aboutsummaryrefslogtreecommitdiff
path: root/utils/log/log.ts
diff options
context:
space:
mode:
Diffstat (limited to 'utils/log/log.ts')
-rw-r--r--utils/log/log.ts37
1 files changed, 37 insertions, 0 deletions
diff --git a/utils/log/log.ts b/utils/log/log.ts
new file mode 100644
index 0000000..1b2cfec
--- /dev/null
+++ b/utils/log/log.ts
@@ -0,0 +1,37 @@
+/**
+ * Structured logging. Uses console internally but carries a consistent
+ * message-plus-context shape so downstream sinks can filter and format.
+ * The game ships with no runtime telemetry — logs are developer-facing
+ * only, visible in the browser devtools.
+ */
+
+type LogLevel = 'debug' | 'info' | 'warn' | 'error'
+
+function emit(level: LogLevel, message: string, context?: Record<string, unknown>): void {
+ const payload = context ? `${message} ${JSON.stringify(context)}` : message
+ switch (level) {
+ case 'debug':
+ console.log(payload)
+ return
+ case 'info':
+ console.info(payload)
+ return
+ case 'warn':
+ console.warn(payload)
+ return
+ case 'error':
+ console.error(payload)
+ return
+ }
+}
+
+export const log = {
+ debug: (message: string, context?: Record<string, unknown>): void =>
+ emit('debug', message, context),
+ info: (message: string, context?: Record<string, unknown>): void =>
+ emit('info', message, context),
+ warn: (message: string, context?: Record<string, unknown>): void =>
+ emit('warn', message, context),
+ error: (message: string, context?: Record<string, unknown>): void =>
+ emit('error', message, context)
+} as const