); + var angleb = Math.atan2( pt_k.y - pt_i.y, pt_k.x - pt_i.x ); + + if ( anglea > angleb ) { + + angleb += Math.PI * 2; + + } + + var anglec = ( anglea + angleb ) / 2; + + + //console.log('angle1', anglea * RAD_TO_DEGREES,'angle2', angleb * RAD_TO_DEGREES, 'anglec', anglec *RAD_TO_DEGREES); + + var x = - Math.cos( anglec ); + var y = - Math.sin( anglec ); + + var vec = new THREE.Vector2( x, y ); //.normalize(); + + return vec; + + } + + function getBevelVec2( pt_i, pt_j, pt_k ) { + + var a = THREE.ExtrudeGeometry.__v1, + b = THREE.ExtrudeGeometry.__v2, + v_hat = THREE.ExtrudeGeometry.__v3, + w_hat = THREE.ExtrudeGeometry.__v4, + p = THREE.ExtrudeGeometry.__v5, + q = THREE.ExtrudeGeometry.__v6, + v, w, + v_dot_w_hat, q_sub_p_dot_w_hat, + s, intersection; + + // good reading for line-line intersection + // http://sputsoft.com/blog/2010/03/line-line-intersection.html + + // define a as vector j->i + // define b as vectot k->i + + a.set( pt_i.x - pt_j.x, pt_i.y - pt_j.y ); + b.set( pt_i.x - pt_k.x, pt_i.y - pt_k.y ); + + // get unit vectors + + v = a.normalize(); + w = b.normalize(); + + // normals from pt i + + v_hat.set( -v.y, v.x ); + w_hat.set( w.y, -w.x ); + + // pts from i + + p.copy( pt_i ).add( v_hat ); + q.copy( pt_i ).add( w_hat ); + + if ( p.equals( q ) ) { + + //console.log("Warning: lines are straight"); + return w_hat.clone(); + + } + + // Points from j, k. helps prevents points cross overover most of the time + + p.copy( pt_j ).add( v_hat ); + q.copy( pt_k ).add( w_hat ); + + v_dot_w_hat = v.dot( w_hat ); + q_sub_p_dot_w_hat = q.sub( p ).dot( w_hat ); + + // We should not reach these conditions + + if ( v_dot_w_hat === 0 ) { + + console.log( "Either infinite or no solutions!" ); + + if ( q_sub_p_dot_w_hat === 0 ) { + + console.log( "Its finite solutions." ); + + } else { + + console.log( "Too bad, no solutions." ); + + } + + } + + s = q_sub_p_dot_w_hat / v_dot_w_hat; + + if ( s < 0 ) { + + // in case of emergecy, revert to algorithm 1. + + return getBevelVec1( pt_i, pt_j, pt_k ); + + } + + intersection = v.multiplyScalar( s ).add( p ); + + return intersection.sub( pt_i ).clone(); // Don't normalize!, otherwise sharp corners become ugly + + } + + var contourMovements = []; + + for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + var pt_i = contour[ i ]; + var pt_j = contour[ j ]; + var pt_k = contour[ k ]; + + contourMovements[ i ]= getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + oneHoleMovements[ i ]= getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( b = 0; b < bevelSegments; b ++ ) { + //for ( b = bevelSegments; b > 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * ( 1 - t ); + + //z = bevelThickness * t; + bs = bevelSize * ( Math.sin ( t * Math.PI/2 ) ) ; // curved + //bs = bevelSize * t ; // linear + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + //vert = scalePt( contour[ i ], contourCentroid, bs, false ); + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + //vert = scalePt( ahole[ i ], holesCentroids[ h ], bs, true ); + + v( vert.x, vert.y, -z ); + + } + + } + + } + + bs = bevelSize; + + // Back facing vertices + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( !extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[0] ).multiplyScalar(vert.x); + binormal.copy( splineTube.binormals[0] ).multiplyScalar(vert.y); + + position2.copy( extrudePts[0] ).add(normal).add(binormal); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + var s; + + for ( s = 1; s <= steps; s ++ ) { + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( !extrudeByPath ) { + + v( vert.x, vert.y, amount / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[s] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[s] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[s] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( b = bevelSegments - 1; b >= 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * ( 1 - t ); + //bs = bevelSize * ( 1-Math.sin ( ( 1 - t ) * Math.PI/2 ) ); + bs = bevelSize * Math.sin ( t * Math.PI/2 ) ; + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, amount + z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( !extrudeByPath ) { + + v( vert.x, vert.y, amount + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + if ( bevelEnabled ) { + + var layer = 0 ; // steps + 1 + var offset = vlen * layer; + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ]+ offset, face[ 1 ]+ offset, face[ 0 ] + offset, true ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset, false ); + + } + + } else { + + // Bottom faces + + for ( i = 0; i < flen; i++ ) { + + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ], true ); + + } + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps, false ); + + } + } + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + var layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + } + + function sidewalls( contour, layeroffset ) { + + var j, k; + i = contour.length; + + while ( --i >= 0 ) { + + j = i; + k = i - 1; + if ( k < 0 ) k = contour.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + var s = 0, sl = steps + bevelSegments * 2; + + for ( s = 0; s < sl; s ++ ) { + + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); + + var a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d, contour, s, sl, j, k ); + + } + } + + } + + + function v( x, y, z ) { + + scope.vertices.push( new THREE.Vector3( x, y, z ) ); + + } + + function f3( a, b, c, isBottom ) { + + a += shapesOffset; + b += shapesOffset; + c += shapesOffset; + + // normal, color, material + scope.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); + + var uvs = isBottom ? uvgen.generateBottomUV( scope, shape, options, a, b, c ) : uvgen.generateTopUV( scope, shape, options, a, b, c ); + + scope.faceVertexUvs[ 0 ].push( uvs ); + + } + + function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { + + a += shapesOffset; + b += shapesOffset; + c += shapesOffset; + d += shapesOffset; + + scope.faces.push( new THREE.Face4( a, b, c, d, null, null, extrudeMaterial ) ); + + var uvs = uvgen.generateSideWallUV( scope, shape, wallContour, options, a, b, c, d, + stepIndex, stepsLength, contourIndex1, contourIndex2 ); + scope.faceVertexUvs[ 0 ].push( uvs ); + + } + +}; + +THREE.ExtrudeGeometry.WorldUVGenerator = { + + generateTopUV: function( geometry, extrudedShape, extrudeOptions, indexA, indexB, indexC ) { + var ax = geometry.vertices[ indexA ].x, + ay = geometry.vertices[ indexA ].y, + + bx = geometry.vertices[ indexB ].x, + by = geometry.vertices[ indexB ].y, + + cx = geometry.vertices[ indexC ].x, + cy = geometry.vertices[ indexC ].y; + + return [ + new THREE.Vector2( ax, ay ), + new THREE.Vector2( bx, by ), + new THREE.Vector2( cx, cy ) + ]; + + }, + + generateBottomUV: function( geometry, extrudedShape, extrudeOptions, indexA, indexB, indexC ) { + + return this.generateTopUV( geometry, extrudedShape, extrudeOptions, indexA, indexB, indexC ); + + }, + + generateSideWallUV: function( geometry, extrudedShape, wallContour, extrudeOptions, + indexA, indexB, indexC, indexD, stepIndex, stepsLength, + contourIndex1, contourIndex2 ) { + + var ax = geometry.vertices[ indexA ].x, + ay = geometry.vertices[ indexA ].y, + az = geometry.vertices[ indexA ].z, + + bx = geometry.vertices[ indexB ].x, + by = geometry.vertices[ indexB ].y, + bz = geometry.vertices[ indexB ].z, + + cx = geometry.vertices[ indexC ].x, + cy = geometry.vertices[ indexC ].y, + cz = geometry.vertices[ indexC ].z, + + dx = geometry.vertices[ indexD ].x, + dy = geometry.vertices[ indexD ].y, + dz = geometry.vertices[ indexD ].z; + + if ( Math.abs( ay - by ) < 0.01 ) { + return [ + new THREE.Vector2( ax, 1 - az ), + new THREE.Vector2( bx, 1 - bz ), + new THREE.Vector2( cx, 1 - cz ), + new THREE.Vector2( dx, 1 - dz ) + ]; + } else { + return [ + new THREE.Vector2( ay, 1 - az ), + new THREE.Vector2( by, 1 - bz ), + new THREE.Vector2( cy, 1 - cz ), + new THREE.Vector2( dy, 1 - dz ) + ]; + } + } +}; + +THREE.ExtrudeGeometry.__v1 = new THREE.Vector2(); +THREE.ExtrudeGeometry.__v2 = new THREE.Vector2(); +THREE.ExtrudeGeometry.__v3 = new THREE.Vector2(); +THREE.ExtrudeGeometry.__v4 = new THREE.Vector2(); +THREE.ExtrudeGeometry.__v5 = new THREE.Vector2(); +THREE.ExtrudeGeometry.__v6 = new THREE.Vector2(); +/** + * @author jonobr1 / http://jonobr1.com + * + * Creates a one-sided polygonal geometry from a path shape. Similar to + * ExtrudeGeometry. + * + * parameters = { + * + * curveSegments: <int>, // number of points on the curves. NOT USED AT THE MOMENT. + * + * material: <int> // material index for front and back faces + * uvGenerator: <Object> // object that provides UV generator functions + * + * } + **/ + +THREE.ShapeGeometry = function ( shapes, options ) { + + THREE.Geometry.call( this ); + + if ( shapes instanceof Array === false ) shapes = [ shapes ]; + + this.shapebb = shapes[ shapes.length - 1 ].getBoundingBox(); + + this.addShapeList( shapes, options ); + + this.computeCentroids(); + this.computeFaceNormals(); + +}; + +THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype ); + +/** + * Add an array of shapes to THREE.ShapeGeometry. + */ +THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) { + + for ( var i = 0, l = shapes.length; i < l; i++ ) { + + this.addShape( shapes[ i ], options ); + + } + + return this; + +}; + +/** + * Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry. + */ +THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) { + + if ( options === undefined ) options = {}; + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + + var material = options.material; + var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator; + + var shapebb = this.shapebb; + + // + + var i, l, hole, s; + + var shapesOffset = this.vertices.length; + var shapePoints = shape.extractPoints( curveSegments ); + + var vertices = shapePoints.shape; + var holes = shapePoints.holes; + + var reverse = !THREE.Shape.Utils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe... + + for ( i = 0, l = holes.length; i < l; i++ ) { + + hole = holes[ i ]; + + if ( THREE.Shape.Utils.isClockWise( hole ) ) { + + holes[ i ] = hole.reverse(); + + } + + } + + reverse = false; + + } + + var faces = THREE.Shape.Utils.triangulateShape( vertices, holes ); + + // Vertices + + var contour = vertices; + + for ( i = 0, l = holes.length; i < l; i++ ) { + + hole = holes[ i ]; + vertices = vertices.concat( hole ); + + } + + // + + var vert, vlen = vertices.length; + var face, flen = faces.length; + var cont, clen = contour.length; + + for ( i = 0; i < vlen; i++ ) { + + vert = vertices[ i ]; + + this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) ); + + } + + for ( i = 0; i < flen; i++ ) { + + face = faces[ i ]; + + var a = face[ 0 ] + shapesOffset; + var b = face[ 1 ] + shapesOffset; + var c = face[ 2 ] + shapesOffset; + + this.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); + this.faceVertexUvs[ 0 ].push( uvgen.generateBottomUV( this, shape, options, a, b, c ) ); + + } + +}; +/** + * @author astrodud / http://astrodud.isgreat.org/ + * @author zz85 / https://github.com/zz85 + * @author bhouston / http://exocortex.com + */ + +// points - to create a closed torus, one must use a set of points +// like so: [ a, b, c, d, a ], see first is the same as last. +// segments - the number of circumference segments to create +// phiStart - the starting radian +// phiLength - the radian (0 to 2*PI) range of the lathed section +// 2*pi is a closed lathe, less than 2PI is a portion. +THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) { + + THREE.Geometry.call( this ); + + segments = segments || 12; + phiStart = phiStart || 0; + phiLength = phiLength || 2 * Math.PI; + + var inversePointLength = 1.0 / ( points.length - 1 ); + var inverseSegments = 1.0 / segments; + + for ( var i = 0, il = segments; i <= il; i ++ ) { + + var phi = phiStart + i * inverseSegments * phiLength; + + var c = Math.cos( phi ), + s = Math.sin( phi ); + + for ( var j = 0, jl = points.length; j < jl; j ++ ) { + + var pt = points[ j ]; + + var vertex = new THREE.Vector3(); + + vertex.x = c * pt.x - s * pt.y; + vertex.y = s * pt.x + c * pt.y; + vertex.z = pt.z; + + this.vertices.push( vertex ); + + } + + } + + var np = points.length; + + for ( var i = 0, il = segments; i < il; i ++ ) { + + for ( var j = 0, jl = points.length - 1; j < jl; j ++ ) { + + var base = j + np * i; + var a = base; + var b = base + np; + var c = base + 1 + np; + var d = base + 1; + + this.faces.push( new THREE.Face4( a, b, c, d ) ); + + var u0 = i * inverseSegments; + var v0 = j * inversePointLength; + var u1 = u0 + inverseSegments; + var v1 = v0 + inversePointLength; + + this.faceVertexUvs[ 0 ].push( [ + + new THREE.Vector2( u0, v0 ), + new THREE.Vector2( u1, v0 ), + new THREE.Vector2( u1, v1 ), + new THREE.Vector2( u0, v1 ) + + ] ); + + } + + } + + this.mergeVertices(); + this.computeCentroids(); + this.computeFaceNormals(); + this.computeVertexNormals(); + +}; + +THREE.LatheGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author mrdoob / http://mrdoob.com/ + * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as + */ + +THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) { + + THREE.Geometry.call( this ); + + this.width = width; + this.height = height; + + this.widthSegments = widthSegments || 1; + this.heightSegments = heightSegments || 1; + + var ix, iz; + var width_half = width / 2; + var height_half = height / 2; + + var gridX = this.widthSegments; + var gridZ = this.heightSegments; + + var gridX1 = gridX + 1; + var gridZ1 = gridZ + 1; + + var segment_width = this.width / gridX; + var segment_height = this.height / gridZ; + + var normal = new THREE.Vector3( 0, 0, 1 ); + + for ( iz = 0; iz < gridZ1; iz ++ ) { + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segment_width - width_half; + var y = iz * segment_height - height_half; + + this.vertices.push( new THREE.Vector3( x, - y, 0 ) ); + + } + + } + + for ( iz = 0; iz < gridZ; iz ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = ix + gridX1 * iz; + var b = ix + gridX1 * ( iz + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iz + 1 ); + var d = ( ix + 1 ) + gridX1 * iz; + + var face = new THREE.Face4( a, b, c, d ); + face.normal.copy( normal ); + face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); + + this.faces.push( face ); + this.faceVertexUvs[ 0 ].push( [ + new THREE.Vector2( ix / gridX, 1 - iz / gridZ ), + new THREE.Vector2( ix / gridX, 1 - ( iz + 1 ) / gridZ ), + new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iz + 1 ) / gridZ ), + new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iz / gridZ ) + ] ); + + } + + } + + this.computeCentroids(); + +}; + +THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author Kaleb Murphy + */ + +THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + THREE.Geometry.call( this ); + + innerRadius = innerRadius || 0; + outerRadius = outerRadius || 50; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 3, phiSegments ) : 8; + + var i, o, uvs = [], radius = innerRadius, radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + + for ( i = 0; i <= phiSegments; i ++ ) { // concentric circles inside ring + + for ( o = 0; o <= thetaSegments; o ++ ) { // number of segments per circle + + var vertex = new THREE.Vector3(); + var segment = thetaStart + o / thetaSegments * thetaLength; + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + this.vertices.push( vertex ); + uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, - ( vertex.y / radius + 1 ) / 2 + 1 ) ); + } + + radius += radiusStep; + + } + + var n = new THREE.Vector3( 0, 0, 1 ); + + for ( i = 0; i < phiSegments; i ++ ) { // concentric circles inside ring + + var thetaSegment = i * thetaSegments; + + for ( o = 0; o <= thetaSegments; o ++ ) { // number of segments per circle + + var segment = o + thetaSegment; + + var v1 = segment + i; + var v2 = segment + thetaSegments + i; + var v3 = segment + thetaSegments + 1 + i; + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n, n, n ] ) ); + this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ], uvs[ v2 ], uvs[ v3 ] ]); + + v1 = segment + i; + v2 = segment + thetaSegments + 1 + i; + v3 = segment + 1 + i; + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n, n, n ] ) ); + this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ], uvs[ v2 ], uvs[ v3 ] ]); + + } + } + + this.computeCentroids(); + this.computeFaceNormals(); + + this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); + +}; + +THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + THREE.Geometry.call( this ); + + this.radius = radius = radius || 50; + + this.widthSegments = widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + this.heightSegments = heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + + this.phiStart = phiStart = phiStart !== undefined ? phiStart : 0; + this.phiLength = phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + + this.thetaStart = thetaStart = thetaStart !== undefined ? thetaStart : 0; + this.thetaLength = thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + + var x, y, vertices = [], uvs = []; + + for ( y = 0; y <= heightSegments; y ++ ) { + + var verticesRow = []; + var uvsRow = []; + + for ( x = 0; x <= widthSegments; x ++ ) { + + var u = x / widthSegments; + var v = y / heightSegments; + + var vertex = new THREE.Vector3(); + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + this.vertices.push( vertex ); + + verticesRow.push( this.vertices.length - 1 ); + uvsRow.push( new THREE.Vector2( u, 1 - v ) ); + + } + + vertices.push( verticesRow ); + uvs.push( uvsRow ); + + } + + for ( y = 0; y < this.heightSegments; y ++ ) { + + for ( x = 0; x < this.widthSegments; x ++ ) { + + var v1 = vertices[ y ][ x + 1 ]; + var v2 = vertices[ y ][ x ]; + var v3 = vertices[ y + 1 ][ x ]; + var v4 = vertices[ y + 1 ][ x + 1 ]; + + var n1 = this.vertices[ v1 ].clone().normalize(); + var n2 = this.vertices[ v2 ].clone().normalize(); + var n3 = this.vertices[ v3 ].clone().normalize(); + var n4 = this.vertices[ v4 ].clone().normalize(); + + var uv1 = uvs[ y ][ x + 1 ].clone(); + var uv2 = uvs[ y ][ x ].clone(); + var uv3 = uvs[ y + 1 ][ x ].clone(); + var uv4 = uvs[ y + 1 ][ x + 1 ].clone(); + + if ( Math.abs( this.vertices[ v1 ].y ) === this.radius ) { + + this.faces.push( new THREE.Face3( v1, v3, v4, [ n1, n3, n4 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv3, uv4 ] ); + + } else if ( Math.abs( this.vertices[ v3 ].y ) === this.radius ) { + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); + + } else { + + this.faces.push( new THREE.Face4( v1, v2, v3, v4, [ n1, n2, n3, n4 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3, uv4 ] ); + + } + + } + + } + + this.computeCentroids(); + this.computeFaceNormals(); + + this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); + +}; + +THREE.SphereGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * For creating 3D text geometry in three.js + * + * Text = 3D Text + * + * parameters = { + * size: <float>, // size of the text + * height: <float>, // thickness to extrude text + * curveSegments: <int>, // number of points on the curves + * + * font: <string>, // font name + * weight: <string>, // font weight (normal, bold) + * style: <string>, // font style (normal, italics) + * + * bevelEnabled: <bool>, // turn on bevel + * bevelThickness: <float>, // how deep into text bevel goes + * bevelSize: <float>, // how far from text outline is bevel + * } + * + */ + +/* Usage Examples + + // TextGeometry wrapper + + var text3d = new TextGeometry( text, options ); + + // Complete manner + + var textShapes = THREE.FontUtils.generateShapes( text, options ); + var text3d = new ExtrudeGeometry( textShapes, options ); + +*/ + + +THREE.TextGeometry = function ( text, parameters ) { + + parameters = parameters || {}; + + var textShapes = THREE.FontUtils.generateShapes( text, parameters ); + + // translate parameters to ExtrudeGeometry API + + parameters.amount = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; + if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; + if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; + + THREE.ExtrudeGeometry.call( this, textShapes, parameters ); + +}; + +THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype ); +/** + * @author oosmoxiecode + * @author mrdoob / http://mrdoob.com/ + * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888 + */ + +THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments, arc ) { + + THREE.Geometry.call( this ); + + var scope = this; + + this.radius = radius || 100; + this.tube = tube || 40; + this.radialSegments = radialSegments || 8; + this.tubularSegments = tubularSegments || 6; + this.arc = arc || Math.PI * 2; + + var center = new THREE.Vector3(), uvs = [], normals = []; + + for ( var j = 0; j <= this.radialSegments; j ++ ) { + + for ( var i = 0; i <= this.tubularSegments; i ++ ) { + + var u = i / this.tubularSegments * this.arc; + var v = j / this.radialSegments * Math.PI * 2; + + center.x = this.radius * Math.cos( u ); + center.y = this.radius * Math.sin( u ); + + var vertex = new THREE.Vector3(); + vertex.x = ( this.radius + this.tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( this.radius + this.tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = this.tube * Math.sin( v ); + + this.vertices.push( vertex ); + + uvs.push( new THREE.Vector2( i / this.tubularSegments, j / this.radialSegments ) ); + normals.push( vertex.clone().sub( center ).normalize() ); + + } + } + + + for ( var j = 1; j <= this.radialSegments; j ++ ) { + + for ( var i = 1; i <= this.tubularSegments; i ++ ) { + + var a = ( this.tubularSegments + 1 ) * j + i - 1; + var b = ( this.tubularSegments + 1 ) * ( j - 1 ) + i - 1; + var c = ( this.tubularSegments + 1 ) * ( j - 1 ) + i; + var d = ( this.tubularSegments + 1 ) * j + i; + + var face = new THREE.Face4( a, b, c, d, [ normals[ a ], normals[ b ], normals[ c ], normals[ d ] ] ); + face.normal.add( normals[ a ] ); + face.normal.add( normals[ b ] ); + face.normal.add( normals[ c ] ); + face.normal.add( normals[ d ] ); + face.normal.normalize(); + + this.faces.push( face ); + + this.faceVertexUvs[ 0 ].push( [ uvs[ a ].clone(), uvs[ b ].clone(), uvs[ c ].clone(), uvs[ d ].clone() ] ); + } + + } + + this.computeCentroids(); + +}; + +THREE.TorusGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author oosmoxiecode + * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473 + */ + +THREE.TorusKnotGeometry = function ( radius, tube, radialSegments, tubularSegments, p, q, heightScale ) { + + THREE.Geometry.call( this ); + + var scope = this; + + this.radius = radius || 100; + this.tube = tube || 40; + this.radialSegments = radialSegments || 64; + this.tubularSegments = tubularSegments || 8; + this.p = p || 2; + this.q = q || 3; + this.heightScale = heightScale || 1; + this.grid = new Array( this.radialSegments ); + + var tang = new THREE.Vector3(); + var n = new THREE.Vector3(); + var bitan = new THREE.Vector3(); + + for ( var i = 0; i < this.radialSegments; ++ i ) { + + this.grid[ i ] = new Array( this.tubularSegments ); + + for ( var j = 0; j < this.tubularSegments; ++ j ) { + + var u = i / this.radialSegments * 2 * this.p * Math.PI; + var v = j / this.tubularSegments * 2 * Math.PI; + var p1 = getPos( u, v, this.q, this.p, this.radius, this.heightScale ); + var p2 = getPos( u + 0.01, v, this.q, this.p, this.radius, this.heightScale ); + var cx, cy; + + tang.subVectors( p2, p1 ); + n.addVectors( p2, p1 ); + + bitan.crossVectors( tang, n ); + n.crossVectors( bitan, tang ); + bitan.normalize(); + n.normalize(); + + cx = - this.tube * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. + cy = this.tube * Math.sin( v ); + + p1.x += cx * n.x + cy * bitan.x; + p1.y += cx * n.y + cy * bitan.y; + p1.z += cx * n.z + cy * bitan.z; + + this.grid[ i ][ j ] = vert( p1.x, p1.y, p1.z ); + + } + + } + + for ( var i = 0; i < this.radialSegments; ++ i ) { + + for ( var j = 0; j < this.tubularSegments; ++ j ) { + + var ip = ( i + 1 ) % this.radialSegments; + var jp = ( j + 1 ) % this.tubularSegments; + + var a = this.grid[ i ][ j ]; + var b = this.grid[ ip ][ j ]; + var c = this.grid[ ip ][ jp ]; + var d = this.grid[ i ][ jp ]; + + var uva = new THREE.Vector2( i / this.radialSegments, j / this.tubularSegments ); + var uvb = new THREE.Vector2( ( i + 1 ) / this.radialSegments, j / this.tubularSegments ); + var uvc = new THREE.Vector2( ( i + 1 ) / this.radialSegments, ( j + 1 ) / this.tubularSegments ); + var uvd = new THREE.Vector2( i / this.radialSegments, ( j + 1 ) / this.tubularSegments ); + + this.faces.push( new THREE.Face4( a, b, c, d ) ); + this.faceVertexUvs[ 0 ].push( [ uva,uvb,uvc, uvd ] ); + + } + } + + this.computeCentroids(); + this.computeFaceNormals(); + this.computeVertexNormals(); + + function vert( x, y, z ) { + + return scope.vertices.push( new THREE.Vector3( x, y, z ) ) - 1; + + } + + function getPos( u, v, in_q, in_p, radius, heightScale ) { + + var cu = Math.cos( u ); + var cv = Math.cos( v ); + var su = Math.sin( u ); + var quOverP = in_q / in_p * u; + var cs = Math.cos( quOverP ); + + var tx = radius * ( 2 + cs ) * 0.5 * cu; + var ty = radius * ( 2 + cs ) * su * 0.5; + var tz = heightScale * radius * Math.sin( quOverP ) * 0.5; + + return new THREE.Vector3( tx, ty, tz ); + + } + +}; + +THREE.TorusKnotGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author WestLangley / https://github.com/WestLangley + * @author zz85 / https://github.com/zz85 + * @author miningold / https://github.com/miningold + * + * Modified from the TorusKnotGeometry by @oosmoxiecode + * + * Creates a tube which extrudes along a 3d spline + * + * Uses parallel transport frames as described in + * http://www.cs.indiana.edu/pub/techreports/TR425.pdf + */ + +THREE.TubeGeometry = function( path, segments, radius, radiusSegments, closed, debug ) { + + THREE.Geometry.call( this ); + + this.path = path; + this.segments = segments || 64; + this.radius = radius || 1; + this.radiusSegments = radiusSegments || 8; + this.closed = closed || false; + + if ( debug ) this.debug = new THREE.Object3D(); + + this.grid = []; + + var scope = this, + + tangent, + normal, + binormal, + + numpoints = this.segments + 1, + + x, y, z, + tx, ty, tz, + u, v, + + cx, cy, + pos, pos2 = new THREE.Vector3(), + i, j, + ip, jp, + a, b, c, d, + uva, uvb, uvc, uvd; + + var frames = new THREE.TubeGeometry.FrenetFrames( this.path, this.segments, this.closed ), + tangents = frames.tangents, + normals = frames.normals, + binormals = frames.binormals; + + // proxy internals + this.tangents = tangents; + this.normals = normals; + this.binormals = binormals; + + function vert( x, y, z ) { + + return scope.vertices.push( new THREE.Vector3( x, y, z ) ) - 1; + + } + + + // consruct the grid + + for ( i = 0; i < numpoints; i++ ) { + + this.grid[ i ] = []; + + u = i / ( numpoints - 1 ); + + pos = path.getPointAt( u ); + + tangent = tangents[ i ]; + normal = normals[ i ]; + binormal = binormals[ i ]; + + if ( this.debug ) { + + this.debug.add( new THREE.ArrowHelper(tangent, pos, radius, 0x0000ff ) ); + this.debug.add( new THREE.ArrowHelper(normal, pos, radius, 0xff0000 ) ); + this.debug.add( new THREE.ArrowHelper(binormal, pos, radius, 0x00ff00 ) ); + + } + + for ( j = 0; j < this.radiusSegments; j++ ) { + + v = j / this.radiusSegments * 2 * Math.PI; + + cx = -this.radius * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. + cy = this.radius * Math.sin( v ); + + pos2.copy( pos ); + pos2.x += cx * normal.x + cy * binormal.x; + pos2.y += cx * normal.y + cy * binormal.y; + pos2.z += cx * normal.z + cy * binormal.z; + + this.grid[ i ][ j ] = vert( pos2.x, pos2.y, pos2.z ); + + } + } + + + // construct the mesh + + for ( i = 0; i < this.segments; i++ ) { + + for ( j = 0; j < this.radiusSegments; j++ ) { + + ip = ( this.closed ) ? (i + 1) % this.segments : i + 1; + jp = (j + 1) % this.radiusSegments; + + a = this.grid[ i ][ j ]; // *** NOT NECESSARILY PLANAR ! *** + b = this.grid[ ip ][ j ]; + c = this.grid[ ip ][ jp ]; + d = this.grid[ i ][ jp ]; + + uva = new THREE.Vector2( i / this.segments, j / this.radiusSegments ); + uvb = new THREE.Vector2( ( i + 1 ) / this.segments, j / this.radiusSegments ); + uvc = new THREE.Vector2( ( i + 1 ) / this.segments, ( j + 1 ) / this.radiusSegments ); + uvd = new THREE.Vector2( i / this.segments, ( j + 1 ) / this.radiusSegments ); + + this.faces.push( new THREE.Face4( a, b, c, d ) ); + this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvc, uvd ] ); + + } + } + + this.computeCentroids(); + this.computeFaceNormals(); + this.computeVertexNormals(); + +}; + +THREE.TubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); + + +// For computing of Frenet frames, exposing the tangents, normals and binormals the spline +THREE.TubeGeometry.FrenetFrames = function(path, segments, closed) { + + var tangent = new THREE.Vector3(), + normal = new THREE.Vector3(), + binormal = new THREE.Vector3(), + + tangents = [], + normals = [], + binormals = [], + + vec = new THREE.Vector3(), + mat = new THREE.Matrix4(), + + numpoints = segments + 1, + theta, + epsilon = 0.0001, + smallest, + + tx, ty, tz, + i, u, v; + + + // expose internals + this.tangents = tangents; + this.normals = normals; + this.binormals = binormals; + + // compute the tangent vectors for each segment on the path + + for ( i = 0; i < numpoints; i++ ) { + + u = i / ( numpoints - 1 ); + + tangents[ i ] = path.getTangentAt( u ); + tangents[ i ].normalize(); + + } + + initialNormal3(); + + function initialNormal1(lastBinormal) { + // fixed start binormal. Has dangers of 0 vectors + normals[ 0 ] = new THREE.Vector3(); + binormals[ 0 ] = new THREE.Vector3(); + if (lastBinormal===undefined) lastBinormal = new THREE.Vector3( 0, 0, 1 ); + normals[ 0 ].crossVectors( lastBinormal, tangents[ 0 ] ).normalize(); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); + } + + function initialNormal2() { + + // This uses the Frenet-Serret formula for deriving binormal + var t2 = path.getTangentAt( epsilon ); + + normals[ 0 ] = new THREE.Vector3().subVectors( t2, tangents[ 0 ] ).normalize(); + binormals[ 0 ] = new THREE.Vector3().crossVectors( tangents[ 0 ], normals[ 0 ] ); + + normals[ 0 ].crossVectors( binormals[ 0 ], tangents[ 0 ] ).normalize(); // last binormal x tangent + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); + + } + + function initialNormal3() { + // select an initial normal vector perpenicular to the first tangent vector, + // and in the direction of the smallest tangent xyz component + + normals[ 0 ] = new THREE.Vector3(); + binormals[ 0 ] = new THREE.Vector3(); + smallest = Number.MAX_VALUE; + tx = Math.abs( tangents[ 0 ].x ); + ty = Math.abs( tangents[ 0 ].y ); + tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= smallest ) { + smallest = tx; + normal.set( 1, 0, 0 ); + } + + if ( ty <= smallest ) { + smallest = ty; + normal.set( 0, 1, 0 ); + } + + if ( tz <= smallest ) { + normal.set( 0, 0, 1 ); + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + } + + + // compute the slowly-varying normal and binormal vectors for each segment on the path + + for ( i = 1; i < numpoints; i++ ) { + + normals[ i ] = normals[ i-1 ].clone(); + + binormals[ i ] = binormals[ i-1 ].clone(); + + vec.crossVectors( tangents[ i-1 ], tangents[ i ] ); + + if ( vec.length() > epsilon ) { + + vec.normalize(); + + theta = Math.acos( tangents[ i-1 ].dot( tangents[ i ] ) ); + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed ) { + + theta = Math.acos( normals[ 0 ].dot( normals[ numpoints-1 ] ) ); + theta /= ( numpoints - 1 ); + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ numpoints-1 ] ) ) > 0 ) { + + theta = -theta; + + } + + for ( i = 1; i < numpoints; i++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } +}; +/** + * @author clockworkgeek / https://github.com/clockworkgeek + * @author timothypratley / https://github.com/timothypratley + * @author WestLangley / http://github.com/WestLangley +*/ + +THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { + + THREE.Geometry.call( this ); + + radius = radius || 1; + detail = detail || 0; + + var that = this; + + for ( var i = 0, l = vertices.length; i < l; i ++ ) { + + prepare( new THREE.Vector3( vertices[ i ][ 0 ], vertices[ i ][ 1 ], vertices[ i ][ 2 ] ) ); + + } + + var midpoints = [], p = this.vertices; + + var f = []; + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var v1 = p[ faces[ i ][ 0 ] ]; + var v2 = p[ faces[ i ][ 1 ] ]; + var v3 = p[ faces[ i ][ 2 ] ]; + + f[ i ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ] ); + + } + + for ( var i = 0, l = f.length; i < l; i ++ ) { + + subdivide(f[ i ], detail); + + } + + + // Handle case when face straddles the seam + + for ( var i = 0, l = this.faceVertexUvs[ 0 ].length; i < l; i ++ ) { + + var uvs = this.faceVertexUvs[ 0 ][ i ]; + + var x0 = uvs[ 0 ].x; + var x1 = uvs[ 1 ].x; + var x2 = uvs[ 2 ].x; + + var max = Math.max( x0, Math.max( x1, x2 ) ); + var min = Math.min( x0, Math.min( x1, x2 ) ); + + if ( max > 0.9 && min < 0.1 ) { // 0.9 is somewhat arbitrary + + if ( x0 < 0.2 ) uvs[ 0 ].x += 1; + if ( x1 < 0.2 ) uvs[ 1 ].x += 1; + if ( x2 < 0.2 ) uvs[ 2 ].x += 1; + + } + + } + + + // Merge vertices + + this.mergeVertices(); + + + // Apply radius + + for ( var i = 0, l = this.vertices.length; i < l; i ++ ) { + + this.vertices[ i ].multiplyScalar( radius ); + + } + + + // Project vector onto sphere's surface + + function prepare( vector ) { + + var vertex = vector.normalize().clone(); + vertex.index = that.vertices.push( vertex ) - 1; + + // Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle. + + var u = azimuth( vector ) / 2 / Math.PI + 0.5; + var v = inclination( vector ) / Math.PI + 0.5; + vertex.uv = new THREE.Vector2( u, 1 - v ); + + return vertex; + + } + + + // Approximate a curved face with recursively sub-divided triangles. + + function make( v1, v2, v3 ) { + + var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ] ); + face.centroid.add( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); + face.normal.copy( face.centroid ).normalize(); + that.faces.push( face ); + + var azi = azimuth( face.centroid ); + + that.faceVertexUvs[ 0 ].push( [ + correctUV( v1.uv, v1, azi ), + correctUV( v2.uv, v2, azi ), + correctUV( v3.uv, v3, azi ) + ] ); + + } + + + // Analytically subdivide a face to the required detail level. + + function subdivide(face, detail ) { + + var cols = Math.pow(2, detail); + var cells = Math.pow(4, detail); + var a = prepare( that.vertices[ face.a ] ); + var b = prepare( that.vertices[ face.b ] ); + var c = prepare( that.vertices[ face.c ] ); + var v = []; + + // Construct all of the vertices for this subdivision. + + for ( var i = 0 ; i <= cols; i ++ ) { + + v[ i ] = []; + + var aj = prepare( a.clone().lerp( c, i / cols ) ); + var bj = prepare( b.clone().lerp( c, i / cols ) ); + var rows = cols - i; + + for ( var j = 0; j <= rows; j ++) { + + if ( j == 0 && i == cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = prepare( aj.clone().lerp( bj, j / rows ) ); + + } + + } + + } + + // Construct all of the faces. + + for ( var i = 0; i < cols ; i ++ ) { + + for ( var j = 0; j < 2 * (cols - i) - 1; j ++ ) { + + var k = Math.floor( j / 2 ); + + if ( j % 2 == 0 ) { + + make( + v[ i ][ k + 1], + v[ i + 1 ][ k ], + v[ i ][ k ] + ); + + } else { + + make( + v[ i ][ k + 1 ], + v[ i + 1][ k + 1], + v[ i + 1 ][ k ] + ); + + } + + } + + } + + } + + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, -vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( -vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + + // Texture fixing helper. Spheres have some odd behaviours. + + function correctUV( uv, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) uv = new THREE.Vector2( uv.x - 1, uv.y ); + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) uv = new THREE.Vector2( azimuth / 2 / Math.PI + 0.5, uv.y ); + return uv.clone(); + + } + + this.computeCentroids(); + + this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); + +}; + +THREE.PolyhedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author timothypratley / https://github.com/timothypratley + */ + +THREE.IcosahedronGeometry = function ( radius, detail ) { + + this.radius = radius; + this.detail = detail; + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + + var vertices = [ + [ -1, t, 0 ], [ 1, t, 0 ], [ -1, -t, 0 ], [ 1, -t, 0 ], + [ 0, -1, t ], [ 0, 1, t ], [ 0, -1, -t ], [ 0, 1, -t ], + [ t, 0, -1 ], [ t, 0, 1 ], [ -t, 0, -1 ], [ -t, 0, 1 ] + ]; + + var faces = [ + [ 0, 11, 5 ], [ 0, 5, 1 ], [ 0, 1, 7 ], [ 0, 7, 10 ], [ 0, 10, 11 ], + [ 1, 5, 9 ], [ 5, 11, 4 ], [ 11, 10, 2 ], [ 10, 7, 6 ], [ 7, 1, 8 ], + [ 3, 9, 4 ], [ 3, 4, 2 ], [ 3, 2, 6 ], [ 3, 6, 8 ], [ 3, 8, 9 ], + [ 4, 9, 5 ], [ 2, 4, 11 ], [ 6, 2, 10 ], [ 8, 6, 7 ], [ 9, 8, 1 ] + ]; + + THREE.PolyhedronGeometry.call( this, vertices, faces, radius, detail ); + +}; + +THREE.IcosahedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author timothypratley / https://github.com/timothypratley + */ + +THREE.OctahedronGeometry = function ( radius, detail ) { + + var vertices = [ + [ 1, 0, 0 ], [ -1, 0, 0 ], [ 0, 1, 0 ], [ 0, -1, 0 ], [ 0, 0, 1 ], [ 0, 0, -1 ] + ]; + + var faces = [ + [ 0, 2, 4 ], [ 0, 4, 3 ], [ 0, 3, 5 ], [ 0, 5, 2 ], [ 1, 2, 5 ], [ 1, 5, 3 ], [ 1, 3, 4 ], [ 1, 4, 2 ] + ]; + + THREE.PolyhedronGeometry.call( this, vertices, faces, radius, detail ); +}; + +THREE.OctahedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author timothypratley / https://github.com/timothypratley + */ + +THREE.TetrahedronGeometry = function ( radius, detail ) { + + var vertices = [ + [ 1, 1, 1 ], [ -1, -1, 1 ], [ -1, 1, -1 ], [ 1, -1, -1 ] + ]; + + var faces = [ + [ 2, 1, 0 ], [ 0, 3, 2 ], [ 1, 3, 0 ], [ 2, 3, 1 ] + ]; + + THREE.PolyhedronGeometry.call( this, vertices, faces, radius, detail ); + +}; + +THREE.TetrahedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author zz85 / https://github.com/zz85 + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 + * + * new THREE.ParametricGeometry( parametricFunction, uSegments, ySegements, useTris ); + * + */ + +THREE.ParametricGeometry = function ( func, slices, stacks, useTris ) { + + THREE.Geometry.call( this ); + + var verts = this.vertices; + var faces = this.faces; + var uvs = this.faceVertexUvs[ 0 ]; + + useTris = (useTris === undefined) ? false : useTris; + + var i, il, j, p; + var u, v; + + var stackCount = stacks + 1; + var sliceCount = slices + 1; + + for ( i = 0; i <= stacks; i ++ ) { + + v = i / stacks; + + for ( j = 0; j <= slices; j ++ ) { + + u = j / slices; + + p = func( u, v ); + verts.push( p ); + + } + } + + var a, b, c, d; + var uva, uvb, uvc, uvd; + + for ( i = 0; i < stacks; i ++ ) { + + for ( j = 0; j < slices; j ++ ) { + + a = i * sliceCount + j; + b = i * sliceCount + j + 1; + c = (i + 1) * sliceCount + j; + d = (i + 1) * sliceCount + j + 1; + + uva = new THREE.Vector2( j / slices, i / stacks ); + uvb = new THREE.Vector2( ( j + 1 ) / slices, i / stacks ); + uvc = new THREE.Vector2( j / slices, ( i + 1 ) / stacks ); + uvd = new THREE.Vector2( ( j + 1 ) / slices, ( i + 1 ) / stacks ); + + if ( useTris ) { + + faces.push( new THREE.Face3( a, b, c ) ); + faces.push( new THREE.Face3( b, d, c ) ); + + uvs.push( [ uva, uvb, uvc ] ); + uvs.push( [ uvb, uvd, uvc ] ); + + } else { + + faces.push( new THREE.Face4( a, b, d, c ) ); + uvs.push( [ uva, uvb, uvd, uvc ] ); + + } + + } + + } + + // console.log(this); + + // magic bullet + // var diff = this.mergeVertices(); + // console.log('removed ', diff, ' vertices by merging'); + + this.computeCentroids(); + this.computeFaceNormals(); + this.computeVertexNormals(); + +}; + +THREE.ParametricGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author qiao / https://github.com/qiao + * @fileoverview This is a convex hull generator using the incremental method. + * The complexity is O(n^2) where n is the number of vertices. + * O(nlogn) algorithms do exist, but they are much more complicated. + * + * Benchmark: + * + * Platform: CPU: P7350 @2.00GHz Engine: V8 + * + * Num Vertices Time(ms) + * + * 10 1 + * 20 3 + * 30 19 + * 40 48 + * 50 107 + */ + +THREE.ConvexGeometry = function( vertices ) { + + THREE.Geometry.call( this ); + + var faces = [ [ 0, 1, 2 ], [ 0, 2, 1 ] ]; + + for ( var i = 3; i < vertices.length; i++ ) { + + addPoint( i ); + + } + + + function addPoint( vertexId ) { + + var vertex = vertices[ vertexId ].clone(); + + var mag = vertex.length(); + vertex.x += mag * randomOffset(); + vertex.y += mag * randomOffset(); + vertex.z += mag * randomOffset(); + + var hole = []; + + for ( var f = 0; f < faces.length; ) { + + var face = faces[ f ]; + + // for each face, if the vertex can see it, + // then we try to add the face's edges into the hole. + if ( visible( face, vertex ) ) { + + for ( var e = 0; e < 3; e++ ) { + + var edge = [ face[ e ], face[ ( e + 1 ) % 3 ] ]; + var boundary = true; + + // remove duplicated edges. + for ( var h = 0; h < hole.length; h++ ) { + + if ( equalEdge( hole[ h ], edge ) ) { + + hole[ h ] = hole[ hole.length - 1 ]; + hole.pop(); + boundary = false; + break; + + } + + } + + if ( boundary ) { + + hole.push( edge ); + + } + + } + + // remove faces[ f ] + faces[ f ] = faces[ faces.length - 1 ]; + faces.pop(); + + } else { // not visible + + f++; + + } + } + + // construct the new faces formed by the edges of the hole and the vertex + for ( var h = 0; h < hole.length; h++ ) { + + faces.push( [ + hole[ h ][ 0 ], + hole[ h ][ 1 ], + vertexId + ] ); + + } + } + + /** + * Whether the face is visible from the vertex + */ + function visible( face, vertex ) { + + var va = vertices[ face[ 0 ] ]; + var vb = vertices[ face[ 1 ] ]; + var vc = vertices[ face[ 2 ] ]; + + var n = normal( va, vb, vc ); + + // distance from face to origin + var dist = n.dot( va ); + + return n.dot( vertex ) >= dist; + + } + + /** + * Face normal + */ + function normal( va, vb, vc ) { + + var cb = new THREE.Vector3(); + var ab = new THREE.Vector3(); + + cb.subVectors( vc, vb ); + ab.subVectors( va, vb ); + cb.cross( ab ); + + cb.normalize(); + + return cb; + + } + + /** + * Detect whether two edges are equal. + * Note that when constructing the convex hull, two same edges can only + * be of the negative direction. + */ + function equalEdge( ea, eb ) { + + return ea[ 0 ] === eb[ 1 ] && ea[ 1 ] === eb[ 0 ]; + + } + + /** + * Create a random offset between -1e-6 and 1e-6. + */ + function randomOffset() { + + return ( Math.random() - 0.5 ) * 2 * 1e-6; + + } + + + /** + * XXX: Not sure if this is the correct approach. Need someone to review. + */ + function vertexUv( vertex ) { + + var mag = vertex.length(); + return new THREE.Vector2( vertex.x / mag, vertex.y / mag ); + + } + + // Push vertices into `this.vertices`, skipping those inside the hull + var id = 0; + var newId = new Array( vertices.length ); // map from old vertex id to new id + + for ( var i = 0; i < faces.length; i++ ) { + + var face = faces[ i ]; + + for ( var j = 0; j < 3; j++ ) { + + if ( newId[ face[ j ] ] === undefined ) { + + newId[ face[ j ] ] = id++; + this.vertices.push( vertices[ face[ j ] ] ); + + } + + face[ j ] = newId[ face[ j ] ]; + + } + + } + + // Convert faces into instances of THREE.Face3 + for ( var i = 0; i < faces.length; i++ ) { + + this.faces.push( new THREE.Face3( + faces[ i ][ 0 ], + faces[ i ][ 1 ], + faces[ i ][ 2 ] + ) ); + + } + + // Compute UVs + for ( var i = 0; i < this.faces.length; i++ ) { + + var face = this.faces[ i ]; + + this.faceVertexUvs[ 0 ].push( [ + vertexUv( this.vertices[ face.a ] ), + vertexUv( this.vertices[ face.b ] ), + vertexUv( this.vertices[ face.c ]) + ] ); + + } + + + this.computeCentroids(); + this.computeFaceNormals(); + this.computeVertexNormals(); + +}; + +THREE.ConvexGeometry.prototype = Object.create( THREE.Geometry.prototype ); +/** + * @author sroucheray / http://sroucheray.org/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.AxisHelper = function ( size ) { + + size = size || 1; + + var geometry = new THREE.Geometry(); + + geometry.vertices.push( + new THREE.Vector3(), new THREE.Vector3( size, 0, 0 ), + new THREE.Vector3(), new THREE.Vector3( 0, size, 0 ), + new THREE.Vector3(), new THREE.Vector3( 0, 0, size ) + ); + + geometry.colors.push( + new THREE.Color( 0xff0000 ), new THREE.Color( 0xffaa00 ), + new THREE.Color( 0x00ff00 ), new THREE.Color( 0xaaff00 ), + new THREE.Color( 0x0000ff ), new THREE.Color( 0x00aaff ) + ); + + var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); + + THREE.Line.call( this, geometry, material, THREE.LinePieces ); + +}; + +THREE.AxisHelper.prototype = Object.create( THREE.Line.prototype ); +/** + * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://github.com/zz85 + * @author bhouston / http://exocortex.com + * + * Creates an arrow for visualizing directions + * + * Parameters: + * dir - Vector3 + * origin - Vector3 + * length - Number + * hex - color in hex value + */ + +THREE.ArrowHelper = function ( dir, origin, length, hex ) { + + // dir is assumed to be normalized + + THREE.Object3D.call( this ); + + if ( hex === undefined ) hex = 0xffff00; + if ( length === undefined ) length = 1; + + this.position = origin; + + this.useQuaternion = true; + + var lineGeometry = new THREE.Geometry(); + lineGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) ); + lineGeometry.vertices.push( new THREE.Vector3( 0, 1, 0 ) ); + + this.line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color: hex } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + var coneGeometry = new THREE.CylinderGeometry( 0, 0.05, 0.25, 5, 1 ); + coneGeometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, 0.875, 0 ) ); + + this.cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color: hex } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length ); + +}; + +THREE.ArrowHelper.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.ArrowHelper.prototype.setDirection = function () { + + var axis = new THREE.Vector3(); + var radians; + + return function ( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + axis.set( dir.z, 0, - dir.x ).normalize(); + + radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( axis, radians ); + + } + + }; + +}(); + +THREE.ArrowHelper.prototype.setLength = function ( length ) { + + this.scale.set( length, length, length ); + +}; + +THREE.ArrowHelper.prototype.setColor = function ( hex ) { + + this.line.material.color.setHex( hex ); + this.cone.material.color.setHex( hex ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.BoxHelper = function ( size ) { + + size = size || 1; + + var geometry = new THREE.Geometry(); + + // 5____4 + // 1/___0/| + // | 6__|_7 + // 2/___3/ + + var vertices = [ + new THREE.Vector3( size, size, size ), + new THREE.Vector3( - size, size, size ), + new THREE.Vector3( - size, - size, size ), + new THREE.Vector3( size, - size, size ), + + new THREE.Vector3( size, size, - size ), + new THREE.Vector3( - size, size, - size ), + new THREE.Vector3( - size, - size, - size ), + new THREE.Vector3( size, - size, - size ) + ]; + + // TODO: Wouldn't be nice if Line had .segments? + + geometry.vertices.push( + vertices[ 0 ], vertices[ 1 ], + vertices[ 1 ], vertices[ 2 ], + vertices[ 2 ], vertices[ 3 ], + vertices[ 3 ], vertices[ 0 ], + + vertices[ 4 ], vertices[ 5 ], + vertices[ 5 ], vertices[ 6 ], + vertices[ 6 ], vertices[ 7 ], + vertices[ 7 ], vertices[ 4 ], + + vertices[ 0 ], vertices[ 4 ], + vertices[ 1 ], vertices[ 5 ], + vertices[ 2 ], vertices[ 6 ], + vertices[ 3 ], vertices[ 7 ] + ); + + this.vertices = vertices; + + THREE.Line.call( this, geometry, new THREE.LineBasicMaterial(), THREE.LinePieces ); + +}; + +THREE.BoxHelper.prototype = Object.create( THREE.Line.prototype ); + +THREE.BoxHelper.prototype.update = function ( object ) { + + var geometry = object.geometry; + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + var min = geometry.boundingBox.min; + var max = geometry.boundingBox.max; + var vertices = this.vertices; + + vertices[ 0 ].set( max.x, max.y, max.z ); + vertices[ 1 ].set( min.x, max.y, max.z ); + vertices[ 2 ].set( min.x, min.y, max.z ); + vertices[ 3 ].set( max.x, min.y, max.z ); + vertices[ 4 ].set( max.x, max.y, min.z ); + vertices[ 5 ].set( min.x, max.y, min.z ); + vertices[ 6 ].set( min.x, min.y, min.z ); + vertices[ 7 ].set( max.x, min.y, min.z ); + + this.geometry.computeBoundingSphere(); + this.geometry.verticesNeedUpdate = true; + + this.matrixAutoUpdate = false; + this.matrixWorld = object.matrixWorld; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ + +THREE.CameraHelper = function ( camera ) { + + THREE.Line.call( this ); + + var geometry = new THREE.Geometry(); + var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ); + + var pointMap = {}; + + // colors + + var hexFrustum = 0xffaa00; + var hexCone = 0xff0000; + var hexUp = 0x00aaff; + var hexTarget = 0xffffff; + var hexCross = 0x333333; + + // near + + addLine( "n1", "n2", hexFrustum ); + addLine( "n2", "n4", hexFrustum ); + addLine( "n4", "n3", hexFrustum ); + addLine( "n3", "n1", hexFrustum ); + + // far + + addLine( "f1", "f2", hexFrustum ); + addLine( "f2", "f4", hexFrustum ); + addLine( "f4", "f3", hexFrustum ); + addLine( "f3", "f1", hexFrustum ); + + // sides + + addLine( "n1", "f1", hexFrustum ); + addLine( "n2", "f2", hexFrustum ); + addLine( "n3", "f3", hexFrustum ); + addLine( "n4", "f4", hexFrustum ); + + // cone + + addLine( "p", "n1", hexCone ); + addLine( "p", "n2", hexCone ); + addLine( "p", "n3", hexCone ); + addLine( "p", "n4", hexCone ); + + // up + + addLine( "u1", "u2", hexUp ); + addLine( "u2", "u3", hexUp ); + addLine( "u3", "u1", hexUp ); + + // target + + addLine( "c", "t", hexTarget ); + addLine( "p", "c", hexCross ); + + // cross + + addLine( "cn1", "cn2", hexCross ); + addLine( "cn3", "cn4", hexCross ); + + addLine( "cf1", "cf2", hexCross ); + addLine( "cf3", "cf4", hexCross ); + + function addLine( a, b, hex ) { + + addPoint( a, hex ); + addPoint( b, hex ); + + } + + function addPoint( id, hex ) { + + geometry.vertices.push( new THREE.Vector3() ); + geometry.colors.push( new THREE.Color( hex ) ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( geometry.vertices.length - 1 ); + + } + + THREE.Line.call( this, geometry, material, THREE.LinePieces ); + + this.camera = camera; + this.matrixWorld = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); + +}; + +THREE.CameraHelper.prototype = Object.create( THREE.Line.prototype ); + +THREE.CameraHelper.prototype.update = function () { + + var vector = new THREE.Vector3(); + var camera = new THREE.Camera(); + var projector = new THREE.Projector(); + + return function () { + + var scope = this; + + var w = 1, h = 1; + + // we need just camera projection matrix + // world matrix must be identity + + camera.projectionMatrix.copy( this.camera.projectionMatrix ); + + // center / target + + setPoint( "c", 0, 0, -1 ); + setPoint( "t", 0, 0, 1 ); + + // near + + setPoint( "n1", -w, -h, -1 ); + setPoint( "n2", w, -h, -1 ); + setPoint( "n3", -w, h, -1 ); + setPoint( "n4", w, h, -1 ); + + // far + + setPoint( "f1", -w, -h, 1 ); + setPoint( "f2", w, -h, 1 ); + setPoint( "f3", -w, h, 1 ); + setPoint( "f4", w, h, 1 ); + + // up + + setPoint( "u1", w * 0.7, h * 1.1, -1 ); + setPoint( "u2", -w * 0.7, h * 1.1, -1 ); + setPoint( "u3", 0, h * 2, -1 ); + + // cross + + setPoint( "cf1", -w, 0, 1 ); + setPoint( "cf2", w, 0, 1 ); + setPoint( "cf3", 0, -h, 1 ); + setPoint( "cf4", 0, h, 1 ); + + setPoint( "cn1", -w, 0, -1 ); + setPoint( "cn2", w, 0, -1 ); + setPoint( "cn3", 0, -h, -1 ); + setPoint( "cn4", 0, h, -1 ); + + function setPoint( point, x, y, z ) { + + vector.set( x, y, z ); + projector.unprojectVector( vector, camera ); + + var points = scope.pointMap[ point ]; + + if ( points !== undefined ) { + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + scope.geometry.vertices[ points[ i ] ].copy( vector ); + + } + + } + + } + + this.geometry.verticesNeedUpdate = true; + + }; + +}(); +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.DirectionalLightHelper = function ( light, sphereSize ) { + + THREE.Object3D.call( this ); + + this.matrixAutoUpdate = false; + + this.light = light; + + var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); + var material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } ); + material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.lightSphere = new THREE.Mesh( geometry, material ); + this.lightSphere.matrixWorld = this.light.matrixWorld; + this.lightSphere.matrixAutoUpdate = false; + this.add( this.lightSphere ); + + /* + this.targetSphere = new THREE.Mesh( geometry, material ); + this.targetSphere.position = this.light.target.position; + this.add( this.targetSphere ); + */ + + geometry = new THREE.Geometry(); + geometry.vertices.push( this.light.position ); + geometry.vertices.push( this.light.target.position ); + geometry.computeLineDistances(); + + material = new THREE.LineDashedMaterial( { dashSize: 4, gapSize: 4, opacity: 0.75, transparent: true, fog: false } ); + material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.targetLine = new THREE.Line( geometry, material ); + this.add( this.targetLine ); + +} + +THREE.DirectionalLightHelper.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.DirectionalLightHelper.prototype.update = function () { + + this.lightSphere.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.targetLine.geometry.computeLineDistances(); + this.targetLine.geometry.verticesNeedUpdate = true; + this.targetLine.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + +}; + +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.GridHelper = function ( size, step ) { + + var geometry = new THREE.Geometry(); + var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); + var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 ); + + for ( var i = - size; i <= size; i += step ) { + + geometry.vertices.push( new THREE.Vector3( -size, 0, i ) ); + geometry.vertices.push( new THREE.Vector3( size, 0, i ) ); + + geometry.vertices.push( new THREE.Vector3( i, 0, -size ) ); + geometry.vertices.push( new THREE.Vector3( i, 0, size ) ); + + var color = i === 0 ? color1 : color2; + + geometry.colors.push( color, color, color, color ); + + } + + THREE.Line.call( this, geometry, material, THREE.LinePieces ); + +}; + +THREE.GridHelper.prototype = Object.create( THREE.Line.prototype ); +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSize ) { + + THREE.Object3D.call( this ); + + this.light = light; + + var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); + geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); + + for ( var i = 0, il = 8; i < il; i ++ ) { + + geometry.faces[ i ].materialIndex = i < 4 ? 0 : 1; + + } + + var materialSky = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } ); + materialSky.color.copy( light.color ).multiplyScalar( light.intensity ); + + var materialGround = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } ); + materialGround.color.copy( light.groundColor ).multiplyScalar( light.intensity ); + + this.lightSphere = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( [ materialSky, materialGround ] ) ); + this.lightSphere.position = light.position; + this.lightSphere.lookAt( new THREE.Vector3() ); + this.add( this.lightSphere ); + +}; + +THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.HemisphereLightHelper.prototype.update = function () { + + this.lightSphere.lookAt( new THREE.Vector3() ); + + this.lightSphere.material.materials[ 0 ].color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + this.lightSphere.material.materials[ 1 ].color.copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); + +}; + +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.PointLightHelper = function ( light, sphereSize ) { + + THREE.Object3D.call( this ); + + this.matrixAutoUpdate = false; + + this.light = light; + + var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); + var material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } ); + material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.lightSphere = new THREE.Mesh( geometry, material ); + this.lightSphere.matrixWorld = this.light.matrixWorld; + this.lightSphere.matrixAutoUpdate = false; + this.add( this.lightSphere ); + + /* + var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); + var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + var d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + +}; + +THREE.PointLightHelper.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.PointLightHelper.prototype.update = function () { + + this.lightSphere.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + /* + this.lightDistance.material.color.copy( this.color ); + + var d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + +}; + +/** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley +*/ + +THREE.SpotLightHelper = function ( light, sphereSize ) { + + THREE.Object3D.call( this ); + + this.matrixAutoUpdate = false; + + this.light = light; + + var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); + var material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } ); + material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.lightSphere = new THREE.Mesh( geometry, material ); + this.lightSphere.matrixWorld = this.light.matrixWorld; + this.lightSphere.matrixAutoUpdate = false; + this.add( this.lightSphere ); + + geometry = new THREE.CylinderGeometry( 0.0001, 1, 1, 8, 1, true ); + geometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, -0.5, 0 ) ); + geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); + + material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true, opacity: 0.3, transparent: true } ); + material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + + this.lightCone = new THREE.Mesh( geometry, material ); + this.lightCone.position = this.light.position; + + var coneLength = light.distance ? light.distance : 10000; + var coneWidth = coneLength * Math.tan( light.angle ); + + this.lightCone.scale.set( coneWidth, coneWidth, coneLength ); + this.lightCone.lookAt( this.light.target.position ); + + this.add( this.lightCone ); + +}; + +THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype ); + +THREE.SpotLightHelper.prototype.update = function () { + + var coneLength = this.light.distance ? this.light.distance : 10000; + var coneWidth = coneLength * Math.tan( this.light.angle ); + + this.lightCone.scale.set( coneWidth, coneWidth, coneLength ); + this.lightCone.lookAt( this.light.target.position ); + + this.lightSphere.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + this.lightCone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.ImmediateRenderObject = function () { + + THREE.Object3D.call( this ); + + this.render = function ( renderCallback ) { }; + +}; + +THREE.ImmediateRenderObject.prototype = Object.create( THREE.Object3D.prototype ); +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.LensFlare = function ( texture, size, distance, blending, color ) { + + THREE.Object3D.call( this ); + + this.lensFlares = []; + + this.positionScreen = new THREE.Vector3(); + this.customUpdateCallback = undefined; + + if( texture !== undefined ) { + + this.add( texture, size, distance, blending, color ); + + } + +}; + +THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); + + +/* + * Add: adds another flare + */ + +THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { + + if( size === undefined ) size = -1; + if( distance === undefined ) distance = 0; + if( opacity === undefined ) opacity = 1; + if( color === undefined ) color = new THREE.Color( 0xffffff ); + if( blending === undefined ) blending = THREE.NormalBlending; + + distance = Math.min( distance, Math.max( 0, distance ) ); + + this.lensFlares.push( { texture: texture, // THREE.Texture + size: size, // size in pixels (-1 = use texture.width) + distance: distance, // distance (0-1) from light source (0=at light source) + x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is ontop z = 1 is back + scale: 1, // scale + rotation: 1, // rotation + opacity: opacity, // opacity + color: color, // color + blending: blending } ); // blending + +}; + + +/* + * Update lens flares update positions on all flares based on the screen position + * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. + */ + +THREE.LensFlare.prototype.updateLensFlares = function () { + + var f, fl = this.lensFlares.length; + var flare; + var vecX = -this.positionScreen.x * 2; + var vecY = -this.positionScreen.y * 2; + + for( f = 0; f < fl; f ++ ) { + + flare = this.lensFlares[ f ]; + + flare.x = this.positionScreen.x + vecX * flare.distance; + flare.y = this.positionScreen.y + vecY * flare.distance; + + flare.wantedRotation = flare.x * Math.PI * 0.25; + flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; + + } + +}; + + + + + + + + + + + + +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.MorphBlendMesh = function( geometry, material ) { + + THREE.Mesh.call( this, geometry, material ); + + this.animationsMap = {}; + this.animationsList = []; + + // prepare default animation + // (all frames played together in 1 second) + + var numFrames = this.geometry.morphTargets.length; + + var name = "__default"; + + var startFrame = 0; + var endFrame = numFrames - 1; + + var fps = numFrames / 1; + + this.createAnimation( name, startFrame, endFrame, fps ); + this.setAnimationWeight( name, 1 ); + +}; + +THREE.MorphBlendMesh.prototype = Object.create( THREE.Mesh.prototype ); + +THREE.MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) { + + var animation = { + + startFrame: start, + endFrame: end, + + length: end - start + 1, + + fps: fps, + duration: ( end - start ) / fps, + + lastFrame: 0, + currentFrame: 0, + + active: false, + + time: 0, + direction: 1, + weight: 1, + + directionBackwards: false, + mirroredLoop: false + + }; + + this.animationsMap[ name ] = animation; + this.animationsList.push( animation ); + +}; + +THREE.MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) { + + var pattern = /([a-z]+)(\d+)/; + + var firstAnimation, frameRanges = {}; + + var geometry = this.geometry; + + for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { + + var morph = geometry.morphTargets[ i ]; + var chunks = morph.name.match( pattern ); + + if ( chunks && chunks.length > 1 ) { + + var name = chunks[ 1 ]; + var num = chunks[ 2 ]; + + if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: -Infinity }; + + var range = frameRanges[ name ]; + + if ( i < range.start ) range.start = i; + if ( i > range.end ) range.end = i; + + if ( ! firstAnimation ) firstAnimation = name; + + } + + } + + for ( var name in frameRanges ) { + + var range = frameRanges[ name ]; + this.createAnimation( name, range.start, range.end, fps ); + + } + + this.firstAnimation = firstAnimation; + +}; + +THREE.MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.direction = 1; + animation.directionBackwards = false; + + } + +}; + +THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.direction = -1; + animation.directionBackwards = true; + + } + +}; + +THREE.MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.fps = fps; + animation.duration = ( animation.end - animation.start ) / animation.fps; + + } + +}; + +THREE.MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.duration = duration; + animation.fps = ( animation.end - animation.start ) / animation.duration; + + } + +}; + +THREE.MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.weight = weight; + + } + +}; + +THREE.MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.time = time; + + } + +}; + +THREE.MorphBlendMesh.prototype.getAnimationTime = function ( name ) { + + var time = 0; + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + time = animation.time; + + } + + return time; + +}; + +THREE.MorphBlendMesh.prototype.getAnimationDuration = function ( name ) { + + var duration = -1; + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + duration = animation.duration; + + } + + return duration; + +}; + +THREE.MorphBlendMesh.prototype.playAnimation = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.time = 0; + animation.active = true; + + } else { + + console.warn( "animation[" + name + "] undefined" ); + + } + +}; + +THREE.MorphBlendMesh.prototype.stopAnimation = function ( name ) { + + var animation = this.animationsMap[ name ]; + + if ( animation ) { + + animation.active = false; + + } + +}; + +THREE.MorphBlendMesh.prototype.update = function ( delta ) { + + for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) { + + var animation = this.animationsList[ i ]; + + if ( ! animation.active ) continue; + + var frameTime = animation.duration / animation.length; + + animation.time += animation.direction * delta; + + if ( animation.mirroredLoop ) { + + if ( animation.time > animation.duration || animation.time < 0 ) { + + animation.direction *= -1; + + if ( animation.time > animation.duration ) { + + animation.time = animation.duration; + animation.directionBackwards = true; + + } + + if ( animation.time < 0 ) { + + animation.time = 0; + animation.directionBackwards = false; + + } + + } + + } else { + + animation.time = animation.time % animation.duration; + + if ( animation.time < 0 ) animation.time += animation.duration; + + } + + var keyframe = animation.startFrame + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); + var weight = animation.weight; + + if ( keyframe !== animation.currentFrame ) { + + this.morphTargetInfluences[ animation.lastFrame ] = 0; + this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; + + this.morphTargetInfluences[ keyframe ] = 0; + + animation.lastFrame = animation.currentFrame; + animation.currentFrame = keyframe; + + } + + var mix = ( animation.time % frameTime ) / frameTime; + + if ( animation.directionBackwards ) mix = 1 - mix; + + this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; + this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; + + } + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.LensFlarePlugin = function () { + + var _gl, _renderer, _precision, _lensFlare = {}; + + this.init = function ( renderer ) { + + _gl = renderer.context; + _renderer = renderer; + + _precision = renderer.getPrecision(); + + _lensFlare.vertices = new Float32Array( 8 + 8 ); + _lensFlare.faces = new Uint16Array( 6 ); + + var i = 0; + _lensFlare.vertices[ i++ ] = -1; _lensFlare.vertices[ i++ ] = -1; // vertex + _lensFlare.vertices[ i++ ] = 0; _lensFlare.vertices[ i++ ] = 0; // uv... etc. + + _lensFlare.vertices[ i++ ] = 1; _lensFlare.vertices[ i++ ] = -1; + _lensFlare.vertices[ i++ ] = 1; _lensFlare.vertices[ i++ ] = 0; + + _lensFlare.vertices[ i++ ] = 1; _lensFlare.vertices[ i++ ] = 1; + _lensFlare.vertices[ i++ ] = 1; _lensFlare.vertices[ i++ ] = 1; + + _lensFlare.vertices[ i++ ] = -1; _lensFlare.vertices[ i++ ] = 1; + _lensFlare.vertices[ i++ ] = 0; _lensFlare.vertices[ i++ ] = 1; + + i = 0; + _lensFlare.faces[ i++ ] = 0; _lensFlare.faces[ i++ ] = 1; _lensFlare.faces[ i++ ] = 2; + _lensFlare.faces[ i++ ] = 0; _lensFlare.faces[ i++ ] = 2; _lensFlare.faces[ i++ ] = 3; + + // buffers + + _lensFlare.vertexBuffer = _gl.createBuffer(); + _lensFlare.elementBuffer = _gl.createBuffer(); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, _lensFlare.vertices, _gl.STATIC_DRAW ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.faces, _gl.STATIC_DRAW ); + + // textures + + _lensFlare.tempTexture = _gl.createTexture(); + _lensFlare.occlusionTexture = _gl.createTexture(); + + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); + _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGB, 16, 16, 0, _gl.RGB, _gl.UNSIGNED_BYTE, null ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MAG_FILTER, _gl.NEAREST ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.NEAREST ); + + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.occlusionTexture ); + _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, 16, 16, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, null ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MAG_FILTER, _gl.NEAREST ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, _gl.NEAREST ); + + if ( _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ) <= 0 ) { + + _lensFlare.hasVertexTexture = false; + _lensFlare.program = createProgram( THREE.ShaderFlares[ "lensFlare" ], _precision ); + + } else { + + _lensFlare.hasVertexTexture = true; + _lensFlare.program = createProgram( THREE.ShaderFlares[ "lensFlareVertexTexture" ], _precision ); + + } + + _lensFlare.attributes = {}; + _lensFlare.uniforms = {}; + + _lensFlare.attributes.vertex = _gl.getAttribLocation ( _lensFlare.program, "position" ); + _lensFlare.attributes.uv = _gl.getAttribLocation ( _lensFlare.program, "uv" ); + + _lensFlare.uniforms.renderType = _gl.getUniformLocation( _lensFlare.program, "renderType" ); + _lensFlare.uniforms.map = _gl.getUniformLocation( _lensFlare.program, "map" ); + _lensFlare.uniforms.occlusionMap = _gl.getUniformLocation( _lensFlare.program, "occlusionMap" ); + _lensFlare.uniforms.opacity = _gl.getUniformLocation( _lensFlare.program, "opacity" ); + _lensFlare.uniforms.color = _gl.getUniformLocation( _lensFlare.program, "color" ); + _lensFlare.uniforms.scale = _gl.getUniformLocation( _lensFlare.program, "scale" ); + _lensFlare.uniforms.rotation = _gl.getUniformLocation( _lensFlare.program, "rotation" ); + _lensFlare.uniforms.screenPosition = _gl.getUniformLocation( _lensFlare.program, "screenPosition" ); + + }; + + + /* + * Render lens flares + * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, + * reads these back and calculates occlusion. + * Then _lensFlare.update_lensFlares() is called to re-position and + * update transparency of flares. Then they are rendered. + * + */ + + this.render = function ( scene, camera, viewportWidth, viewportHeight ) { + + var flares = scene.__webglFlares, + nFlares = flares.length; + + if ( ! nFlares ) return; + + var tempPosition = new THREE.Vector3(); + + var invAspect = viewportHeight / viewportWidth, + halfViewportWidth = viewportWidth * 0.5, + halfViewportHeight = viewportHeight * 0.5; + + var size = 16 / viewportHeight, + scale = new THREE.Vector2( size * invAspect, size ); + + var screenPosition = new THREE.Vector3( 1, 1, 0 ), + screenPositionPixels = new THREE.Vector2( 1, 1 ); + + var uniforms = _lensFlare.uniforms, + attributes = _lensFlare.attributes; + + // set _lensFlare program and reset blending + + _gl.useProgram( _lensFlare.program ); + + _gl.enableVertexAttribArray( _lensFlare.attributes.vertex ); + _gl.enableVertexAttribArray( _lensFlare.attributes.uv ); + + // loop through all lens flares to update their occlusion and positions + // setup gl and common used attribs/unforms + + _gl.uniform1i( uniforms.occlusionMap, 0 ); + _gl.uniform1i( uniforms.map, 1 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer ); + _gl.vertexAttribPointer( attributes.vertex, 2, _gl.FLOAT, false, 2 * 8, 0 ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer ); + + _gl.disable( _gl.CULL_FACE ); + _gl.depthMask( false ); + + var i, j, jl, flare, sprite; + + for ( i = 0; i < nFlares; i ++ ) { + + size = 16 / viewportHeight; + scale.set( size * invAspect, size ); + + // calc object screen position + + flare = flares[ i ]; + + tempPosition.set( flare.matrixWorld.elements[12], flare.matrixWorld.elements[13], flare.matrixWorld.elements[14] ); + + tempPosition.applyMatrix4( camera.matrixWorldInverse ); + tempPosition.applyProjection( camera.projectionMatrix ); + + // setup arrays for gl programs + + screenPosition.copy( tempPosition ) + + screenPositionPixels.x = screenPosition.x * halfViewportWidth + halfViewportWidth; + screenPositionPixels.y = screenPosition.y * halfViewportHeight + halfViewportHeight; + + // screen cull + + if ( _lensFlare.hasVertexTexture || ( + screenPositionPixels.x > 0 && + screenPositionPixels.x < viewportWidth && + screenPositionPixels.y > 0 && + screenPositionPixels.y < viewportHeight ) ) { + + // save current RGB to temp texture + + _gl.activeTexture( _gl.TEXTURE1 ); + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); + _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGB, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 ); + + + // render pink quad + + _gl.uniform1i( uniforms.renderType, 0 ); + _gl.uniform2f( uniforms.scale, scale.x, scale.y ); + _gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); + + _gl.disable( _gl.BLEND ); + _gl.enable( _gl.DEPTH_TEST ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + + + // copy result to occlusionMap + + _gl.activeTexture( _gl.TEXTURE0 ); + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.occlusionTexture ); + _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 ); + + + // restore graphics + + _gl.uniform1i( uniforms.renderType, 1 ); + _gl.disable( _gl.DEPTH_TEST ); + + _gl.activeTexture( _gl.TEXTURE1 ); + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + + + // update object positions + + flare.positionScreen.copy( screenPosition ) + + if ( flare.customUpdateCallback ) { + + flare.customUpdateCallback( flare ); + + } else { + + flare.updateLensFlares(); + + } + + // render flares + + _gl.uniform1i( uniforms.renderType, 2 ); + _gl.enable( _gl.BLEND ); + + for ( j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { + + sprite = flare.lensFlares[ j ]; + + if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { + + screenPosition.x = sprite.x; + screenPosition.y = sprite.y; + screenPosition.z = sprite.z; + + size = sprite.size * sprite.scale / viewportHeight; + + scale.x = size * invAspect; + scale.y = size; + + _gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); + _gl.uniform2f( uniforms.scale, scale.x, scale.y ); + _gl.uniform1f( uniforms.rotation, sprite.rotation ); + + _gl.uniform1f( uniforms.opacity, sprite.opacity ); + _gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); + + _renderer.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); + _renderer.setTexture( sprite.texture, 1 ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + + } + + } + + } + + } + + // restore gl + + _gl.enable( _gl.CULL_FACE ); + _gl.enable( _gl.DEPTH_TEST ); + _gl.depthMask( true ); + + }; + + function createProgram ( shader, precision ) { + + var program = _gl.createProgram(); + + var fragmentShader = _gl.createShader( _gl.FRAGMENT_SHADER ); + var vertexShader = _gl.createShader( _gl.VERTEX_SHADER ); + + var prefix = "precision " + precision + " float;\n"; + + _gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); + _gl.shaderSource( vertexShader, prefix + shader.vertexShader ); + + _gl.compileShader( fragmentShader ); + _gl.compileShader( vertexShader ); + + _gl.attachShader( program, fragmentShader ); + _gl.attachShader( program, vertexShader ); + + _gl.linkProgram( program ); + + return program; + + }; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.ShadowMapPlugin = function () { + + var _gl, + _renderer, + _depthMaterial, _depthMaterialMorph, _depthMaterialSkin, _depthMaterialMorphSkin, + + _frustum = new THREE.Frustum(), + _projScreenMatrix = new THREE.Matrix4(), + + _min = new THREE.Vector3(), + _max = new THREE.Vector3(), + + _matrixPosition = new THREE.Vector3(); + + this.init = function ( renderer ) { + + _gl = renderer.context; + _renderer = renderer; + + var depthShader = THREE.ShaderLib[ "depthRGBA" ]; + var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); + + _depthMaterial = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms } ); + _depthMaterialMorph = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true } ); + _depthMaterialSkin = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, skinning: true } ); + _depthMaterialMorphSkin = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true, skinning: true } ); + + _depthMaterial._shadowPass = true; + _depthMaterialMorph._shadowPass = true; + _depthMaterialSkin._shadowPass = true; + _depthMaterialMorphSkin._shadowPass = true; + + }; + + this.render = function ( scene, camera ) { + + if ( ! ( _renderer.shadowMapEnabled && _renderer.shadowMapAutoUpdate ) ) return; + + this.update( scene, camera ); + + }; + + this.update = function ( scene, camera ) { + + var i, il, j, jl, n, + + shadowMap, shadowMatrix, shadowCamera, + program, buffer, material, + webglObject, object, light, + renderList, + + lights = [], + k = 0, + + fog = null; + + // set GL state for depth map + + _gl.clearColor( 1, 1, 1, 1 ); + _gl.disable( _gl.BLEND ); + + _gl.enable( _gl.CULL_FACE ); + _gl.frontFace( _gl.CCW ); + + if ( _renderer.shadowMapCullFace === THREE.CullFaceFront ) { + + _gl.cullFace( _gl.FRONT ); + + } else { + + _gl.cullFace( _gl.BACK ); + + } + + _renderer.setDepthTest( true ); + + // preprocess lights + // - skip lights that are not casting shadows + // - create virtual lights for cascaded shadow maps + + for ( i = 0, il = scene.__lights.length; i < il; i ++ ) { + + light = scene.__lights[ i ]; + + if ( ! light.castShadow ) continue; + + if ( ( light instanceof THREE.DirectionalLight ) && light.shadowCascade ) { + + for ( n = 0; n < light.shadowCascadeCount; n ++ ) { + + var virtualLight; + + if ( ! light.shadowCascadeArray[ n ] ) { + + virtualLight = createVirtualLight( light, n ); + virtualLight.originalCamera = camera; + + var gyro = new THREE.Gyroscope(); + gyro.position = light.shadowCascadeOffset; + + gyro.add( virtualLight ); + gyro.add( virtualLight.target ); + + camera.add( gyro ); + + light.shadowCascadeArray[ n ] = virtualLight; + + console.log( "Created virtualLight", virtualLight ); + + } else { + + virtualLight = light.shadowCascadeArray[ n ]; + + } + + updateVirtualLight( light, n ); + + lights[ k ] = virtualLight; + k ++; + + } + + } else { + + lights[ k ] = light; + k ++; + + } + + } + + // render depth map + + for ( i = 0, il = lights.length; i < il; i ++ ) { + + light = lights[ i ]; + + if ( ! light.shadowMap ) { + + var shadowFilter = THREE.LinearFilter; + + if ( _renderer.shadowMapType === THREE.PCFSoftShadowMap ) { + + shadowFilter = THREE.NearestFilter; + + } + + var pars = { minFilter: shadowFilter, magFilter: shadowFilter, format: THREE.RGBAFormat }; + + light.shadowMap = new THREE.WebGLRenderTarget( light.shadowMapWidth, light.shadowMapHeight, pars ); + light.shadowMapSize = new THREE.Vector2( light.shadowMapWidth, light.shadowMapHeight ); + + light.shadowMatrix = new THREE.Matrix4(); + + } + + if ( ! light.shadowCamera ) { + + if ( light instanceof THREE.SpotLight ) { + + light.shadowCamera = new THREE.PerspectiveCamera( light.shadowCameraFov, light.shadowMapWidth / light.shadowMapHeight, light.shadowCameraNear, light.shadowCameraFar ); + + } else if ( light instanceof THREE.DirectionalLight ) { + + light.shadowCamera = new THREE.OrthographicCamera( light.shadowCameraLeft, light.shadowCameraRight, light.shadowCameraTop, light.shadowCameraBottom, light.shadowCameraNear, light.shadowCameraFar ); + + } else { + + console.error( "Unsupported light type for shadow" ); + continue; + + } + + scene.add( light.shadowCamera ); + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + + } + + if ( light.shadowCameraVisible && ! light.cameraHelper ) { + + light.cameraHelper = new THREE.CameraHelper( light.shadowCamera ); + light.shadowCamera.add( light.cameraHelper ); + + } + + if ( light.isVirtual && virtualLight.originalCamera == camera ) { + + updateShadowCamera( camera, light ); + + } + + shadowMap = light.shadowMap; + shadowMatrix = light.shadowMatrix; + shadowCamera = light.shadowCamera; + + shadowCamera.position.getPositionFromMatrix( light.matrixWorld ); + _matrixPosition.getPositionFromMatrix( light.target.matrixWorld ); + shadowCamera.lookAt( _matrixPosition ); + shadowCamera.updateMatrixWorld(); + + shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); + + if ( light.cameraHelper ) light.cameraHelper.visible = light.shadowCameraVisible; + if ( light.shadowCameraVisible ) light.cameraHelper.update(); + + // compute shadow matrix + + shadowMatrix.set( 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 ); + + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + + // update camera matrices and frustum + + _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + // render shadow map + + _renderer.setRenderTarget( shadowMap ); + _renderer.clear(); + + // set object matrices & frustum culling + + renderList = scene.__webglObjects; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + object = webglObject.object; + + webglObject.render = false; + + if ( object.visible && object.castShadow ) { + + if ( ! ( object instanceof THREE.Mesh || object instanceof THREE.ParticleSystem ) || ! ( object.frustumCulled ) || _frustum.intersectsObject( object ) ) { + + object._modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + webglObject.render = true; + + } + + } + + } + + // render regular objects + + var objectMaterial, useMorphing, useSkinning; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + + if ( webglObject.render ) { + + object = webglObject.object; + buffer = webglObject.buffer; + + // culling is overriden globally for all objects + // while rendering depth map + + // need to deal with MeshFaceMaterial somehow + // in that case just use the first of material.materials for now + // (proper solution would require to break objects by materials + // similarly to regular rendering and then set corresponding + // depth materials per each chunk instead of just once per object) + + objectMaterial = getObjectMaterial( object ); + + useMorphing = object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets; + useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; + + if ( object.customDepthMaterial ) { + + material = object.customDepthMaterial; + + } else if ( useSkinning ) { + + material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; + + } else if ( useMorphing ) { + + material = _depthMaterialMorph; + + } else { + + material = _depthMaterial; + + } + + if ( buffer instanceof THREE.BufferGeometry ) { + + _renderer.renderBufferDirect( shadowCamera, scene.__lights, fog, material, buffer, object ); + + } else { + + _renderer.renderBuffer( shadowCamera, scene.__lights, fog, material, buffer, object ); + + } + + } + + } + + // set matrices and render immediate objects + + renderList = scene.__webglObjectsImmediate; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + object = webglObject.object; + + if ( object.visible && object.castShadow ) { + + object._modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + _renderer.renderImmediateObject( shadowCamera, scene.__lights, fog, _depthMaterial, object ); + + } + + } + + } + + // restore GL state + + var clearColor = _renderer.getClearColor(), + clearAlpha = _renderer.getClearAlpha(); + + _gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearAlpha ); + _gl.enable( _gl.BLEND ); + + if ( _renderer.shadowMapCullFace === THREE.CullFaceFront ) { + + _gl.cullFace( _gl.BACK ); + + } + + }; + + function createVirtualLight( light, cascade ) { + + var virtualLight = new THREE.DirectionalLight(); + + virtualLight.isVirtual = true; + + virtualLight.onlyShadow = true; + virtualLight.castShadow = true; + + virtualLight.shadowCameraNear = light.shadowCameraNear; + virtualLight.shadowCameraFar = light.shadowCameraFar; + + virtualLight.shadowCameraLeft = light.shadowCameraLeft; + virtualLight.shadowCameraRight = light.shadowCameraRight; + virtualLight.shadowCameraBottom = light.shadowCameraBottom; + virtualLight.shadowCameraTop = light.shadowCameraTop; + + virtualLight.shadowCameraVisible = light.shadowCameraVisible; + + virtualLight.shadowDarkness = light.shadowDarkness; + + virtualLight.shadowBias = light.shadowCascadeBias[ cascade ]; + virtualLight.shadowMapWidth = light.shadowCascadeWidth[ cascade ]; + virtualLight.shadowMapHeight = light.shadowCascadeHeight[ cascade ]; + + virtualLight.pointsWorld = []; + virtualLight.pointsFrustum = []; + + var pointsWorld = virtualLight.pointsWorld, + pointsFrustum = virtualLight.pointsFrustum; + + for ( var i = 0; i < 8; i ++ ) { + + pointsWorld[ i ] = new THREE.Vector3(); + pointsFrustum[ i ] = new THREE.Vector3(); + + } + + var nearZ = light.shadowCascadeNearZ[ cascade ]; + var farZ = light.shadowCascadeFarZ[ cascade ]; + + pointsFrustum[ 0 ].set( -1, -1, nearZ ); + pointsFrustum[ 1 ].set( 1, -1, nearZ ); + pointsFrustum[ 2 ].set( -1, 1, nearZ ); + pointsFrustum[ 3 ].set( 1, 1, nearZ ); + + pointsFrustum[ 4 ].set( -1, -1, farZ ); + pointsFrustum[ 5 ].set( 1, -1, farZ ); + pointsFrustum[ 6 ].set( -1, 1, farZ ); + pointsFrustum[ 7 ].set( 1, 1, farZ ); + + return virtualLight; + + } + + // Synchronize virtual light with the original light + + function updateVirtualLight( light, cascade ) { + + var virtualLight = light.shadowCascadeArray[ cascade ]; + + virtualLight.position.copy( light.position ); + virtualLight.target.position.copy( light.target.position ); + virtualLight.lookAt( virtualLight.target ); + + virtualLight.shadowCameraVisible = light.shadowCameraVisible; + virtualLight.shadowDarkness = light.shadowDarkness; + + virtualLight.shadowBias = light.shadowCascadeBias[ cascade ]; + + var nearZ = light.shadowCascadeNearZ[ cascade ]; + var farZ = light.shadowCascadeFarZ[ cascade ]; + + var pointsFrustum = virtualLight.pointsFrustum; + + pointsFrustum[ 0 ].z = nearZ; + pointsFrustum[ 1 ].z = nearZ; + pointsFrustum[ 2 ].z = nearZ; + pointsFrustum[ 3 ].z = nearZ; + + pointsFrustum[ 4 ].z = farZ; + pointsFrustum[ 5 ].z = farZ; + pointsFrustum[ 6 ].z = farZ; + pointsFrustum[ 7 ].z = farZ; + + } + + // Fit shadow camera's ortho frustum to camera frustum + + function updateShadowCamera( camera, light ) { + + var shadowCamera = light.shadowCamera, + pointsFrustum = light.pointsFrustum, + pointsWorld = light.pointsWorld; + + _min.set( Infinity, Infinity, Infinity ); + _max.set( -Infinity, -Infinity, -Infinity ); + + for ( var i = 0; i < 8; i ++ ) { + + var p = pointsWorld[ i ]; + + p.copy( pointsFrustum[ i ] ); + THREE.ShadowMapPlugin.__projector.unprojectVector( p, camera ); + + p.applyMatrix4( shadowCamera.matrixWorldInverse ); + + if ( p.x < _min.x ) _min.x = p.x; + if ( p.x > _max.x ) _max.x = p.x; + + if ( p.y < _min.y ) _min.y = p.y; + if ( p.y > _max.y ) _max.y = p.y; + + if ( p.z < _min.z ) _min.z = p.z; + if ( p.z > _max.z ) _max.z = p.z; + + } + + shadowCamera.left = _min.x; + shadowCamera.right = _max.x; + shadowCamera.top = _max.y; + shadowCamera.bottom = _min.y; + + // can't really fit near/far + //shadowCamera.near = _min.z; + //shadowCamera.far = _max.z; + + shadowCamera.updateProjectionMatrix(); + + } + + // For the moment just ignore objects that have multiple materials with different animation methods + // Only the first material will be taken into account for deciding which depth material to use for shadow maps + + function getObjectMaterial( object ) { + + return object.material instanceof THREE.MeshFaceMaterial + ? object.material.materials[ 0 ] + : object.material; + + }; + +}; + +THREE.ShadowMapPlugin.__projector = new THREE.Projector(); +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.SpritePlugin = function () { + + var _gl, _renderer, _precision, _sprite = {}; + + this.init = function ( renderer ) { + + _gl = renderer.context; + _renderer = renderer; + + _precision = renderer.getPrecision(); + + _sprite.vertices = new Float32Array( 8 + 8 ); + _sprite.faces = new Uint16Array( 6 ); + + var i = 0; + + _sprite.vertices[ i++ ] = -1; _sprite.vertices[ i++ ] = -1; // vertex 0 + _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 0; // uv 0 + + _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = -1; // vertex 1 + _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 0; // uv 1 + + _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 1; // vertex 2 + _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 1; // uv 2 + + _sprite.vertices[ i++ ] = -1; _sprite.vertices[ i++ ] = 1; // vertex 3 + _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 1; // uv 3 + + i = 0; + + _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 1; _sprite.faces[ i++ ] = 2; + _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 2; _sprite.faces[ i++ ] = 3; + + _sprite.vertexBuffer = _gl.createBuffer(); + _sprite.elementBuffer = _gl.createBuffer(); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, _sprite.vertices, _gl.STATIC_DRAW ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, _sprite.faces, _gl.STATIC_DRAW ); + + _sprite.program = createProgram( THREE.ShaderSprite[ "sprite" ], _precision ); + + _sprite.attributes = {}; + _sprite.uniforms = {}; + + _sprite.attributes.position = _gl.getAttribLocation ( _sprite.program, "position" ); + _sprite.attributes.uv = _gl.getAttribLocation ( _sprite.program, "uv" ); + + _sprite.uniforms.uvOffset = _gl.getUniformLocation( _sprite.program, "uvOffset" ); + _sprite.uniforms.uvScale = _gl.getUniformLocation( _sprite.program, "uvScale" ); + + _sprite.uniforms.rotation = _gl.getUniformLocation( _sprite.program, "rotation" ); + _sprite.uniforms.scale = _gl.getUniformLocation( _sprite.program, "scale" ); + _sprite.uniforms.alignment = _gl.getUniformLocation( _sprite.program, "alignment" ); + + _sprite.uniforms.color = _gl.getUniformLocation( _sprite.program, "color" ); + _sprite.uniforms.map = _gl.getUniformLocation( _sprite.program, "map" ); + _sprite.uniforms.opacity = _gl.getUniformLocation( _sprite.program, "opacity" ); + + _sprite.uniforms.useScreenCoordinates = _gl.getUniformLocation( _sprite.program, "useScreenCoordinates" ); + _sprite.uniforms.sizeAttenuation = _gl.getUniformLocation( _sprite.program, "sizeAttenuation" ); + _sprite.uniforms.screenPosition = _gl.getUniformLocation( _sprite.program, "screenPosition" ); + _sprite.uniforms.modelViewMatrix = _gl.getUniformLocation( _sprite.program, "modelViewMatrix" ); + _sprite.uniforms.projectionMatrix = _gl.getUniformLocation( _sprite.program, "projectionMatrix" ); + + _sprite.uniforms.fogType = _gl.getUniformLocation( _sprite.program, "fogType" ); + _sprite.uniforms.fogDensity = _gl.getUniformLocation( _sprite.program, "fogDensity" ); + _sprite.uniforms.fogNear = _gl.getUniformLocation( _sprite.program, "fogNear" ); + _sprite.uniforms.fogFar = _gl.getUniformLocation( _sprite.program, "fogFar" ); + _sprite.uniforms.fogColor = _gl.getUniformLocation( _sprite.program, "fogColor" ); + + _sprite.uniforms.alphaTest = _gl.getUniformLocation( _sprite.program, "alphaTest" ); + + }; + + this.render = function ( scene, camera, viewportWidth, viewportHeight ) { + + var sprites = scene.__webglSprites, + nSprites = sprites.length; + + if ( ! nSprites ) return; + + var attributes = _sprite.attributes, + uniforms = _sprite.uniforms; + + var invAspect = viewportHeight / viewportWidth; + + var halfViewportWidth = viewportWidth * 0.5, + halfViewportHeight = viewportHeight * 0.5; + + // setup gl + + _gl.useProgram( _sprite.program ); + + _gl.enableVertexAttribArray( attributes.position ); + _gl.enableVertexAttribArray( attributes.uv ); + + _gl.disable( _gl.CULL_FACE ); + _gl.enable( _gl.BLEND ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 2, _gl.FLOAT, false, 2 * 8, 0 ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer ); + + _gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); + + _gl.activeTexture( _gl.TEXTURE0 ); + _gl.uniform1i( uniforms.map, 0 ); + + var oldFogType = 0; + var sceneFogType = 0; + var fog = scene.fog; + + if ( fog ) { + + _gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); + + if ( fog instanceof THREE.Fog ) { + + _gl.uniform1f( uniforms.fogNear, fog.near ); + _gl.uniform1f( uniforms.fogFar, fog.far ); + + _gl.uniform1i( uniforms.fogType, 1 ); + oldFogType = 1; + sceneFogType = 1; + + } else if ( fog instanceof THREE.FogExp2 ) { + + _gl.uniform1f( uniforms.fogDensity, fog.density ); + + _gl.uniform1i( uniforms.fogType, 2 ); + oldFogType = 2; + sceneFogType = 2; + + } + + } else { + + _gl.uniform1i( uniforms.fogType, 0 ); + oldFogType = 0; + sceneFogType = 0; + + } + + + // update positions and sort + + var i, sprite, material, screenPosition, size, fogType, scale = []; + + for( i = 0; i < nSprites; i ++ ) { + + sprite = sprites[ i ]; + material = sprite.material; + + if ( ! sprite.visible || material.opacity === 0 ) continue; + + if ( ! material.useScreenCoordinates ) { + + sprite._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); + sprite.z = - sprite._modelViewMatrix.elements[ 14 ]; + + } else { + + sprite.z = - sprite.position.z; + + } + + } + + sprites.sort( painterSortStable ); + + // render all sprites + + for( i = 0; i < nSprites; i ++ ) { + + sprite = sprites[ i ]; + material = sprite.material; + + if ( ! sprite.visible || material.opacity === 0 ) continue; + + if ( material.map && material.map.image && material.map.image.width ) { + + _gl.uniform1f( uniforms.alphaTest, material.alphaTest ); + + if ( material.useScreenCoordinates === true ) { + + _gl.uniform1i( uniforms.useScreenCoordinates, 1 ); + _gl.uniform3f( + uniforms.screenPosition, + ( ( sprite.position.x * _renderer.devicePixelRatio ) - halfViewportWidth ) / halfViewportWidth, + ( halfViewportHeight - ( sprite.position.y * _renderer.devicePixelRatio ) ) / halfViewportHeight, + Math.max( 0, Math.min( 1, sprite.position.z ) ) + ); + + scale[ 0 ] = _renderer.devicePixelRatio; + scale[ 1 ] = _renderer.devicePixelRatio; + + } else { + + _gl.uniform1i( uniforms.useScreenCoordinates, 0 ); + _gl.uniform1i( uniforms.sizeAttenuation, material.sizeAttenuation ? 1 : 0 ); + _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite._modelViewMatrix.elements ); + + scale[ 0 ] = 1; + scale[ 1 ] = 1; + + } + + if ( scene.fog && material.fog ) { + + fogType = sceneFogType; + + } else { + + fogType = 0; + + } + + if ( oldFogType !== fogType ) { + + _gl.uniform1i( uniforms.fogType, fogType ); + oldFogType = fogType; + + } + + size = 1 / ( material.scaleByViewport ? viewportHeight : 1 ); + + scale[ 0 ] *= size * invAspect * sprite.scale.x + scale[ 1 ] *= size * sprite.scale.y; + + _gl.uniform2f( uniforms.uvScale, material.uvScale.x, material.uvScale.y ); + _gl.uniform2f( uniforms.uvOffset, material.uvOffset.x, material.uvOffset.y ); + _gl.uniform2f( uniforms.alignment, material.alignment.x, material.alignment.y ); + + _gl.uniform1f( uniforms.opacity, material.opacity ); + _gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); + + _gl.uniform1f( uniforms.rotation, sprite.rotation ); + _gl.uniform2fv( uniforms.scale, scale ); + + _renderer.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); + _renderer.setDepthTest( material.depthTest ); + _renderer.setDepthWrite( material.depthWrite ); + _renderer.setTexture( material.map, 0 ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + + } + + } + + // restore gl + + _gl.enable( _gl.CULL_FACE ); + + }; + + function createProgram ( shader, precision ) { + + var program = _gl.createProgram(); + + var fragmentShader = _gl.createShader( _gl.FRAGMENT_SHADER ); + var vertexShader = _gl.createShader( _gl.VERTEX_SHADER ); + + var prefix = "precision " + precision + " float;\n"; + + _gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); + _gl.shaderSource( vertexShader, prefix + shader.vertexShader ); + + _gl.compileShader( fragmentShader ); + _gl.compileShader( vertexShader ); + + _gl.attachShader( program, fragmentShader ); + _gl.attachShader( program, vertexShader ); + + _gl.linkProgram( program ); + + return program; + + }; + + function painterSortStable ( a, b ) { + + if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return b.id - a.id; + + } + + }; + +}; +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.DepthPassPlugin = function () { + + this.enabled = false; + this.renderTarget = null; + + var _gl, + _renderer, + _depthMaterial, _depthMaterialMorph, _depthMaterialSkin, _depthMaterialMorphSkin, + + _frustum = new THREE.Frustum(), + _projScreenMatrix = new THREE.Matrix4(); + + this.init = function ( renderer ) { + + _gl = renderer.context; + _renderer = renderer; + + var depthShader = THREE.ShaderLib[ "depthRGBA" ]; + var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); + + _depthMaterial = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms } ); + _depthMaterialMorph = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true } ); + _depthMaterialSkin = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, skinning: true } ); + _depthMaterialMorphSkin = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true, skinning: true } ); + + _depthMaterial._shadowPass = true; + _depthMaterialMorph._shadowPass = true; + _depthMaterialSkin._shadowPass = true; + _depthMaterialMorphSkin._shadowPass = true; + + }; + + this.render = function ( scene, camera ) { + + if ( ! this.enabled ) return; + + this.update( scene, camera ); + + }; + + this.update = function ( scene, camera ) { + + var i, il, j, jl, n, + + program, buffer, material, + webglObject, object, light, + renderList, + + fog = null; + + // set GL state for depth map + + _gl.clearColor( 1, 1, 1, 1 ); + _gl.disable( _gl.BLEND ); + + _renderer.setDepthTest( true ); + + // update scene + + if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + // render depth map + + _renderer.setRenderTarget( this.renderTarget ); + _renderer.clear(); + + // set object matrices & frustum culling + + renderList = scene.__webglObjects; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + object = webglObject.object; + + webglObject.render = false; + + if ( object.visible ) { + + if ( ! ( object instanceof THREE.Mesh || object instanceof THREE.ParticleSystem ) || ! ( object.frustumCulled ) || _frustum.intersectsObject( object ) ) { + + object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + + webglObject.render = true; + + } + + } + + } + + // render regular objects + + var objectMaterial, useMorphing, useSkinning; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + + if ( webglObject.render ) { + + object = webglObject.object; + buffer = webglObject.buffer; + + // todo: create proper depth material for particles + + if ( object instanceof THREE.ParticleSystem && !object.customDepthMaterial ) continue; + + objectMaterial = getObjectMaterial( object ); + + if ( objectMaterial ) _renderer.setMaterialFaces( object.material ); + + useMorphing = object.geometry.morphTargets.length > 0 && objectMaterial.morphTargets; + useSkinning = object instanceof THREE.SkinnedMesh && objectMaterial.skinning; + + if ( object.customDepthMaterial ) { + + material = object.customDepthMaterial; + + } else if ( useSkinning ) { + + material = useMorphing ? _depthMaterialMorphSkin : _depthMaterialSkin; + + } else if ( useMorphing ) { + + material = _depthMaterialMorph; + + } else { + + material = _depthMaterial; + + } + + if ( buffer instanceof THREE.BufferGeometry ) { + + _renderer.renderBufferDirect( camera, scene.__lights, fog, material, buffer, object ); + + } else { + + _renderer.renderBuffer( camera, scene.__lights, fog, material, buffer, object ); + + } + + } + + } + + // set matrices and render immediate objects + + renderList = scene.__webglObjectsImmediate; + + for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + + webglObject = renderList[ j ]; + object = webglObject.object; + + if ( object.visible ) { + + object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + + _renderer.renderImmediateObject( camera, scene.__lights, fog, _depthMaterial, object ); + + } + + } + + // restore GL state + + var clearColor = _renderer.getClearColor(), + clearAlpha = _renderer.getClearAlpha(); + + _gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearAlpha ); + _gl.enable( _gl.BLEND ); + + }; + + // For the moment just ignore objects that have multiple materials with different animation methods + // Only the first material will be taken into account for deciding which depth material to use + + function getObjectMaterial( object ) { + + return object.material instanceof THREE.MeshFaceMaterial + ? object.material.materials[ 0 ] + : object.material; + + }; + +}; + +/** + * @author mikael emtinger / http://gomo.se/ + * + */ + +THREE.ShaderFlares = { + + 'lensFlareVertexTexture': { + + vertexShader: [ + + "uniform lowp int renderType;", + + "uniform vec3 screenPosition;", + "uniform vec2 scale;", + "uniform float rotation;", + + "uniform sampler2D occlusionMap;", + + "attribute vec2 position;", + "attribute vec2 uv;", + + "varying vec2 vUV;", + "varying float vVisibility;", + + "void main() {", + + "vUV = uv;", + + "vec2 pos = position;", + + "if( renderType == 2 ) {", + + "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +", + "texture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +", + "texture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +", + "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +", + "texture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +", + "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +", + "texture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +", + "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +", + "texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", + + "vVisibility = ( visibility.r / 9.0 ) *", + "( 1.0 - visibility.g / 9.0 ) *", + "( visibility.b / 9.0 ) *", + "( 1.0 - visibility.a / 9.0 );", + + "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", + "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", + + "}", + + "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", + + "}" + + ].join( "\n" ), + + fragmentShader: [ + + "uniform lowp int renderType;", + + "uniform sampler2D map;", + "uniform float opacity;", + "uniform vec3 color;", + + "varying vec2 vUV;", + "varying float vVisibility;", + + "void main() {", + + // pink square + + "if( renderType == 0 ) {", + + "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", + + // restore + + "} else if( renderType == 1 ) {", + + "gl_FragColor = texture2D( map, vUV );", + + // flare + + "} else {", + + "vec4 texture = texture2D( map, vUV );", + "texture.a *= opacity * vVisibility;", + "gl_FragColor = texture;", + "gl_FragColor.rgb *= color;", + + "}", + + "}" + ].join( "\n" ) + + }, + + + 'lensFlare': { + + vertexShader: [ + + "uniform lowp int renderType;", + + "uniform vec3 screenPosition;", + "uniform vec2 scale;", + "uniform float rotation;", + + "attribute vec2 position;", + "attribute vec2 uv;", + + "varying vec2 vUV;", + + "void main() {", + + "vUV = uv;", + + "vec2 pos = position;", + + "if( renderType == 2 ) {", + + "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", + "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", + + "}", + + "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", + + "}" + + ].join( "\n" ), + + fragmentShader: [ + + "precision mediump float;", + + "uniform lowp int renderType;", + + "uniform sampler2D map;", + "uniform sampler2D occlusionMap;", + "uniform float opacity;", + "uniform vec3 color;", + + "varying vec2 vUV;", + + "void main() {", + + // pink square + + "if( renderType == 0 ) {", + + "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", + + // restore + + "} else if( renderType == 1 ) {", + + "gl_FragColor = texture2D( map, vUV );", + + // flare + + "} else {", + + "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +", + "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +", + "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +", + "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", + + "visibility = ( 1.0 - visibility / 4.0 );", + + "vec4 texture = texture2D( map, vUV );", + "texture.a *= opacity * visibility;", + "gl_FragColor = texture;", + "gl_FragColor.rgb *= color;", + + "}", + + "}" + + ].join( "\n" ) + + } + +}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * + */ + +THREE.ShaderSprite = { + + 'sprite': { + + vertexShader: [ + + "uniform int useScreenCoordinates;", + "uniform int sizeAttenuation;", + "uniform vec3 screenPosition;", + "uniform mat4 modelViewMatrix;", + "uniform mat4 projectionMatrix;", + "uniform float rotation;", + "uniform vec2 scale;", + "uniform vec2 alignment;", + "uniform vec2 uvOffset;", + "uniform vec2 uvScale;", + + "attribute vec2 position;", + "attribute vec2 uv;", + + "varying vec2 vUV;", + + "void main() {", + + "vUV = uvOffset + uv * uvScale;", + + "vec2 alignedPosition = position + alignment;", + + "vec2 rotatedPosition;", + "rotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;", + "rotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;", + + "vec4 finalPosition;", + + "if( useScreenCoordinates != 0 ) {", + + "finalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );", + + "} else {", + + "finalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );", + "finalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );", + + "}", + + "gl_Position = finalPosition;", + + "}" + + ].join( "\n" ), + + fragmentShader: [ + + "uniform vec3 color;", + "uniform sampler2D map;", + "uniform float opacity;", + + "uniform int fogType;", + "uniform vec3 fogColor;", + "uniform float fogDensity;", + "uniform float fogNear;", + "uniform float fogFar;", + "uniform float alphaTest;", + + "varying vec2 vUV;", + + "void main() {", + + "vec4 texture = texture2D( map, vUV );", + + "if ( texture.a < alphaTest ) discard;", + + "gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );", + + "if ( fogType > 0 ) {", + + "float depth = gl_FragCoord.z / gl_FragCoord.w;", + "float fogFactor = 0.0;", + + "if ( fogType == 1 ) {", + + "fogFactor = smoothstep( fogNear, fogFar, depth );", + + "} else {", + + "const float LOG2 = 1.442695;", + "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", + "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", + + "}", + + "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", + + "}", + + "}" + + ].join( "\n" ) + + } + +}; diff --git a/js/lib/three.min.js b/js/lib/three.min.js new file mode 100644 index 0000000..75d8268 --- /dev/null +++ b/js/lib/three.min.js @@ -0,0 +1,710 @@ +// three.js - http://github.com/mrdoob/three.js +'use strict';var THREE=THREE||{REVISION:"58"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")}; +THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a}; +(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame|| +function(a){window.clearTimeout(a)}})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2; +THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0; +THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007; +THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002; +THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)* +c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100, +parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=a.g;this.b= +a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255* +this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var i=e-f,f=0.5>=h?i/(e+f):i/(2-e-f);switch(e){case b:g=(c-d)/i+(c<d?6:0);break;case c:g=(d-b)/i+2;break;case d:g=(b-c)/i+4}g/=6}a.h=g;a.s=f;a.l=h;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a, +b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b; +this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; +THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643, +darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055, +grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184, +lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130, +palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888, +tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d* +h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c); +return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize(); +return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), +this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+f*g+d*i-e*h;this.y=d*j+f*h+e*g-c*i;this.z=e*j+f*i+c*h-d*g;this.w=f*j-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z, +f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y=== +this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a, +b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-= +a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a):this.set(0,0);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this}, +negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/ +b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+ +a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), +this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* +b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]); +this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-j*-f;this.y=i*a+b*-f+j*-e-h*-g;this.z=j*a+b*-g+h*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]* +b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y= +a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b= +this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y= +a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],m=d[2],p=d[6],d=d[10];void 0===b||"XYZ"=== +b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h, +e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2* +(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x* +a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b= +this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x, +this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}}; +THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromEuler(b,c);this.applyQuaternion(d);return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromAxisAngle(b,c);this.applyQuaternion(d);return this}}(),projectOnVector:function(){var a=new THREE.Vector3;return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3; +return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x; +case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this}, +addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this}, +applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y= +a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?(b=0.707106781, +c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&& +(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&& +a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3}; +THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a, +b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a); +this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)}; +THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5); +this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a); +this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x), +(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max); +return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)}; +THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y),b.z<this.min.z?this.min.z=b.z:b.z>this.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector3; +return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)}, +size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<= +this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min, +this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3, +new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x, +this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=g;j[5]=h;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, +multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a, +b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/ +c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=j||0;q[10]=void 0!==m?m:1;q[14]=p||0;q[3]=l||0;q[7]=r||0;q[11]=s||0;q[15]=void 0!==n?n:1}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,p,l,r,s,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=m;q[14]=p;q[3]=l;q[7]=r;q[11]=s;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition()."); +return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),setRotationFromEuler:function(a, +b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecated in favor of makeRotationFromEuler. Please update your code.");return this.makeRotationFromEuler(a,b)},makeRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,p=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+p*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=p+m*e;c[10]=g*h}else"YXZ"===b? +(j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j+l*d,c[4]=p*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-p,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,p=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=p+m*d,c[1]=m+p*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,p=d*i,l=d*f,c[0]=h*i,c[4]=p*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=m*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=p*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+p,c[10]=j-l*f):"XZY"===b&& +(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=l*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g= +c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize()); +b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],p=c[9],l=c[13],r=c[2],s=c[6],n=c[10],q=c[14], +y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],V=d[10],C=d[14],I=d[3],M=d[7],P=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*V+i*P;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+p*L+l*I;e[5]=j*E+m*H+p*B+l*M;e[9]=j*J+m*K+p*V+l*P;e[13]=j*F+m*G+p*C+l*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*V+q*P;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*V+c*P;e[15]=y*F+u*G+x*C+c*d;return this}, +multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."); +return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."); +a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],p=a[10],l=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*p+e*f*p-d*f*l+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*l-e*f*m+c*f*l+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*p+d*f*m-c*f* +p+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements; +a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements; +b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],m=d[9],p=d[13],l=d[2],r=d[6],s=d[10],n=d[14],q=d[3],y=d[7],u=d[11],x=d[15];c[0]=m*n*y-p*s*y+p*r*u-j*n*u-m*r*x+j*s*x;c[4]=h*s*y-g*n*y-h*r*u+f*n*u+g*r*x-f*s*x;c[8]=g*p*y-h*m*y+h*j*u-f*p*u-g*j*x+f*m*x;c[12]=h*m*r-g*p*r-h*j*s+f*p*s+g*j*n-f*m*n;c[1]=p*s*q-m*n*q-p*l*u+i*n*u+m*l*x-i*s*x;c[5]=g*n*q-h*s*q+h*l*u-e*n*u-g*l*x+e*s*x;c[9]=h*m*q-g*p*q-h*i*u+e*p*u+g*i*x- +e*m*x;c[13]=g*p*l-h*m*l+h*i*s-e*p*s-g*i*n+e*m*n;c[2]=j*n*q-p*r*q+p*l*y-i*n*y-j*l*x+i*r*x;c[6]=h*r*q-f*n*q-h*l*y+e*n*y+f*l*x-e*r*x;c[10]=f*p*q-h*j*q+h*i*y-e*p*y-f*i*x+e*j*x;c[14]=h*j*l-f*p*l-h*i*r+e*p*r+f*i*n-e*j*n;c[3]=m*r*q-j*s*q-m*l*y+i*s*y+j*l*u-i*r*u;c[7]=f*s*q-g*r*q+g*l*y-e*s*y-f*l*u+e*r*u;c[11]=g*j*q-f*m*q-g*i*y+e*m*y+f*i*u-e*j*u;c[15]=f*m*l-g*j*l+g*i*r-e*m*r-f*i*s+e*j*s;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0"); +console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")}, +scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1, +0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a, +0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){console.warn("DEPRECATED: Matrix4's .compose() has been deprecated in favor of makeFromPositionQuaternionScale. Please update your code.");return this.makeFromPositionQuaternionScale(a,b,c)},makeFromPositionQuaternionScale:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},makeFromPositionEulerScale:function(a,b,c,d){this.makeRotationFromEuler(b,c);this.scale(d);this.setPosition(a);return this}, +makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/ +i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}}; +THREE.extend(THREE.Matrix4.prototype,{decompose:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Matrix4;return function(e,f,g){var h=this.elements;a.set(h[0],h[1],h[2]);b.set(h[4],h[5],h[6]);c.set(h[8],h[9],h[10]);e=e instanceof THREE.Vector3?e:new THREE.Vector3;f=f instanceof THREE.Quaternion?f:new THREE.Quaternion;g=g instanceof THREE.Vector3?g:new THREE.Vector3;g.x=a.length();g.y=b.length();g.z=c.length();e.x=h[12];e.y=h[13];e.z=h[14];d.copy(this);d.elements[0]/= +g.x;d.elements[1]/=g.x;d.elements[2]/=g.x;d.elements[4]/=g.y;d.elements[5]/=g.y;d.elements[6]/=g.y;d.elements[8]/=g.z;d.elements[9]/=g.z;d.elements[10]/=g.z;f.setFromRotationMatrix(d);return[e,f,g]}}()});THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3}; +THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin); +var d=c.dot(this.direction);return c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b= +a.normal.dot(this.direction);if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0}; +THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- +this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a); +this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; +THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],p=c[9],l=c[10],r=c[11],s=c[12],n=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,j-g,r-m,c-s).normalize();b[1].setComponents(f+ +a,j+g,r+m,c+s).normalize();b[2].setComponents(f+d,j+h,r+p,c+n).normalize();b[3].setComponents(f-d,j-h,r-p,c-n).normalize();b[4].setComponents(f-e,j-i,r-l,c-q).normalize();b[5].setComponents(f+e,j+i,r+l,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)<b)return!1;return!0}}(),intersectsSphere:function(a){for(var b= +this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; +THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, +c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a, +b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(), +coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&& +a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a, +b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: +f+2;j=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,p.x,l.x,g,h,i);d.y=b(j.y,m.y,p.y,l.y,g,h,i);d.z=b(j.z,m.z,p.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b= +a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d), +h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(); +THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),j=d*i-e*e,h=h||new THREE.Vector3;if(0==j)return h.set(-2,-1,-1);j=1/j;i=(i*f-e*g)*j;d=(d*g-e*f)*j;return h.set(1-i-d,d,i)}}(); +THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}(); +THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a|| +new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}, +clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}; +THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==window.performance&&void 0!==window.performance.now?window.performance.now(): +Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){}; +THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!== +this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,l){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var r=j.ray.distanceToPoint(f);if(r>h.scale.x)return l;l.push({distance:r,point:h.position,face:null,object:h})}else if(h instanceof +a.LOD)f.getPositionFromMatrix(h.matrixWorld),r=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(r),j,l);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return l;var r=h.geometry,s=r.vertices,n=h.material instanceof a.MeshFaceMaterial,q=!0===n?h.material.materials:null,y=h.material.side,u,x,t,E=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J= +0,F=r.faces.length;J<F;J++){var z=r.faces[J],y=!0===n?q[z.materialIndex]:h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(z.normal,s[z.a]);var H=c.distanceToPlane(d);if(!(Math.abs(H)<E)&&!(0>H)){y=y.side;if(y!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(y===a.FrontSide?0>u:0<u)))continue;if(!(H<j.near||H>j.far)){e=c.at(H,e);if(z instanceof a.Face3){if(y=s[z.a],u=s[z.b],x=s[z.c],!a.Triangle.containsPoint(e,y,u,x))continue}else if(z instanceof a.Face4){if(y=s[z.a],u=s[z.b],x=s[z.c],t=s[z.d], +!a.Triangle.containsPoint(e,y,u,t)&&!a.Triangle.containsPoint(e,u,x,t))continue}else throw Error("face type not supported");l.push({distance:H,point:j.ray.at(H),face:z,faceIndex:J,object:h})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0=== +b&&j(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion= +!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}}; +THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),rotateOnAxis:function(){var a=new THREE.Quaternion,b=new THREE.Quaternion;return function(c, +d){a.setFromAxisAngle(c,d);!0===this.useQuaternion?this.quaternion.multiply(a):(b.setFromEuler(this.rotation,this.eulerOrder),b.multiply(a),this.rotation.setEulerFromQuaternion(b,this.eulerOrder));return this}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);!0===this.useQuaternion?a.applyQuaternion(this.quaternion):a.applyEuler(this.rotation,this.eulerOrder);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed."); +return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(), +lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&& +b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}}, +getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a}, +updateMatrix:function(){!1===this.useQuaternion?this.matrix.makeFromPositionEulerScale(this.position,this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix), +this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate= +this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;m.push(a);p++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d< +c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,V=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),P=new THREE.Matrix4,ja=new THREE.Matrix4,oa,gb=new THREE.Matrix4,A=new THREE.Matrix3,da=new THREE.Matrix3,ha=new THREE.Vector3,la=new THREE.Frustum,N=new THREE.Vector4,ea=new THREE.Vector4; +this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ja)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ja.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ja)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a, +c)};this.projectScene=function(g,h,p,La){var pa=!1,na,aa,W,X,Y,ia,fa,ga,Ea,Za,sa,Ua,lb;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();P.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ja.multiplyMatrices(h.projectionMatrix,P);da.getNormalMatrix(P);la.setFromMatrix(ja);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var ya=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof +THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===la.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.sprites.push(e)):(e=a(),e.object= +f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.objects.push(e));ya(f)}}};ya(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ga=G.objects[g].object,oa=ga.matrixWorld,j=0,ga instanceof THREE.Mesh){Ea=ga.geometry;W=Ea.vertices;Za=Ea.faces;Ea=Ea.faceVertexUvs;A.getNormalMatrix(oa);Ua=ga.material instanceof THREE.MeshFaceMaterial;lb=!0===Ua?ga.material:null;na=0;for(aa=W.length;na<aa;na++)i=b(),i.positionWorld.copy(W[na]).applyMatrix4(oa), +i.positionScreen.copy(i.positionWorld).applyMatrix4(ja),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);W=0;for(na=Za.length;W<na;W++){aa=Za[W];var Va=!0===Ua?lb.materials[aa.materialIndex]:ga.material;if(void 0!==Va){ia=Va.side;if(aa instanceof THREE.Face3)if(X=m[aa.a],Y=m[aa.b],fa=m[aa.c], +I[0]=X.positionScreen,I[1]=Y.positionScreen,I[2]=fa.positionScreen,!0===X.visible||!0===Y.visible||!0===fa.visible||V.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(fa.positionScreen.x-X.positionScreen.x)*(Y.positionScreen.y-X.positionScreen.y)-(fa.positionScreen.y-X.positionScreen.y)*(Y.positionScreen.x-X.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide))r===n?(sa=new THREE.RenderableFace3,s.push(sa),n++,r++,l=sa):l=s[r++],l.v1.copy(X),l.v2.copy(Y),l.v3.copy(fa);else continue; +else continue;else if(aa instanceof THREE.Face4)if(X=m[aa.a],Y=m[aa.b],fa=m[aa.c],sa=m[aa.d],M[0]=X.positionScreen,M[1]=Y.positionScreen,M[2]=fa.positionScreen,M[3]=sa.positionScreen,!0===X.visible||!0===Y.visible||!0===fa.visible||!0===sa.visible||V.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(sa.positionScreen.x-X.positionScreen.x)*(Y.positionScreen.y-X.positionScreen.y)-(sa.positionScreen.y-X.positionScreen.y)*(Y.positionScreen.x-X.positionScreen.x)||0>(Y.positionScreen.x-fa.positionScreen.x)* +(sa.positionScreen.y-fa.positionScreen.y)-(Y.positionScreen.y-fa.positionScreen.y)*(sa.positionScreen.x-fa.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;l=rb}else l=y[q++];l.v1.copy(X);l.v2.copy(Y);l.v3.copy(fa);l.v4.copy(sa)}else continue;else continue;l.normalModel.copy(aa.normal);!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(da); +l.centroidModel.copy(aa.centroid).applyMatrix4(oa);fa=aa.vertexNormals;X=0;for(Y=fa.length;X<Y;X++)sa=l.vertexNormalsModel[X],sa.copy(fa[X]),!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&sa.negate(),sa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[X].copy(sa).applyMatrix3(da);l.vertexNormalsLength=fa.length;X=0;for(Y=Ea.length;X<Y;X++)if(sa=Ea[X][W],void 0!==sa){ia=0;for(fa=sa.length;ia<fa;ia++)l.uvs[X][ia]=sa[ia]}l.color=aa.color;l.material=Va;ha.copy(l.centroidModel).applyProjection(ja); +l.z=ha.z;G.elements.push(l)}}}else if(ga instanceof THREE.Line){gb.multiplyMatrices(ja,oa);W=ga.geometry.vertices;X=b();X.positionScreen.copy(W[0]).applyMatrix4(gb);Za=ga.type===THREE.LinePieces?2:1;na=1;for(aa=W.length;na<aa;na++)X=b(),X.positionScreen.copy(W[na]).applyMatrix4(gb),0<(na+1)%Za||(Y=m[j-2],N.copy(X.positionScreen),ea.copy(Y.positionScreen),!0===d(N,ea)&&(N.multiplyScalar(1/N.w),ea.multiplyScalar(1/ea.w),t===J?(Ea=new THREE.RenderableLine,E.push(Ea),J++,t++,x=Ea):x=E[t++],x.v1.positionScreen.copy(N), +x.v2.positionScreen.copy(ea),x.z=Math.max(N.z,ea.z),x.material=ga.material,ga.material.vertexColors===THREE.VertexColors&&(x.vertexColors[0].copy(ga.geometry.colors[na]),x.vertexColors[1].copy(ga.geometry.colors[na-1])),G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ga=G.sprites[g].object,oa=ga.matrixWorld,ga instanceof THREE.Particle&&(B.set(oa.elements[12],oa.elements[13],oa.elements[14],1),B.applyMatrix4(ja),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++, +z++,F=pa):F=H[z++],F.object=ga,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ga.rotation.z,F.scale.x=ga.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),F.scale.y=ga.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ga.material,G.elements.push(F)));!0===La&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3}; +THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone(); +return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3}; +THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone(); +return a}};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate= +this.elementsNeedUpdate=this.verticesNeedUpdate=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e= +this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]), +c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices= +Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3, +p=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.subVectors(g,f),j.subVectors(a,f),i.cross(j),e[d.a].add(i),e[d.b].add(i),e[d.c].add(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.subVectors(h,f),j.subVectors(a,f),m.cross(j),e[d.a].add(m),e[d.b].add(m),e[d.d].add(m),p.subVectors(h,g),l.subVectors(f, +g),p.cross(l),e[d.b].add(p),e[d.c].add(p),e[d.d].add(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)):d instanceof THREE.Face4&&(e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]), +d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]? +e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3? +{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]), +j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];p=g[f];l=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=p.x-m.x;t=l.x-m.x;E=p.y-m.y;J=l.y-m.y;F=1/(x*J-t*E);G.set((J*r-E*s)*F,(J*n-E*q)*F,(J*y-E*u)*F);L.set((x* +s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,V=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&& +(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),V.crossVectors(f.vertexNormals[d],z),e=V.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c- +1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f], +d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<= +d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f, +1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]}; +THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b), +this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y? +b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a, +b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets; +c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],p=e[3*g+2],l.set(j,m,p),j=e[3*h],m=e[3*h+1],p=e[3*h+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+ +3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){oa.x=d[3*a]; +oa.y=d[3*a+1];oa.z=d[3*a+2];gb.copy(oa);da=i[a];P.copy(da);P.sub(oa.multiplyScalar(oa.dot(da))).normalize();ja.crossVectors(gb,da);ha=ja.dot(j[a]);A=0>ha?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array, +d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,V,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H], +V=M+b[H+1],C=M+b[H+2],m=c[3*B],p=c[3*B+1],l=c[3*B+2],r=c[3*V],s=c[3*V+1],n=c[3*V+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*V],J=e[2*V+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=p,p=y-p,n-=l,l=u-l,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*p)*z,(t*n-J*l)*z),g.set((E*m-x*r)*z,(E*p-x*s)*z,(E*l-x*n)*z),i[B].add(f),i[V].add(f),i[C].add(f),j[B].add(g),j[V].add(g),j[C].add(g)}var P=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,gb=new THREE.Vector3,A,da,ha;G=0; +for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],V=M+b[H+1],C=M+b[H+2],a(B),a(V),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()}; +THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()}; +THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0, +0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype); +THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize= +this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}}; +THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/ +a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)== +a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,q){var y=/\.dds$/i.test(f),u=b+"/"+f;if(y){var x=THREE.ImageUtils.loadCompressedTexture(u);a[e]=x}else x=document.createElement("canvas"),a[e]=new THREE.Texture(x);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!== +f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));q&&(a[e].anisotropy=q);if(!y){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null, +lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide); +void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&& +b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat, +a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderLib.normalmap,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color), +j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.ImageLoader=function(){this.crossOrigin=null}; +THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error", +message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; +THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&& +(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; +THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x=a.faces;r=a.vertices;var t=a.normals,E=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=r.length;h<i;)j=new THREE.Vector3,j.x=r[h++]*d,j.y=r[h++]*d,j.z=r[h++]*d,c.vertices.push(j);h=0;for(i=x.length;h<i;){r=x[h++];j=r&1;g=r&2;e=r&4;f=r&8;p=r&16;m=r&32;s=r&64;r&=128;j?(n=new THREE.Face4,n.a= +x[h++],n.b=x[h++],n.c=x[h++],n.d=x[h++],j=4):(n=new THREE.Face3,n.a=x[h++],n.b=x[h++],n.c=x[h++],j=3);g&&(g=x[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],l=x[h++],u=q[2*l],l=q[2*l+1],c.faceUvs[e][g]=new THREE.Vector2(u,l);if(f)for(e=0;e<J;e++){q=a.uvs[e];y=[];for(f=0;f<j;f++)l=x[h++],u=q[2*l],l=q[2*l+1],y[f]=new THREE.Vector2(u,l);c.faceVertexUvs[e][g]=y}p&&(p=3*x[h++],f=new THREE.Vector3,f.x=t[p++],f.y=t[p++],f.z=t[p],n.normal=f);if(m)for(e=0;e<j;e++)p=3*x[h++],f=new THREE.Vector3, +f.x=t[p++],f.y=t[p++],f.z=t[p],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(E[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(E[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones; +c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];E=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,E.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[]; +t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){}; +THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})}, +!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(){}};THREE.MaterialLoader=function(){}; +THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})}, +!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color, +ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity, +transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader; +THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}}; +THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}}; +THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(z.scene,K.objects)}function f(a,b){var c,e,g,i,j,p,n;for(n in b)if(void 0===z.objects[n]){var q=b[n],t=null;if(q.type&&q.type in m.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var B in q)B in e||(g[B]=q[B]);r=z.materials[q.material];q.loading=!0; +e=m.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,K.urlBaseType),h(n,a,r,q)):e.load(d(q.url,K.urlBaseType),h(n,a,r,q),g)}}else if(void 0!==q.geometry){if(l=z.geometries[q.geometry]){t=!1;r=z.materials[q.material];t=r instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;j=q.scale;c=q.matrix;p=q.quaternion;q.material||(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry])); +if(r instanceof THREE.MeshFaceMaterial)for(e=0;e<r.materials.length;e++)t=t||r.materials[e]instanceof THREE.ShaderMaterial;t&&l.computeTangents();q.skin?t=new THREE.SkinnedMesh(l,r):q.morph?(t=new THREE.MorphAnimMesh(l,r),void 0!==q.duration&&(t.duration=q.duration),void 0!==q.time&&(t.time=q.time),void 0!==q.mirroredLoop&&(t.mirroredLoop=q.mirroredLoop),r.morphNormals&&l.computeMorphNormals()):t=new THREE.Mesh(l,r);t.name=n;c?(t.matrixAutoUpdate=!1,t.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6], +c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(j[0],j[1],j[2]));t.visible=q.visible;t.castShadow=q.castShadow;t.receiveShadow=q.receiveShadow;a.add(t);z.objects[n]=t}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(u=void 0!==q.color?q.color:16777215,x=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction, +y=new THREE.DirectionalLight(u,x),y.position.set(g[0],g[1],g[2]),q.target&&(H.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(u,x,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(u)),a.add(y),y.name=n,z.lights[n]=y,z.objects[n]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(g=q.position,i=q.rotation,p=q.quaternion,"PerspectiveCamera"===q.type?s=new THREE.PerspectiveCamera(q.fov, +q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(s=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),s.name=n,s.position.set(g[0],g[1],g[2]),void 0!==p?(s.quaternion.set(p[0],p[1],p[2],p[3]),s.useQuaternion=!0):void 0!==i&&s.rotation.set(i[0],i[1],i[2]),a.add(s),z.cameras[n]=s,z.objects[n]=s):(g=q.position,i=q.rotation,j=q.scale,p=q.quaternion,t=new THREE.Object3D,t.name=n,t.position.set(g[0],g[1],g[2]),p?(t.quaternion.set(p[0],p[1],p[2],p[3]),t.useQuaternion=!0):t.rotation.set(i[0], +i[1],i[2]),t.scale.set(j[0],j[1],j[2]),t.visible=void 0!==q.visible?q.visible:!1,a.add(t),z.objects[n]=t,z.empties[n]=t);if(t){if(void 0!==q.userData)for(var E in q.userData)t.userData[E]=q.userData[E];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(n);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f= +f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});var p=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=p});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]= +c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-E},z);m.onLoadProgress();if(0===t&&0===E){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass, +this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass,this.hierarchyHandlerMap[G].loaderObject=new a;E=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(K.transform&&(G=K.transform.position,a=K.transform.rotation,c=K.transform.scale,G&&z.scene.position.set(G[0],G[1],G[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0], +c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var V in K.objects)n=K.objects[V],n.type&&n.type in this.hierarchyHandlerMap&& +(t+=1,m.onLoadStart());J=t;for(B in K.geometries)if(n=K.geometries[B],"cube"===n.type)l=new THREE.CubeGeometry(n.width,n.height,n.depth,n.widthSegments,n.heightSegments,n.depthSegments),l.name=B,z.geometries[B]=l;else if("plane"===n.type)l=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("sphere"===n.type)l=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("cylinder"===n.type)l=new THREE.CylinderGeometry(n.topRad, +n.botRad,n.height,n.radSegs,n.heightSegs),l.name=B,z.geometries[B]=l;else if("torus"===n.type)l=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),l.name=B,z.geometries[B]=l;else if("icosahedron"===n.type)l=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),l.name=B,z.geometries[B]=l;else if(n.type in this.geometryHandlerMap){V={};for(q in n)"type"!==q&&"url"!==q&&(V[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),V)}else"embedded"===n.type&& +(V=K.embeds[n.id],V.metadata=K.metadata,V&&(V=this.geometryHandlerMap.ascii.loaderObject.parse(V,""),i(B)(V.geometry,V.materials)));for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){V=B.url.length;n=[];for(q=0;q<V;q++)n[q]=d(B.url[q],K.urlBaseType);q= +(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(V)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(V))}else q=/\.dds$/i.test(B.url),V=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(V,B.mapping,n):THREE.ImageUtils.loadTexture(V,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0], +B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],B.offset[1]),B.wrap&&(V={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==V[B.wrap[0]]&&(q.wrapS=V[B.wrap[0]]),void 0!==V[B.wrap[1]]&&(q.wrapT=V[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]: +"shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&& +(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,V=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0], +C.parameters.normalScale[1]),C.parameters.map&&(B.tDiffuse.value=C.parameters.map,B.enableDiffuse.value=!0),C.parameters.envMap&&(B.tCube.value=C.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(B.tAO.value=C.parameters.lightMap,B.enableAO.value=!0),C.parameters.specularMap&&(B.tSpecular.value=z.textures[C.parameters.specularMap],B.enableSpecular.value=!0),C.parameters.displacementMap&&(B.tDisplacement.value=z.textures[C.parameters.displacementMap], +B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(V),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]= +r}for(I in K.materials)if(C=K.materials[I],C.parameters.materials){M=[];for(q=0;q<C.parameters.materials.length;q++)M.push(z.materials[C.parameters.materials[q]]);z.materials[I].materials=M}e();z.cameras&&K.defaults.camera&&(z.currentCamera=z.cameras[K.defaults.camera]);z.fogs&&K.defaults.fog&&(z.scene.fog=z.fogs[K.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null}; +THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error", +function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0}; +THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof +THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits= +this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)}; +THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin= +this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap= +"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading; +a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation; +this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale); +a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets= +this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates); +void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype); +THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1); +THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0, +0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null}; +THREE.Texture.prototype={constructor:THREE.Texture,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter; +a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,m){THREE.Texture.call(this,null,f,g,h,i,j,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere();this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype); +THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype); +THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.material=this.geometry=null;this.setGeometry(a);this.setMaterial(b)};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.setGeometry=function(a){void 0!==a&&(this.geometry=a,null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.updateMorphTargets())};THREE.Mesh.prototype.setMaterial=function(a){this.material=void 0!==a?a:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0})}; +THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}}; +THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),b.useQuaternion=!0,void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a= +0;a<this.bones.length;a++)c=this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter, +this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a}; +THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a< +b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiplyMatrices(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}; +THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1}; +THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0}; +THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b}; +THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")}; +THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&& +(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b}; +THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object}; +THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.rotation3d.set(0,0,this.rotation);this.quaternion.setFromEuler(this.rotation3d,this.eulerOrder);this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0}; +THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype); +THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])}; +THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a, +b){if(V!==a||C!==b)t.setLineDash([a,b]),V=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,V=null,C=0,I,M,P,ja,oa=new THREE.RenderableVertex,gb=new THREE.RenderableVertex,A,da,ha,la,N,ea,kb,Ka,db,La,pa,na,aa=new THREE.Color,W=new THREE.Color,X=new THREE.Color,Y=new THREE.Color, +ia=new THREE.Color,fa=new THREE.Color,ga=new THREE.Color,Ea=new THREE.Color,Za={},sa={},Ua,lb,ya,Va,rb,Eb,Nb,Kb,Sb,Tb,Sa=new THREE.Box2,ta=new THREE.Box2,Ja=new THREE.Box2,sb=new THREE.Color,Na=new THREE.Color,za=new THREE.Color,Qa=new THREE.Vector3,ub,k,Ab,Oa,$a,Ta,Bb=16;ub=document.createElement("canvas");ub.width=ub.height=2;k=ub.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Ab=k.getImageData(0,0,2,2);Oa=Ab.data;$a=document.createElement("canvas");$a.width=$a.height=Bb;Ta=$a.getContext("2d"); +Ta.translate(-Bb/2,-Bb/2);Ta.scale(Bb,Bb);Bb--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){q= +a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;1!==this.devicePixelRatio&&!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Sa.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead."); +this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ta.empty()&&(ta.intersect(Sa),ta.expandByScalar(2),1>J&&t.clearRect(ta.min.x|0,ta.min.y|0,ta.max.x-ta.min.x|0,ta.max.y-ta.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(ta.min.x|0,ta.min.y|0,ta.max.x-ta.min.x|0,ta.max.y-ta.min.y|0)),ta.makeEmpty())};this.render=function(a,n){function q(a, +b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Ea.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=Qa.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Ea.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Qa.getPositionFromMatrix(f.matrixWorld),h=b.dot(Qa.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Ea.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+= +3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;da=a.positionScreen.y;ha=d.positionScreen.x;la=d.positionScreen.y;N=e.positionScreen.x;ea=e.positionScreen.y;y(A,da,ha,la,N,ea);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(fa.copy(i.color),ga.copy(i.emissive),i.vertexColors===THREE.FaceColors&&fa.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(W.copy(sb),X.copy(sb),Y.copy(sb),q(k.v1.positionWorld, +k.vertexNormalsModel[0],W),q(k.v2.positionWorld,k.vertexNormalsModel[1],X),q(k.v3.positionWorld,k.vertexNormalsModel[2],Y),W.multiply(fa).add(ga),X.multiply(fa).add(ga),Y.multiply(fa).add(ga),ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)):(aa.copy(sb),q(k.centroidModel,k.normalModel,aa),aa.multiply(fa).add(ga),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial|| +i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Va=k.uvs[0],C(A,da,ha,la,N,ea,Va[f].x,Va[f].y,Va[g].x,Va[g].y,Va[h].x,Va[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Qa.copy(k.vertexNormalsModelView[f]),rb=0.5*Qa.x+0.5,Eb=0.5*Qa.y+0.5,Qa.copy(k.vertexNormalsModelView[g]),Nb=0.5*Qa.x+0.5,Kb=0.5*Qa.y+0.5,Qa.copy(k.vertexNormalsModelView[h]),Sb=0.5*Qa.x+0.5,Tb=0.5*Qa.y+0.5,C(A,da,ha,la,N,ea,rb,Eb,Nb,Kb,Sb,Tb, +i.envMap)):(aa.copy(i.color),i.vertexColors===THREE.FaceColors&&aa.multiply(k.color),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa)):i instanceof THREE.MeshDepthMaterial?(Ua=n.near,lb=n.far,W.r=W.g=W.b=1-j(a.positionScreen.z*a.positionScreen.w,Ua,lb),X.r=X.g=X.b=1-j(d.positionScreen.z*d.positionScreen.w,Ua,lb),Y.r=Y.g=Y.b=1-j(e.positionScreen.z*e.positionScreen.w,Ua,lb),ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)): +i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,aa.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],X.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],Y.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5), +ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,va,j,l,p){if(!(p instanceof THREE.DataTexture||void 0=== +p.image||0==p.image.width)){if(!0===p.needsUpdate){var m=p.wrapS==THREE.RepeatWrapping,Wa=p.wrapT==THREE.RepeatWrapping;Za[p.id]=t.createPattern(p.image,!0===m&&!0===Wa?"repeat":!0===m&&!1===Wa?"repeat-x":!1===m&&!0===Wa?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===Za[p.id]?h("rgba(0,0,0,1)"):h(Za[p.id]);var m=p.offset.x/p.repeat.x,Wa=p.offset.y/p.repeat.y,n=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+m)*n,i=(1-i+Wa)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+m)*n-g,va=(1-va+Wa)*q-i,j=(j+m)* +n-g,l=(1-l+Wa)*q-i,m=k*l-j*va;0===m?(void 0===sa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),sa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=sa[p.id],g=4*(Math.floor(g)+Math.floor(i)*p.image.width),aa.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(aa)):(m=1/m,p=(l*c-va*e)*m,va=(l*d-va*f)*m,c=(k*e-j*c)*m,d=(k*f-j*d)*m,a=a-p*g-c*i,g=b-va*g-d*i,t.save(),t.transform(p,va,c,d,a,g),t.fill(),t.restore())}} +function J(a,b,c,d,e,f,g,h,i,k,va,j,p){var m,l;m=p.width-1;l=p.height-1;g*=m;h*=l;c-=a;d-=b;e-=a;f-=b;i=i*m-g;k=k*l-h;va=va*m-g;j=j*l-h;l=1/(i*j-va*k);m=(j*c-k*e)*l;k=(j*d-k*f)*l;c=(i*e-va*c)*l;d=(i*f-va*d)*l;a=a-m*g-c*h;b=b-k*g-d*h;t.save();t.transform(m,k,c,d,a,b);t.clip();t.drawImage(p,0,0);t.restore()}function H(a,b,c,d){Oa[0]=255*a.r|0;Oa[1]=255*a.g|0;Oa[2]=255*a.b|0;Oa[4]=255*b.r|0;Oa[5]=255*b.g|0;Oa[6]=255*b.b|0;Oa[8]=255*c.r|0;Oa[9]=255*c.g|0;Oa[10]=255*c.b|0;Oa[12]=255*d.r|0;Oa[13]=255*d.g| +0;Oa[14]=255*d.b|0;k.putImageData(Ab,0,0);Ta.drawImage(ub,0,0);return $a}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights; +sb.setRGB(0,0,0);Na.setRGB(0,0,0);za.setRGB(0,0,0);for(var K=0,V=r.length;K<V;K++){var U=r[K],Q=U.color;U instanceof THREE.AmbientLight?sb.add(Q):U instanceof THREE.DirectionalLight?Na.add(Q):U instanceof THREE.PointLight&&za.add(Q)}K=0;for(V=l.length;K<V;K++){var L=l[K],U=L.material;if(!(void 0===U||!1===U.visible)){Ja.makeEmpty();if(L instanceof THREE.RenderableParticle){I=L;I.x*=u;I.y*=x;Q=I;b(U.opacity);c(U.blending);var va=void 0,jb=void 0,Wa=void 0,vb=void 0,Ob=void 0,Mc=void 0,Nc=void 0;U instanceof +THREE.ParticleBasicMaterial?null===U.map?(Wa=L.object.scale.x,vb=L.object.scale.y,Wa*=L.scale.x*u,vb*=L.scale.y*x,Ja.min.set(Q.x-Wa,Q.y-vb),Ja.max.set(Q.x+Wa,Q.y+vb),!1===Sa.isIntersectionBox(Ja)?Ja.makeEmpty():(h(U.color.getStyle()),t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(Wa,vb),t.fillRect(-1,-1,2,2),t.restore())):(Ob=U.map.image,Mc=Ob.width>>1,Nc=Ob.height>>1,Wa=L.scale.x*u,vb=L.scale.y*x,va=Wa*Mc,jb=vb*Nc,Ja.min.set(Q.x-va,Q.y-jb),Ja.max.set(Q.x+va,Q.y+jb),!1===Sa.isIntersectionBox(Ja)? +Ja.makeEmpty():(t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(Wa,-vb),t.translate(-Mc,-Nc),t.drawImage(Ob,0,0),t.restore())):U instanceof THREE.ParticleCanvasMaterial&&(va=L.scale.x*u,jb=L.scale.y*x,Ja.min.set(Q.x-va,Q.y-jb),Ja.max.set(Q.x+va,Q.y+jb),!1===Sa.isIntersectionBox(Ja)?Ja.makeEmpty():(g(U.color.getStyle()),h(U.color.getStyle()),t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(va,jb),U.program(t),t.restore()))}else if(L instanceof THREE.RenderableLine)I=L.v1,M=L.v2, +I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Sa.isIntersectionBox(Ja)&&(Q=I,va=M,jb=L,b(U.opacity),c(U.blending),t.beginPath(),t.moveTo(Q.positionScreen.x,Q.positionScreen.y),t.lineTo(va.positionScreen.x,va.positionScreen.y),U instanceof THREE.LineBasicMaterial?(d(U.linewidth),e(U.linecap),f(U.linejoin),U.vertexColors!==THREE.VertexColors?g(U.color.getStyle()):(L=jb.vertexColors[0].getStyle(),jb= +jb.vertexColors[1].getStyle(),L===jb?g(L):(Q=t.createLinearGradient(Q.positionScreen.x,Q.positionScreen.y,va.positionScreen.x,va.positionScreen.y),Q.addColorStop(0,L),Q.addColorStop(1,jb),g(Q))),t.stroke(),Ja.expandByScalar(2*U.linewidth)):U instanceof THREE.LineDashedMaterial&&(d(U.linewidth),e(U.linecap),f(U.linejoin),g(U.color.getStyle()),i(U.dashSize,U.gapSize),t.stroke(),Ja.expandByScalar(2*U.linewidth),i(null,null)));else if(L instanceof THREE.RenderableFace3){I=L.v1;M=L.v2;P=L.v3;if(-1>I.positionScreen.z|| +1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>P.positionScreen.z||1<P.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;P.positionScreen.x*=u;P.positionScreen.y*=x;!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,P.positionScreen),G(P.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,P.positionScreen]);!0===Sa.isIntersectionBox(Ja)&& +z(I,M,P,0,1,2,L,U)}else if(L instanceof THREE.RenderableFace4){I=L.v1;M=L.v2;P=L.v3;ja=L.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>P.positionScreen.z||1<P.positionScreen.z)continue;if(-1>ja.positionScreen.z||1<ja.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;P.positionScreen.x*=u;P.positionScreen.y*=x;ja.positionScreen.x*=u;ja.positionScreen.y*=x;oa.positionScreen.copy(M.positionScreen); +gb.positionScreen.copy(ja.positionScreen);!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ja.positionScreen),G(ja.positionScreen,I.positionScreen),G(P.positionScreen,oa.positionScreen),G(P.positionScreen,gb.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,P.positionScreen,ja.positionScreen]);!0===Sa.isIntersectionBox(Ja)&&(Q=I,va=M,jb=P,Wa=ja,vb=oa,Ob=gb,m.info.render.vertices+=4,m.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!== +U.map||void 0!==U.envMap&&null!==U.envMap?(z(Q,va,Wa,0,1,3,L,U),z(vb,jb,Ob,1,2,3,L,U)):(A=Q.positionScreen.x,da=Q.positionScreen.y,ha=va.positionScreen.x,la=va.positionScreen.y,N=jb.positionScreen.x,ea=jb.positionScreen.y,kb=Wa.positionScreen.x,Ka=Wa.positionScreen.y,db=vb.positionScreen.x,La=vb.positionScreen.y,pa=Ob.positionScreen.x,na=Ob.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?(fa.copy(U.color),ga.copy(U.emissive),U.vertexColors===THREE.FaceColors&& +fa.multiply(L.color),!1===U.wireframe&&U.shading==THREE.SmoothShading&&4==L.vertexNormalsLength?(W.copy(sb),X.copy(sb),Y.copy(sb),ia.copy(sb),q(L.v1.positionWorld,L.vertexNormalsModel[0],W),q(L.v2.positionWorld,L.vertexNormalsModel[1],X),q(L.v4.positionWorld,L.vertexNormalsModel[3],Y),q(L.v3.positionWorld,L.vertexNormalsModel[2],ia),W.multiply(fa).add(ga),X.multiply(fa).add(ga),Y.multiply(fa).add(ga),ia.multiply(fa).add(ga),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db, +La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya)):(aa.copy(sb),q(L.centroidModel,L.normalModel,aa),aa.multiply(fa).add(ga),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa))):U instanceof THREE.MeshBasicMaterial?(aa.copy(U.color),U.vertexColors===THREE.FaceColors&&aa.multiply(L.color),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa)):U instanceof THREE.MeshNormalMaterial? +(Q=void 0,U.shading==THREE.FlatShading?(Q=L.normalModelView,aa.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa)):U.shading==THREE.SmoothShading&&(Q=L.vertexNormalsModelView[0],W.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),Q=L.vertexNormalsModelView[1],X.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),Q=L.vertexNormalsModelView[3],Y.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5), +Q=L.vertexNormalsModelView[2],ia.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db,La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya))):U instanceof THREE.MeshDepthMaterial&&(Ua=n.near,lb=n.far,W.r=W.g=W.b=1-j(Q.positionScreen.z*Q.positionScreen.w,Ua,lb),X.r=X.g=X.b=1-j(va.positionScreen.z*va.positionScreen.w,Ua,lb),Y.r=Y.g=Y.b=1-j(Wa.positionScreen.z*Wa.positionScreen.w,Ua,lb),ia.r=ia.g=ia.b=1-j(jb.positionScreen.z*jb.positionScreen.w, +Ua,lb),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db,La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya))))}ta.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", +envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif", +envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif", +envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", +map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif", +map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", +lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif", +normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize( q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif", +specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif", +lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif", +lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif", +lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif", +lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", +lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif", +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif", +skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif", +morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif", +default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif", +skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;", +shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; +THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}}; +THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t", +value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv", +value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f", +value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}}; +THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex, +THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, +THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment, +THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif", +THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex, +THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment, +THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment, +THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c", +value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex, +"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex, +THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment, +THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment, +THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;", +THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment, +THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"), +fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f", +value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );", +THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i", +value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f", +value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;", 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FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * 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0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers= +[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}N.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length, +h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3* +i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate= +!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}): +a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?x(b.__webglObjects, +a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){W=0;d.needsUpdate&&(d.program&&oc(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&& +(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ka&&(k.useProgram(g),Ka=g,f=!0);d.id!==La&&(La=d.id,f=!0);if(f||a!==na)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==na&&(na=a);if(d.skinning)if(dc&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices); +if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Qa){for(var p,l=j=0,m=0,n,q,r,s=ub,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K= +s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,U=s.hemi.positions,P=0,V=0,ea=0,X=0,aa=0,S=0,T=0,R=0,Q=p=0,c=r=Q=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(aa+=1,p.visible&&(za.getPositionFromMatrix(p.matrixWorld),Na.getPositionFromMatrix(p.target.matrixWorld),za.sub(Na),za.normalize(),0===za.x&&0=== +za.y&&0===za.z||(p=3*P,u[p]=za.x,u[p+1]=za.y,u[p+2]=za.z,N.gammaInput?F(t,p,n,q*q):z(t,p,n,q),P+=1))):p instanceof THREE.PointLight?(S+=1,p.visible&&(Q=3*V,N.gammaInput?F(x,Q,n,q*q):z(x,Q,n,q),Na.getPositionFromMatrix(p.matrixWorld),y[Q]=Na.x,y[Q+1]=Na.y,y[Q+2]=Na.z,E[V]=r,V+=1)):p instanceof THREE.SpotLight?(T+=1,p.visible&&(Q=3*ea,N.gammaInput?F(C,Q,n,q*q):z(C,Q,n,q),Na.getPositionFromMatrix(p.matrixWorld),G[Q]=Na.x,G[Q+1]=Na.y,G[Q+2]=Na.z,H[ea]=r,za.copy(Na),Na.getPositionFromMatrix(p.target.matrixWorld), +za.sub(Na),za.normalize(),D[Q]=za.x,D[Q+1]=za.y,D[Q+2]=za.z,L[ea]=Math.cos(p.angle),K[ea]=p.exponent,ea+=1)):p instanceof THREE.HemisphereLight&&(R+=1,p.visible&&(za.getPositionFromMatrix(p.matrixWorld),za.normalize(),0===za.x&&0===za.y&&0===za.z||(r=3*X,U[r]=za.x,U[r+1]=za.y,U[r+2]=za.z,n=p.color,p=p.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,p,q)):(z(O,r,n,q),z(A,r,p,q)),X+=1))));c=3*P;for(f=Math.max(t.length,3*aa);c<f;c++)t[c]=0;c=3*V;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*ea;for(f= +Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*X;for(f=Math.max(O.length,3*R);c<f;c++)O[c]=0;c=3*X;for(f=Math.max(A.length,3*R);c<f;c++)A[c]=0;s.directional.length=P;s.point.length=V;s.spot.length=ea;s.hemi.length=X;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;Qa=!1}c=ub;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value= +c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial|| +d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Y;d.map?Y=d.map:d.specularMap?Y=d.specularMap:d.normalMap?Y=d.normalMap:d.bumpMap&&(Y=d.bumpMap);void 0!==Y&&(c=Y.offset, +Y=Y.repeat,i.offsetRepeat.value.set(c.x,c.y,Y.x,Y.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value= +d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=M.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient, +i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value= +d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"=== +l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)s=2*l,c._array[s]=j[l].x,c._array[s+ +1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)), +j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+ +f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],x=Gc,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width- +1)&&0===(l.height&l.height-1);s=I(c.format);t=I(c.type);B(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){x=j[l].mipmaps;y=0;for(E=x.length;y<E;y++)u=x[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof +THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&N.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Na.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition, +Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=W;a>=ac&&console.warn("WebGLRenderer: trying to use "+ +a+" texture units while this GPU supports only "+ac);W+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Va&&(k.lineWidth(a),Va=a)}function K(a,b,c){Ua!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Ua=a);if(a&&(lb!==b||ya!==c))k.polygonOffset(b,c),lb=b,ya=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a, +b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a, +k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if($a&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,$a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,bc)),b.__oldAnisotropy=b.anisotropy}function V(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16, +b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a=== +THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR; +if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT; +if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR; +if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Ta){if(a===THREE.RGB_S3TC_DXT1_Format)return Ta.COMPRESSED_RGB_S3TC_DXT1_EXT; +if(a===THREE.RGBA_S3TC_DXT1_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.precision?a.precision:"highp",ja=void 0!==a.alpha?a.alpha:!0,oa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,gb=void 0!== +a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,da=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),la=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ha.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),la=a.clearAlpha);this.domElement= +M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug= +!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ea=[],kb=0,Ka=null,db=null,La=-1,pa=null,na=null,aa=0,W=0,X=-1,Y=-1,ia=-1,fa=-1,ga=-1,Ea=-1,Za=-1,sa=-1,Ua=null,lb=null,ya=null,Va=null,rb=0,Eb=0,Nb=0,Kb=0,Sb=0,Tb=0,Sa={},ta=new THREE.Frustum,Ja=new THREE.Matrix4,sb=new THREE.Matrix4,Na=new THREE.Vector3,za=new THREE.Vector3, +Qa=!0,ub={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Ab,Oa,$a,Ta;try{if(!(k=M.getContext("experimental-webgl",{alpha:ja,premultipliedAlpha:oa,antialias:gb,stencil:A,preserveDrawingBuffer:da})))throw"Error creating WebGL context.";}catch(Bb){console.error(Bb)}Ab=k.getExtension("OES_texture_float"); +Oa=k.getExtension("OES_standard_derivatives");$a=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ta=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ab||console.log("THREE.WebGLRenderer: Float textures not supported.");Oa||console.log("THREE.WebGLRenderer: Standard derivatives not supported."); +$a||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ta||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA, +k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,la);this.context=k;var ac=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Fc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Gc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),bc=$a?k.getParameter($a.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cc=0<Fc,dc=cc&&Ab;Ta&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Jc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT); +k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Lc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Ic=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER, +k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hc=0<Jc.precision&&0<Lc.precision,ec=0<Kc.precision&&0<Ic.precision;"highp"===P&&!Hc&&(ec?(P="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(P="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===P&&!ec&&(P="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return cc}; +this.supportsFloatTextures=function(){return Ab};this.supportsStandardDerivatives=function(){return Oa};this.supportsCompressedTextureS3TC=function(){return Ta};this.getMaxAnisotropy=function(){return bc};this.getPrecision=function(){return P};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!== +a?a:0;Eb=void 0!==b?b:0;Nb=void 0!==c?c:M.width;Kb=void 0!==d?d:M.height;k.viewport(rb,Eb,Nb,Kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);la=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,la)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor= +function(){return ha};this.getClearAlpha=function(){return la};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ka=null;La= +pa=sa=Za=ia=-1;Qa=!0;Y=X=-1;this.shadowMapPlugin.update(a,b)};var fc=function(a){a=a.target;a.removeEventListener("dispose",fc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&& +k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!== +d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},nc=function(a){a=a.target;a.removeEventListener("dispose",nc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},U=function(a){a= +a.target;a.removeEventListener("dispose",U);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},Q=function(a){a=a.target;a.removeEventListener("dispose",Q);oc(a)},oc=function(a){var b=a.program;if(void 0!==b){a.program=void 0; +var c,d,e=!1,a=0;for(c=ea.length;a<c;a++)if(d=ea[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ea.length;a<c;a++)d=ea[a],d.program!==b&&e.push(d);ea=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer()); +a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,d=m[n],e=m[n+ +1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv), +k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+ +2*g.id+(d.wireframe?1:0);g!==pa&&(pa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,m=e.length;p<m;p++){var n=e[p].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);N.info.render.calls++;N.info.render.vertices+=e[p].count; +N.info.render.faces+=e[p].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g, +l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d, +f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==pa&&(pa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER, +e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]), +h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]), +h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g= +0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal, +3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex, +4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER, +e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof +THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;La=-1;Qa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(Ja); +this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ta.intersectsObject(g))){var n=g; +n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.getPositionFromMatrix(g.matrixWorld), +Na.applyProjection(Ja),f.z=Na.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest), +this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),l(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&& +c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f, +k,ta):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&& +u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E< +F;E++)if(l=j.geometryGroupsList[E],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,ea=void 0,O=void 0,U=void 0,Q=void 0,P=void 0,V=void 0,X=void 0,Y=void 0,aa=void 0,S=void 0, +T=void 0,R=void 0,W=void 0,na=void 0,da=void 0,Ka=void 0,ja=void 0,fa=void 0,ga=void 0,ia=void 0,kb=void 0,ha=void 0,pa=void 0,la=void 0,sa=void 0,La=void 0,db=void 0,oa=void 0,za=void 0,ta=void 0,ya=void 0,Ea=void 0,Qa=void 0,ua=void 0,gb=void 0,Oa=void 0,Ua=void 0,Za=void 0,ab=void 0,lb=void 0,Xa=void 0,Ya=void 0,Va=void 0,Sa=void 0,Ma=0,Ra=0,Ta=0,$a=0,wb=0,hb=0,Aa=0,mb=0,Pa=0,$=0,ka=0,w=0,wa=void 0,bb=C.__vertexArray,rb=C.__uvArray,ub=C.__uv2Array,xb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray, +Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,Ab=C.__morphTargetsArrays,Bb=C.__morphNormalsArrays,Eb=C.__webglCustomAttributesList,v=void 0,Fb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Nb=nb.elementsNeedUpdate,Kb=nb.uvsNeedUpdate,Sb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,cc=nb.colorsNeedUpdate,dc=nb.morphTargetsNeedUpdate,Ub=nb.vertices,qa=C.faces3,ra=C.faces4,ib=nb.faces,Oc=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Vb=nb.skinIndices,Pb=nb.skinWeights,Qb=nb.morphTargets,pc=nb.morphNormals; +if(nb.verticesNeedUpdate){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=Ub[O.a],T=Ub[O.b],R=Ub[O.c],bb[Ra]=S.x,bb[Ra+1]=S.y,bb[Ra+2]=S.z,bb[Ra+3]=T.x,bb[Ra+4]=T.y,bb[Ra+5]=T.z,bb[Ra+6]=R.x,bb[Ra+7]=R.y,bb[Ra+8]=R.z,Ra+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=Ub[O.a],T=Ub[O.b],R=Ub[O.c],W=Ub[O.d],bb[Ra]=S.x,bb[Ra+1]=S.y,bb[Ra+2]=S.z,bb[Ra+3]=T.x,bb[Ra+4]=T.y,bb[Ra+5]=T.z,bb[Ra+6]=R.x,bb[Ra+7]=R.y,bb[Ra+8]=R.z,bb[Ra+9]=W.x,bb[Ra+10]=W.y,bb[Ra+11]=W.z,Ra+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer); +k.bufferData(k.ARRAY_BUFFER,bb,G)}if(dc){ab=0;for(lb=Qb.length;ab<lb;ab++){D=ka=0;for(A=qa.length;D<A;D++)Va=qa[D],O=ib[Va],S=Qb[ab].vertices[O.a],T=Qb[ab].vertices[O.b],R=Qb[ab].vertices[O.c],Xa=Ab[ab],Xa[ka]=S.x,Xa[ka+1]=S.y,Xa[ka+2]=S.z,Xa[ka+3]=T.x,Xa[ka+4]=T.y,Xa[ka+5]=T.z,Xa[ka+6]=R.x,Xa[ka+7]=R.y,Xa[ka+8]=R.z,H.morphNormals&&(M?(Sa=pc[ab].vertexNormals[Va],fa=Sa.a,ga=Sa.b,ia=Sa.c):ia=ga=fa=pc[ab].faceNormals[Va],Ya=Bb[ab],Ya[ka]=fa.x,Ya[ka+1]=fa.y,Ya[ka+2]=fa.z,Ya[ka+3]=ga.x,Ya[ka+4]=ga.y, +Ya[ka+5]=ga.z,Ya[ka+6]=ia.x,Ya[ka+7]=ia.y,Ya[ka+8]=ia.z),ka+=9;D=0;for(A=ra.length;D<A;D++)Va=ra[D],O=ib[Va],S=Qb[ab].vertices[O.a],T=Qb[ab].vertices[O.b],R=Qb[ab].vertices[O.c],W=Qb[ab].vertices[O.d],Xa=Ab[ab],Xa[ka]=S.x,Xa[ka+1]=S.y,Xa[ka+2]=S.z,Xa[ka+3]=T.x,Xa[ka+4]=T.y,Xa[ka+5]=T.z,Xa[ka+6]=R.x,Xa[ka+7]=R.y,Xa[ka+8]=R.z,Xa[ka+9]=W.x,Xa[ka+10]=W.y,Xa[ka+11]=W.z,H.morphNormals&&(M?(Sa=pc[ab].vertexNormals[Va],fa=Sa.a,ga=Sa.b,ia=Sa.c,kb=Sa.d):kb=ia=ga=fa=pc[ab].faceNormals[Va],Ya=Bb[ab],Ya[ka]=fa.x, +Ya[ka+1]=fa.y,Ya[ka+2]=fa.z,Ya[ka+3]=ga.x,Ya[ka+4]=ga.y,Ya[ka+5]=ga.z,Ya[ka+6]=ia.x,Ya[ka+7]=ia.y,Ya[ka+8]=ia.z,Ya[ka+9]=kb.x,Ya[ka+10]=kb.y,Ya[ka+11]=kb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Ab[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Bb[ab],G))}}if(Pb.length){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],La=Pb[O.a],db=Pb[O.b],oa=Pb[O.c],Ha[$]=La.x,Ha[$+1]=La.y,Ha[$+2]= +La.z,Ha[$+3]=La.w,Ha[$+4]=db.x,Ha[$+5]=db.y,Ha[$+6]=db.z,Ha[$+7]=db.w,Ha[$+8]=oa.x,Ha[$+9]=oa.y,Ha[$+10]=oa.z,Ha[$+11]=oa.w,ta=Vb[O.a],ya=Vb[O.b],Ea=Vb[O.c],Ga[$]=ta.x,Ga[$+1]=ta.y,Ga[$+2]=ta.z,Ga[$+3]=ta.w,Ga[$+4]=ya.x,Ga[$+5]=ya.y,Ga[$+6]=ya.z,Ga[$+7]=ya.w,Ga[$+8]=Ea.x,Ga[$+9]=Ea.y,Ga[$+10]=Ea.z,Ga[$+11]=Ea.w,$+=12;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],La=Pb[O.a],db=Pb[O.b],oa=Pb[O.c],za=Pb[O.d],Ha[$]=La.x,Ha[$+1]=La.y,Ha[$+2]=La.z,Ha[$+3]=La.w,Ha[$+4]=db.x,Ha[$+5]=db.y,Ha[$+6]=db.z,Ha[$+7]=db.w, +Ha[$+8]=oa.x,Ha[$+9]=oa.y,Ha[$+10]=oa.z,Ha[$+11]=oa.w,Ha[$+12]=za.x,Ha[$+13]=za.y,Ha[$+14]=za.z,Ha[$+15]=za.w,ta=Vb[O.a],ya=Vb[O.b],Ea=Vb[O.c],Qa=Vb[O.d],Ga[$]=ta.x,Ga[$+1]=ta.y,Ga[$+2]=ta.z,Ga[$+3]=ta.w,Ga[$+4]=ya.x,Ga[$+5]=ya.y,Ga[$+6]=ya.z,Ga[$+7]=ya.w,Ga[$+8]=Ea.x,Ga[$+9]=Ea.y,Ga[$+10]=Ea.z,Ga[$+11]=Ea.w,Ga[$+12]=Qa.x,Ga[$+13]=Qa.y,Ga[$+14]=Qa.z,Ga[$+15]=Qa.w,$+=16;0<$&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer), +k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(cc&&K){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],P=O.vertexColors,V=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],pa=P[1],la=P[2]):la=pa=ha=V,cb[Pa]=ha.r,cb[Pa+1]=ha.g,cb[Pa+2]=ha.b,cb[Pa+3]=pa.r,cb[Pa+4]=pa.g,cb[Pa+5]=pa.b,cb[Pa+6]=la.r,cb[Pa+7]=la.g,cb[Pa+8]=la.b,Pa+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],P=O.vertexColors,V=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],pa=P[1],la=P[2],sa=P[3]):sa=la=pa=ha=V,cb[Pa]=ha.r,cb[Pa+1]=ha.g,cb[Pa+2]= +ha.b,cb[Pa+3]=pa.r,cb[Pa+4]=pa.g,cb[Pa+5]=pa.b,cb[Pa+6]=la.r,cb[Pa+7]=la.g,cb[Pa+8]=la.b,cb[Pa+9]=sa.r,cb[Pa+10]=sa.g,cb[Pa+11]=sa.b,Pa+=12;0<Pa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],X=O.vertexTangents,na=X[0],da=X[1],Ka=X[2],Fa[Aa]=na.x,Fa[Aa+1]=na.y,Fa[Aa+2]=na.z,Fa[Aa+3]=na.w,Fa[Aa+4]=da.x,Fa[Aa+5]=da.y,Fa[Aa+6]=da.z,Fa[Aa+7]=da.w,Fa[Aa+8]=Ka.x,Fa[Aa+9]=Ka.y,Fa[Aa+10]=Ka.z,Fa[Aa+11]= +Ka.w,Aa+=12;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],X=O.vertexTangents,na=X[0],da=X[1],Ka=X[2],ja=X[3],Fa[Aa]=na.x,Fa[Aa+1]=na.y,Fa[Aa+2]=na.z,Fa[Aa+3]=na.w,Fa[Aa+4]=da.x,Fa[Aa+5]=da.y,Fa[Aa+6]=da.z,Fa[Aa+7]=da.w,Fa[Aa+8]=Ka.x,Fa[Aa+9]=Ka.y,Fa[Aa+10]=Ka.z,Fa[Aa+11]=Ka.w,Fa[Aa+12]=ja.x,Fa[Aa+13]=ja.y,Fa[Aa+14]=ja.z,Fa[Aa+15]=ja.w,Aa+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Sb&&L){D=0;for(A=qa.length;D<A;D++)if(O=ib[qa[D]],U=O.vertexNormals,Q=O.normal, +3===U.length&&M)for(ua=0;3>ua;ua++)Oa=U[ua],xb[hb]=Oa.x,xb[hb+1]=Oa.y,xb[hb+2]=Oa.z,hb+=3;else for(ua=0;3>ua;ua++)xb[hb]=Q.x,xb[hb+1]=Q.y,xb[hb+2]=Q.z,hb+=3;D=0;for(A=ra.length;D<A;D++)if(O=ib[ra[D]],U=O.vertexNormals,Q=O.normal,4===U.length&&M)for(ua=0;4>ua;ua++)Oa=U[ua],xb[hb]=Oa.x,xb[hb+1]=Oa.y,xb[hb+2]=Oa.z,hb+=3;else for(ua=0;4>ua;ua++)xb[hb]=Q.x,xb[hb+1]=Q.y,xb[hb+2]=Q.z,hb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xb,G)}if(Kb&&Oc&&N){D=0;for(A=qa.length;D< +A;D++)if(ea=qa[D],Y=Oc[ea],void 0!==Y)for(ua=0;3>ua;ua++)Ua=Y[ua],rb[Ta]=Ua.x,rb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=ra.length;D<A;D++)if(ea=ra[D],Y=Oc[ea],void 0!==Y)for(ua=0;4>ua;ua++)Ua=Y[ua],rb[Ta]=Ua.x,rb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Kb&&Pc&&N){D=0;for(A=qa.length;D<A;D++)if(ea=qa[D],aa=Pc[ea],void 0!==aa)for(ua=0;3>ua;ua++)Za=aa[ua],ub[$a]=Za.x,ub[$a+1]=Za.y,$a+=2;D=0;for(A=ra.length;D<A;D++)if(ea=ra[D],aa=Pc[ea],void 0!== +aa)for(ua=0;4>ua;ua++)Za=aa[ua],ub[$a]=Za.x,ub[$a+1]=Za.y,$a+=2;0<$a&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ub,G))}if(Nb){D=0;for(A=qa.length;D<A;D++)Fb[wb]=Ma,Fb[wb+1]=Ma+1,Fb[wb+2]=Ma+2,wb+=3,tb[mb]=Ma,tb[mb+1]=Ma+1,tb[mb+2]=Ma,tb[mb+3]=Ma+2,tb[mb+4]=Ma+1,tb[mb+5]=Ma+2,mb+=6,Ma+=3;D=0;for(A=ra.length;D<A;D++)Fb[wb]=Ma,Fb[wb+1]=Ma+1,Fb[wb+2]=Ma+3,Fb[wb+3]=Ma+1,Fb[wb+4]=Ma+2,Fb[wb+5]=Ma+3,wb+=6,tb[mb]=Ma,tb[mb+1]=Ma+1,tb[mb+2]=Ma,tb[mb+3]=Ma+3,tb[mb+4]=Ma+1, +tb[mb+5]=Ma+2,tb[mb+6]=Ma+2,tb[mb+7]=Ma+3,mb+=8,Ma+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Eb){ua=0;for(gb=Eb.length;ua<gb;ua++)if(v=Eb[ua],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c], +w+=3;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],v.array[w]=wa,v.array[w+1]=wa,v.array[w+2]=wa,w+=3;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],v.array[w]=wa,v.array[w+1]=wa,v.array[w+2]=wa,v.array[w+3]=wa,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a], +T=v.value[O.b],R=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,w+=6;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,v.array[w+6]=W.x,v.array[w+7]=W.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x, +v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,w+=6;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,v.array[w+6]=W.x,v.array[w+7]=W.y,w+=8}}else if(3===v.size){var Z;Z="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+ +2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+9]=W[Z[0]],v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}else if("faces"=== +v.boundTo){D=0;for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+ +9]=W[Z[0]],v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],S=wa[0],T=wa[1],R=wa[2],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],S=wa[0],T=wa[1],R=wa[2],W=wa[3],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+ +3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+9]=W[Z[0]],v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]= +R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y,v.array[w+14]=W.z,v.array[w+15]=W.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]], +v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y, +v.array[w+14]=W.z,v.array[w+15]=W.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],S=wa[0],T=wa[1],R=wa[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],S=wa[0],T=wa[1],R=wa[2],W=wa[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w, +v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y,v.array[w+14]=W.z,v.array[w+15]=W.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray, +delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var yb=j,qc=k.DYNAMIC_DRAW,gc=void 0,hc=void 0,ic=void 0,rc=void 0,xa=void 0,sc=void 0,tc=void 0,uc=void 0,ac=void 0,eb=void 0,Yb=void 0, +Ca=void 0,ob=void 0,bc=yb.vertices,ec=yb.colors,fc=yb.normals,nc=bc.length,oc=ec.length,Fc=fc.length,vc=yb.__vertexArray,wc=yb.__colorArray,xc=yb.__normalArray,Gc=yb.colorsNeedUpdate,Hc=yb.normalsNeedUpdate,Qc=yb.__webglCustomAttributesList;if(yb.verticesNeedUpdate){for(gc=0;gc<nc;gc++)rc=bc[gc],xa=3*gc,vc[xa]=rc.x,vc[xa+1]=rc.y,vc[xa+2]=rc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,vc,qc)}if(Gc){for(hc=0;hc<oc;hc++)sc=ec[hc],xa=3*hc,wc[xa]=sc.r,wc[xa+1]=sc.g, +wc[xa+2]=sc.b;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,wc,qc)}if(Hc){for(ic=0;ic<Fc;ic++)tc=fc[ic],xa=3*ic,xc[xa]=tc.x,xc[xa+1]=tc.y,xc[xa+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xc,qc)}if(Qc){uc=0;for(ac=Qc.length;uc<ac;uc++)if(Ca=Qc[uc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){xa=0;Yb=Ca.value.length;if(1===Ca.size)for(eb=0;eb<Yb;eb++)Ca.array[eb]=Ca.value[eb];else if(2===Ca.size)for(eb= +0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,xa+=2;else if(3===Ca.size)if("c"===Ca.type)for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.r,Ca.array[xa+1]=ob.g,Ca.array[xa+2]=ob.b,xa+=3;else for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,Ca.array[xa+2]=ob.z,xa+=3;else if(4===Ca.size)for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,Ca.array[xa+2]=ob.z,Ca.array[xa+3]=ob.w,xa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER, +Ca.array,qc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var zb=j,yc=k.DYNAMIC_DRAW,jc=void 0,kc=void 0,lc=void 0,zc=void 0,Ia=void 0,Ac=void 0,Vc=zb.vertices,Wc=zb.colors,Xc=zb.lineDistances,Ic=Vc.length,Jc=Wc.length,Kc=Xc.length,Bc=zb.__vertexArray,Cc=zb.__colorArray,Yc=zb.__lineDistanceArray,Lc=zb.colorsNeedUpdate, +cd=zb.lineDistancesNeedUpdate,Rc=zb.__webglCustomAttributesList,Dc=void 0,Zc=void 0,fb=void 0,Zb=void 0,pb=void 0,Da=void 0;if(zb.verticesNeedUpdate){for(jc=0;jc<Ic;jc++)zc=Vc[jc],Ia=3*jc,Bc[Ia]=zc.x,Bc[Ia+1]=zc.y,Bc[Ia+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,yc)}if(Lc){for(kc=0;kc<Jc;kc++)Ac=Wc[kc],Ia=3*kc,Cc[Ia]=Ac.r,Cc[Ia+1]=Ac.g,Cc[Ia+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,yc)}if(cd){for(lc=0;lc< +Kc;lc++)Yc[lc]=Xc[lc];k.bindBuffer(k.ARRAY_BUFFER,zb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,yc)}if(Rc){Dc=0;for(Zc=Rc.length;Dc<Zc;Dc++)if(Da=Rc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ia=0;Zb=Da.value.length;if(1===Da.size)for(fb=0;fb<Zb;fb++)Da.array[fb]=Da.value[fb];else if(2===Da.size)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Ia+=2;else if(3===Da.size)if("c"===Da.type)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]= +pb.r,Da.array[Ia+1]=pb.g,Da.array[Ia+2]=pb.b,Ia+=3;else for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Da.array[Ia+2]=pb.z,Ia+=3;else if(4===Da.size)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Da.array[Ia+2]=pb.z,Da.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,yc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.ParticleSystem){n= +e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Gb=j,Sc=k.DYNAMIC_DRAW,mc=i,qb=void 0,Hb=void 0,Ib=void 0,ca=void 0,Jb=void 0,Rb=void 0,Ec=Gb.vertices,Tc=Ec.length,Uc=Gb.colors,$c=Uc.length,Wb=Gb.__vertexArray,Xb=Gb.__colorArray,Lb=Gb.__sortArray,ad=Gb.verticesNeedUpdate,bd=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Cb=void 0,$b=void 0,ma=void 0,Db=void 0,Ba=void 0,ba=void 0;if(mc.sortParticles){sb.copy(Ja);sb.multiply(mc.matrixWorld);for(qb= +0;qb<Tc;qb++)Ib=Ec[qb],Na.copy(Ib),Na.applyProjection(sb),Lb[qb]=[Na.z,qb];Lb.sort(m);for(qb=0;qb<Tc;qb++)Ib=Ec[Lb[qb][1]],ca=3*qb,Wb[ca]=Ib.x,Wb[ca+1]=Ib.y,Wb[ca+2]=Ib.z;for(Hb=0;Hb<$c;Hb++)ca=3*Hb,Rb=Uc[Lb[Hb][1]],Xb[ca]=Rb.r,Xb[ca+1]=Rb.g,Xb[ca+2]=Rb.b;if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(ca=0,Db=ba.value.length,1===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],ba.array[ma]=ba.value[Jb];else if(2===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1], +Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ca+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.r,ba.array[ca+1]=Ba.g,ba.array[ca+2]=Ba.b,ca+=3;else for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ca+=3;else if(4===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ba.array[ca+3]=Ba.w,ca+=4}}else{if(ad)for(qb=0;qb< +Tc;qb++)Ib=Ec[qb],ca=3*qb,Wb[ca]=Ib.x,Wb[ca+1]=Ib.y,Wb[ca+2]=Ib.z;if(bd)for(Hb=0;Hb<$c;Hb++)Rb=Uc[Hb],ca=3*Hb,Xb[ca]=Rb.r,Xb[ca+1]=Rb.g,Xb[ca+2]=Rb.b;if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Db=ba.value.length,ca=0,1===ba.size)for(ma=0;ma<Db;ma++)ba.array[ma]=ba.value[ma];else if(2===ba.size)for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ca+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Db;ma++)Ba= +ba.value[ma],ba.array[ca]=Ba.r,ba.array[ca+1]=Ba.g,ba.array[ca+2]=Ba.b,ca+=3;else for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ca+=3;else if(4===ba.size)for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ba.array[ca+3]=Ba.w,ca+=4}}if(ad||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Wb,Sc);if(bd||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer), +k.bufferData(k.ARRAY_BUFFER,Xb,Sc);if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],ba.needsUpdate||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,ba.buffer),k.bufferData(k.ARRAY_BUFFER,ba.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Q);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic": +a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&& +g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;dc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+ +d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&& +d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround, +doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ea.length;t<x;t++)if(d=ea[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d)); +d=x.join("\n");u=k.createProgram();x=["precision "+P+" float;",d,cc?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP": +"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS": +"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +t=["precision "+P+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"", +c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED": +"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+ +k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+ +y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=kb++;ea.push({program:u,code:m,usedTimes:1});N.info.memory.programs=ea.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u= +b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;X!== +b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),X=b);Y!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Y=a)};this.setDepthTest=function(a){Za!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Za=a)};this.setDepthWrite=function(a){sa!==a&&(k.depthMask(a),sa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND), +k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==fa&&(k.blendEquation(I(b)),fa=b),c!==ga||d!==Ea)k.blendFunc(I(c),I(d)),ga=c,Ea=d}else Ea= +ga=fa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",nc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format), +f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D, +h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",U);a.__webglTexture= +k.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER, +a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);V(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer), +k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):V(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER, +null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Nb,a=Kb,d=rb,e=Eb);b!==db&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),db=b);Sb=c;Tb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: +THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; +THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter; +a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]; +this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=m.length;b<p;b++){var l=m[b],r,s,n=l.vertexNormals,q=l.vertexColors;l instanceof +THREE.Face3?r=new THREE.Face3(l.a+f,l.b+f,l.c+f):l instanceof THREE.Face4&&(r=new THREE.Face4(l.a+f,l.b+f,l.c+f,l.d+f));r.normal.copy(l.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(l.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=l.materialIndex+c;r.centroid.copy(l.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(p=g.length;b<p;b++){c= +g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e); +g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c= +THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,p,l,r;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3? +(m=g[d.a],p=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,p,l)):d instanceof THREE.Face4&&(m=g[d.a],p=g[d.b],l=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,p,r),d._area2=THREE.GeometryUtils.triangleArea(p,l,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b, +a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b, +c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,p=new THREE.Face3,l=new THREE.Face3;p.color.copy(d.color);l.color.copy(d.color);p.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(), +p.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=d.vertexColors[3].clone());f.push(p,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],j=p[2],m=p[3],p=[p[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e= +a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response, +!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin= +this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={}; +e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror= +d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"), +d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap? +6:1,j=0;j<i;j++){for(var m=0;m<d.mipmapCount;m++){var p=Math.max(4,f)/4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,p),width:f,height:g};d.mipmaps.push(l);h+=p;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0, +0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,s=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,q=[],y=[0,0,h[4*(p*d+m)]/255*b];q.push([-1,0,h[4*(p*d+s)]/255*b]);q.push([-1,-1,h[4*(l*d+s)]/255*b]);q.push([0,-1,h[4*(l*d+m)]/255*b]);q.push([1,-1,h[4*(l*d+n)]/255*b]);q.push([1,0,h[4*(p*d+n)]/255*b]);q.push([1,1,h[4*(r*d+n)]/255*b]);q.push([0,1,h[4*(r*d+m)]/255*b]);q.push([-1,1,h[4*(r*d+s)]/255*b]);l=[];s=q.length;for(r=0;r<s;r++){var n=q[r],u=q[(r+1)% +s],n=[n[0]-y[0],n[1]-y[1],n[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];l.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}q=[0,0,0];for(r=0;r<l.length;r++)q[0]+=l[r][0],q[1]+=l[r][1],q[2]+=l[r][2];q[0]/=l.length;q[1]/=l.length;q[2]/=l.length;y=4*(p*d+m);j[y]=255*((q[0]+1)/2)|0;j[y+1]=255*((q[1]+1)/2)|0;j[y+2]=255*q[2]|0;j[y+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g), +c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d= +0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,p,l,r,s,n,q,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o){b=y._cachedOutline||(y._cachedOutline=y.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]* +c+d;m=b[a++]*c;r=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(r,s,i,m);if(g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,r,i);THREE.Shape.Utils.b2(u,l,s,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,s=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,m,r,s,n,q),g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,r,n,i),THREE.Shape.Utils.b3(u,l,s,q,m)}}}return{offset:y.ha*c,path:e}}}}; +THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d}; +(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,s=void 0,n=void 0,q=void 0,y=void 0,u=void 0,x=void 0,t= +void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))l=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,V=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(x=a[g[l]].x,t=a[g[l]].y,G=x-r,L=t-s,B=x-n,V=t-q,x-=y,t-=u,B=E*V-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]); +i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b}; +THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()}; +THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()}; +THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; +THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype); +THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; +THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b}; +THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)}; +THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype); +THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}}; +THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b}); +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b}); +THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z, +d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))}; +THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; +THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a}; +THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),m.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(j)};p&&(a.maxZ=d,a.minZ=g);return a}; +THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)}; +THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c}; +THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype); +THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.makeFromPositionQuaternionScale(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix), +this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)}; +THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})}; +THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})}; +THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})}; +THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)}; +THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})}; +THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b}; +THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,m,p,l,r,s,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];l=f[1];0<c.length?(g=c[c.length-1],r=g.x, +s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,r,p,h),n=THREE.Shape.Utils.b2(n,s,l,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];l=f[1];j=f[2];m=f[3];0<c.length?(g=c[c.length-1],r=g.x,s=g.y):(g=this.actions[d-1].args,r=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,r,p,j,h),n=THREE.Shape.Utils.b3(n,s,l,m,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:g= +this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];l=f[2];j=f[3];g=f[4];p=!!f[5];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p||(n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+l*Math.sin(n),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];l=f[2];m=f[3];j=f[4];g=f[5];p=!!f[6];r=g-j;s=2*a;for(f=1;f<=s;f++)n=f/s,p|| +(n=1-n),n=j+n*r,g=h+l*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(g,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; +THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a< +b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d}; +THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)}; +THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}}; +THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,p,l,r,s=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];r=[];for(p=0;p<c.length;p++)m=c[p],m=l.distanceToSquared(m),r.push(m),m<f&&(f=m,g=e,h=p)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var n=[j[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(n);var q=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(q);r=h;m=g;h+=1;g+=-1;0> +h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);p+l>n+q&&(h=r,g=m,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);p=c.slice(0,h);l=c.slice(h);r=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];s.push([j[g],c[h],c[e]]);s.push(f);c=p.concat(r).concat(m).concat(l)}return{shape:c, +isolatedPts:s,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)}, +isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+ +this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&& +(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h; +for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){m[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index= +d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c], +b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3}; +THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof +THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)}; +THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)}; +THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,m;m=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,l=this.hierarchy.length;p<l;p++){a=this.hierarchy[p];i=a.animationCache;for(var r=0;3>r;r++){c=b[r];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(j<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time< +j;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+ +(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d), +this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}}; +THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d}; +THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]}; +THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix(); +d.matrixWorldNeedsUpdate=!0}}}; +THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix: +e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused}; +THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}}; +THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m= +0;m<f.length;m++)g=f[m],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&p&&(d instanceof +THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=m[0];for(c=m[1];c.time<g;)b=c,c=m[b.index+1]}else if(!i)for(var l=m.length-1;c.time<g&&c.index!==l;)b=c,c=m[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]= +this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90, +1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace= +2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype); +THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1}; +THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0}; +THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())}; +THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1}; +THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1}; +THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e], +f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var q,y=h.widthSegments,u=h.heightSegments,x=e/2,t=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var J=y+1,F=u+1,z=e/y,H=f/u,K=new THREE.Vector3;K[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<J;f++){var G=new THREE.Vector3;G[a]=(f*z-x)*c;G[b]=(e*H-t)*d;G[q]=g;h.vertices.push(G)}for(e= +0;e<u;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+J*e+E,f+J*(e+1)+E,f+1+J*(e+1)+E,f+1+J*e+E),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/u),new THREE.Vector2(f/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments= +f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],m=[];for(i=0;i<=e;i++){var p=[],l=[],r=i/e,s=r*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=s*Math.sin(2*n*Math.PI);q.y=-r*c+g;q.z=s*Math.cos(2*n*Math.PI);this.vertices.push(q);p.push(this.vertices.length-1);l.push(new THREE.Vector2(n, +1-r))}j.push(p);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[j[0][h]].clone(),l=this.vertices[j[0][h+1]].clone()):(p=this.vertices[j[1][h]].clone(),l=this.vertices[j[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],s=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],y=p.clone(),u=p.clone(),x=l.clone(),t=l.clone(),E=m[i][h].clone(),J=m[i+1][h].clone(),F=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(r, +s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([E,J,F,z])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)r=j[0][h],s=j[0][h+1],n=this.vertices.length-1,y=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=m[0][h].clone(),J=m[0][h+1].clone(),F=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1], +s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)}; +THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone(); +h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(A=c.length;0<=--A;){e=A;f=A-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m, +g=0;g<h;g++){var i=ja*g,j=ja*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount: +100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,p=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r, +!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);p||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=l.length;H<K;H++)z=l[H],THREE.Shape.Utils.isClockWise(z)&&(l[H]=z.reverse());s=!1}var V=THREE.Shape.Utils.triangulateShape(B,l),s=B;H=0;for(K=l.length;H<K;H++)z=l[H],B=B.concat(z);var C,I,M,P,ja=B.length,oa=V.length,gb=[],A=0,da=s.length;C=da-1;for(I=A+1;A<da;A++,C++,I++)C===da&& +(C=0),I===da&&(I=0),gb[A]=d(s[A],s[C],s[I]);var ha=[],la,N=gb.concat();H=0;for(K=l.length;H<K;H++){z=l[H];la=[];A=0;da=z.length;C=da-1;for(I=A+1;A<da;A++,C++,I++)C===da&&(C=0),I===da&&(I=0),la[A]=d(z[A],z[C],z[I]);ha.push(la);N=N.concat(la)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(da=s.length;A<da;A++)P=c(s[A],gb[A],I),f(P.x,P.y,-M);H=0;for(K=l.length;H<K;H++){z=l[H];la=ha[H];A=0;for(da=z.length;A<da;A++)P=c(z[A],la[A],I),f(P.x,P.y,-M)}}I=j;for(A=0;A<ja;A++)P=p?c(B[A],N[A], +I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(P.x),E.copy(t.binormals[0]).multiplyScalar(P.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(P.x,P.y,0);for(z=1;z<=r;z++)for(A=0;A<ja;A++)P=p?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(P.x),E.copy(t.binormals[z]).multiplyScalar(P.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(P.x,P.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(da=s.length;A<da;A++)P=c(s[A],gb[A],I),f(P.x,P.y,h+M);H=0;for(K=l.length;H< +K;H++){z=l[H];la=ha[H];A=0;for(da=z.length;A<da;A++)P=c(z[A],la[A],I),q?f(P.x,P.y+n[r-1].y,n[r-1].x+M):f(P.x,P.y,h+M)}}if(p){i=0*ja;for(A=0;A<oa;A++)h=V[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ja*(r+2*m);for(A=0;A<oa;A++)h=V[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<oa;A++)h=V[A],g(h[2],h[1],h[0],!0);for(A=0;A<oa;A++)h=V[A],g(h[0]+ja*r,h[1]+ja*r,h[2]+ja*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=l.length;H<K;H++)z=l[H],e(z,h),h+=z.length}; +THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x, +m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; +THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this}; +THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e], +i=i.concat(g);j=i.length;f=m.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=m[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),m=Math.sin(i),i=0,p=a.length;i<p;i++){var l=a[i],r=new THREE.Vector3;r.x=j*l.x-m*l.y;r.y=m*l.x+j*l.y;r.z=l.z;this.vertices.push(r)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(p=a.length-1;i<p;i++)d=b=i+c*g,m=b+c,j=b+1+c,this.faces.push(new THREE.Face4(d,m,j,b+1)),j=g*f,b=i*e,d=j+f,m=b+e,this.faceVertexUvs[0].push([new THREE.Vector2(j, +b),new THREE.Vector2(d,b),new THREE.Vector2(d,m),new THREE.Vector2(j,m)])}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(), +m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g=[],h=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var j=new THREE.Vector3,m=e+b/c*f;j.x=h*Math.cos(m);j.y=h*Math.sin(m);this.vertices.push(j);g.push(new THREE.Vector2((j.x/h+1)/2,-(j.y/h+1)/2+1))}h+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,j=m+c+a,p=m+c+1+a;this.faces.push(new THREE.Face3(i, +j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]]);i=m+a;j=m+c+1+a;p=m+1+a;this.faces.push(new THREE.Face3(i,j,p,[e,e,e]));this.faceVertexUvs[0].push([g[i],g[j],g[p]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,h)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],m=[];for(i=0;i<=c;i++){var p=[],l=[];for(h=0;h<=b;h++){var r=h/b,s=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+r*e)*Math.sin(f+s*g);n.y=a*Math.cos(f+s*g); +n.z=a*Math.sin(d+r*e)*Math.sin(f+s*g);this.vertices.push(n);p.push(this.vertices.length-1);l.push(new THREE.Vector2(r,1-s))}j.push(p);m.push(l)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),p=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),r=m[i][h+1].clone(),s=m[i][h].clone(),n=m[i+1][h].clone(),q=m[i+1][h+1].clone();Math.abs(this.vertices[b].y)=== +this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,p,l])),this.faceVertexUvs[0].push([r,n,q])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,g,p])),this.faceVertexUvs[0].push([r,s,n])):(this.faces.push(new THREE.Face4(b,c,d,e,[f,g,p,l])),this.faceVertexUvs[0].push([r,s,n,q]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube* +Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.add(b[h]); +i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]= +Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.subVectors(i,f);d.addVectors(i,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x, +f.y,f.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c, +d,e,f));this.faceVertexUvs[0].push([g,i,j,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,m,f=new THREE.Vector3,p,l,r,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;l=b.normals;r=b.binormals;this.tangents=p;this.normals=l;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);m=a.getPointAt(d);d=p[b];g=l[b]; +h=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,m,c,255)),this.debug.add(new THREE.ArrowHelper(g,m,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,m,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(m),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed? +(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.Vector2(b/this.segments,d/this.radiusSegments),l=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),r=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,l,r,g]);this.computeCentroids();this.computeFaceNormals(); +this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype); +THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)m=j/(b-1),e[j]=a.getTangentAt(m),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0], +d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.crossVectors(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),f[j].applyMatrix4(i.makeRotationAxis(h,d))),g[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),g[j].crossVectors(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);d.normal.copy(d.centroid).normalize();h.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);h.faceVertexUvs[0].push([g(a.uv, +a,d),g(b.uv,b,d),g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=m[b[i][0]],l=m[b[i][1]],r=m[b[i][2]];a[i]=new THREE.Face3(p.index,l.index,r.index,[p.clone(),l.clone(),r.clone()])}i=0;for(j=a.length;i<j;i++){l= +a[i];m=d;b=Math.pow(2,m);Math.pow(4,m);for(var m=e(h.vertices[l.a]),p=e(h.vertices[l.b]),s=e(h.vertices[l.c]),l=[],r=0;r<=b;r++){l[r]=[];for(var n=e(m.clone().lerp(s,r/b)),q=e(p.clone().lerp(s,r/b)),y=b-r,u=0;u<=y;u++)l[r][u]=0==u&&r==b?n:e(n.clone().lerp(q,u/y))}for(r=0;r<b;r++)for(u=0;u<2*(b-r)-1;u++)m=Math.floor(u/2),0==u%2?f(l[r][m+1],l[r+1][m],l[r][m]):f(l[r][m+1],l[r+1][m+1],l[r+1][m])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,p=Math.max(a, +Math.max(b,m)),l=Math.min(a,Math.min(b,m)),0.9<p&&0.1>l&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));this.mergeVertices();i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,m,p=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,m),e.push(j)}var l,r,s,n;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*p+i,e=h*p+i+1,m=(h+1)*p+i,j=(h+1)*p+i+1,l=new THREE.Vector2(i/b,h/c),r=new THREE.Vector2((i+1)/b,h/c),s=new THREE.Vector2(i/b,(h+1)/c),n=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e, +j,m)),g.push([l,r,s]),g.push([r,n,s])):(f.push(new THREE.Face4(a,e,j,m)),g.push([l,r,n,s]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,m=a[i[0]],p;p=m;var l=a[i[1]],r=a[i[2]],s=new THREE.Vector3,n=new THREE.Vector3;s.subVectors(r,l);n.subVectors(p,l);s.cross(n);s.normalize();p=s;m=p.dot(m); +if(p.dot(j)>=m){for(j=0;3>j;j++){m=[i[j],i[(j+1)%3]];p=!0;for(l=0;l<g.length;l++)if(g[l][0]===m[1]&&g[l][1]===m[0]){g[l]=g[g.length-1];g.pop();p=!1;break}p&&g.push(m)}c[h]=c[c.length-1];c.pop()}else h++}for(l=0;l<g.length;l++)c.push([g[l][0],g[l][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g= +this.faces[d],this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)}; +THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;this.useQuaternion=!0;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d})); +this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.999<c.y?this.quaternion.set(0,0,0,1):-0.999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)}; +THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var a=a||1,b=new THREE.Geometry,a=[new THREE.Vector3(a,a,a),new THREE.Vector3(-a,a,a),new THREE.Vector3(-a,-a,a),new THREE.Vector3(a,-a,a),new THREE.Vector3(a,a,-a),new THREE.Vector3(-a,a,-a),new THREE.Vector3(-a,-a,-a),new THREE.Vector3(a,-a,-a)];b.vertices.push(a[0],a[1],a[1],a[2],a[2],a[3],a[3],a[0],a[4],a[5],a[5],a[6],a[6],a[7],a[7],a[4],a[0],a[4],a[1],a[5],a[2],a[6],a[3],a[7]);this.vertices=a;THREE.Line.call(this,b,new THREE.LineBasicMaterial,THREE.LinePieces)}; +THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype); +THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}THREE.Line.call(this);var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200); +b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()}; +THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype); +THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,i){a.set(g,h,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){g=0;for(h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1", +0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.Geometry;c.vertices.push(this.light.position);c.vertices.push(this.light.target.position); +c.computeLineDistances();d=new THREE.LineDashedMaterial({dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine)};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype); +THREE.DirectionalLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.GridHelper=function(a,b){for(var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors}),e=new THREE.Color(4473924),f=new THREE.Color(8947848),g=-a;g<=a;g+=b){c.vertices.push(new THREE.Vector3(-a,0,g));c.vertices.push(new THREE.Vector3(a,0,g));c.vertices.push(new THREE.Vector3(g,0,-a));c.vertices.push(new THREE.Vector3(g,0,a));var h=0===g?e:f;c.colors.push(h,h,h,h)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d, +e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype); +THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0);c.applyMatrix((new THREE.Matrix4).makeTranslation(0, +-0.5,0));c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0,opacity:0.3,transparent:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone=new THREE.Mesh(c,d);this.lightCone.position=this.light.position;c=a.distance?a.distance:1E4;d=c*Math.tan(a.angle);this.lightCone.scale.set(d,d,c);this.lightCone.lookAt(this.light.target.position);this.add(this.lightCone)};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype); +THREE.SpotLightHelper.prototype.update=function(){var a=this.light.distance?this.light.distance:1E4,b=a*Math.tan(this.light.angle);this.lightCone.scale.set(b,b,a);this.lightCone.lookAt(this.light.target.position);this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); +THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})}; +THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype); +THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)}; +THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c}; +THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)}; +THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; +THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1}; +THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight; +f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,m,p,l,r;this.init=function(s){b=s.context;c=s;d=s.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);s=0;e[s++]=-1;e[s++]=-1; +e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, +0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE); +b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};r={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");r.renderType=b.getUniformLocation(p,"renderType");r.map=b.getUniformLocation(p,"map");r.occlusionMap=b.getUniformLocation(p,"occlusionMap");r.opacity= +b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,E=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),G=r,F=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv); +b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,V,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E, +K.y=H.y*J+J,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST); +b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(V=C.lensFlares.length;B<V;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity, +I.opacity),b.uniform3f(G.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader, +vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,s,n,q,y,u,x,t,E,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront? +a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=p.__lights.length;r<s;r++)if(n=p.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{E=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=E.shadowCameraNear;F.shadowCameraFar=E.shadowCameraFar;F.shadowCameraLeft=E.shadowCameraLeft;F.shadowCameraRight=E.shadowCameraRight; +F.shadowCameraBottom=E.shadowCameraBottom;F.shadowCameraTop=E.shadowCameraTop;F.shadowCameraVisible=E.shadowCameraVisible;F.shadowDarkness=E.shadowDarkness;F.shadowBias=E.shadowCascadeBias[x];F.shadowMapWidth=E.shadowCascadeWidth[x];F.shadowMapHeight=E.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];t=F.pointsWorld;u=F.pointsFrustum;for(var z=0;8>z;z++)t[z]=new THREE.Vector3,u[z]=new THREE.Vector3;t=E.shadowCascadeNearZ[x];E=E.shadowCascadeFarZ[x];u[0].set(-1,-1,t);u[1].set(1,-1,t);u[2].set(-1, +1,t);u[3].set(1,1,t);u[4].set(-1,-1,E);u[5].set(1,-1,E);u[6].set(-1,1,E);u[7].set(1,1,E);F.originalCamera=l;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(F);u.add(F.target);l.add(u);n.shadowCascadeArray[y]=F;console.log("Created virtualLight",F)}x=n;t=y;E=x.shadowCascadeArray[t];E.position.copy(x.position);E.target.position.copy(x.target.position);E.lookAt(E.target);E.shadowCameraVisible=x.shadowCameraVisible;E.shadowDarkness=x.shadowDarkness;E.shadowBias=x.shadowCascadeBias[t];u=x.shadowCascadeNearZ[t]; +x=x.shadowCascadeFarZ[t];E=E.pointsFrustum;E[0].z=u;E[1].z=u;E[2].z=u;E[3].z=u;E[4].z=x;E[5].z=x;E[6].z=x;E[7].z=x;J[q]=F;q++}else J[q]=n,q++;r=0;for(s=J.length;r<s;r++){n=J[r];n.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4); +if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&& +!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&F.originalCamera==l){y=l;q=n.shadowCamera;u=n.pointsFrustum;E=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)t=E[x],t.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>j.x&&(j.x=t.x),t.y<i.y&&(i.y=t.y),t.y>j.y&&(j.y=t.y),t.z<i.z&&(i.z=t.z),t.z>j.z&& +(j.z=t.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=n.shadowMap;u=n.shadowMatrix;y=n.shadowCamera;y.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);y.lookAt(m);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(y.projectionMatrix);u.multiply(y.matrixWorldInverse); +h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();E=p.__webglObjects;n=0;for(q=E.length;n<q;n++)if(x=E[n],u=x.object,x.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),x.render=!0;n=0;for(q=E.length;n<q;n++)x=E[n],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial? +u.material.materials[0]:u.material,t=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,t=u.customDepthMaterial?u.customDepthMaterial:z?t?f:e:t?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(y,p.__lights,null,t,x,u):b.renderBuffer(y,p.__lights,null,t,x,u));E=p.__webglObjectsImmediate;n=0;for(q=E.length;n<q;n++)x=E[n],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(y, +p.__lights,null,c,u))}r=b.getClearColor();s=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER, +e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),s=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(s,n+a.vertexShader);b.compileShader(r);b.compileShader(s);b.attachShader(l,r);b.attachShader(l,s);b.linkProgram(l);i=l;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i, +"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i, +"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,s){var n=d.__webglSprites,q=n.length;if(q){var y=j,u=m,x=s/ +f,f=0.5*f,t=0.5*s;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var E=y=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b), +J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),E=y=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),E=y=2)):(b.uniform1i(u.fogType,0),E=y=0);for(var F,z,H=[],J=0;J<q;J++)F=n[J],z=F.material,F.visible&&0!==z.opacity&&(z.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));n.sort(a);for(J=0;J<q;J++)F= +n[J],z=F.material,F.visible&&0!==z.opacity&&(z.map&&z.map.image&&z.map.image.width)&&(b.uniform1f(u.alphaTest,z.alphaTest),!0===z.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(F.position.x*c.devicePixelRatio-f)/f,(t-F.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,F.position.z))),H[0]=c.devicePixelRatio,H[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,z.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix, +!1,F._modelViewMatrix.elements),H[0]=1,H[1]=1),e=d.fog&&z.fog?E:0,y!==e&&(b.uniform1i(u.fogType,e),y=e),e=1/(z.scaleByViewport?s:1),H[0]*=e*x*F.scale.x,H[1]*=e*F.scale.y,b.uniform2f(u.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(u.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(u.alignment,z.alignment.x,z.alignment.y),b.uniform1f(u.opacity,z.opacity),b.uniform3f(u.color,z.color.r,z.color.g,z.color.b),b.uniform1f(u.rotation,F.rotation),b.uniform2fv(u.scale,H),c.setBlending(z.blending,z.blendEquation, +z.blendSrc,z.blendDst),c.setDepthTest(z.depthTest),c.setDepthWrite(z.depthWrite),c.setTexture(z.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader, +vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,p,l,r,s,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix, +j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(p=n.length;m<p;m++)if(l=n[m],s=l.object,l.render=!1,s.visible&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||!s.frustumCulled||g.intersectsObject(s)))s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,s.matrixWorld),l.render=!0;var q;m=0;for(p=n.length;m<p;m++)if(l=n[m],l.render&&(s=l.object,l=l.buffer,!(s instanceof THREE.ParticleSystem)||s.customDepthMaterial))(q= +s.material instanceof THREE.MeshFaceMaterial?s.material.materials[0]:s.material)&&b.setMaterialFaces(s.material),r=0<s.geometry.morphTargets.length&&q.morphTargets,q=s instanceof THREE.SkinnedMesh&&q.skinning,r=s.customDepthMaterial?s.customDepthMaterial:q?r?f:e:r?d:c,l instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,r,l,s):b.renderBuffer(j,i.__lights,null,r,l,s);n=i.__webglObjectsImmediate;m=0;for(p=n.length;m<p;m++)l=n[m],s=l.object,s.visible&&(s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse, +s.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,s));m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", +fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", +fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}", +fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}}; diff --git a/js/loading.js b/js/loading.js new file mode 100644 index 0000000..e8a0510 --- /dev/null +++ b/js/loading.js @@ -0,0 +1,308 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global THREE, $, document, window, console */ +/* global onLoaded, LOADING_BAR_SCALE,ROWS,COLS,PIECE_SIZE, BOARD_SIZE, FLOOR_SIZE, WIREFRAME, DEBUG, Cell, WHITE, BLACK, FEEDBACK, SHADOW */ +"use strict"; + +var geometries = {}; +var textures = {}; + + +(function() { + + var $bar,$tips; + var glow; + + function loadResources () { + // counter + var loaded = 0; + // list of all mesh and texture + var resources = [ + '3D/json/knight.json', + '3D/json/king.json', + '3D/json/queen.json', + '3D/json/bishop.json', + '3D/json/rook.json', + '3D/json/pawn.json', + '3D/json/board.json', + '3D/json/innerBoard.json', + 'texture/wood-0.jpg', + 'texture/wood-1.jpg', + 'texture/wood_N.jpg', + 'texture/wood_S.jpg', + 'texture/knight-ao.jpg', + 'texture/rook-ao.jpg', + 'texture/king-ao.jpg', + 'texture/bishop-ao.jpg', + 'texture/queen-ao.jpg', + 'texture/pawn-ao.jpg', + 'texture/floor.jpg', + 'texture/floor_N.jpg', + 'texture/floor_S.jpg', + 'texture/fakeShadow.jpg' + ]; + + // for loading mesh + function loadJSON (url) { + var loader = new THREE.JSONLoader(); + loader.load(url, function(geometry) { + + geometries[url] = geometry; + + loaded++; + checkLoad(); + }); + } + + // for loading texture + function loadImage(url) { + THREE.ImageUtils.loadTexture( + url, + THREE.UVMapping(), + function(texture) { + textures[url] = texture; + loaded++; + checkLoad(); + } + ); + } + + // load all the resources from the list + resources.forEach(function(url) { + switch ( url.split('.').pop() ) { + case 'json' : + loadJSON(url); + break; + case 'jpg' : + loadImage(url); + break; + default: + throw 'invalid resource'; + } + }); + + // control the progressBar + // and fire the onLoaded call back on completion + function checkLoad () { + $bar.update(loaded/resources.length); + if (loaded === resources.length) { + setTimeout(onLoaded,0.1); + } + } + + } + + function initGlow() { + // create and set the green glow in the background + var size = window.innerWidth*LOADING_BAR_SCALE*1.8; + glow = document.createElement('canvas'); + glow.width = size; + glow.height = size; + document.body.appendChild(glow); + var ctx = glow.getContext('2d'); + + // make it oval + glow.style.width = size + "px"; + glow.style.height = Math.round(size/2) + "px"; + + + var requestId; + function animate() { + var dt = getDelta(); + update(dt); + requestId = window.requestAnimationFrame(animate); + } + + function update(dt) { + + ctx.clearRect(0,0,size,size); + + // for the pulse effect + var cycle = Math.cos(Date.now()/1000 * Math.PI); + var maxRadius = size/2.5; + + function lerp(a,b,p) { + return a + (b-a)*p; + } + + var amplitude = maxRadius * 0.015; + var sizeOffset = cycle*amplitude; + var radius = maxRadius - amplitude + sizeOffset; + var saturation = lerp(70,100,(cycle+1)/2); + + + var grd = ctx.createRadialGradient(size/2, size/2, 0, size/2, size/2, radius); + // fake a non linear gradient + grd.addColorStop(0, 'hsla(90,'+saturation+'%,50%,0.5)'); + grd.addColorStop(0.125,'hsla(90,'+saturation+'%,50%,0.3828125)'); + grd.addColorStop(0.25, 'hsla(90,'+saturation+'%,50%,0.28125)'); + grd.addColorStop(0.375,'hsla(90,'+saturation+'%,50%,0.1953125)'); + grd.addColorStop(0.5, 'hsla(90,'+saturation+'%,50%,0.125)'); + grd.addColorStop(0.75, 'hsla(90,'+saturation+'%,50%,0.03125)'); + grd.addColorStop(1, 'hsla(90,'+saturation+'%,50%,0.0)'); + + // draw the gradient + ctx.rect(0,0,size,size); + ctx.fillStyle = grd; + ctx.fill(); + } + + glow.remove = function() { + window.cancelAnimationFrame(requestId); + this.parentNode.removeChild(this); + }; + + var oldTime; + function getDelta() { + var now = Date.now(); + if (oldTime === undefined) { + oldTime = now; + } + var delta = (now - oldTime)/1000; + oldTime = now; + return delta; + } + + animate(); + } + + + function initTips() { + // list of tips + var tips = [ + "Aggregating wood fibers", + "Generating pieces census report", + "Testing board resistance", + "Generating Matrix 8x8", + "Answering Queen's request", + "Carving a princess for the knight", + "Sanding the Bishop", + "Enrolling Pawns", + "Generating cheat sheet", + "Mating the king", + "Planting virtual trees", + "Asking Deep Blue for advice", + "Nominating Bishops", + "Dubbing Knights", + "Crowning the King", + "Waxing chessboard", + "Evaluating the idea of an hexagonal board, and rejecting it", + "Gathering extra vertices (just in case)", + "Trimming edges", + "Intimidating opponent", + "Learning the rules" + ]; + + //jQuery object for tips + $tips = $('<div>') + .attr("id","tips") + .css("color","white") + .appendTo($('body')); + + // how often tips changes (in ms) + var tipTiming = 5000; + + + $tips.update = function() { + var self = this; + if( tips.length > 0 ) { + var index = Math.floor(Math.random() * tips.length); + + var sentence = tips[index]; + tips.splice(index,1); + $(this).text(sentence+"..."); + } + this.timer = setTimeout(function(){self.update();},tipTiming); + }; + + // this little ugliness is just to clear the timer + // automagically on .remove() + var tipsRemove = $tips.remove; + $tips.remove = function() { + clearTimeout(this.timer); + tipsRemove.call(this); + }; + $tips.update(); + + } + + function initBar() { + // jQuery progress bar + $bar = $('<div>') + .attr("id","progressbar") + .css("width",(LOADING_BAR_SCALE*100)+"%") + .appendTo($('body')); + + // jQuery progress bar label + var $label = $('<div>') + .attr("id","progress-label") + .appendTo($bar); + + // setting up the progressbar + $bar.progressbar({ + value:false, + change: function() { + $label.text($bar.progressbar("value") + "%"); + } + }); + + // avoid rounded corners + $bar.removeClass('ui-corner-all'); + $bar.children().removeClass('ui-corner-all'); + $bar.children().removeClass('ui-corner-left'); + + + // that's where the progression happens + $bar.update = function(p) { + p = Math.round(p*100); + $bar.progressbar( "value", p ); + // somehow need to constantly remove it + $bar.children().removeClass('ui-corner-right'); + }; + + $bar.update(0); + + } + + function centering() { + $bar.position({ + of:window, + my:"center center", + at:"center center" + }); + $tips.position({ + of:$bar, + my:"center bottom", + at:"center top-10" + }); + $(glow).position({ + of:window, + my:"center center", + at:"center center" + }); + + window.addEventListener('resize',centering ); + } + + function removeLoader() { + $bar.remove(); + $tips.remove(); + glow.remove(); + window.removeEventListener('resize',centering ); + + } + + window.onload = function () { + // the page is loaded + // start the resource loader + initGlow(); + initTips(); + initBar(); + centering(); + + loadResources(); + //$bar.update(1); + }; + + window.removeLoader = removeLoader; +})();
\ No newline at end of file diff --git a/js/pgnParser.js b/js/pgnParser.js new file mode 100644 index 0000000..7ef8e0b --- /dev/null +++ b/js/pgnParser.js @@ -0,0 +1,122 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global WHITE,BLACK */ +"use strict"; +(function() { + /* + var WHITE = 1; + var BLACK = 0; + */ + function Move(piece,color,from,to,promotion,result,str) { + this.piece = piece ? piece : "P"; + this.color = color; + this.from = from; + this.to = to; + this.promotion = promotion; + this.result = result; + this.str = str; + } + + String.prototype.removeBrackets = function(open,close) { + var count = 0; + var newString = ""; + for (var i = 0; i < this.length; i++) { + var c = this.charAt(i); + if (c === open) { + count++; + continue; + } + if (c === close) { + count--; + continue; + } + if (count === 0) { + newString += c; + } + } + return newString; + }; + + function parsePGN(pgn) { + var moves = {}; + moves.fen = null; + moves.sequence = []; + moves.startColor = WHITE; + + var color = WHITE; + + //var re_fen = /[pnbrqkPNBRQK1-8]+(\/[pnbrqkPNBRQK1-8]+){7} +[wb] +([KQ]{1,2}|-) *([kq]{1,2}|-)( +(([a-h][1-8])|-))? +\d+ +\d+/ + var re_fen = /\[FEN *" *([pnbrqkPNBRQK1-8]+(?:\/[pnbrqkPNBRQK1-8]+){7} +([wb]) +(?:[KQ]{1,2}|-) *(?:[kq]{1,2}|-)(?: +(?:(?:[a-h][1-8])|-))? +\d+ +\d+) *" *\]/; + var match = pgn.match(re_fen); + if (match) { + moves.fen = match[1]; + color = match[2] === "w" ? WHITE : BLACK; + moves.startColor = color; + } + + var cleanPGN = pgn + .removeBrackets("[","]") // removes metadata + .removeBrackets("{","}") // removes comments + .removeBrackets("(",")") // removes comments + .replace(/\$\d+/g,'') // removes this thing + .replace(/\d+\.{1,3}/g,'') // removes move numbers + .replace(/\s+/g,' ') // replaces multiple whitespaces by simple spaces + .trim() // removes front and back whitespaces + .replace(/(0-1)$/g,'') // result black won + .replace(/(1-0)$/g,'') // result white won + .replace(/(1\/2-1\/2)$/g,'') // result draw + .replace(/(\*)$/g,'') // result ongoing + .trim() + .split(' '); // split moves + + // regex for basic moves + // |pieces | |src col/row| |dest col/row| promo |check| + var re_pieceMove =/^([NBRQK])?([a-h]?[1-8]?)?x?([a-h][1-8])(=[NBRQK])?([+#])?/; + // regex for castling + var re_castling = "(O-O(?:-O)?)([+#])?"; + var castling = { + "O-O" : { + from:['e8','e1'], + to:['g8','g1'] + }, + "O-O-O": { + from:['e8','e1'], + to:['c8','c1'] + } + }; + + cleanPGN.forEach(function(move) { + var info=[]; + + info = move.match(re_pieceMove); + if(info) { + moves.sequence.push(new Move( + info[1], + color, + info[2], + info[3], + info[4], + info[5], + move + )); + } + + info = move.match(re_castling); + if(info) { + moves.sequence.push(new Move( + "K", + color, + castling[info[1]].from[color], + castling[info[1]].to[color], + undefined, + info[2], + move + )); + } + color = 1-color; + }); + + return moves; + } + window.parsePGN = parsePGN; +})();
\ No newline at end of file diff --git a/js/three-extend.js b/js/three-extend.js new file mode 100644 index 0000000..ae11d4c --- /dev/null +++ b/js/three-extend.js @@ -0,0 +1,27 @@ +// ECMAScript 5 strict mode +/* jshint globalstrict: true*/ +/* global SHADOW,onOBJLoaded,THREE,console,BLACK,WHITE,WIREFRAME */ + +/* + * few extension or modification to some three.js functionnality + * often to avoid some repetitive tasks + */ + +"use strict"; +(function () { + var clone = THREE.Texture.prototype.clone; + THREE.Texture.prototype.clone = function( texture ) { + var newTexture = clone.call(this,texture); + // The purpose of all this is to automagically switch this + // property to true after cloning. + // Since it originally doesn't do it by default + newTexture.needsUpdate = true; + return newTexture; + }; + + THREE.Texture.prototype.tile = function( factor ) { + // because I do that a lot (: + this.wrapS = this.wrapT = THREE.RepeatWrapping; + this.repeat.set(factor,factor); + }; +})();
\ No newline at end of file |
