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/**
* Status descriptor surfaces derived labels for display prose. Socioeconomic
* is drawn from the character's EconomicClass; professional and social come
* out of career + reputation. Never shown as numbers to the player.
*/
export type SocioeconomicTier =
| 'struggling'
| 'working'
| 'middle'
| 'upper_middle'
| 'wealthy'
| 'old_money'
export interface StatusDescriptor {
readonly socioeconomic: SocioeconomicTier
readonly professional: string
readonly social: string
}
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