1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
/**
* Structured logging. Uses console internally but carries a consistent
* message-plus-context shape so downstream sinks can filter and format.
* The game ships with no runtime telemetry — logs are developer-facing
* only, visible in the browser devtools.
*/
type LogLevel = 'debug' | 'info' | 'warn' | 'error'
function emit(level: LogLevel, message: string, context?: Record<string, unknown>): void {
const payload = context ? `${message} ${JSON.stringify(context)}` : message
switch (level) {
case 'debug':
console.log(payload)
return
case 'info':
console.info(payload)
return
case 'warn':
console.warn(payload)
return
case 'error':
console.error(payload)
return
}
}
export const log = {
debug: (message: string, context?: Record<string, unknown>): void =>
emit('debug', message, context),
info: (message: string, context?: Record<string, unknown>): void =>
emit('info', message, context),
warn: (message: string, context?: Record<string, unknown>): void =>
emit('warn', message, context),
error: (message: string, context?: Record<string, unknown>): void =>
emit('error', message, context)
} as const
|